Agreed!! Ask and ye shall receive... thank you for this, very helpful. Unfortunately, I am still awful at playing this deck, but that's just going to take time to remedy. I seem to have a big issue with needing to draw 2 pieces of disruption to win games against control and only drawing one. Any suggestions for this? Mulligan more aggressively and dig for the combo pieces instead of digging for more cabal therapy/Abrupt Decay?
Agreed!! Ask and ye shall receive... thank you for this, very helpful. Unfortunately, I am still awful at playing this deck, but that's just going to take time to remedy. I seem to have a big issue with needing to draw 2 pieces of disruption to win games against control and only drawing one. Any suggestions for this? Mulligan more aggressively and dig for the combo pieces instead of digging for more cabal therapy/Abrupt Decay?
Hmmmm. I do not suggest mulliganing more. So what you're saying is that often you'll be able to Therapy away Force, but they will still have a Spell Pierce in hand? Or that you were able to Therapy away Force and they resolved a Counterbalance? Stuff like this just takes more practice and also requires being able to read your opponent. Sometimes you have to bait out counterspells if their hand is loaded. Against Counterbalance, sometimes you have to have them expend their mana on Top by casting spells with different costs until you can get something through. There are all kinds of weird sequencing that learning the deck will require you to get better at. That being said, you'll never pilot the deck perfectly and just accept that. If the deck was piloted perfectly, it would win every tournament.
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I've had trouble with the deck too but I've also had terrible matchups against delver variants and mud. I wanna say it's one of those decks that either goes 4-0 or 0-4. Against control, I don't know, try to stick a xantid swarm. Also, I can practice the deck dozens of times at home and still encounter "new scenarios" where I'm in unfamiliar territory, if that makes sense.
I really need to get back to playing the deck, been fooling around with modern for too long.
i was wondering if you all could take a quick look at my list and help me out with SB with the deck i have a good feel for the deck and how it plays but SB is a nightmare for me!
i have a few extra cards in the Maybeboard to do some small changes if need be. there could be stuff in this form/other forms that i just dont know about/how to change around so any help/list would be great
I remember watching some YouTube Vids of a guy running 2xPiF. The main reasoning is that it can be really good to draw, especially when you have LED's as it has flashback and allows you to go off again on another turn if you run into unexpected counterspells and the like.
Hey guys, working on a new primer for this deck. If there's anything specific you'd like me to add, like deck lists or resources or whatever just shoot me a message.
So I'm getting most of the non-dual pieces together for this, and I've been testing a budget mana base. I am very much aware that the ABUR duals are the preferred lands for this deck, but I don't have the spare $1k+ to get them yet. With that in mind, I've been going back and forth on this.
Tropical Island -> Breeding Pool
Volcanic Island -> Steam Vents
Underground Sea -> Sunken Hollow/Watery Grave
The first two lands don't have a fetchable alternative, but the Sea does, and I wanted opinions on if the small number of basics we run is worth looking at Sunken Hollow over the Grave or I should go full Shock lands and not worry. Ideally, I'll have proper duals before the year is out, but in the interim, I'd like to get the rest of the deck up to speed so I can get used to the lines it runs.
So I'm getting most of the non-dual pieces together for this, and I've been testing a budget mana base. I am very much aware that the ABUR duals are the preferred lands for this deck, but I don't have the spare $1k+ to get them yet. With that in mind, I've been going back and forth on this.
Tropical Island -> Breeding Pool
Volcanic Island -> Steam Vents
Underground Sea -> Sunken Hollow/Watery Grave
The first two lands don't have a fetchable alternative, but the Sea does, and I wanted opinions on if the small number of basics we run is worth looking at Sunken Hollow over the Grave or I should go full Shock lands and not worry. Ideally, I'll have proper duals before the year is out, but in the interim, I'd like to get the rest of the deck up to speed so I can get used to the lines it runs.
No. No. No. Sunken Hollow would be awful in this deck.
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Hi, I started myself playing ANT after playing Reanimator (still have it). All tho I liked Reanimator alot, there was just some much hate against it in my meta so even I made best of my effort to win it wasn't enaught.
This seems pretty solid list from my eye's but is there something you would change and why?
Regards, Zepu
Lots. Typical lists only run 2-3 basics (1 swamp, 1-2 islands), 3 if they have a green dual in the sideboard, 2 if not. I'd suggest trying both, but I currently value the extra sideboard space more than an extra island. This list appears to have dropped fetches for extra basics. I can't think why, as the shuffle function is important. The Fetch split is weird as well.If you're running Bayou, your fetch base should be 4 misty rainforest/4 polluted delta. If you don't, all blue fetches is fine
I'm personally liking second PiF over Dark petition at the moment. Easier to find your combo, and having anything interfere with petition hurts a lot. With petition, even a daze can be back-breaking. Having said that, depending on your meta, this can vary. I'd try both.
The sideboard is also weird. 3 Xantid Swarm seems like way too many. Especially as they're not great to begin with. They seem good in theory, in reality they really function as you want them to. If you must try them, knock them down to 2 at most. Make room for something useful. This person also seems to have spread their D&T hate weirdly across massacre and dread of night. I'd suggest this needs fixing. Exactly how will depend on your local meta. I'd also be finding room for the 4th decay. You'll feel it more than you may think. Finally, I prefer echoing truth over chain of vapor. It's just a bit broader in application, and can also remove things like chalice. I'd try both though, they have different strengths. Chain is much easier to cast in a combo turn
The Xantid Swarm are kinda soft. Against Miracles, you could try City of Solitude or Carpet of Flowers against Delver variants. I'm also not sure what the Krosan Grip is going for that couldn't just be the last Abrupt Decay and your green dual. I just like more fetches main.
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Heads up: new primer is here. Mods should be retiring this thread soon (it will be linked in the new primer for reference) and adding the primer tag to the new thread. Still finishing up a few things with the new primer but it will be complete soon.
I really need to get back to playing the deck, been fooling around with modern for too long.
i was wondering if you all could take a quick look at my list and help me out with SB with the deck i have a good feel for the deck and how it plays but SB is a nightmare for me!
http://tappedout.net/mtg-decks/25-10-15-pkB-ant-storm/
i have a few extra cards in the Maybeboard to do some small changes if need be. there could be stuff in this form/other forms that i just dont know about/how to change around so any help/list would be great
Thank you!
http://forums.mtgsalvation.com/showthread.php?p=11439737#post11439737
Reality is only what man allows it to be. Few shape it so that many may accept it.
Could we find room for 1-2 Alms of the Vein, or does the possible life loss of 3 turn some of y'all off?
What I can see for it so far is
Pros:
adds to storm
Takes life/gives life
Can be discarded to LED then used
Cons:
Less life to Ad Nauseam
Takes place of a cantrip
CMC 3
So tell me off or give me a good reason to run or not run it.
If wizards would print a green, black and white version of Hydroblast and Blue Elemental Blast Painter could be done in every color.
RRImperial PainterRR
UUUUMonoOmniTellUUUU
BGURWDredgeWRUGB
Modern Junk Primer
Legacy ANT Primer
L1 Judge
Tropical Island -> Breeding Pool
Volcanic Island -> Steam Vents
Underground Sea -> Sunken Hollow/Watery Grave
The first two lands don't have a fetchable alternative, but the Sea does, and I wanted opinions on if the small number of basics we run is worth looking at Sunken Hollow over the Grave or I should go full Shock lands and not worry. Ideally, I'll have proper duals before the year is out, but in the interim, I'd like to get the rest of the deck up to speed so I can get used to the lines it runs.
Mogis, God of Slaughter
Daxos of Meletis
Lots. Typical lists only run 2-3 basics (1 swamp, 1-2 islands), 3 if they have a green dual in the sideboard, 2 if not. I'd suggest trying both, but I currently value the extra sideboard space more than an extra island. This list appears to have dropped fetches for extra basics. I can't think why, as the shuffle function is important. The Fetch split is weird as well.If you're running Bayou, your fetch base should be 4 misty rainforest/4 polluted delta. If you don't, all blue fetches is fine
I'm personally liking second PiF over Dark petition at the moment. Easier to find your combo, and having anything interfere with petition hurts a lot. With petition, even a daze can be back-breaking. Having said that, depending on your meta, this can vary. I'd try both.
The sideboard is also weird. 3 Xantid Swarm seems like way too many. Especially as they're not great to begin with. They seem good in theory, in reality they really function as you want them to. If you must try them, knock them down to 2 at most. Make room for something useful. This person also seems to have spread their D&T hate weirdly across massacre and dread of night. I'd suggest this needs fixing. Exactly how will depend on your local meta. I'd also be finding room for the 4th decay. You'll feel it more than you may think. Finally, I prefer echoing truth over chain of vapor. It's just a bit broader in application, and can also remove things like chalice. I'd try both though, they have different strengths. Chain is much easier to cast in a combo turn
Modern Junk Primer
Legacy ANT Primer
L1 Judge