Seems like Enter the Infinite has potential in Dream Halls, but not so sure about using it in Omnitell. Petals still seems better for infinite storm purposes - key word being infinite. Are there any other Gatecrash cards that could be good for Show and Tell or Storm decks? Or any more that hate on counterspells and counter abilities?
You can still take infinite turns with 2x Emrakul. Or generate infinite storm with 2x SDT. Im not sure if any of that is outright better, but it's worth testing.
I have heard vague rumors of a moustache-dispensing vending machine in a distant laundromat, across the street from a tattoo parlor. However, this information is shaky, and time is of the essence.
Here's my two cents on the Enter the Infinite in Omnitell debate.
It won't change anything, and here is why. A lot of the arguments for it center around whether it is viable in Omnitell. These arguments answer the wrong question. What matters is if it is better than Petals. I think it isn't, because both petals and enter the infinite are vulnerable to the same things (counterspells which probly would have been thrown at show and tell.)
I was thinking about whether it did something that petals couldn't and thought of one remotely possible scenario. You are in the process of petals comboing to build storm and your opponent sees you keep one or two cards on top of your library. He could guess it was a burning wish and thoughscour you while petals is on the stack. At that point, if you had no more burning wish/grapeshot in your deck, you may be unable to win or may need to rely on a slightly riskier win condition (grisel/emrakul.)
TLDR: Enter the Infinite is functionally the same spell as Petals (win the game outside combat with Omniscience in play and fetchable by burning wish.) It pretty much just comes down to personal taste on the flavor of the card. It may enable a Show and tell deck with both Omniscience and Dream Halls that is only trying to win outside of combat, but it still may not be good enough to get Dream Halls into the top tier.
Petals doesn't let you draw your deck, though. Something as simple as Stifle on the Grapeshot or Flusterstorm means that you have start over. With Enter the Infinite, you have like 8 counter spells for backup and multiple paths to victory.
I have heard vague rumors of a moustache-dispensing vending machine in a distant laundromat, across the street from a tattoo parlor. However, this information is shaky, and time is of the essence.
Petals lets you draw any 3 cards. A stack of grapeshot/burning wish + 2 counters is probly enough anyway, because at this point we know he hasnt tried to counter your show and tell. 8 counters is probly overkill. Heck, 2 probly is also.
After testing Foundry Street Denizen in Modern in a creature-heavy Goblins lists, I tried him in Legacy Goblins and found he's a miniature Goblin Piledriver surprisingly often, even late-game. Could this guy shake up how Goblins is built? He gets bigger (temporarily) even if Goblins is stuck on the defensive (a Mogg War Marshal makes this guy a 3/1), but he's got no protection from blue or Piledriver's more sustained swinging power. Then again, this guy is less telegraphed than Piledriver is (Piledriver is only as strong as the number of guys visibly swinging with him, while Foundry Street can be stronger than the number of Goblin cards in your hand).
If goblins wanted a raging goblin with a tiny upside they would play Goblin Guide.
No, Goblin Guide goes against our mana denial strategy. Legion Loyalist is a solid card. I run him as a one of and he helps my Piledrivers swing through for lethal in situations where he'd just get blocked and killed before.
If goblins wanted a raging goblin with a tiny upside they would play Goblin Guide.
Loyalist has 2 major upsides: your guys can't be blocked by Lingering Souls tokens, and your Piledriver can't be chumped. This can be a pretty big upside. He's the kind of guy who could be amazing depending on your meta. I'll definitely be testing him.
Loyalist has 2 major upsides: your guys can't be blocked by Lingering Souls tokens, and your Piledriver can't be chumped. This can be a pretty big upside. He's the kind of guy who could be amazing depending on your meta. I'll definitely be testing him.
He also gets your guys by Batterskull tokens. That's pretty big.
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I faced a Goblin deck using Legion Loyalist and found the card to be a waste for Goblins. The guy had a perfect environment for it to shine in and it was still not relevant. It needs than +1/+1 or even +1/+0 to be any good IMO. It is not especially good on turn 1. It is not especially good on turn 8. All it does is end a standoff. That is so narrow.
Petals lets you draw any 3 cards. A stack of grapeshot/burning wish + 2 counters is probly enough anyway, because at this point we know he hasnt tried to counter your show and tell. 8 counters is probly overkill. Heck, 2 probly is also.
Does Petals of Insight actually let you draw any three cards? That would be an "infinite indefinite loop" or whatever it's called, and those are illegal now.
I have heard vague rumors of a moustache-dispensing vending machine in a distant laundromat, across the street from a tattoo parlor. However, this information is shaky, and time is of the essence.
You can still take infinite turns with 2x Emrakul. Or generate infinite storm with 2x SDT. Im not sure if any of that is outright better, but it's worth testing.
It won't change anything, and here is why. A lot of the arguments for it center around whether it is viable in Omnitell. These arguments answer the wrong question. What matters is if it is better than Petals. I think it isn't, because both petals and enter the infinite are vulnerable to the same things (counterspells which probly would have been thrown at show and tell.)
I was thinking about whether it did something that petals couldn't and thought of one remotely possible scenario. You are in the process of petals comboing to build storm and your opponent sees you keep one or two cards on top of your library. He could guess it was a burning wish and thoughscour you while petals is on the stack. At that point, if you had no more burning wish/grapeshot in your deck, you may be unable to win or may need to rely on a slightly riskier win condition (grisel/emrakul.)
TLDR: Enter the Infinite is functionally the same spell as Petals (win the game outside combat with Omniscience in play and fetchable by burning wish.) It pretty much just comes down to personal taste on the flavor of the card. It may enable a Show and tell deck with both Omniscience and Dream Halls that is only trying to win outside of combat, but it still may not be good enough to get Dream Halls into the top tier.
If goblins wanted a raging goblin with a tiny upside they would play Goblin Guide.
No, Goblin Guide goes against our mana denial strategy. Legion Loyalist is a solid card. I run him as a one of and he helps my Piledrivers swing through for lethal in situations where he'd just get blocked and killed before.
RGoblinsR
RWerewolf StompyR
URU/R DelverRU
RGBelcherGR
BThe GateB
GBLoam PoxBG
WGBNic FitBGW
UHigh TideU
UMerfolkU
UFaerieNinjaStillU
WBUAffinityUBW
GSquirrelsG
UWGSliversGWU
Loyalist has 2 major upsides: your guys can't be blocked by Lingering Souls tokens, and your Piledriver can't be chumped. This can be a pretty big upside. He's the kind of guy who could be amazing depending on your meta. I'll definitely be testing him.
He also gets your guys by Batterskull tokens. That's pretty big.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
And angel tokens. And zombie tokens. And wurm tokens.
Does Petals of Insight actually let you draw any three cards? That would be an "infinite indefinite loop" or whatever it's called, and those are illegal now.
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