gavin at least knew more by comparison, but both of them were too busy fangasming over high tide to notice -.-.
2-3 of each chain, and claim, or just 2-3 of one?
is the reason why ancient grudge, and ray feel off the map, because you generally recur them from the graveyard?(and thus it takes comboing out to use them)
It depends on the match up what you board in. This takes practice and learning. No one can fully describe how you want to board in each match up. Just play and figure it out. Testing it will go much better than just reading about it.
Ancient Grudge and Ray perform the same function as Nature's Claim but Claim can hit both artifacts and enchantments. This is important since it means you are able to fight both Leyline of the Void and Nihil Spellbomb simultaneously.
If you have any feedback for me, I would appreciate it. I went a combination of the way Hackelman and Thomas did in their recent finishes, playing fewer discard dudes and keeping it LED-less solidifying a good U/B mana base. However, with Elves and Merfolk in my area I am thinking of maindeck Archon and Iona in the sideboard.
Why play City of Brass or Gemstone Mine at all in your lists? You can get better value with Underground River. I think 4 Mine and 2 River would serve you better.
However, I believe that only 4 Putrid Imp is not enough. You will have immense trouble with decks that run discard effects as they can mess up your plays a lot.
Deep Analysis is not good without LED. I think almost everyone has mentioned that who has used LED. If you really want another draw effect, Brainstorm is much more reliable.
At this point UB lists are honestly not strong enough without a reliable Blue discarder. Tireless Tribe is just too strong in this meta.
Mindbreak Trap is not very reliable. You will find that almost all Storm players will strip it from your hand (with the exception of Belcher) before you can cast it. Any other combo deck is completely immune to it. You would honestly make better use of Stifle as a secondary answer to Crypt effects.
I'm prepared to be flamed for this but Magus of the Bazaar was a card I used back when this deck was type 2. I have been trying out Chrome Mox to set up turn 1 Magus. It seems to me to be at least worth testing. Not to mention Mox gives you the option of a turn 1 Breakthrough/Putrid Imp play.
Oh I am also toying with Hapless Researcher.
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In case I didn't tell you, I don't care about your opinion I just want your facts. And not the facts that make you seem smart. I want the ones that are actual facts.
Summoning sickness is the main thing that prevents Magus from being viable. Even back in type 2, it was pushed aside for Bonded Fetch.
If you really want to force that second mana, Aquamoeba or Oona's Prowler seems like a better choice at the two drop slot. Even Wild Mongrel is probably better suited than Magus because of the fact that it will die immediately.
Why play City of Brass or Gemstone Mine at all in your lists? You can get better value with Underground River. I think 4 Mine and 2 River would serve you better.
However, I believe that only 4 Putrid Imp is not enough. You will have immense trouble with decks that run discard effects as they can mess up your plays a lot.
Deep Analysis is not good without LED. I think almost everyone has mentioned that who has used LED. If you really want another draw effect, Brainstorm is much more reliable.
At this point UB lists are honestly not strong enough without a reliable Blue discarder. Tireless Tribe is just too strong in this meta.
Mindbreak Trap is not very reliable. You will find that almost all Storm players will strip it from your hand (with the exception of Belcher) before you can cast it. Any other combo deck is completely immune to it. You would honestly make better use of Stifle as a secondary answer to Crypt effects.
Thanks for your thoughts. What about this list that finished 6th in the Starcity Legacy Open over the weekend?
It seemed to do fine without tireless tribe. Does this just mean more aggressive mulligans? Or is it simply the case that a first turn careful study does just as good a job of discarding the cards you need? It's also running Deep Anal without LED.
I am going to switch out the Mindbreaks for Leyline of the Void, as I know there is another Dredger at my LGS.
Part of the reason you want Tireless Tribe is to control aggro decks. For example, decks like Zoo, Thresh/TA and Junk has a hard time putting on proper pressure with Tribe on the table. Running Deep Analysis makes you vulnerable to Wasteland.
People can do it, people have done it, but you have to get a little lucky honestly. The list I ran in Vestal is probably the most forgiving and plays around cards like Wasteland the best.
It seemed to do fine without tireless tribe. Does this just mean more aggressive mulligans? Or is it simply the case that a first turn careful study does just as good a job of discarding the cards you need? It's also running Deep Anal without LED.
I am going to switch out the Mindbreaks for Leyline of the Void, as I know there is another Dredger at my LGS.
Hey, This is Kristopher (the one who played this deck). The deck worked fine without the tireless tribe, but personally i think they are needed. Also i would of beat the other dredge deck in the finals but attacked with to many tokens game one then he attacked the following turn for enough to kill me. Finally point the negate should of been something else, couldn't find anything since i built this deck at the last minute
This runs pretty smoothly most of the time. Give it a whirl and let me know it works for the rest of you. 4 of those Islands could become Darkslick Shores pretty easily.
Tome Scour is worse than Mental Note unfortunately. You want Tome Scour to initiate dredging for you, but it can't. Mental can get 6-8 cards with its Dredge and its an instant, so you can set up Ichorids and Bloodghasts well. It also replaces itself, which means you can get back to 8 cards in hand easily.
Breakthrough has been feeling weak for me lately. Its really explosive, but you can never reliably cast it.
I'll keep thinking about it, but Mental Note has performed better than Tome Scour.
I'm also trying to decide if River Kelpie is better than Sphinx.
The list has its moments, but overall, its still much less reliable than the standard list.
Hey, i think about playing dredge with life from the loam for a save mana base.
furthermore i try to play with grave titan. In my opinion it looks like a great reanimation target.
--> get 2 zombies when he comes into play and 2 when he attacks.
What do you think about these 2 cards?
im not an expert but if u want to reanimate something it have to be more resolutive. Examples can be Flame Kin Zealot (to win in one turn), Iona (vs monocolored decks), Blazing Archon and so on. The rest of the deck makes the zombies
Leyline is a very good SB option but I have a hard time finding room in the deck to bring in my own hate as well as anti-hate cards for their hate. And with Dredge and other graveyard strategies getting so popular I don't expect many decks to not bring Dredge hate in against me.
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Legacy Decks I'm Currently Running:
U Merfolk U UGW NO Bant UGW UGWRB Dredge! UGWRB
Other Legacy Decks I Own:
RGW Zoo! RGW BGW Junk BGW RGWB Aggro Loam RGWB BW Deadguy BW W Death & Taxes (almost!) W GW Green & Taxes GW BGW Junk & Taxes BGW
Hey, i think about playing dredge with life from the loam for a save mana base.
furthermore i try to play with grave titan. In my opinion it looks like a great reanimation target.
--> get 2 zombies when he comes into play and 2 when he attacks.
What do you think about these 2 cards?
The reason we don't play Life from the Loam is because we do not get 2 mana reliably. Even if we did, we don't cast spells with mana the majority of the time. The deck can play perfectly fine without a single land. No reason to get less worse dredge value if you can't even use the card you are dredging. The other standard dredgers all get used at one point or another.
The thing about Mental Note is that it is not a discard outlet. You use Mental Note to Dredge more. The cantrip is a big deal. The mono blue list puts dredgers in your yard by the Draw-Discard plan.
The problem I have with Breakthrough at times is that it performs best against deck that have no interaction with us at all. Decks with selective discard will almost always take it away. Decks with permission will try to not let it resolve. Even when it does, you lose your hand, which means that you lose control. Don't get me wrong, Breakthrough is great but 4 copies is too much. 2-3 works just fine.
I will be playing this build in the local weekly tournament tonight. I will post tomorrow how things worked out. I am expecting a lot of hate tonight as I crushed the tournament last week and the local guys can be very reactionary. I am looking forward to playing through and around the hate. I love a challenge.
The Sideboard could change before the event but the maindeck is a lock. As previously mentioned I think brainstorm is much better in games 2 and 3 because some number of breakthroughs usually get taken out. That is why there is a third in the sideboard. I will see how it plays out but that is the plan.
As a draw effect Mental Note is undoubtedly better than Tome Scour, you're right. The question for me would be whether it's even worth runnung a card that does nothing but Dredge once plus 2 cards.
On BT I think you just mentioned why it is so good and most people wouldn't want to play less than 4: Your opponent has to get it with discard effects and they have to counter it, or else they lose. The fact that they just cannot let it resolve is a clear point in its favor, not against it.
You lose your hand afterwards, that's true. But I don't think that a Dredge deck loses control if it's just milled 3 Bridges, some Narcs and a few Therapies into its graveyard. The only instances where it's bad is when you actually do lose control, that is, if your opponent has an active Relic or something. That's why you often board it out.
Personally, I'm down to 3 Breakthrough in my standard list. The reason for this is that you cannot always guarantee that you will fill your yard with 4 Dredgers. In the early part of the game, I do not want to be casting Breakthrough and lose my entire hand if it is not full of graveyard candy. Playing 4 forces you to use it in situations where you do not always want to. It is good and I would never cut it, but I have found it unreliable at 4 and I honestly prefer Careful Study most of the time.
If I were to go back to 4 Breakthrough in the blue list, I would consider chopping down Brainstorm before Mental Note. Brainstorm is good, but Mental Note performs better.
Pretty straightforward list. Only thing to comment on is if there is any particular reason you are running MD Woodfall Primus?
I could run Angel of Despair instead, but I chose Woodfall Primus over it for a couple of reasons.
1. Likely the only time I would ever want to destroy a creature is against Emrakul, since destroying a creature is going to remove my Bridge from Belows. I can probably use archon as SB in that matchup.
2. I am running 4 maindeck therapy. With Primus' persist mechanic, I can easily strip the player's entire hand and destroy two (probably all) of their lands (or Vial, etc.). This is also synergistic with Bridge, helping get me even more zombies. Obviously Flame-Kin is plan 1, but this seems good against decks that slow the game down with disruption.
I am keeping Iona in the SB for now based on recent reviews and the fact that it can sometimes not affect the board state before getting killed.
I could run Angel of Despair instead, but I chose Woodfall Primus over it for a couple of reasons.
1. Likely the only time I would ever want to destroy a creature is against Emrakul, since destroying a creature is going to remove my Bridge from Belows. I can probably use archon as SB in that matchup.
2. I am running 4 maindeck therapy. With Primus' persist mechanic, I can easily strip the player's entire hand and destroy two (probably all) of their lands (or Vial, etc.). This is also synergistic with Bridge, helping get me even more zombies. Obviously Flame-Kin is plan 1, but this seems good against decks that slow the game down with disruption.
I am keeping Iona in the SB for now based on recent reviews and the fact that it can sometimes not affect the board state before getting killed.
Actually, I meant over Sphinx of Lost Truths. Sphinx lets you get to the Flame-Kin plan faster. I'm not saying Woodfall is bad, but I was assuming that you expected Enchantress in your area to justify it MD.
Angel is only good against Emrakul and Peacekeeper honestly.
I finished 2-1-0 in last nights legacy event with the list in my previous post. I beat combo elves 2-0 and Mono-Black Reanimator/paintedstone and I lost to a 4c GBwr zoo/rock deck that ended up winning the event.
The elves games were extra straight forward. He did not have any graveyard hate. :0
The MB reanimator with painter/grindstone backup plan was a lot closer. In game one I killed him on turn two which was fortunate since his T1 was grindstone, T2 Painter Servant. Thankfully, he did not get a turn three.
Game 2, T1 P.imp for him and Darkblast for me (he discards Iona). T2 Exhume-->Iona on black, I careful study and dredge into a bridge and ichorid. T3 painter servant for him and null rod for me. The rest of the game involved me returning ichorid, dredging into narcs to block is iona and then passing the turn. I was generating zombies off of ichorids and narcomeoba blocks. Eventually, I had enough zombie tokens to turn sideways for the win. I got luckly. He showed me his hand. Platinum emperion. He had a pimp in play most of the game preventing me from attacking(could not afford to lose my bridges). He never drew the reanimation spell.
Against the Zoo/rock hybrid, I crushed game one. In game two, he had turn 1 tormods crypt + a clock which included an active knight of the reliquary for bojuka bog. Game 3 was more of the same except he had 2 tormod's crypts and drew bojuka bog. When I conceded I had a narcomeoba in play with no cards in hand or graveyard. Staring down knight and 2x goyf.
Still happy with the build but the side board is now being renovated. I like the options the rainbow manabases give in the sideboard particularily ancient grudge and/or nature's claim.
I was going to ask you what the Gemstone Mines were doing for you over something like Underground River or Sea. But if you add other-colored sideboard options, you'll probably need more than just 4 rainbow lands, at which point your probably just want to take advantage of Tireless Tribe while you're at it. Or I could be wrong.
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Legacy Decks I'm Currently Running:
U Merfolk U UGW NO Bant UGW UGWRB Dredge! UGWRB
Other Legacy Decks I Own:
RGW Zoo! RGW BGW Junk BGW RGWB Aggro Loam RGWB BW Deadguy BW W Death & Taxes (almost!) W GW Green & Taxes GW BGW Junk & Taxes BGW
I finished 2-1-0 in last nights legacy event with the list in my previous post. I beat combo elves 2-0 and Mono-Black Reanimator/paintedstone and I lost to a 4c GBwr zoo/rock deck that ended up winning the event.
The elves games were extra straight forward. He did not have any graveyard hate. :0
The MB reanimator with painter/grindstone backup plan was a lot closer. In game one I killed him on turn two which was fortunate since his T1 was grindstone, T2 Painter Servant. Thankfully, he did not get a turn three.
Game 2, T1 P.imp for him and Darkblast for me (he discards Iona). T2 Exhume-->Iona on black, I careful study and dredge into a bridge and ichorid. T3 painter servant for him and null rod for me. The rest of the game involved me returning ichorid, dredging into narcs to block is iona and then passing the turn. I was generating zombies off of ichorids and narcomeoba blocks. Eventually, I had enough zombie tokens to turn sideways for the win. I got luckly. He showed me his hand. Platinum emperion. He had a pimp in play most of the game preventing me from attacking(could not afford to lose my bridges). He never drew the reanimation spell.
Against the Zoo/rock hybrid, I crushed game one. In game two, he had turn 1 tormods crypt + a clock which included an active knight of the reliquary for bojuka bog. Game 3 was more of the same except he had 2 tormod's crypts and drew bojuka bog. When I conceded I had a narcomeoba in play with no cards in hand or graveyard. Staring down knight and 2x goyf.
Still happy with the build but the side board is now being renovated. I like the options the rainbow manabases give in the sideboard particularily ancient grudge and/or nature's claim.
Interesting build. I have some questions for you about it. How is brainstorm? I never liked it. Your mana base confuses me. Only 2 seas because that's all you have? How does only 4 permanent discard outlets work for you? Why only one CoV in the board and 3 truths? I like the null rod tech but how often to you get one into play? Darkblast seems pretty weak to me in Legacy dredge (it's pro in vintage though :P). Stifle seems cool but how often does it come in and how useful is it?
Some more general things. I like Terastodon main. Just because DRing him t2 or 3 and blowing up all their lands or vials or whatnot is pretty much gg. I hate autolose cards like solitary confinement ghostly prison, propaganda, elephant grass, ensnaring bridges, etc. I play 3 dr targets just to fit him in (FKZ and sphinx being the other 2) however if i was determined to cut it to 2 I would honestly rather play terastodon over fkz. I left this archetype for a while and recently I can't seem to win with it. Has anyone played any of the top tier decks recently?
Blood Braid Elf is underplayed in standard now. She was in practically every deck, but after October people just suddenly stopped running her in their 75. Weird considering how good she is.
Some more general things. I like Terastodon main. Just because DRing him t2 or 3 and blowing up all their lands or vials or whatnot is pretty much gg. I hate autolose cards like solitary confinement ghostly prison, propaganda, elephant grass, ensnaring bridges, etc. I play 3 dr targets just to fit him in (FKZ and sphinx being the other 2) however if i was determined to cut it to 2 I would honestly rather play terastodon over fkz. I left this archetype for a while and recently I can't seem to win with it. Has anyone played any of the top tier decks recently?
3 DR targets dilutes your game plan. You really should only be doing that if there is an abundance of Prison effects. It's an enormous waste of a slot game 1 if there isn't since Terrastrodon is always worse than Sphinx or Iona otherwise.
Be more clear about top tier decks please; do you mean the proven decks? You need to give more information since that question is really vague.
It depends on the match up what you board in. This takes practice and learning. No one can fully describe how you want to board in each match up. Just play and figure it out. Testing it will go much better than just reading about it.
Ancient Grudge and Ray perform the same function as Nature's Claim but Claim can hit both artifacts and enchantments. This is important since it means you are able to fight both Leyline of the Void and Nihil Spellbomb simultaneously.
I am currently putting together this decklist:
4 Ichorid
1 Flame-Kin Zealot
1 Sphinx of Lost Truths
1 Iona, Shield of Emeria
4 Narcomoeba
4 Golgari Grave Troll
4 Stinkweed Imp
2 Golgari Thug
4 Breakthrough
4 Careful Study
4 Cabal Therapy
3 Dread Return
4 Bridge From Below
4 Darkslick Shores
4 Cephalid Coliseum
4 City of Brass
2 Gemstone Mine
4 Pithing Needle
4 Chain of Vapor
1 Ancestor's Chosen
1 Terastodon
4 Mindbreak Trap
1 Blazing Archon
If you have any feedback for me, I would appreciate it. I went a combination of the way Hackelman and Thomas did in their recent finishes, playing fewer discard dudes and keeping it LED-less solidifying a good U/B mana base. However, with Elves and Merfolk in my area I am thinking of maindeck Archon and Iona in the sideboard.
However, I believe that only 4 Putrid Imp is not enough. You will have immense trouble with decks that run discard effects as they can mess up your plays a lot.
Deep Analysis is not good without LED. I think almost everyone has mentioned that who has used LED. If you really want another draw effect, Brainstorm is much more reliable.
At this point UB lists are honestly not strong enough without a reliable Blue discarder. Tireless Tribe is just too strong in this meta.
Mindbreak Trap is not very reliable. You will find that almost all Storm players will strip it from your hand (with the exception of Belcher) before you can cast it. Any other combo deck is completely immune to it. You would honestly make better use of Stifle as a secondary answer to Crypt effects.
Oh I am also toying with Hapless Researcher.
Cockatrice username: Blackcat77
If you really want to force that second mana, Aquamoeba or Oona's Prowler seems like a better choice at the two drop slot. Even Wild Mongrel is probably better suited than Magus because of the fact that it will die immediately.
Thanks for your thoughts. What about this list that finished 6th in the Starcity Legacy Open over the weekend?
4 Golgari Grave-Troll
2 Golgari Thug
4 Ichorid
4 Narcomoeba
4 Putrid Imp
1 Sphinx of Lost Truths
4 Stinkweed Imp
Enchantments
4 Bridge from Below
4 Breakthrough
4 Cabal Therapy
4 Careful Study
2 Deep Analysis
3 Dread Return
1 Duress
Lands
4 Cephalid Coliseum
4 City of Brass
4 Gemstone Mine
2 Tarnished Citadel
1 Terastodon
4 Leyline of the Void
4 Ancient Grudge
2 Chain of Vapor
2 Nature's Claim
1 Negate
1 Duress
It seemed to do fine without tireless tribe. Does this just mean more aggressive mulligans? Or is it simply the case that a first turn careful study does just as good a job of discarding the cards you need? It's also running Deep Anal without LED.
I am going to switch out the Mindbreaks for Leyline of the Void, as I know there is another Dredger at my LGS.
People can do it, people have done it, but you have to get a little lucky honestly. The list I ran in Vestal is probably the most forgiving and plays around cards like Wasteland the best.
Hey, This is Kristopher (the one who played this deck). The deck worked fine without the tireless tribe, but personally i think they are needed. Also i would of beat the other dredge deck in the finals but attacked with to many tokens game one then he attacked the following turn for enough to kill me. Finally point the negate should of been something else, couldn't find anything since i built this deck at the last minute
Kristopher: How did Deep Analysis perform for you? Clearly, there is a bit of discussion about it.
I figured Negate was not meant to be there.
like to watch my opponents faces when i start digging through my library and pulling stuff back out lol
got some nice ideas to beef my Dredge deck up when i'm done with my Zombies
B: The Walking Dead
BU: Myr Swarm
UW:Merfolk Madness
4 Stinkweed Imp
3 Golgari Thug
1 Phantasmagorian
4 Narcomoeba
1 Flame-Kin Zealot
4 Ichorid
4 Bloodghast
1 River Kelpie
3 Mental Note
4 Careful Study
2 Breakthrough
3 Dread Return
4 Bridge from Below
3 Cabal Therapy
4 Cephalid Coliseum
1 Oboro, Palace in the Clouds
1 Dakmor Salvage
This runs pretty smoothly most of the time. Give it a whirl and let me know it works for the rest of you. 4 of those Islands could become Darkslick Shores pretty easily.
Tome Scour is worse than Mental Note unfortunately. You want Tome Scour to initiate dredging for you, but it can't. Mental can get 6-8 cards with its Dredge and its an instant, so you can set up Ichorids and Bloodghasts well. It also replaces itself, which means you can get back to 8 cards in hand easily.
Breakthrough has been feeling weak for me lately. Its really explosive, but you can never reliably cast it.
I'll keep thinking about it, but Mental Note has performed better than Tome Scour.
I'm also trying to decide if River Kelpie is better than Sphinx.
The list has its moments, but overall, its still much less reliable than the standard list.
im not an expert but if u want to reanimate something it have to be more resolutive. Examples can be Flame Kin Zealot (to win in one turn), Iona (vs monocolored decks), Blazing Archon and so on. The rest of the deck makes the zombies
U G W NO Bant U G W
U G W R B Dredge! U G W R B
B G W Junk B G W
R G W B Aggro Loam R G W B
B W Deadguy B W
W Death & Taxes (almost!) W
G W Green & Taxes G W
B G W Junk & Taxes B G W
Momir Vig
Brion Stoutarm
Drana, Kalastria Bloodchief
Arcum Daggson
The reason we don't play Life from the Loam is because we do not get 2 mana reliably. Even if we did, we don't cast spells with mana the majority of the time. The deck can play perfectly fine without a single land. No reason to get less worse dredge value if you can't even use the card you are dredging. The other standard dredgers all get used at one point or another.
The thing about Mental Note is that it is not a discard outlet. You use Mental Note to Dredge more. The cantrip is a big deal. The mono blue list puts dredgers in your yard by the Draw-Discard plan.
The problem I have with Breakthrough at times is that it performs best against deck that have no interaction with us at all. Decks with selective discard will almost always take it away. Decks with permission will try to not let it resolve. Even when it does, you lose your hand, which means that you lose control. Don't get me wrong, Breakthrough is great but 4 copies is too much. 2-3 works just fine.
The list:
4 Stinkweed Imps
3 Golgar Thug
4 Ichorid
4 Narcomeoba
4 Putrid Imp
1 Flame-kin Zealot
1 Sphinx of Lost Truths
4 Breakthrough
4 Careful Study
3 Cabal Therapy
3 Dread Return
2 Brainstorm
1 Darkblast
4 Cephalid Colossium
4 Darkslick Shore
2 Underground Sea
4 Gemstone Mine
1 Cabal Therapy
4 Null rod
3 Echoing Truth
1 Chain of Vapor
1 Iona, Shield of Emeria
1 Terastodon
1 Ancestor's Choosen
1 Brainstorm
2 Stifle
The Sideboard could change before the event but the maindeck is a lock. As previously mentioned I think brainstorm is much better in games 2 and 3 because some number of breakthroughs usually get taken out. That is why there is a third in the sideboard. I will see how it plays out but that is the plan.
Wish me luck!
Personally, I'm down to 3 Breakthrough in my standard list. The reason for this is that you cannot always guarantee that you will fill your yard with 4 Dredgers. In the early part of the game, I do not want to be casting Breakthrough and lose my entire hand if it is not full of graveyard candy. Playing 4 forces you to use it in situations where you do not always want to. It is good and I would never cut it, but I have found it unreliable at 4 and I honestly prefer Careful Study most of the time.
If I were to go back to 4 Breakthrough in the blue list, I would consider chopping down Brainstorm before Mental Note. Brainstorm is good, but Mental Note performs better.
3 Tireless Tribe
4 Ichorid
1 Flame-Kin Zealot
1 Woodfall Primus
4 Narcomoeba
4 Golgari Grave Troll
4 Stinkweed Imp
2 Golgari Thug
4 Careful Study
4 Cabal Therapy
3 Dread Return
4 Bridge From Below
2 Tarnished Citadel
4 Cephalid Coliseum
4 City of Brass
4 Gemstone Mine
3 Chain of Vapor
4 Nature's Claim
2 Ancient Grudge
3 Firestorm
1 Ancestor's Chosen
1 Blazing Archon
1 Iona, Shield of Emeria
Will test it when I get a chance.
Pretty straightforward list. Only thing to comment on is if there is any particular reason you are running MD Woodfall Primus?
I could run Angel of Despair instead, but I chose Woodfall Primus over it for a couple of reasons.
1. Likely the only time I would ever want to destroy a creature is against Emrakul, since destroying a creature is going to remove my Bridge from Belows. I can probably use archon as SB in that matchup.
2. I am running 4 maindeck therapy. With Primus' persist mechanic, I can easily strip the player's entire hand and destroy two (probably all) of their lands (or Vial, etc.). This is also synergistic with Bridge, helping get me even more zombies. Obviously Flame-Kin is plan 1, but this seems good against decks that slow the game down with disruption.
I am keeping Iona in the SB for now based on recent reviews and the fact that it can sometimes not affect the board state before getting killed.
Actually, I meant over Sphinx of Lost Truths. Sphinx lets you get to the Flame-Kin plan faster. I'm not saying Woodfall is bad, but I was assuming that you expected Enchantress in your area to justify it MD.
Angel is only good against Emrakul and Peacekeeper honestly.
The elves games were extra straight forward. He did not have any graveyard hate. :0
The MB reanimator with painter/grindstone backup plan was a lot closer. In game one I killed him on turn two which was fortunate since his T1 was grindstone, T2 Painter Servant. Thankfully, he did not get a turn three.
Game 2, T1 P.imp for him and Darkblast for me (he discards Iona). T2 Exhume-->Iona on black, I careful study and dredge into a bridge and ichorid. T3 painter servant for him and null rod for me. The rest of the game involved me returning ichorid, dredging into narcs to block is iona and then passing the turn. I was generating zombies off of ichorids and narcomeoba blocks. Eventually, I had enough zombie tokens to turn sideways for the win. I got luckly. He showed me his hand. Platinum emperion. He had a pimp in play most of the game preventing me from attacking(could not afford to lose my bridges). He never drew the reanimation spell.
Against the Zoo/rock hybrid, I crushed game one. In game two, he had turn 1 tormods crypt + a clock which included an active knight of the reliquary for bojuka bog. Game 3 was more of the same except he had 2 tormod's crypts and drew bojuka bog. When I conceded I had a narcomeoba in play with no cards in hand or graveyard. Staring down knight and 2x goyf.
Still happy with the build but the side board is now being renovated. I like the options the rainbow manabases give in the sideboard particularily ancient grudge and/or nature's claim.
U G W NO Bant U G W
U G W R B Dredge! U G W R B
B G W Junk B G W
R G W B Aggro Loam R G W B
B W Deadguy B W
W Death & Taxes (almost!) W
G W Green & Taxes G W
B G W Junk & Taxes B G W
Momir Vig
Brion Stoutarm
Drana, Kalastria Bloodchief
Arcum Daggson
Interesting build. I have some questions for you about it. How is brainstorm? I never liked it. Your mana base confuses me. Only 2 seas because that's all you have? How does only 4 permanent discard outlets work for you? Why only one CoV in the board and 3 truths? I like the null rod tech but how often to you get one into play? Darkblast seems pretty weak to me in Legacy dredge (it's pro in vintage though :P). Stifle seems cool but how often does it come in and how useful is it?
Some more general things. I like Terastodon main. Just because DRing him t2 or 3 and blowing up all their lands or vials or whatnot is pretty much gg. I hate autolose cards like solitary confinement ghostly prison, propaganda, elephant grass, ensnaring bridges, etc. I play 3 dr targets just to fit him in (FKZ and sphinx being the other 2) however if i was determined to cut it to 2 I would honestly rather play terastodon over fkz. I left this archetype for a while and recently I can't seem to win with it. Has anyone played any of the top tier decks recently?
3 DR targets dilutes your game plan. You really should only be doing that if there is an abundance of Prison effects. It's an enormous waste of a slot game 1 if there isn't since Terrastrodon is always worse than Sphinx or Iona otherwise.
Be more clear about top tier decks please; do you mean the proven decks? You need to give more information since that question is really vague.