IMO the white splash the deck becomes more solid to combo, since one can combo out using Entity + Symbiotes, or at least making it less Sentinel-dependent.
It also opens the side (or in my case wish-) board to nice things like Qasali Pridemage, Gaddock Teeg, Wheel of Sun and Moon, Karakas, and so on.
Also, Entity makes all creatures stronger to raw beatdown, faster than Ezuri (and opening a SB slot) but without trample (with a BIG swarm this should be no problem, if it is attack with an Emrakul and be happy).
The only drawback is the deck being more fragile to Wasteland and Price of Progress. That's OK for me if I can afford the Savannahs and the Karakas, the rest of the deck is almost the same.
I would appreciate any feedback on this deck, as all decks can become better.
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My Decks
Standard
:symr::symw::symu:Control:symr::symw::symu:
:symb::symw::symg:Midrange:symb::symw::symg:
Modern Decks
:symu::symr::symw:Delver:symu::symr::symw:
:symw::symg:Hatebears:symw::symg:
:symu::symr::symw:Breakfast at Urza's a.k.a. mEGGaTron:symu::symr::symw:
I like the white splash, especially for Mirror Entity, but I also keep in the Emrakul, the Aeons Torn combo in the main deck so I have multiple ways to win the game, I can't conceivably be decked, and I have a (sometimes) good answer to an opponent's Show and Tell.
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"Imagination is more important than knowledge." - Albert Einstein
over the past two weeks I've been reading this thread and various other random threads/posts/articales about elves and I think I've got a decent base for a guide of sorts.
The Combo: these are the cards that make combo elves work
I think you forgot a VERY important card in Wirewood Symbiote.
Yes I did. I had it on the combo then when I deleted it I forgot to move it to the filler section. I debated about putting Wirewood and Visionary in the combo but since they aren't what truly helps us draw out the deck I opted not, but their interaction isn't to be forgotten. Maybe add a back combo footnote for those two?
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Legacy:
combo elves
Modern:
White Rock (41-24-4 in matches. Beginning 10/14/14. Last updated 1/2/15)
List:
In GP atl this weekend I was playing against Nic Fit in round 3 and game 1 neither him or I draw anything all game. I had 4 visionaries and 3 wirewoods which helped me draw a bunch of cards each turn. i had about 12 cards left in deck and no glimpse of natures to be found nor emrakul. he eventually found a pernicious deed and cleared my board. i bounced a few elves and played them next turn to kill him. so wirewood and Visionaries really do help a lot and are a small combo on their own.
I would appreciate any feedback on this deck, as all decks can become better.
Hi tribaldecksrule, my 2 cents, always IMO:
Quirion Ranger is better than Arbor Elf because you can untap a Llanowar or any Elf to the Heritage Druid. I'd replace them all.
No Wirewood Symbiotes? No bounce = no speed, I'd replace Gaea's Revenge (you already have 2 solid wincons), 2 Fyndhorn Elves, and 1 Elvish Archdruid for a set of these.
To improve speed I'd also replace 2 more Elvish Archdruid for 2 Priest of Titania and keep 1 to look for if Engineered Plague is a threat to consider in your meta, otherwise I'd trade all the remaining 3. Keeping in mind I'm thinking combo way more than aggro here.
Joraga vs Ezuri: a tough coin-flip. I'd play Ezuri (gives trample, more expensive though) but both are very nice.
About lands, I'd play 8 forests, 2 Gaea's Cradles, 1 Pendelhaven, and 6 fetches. Maybe even 1 less forest and 1 Crop Rotation to 'protect' Cradle from Wasteland or double-Cradle to finish earlier.
Regarding sideboard I'd play:
- 1 Terastodon to deal with multiple annoying things like Maze of Ith, Jitte, 3Sphere, you name it.
- 1 Viridian Zealot if you need to kill a Moat or Pernicious Deed, etc.
The rest is up to your meta and gut feeling.
Thank you sir for this well explained experience, now, a few questions:
How you like the white splash for Mirror Entity instead of solid mono green for emrakul?
I have no problem with mirror entity, but to me it seems weaker than Emrakul, even if much more easy to cast:
I mean, if you combo out early, your creature doesn't have haste, and few of them can attack, so, they may chump block and then play something like perish and such.
not sure if you got what I mean, anyway I would like some explanation from people who use it, about how Mirror entity is preferred to emrakul.
Also, how did the Meekstone worked out?
Did it pay off or not? Which deck really are stopped by it?
To me it seems only rug may be slowed down by it, and maybe I would just use something like Steely Resolve / Rule of Law to protect my dudes
Not a problem at all.
I prefer to use the G/W version because Mirror Entity can win you games that you have no business winning at all. For example, in the Reanimator matchup, he put Iona in and named green. Against the mono green version, this is absolutely game over, but against G/W, the deck is still drawing live to Entity, and would've won me the game on the spot.
Yes, there is a higher risk of being Wastelanded and losing to a Price of Progress, but Entity is a faster, more consistent kill than Emrakul. Also, probably an overlooked aspect of G/W is that you can play more than one of your kill condition - since you can't really play more than one Emrakul/Craterhoof Behemoth in the other versions.
Meekstone is primarily in the sideboard for RUG, but they also come in against any deck that plays a bunch of lords (like Merfolk). The RUG list that finished in the top 8 played 2 Ancient Grudge as their only out to Meekstone, so it can completely lock your opponent out of the game if they're not expecting it. I was talking to my RUG opponent after round 8, and he didn't even bring the Grudge in against me.
Your best weapon against RUG is definitely Wirewood Symbiote. Being able to protect a guy from Bolts or blocking Tarmogoyf is the best way to kill your opponent.
I would appreciate any feedback on this deck, as all decks can become better.
I'm not an expert, but if you are trying to run artifact hate in your sideboard, for one more mana, Creeping Corrosion might be worthwhile instead of Viridian Shaman.
Since the majority of this deck costs 1cmc when you go off you'll be able to play just about the entire deck and grapeshot them for the win. otherwise there is the backup taunting elf and overrun.
Using the massive mana producers Priest of titania and elvish archdruid we will be able to either use ezuri's overrun ability massive amounts or just use vitalize. concordant crossroads, and craterhoof to swing for the win
Using the glimpse combo to get large amount of elves and mana then play emrakul and swing for the win next turn over. otherwise use banefire and kill them.
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Legacy:
combo elves
Modern:
White Rock (41-24-4 in matches. Beginning 10/14/14. Last updated 1/2/15)
List:
This article by Matt Elias from March 2011 was also informative.
I also found it interesting to look at Chris Andersen's 3rd place finish last month to see how it had evolved. Chord of Calling is gone, Viridian Shaman was moved to the main board while Qasali Pridemage rotated to the sideboard. Bigger changes within the sideboard, with only the singleton Gaddock Teeg and 4 Faerie Macabre retaining their spots.
Meekstone doesn't do anything to Sneak Show. they either sneak an emrakul/griselbrand and swing and do it again next turn. or they show and tell emrakul/griselbrand and kill you.
Faerie Macabre Only stops the reanimation part of reanimator. Games 2 and 3 they usually side in 4 show and tells and go that way.
Mindbreak trap is kind of weak since they usually play chants/silence. Thorn is fine usually.
Meekstone doesn't do anything to Sneak Show. they either sneak an emrakul/griselbrand and swing and do it again next turn. or they show and tell emrakul/griselbrand and kill you.
Why won't Meekstone turn off Show and Tell? I understand that it doesn't deal with Sneak Attack.
Why won't Meekstone turn off Show and Tell? I understand that it doesn't deal with Sneak Attack.
Because they can attack you once, enough to make you sac permanents and draw cards, also griselbrand could find a potencial emrakul to go for the kill after a second S&T.
I would take caleb durward's suggestion as combo elves with white splash seems to be the most consistent version of the deck, to include some humillities in sb, so when they s&t, you just play Humillity and make fun of those 1/1 fatties, same strat works for reanimator decks.
In the other hand, Meekstone seems to be a better sb card against Canadian Threshold than choke or the likes.
Against the TES/ANT mu, thorns of amethyst/thalia/gaddock teeg should be your weapons of choice.
Final words, I suggest to include 1 scavening ooze mb and 1 sb, as they are very powerful against a lot of decks.
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Legacy Decks:
GBW NO Elves / Aggro Elves GBWU Combo Elves
EDH Decks:
Duel Commander: GG Thrun, the last Trolololol GG GW The Captain WG GWB Karadores BWG GWU Jenara UWG UWB Oloro-DD BWU
Doesn't Humility turn off all of our elves too? Or is that just a "Who cares, we win by swarming" thing?
It still seems a narrow sideboard card for such a diverse format though.
Yes it shuts off all of our elves abilities(since most of them are 1/1's anyways) but for example reanimator will only play 1-2 creatures in a game. where we can play a ton of them and outrace them. Same goes for Sneak Show.
Why won't Meekstone turn off Show and Tell? I understand that it doesn't deal with Sneak Attack.
Lost my previous answer so I'll retype it in less words:
@cme, thanks for feedback, Triskelion is a hidden heavy gem.
Some more weapons:
Against combo, those mentioned plus Silence.
Against burn and Goblins, Essence Warden.
Against Reanimate/Show and Tell/Sneak, previously wished Karakas and Bojuka Bog, plus the Faeries.
Will think now sometihng against heavy discard like Pox. The rest can be dealt quite reasonably. I'm loving it
What would you recomend as a good sideboard/ wishboard considering the fact that I run living wish maindeck? Right now my sideboard looks like this:
1 Emrakul, the Aeons Torn
3 Elvish Champion
1 Regal Force
2 Elvish Archdruid
1 Quirion Ranger
3 Faerie Macabre
4 Krosan Grip
The emrakul and regal force are there incase I can't find the ones mainboard as I'm comboing off. I have the macabre as my gy hate and seeing as my meta doesn't run too much gy based decks I think its good enough for now. The champions are there for the green matchups and krosan grips are for those toublesome artifacts and enchantments (jitte and connonist in particular). I have the archdruids there because one of my good friends runs pox and he has engineered plague sideboarded and I board those in against him plus the grips. The quirion ranger is there cause I don't know what else to put in my sideboard.
Any comments and critiques are welcomed.
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It also opens the side (or in my case wish-) board to nice things like Qasali Pridemage, Gaddock Teeg, Wheel of Sun and Moon, Karakas, and so on.
Also, Entity makes all creatures stronger to raw beatdown, faster than Ezuri (and opening a SB slot) but without trample (with a BIG swarm this should be no problem, if it is attack with an Emrakul and be happy).
The only drawback is the deck being more fragile to Wasteland and Price of Progress. That's OK for me if I can afford the Savannahs and the Karakas, the rest of the deck is almost the same.
Commander: Child of Alara BURGW, Adeliz, the Cinder Wind UR
Tiny Leaders: Gwafa, Hazid Profiteer UW
Regular Pauper: Stompy G, Mono-G Tron G, Infect G
4 Nettle Sentinel
4 Arbor Elf
4 Llanowar Elves
1 Regal Force
1 Joraga Warcaller
4 Heritage Druid
4 Elvish Visionary
4 Elvish Archdruid
3 Fyndhorn Elves
1 Gaea's Revenge
1 Emrakul, the Aeons Torn
4 Green Sun's Zenith
4 Summoner's Pact
4 Gaea's Cradle
1 Pendelhaven
4 Cavern of Souls
8 Forest
4 Thorn of Amethyst
2 Scavenging Ooze
1 Viridian Shaman
4 Surgical Extraction
I would appreciate any feedback on this deck, as all decks can become better.
:symr::symw::symu:Control:symr::symw::symu:
:symb::symw::symg:Midrange:symb::symw::symg:
Modern Decks
:symu::symr::symw:Delver:symu::symr::symw:
:symw::symg:Hatebears:symw::symg:
:symu::symr::symw:Breakfast at Urza's a.k.a. mEGGaTron:symu::symr::symw:
Legacy Decks
:symu:Merfolk:symu:
:symr::symw:Goblins:symr::symw:
:symr::symu::symg:RUG Delver/Tempo Thresh:symr::symu::symg:
:symb::symr::symu::symw::symg:Dredge:symb::symr::symu::symw::symg:
over the past two weeks I've been reading this thread and various other random threads/posts/articales about elves and I think I've got a decent base for a guide of sorts.
The Combo: these are the cards that make combo elves work
Backup Combo: Incase you don't have the opening cards
The Filler: these are the cards you use to continue using the combo and get your deck on the field
The Help: the cards that allow you to get to the combo or the win
The Win's: how you win
Lands
10-16x forest
0-4x Gaea's Cradle
0-4x Cavern of Souls
0-4 Savannah
0-7 Fetches
0-1 [CARD]Pendelhaven
[/CARD]
Thoughts? The main problem I have is with building a good sideboard because of the variety of cards possible (see next post)
Legacy:
combo elves
Modern:
White Rock (41-24-4 in matches. Beginning 10/14/14. Last updated 1/2/15)
List:
4 Dark Confidant
3 Siege Rhino
1 Thrun, The Last Troll
Spells - 20
4 Inquisition of Kozilek
3 Thoughtseize
4 abrupt decay
2 maelstrom pulse
1 slaughter pact
1 path to exile
1 Disfigure
1 damnation
3 lingering souls
NCP - 4
3 Liliana of the Veil
1 Bow of Nylea
4 verdant Catacombs
2 marsh flats
2 windswept heath
2 Swamp
1 Forest
1 Plains
2 Urborg, Tomb of Yawgmoth
3 overgrown tomb
1 godless shrine
1 temple garden
1 Treetop Village
2 stirring wildwood
2 Tectonic Edge
4 Leyline of Sanctity
1 Thrun, the last troll
2 Duress
1 Creeping Corrosion
2 Stony Silence
2 Nihil Spellbomb
1 Back to nature
1 Utter End
1 Golgari Charm
Here are the cards that can be useful in sideboard and are open to discussion about benefits of one over another:
- autumn's veil
- Banefire
- beast within
- Bojuka Bog
- Cavern of Souls
- choke
- creeping corrosion
- defense grid
- Eladamri, Lord of Leaves
- Essence Warden
- faerie macabre
- Gaddock Teeg
- grafdigger's cage
- joraga warcaller
- Karakas
- krosan grip
- leyline of lifeforce
- leyline of sanctity
- leyline of the void
- mindbreak trap
- mortarpod
- Natural Order
+Legacy:
combo elves
Modern:
White Rock (41-24-4 in matches. Beginning 10/14/14. Last updated 1/2/15)
List:
4 Dark Confidant
3 Siege Rhino
1 Thrun, The Last Troll
Spells - 20
4 Inquisition of Kozilek
3 Thoughtseize
4 abrupt decay
2 maelstrom pulse
1 slaughter pact
1 path to exile
1 Disfigure
1 damnation
3 lingering souls
NCP - 4
3 Liliana of the Veil
1 Bow of Nylea
4 verdant Catacombs
2 marsh flats
2 windswept heath
2 Swamp
1 Forest
1 Plains
2 Urborg, Tomb of Yawgmoth
3 overgrown tomb
1 godless shrine
1 temple garden
1 Treetop Village
2 stirring wildwood
2 Tectonic Edge
4 Leyline of Sanctity
1 Thrun, the last troll
2 Duress
1 Creeping Corrosion
2 Stony Silence
2 Nihil Spellbomb
1 Back to nature
1 Utter End
1 Golgari Charm
GWU Bant Control GWU
Legacy:
UWR MiracleBlade UWR
FNM Brews:
GW Wild Beastmaster GW
Yes I did. I had it on the combo then when I deleted it I forgot to move it to the filler section. I debated about putting Wirewood and Visionary in the combo but since they aren't what truly helps us draw out the deck I opted not, but their interaction isn't to be forgotten. Maybe add a back combo footnote for those two?
Legacy:
combo elves
Modern:
White Rock (41-24-4 in matches. Beginning 10/14/14. Last updated 1/2/15)
List:
4 Dark Confidant
3 Siege Rhino
1 Thrun, The Last Troll
Spells - 20
4 Inquisition of Kozilek
3 Thoughtseize
4 abrupt decay
2 maelstrom pulse
1 slaughter pact
1 path to exile
1 Disfigure
1 damnation
3 lingering souls
NCP - 4
3 Liliana of the Veil
1 Bow of Nylea
4 verdant Catacombs
2 marsh flats
2 windswept heath
2 Swamp
1 Forest
1 Plains
2 Urborg, Tomb of Yawgmoth
3 overgrown tomb
1 godless shrine
1 temple garden
1 Treetop Village
2 stirring wildwood
2 Tectonic Edge
4 Leyline of Sanctity
1 Thrun, the last troll
2 Duress
1 Creeping Corrosion
2 Stony Silence
2 Nihil Spellbomb
1 Back to nature
1 Utter End
1 Golgari Charm
GWU Bant Control GWU
Legacy:
UWR MiracleBlade UWR
FNM Brews:
GW Wild Beastmaster GW
Main deck:
0-4 Savannah
0-7 Fetches
0-1 Pendelhaven
Help:
Living Wish
Crop Rotation (help in defense)
SB:
Karakas
Bojuka Bog
Essence Warden
Gaddock Teeg
Wheel of Sun and Moon
Qasali Pridemage
Natural Order + Progenitus
What about Silence?
Commander: Child of Alara BURGW, Adeliz, the Cinder Wind UR
Tiny Leaders: Gwafa, Hazid Profiteer UW
Regular Pauper: Stompy G, Mono-G Tron G, Infect G
Hi tribaldecksrule, my 2 cents, always IMO:
Quirion Ranger is better than Arbor Elf because you can untap a Llanowar or any Elf to the Heritage Druid. I'd replace them all.
No Wirewood Symbiotes? No bounce = no speed, I'd replace Gaea's Revenge (you already have 2 solid wincons), 2 Fyndhorn Elves, and 1 Elvish Archdruid for a set of these.
To improve speed I'd also replace 2 more Elvish Archdruid for 2 Priest of Titania and keep 1 to look for if Engineered Plague is a threat to consider in your meta, otherwise I'd trade all the remaining 3. Keeping in mind I'm thinking combo way more than aggro here.
Joraga vs Ezuri: a tough coin-flip. I'd play Ezuri (gives trample, more expensive though) but both are very nice.
About lands, I'd play 8 forests, 2 Gaea's Cradles, 1 Pendelhaven, and 6 fetches. Maybe even 1 less forest and 1 Crop Rotation to 'protect' Cradle from Wasteland or double-Cradle to finish earlier.
Regarding sideboard I'd play:
- 1 Terastodon to deal with multiple annoying things like Maze of Ith, Jitte, 3Sphere, you name it.
- 1 Viridian Zealot if you need to kill a Moat or Pernicious Deed, etc.
The rest is up to your meta and gut feeling.
HTH
Commander: Child of Alara BURGW, Adeliz, the Cinder Wind UR
Tiny Leaders: Gwafa, Hazid Profiteer UW
Regular Pauper: Stompy G, Mono-G Tron G, Infect G
Not a problem at all.
I prefer to use the G/W version because Mirror Entity can win you games that you have no business winning at all. For example, in the Reanimator matchup, he put Iona in and named green. Against the mono green version, this is absolutely game over, but against G/W, the deck is still drawing live to Entity, and would've won me the game on the spot.
Yes, there is a higher risk of being Wastelanded and losing to a Price of Progress, but Entity is a faster, more consistent kill than Emrakul. Also, probably an overlooked aspect of G/W is that you can play more than one of your kill condition - since you can't really play more than one Emrakul/Craterhoof Behemoth in the other versions.
Meekstone is primarily in the sideboard for RUG, but they also come in against any deck that plays a bunch of lords (like Merfolk). The RUG list that finished in the top 8 played 2 Ancient Grudge as their only out to Meekstone, so it can completely lock your opponent out of the game if they're not expecting it. I was talking to my RUG opponent after round 8, and he didn't even bring the Grudge in against me.
Your best weapon against RUG is definitely Wirewood Symbiote. Being able to protect a guy from Bolts or blocking Tarmogoyf is the best way to kill your opponent.
I'm not an expert, but if you are trying to run artifact hate in your sideboard, for one more mana, Creeping Corrosion might be worthwhile instead of Viridian Shaman.
Legacy Burn
NO Combo Elves
Reanimator
Trades
Burn Primer
:symg:Free Gaea's Cradle:symg:
Creatures - 36
4x Llanowar Elves
4x Fyndhorn Elcves
4x Birchlore Rangers
4x Nettle Sentinel
4x Heritage Druid
4x Quirion Rangers
4x Wirewood Symbiote
4x Elvish Visionary
4x Taunting Elf
1x Grapeshot
4x Glimpse of nature
4x Summoner's Pact
4x Plateau
10x Forests
Creatures - 34
4x Nettle Sentinel
4x Heritage Druid
4x Quirion Rangers
4x Elvish Visionary
4x Wirewood Symbiote
4x Birchlore Rangers
4x Priest of Titania
4x Elvish Archdruid
1x Ezuri, Renegade Leader
1x Craterhoof Behemoth
1x Concordant Crossroads
4x Glimpse of Nature
3x Green Sun's Zenith
3x Summoner's Pact
2x Gaea's Cradle
Creatures - 33
4x Nettle Sentinel
4x Heritage Druid
4x Elvish Visionary
4x Wirewood Symbiote
4x llanowar Elves
4x Birchlore Rangers
4x Quirion Rangers
4x Priest of titania
1x Emrakul, The Aeons Torn
4x Glimpse of Nature
4x Green Sun's Zenith
4x Summoner's pact
12x Forests
1x Gaea's Cradle
1x Cavern of Souls
Legacy:
combo elves
Modern:
White Rock (41-24-4 in matches. Beginning 10/14/14. Last updated 1/2/15)
List:
4 Dark Confidant
3 Siege Rhino
1 Thrun, The Last Troll
Spells - 20
4 Inquisition of Kozilek
3 Thoughtseize
4 abrupt decay
2 maelstrom pulse
1 slaughter pact
1 path to exile
1 Disfigure
1 damnation
3 lingering souls
NCP - 4
3 Liliana of the Veil
1 Bow of Nylea
4 verdant Catacombs
2 marsh flats
2 windswept heath
2 Swamp
1 Forest
1 Plains
2 Urborg, Tomb of Yawgmoth
3 overgrown tomb
1 godless shrine
1 temple garden
1 Treetop Village
2 stirring wildwood
2 Tectonic Edge
4 Leyline of Sanctity
1 Thrun, the last troll
2 Duress
1 Creeping Corrosion
2 Stony Silence
2 Nihil Spellbomb
1 Back to nature
1 Utter End
1 Golgari Charm
This article by Matt Elias from March 2011 was also informative.
I also found it interesting to look at Chris Andersen's 3rd place finish last month to see how it had evolved. Chord of Calling is gone, Viridian Shaman was moved to the main board while Qasali Pridemage rotated to the sideboard. Bigger changes within the sideboard, with only the singleton Gaddock Teeg and 4 Faerie Macabre retaining their spots.
Maindeck:
+1 Viridian Shaman
+1 Fyndhorn Elves
+1 Llanowar Elves
+1 Priest of Titania
-1 Qasali Pridemage
-2 Chord of Calling
[Yes, 61 cards in June.]
Sideboard:
+3 Meekstone
+4 Thorn of Amethyst
+1 Qasali Pridemage (from main)
+1 Scavenging Ooze
-1 Viridian Shaman (to main)
-3 Absolute Law
-3 Choke
-1 Fecundity
-1 Umezawa's Jitte
Commander: Child of Alara BURGW, Adeliz, the Cinder Wind UR
Tiny Leaders: Gwafa, Hazid Profiteer UW
Regular Pauper: Stompy G, Mono-G Tron G, Infect G
ALL CREDIT GOES TO MASTER PIET
Meekstone doesn't do anything to Sneak Show. they either sneak an emrakul/griselbrand and swing and do it again next turn. or they show and tell emrakul/griselbrand and kill you.
Faerie Macabre Only stops the reanimation part of reanimator. Games 2 and 3 they usually side in 4 show and tells and go that way.
Mindbreak trap is kind of weak since they usually play chants/silence. Thorn is fine usually.
GWU Bant Control GWU
Legacy:
UWR MiracleBlade UWR
FNM Brews:
GW Wild Beastmaster GW
Because they can attack you once, enough to make you sac permanents and draw cards, also griselbrand could find a potencial emrakul to go for the kill after a second S&T.
I would take caleb durward's suggestion as combo elves with white splash seems to be the most consistent version of the deck, to include some humillities in sb, so when they s&t, you just play Humillity and make fun of those 1/1 fatties, same strat works for reanimator decks.
In the other hand, Meekstone seems to be a better sb card against Canadian Threshold than choke or the likes.
Against the TES/ANT mu, thorns of amethyst/thalia/gaddock teeg should be your weapons of choice.
Final words, I suggest to include 1 scavening ooze mb and 1 sb, as they are very powerful against a lot of decks.
GBW NO Elves / Aggro Elves
GBWU Combo Elves
EDH Decks:
Duel Commander:
GG Thrun, the last Trolololol GG
GW The Captain WG
GWB Karadores BWG
GWU Jenara UWG
UWB Oloro-DD BWU
Regular EDH:
GBW Ghave the Enchanter WBG
Yes it shuts off all of our elves abilities(since most of them are 1/1's anyways) but for example reanimator will only play 1-2 creatures in a game. where we can play a ton of them and outrace them. Same goes for Sneak Show.
GWU Bant Control GWU
Legacy:
UWR MiracleBlade UWR
FNM Brews:
GW Wild Beastmaster GW
Lost my previous answer so I'll retype it in less words:
@cme, thanks for feedback, Triskelion is a hidden heavy gem.
Some more weapons:
Against combo, those mentioned plus Silence.
Against burn and Goblins, Essence Warden.
Against Reanimate/Show and Tell/Sneak, previously wished Karakas and Bojuka Bog, plus the Faeries.
Will think now sometihng against heavy discard like Pox. The rest can be dealt quite reasonably. I'm loving it
Commander: Child of Alara BURGW, Adeliz, the Cinder Wind UR
Tiny Leaders: Gwafa, Hazid Profiteer UW
Regular Pauper: Stompy G, Mono-G Tron G, Infect G
GWU Bant Control GWU
Legacy:
UWR MiracleBlade UWR
FNM Brews:
GW Wild Beastmaster GW
This seems to have already been settled, but confirmation is here that Humility stops ETB but not "when you cast" triggers.
@masd & Alexandre, thanks for the additional sideboard suggestions and clarifications.
1 Emrakul, the Aeons Torn
3 Elvish Champion
1 Regal Force
2 Elvish Archdruid
1 Quirion Ranger
3 Faerie Macabre
4 Krosan Grip
The emrakul and regal force are there incase I can't find the ones mainboard as I'm comboing off. I have the macabre as my gy hate and seeing as my meta doesn't run too much gy based decks I think its good enough for now. The champions are there for the green matchups and krosan grips are for those toublesome artifacts and enchantments (jitte and connonist in particular). I have the archdruids there because one of my good friends runs pox and he has engineered plague sideboarded and I board those in against him plus the grips. The quirion ranger is there cause I don't know what else to put in my sideboard.
Any comments and critiques are welcomed.