I used to have 4 of price and 4 of grim lava, but i needed vortex.
was that the best idea? or what should i have done? I really want to run keldon and grim btw but i also want to run vortex T.T what should i do?
I used to have 4 of price and 4 of grim lava, but i needed vortex.
was that the best idea? or what should i have done? I really want to run keldon and grim btw but i also want to run vortex T.T what should i do?
i honestly dont like lavamancer without fetches. 3 price is fine.
i honestly dont like lavamancer without fetches. 3 price is fine.
So, the three price is a definite.
and what about the playset of magma jets? is that worth it?
Also, in the rare case that i decide to drop the grim lavamancers, what would i run in their places?
So, the three price is a definite.
and what about the playset of magma jets? is that worth it?
Also, in the rare case that i decide to drop the grim lavamancers, what would i run in their places?
personally i really like vexing devil. more times than not its a 4 damage spell. thats a strict matter of personal exerience and opinion though.
magma jet is good. scry deff helps smooth out some draws when you already have the lands you need. as for lavamancer, id personally play devils.
I was thinking about putting my burn deck together again, and pondering on a black splash, with death rites over grim lavamancer, and including bump in the night, is this still a viable option as I haven't seen too many discussion on these cards. Thanks for any input.
I was thinking about putting my burn deck together again, and pondering on a black splash, with death rites over grim lavamancer, and including bump in the night, is this still a viable option as I haven't seen too many discussion on these cards. Thanks for any input.
Black splash leaves you open to land destruction like wasteland.
That's the main reason why so few people want to splash.
As well as it hurts consistency and easy mulls.
On another topic...
I ended up taking out the grim lavas and I'm literally crying.
But what do you guys think about this list?
Black splash leaves you open to land destruction like wasteland.
That's the main reason why so few people want to splash.
As well as it hurts consistency and easy mulls.
On another topic...
I ended up taking out the grim lavas and I'm literally crying.
But what do you guys think about this list?
The list is fine without Grim Lavamancer or Searing Blaze if you don't have a minimum of 8 fetches to support them. 12 is the prefered number, but you can settle for as little as 10.
I've found Vexing Devil to be very inconsistent. While 4 damage for R or a 4/3 for R is quite good individually, giving your opponent the choice makes everything a lot more awkward. It's up to personal preference for this one, although I think that there are better options in Burn.
There's a very slight chance that you're going to be more inconsistent with one-land hands, due to the demands of potentially needing RW turn two to cast Boros Charm, for example, while still keeping safe from Wasteland. If you have a two-land hand, this isn't as much of a problem.
The list is fine without Grim Lavamancer or Searing Blaze if you don't have a minimum of 8 fetches to support them. 12 is the prefered number, but you can settle for as little as 10.
I've found Vexing Devil to be very inconsistent. While 4 damage for R or a 4/3 for R is quite good individually, giving your opponent the choice makes everything a lot more awkward. It's up to personal preference for this one, although I think that there are better options in Burn.
There's a very slight chance that you're going to be more inconsistent with one-land hands, due to the demands of potentially needing RW turn two to cast Boros Charm, for example, while still keeping safe from Wasteland. If you have a two-land hand, this isn't as much of a problem.
Work in progress
What i have read so far in the forum if that the symmetricality of flame rift hurts a lot in many match ups.
What are your ideas on that?
What i have read so far in the forum if that the symmetricality of flame rift hurts a lot in many match ups.
What are your ideas on that?
Flame Rift tends to be a bad card in the Aggro match-ups, as it can turn an otherwise easy victory into a very narrow victory or a defeat. Mind you, Aggro is also one of the easy match-ups for Burn. (Especially if you can hide behind Grim Lavamancer+Ensnaring Bridge.)
In theory, this can hurt Storm match-ups, as it reduces the storm count needed by 2 (for Tendrils of Agony-based decks[/card], or that many tokens if they are going for Empty the Warrens) or by 4 (in the rare circumstance someone is playing Grapeshot). In practice, Storm match-ups are quite woeful in Game 1, and you'd side in any Pyrostatic Pillars to replace them. Slower Storm decks, like Doomsday, are easier to play against, and while it reduces the storm count needed to Doomsday pile by 2, the match-up has enough time where you can win before they go off. Flame Rift also reduces the cards Goblin Charbelcher needs to flip over to kill you by 2, but that argument is moot.
Against Control, Flame Rift is really strong, especially as part of a finishing move with Fireblast. While it does get hit by Chalice of the Void or Counterbalance easily, it puts a serious clock while still keeping enough cards in hand to pressure. This will probably get countered, much like Price of Progress
The fact that Flame Rift gets around Leyline of Sanctity is quite strong, although it is mainly a card used against Control and slower Combo.
As an aside, I'll try to write up my thoughts on splashing colours in Burn in a separate post. This could take 3 days to a week, but I will try to go through all 4 colours, and which ones work ok.
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Eternal Masters 2015 Legacy Champion. Has an unnatural love towards perfectly reasonable respect for Lightning Bolt.
Quick question about sideboards. Faerie Macabre vs surgical extraction
There are times when each of the two perform perfectly in their own niche.
And I'll straight up assume that if i ask which one is better I will get all answers like "Depends on your meta".
So off of that answer... What decks would each of the two fare better against?
Like is surgical extraction the best choice vs dredge or is Faerie Macabre better in this instance?
I know that Faerie Macabre isn't counterable so vs high tide or some counter running deck (maybe tin fins) that macabre has an edge. But for many common matchups which of the two (from your experience) has/have worked the best?
Quick question about sideboards. Faerie Macabre vs surgical extraction
There are times when each of the two perform perfectly in their own niche.
And I'll straight up assume that if i ask which one is better I will get all answers like "Depends on your meta".
So off of that answer... What decks would each of the two fare better against?
Like is surgical extraction the best choice vs dredge or is Faerie Macabre better in this instance?
I know that Faerie Macabre isn't counterable so vs high tide or some counter running deck (maybe tin fins) that macabre has an edge. But for many common matchups which of the two (from your experience) has/have worked the best?
Against "true" graveyard based decks like Dredge and Reanimator, I think Faerie Macabre wins out because it hits multiple targets. Against pretty much anything else Surgical Extraction beats out Faerie because of its versatility. A well timed extraction can disrupt a combo decks hand for instance.
You want macabre vs dredge. You can rip 2 dredgers and stop them for playing magic.
i disagree. Surgical extraction can be much more powerful against dredge, as a well targeted extraction on their jellyfish or bridges etc can cripple them entirely. This is because most modern versions of dredge only run 4 narcomoeba and 2 ichorid as their sac food. Macabre does not stop them from ever getting another bridge or moeba, surgical does.
However, Macabre is uncounterable, so if you expect reanimator the macabre is the best option.
The deck is faster than UR Delver and has the best sideboard options versus our worst matchups. You could argue that I need a volcanic more but blue, green, white are only the splash colours and I did not want to have too much duals.
Why no Grim? Well he is not as fast as Delver.
Why 4 Vortrex? It lets us win unwinnable matchups preboard (Deathblade). And with so much Shaman in the meta we need a way to
turn off lifegain.
Why only 18 lands? Well I have two probes and yes they are necessary for the right instant/sorcery count for Delver. These numbers are tested.
Why not more creatures? Well I want only effective spells and my creatures need haste or evasion. I need guranteed damage. And the 4 Vortrex are my 4 additional virtual creatures.
Why not mono red artifact hate in the SB?
Grip is uncounterable and hits enchantments too. Important versus Eneegy field decks and Miracle ones. The uncountarable aspect makes winning versus Esper Blade easy.
Rip over Faerie Macbre/Extraction? RiP hoses every graveyard strategy and is the best grave hate ever printed so yes I want that one.
The counter suite is self explaining.
The Pillar fights storm and RUG.
The deck performed really good during testings. It crushes Midrange decks, has a chance versus combo and has a great matchup versus control.
What are your opinions?
It looks like a fun deck and I love anything with Delver and Bolt in it. I would recommend another Volcanic Island and Brainstorm. To make room for BS I would take out a Price, the probes and a Sulfuric Vortex (further increasing your count for Delver).
If you're going to run B/R Delver burn Brainstorms are an absolute requirement. I can understand no Snapcasters if you want to be as fast as possible, but at least 1 Grim Lavamancer should be included. That card is too good with fetches.
4 Chain Lightning
4 Rift Bolt
4 Lava Spike
4 Magma Jet
4 Fireblast
3 Price of Progress
20 Mountain
4 Goblin Guide
4 Keldon Marauders
3 Grim Lavamancer
2 Sulfuric Vortex
SB: 2 Smash to Smithereens
SB: 3 Pyroblast
SB: 3 Ensnaring Bridge
SB: 4 Faerie Macabre
SB: 3 Pyrostatic Pillar
I used to have 4 of price and 4 of grim lava, but i needed vortex.
was that the best idea? or what should i have done? I really want to run keldon and grim btw but i also want to run vortex T.T what should i do?
i honestly dont like lavamancer without fetches. 3 price is fine.
So, the three price is a definite.
and what about the playset of magma jets? is that worth it?
Also, in the rare case that i decide to drop the grim lavamancers, what would i run in their places?
personally i really like vexing devil. more times than not its a 4 damage spell. thats a strict matter of personal exerience and opinion though.
magma jet is good. scry deff helps smooth out some draws when you already have the lands you need. as for lavamancer, id personally play devils.
RIP Karn EDH
Black splash leaves you open to land destruction like wasteland.
That's the main reason why so few people want to splash.
As well as it hurts consistency and easy mulls.
On another topic...
I ended up taking out the grim lavas and I'm literally crying.
But what do you guys think about this list?
4 Chain Lightning
4 Rift Bolt
4 Lava Spike
4 Magma Jet
4 Fireblast
3 Price of Progress
20 Mountain
4 Goblin Guide
4 Keldon Marauders
2 Sulfuric Vortex
3 Vexing Devil
SB: 2 Smash to Smithereens
SB: 3 Pyroblast
SB: 3 Ensnaring Bridge
SB: 4 Faerie Macabre
SB: 3 Pyrostatic Pillar
I've found Vexing Devil to be very inconsistent. While 4 damage for R or a 4/3 for R is quite good individually, giving your opponent the choice makes everything a lot more awkward. It's up to personal preference for this one, although I think that there are better options in Burn.
Personally, if I couldn't find fetches, I would go -3 Vexing Devil, -2 Magma Jet, +1 Sulfuric Vortex, +4 Flame Rift.
Work in progress
an unnatural love towardsperfectly reasonable respect for Lightning Bolt.The Kiwi third of The Salt Mine Podcast: An Australian Legacy Podcast
What i have read so far in the forum if that the symmetricality of flame rift hurts a lot in many match ups.
What are your ideas on that?
In theory, this can hurt Storm match-ups, as it reduces the storm count needed by 2 (for Tendrils of Agony-based decks[/card], or that many tokens if they are going for Empty the Warrens) or by 4 (in the rare circumstance someone is playing Grapeshot). In practice, Storm match-ups are quite woeful in Game 1, and you'd side in any Pyrostatic Pillars to replace them. Slower Storm decks, like Doomsday, are easier to play against, and while it reduces the storm count needed to Doomsday pile by 2, the match-up has enough time where you can win before they go off.
Flame Rift also reduces the cards Goblin Charbelcher needs to flip over to kill you by 2, but that argument is moot.
Against Control, Flame Rift is really strong, especially as part of a finishing move with Fireblast. While it does get hit by Chalice of the Void or Counterbalance easily, it puts a serious clock while still keeping enough cards in hand to pressure. This will probably get countered, much like Price of Progress
The fact that Flame Rift gets around Leyline of Sanctity is quite strong, although it is mainly a card used against Control and slower Combo.
As an aside, I'll try to write up my thoughts on splashing colours in Burn in a separate post. This could take 3 days to a week, but I will try to go through all 4 colours, and which ones work ok.
an unnatural love towardsperfectly reasonable respect for Lightning Bolt.The Kiwi third of The Salt Mine Podcast: An Australian Legacy Podcast
wrong post guys. sorry.
Faerie Macabre vs surgical extraction
There are times when each of the two perform perfectly in their own niche.
And I'll straight up assume that if i ask which one is better I will get all answers like "Depends on your meta".
So off of that answer... What decks would each of the two fare better against?
Like is surgical extraction the best choice vs dredge or is Faerie Macabre better in this instance?
I know that Faerie Macabre isn't counterable so vs high tide or some counter running deck (maybe tin fins) that macabre has an edge. But for many common matchups which of the two (from your experience) has/have worked the best?
Against "true" graveyard based decks like Dredge and Reanimator, I think Faerie Macabre wins out because it hits multiple targets. Against pretty much anything else Surgical Extraction beats out Faerie because of its versatility. A well timed extraction can disrupt a combo decks hand for instance.
formely known as Wolf_Cub82
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BurnR(Legacy)
ReanimatorUB(Legacy)
Ghave, Guru of SporesWGB(Commander)
HumansRW(Standard)
modern: 4 color Gifts, ritual gifts, goryo's vengeance, affinity
vintage: burning oath
my affinity primer
http://legitmtg.com/competitive/metalcrafting-for-the-win-an-affinity-primer/
modern: 4 color Gifts, ritual gifts, goryo's vengeance, affinity
vintage: burning oath
my affinity primer
http://legitmtg.com/competitive/metalcrafting-for-the-win-an-affinity-primer/
i disagree. Surgical extraction can be much more powerful against dredge, as a well targeted extraction on their jellyfish or bridges etc can cripple them entirely. This is because most modern versions of dredge only run 4 narcomoeba and 2 ichorid as their sac food. Macabre does not stop them from ever getting another bridge or moeba, surgical does.
However, Macabre is uncounterable, so if you expect reanimator the macabre is the best option.
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It depends on what you have to sacrifice in the sideb. to let these 3x in...
if you have the chance to run that in your meta, why not!
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It looks like a fun deck and I love anything with Delver and Bolt in it. I would recommend another Volcanic Island and Brainstorm. To make room for BS I would take out a Price, the probes and a Sulfuric Vortex (further increasing your count for Delver).
Standard: UWR
Modern: RDW, Twin
Legacy: I am 3 Candelabra of Tawnos from being able to build almost any tier 1 or 1.5 deck. Here are the ones I care about right now:
-Aggro: UWR/RUB/WUB/RUG/UR Delver; Affinity; Burn
-Control: Stoneblade; UWr Miracles; UB Tezzeret
-Combo: Hive Mind; Combo Elves; Omni Tell; T.E.S.
Vintage: Grixis Painter
EDH: Rith, the Awakener
RGoblinsR
RWerewolf StompyR
URU/R DelverRU
RGBelcherGR
BThe GateB
GBLoam PoxBG
WGBNic FitBGW
UHigh TideU
UMerfolkU
UFaerieNinjaStillU
WBUAffinityUBW
GSquirrelsG
UWGSliversGWU
Have any questions or concerns? Come take a dip in my pool.