So what are the popular arguments for priest of titania vs elvish archdruid? Obviously priest can come down on turn 2 without a mana dork. How often does this deck actually go to the beatdown plan with archdruid? Here is my current list with wish board. Is gaddock teeg worth playing and what are your thoughts on the archdruid/priest counts? Also joraga warcaller thoughts mb/sb?
I would recomend against using akromas memorial or other cards that don't help our win con in emrakul. The more stuff that we add that doesn't help with our main goal of comboing off as quickly as possible, the easier it is for our combo to fizzle or easier for opponents to disrupt us. The decklist that I use is:
1 dryad arbor: trust me on this one every combo elves deck should use 1 of this guy. He brings so much to our deck. Can be fetched on a GSZ for 1 and since he's a creature he untaps our Nettle Sentinel for free. I had my doubts at first but loved them ever since.
Dryad arbor isn't a spell, so doesn't untap a nettle sentinel, and doesn't draw a card with glimpse. He does give you +1 with Gaea's cradle and Regal Force.
In a pinch, though, you can untap dryad arbor with a symbiote or quirion elves, as they are a creature (but not a spell).
also, dryad arbor is probably the worse slot I have in my list, I always hope to not get it in my starting hand, because it would obviously be useless...
I even wonder If it's really that useful when you have at disposal 8 llanowars.
I keep one because I'd rather have 7 llanowar elves + 4x GSZ ->Dryad than 8 llanowar elves. On most draws with 0 llanowar, 1 forest, and 1+ GSZ, I'll usually take the GSZ to Dryad on turn 1 so I have 2 mana open T2
I don't like archdruids in my deck cause in my oppinion they cost too much for the deck and if you want to green sun's zeneth for it you lose a mana (costs 4 with the plus 1 you have to pay for zeneth and herritage + nettle only provides 3 mana). You can atleast produce 1 mana if you just play a priest or make no mana but an extra elf in play if you have to zeneth for it. Also with so many elves plus emrakul you shouldn't need the added pump from archdruid. I run 3 priests and no archdruids and find that works just fine for me... But remember this is your deck so you can run 4 or each if you want to but I would advise against it.
What are thoughts on the one of savannah for gaddock teeg in the board? Is he worth playing or are we just giving up the storm watchup? Also see list above as I'm running a wishboard if thats relevant wishing for teeg g1.
I use a 1 of archdruid because they help the deck become more resiliant. Giving all your elves +1/+1 gets by sharpshooter and engineer plage. I also only run 1 priest which with Crossroads is not a bad thing.
I'm new to combo elves, and dont understand how do you increase your chances to get Emmy in your hand. Mulligan? Or hope to draw him while draw/cast with Glimpse? Is Fierce Empath useful in this deck?
You basically don't need Emrakul. You combo off then draw your entire deck, inlcuding the lone copy of Emmy. If you have a lot of mana but no Glimpse you just spam Regal Force or Visionary/Symbiote until you draw it. That why I like the Forces so much, they're extremely versatile.
What are thoughts on the one of savannah for gaddock teeg in the board? Is he worth playing or are we just giving up the storm watchup? Also see list above as I'm running a wishboard if thats relevant wishing for teeg g1.
I have one Savannah for 1x Qasali Pridemage mainboard + 2x Qasali sideboard, plus some other white goodies. Don't run Gaddock Teeg, but maybe will try him.
So what are the popular arguments for priest of titania vs elvish archdruid? Obviously priest can come down on turn 2 without a mana dork. How often does this deck actually go to the beatdown plan with archdruid? Here is my current list with wish board. Is gaddock teeg worth playing and what are your thoughts on the archdruid/priest counts? Also joraga warcaller thoughts mb/sb?
I tried Archdruid and didn't like it. It doesn't ramp through Nettle/Druid with a Glimpse and it's basically a 3 mana Priest most of the time. I have Leyline of Sanctity in the sideboard which is much more useful if you want to keep your creatures alive. Not that I like Priest much anyway, most of the time I use her to draw attention and eat some removal.
Concordant Crossroads is really bad in the current environment, it's uncastable against most decks that pack Stoneforge or Lavamancer and just sits there clogging your hand.
Concordant Crossroads is really bad in the current environment, it's uncastable against most decks that pack Stoneforge or Lavamancer and just sits there clogging your hand.
I (almost) only use Concordant Crossroads the turn I go off, so it never gives them a benefit. It's a little bit of a safety net in case emrakul is way on the bottom of the deck, or gets exiled. I can draw a ton of creatures, drop crossroads and attack for the win. IT also helps provide an extra mana boost if I start to stall out while going off. Lets me tap those priests on the same turn and keep going.
A one-of Teeg is pretty good with 4 GSZ. I don't think it's great with Wish - it's more expensive and requires fixing. In any case, it's a really small investment that gives you some extra time against storm. I think it's totally worth it.
Hey so I'm thinking about switching from Agro Elves to Combo Elves (Combo seems like more fun) and so I wrote up a decklist. Please tell me what you think. A few questions I had were: Why is nobody using Elvish Spirit Guide anymore? How many Priest of Titania / Elvish Archdruid do I need? And is Summoner's Pact the optimal card or is Living Wish or Green Sun's Zenith better? But yea, here's what I got right now.
So what if Behemoth doesn't fit the same role? Regal Force is great, he can turn a small hand into a full grip. But in almost every situation where Regal Force is really good, Behemoth will win us the game. I'd rather play a card that lets me win the game over one that lets me draw cards.
QFT. Both are susceptible to stifle sure but craterhoof behemoth just WINS the game in practically every instance whereas regal force just draws us into cards while behemoth just wins flatout without having to do anything else. While regal force into showboat is cool, I'd rather smash their face in with craterhoof behemoth so they go on life tilt after they lose to craterhoof behemoth.
On teeg. Any deck running GSZ should run teeg as a 1 of in at least the SB for combo. And who doesn't run birchlore rangers to be able to hardcast teeg? And adding one savannah doesn't really hurt us much at all, as I would rather they wasteland a savannah versus a cradle.
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"Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay for your treachery."
So really, many elf list can do the trick, if you want to relay more on the heritage/nettle combo, I believe that at least 2+ birchlore must be run along, summoner pact is to be preffered as tutor, and titania/archdruids must be few, really simple.
Why is Summoner's Pact perfered over Green Sun's Zenith when relying on the heritage/nettle combo? And when is GSZ perfered? When you have more Llanowars and archdruids?
Hey so I'm thinking about switching from Agro Elves to Combo Elves (Combo seems like more fun) and so I wrote up a decklist. Please tell me what you think. A few questions I had were: Why is nobody using Elvish Spirit Guide anymore? How many Priest of Titania / Elvish Archdruid do I need? And is Summoner's Pact the optimal card or is Living Wish or Green Sun's Zenith better? But yea, here's what I got right now.
Pact is an Instant. Use 4x GSZ and 3x Pact. They serve different purposes. GSZ is to setup the combo. Pact is to trigger Glimpse and search for more combo pieces AFTER you go off.
I like 2 cradles plus crop rotation better than 3 cradles. Rotation let's me sac one to find the other; minimizes when cradle is a dead card. I'd add some gsz as well to set up combo more reliably. I'd sub out 2 arcdruid and 1 quirion.
Hey so I'm thinking about switching from Agro Elves to Combo Elves (Combo seems like more fun) and so I wrote up a decklist. Please tell me what you think. A few questions I had were: Why is nobody using Elvish Spirit Guide anymore? How many Priest of Titania / Elvish Archdruid do I need? And is Summoner's Pact the optimal card or is Living Wish or Green Sun's Zenith better? But yea, here's what I got right now.
Definitely run some GSZ... no point having dryad arbor if you don't run GSZ, it might as well be a forest.
Also 17 land is too heavy for combo elves. You should just run 12 forests + 2 Gaea's cradle.
17 land is fine, depending on your build. 3 of the 5 Elves builds that have top 8'd (according to deckcheck) this year run 17 lands (and one of them wasn't even splashing). Personally, I'd rather be safe and run 16 + Arbor to ensure a one-drop accelerator and more consistent land drops for grindier games.
And I agree, Arbor is obviously terrible without GSZ. It doesn't trigger Glimpse, and it's a nonbasic, summoning-sick forest (basically the worst topdeck ever outside of niche situations). The only function it serves here beyond being 1-drop accel insurance is pulling combat tricks with Ranger (in which case it's nice to have fetches to grab it and surprise an unsuspecting fatty).
I run 12 forests 3 elvish spirit guides. After a lot of testing I dropped my 1 of Gaea's Cradle because I would get hands with turn 2 win but my only land was the cradle and made me mulligan.
Okay I changed it around a bit. Here is an updated list. Threw in a Craterhoof Behemoth too (I think he is better than Joraga Warcaller?) And threw in a playset of GSZs. How's it look now? I had to take out a lot of Titanias and Archdruids as well as a copy of both Llanowar and Fyndhorn Elves. Is that okay?
@jaoush123: I would presonally say drop at least 1 cradle (3 is just too much). If it were up to me I wouldn't run any cradles because 1) they can be wastelanded 2) sucks as your only land in your hand and 3) you just don't need it (trust me there isn't too much of a speed difference with or without it because combo elves is explosive enough as is). Many people are starting to see that you don't need the cradles and it allows the deck to run smothly without them, but remember this is your deck and this is just my suggestion. Also drop a GSZ or 2 because they get reshuffled back into your deck afterwords and they don't trigger Glimpse so 2-3 should be plenty. Also as my last critique I would drop the archdruid because that 1 extra cmc over priest is a big deal and you don't need the lord effect in legacy, (and trust me just about 100 percent of the time I wished my archdruid was a priest so I just dropped it and noticed that the deck runs better with just priests and no archdruids.
So the changes I would make would be:
Cuts:
1-3 Gaea's Cradle
1-2 Green Sun's Zeneth
1 Archdruid
Additions
1-3 Forests
1-2 Llanowar/Fyndhorn Elves
1 Priest of Titania
Remember these are just suggestions that I think would help your deck run more smoothly and you don't need to follow all or any of my suggestions because this is your deck and you get the final say, but I am just trying to help improve your deck. Just try the suggestions before completely saying no to them because you may be surprised by the results.
@jaoush123: I would presonally say drop at least 1 cradle (3 is just too much). If it were up to me I wouldn't run any cradles because 1) they can be wastelanded 2) sucks as your only land in your hand and 3) you just don't need it (trust me there isn't too much of a speed difference with or without it because combo elves is explosive enough as is). Many people are starting to see that you don't need the cradles and it allows the deck to run smothly without them, but remember this is your deck and this is just my suggestion. Also drop a GSZ or 2 because they get reshuffled back into your deck afterwords and they don't trigger Glimpse so 2-3 should be plenty. Also as my last critique I would drop the archdruid because that 1 extra cmc over priest is a big deal and you don't need the lord effect in legacy, (and trust me just about 100 percent of the time I wished my archdruid was a priest so I just dropped it and noticed that the deck runs better with just priests and no archdruids.
So the changes I would make would be:
Cuts:
1-3 Gaea's Cradle
1-2 Green Sun's Zeneth
1 Archdruid
Additions
1-3 Forests
1-2 Llanowar/Fyndhorn Elves
1 Priest of Titania
Remember these are just suggestions that I think would help your deck run more smoothly and you don't need to follow all or any of my suggestions because this is your deck and you get the final say, but I am just trying to help improve your deck. Just try the suggestions before completely saying no to them because you may be surprised by the results.
Thank you very much. It's nice to run across a polite magic player for a change haha. I will def give your suggestions a try.
If you drop the Cradles you will loose a lot of the decks explosiveness. I have play tested with numbers ranging from 4 - 0. I find at 4 I get cradle only starters are far too frequently. At 0 I never win turn 2. 2 Cradles with 12 forests seem to be the perfect number for me.
okay so should I drop a few forests then? Most peeps seem to think 17 is a few too many.
I think it's safe to cut a few with a mono-green build. Mono-green generally wants to just combo off as fast as possible as it doesn't have as many options for grinding things out - 12/2 is a good split, although I do like Bernardo's take on mono-green (12/3 Spirit Guide). The reason for running so few lands is that you'll generally only ever need 1 or 2 forests max, and you obviously don't want to hit lands when you're Glimpse comboing. If you can reliably draw 1-2 (and only 1-2) in your opening hand, you're probably golden with whatever number of lands you're running to achieve this. Goldfishing should provide you with a number that feels right.
However, I'd highly suggest stretching your manabase a bit to incorporate a Savannah (or two) and 6-7 fetches (sticking with 16 lands + Arbor). I really like the nearly "combo Maverick" approach that's possible with GW: you gain access to some great sideboard options, Mirror Entity as a kill condition/utility card, and you can hardcast the GW one-of Zenith targets that many lists want to run. Birchlore Rangers will allow for all of these in a pinch, but I'd rather not count on it (especially if you want to run cards that only require white in the board). 16 lands also allows for more consistent land drops, which is nice when you're having trouble sticking creature mana.
Comboing off on turn 2 is great, but it's not always going to happen - even when you're goldfishing. And tournament matches are never going to be goldfishes. I'm positive that most tournament (even FNM) matches will be grinds (at least games 2 and 3), and it's nice to reliably be able to win with 2-3 elves (regardless of which elves you manage to stick) and an Entity (Ezuri can do a decent job of filling in for Entity) rather than simply counting on having a fast combo clock (re: faster than your opponent's clock) and being able to stick certain dorks. Some will argue that this isn't the point of Combo Elves, or that we play this deck because it's a combo deck and we get to play awesome 15-mana win conditions. I'd personally rather not rely on a win condition that's entirely reliant on comboing (or randomly drawing into it AND sticking Priest/Cradle + a broken number of untaps/an absurd number of Elves).
That said, mono-green could be a great meta choice for you. I'm obviously a strongly-opinionated advocate of GW elves - "if you're not playing Entity, you're doing it wrong" - but mono-green is a ton of fun, and almost certainly has a faster combo clock. And again, it could be stronger in the right FNM meta.
I think it's safe to cut a few with a mono-green build. Mono-green generally wants to just combo off as fast as possible as it doesn't have as many options for grinding things out - 12/2 is a good split, although I do like Bernardo's take on mono-green (12/3 Spirit Guide). The reason for running so few lands is that you'll generally only ever need 1 or 2 forests max, and you obviously don't want to hit lands when you're Glimpse comboing. If you can reliably draw 1-2 (and only 1-2) in your opening hand, you're probably golden with whatever number of lands you're running to achieve this. Goldfishing should provide you with a number that feels right.
However, I'd highly suggest stretching your manabase a bit to incorporate a Savannah (or two) and 6-7 fetches (sticking with 16 lands + Arbor). I really like the nearly "combo Maverick" approach that's possible with GW: you gain access to some great sideboard options, Mirror Entity as a kill condition/utility card, and you can hardcast the GW one-of Zenith targets that many lists want to run. Birchlore Rangers will allow for all of these in a pinch, but I'd rather not count on it (especially if you want to run cards that only require white in the board). 16 lands also allows for more consistent land drops, which is nice when you're having trouble sticking creature mana.
Comboing off on turn 2 is great, but it's not always going to happen - even when you're goldfishing. And tournament matches are never going to be goldfishes. I'm positive that most tournament (even FNM) matches will be grinds (at least games 2 and 3), and it's nice to reliably be able to win with 2-3 elves (regardless of which elves you manage to stick) and an Entity (Ezuri can do a decent job of filling in for Entity) rather than simply counting on having a fast combo clock (re: faster than your opponent's clock) and being able to stick certain dorks. Some will argue that this isn't the point of Combo Elves, or that we play this deck because it's a combo deck and we get to play awesome 15-mana win conditions. I'd personally rather not rely on a win condition that's entirely reliant on comboing (or randomly drawing into it AND sticking Priest/Cradle + a broken number of untaps/an absurd number of Elves).
That said, mono-green could be a great meta choice for you. I'm obviously a strongly-opinionated advocate of GW elves - "if you're not playing Entity, you're doing it wrong" - but mono-green is a ton of fun, and almost certainly has a faster combo clock. And again, it could be stronger in the right FNM meta.
Thanks. I appreciate the advice. I think I'm gonna stick with mono green, however, due to the fact that it is an additional $300 or more to splash. I will however, cut down on my forests (and add llanowars?). Plus I'm not aiming to win the SCG tournys or anything just local ones
2 Birchlore Rangers
3 Elvish Archdruid
4 Elvish Visionary
3 Fyndhorn Elves
4 Heritage Druid
4 Llanowar Elves
4 Nettle Sentinel
4 Quirion Ranger
1 Regal Force
1 Priest of Titania
4 Wirewood Symbiote
4 Summoner's Pact
Sorceries
4 Glimpse of Nature
2 Green Sun's Zenith
3 Living Wish
Lands
4 Forest
1 Savannah
3 Misty Rainforest
4 Verdant Catacombs
Legendary Lands
1 Gaea's Cradle
2 Grafdigger's Cage
1 Phyrexian Revoker
1 Faerie Macabre
1 Gaddock Teeg
1 Regal Force
1 Vexing Shusher
2 Viridian Shaman
2 Steely Resolve
2 Krosan Grip
1 Emrakul, the Aeons Torn
1 Gaea's Cradle
Dryad arbor isn't a spell, so doesn't untap a nettle sentinel, and doesn't draw a card with glimpse. He does give you +1 with Gaea's cradle and Regal Force.
In a pinch, though, you can untap dryad arbor with a symbiote or quirion elves, as they are a creature (but not a spell).
I keep one because I'd rather have 7 llanowar elves + 4x GSZ ->Dryad than 8 llanowar elves. On most draws with 0 llanowar, 1 forest, and 1+ GSZ, I'll usually take the GSZ to Dryad on turn 1 so I have 2 mana open T2
:symr::symw::symu:Patriot Blade:symu::symw::symr:
:symb::symg:Cherri:0mana:s:symg::symb:
You basically don't need Emrakul. You combo off then draw your entire deck, inlcuding the lone copy of Emmy. If you have a lot of mana but no Glimpse you just spam Regal Force or Visionary/Symbiote until you draw it. That why I like the Forces so much, they're extremely versatile.
I have one Savannah for 1x Qasali Pridemage mainboard + 2x Qasali sideboard, plus some other white goodies. Don't run Gaddock Teeg, but maybe will try him.
I tried Archdruid and didn't like it. It doesn't ramp through Nettle/Druid with a Glimpse and it's basically a 3 mana Priest most of the time. I have Leyline of Sanctity in the sideboard which is much more useful if you want to keep your creatures alive. Not that I like Priest much anyway, most of the time I use her to draw attention and eat some removal.
Concordant Crossroads is really bad in the current environment, it's uncastable against most decks that pack Stoneforge or Lavamancer and just sits there clogging your hand.
I (almost) only use Concordant Crossroads the turn I go off, so it never gives them a benefit. It's a little bit of a safety net in case emrakul is way on the bottom of the deck, or gets exiled. I can draw a ton of creatures, drop crossroads and attack for the win. IT also helps provide an extra mana boost if I start to stall out while going off. Lets me tap those priests on the same turn and keep going.
1 Emrakul, the Aeons Torn
1 Regal Force
3 Llanowar Elves
3 Fyndhorn Elves
4 Heritage Druid
4 Nettle Sentinel
1 Birchlore Rangers
4 Wirewood Symbiote
4 Elvish Visionary
4 Quirion Ranger
4 Priest of Titania
3 Elvish Archdruid
4 Glimpse of Nature
3 Summoner’s Pact
17 Land:
13 Forrest
3 Gaea’s Cradle
1 Dryad Arbor
RBurn
G Agro Elves
QFT. Both are susceptible to stifle sure but craterhoof behemoth just WINS the game in practically every instance whereas regal force just draws us into cards while behemoth just wins flatout without having to do anything else. While regal force into showboat is cool, I'd rather smash their face in with craterhoof behemoth so they go on life tilt after they lose to craterhoof behemoth.
On teeg. Any deck running GSZ should run teeg as a 1 of in at least the SB for combo. And who doesn't run birchlore rangers to be able to hardcast teeg? And adding one savannah doesn't really hurt us much at all, as I would rather they wasteland a savannah versus a cradle.
Currently Playing:
Retired
Why is Summoner's Pact perfered over Green Sun's Zenith when relying on the heritage/nettle combo? And when is GSZ perfered? When you have more Llanowars and archdruids?
RBurn
G Agro Elves
Pact is an Instant. Use 4x GSZ and 3x Pact. They serve different purposes. GSZ is to setup the combo. Pact is to trigger Glimpse and search for more combo pieces AFTER you go off.
Definitely run some GSZ... no point having dryad arbor if you don't run GSZ, it might as well be a forest.
Also 17 land is too heavy for combo elves. You should just run 12 forests + 2 Gaea's cradle.
17 land is fine, depending on your build. 3 of the 5 Elves builds that have top 8'd (according to deckcheck) this year run 17 lands (and one of them wasn't even splashing). Personally, I'd rather be safe and run 16 + Arbor to ensure a one-drop accelerator and more consistent land drops for grindier games.
And I agree, Arbor is obviously terrible without GSZ. It doesn't trigger Glimpse, and it's a nonbasic, summoning-sick forest (basically the worst topdeck ever outside of niche situations). The only function it serves here beyond being 1-drop accel insurance is pulling combat tricks with Ranger (in which case it's nice to have fetches to grab it and surprise an unsuspecting fatty).
GWU Bant Control GWU
Legacy:
UWR MiracleBlade UWR
FNM Brews:
GW Wild Beastmaster GW
1 Emrakul, the Aeons Torn
1 Craterhoof Behemoth
1 Regal Force
2 Llanowar Elves
2 Fyndhorn Elves
4 Heritage Druid
4 Nettle Sentinel
3 Birchlore Rangers
4 Wirewood Symbiote
4 Elvish Visionary
4 Quirion Ranger
1 Priest of Titania
1 Elvish Archdruid
4 Glimpse of Nature
4 Green Sun’s Zenith
3 Summoner’s Pact
17 Land:
13 Forest
3 Gaea’s Cradle
1 Dryad Arbor
EDIT: Should I drop a Gaea's Cradle or stick with 3?
RBurn
G Agro Elves
So the changes I would make would be:
Cuts:
1-3 Gaea's Cradle
1-2 Green Sun's Zeneth
1 Archdruid
Additions
1-3 Forests
1-2 Llanowar/Fyndhorn Elves
1 Priest of Titania
Remember these are just suggestions that I think would help your deck run more smoothly and you don't need to follow all or any of my suggestions because this is your deck and you get the final say, but I am just trying to help improve your deck. Just try the suggestions before completely saying no to them because you may be surprised by the results.
Thank you very much. It's nice to run across a polite magic player for a change haha. I will def give your suggestions a try.
RBurn
G Agro Elves
RBurn
G Agro Elves
I think it's safe to cut a few with a mono-green build. Mono-green generally wants to just combo off as fast as possible as it doesn't have as many options for grinding things out - 12/2 is a good split, although I do like Bernardo's take on mono-green (12/3 Spirit Guide). The reason for running so few lands is that you'll generally only ever need 1 or 2 forests max, and you obviously don't want to hit lands when you're Glimpse comboing. If you can reliably draw 1-2 (and only 1-2) in your opening hand, you're probably golden with whatever number of lands you're running to achieve this. Goldfishing should provide you with a number that feels right.
However, I'd highly suggest stretching your manabase a bit to incorporate a Savannah (or two) and 6-7 fetches (sticking with 16 lands + Arbor). I really like the nearly "combo Maverick" approach that's possible with GW: you gain access to some great sideboard options, Mirror Entity as a kill condition/utility card, and you can hardcast the GW one-of Zenith targets that many lists want to run. Birchlore Rangers will allow for all of these in a pinch, but I'd rather not count on it (especially if you want to run cards that only require white in the board). 16 lands also allows for more consistent land drops, which is nice when you're having trouble sticking creature mana.
Comboing off on turn 2 is great, but it's not always going to happen - even when you're goldfishing. And tournament matches are never going to be goldfishes. I'm positive that most tournament (even FNM) matches will be grinds (at least games 2 and 3), and it's nice to reliably be able to win with 2-3 elves (regardless of which elves you manage to stick) and an Entity (Ezuri can do a decent job of filling in for Entity) rather than simply counting on having a fast combo clock (re: faster than your opponent's clock) and being able to stick certain dorks. Some will argue that this isn't the point of Combo Elves, or that we play this deck because it's a combo deck and we get to play awesome 15-mana win conditions. I'd personally rather not rely on a win condition that's entirely reliant on comboing (or randomly drawing into it AND sticking Priest/Cradle + a broken number of untaps/an absurd number of Elves).
That said, mono-green could be a great meta choice for you. I'm obviously a strongly-opinionated advocate of GW elves - "if you're not playing Entity, you're doing it wrong" - but mono-green is a ton of fun, and almost certainly has a faster combo clock. And again, it could be stronger in the right FNM meta.
Thanks. I appreciate the advice. I think I'm gonna stick with mono green, however, due to the fact that it is an additional $300 or more to splash. I will however, cut down on my forests (and add llanowars?). Plus I'm not aiming to win the SCG tournys or anything just local ones
RBurn
G Agro Elves