I am slightly worried as no card has really stood out yet. I'm sure some goodness is yet to come, but at least throw us a bone here.
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Currently Running:
:symb::symu::symg: BUG Tempo
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So that High Priest looks very playable IMO. Very excited about it's prospect.
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In control, he works well along sylvan library effects providing raw drawpower in a color pair fairly lacking for it. He'll have to fight hard for this spot though, considering all Garruk's are very good for control
Yeah because Control decks are known for playing a lot of creatures? Furthermore, RG are not control colors to begin with. Did you mean "against control?" Regardless, I think the planeswalker is not good and I can't see myself removing anything in Zoo (or other RG colored decks) to play this planeswalker.
I do agree that Gideon is crap and find it curious that so many people (outside of Legacy) think he's not. I guess it'll be another $40 planeswalker that drops right down to < $10.
Domri Rade is one of those cards hard to figure out, but I could see it come up as walkers with CMC 3 or lower are always very powerful if they don't have jack **** abilities like Tibalt. In agro, he provides a semi arena effect as well as target removal on a stick. In control, he works well along sylvan library effects providing raw drawpower in a color pair fairly lacking for it. He'll have to fight hard for this spot though, considering all Garruk's are very good for control as well.
Not sure which of these comments makes the least sense.
The CMC<= 3 PWs are: Ajani 3.0, Jace 1.0, Liliana 2.0, Tibalt. Of these, only Liliana sees any play.
What is a "semi arena effect"?
In aggro, any deck playing enough creatures to make him effective (of which there aren't many, as even 20 creatures means he only works a third of the time, and 30 means he works half the time) will be playing Lead the Stampede instead.
Starting a sentence about him beginning "In control" and not ending "sees zero play" is wrong by default. Because even if he wasn't in one of the two worst color combinations for control (the other being RW), even if he cost 1U, he would see zero play in control because he doesn't do anything in control decks. Because they have a tendency to not, you know, have many creatures.
No Garruk is even remotely playable in a Legacy control deck
Decks like jund nic fit do play a bunch. I could see him take a similar place lone Elspeth's or Garruk's do in maverick. I suppose that makes it more aggro-control than strict control, but the thing is that there might be a deck where he has a place.
Nic Fit is not a control deck, nor is Maverick. He can't replace Elspeth anywhere, as she does something he will never do: win the game. Also, Jund Nic Fit, by definition, doesn't run red. And few Nic Fit decks run more than say 20 creatures, making this guy a really dumb call. And Liliana is better than him by so much it's silly.
Can somebody that is actually good in card evaluation and deck construction break this card? Highly appreciated!
Duskmantle Guildmage
Creature - Human Wizard 1UB: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life. 2UB: Target player puts the top two cards of his or her library into his or her graveyard.
2/2
Can somebody that is actually good in card evaluation and deck construction break this card? Highly appreciated!
No. Because that card isn't Legacy caliber. Anything that lets you mill 20 cards at once will probably mill the whole deck for the win, making the card superfluous. Casting Fireball for x=20 twice costs less mana than killing someone with this card's two abilities together.
No. Because that card isn't Legacy caliber. Anything that lets you mill 20 cards at once will probably mill the whole deck for the win, making the card superfluous. Casting Fireball for x=20 twice costs less mana than killing someone with this card's two abilities together.
To be fair he does combo well with Mindcrank, but that is a bit to slow for Legacy
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To be fair he does combo well with Mindcrank, but that is a bit to slow for Legacy
Hmmm. Good idea. For this we just need to activate the first ability and have mind crank... You know what the issue with this though? It's effectively a Painter+Grindstone which requires UB to activate AND requires you to deal 1 damage or mill 1 card separate from the combo, AND, well, you don't get all the cool stuff with FoW and REB.
So... Rapid Hybridization looks pretty good to me, at first sight. 1 mana instant removal, sure they get a token but blue bounces stuff quite efficiently, if necessary.
The bouncing isn't really the point, wow instant blue removal for 1 mana. I suppose the days of paying 4 life for a Dismember are gone, and there are offensive uses to consider as well. Turning a Dryad Arbor into a 3/3 Frog Lizard could be a nasty shock, particularly if that Arbor was fetched into a moment before.
Ah well, another bad call. I wasn't playing in the Pongify days, I was on a long break from the game. Started it right before Goyf appeared (grumble grumble).
I thought Merfolk and RUG generally complained about paying that 4 life, but hey: I don't play blue any more. High Tide might like a word about mono U though.
I have no idea why anyone would play it over sulfuric vortex
I have to agree. 2 mana for 3 damage is not good. The can't gain life thing is almost never relevant. Sulfuric Vortex is usually a sideboard card for burn, and this doesn't even come close to doing the same thing as that.
Someone actually said it would replace Keldon marauders earlier in this thread. Really? Keldon marauders is usually 5 damage for 2 mana + a blocker for a turn. 8 damage if he has haste for some reason.
Hellspark Elemental is usually 6 damage for 2 mana. Lightning bolt is 3 for 1 mana. As are a ton of other spells. That card is barely even standard playable. It can't even target a creature.
Could mind grind be a sieboard card against low land count decks like belcher?
It could be, but if you're already playing Blue I don't see why you'd need it. Decks like Belcher lose the combination of Force of Will and their own randomness that it seems pointless to have cards dedicated to beating them--especially when you're already conceding that you need to get to at least turn three (AKA a point in the game when Belcher and friends are probably already at a very low chance of actually winning) to make this card do anything against them.
I have to agree. 2 mana for 3 damage is not good. The can't gain life thing is almost never relevant. Sulfuric Vortex is usually a sideboard card for burn, and this doesn't even come close to doing the same thing as that.
Someone actually said it would replace Keldon marauders earlier in this thread. Really? Keldon marauders is usually 5 damage for 2 mana + a blocker for a turn. 8 damage if he has haste for some reason.
Hellspark Elemental is usually 6 damage for 2 mana. Lightning bolt is 3 for 1 mana. As are a ton of other spells. That card is barely even standard playable. It can't even target a creature.
While I agree I would not pay 2 mana for 3 damage in burn, the rest of your card analysis are somewhat off.
The reason Keldon Mauraders is played is because it's a POTENTIAL 5 damage for 2 mana, while at least a guaranteed 2.
Hellspark is 6 damage for 4 mana, which averages out to 3 damage for 2 mana, but only costs 1 card, not 2.
Lightning Bolt is THE burn spell, so.....
Again, not Legacy playable, because not a whole lot of decks actually gain life, plus it can't even hit creatures.
I can't be the only person who wants to play mind grind against a manaless dredge deck ...... Ok maybe I am.... but imagine how good mind grind would be if you could target yourself.
Not Manaless Dredge... My first thought was belcher. I mean, presumably, you'd have discard and/or countermagic already...
Not Manaless Dredge... My first thought was belcher. I mean, presumably, you'd have discard and/or countermagic already...
By the time you got to that stage of the game, Belcher most likely already has tried going off once, or you've successfully disrupted them enough, and this is just extra and quite pointless.. plus you need to draw it.
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Tantarus: It didn't make the gaka greifer level, so it should be fine
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Yeah because Control decks are known for playing a lot of creatures? Furthermore, RG are not control colors to begin with. Did you mean "against control?" Regardless, I think the planeswalker is not good and I can't see myself removing anything in Zoo (or other RG colored decks) to play this planeswalker.
I do agree that Gideon is crap and find it curious that so many people (outside of Legacy) think he's not. I guess it'll be another $40 planeswalker that drops right down to < $10.
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Not sure which of these comments makes the least sense.
The CMC<= 3 PWs are: Ajani 3.0, Jace 1.0, Liliana 2.0, Tibalt. Of these, only Liliana sees any play.
What is a "semi arena effect"?
In aggro, any deck playing enough creatures to make him effective (of which there aren't many, as even 20 creatures means he only works a third of the time, and 30 means he works half the time) will be playing Lead the Stampede instead.
Starting a sentence about him beginning "In control" and not ending "sees zero play" is wrong by default. Because even if he wasn't in one of the two worst color combinations for control (the other being RW), even if he cost 1U, he would see zero play in control because he doesn't do anything in control decks. Because they have a tendency to not, you know, have many creatures.
No Garruk is even remotely playable in a Legacy control deck
Nic Fit is not a control deck, nor is Maverick. He can't replace Elspeth anywhere, as she does something he will never do: win the game. Also, Jund Nic Fit, by definition, doesn't run red. And few Nic Fit decks run more than say 20 creatures, making this guy a really dumb call. And Liliana is better than him by so much it's silly.
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Currently Playing:
W Death and Taxes
BGR ScapeWish Nic Fit
BGR Punishing Nic Fit
No. Because that card isn't Legacy caliber. Anything that lets you mill 20 cards at once will probably mill the whole deck for the win, making the card superfluous. Casting Fireball for x=20 twice costs less mana than killing someone with this card's two abilities together.
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Currently Playing:
W Death and Taxes
BGR ScapeWish Nic Fit
BGR Punishing Nic Fit
brb off to add me some more vindicate to deadguy and win forever.
To be fair he does combo well with Mindcrank, but that is a bit to slow for Legacy
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Hmmm. Good idea. For this we just need to activate the first ability and have mind crank... You know what the issue with this though? It's effectively a Painter+Grindstone which requires UB to activate AND requires you to deal 1 damage or mill 1 card separate from the combo, AND, well, you don't get all the cool stuff with FoW and REB.
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Currently Playing:
W Death and Taxes
BGR ScapeWish Nic Fit
BGR Punishing Nic Fit
The bouncing isn't really the point, wow instant blue removal for 1 mana. I suppose the days of paying 4 life for a Dismember are gone, and there are offensive uses to consider as well. Turning a Dryad Arbor into a 3/3 Frog Lizard could be a nasty shock, particularly if that Arbor was fetched into a moment before.
Overall record: 139-98-15
Total number of matches: 252
Win percentage ignoring draws: 58.649789
Win percentage including draws: 55.158730
Mono blue decks are not good.
Tempo decks like Merfolk or RUG would gladly give pay 4 life for Dismember.
I thought Merfolk and RUG generally complained about paying that 4 life, but hey: I don't play blue any more. High Tide might like a word about mono U though.
Overall record: 139-98-15
Total number of matches: 252
Win percentage ignoring draws: 58.649789
Win percentage including draws: 55.158730
And someone is going to try to make Biovisionary use with a bunch of clones.
Phatasmal image, Clone, Doppleganger, Metamorph, Cackling Counterpart, cryptoplasm.
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STANDARD
Naban Wizards
I have no idea why anyone would play it over sulfuric vortex
Modern:
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CEldrazi C
If you couldn't tell I hate greedy blue decks.
Vintage
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Currently Playing:
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BGR ScapeWish Nic Fit
BGR Punishing Nic Fit
I have to agree. 2 mana for 3 damage is not good. The can't gain life thing is almost never relevant. Sulfuric Vortex is usually a sideboard card for burn, and this doesn't even come close to doing the same thing as that.
Someone actually said it would replace Keldon marauders earlier in this thread. Really? Keldon marauders is usually 5 damage for 2 mana + a blocker for a turn. 8 damage if he has haste for some reason.
Hellspark Elemental is usually 6 damage for 2 mana. Lightning bolt is 3 for 1 mana. As are a ton of other spells. That card is barely even standard playable. It can't even target a creature.
It could be, but if you're already playing Blue I don't see why you'd need it. Decks like Belcher lose the combination of Force of Will and their own randomness that it seems pointless to have cards dedicated to beating them--especially when you're already conceding that you need to get to at least turn three (AKA a point in the game when Belcher and friends are probably already at a very low chance of actually winning) to make this card do anything against them.
While I agree I would not pay 2 mana for 3 damage in burn, the rest of your card analysis are somewhat off.
The reason Keldon Mauraders is played is because it's a POTENTIAL 5 damage for 2 mana, while at least a guaranteed 2.
Hellspark is 6 damage for 4 mana, which averages out to 3 damage for 2 mana, but only costs 1 card, not 2.
Lightning Bolt is THE burn spell, so.....
Again, not Legacy playable, because not a whole lot of decks actually gain life, plus it can't even hit creatures.
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Not Manaless Dredge... My first thought was belcher. I mean, presumably, you'd have discard and/or countermagic already...
Have any questions or concerns? Come take a dip in my pool.
By the time you got to that stage of the game, Belcher most likely already has tried going off once, or you've successfully disrupted them enough, and this is just extra and quite pointless.. plus you need to draw it.
EDH:
RNorin the WaryR <-Link! (Primer - Mono Red Control)
GUEdric, Spymaster of TrestUG <- Link! (Mini-Primer - Dredge)
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WUGeist of Saint TraftUW <- Link! (Aggro-Control)
BGSkullbriar, the Walking GraveGB <- Link! (Aggro)
BUGDamia, Sage of StoneGUB <- Link! (Extinction Control)
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http://www.mtgsalvation.com/forums/the-game/legacy-type-1-5/661941-list-of-stores-that-support-legacy
http://www.mtgthesource.com/forums/showthread.php?28892-Compilation-Of-Legacy-Streams