Fire and Ice takes Delver and Clique out of the equation entirely. Feast and Famine clears the ground. We aren't concerned with our guy being bigger than theirs and them chumping. We want the sword to TRIGGER.
And the person, who shall remain nameless, that said that the discard aspect of SoFaF was not beneficial should just go stare at himself in the mirror with a sullen expression, possibly while his father stands behind him and shakes his head.
agree on SoFaI, but your analysis of FaF is bad at best. If you're using it because Gerry T used it in his list than admit it. It's great in the punishing fire list, otherwise it's questionable.
Maybe instead of acting like you know it all, you should open your mind to other's thoughts.
Relax Screamin. Glurman's been posting in good faith, and his advice has been solid. The list he put forward a few pages back is the strongest in the thread, and he's doing a good job of explaining his card choices.
I'm not sold in FaF over LaS yet, but he could very well be right. His arguments certainly are coming from a place of sincerity, and he's clearly thinking for himself.
I really want a Maze of Ith in the maindeck, but I have no idea what to cut for it.
Yours list is identical to mine except for the Elspeth + Kill Switch (I have the 2nd Choke and Thorn) in the SB. How has the Elspeth worked for you since I feel double white may be hard to get with a Punishing Fire list. What do you bring in Kill Switch for?
Elspeth is good, double white can be tough to hit early but by the time you have 4 mana you will most likely have a Knight+W source or a manadork+W source.
Kill Switch is something I am testing out instead if Null Rod/Stony Silence. Since Silence can be pretty bad if you draw it late, where as Kill Switch is nearly always live.
Placed 7th at the SCG Open in Atlanta this weekend, and have to agree that FaF isn't all that amazing in the current Meta. I'd probably take it out for FaI. The only deck I was happy to see FaF against was Fish, and that was mostly because Teeg picked it up and made him dead draw dismembers and FoWs. Still trying to decide how to fit in a single basic mountain (swaping Verdant/Mistys to Woodeds)
Brief report on Matches:
Lands: 0-2 (Never saw Oozes, and he kept me on 1 land both games.)
Fish: 2-1 (Game 1: Vial, Vial, Lord Lord Coral Kira Merrow. No Removal. Game 2/3: Batterskull + Jitte get there. Teeg on T2 in Game 3 picked up a Swords and got most of the way alone.)
Burn: 2-0 (Game 1: Noble, Ooze, Ooze. Stablized at 5 life with Jitte. Game 2: He had 8 lands in play when this ended.)
Affinity: 2-1 (Game 1: Land, Noble. He plays Thopter/Drum/Thoughtcast. I play Teeg. He plays dudes off the top for the next 5 turns while dying. (Reveals at end of game he has Tezz/Cast/Cast in hand when I played Teeg.) Game 2: Double Plating kills me on Turn 3. Game 3: Almost the exact same as Game 1.)
Pox: 2-0 (Game 1: I swarm out with Noble Teeg and Stoneforge. He spends the next 4 turns sitting on Forces and Jace in hand. Game 2: He sees no removal or Pox and just dies to Knights and Teeg.)
Esper Blade: 2-0 (Game 1: He mulls to 5, I keep on Grove, Taiga, Fire, Fire, Goyf, Noble, Horizon. He doesn't respond to Noble, Green Sun for 2 for Teeg, Plays out a V. Clique into Fire and scoops. Game 2: 3 Lands on board (Sea/Sea/Tundra) I cast Choke. He pitches Jace to Force. He plays SoFaI and passes. I begin dropping more dude and seeing him play nothing. 3 turns later he scoops.)
Esper Blade 2: 2-0 (As a note, I didn't know he was playing Esper Blade till after as he played no black sources during either game.) (Game 1: Noble into Knight into more Good stuff. Stoneblade just dies to G/W. Game 2: Choke resolved followed by Mindcencor.)
Dredge: 2-1 (Feature Match on Starcity.) Played half asleep, and wish I could have drawn in, but Math was against it, and somebody drew into 9th.
Top 8: RUG Delver: Game 1: The onslaught of Goyf/Goyf/Lavamancer ran me over after he stifles my first Fetchland. Game 2: I keep Fetch, Fetch, Wasteland, Pyro, STP, Noble, Something. Wasteland his Volcanic on T3, and he never finds a 2nd land. Game 3: This game was an epic struggle, Choke resolves, he finds land 4 and 5 to cast Krosan Grip, Following it up next turn with Snapcaster Grip for my Jitte. After 5 straight turns of trading blows (His 3/4 Goyf my 7/7 Ooze) He hit Brain into Brain into Ponder into Delver+ Bolt with my at 4 life. Him at 5. 2 Punishing Fires in hand, no red sources (wastelanded away)
Decklist Below for Reference.
Elspeth is good, double white can be tough to hit early but by the time you have 4 mana you will most likely have a Knight+W source or a manadork+W source.
Kill Switch is something I am testing out instead if Null Rod/Stony Silence. Since Silence can be pretty bad if you draw it late, where as Kill Switch is nearly always live.
I guess it's possible to hit 2 white. I'm just concerned that many Punishing Fire lists tend to cut a basic plains and a Horizon Canopy to accomodate the red splash. With -2 White sources and +2 Red sources taking up the slots, it seems that there is a higher chance of not seeing 2WW available even without being Wastelanded or mana screwed. Mana is also used up often to cast creatures/removal/equipment. Elspeth seems to work out fine for you though and I may be overthinking its 2WW cost.
Regarding Kill Switch, which decks other than Affinity do you bring it in for? I was thinking maybe Storm combo, but Switch only affects Lotus Petal and Chrome Mox and not Lion's Eye Diamond assuming you hit the mana early enough to activate it.
Top 8: RUG Delver: Game 1: The onslaught of Goyf/Goyf/Lavamancer ran me over after he stifles my first Fetchland. Game 2: I keep Fetch, Fetch, Wasteland, Pyro, STP, Noble, Something. Wasteland his Volcanic on T3, and he never finds a 2nd land. Game 3: This game was an epic struggle, Choke resolves, he finds land 4 and 5 to cast Krosan Grip, Following it up next turn with Snapcaster Grip for my Jitte. After 5 straight turns of trading blows (His 3/4 Goyf my 7/7 Ooze) He hit Brain into Brain into Ponder into Delver+ Bolt with my at 4 life. Him at 5. 2 Punishing Fires in hand, no red sources (wastelanded away)
Do you feel the RUG matchup is a favorable one for Maverick? It just seems like the matchup is heavily dependent on who goes first + who sees more removal. The game is definitely tilted in our favor if we resolve Knight outside of bolt/dismember range or a Choke if we survive long enough.
Do you feel the RUG matchup is a favorable one for Maverick? It just seems like the matchup is heavily dependent on who goes first + who sees more removal. The game is definitely tilted in our favor if we resolve Knight outside of bolt/dismember range or a Choke if we survive long enough.
I think it is definitely in Maverick's favor (I assume you're talking about RUG Tempo). I dismantle Tempo decks all the time. I'm pretty sure this has always been one of Maverick's better matchups.
Also, still not sold on this punishing grove thing...
Do you feel the RUG matchup is a favorable one for Maverick? It just seems like the matchup is heavily dependent on who goes first + who sees more removal. The game is definitely tilted in our favor if we resolve Knight outside of bolt/dismember range or a Choke if we survive long enough.
It depends heavily who goes first, and how stable the manabase for Maverick ends up working. Going first allows you to pop fetchlands for basics, which greatly helps the matchup. Being on the draw is a huge disadvantage, and especialy so if Delver comes out. I normally just kill Delver ASAP with StP in order to not get snowballed by the tempo.
I don't think Choke has much merit against Tempo RUG; their deck is designed to operate on 2 mana, and have tons of digging to find more lands. Choke doesn't really effect them; nor does it answer Delver.
The Snapcaster builds, I would consider playing Choke. Regardless, I board into more Path to Exile to deal with their creatures which is more than enough at times.
The key really is to get a KotR that is 4 or more (preferable 6 toughness against Dismember). Then, in sideboard games, don't play into Submerge...
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Twitter - @MTGKoby | MODO - Koby 5x SCG Legacy Open T8
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So I typed up a long, long post and my internet copped out on me right before I submitted it. Long story short, I played Maverick in two tournaments over the winter break, top 8'd one and split finals in the other. I played the Punishing Fire version very similar to GerryT's list but with a few of my own changes. Here are my conclusions:
-Aven Mindcensor is not a very good card. It's 3 mana for a pretty marginal effect on a pretty marginal body. Cut all copies.
-I tested Mayor of Avabruck with high expectations, but it turned out only to be okay. Sideboard card at best.
-Eternal Witness is a good card for this deck. It's like getting to run two copies of every bullet.
-Elspeth, Knight-Errant is insanely powerful and wins games by herself, games you would not have won otherwise. Play one main.
-Plateau is a good card, not sure why people splash red and won't even play 1 plateau.
-Kessig Wolf Run is as dumb as possible. This one I will take time to write a decent amount about. You see, in a deck with 27 mana sources, sometimes you find yourself a bit flooded. Most people just tutor up Horizon Canopy and draw a card when this kind of thing happens, but why do that when you can murder your opponent?. Seriously, this land was unreal every time it was in play. In my win-and-in against Delver RUG in the first tournament, I drew it naturally and just suicided my 3 creatures turn after turn, but the trample was enough to kill my opponent. I tested and tested and I am just certain this card is right for the deck. When I showed my friends I had the "tech" for Maverick in Mayor and Wolf Run at the beginning of break, they were highly skeptical of both. Two tournaments and two weeks later, they held the same opinions as me, mayor was only a marginal creature but wolf run had become a critical part of the deck's strategy. Please, please, please try this card out, I really think you will all be surprised. (it works best when you jam plateau in your manabase, FYI.)
-Choke is our best SB card, resolving it against Delver RUG or Stoneblade might as well be gg.
-More people should run Faerie Macabre, I don't think reanimator is a good matchup and that card is really effective at stopping their plans (can't be countered).
I had a lot more typed up originally, including my full list, but I can't be bothered to type all that **** out again. Meh.
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Although always playing a deck I think is fun, I'm also always trying to win the tournament.
Currently playing: M13 Draft GGGGG Dungrove................(STANDARD) GWGWG Maverick..................(LEGACY)
Jon Finkel on the PWP System:
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Occasional Player? Hold on, because we're sending a Level 3 judge over to your house to kick you in the balls right now! -With Love, WOTC
So I typed up a long, long post and my internet copped out on me right before I submitted it. Long story short, I played Maverick in two tournaments over the winter break, top 8'd one and split finals in the other. I played the Punishing Fire version very similar to GerryT's list but with a few of my own changes. Here are my conclusions:
-Aven Mindcensor is not a very good card. It's 3 mana for a pretty marginal effect on a pretty marginal body. Cut all copies.
-I tested Mayor of Avabruck with high expectations, but it turned out only to be okay. Sideboard card at best.
-Eternal Witness is a good card for this deck. It's like getting to run two copies of every bullet.
-Elspeth, Knight-Errant is insanely powerful and wins games by herself, games you would not have won otherwise. Play one main.
-Plateau is a good card, not sure why people splash red and won't even play 1 plateau.
-Kessig Wolf Run is as dumb as possible. This one I will take time to write a decent amount about. You see, in a deck with 27 mana sources, sometimes you find yourself a bit flooded. Most people just tutor up Horizon Canopy and draw a card when this kind of thing happens, but why do that when you can murder your opponent?. Seriously, this land was unreal every time it was in play. In my win-and-in against Delver RUG in the first tournament, I drew it naturally and just suicided my 3 creatures turn after turn, but the trample was enough to kill my opponent. I tested and tested and I am just certain this card is right for the deck. When I showed my friends I had the "tech" for Maverick in Mayor and Wolf Run at the beginning of break, they were highly skeptical of both. Two tournaments and two weeks later, they held the same opinions as me, mayor was only a marginal creature but wolf run had become a critical part of the deck's strategy. Please, please, please try this card out, I really think you will all be surprised. (it works best when you jam plateau in your manabase, FYI.)
-Choke is our best SB card, resolving it against Delver RUG or Stoneblade might as well be gg.
-More people should run Faerie Macabre, I don't think reanimator is a good matchup and that card is really effective at stopping their plans (can't be countered).
I had a lot more typed up originally, including my full list, but I can't be bothered to type all that **** out again. Meh.
I agree with the above.
I am running the PF version. I have 1 plateau (don't know why most people don't run it when splashing red already.) EWitness is very awesome. In a few games against reanimator, it lets me get back Faerie Macabre to slow down reanimator.
I run 3x faerie as it gives me a peace of mind against reanimator and snapcaster decks.
I really love PF when it gets going early. I really want to see your decklist. I wanna know what you took out to squeeze in 1 Elspeth.
I am running the PF version. I have 1 plateau (don't know why most people don't run it when splashing red already.) EWitness is very awesome. In a few games against reanimator, it lets me get back Faerie Macabre to slow down reanimator.
I run 3x faerie as it gives me a peace of mind against reanimator and snapcaster decks.
I really love PF when it gets going early. I really want to see your decklist. I wanna know what you took out to squeeze in 1 Elspeth.
Just going to throw my two cents in, I was an advocate for the Punishing Fire version but I think the decision to go that route is only warranted in a meta that is chock full of delver / aggro decks. The base build of maverick is just so much stronger!
Just going to throw my two cents in, I was an advocate for the Punishing Fire version but I think the decision to go that route is only warranted in a meta that is chock full of delver / aggro decks. The base build of maverick is just so much stronger!
I think that you controverse yourself.
If a deck built depends on the meta, there is no stronger deck. So your affirmation is false.
I am still trying to be convinced that I should be running Punishing-Grove. So far, I'm not.
We're putting it in for extra efficiency against aggro decks, yes?
I already beat other aggro strategies pretty handily. I disagree with taking out Aven Mindcensor for this; I want all the game I can have against combo, which is our worst MU. Incidentally it has quite a few other uses. Besides, at worst, Aven is a 2/1 flyer with flash that can trade with Insectile Abberation.
Also, making ourselves even more susceptible to Wasteland and color screw doesn't sound very fun. I like to be the one Wastelanding other people using Knight.
I am still trying to be convinced that I should be running Punishing-Grove. So far, I'm not.
We're putting it in for extra efficiency against aggro decks, yes?
I already beat other aggro strategies pretty handily. I disagree with taking out Aven Mindcensor for this; I want all the game I can have against combo, which is our worst MU. Incidentally it has quite a few other uses. Besides, at worst, Aven is a 2/1 flyer with flash that can trade with Insectile Abberation.
Also, making ourselves even more susceptible to Wasteland and color screw doesn't sound very fun. I like to be the one Wastelanding other people using Knight.
agreed. im building this deck and i have the groves, fires, and faf but i just dont think i need to include the packge. i am going with a straight g/w list with knight, gsz, and sfm packages. maybe try a green&taxes-ish build... if i'm going to splash for a colour it will be black and ill go more toward a dark horizons type build.
As long as you don't face the Mirror 4 times out of 6 rounds you are still fine with running the GW version. Punishing Maverick is strong ind the mirror and against all the stoneblade decks, anyways, noone should try to convince you, you should tr to find out yourself via testing.
You don't get much more susceptible to Wasteland, it's one less Basic and Cradle is replaced with a land that taps for mana on an empty board.
I think most lists cut 1 basic Forest, 1 basic Plains, 1 Gaea's Cradle, 1 Wasteland, 1 Horizon Canopy, and X creatures to add the red duals, Groves, and PFires. You do become more susceptible to color screw if not mana screwed with or without your opponent using Wasteland.
I think I read somewhere on a forum (maybe the Source?) that a person who used the screename Maverick on a forum had this deck idea shortly after Mirrodin Beseiged was released. I'm not too sure about this either.
agree on SoFaI, but your analysis of FaF is bad at best. If you're using it because Gerry T used it in his list than admit it. It's great in the punishing fire list, otherwise it's questionable.
Maybe instead of acting like you know it all, you should open your mind to other's thoughts.
I'm not sold in FaF over LaS yet, but he could very well be right. His arguments certainly are coming from a place of sincerity, and he's clearly thinking for himself.
4x Knight of the Reliquary
4x Mother of Runes
3x Noble Hierarch
3x Stoneforge Mystic
2x Aven Mindcensor
2x Qasali Pridemage
1x Birds of Paradise
1x Dryad Arbor
1x Gaddock Teeg
1x Scavaging Ooze
1x Scryb Ranger
1x Tarmogoyf
Spells(14)
4x Green Sun's Zenith
4x Swords to Plowshares
3x Punishing Fire
1x Sword of Feast and Famine
1x Sylvan Library
1x Umezawa's Jitte
4x Savannah
4x Windswept Heath
3x Grove of the Burnwillows
3x Misty Rainforest
3x Wasteland
2x Taiga
1x Forest
1x Horizon Canopy
1x Karakas
2x Enlightend Tutor
2x Path to Exile
2x Pyroblast
1x Bojuka Bog
1x Choke
1x Ethersworn Canonist
1x Elspeth, Knight-Errant
1x Kill Switch
1x Life from the Loam
1x Phyrexian Metamorph
1x Thrun, the Last Troll
1x Tormod's Crypt
I really want a Maze of Ith in the maindeck, but I have no idea what to cut for it.
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Yours list is identical to mine except for the Elspeth + Kill Switch (I have the 2nd Choke and Thorn) in the SB. How has the Elspeth worked for you since I feel double white may be hard to get with a Punishing Fire list. What do you bring in Kill Switch for?
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Kill Switch is something I am testing out instead if Null Rod/Stony Silence. Since Silence can be pretty bad if you draw it late, where as Kill Switch is nearly always live.
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Brief report on Matches:
Lands: 0-2 (Never saw Oozes, and he kept me on 1 land both games.)
Fish: 2-1 (Game 1: Vial, Vial, Lord Lord Coral Kira Merrow. No Removal. Game 2/3: Batterskull + Jitte get there. Teeg on T2 in Game 3 picked up a Swords and got most of the way alone.)
Burn: 2-0 (Game 1: Noble, Ooze, Ooze. Stablized at 5 life with Jitte. Game 2: He had 8 lands in play when this ended.)
Affinity: 2-1 (Game 1: Land, Noble. He plays Thopter/Drum/Thoughtcast. I play Teeg. He plays dudes off the top for the next 5 turns while dying. (Reveals at end of game he has Tezz/Cast/Cast in hand when I played Teeg.) Game 2: Double Plating kills me on Turn 3. Game 3: Almost the exact same as Game 1.)
Pox: 2-0 (Game 1: I swarm out with Noble Teeg and Stoneforge. He spends the next 4 turns sitting on Forces and Jace in hand. Game 2: He sees no removal or Pox and just dies to Knights and Teeg.)
Esper Blade: 2-0 (Game 1: He mulls to 5, I keep on Grove, Taiga, Fire, Fire, Goyf, Noble, Horizon. He doesn't respond to Noble, Green Sun for 2 for Teeg, Plays out a V. Clique into Fire and scoops. Game 2: 3 Lands on board (Sea/Sea/Tundra) I cast Choke. He pitches Jace to Force. He plays SoFaI and passes. I begin dropping more dude and seeing him play nothing. 3 turns later he scoops.)
Esper Blade 2: 2-0 (As a note, I didn't know he was playing Esper Blade till after as he played no black sources during either game.) (Game 1: Noble into Knight into more Good stuff. Stoneblade just dies to G/W. Game 2: Choke resolved followed by Mindcencor.)
Dredge: 2-1 (Feature Match on Starcity.) Played half asleep, and wish I could have drawn in, but Math was against it, and somebody drew into 9th.
Top 8: RUG Delver: Game 1: The onslaught of Goyf/Goyf/Lavamancer ran me over after he stifles my first Fetchland. Game 2: I keep Fetch, Fetch, Wasteland, Pyro, STP, Noble, Something. Wasteland his Volcanic on T3, and he never finds a 2nd land. Game 3: This game was an epic struggle, Choke resolves, he finds land 4 and 5 to cast Krosan Grip, Following it up next turn with Snapcaster Grip for my Jitte. After 5 straight turns of trading blows (His 3/4 Goyf my 7/7 Ooze) He hit Brain into Brain into Ponder into Delver+ Bolt with my at 4 life. Him at 5. 2 Punishing Fires in hand, no red sources (wastelanded away)
Decklist Below for Reference.
1 Sword of Feast and Famine
Creatures
2 Aven Mindcensor
1 Birds of Paradise
4 Knight of the Reliquary
4 Mother of Runes
3 Noble Hierarch
2 Qasali Pridemage
2 Scavenging Ooze
3 Stoneforge Mystic
1 Tarmogoyf
Instants
3 Punishing Fire
4 Swords to Plowshares
Legendary Artifacts
1 Umezawa's Jitte
1 Gaddock Teeg
Sorceries
4 Green Sun's Zenith
Basic Lands
1 Forest
Lands
3 Grove of the Burnwillows
1 Horizon Canopy
1 Maze of Ith
3 Misty Rainforest
4 Savannah
2 Taiga
1 Verdant Catacombs
3 Wasteland
3 Windswept Heath
Land Creatures
1 Dryad Arbor
1 Karakas
1 Batterskull
1 Tormod's Crypt
1 Ethersworn Canonist
1 Phyrexian Metamorph
1 Choke
1 Stony Silence
3 Enlightened Tutor
4 Path to Exile
1 Pyroblast
I guess it's possible to hit 2 white. I'm just concerned that many Punishing Fire lists tend to cut a basic plains and a Horizon Canopy to accomodate the red splash. With -2 White sources and +2 Red sources taking up the slots, it seems that there is a higher chance of not seeing 2WW available even without being Wastelanded or mana screwed. Mana is also used up often to cast creatures/removal/equipment. Elspeth seems to work out fine for you though and I may be overthinking its 2WW cost.
Regarding Kill Switch, which decks other than Affinity do you bring it in for? I was thinking maybe Storm combo, but Switch only affects Lotus Petal and Chrome Mox and not Lion's Eye Diamond assuming you hit the mana early enough to activate it.
Do you feel the RUG matchup is a favorable one for Maverick? It just seems like the matchup is heavily dependent on who goes first + who sees more removal. The game is definitely tilted in our favor if we resolve Knight outside of bolt/dismember range or a Choke if we survive long enough.
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I think it is definitely in Maverick's favor (I assume you're talking about RUG Tempo). I dismantle Tempo decks all the time. I'm pretty sure this has always been one of Maverick's better matchups.
Also, still not sold on this punishing grove thing...
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It depends heavily who goes first, and how stable the manabase for Maverick ends up working. Going first allows you to pop fetchlands for basics, which greatly helps the matchup. Being on the draw is a huge disadvantage, and especialy so if Delver comes out. I normally just kill Delver ASAP with StP in order to not get snowballed by the tempo.
I don't think Choke has much merit against Tempo RUG; their deck is designed to operate on 2 mana, and have tons of digging to find more lands. Choke doesn't really effect them; nor does it answer Delver.
The Snapcaster builds, I would consider playing Choke. Regardless, I board into more Path to Exile to deal with their creatures which is more than enough at times.
The key really is to get a KotR that is 4 or more (preferable 6 toughness against Dismember). Then, in sideboard games, don't play into Submerge...
5x SCG Legacy Open T8
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-Aven Mindcensor is not a very good card. It's 3 mana for a pretty marginal effect on a pretty marginal body. Cut all copies.
-I tested Mayor of Avabruck with high expectations, but it turned out only to be okay. Sideboard card at best.
-Eternal Witness is a good card for this deck. It's like getting to run two copies of every bullet.
-Elspeth, Knight-Errant is insanely powerful and wins games by herself, games you would not have won otherwise. Play one main.
-Sylvan Library is of equal power. Play one main.
-Plateau is a good card, not sure why people splash red and won't even play 1 plateau.
-Kessig Wolf Run is as dumb as possible. This one I will take time to write a decent amount about. You see, in a deck with 27 mana sources, sometimes you find yourself a bit flooded. Most people just tutor up Horizon Canopy and draw a card when this kind of thing happens, but why do that when you can murder your opponent?. Seriously, this land was unreal every time it was in play. In my win-and-in against Delver RUG in the first tournament, I drew it naturally and just suicided my 3 creatures turn after turn, but the trample was enough to kill my opponent. I tested and tested and I am just certain this card is right for the deck. When I showed my friends I had the "tech" for Maverick in Mayor and Wolf Run at the beginning of break, they were highly skeptical of both. Two tournaments and two weeks later, they held the same opinions as me, mayor was only a marginal creature but wolf run had become a critical part of the deck's strategy. Please, please, please try this card out, I really think you will all be surprised. (it works best when you jam plateau in your manabase, FYI.)
-Choke is our best SB card, resolving it against Delver RUG or Stoneblade might as well be gg.
-More people should run Faerie Macabre, I don't think reanimator is a good matchup and that card is really effective at stopping their plans (can't be countered).
I had a lot more typed up originally, including my full list, but I can't be bothered to type all that **** out again. Meh.
Currently playing:
M13 Draft
GGGGG Dungrove................(STANDARD)
GWGWG Maverick..................(LEGACY)
Jon Finkel on the PWP System:
I agree with the above.
I am running the PF version. I have 1 plateau (don't know why most people don't run it when splashing red already.) EWitness is very awesome. In a few games against reanimator, it lets me get back Faerie Macabre to slow down reanimator.
I run 3x faerie as it gives me a peace of mind against reanimator and snapcaster decks.
I really love PF when it gets going early. I really want to see your decklist. I wanna know what you took out to squeeze in 1 Elspeth.
Short answer: Aven Mindcensor
EDIT: I'll post full list later.
Currently playing:
M13 Draft
GGGGG Dungrove................(STANDARD)
GWGWG Maverick..................(LEGACY)
Jon Finkel on the PWP System:
I think that you controverse yourself.
If a deck built depends on the meta, there is no stronger deck. So your affirmation is false.
We're putting it in for extra efficiency against aggro decks, yes?
I already beat other aggro strategies pretty handily. I disagree with taking out Aven Mindcensor for this; I want all the game I can have against combo, which is our worst MU. Incidentally it has quite a few other uses. Besides, at worst, Aven is a 2/1 flyer with flash that can trade with Insectile Abberation.
Also, making ourselves even more susceptible to Wasteland and color screw doesn't sound very fun. I like to be the one Wastelanding other people using Knight.
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agreed. im building this deck and i have the groves, fires, and faf but i just dont think i need to include the packge. i am going with a straight g/w list with knight, gsz, and sfm packages. maybe try a green&taxes-ish build... if i'm going to splash for a colour it will be black and ill go more toward a dark horizons type build.
I think most lists cut 1 basic Forest, 1 basic Plains, 1 Gaea's Cradle, 1 Wasteland, 1 Horizon Canopy, and X creatures to add the red duals, Groves, and PFires. You do become more susceptible to color screw if not mana screwed with or without your opponent using Wasteland.
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Currently Playing
Pauper
:symu:Aggro
I think I read somewhere on a forum (maybe the Source?) that a person who used the screename Maverick on a forum had this deck idea shortly after Mirrodin Beseiged was released. I'm not too sure about this either.
My Trade Thread
Currently Playing
Pauper
:symu:Aggro