I think Bob is fine in the deck and I usually play him over Sylvan Library due to Card Advantage vs Dig capabilities. However, given the speed of the current meta he doesn't belong. Life loss is critical in a field of UR delver and if you're going to the GP expect a lot of burn.
Sword of Body and Mind is bad in constructed play. Well not bad, but definitely the worst sword. Also, we don't want to run it in the current meta anyways because you're just providing treasure cruise/dig for time fuel. Now if you were building a cube, then you snap put it in as it usually first pick in any draft.
Concerning Bob vs. Sylvan Library and/or Stoneforge:
Playing Bob means playing more nonbasic Swamp black sources, which is fine except when the field is heavy on wasteland/stifle and -1/-1 type effects. He's great on offense, but lackluster in a field full of delvers and pyromancers. I agree with DudeItsCorey that now isn't the time to stretch for Bob. 1 Library seems like a good miser card for Miracles and other slow decks. Stoneforge/Batterskull seems even better though.
Concerning Sword of Body and Mind:
This was my 3rd equipment of choice and has the two best color protection effects of the available swords. Beating through True Name, Goyfs, elves, etc. while creating a wolf worked well. In the current environment, though, powering out opponent's treasure cruises seems like bad idea. Sword of Fire and Ice, though pro-red does little aside from getting past young pyro tokens, is probably the way to go.
Body and Mind, although capable of fueling TC, needs a bigger discussion. I'd be willing to run it over batter skull if the room had enough U/G in it. You friggin mill them for 10 and make a wolf. A decent chunk of that mill will be business spells, threats, and mana. For the time being, I am sticking to batter skull or light/shadow. Don't bash body and mind though. It can do a world of damage. The deck would probably need Murray crusaders to take advantage of equipment with blowout triggers
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I mean, hell, we're all on a forum for something that most people would describe as a "children's card game"...do what makes you happy. You are never too old to enjoy yourself.
Here's my question, why are you running containment priest maindeck? I feel like its one of the most hyped cards of the new Commander set and doesn't deserve a maindeck slot at the moment. Plus you would have to obtain 4 of them which doesn't seem worth it.
I think that considering cutting Batterskull for Sword of Body and Mind is a terrible idea. I do think Sword of War and Peace could be a card to consider especially against Delver decks and if they go towards the America build it would be better than Fire and Ice maybe.
I too am a veteran Junk, and Jund player and having Dark Confidant or Goyf in the 60 is not a good idea. This isn't RUG Delver or BUG. I'd rather have Sylvan Library in my 75 versus any of those.
Maverick is not Death and Taxes which I feel like some people are trying to make it act like. Maverick is a midrange-aggro deck that takes advantage of some of the format's hatebears.
4 Color Maverick might be the way to go with Punishing Fire, but I could be wrong. So far I've been testing a Punishing fire deck and it is very solid. I don't know if its fast enough to compete with Delver though.
Fair. Admittedly, there is a lot of other aggro decks going around and bob's 1 toughness is a real liability. I think for now I'll take him out, and maybe find some sideboard spots for him if possible.
Made a couple changes after playing with it this morning. Added a main board bojuka bog over a 4th wasteland. Took out the sylvan library (possibly going to keep it in the board). Put 3 thoughtseizes back in.
Here's my question, why are you running containment priest maindeck? I feel like its one of the most hyped cards of the new Commander set and doesn't deserve a maindeck slot at the moment. Plus you would have to obtain 4 of them which doesn't seem worth it.
I think Main board Containment Priest is a little optimistic as it doesn't do anything against Delver Decks. It's just a 2/2 for 2 with flash against them. Which would be a fine card on it's own, but doesn't do much in a format with broken cards. A card like Spirit of the Labyrinth was fine to mainboard before the delve cards, because brainstorm is the most played card in the format. However, even that didn't see any play other then in Death and Taxes. When you're playing decks like Storm, Burn, Any Delver variant, Jund, Esper Stoneblade, Miracles, etc. which takes up a majority of the field, having a dead card would just be bad. Remember this is a Sideboard format. Also, it nonbo's with your Green Sun's Zenith. So only against decks that containment priest would be good against is when you would want to board them in: Sneak and Show, Elves, Aether Vial, Natural Order, MUD, etc.
I don't think Containment Priest hurts Elves as much as people think. There are ways around it and you don't necessarily need to NO in a Craterhoof. I also agree that having maindeck discard is a must in many matchups. I think Hymn is terrible right now but I support the adding of 3 Thoughtseize maindeck. I don't like cutting one of your hate lands for a bog. I think you could easily SB a bog and also should people be running the Depths combo in Maverick?
My meta is a lot of durdle of various flavors, and a lot of Miracles. I would not play this list if you have a lot of Delver in the meta.
I think Containment Priest is the real deal, and helps beat two of our weakest matchups, Elves and Sneak & Show. A Toxic Deluge and a Path to Exile were taken out for the pair of Priests, mostly because I'm way too attached to Mindcensor and Sorin. There's just not a lot of Delver where I play, so it's definitely a personal Metagame call.
I also think Titania is really powerful, but I'm unsure if she should be maindecked or put in the sideboard. I'm trying maindeck for now. I don't think it's going to be better than the SFM+BSK I took out for Titania + Basic Forest, but I'm going to try it out!
I think the changes are pushing my deck toward the path of being more "cute" than good. Unless Titania emerges as being better than I think she's going to be, she'll probably be moved to the SB or straight cut from the deck. I'm fine with my sideboard being more devoted to pet cards, but I want to try to keep my maindeck streamlined.
I also think more people should play with Armageddon, card is super sweet. I don't think Choke is very good; Miracles just murders you off of plains.
Speaking of Cute, is Nether Void worth a look? With 2 Caverns and a sideboard Boseiju, we can take advantage of it pretty well...granted, we need turn survive that long, but it can act as a nail in the coffin against combo when our hate pieces delay them (before ANT finds Massacre, Show and Tell finds Blood Moon/pyroclasm, etc).
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Also, consider that Liliana counts as occasional mana denial, and it starts to become a significant portion of our strategy.
Speaking of Cute, is Nether Void worth a look? With 2 Caverns and a sideboard Boseiju, we can take advantage of it pretty well...granted, we need turn survive that long, but it can act as a nail in the coffin against combo when our hate pieces delay them (before ANT finds Massacre, Show and Tell finds Blood Moon/pyroclasm, etc).
Concerning Containment Priest...
Agree with DudeItsCorey that it isn't as good against elves as it might seem. It's just a Gaddock Teeg you can't GSZ for (stops all the same cards). Containment Priest is probably fine against Dredge, Reanimator, Show & Tell, etc. IF you get to turn two before they have their fatty in play. If they don't have Griselbrand, Elesh Norn or Emrakul already out, then our previous hate (Karakas, DRS/Ooze, etc.) is probably good enough regardless. I don't know that for Maverick she'll be worth a couple spots in the 75. This argument would change if we were discussing Death & Taxes, though.
Concerning Armageddon...
I am in concurrence with most in this forum that Armageddon is a great spell vs Miracles, Lands, 12 post, and other slow decks, but it costs 4 mana... or 5 with Thalia... or uncastable with a Teeg out (which is Gameplan #1 against Miracles anyways). I've always run 3 Chokes in the sideboard and have been very please with their application against Miracles, and more importantly, the large majority of the field. A great card if resolved against Delver decks. Not saying Choke is strictly better, but just providing a counter opinion...
Armageddon is great. I'm not sure about Chalice, but it is an interesting suggestion.
From my experience with Maverick in testing against combo/control, we seem to put down delaying hate bears until we can win. We don't really lock out decks, as a timely Massacre or bounce can let them go off. In Chalice rock decks, the offending combo deck still had outs until Void landed.
I think it might be too narrow but I'm just trying to figure out ways to fight combo and control.
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Also, consider that Liliana counts as occasional mana denial, and it starts to become a significant portion of our strategy.
Concerning Containment Priest...
Agree with DudeItsCorey that it isn't as good against elves as it might seem. It's just a Gaddock Teeg you can't GSZ for (stops all the same cards). Containment Priest is probably fine against Dredge, Reanimator, Show & Tell, etc. IF you get to turn two before they have their fatty in play. If they don't have Griselbrand, Elesh Norn or Emrakul already out, then our previous hate (Karakas, DRS/Ooze, etc.) is probably good enough regardless. I don't know that for Maverick she'll be worth a couple spots in the 75. This argument would change if we were discussing Death & Taxes, though.
I am all over this card. I think it's a 2-3x in the 75 as the meta shifts with Comm-14. The card fights dredge, reanimator, and vial while also being a generally solid 2/2 flash creature. I agree it's not doing anything we don't already do against Elves, but I've always been a fan of "this card is applicable in several matchups". I have a lot of stuff in my lists I generally remove from Elves. I would love to be over-prepared when facing them (as the matchup is unfavorable for Maverick in general). Priest is problematic for the mirror + DnT and you can't discredit that.
Concerning Armageddon...
I am in concurrence with most in this forum that Armageddon is a great spell vs Miracles, Lands, 12 post, and other slow decks, but it costs 4 mana... or 5 with Thalia... or uncastable with a Teeg out (which is Gameplan #1 against Miracles anyways). I've always run 3 Chokes in the sideboard and have been very please with their application against Miracles, and more importantly, the large majority of the field. A great card if resolved against Delver decks. Not saying Choke is strictly better, but just providing a counter opinion...
It's been my observations and experiences that led me away from Choke. It just doesn't do enough. Once upon a time, landing Choke was GG. Now, we face decks with DRS + severalways to remove the enchantment. Even when choke is good, you risk being timewalked. We also face decks that burn through the final points of damage and/or play around choke. Even against UR delver, you better be hitting them with the card early. They generate too much value throughout the game to be truly impacted. We also have to contend with a UWx control deck that needs whitemana more than it needs blue. I've had choke not be enough in the past year or so to move away from it. I embrace Armageddon as a legitimate threat to long grindy decks. You mention it yourself -- Lands, Miracles, Post -- but also Nic Fit, grindy SFM decks...they all need oodles of mana to operate. I also die miserably against long grindy decks
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I mean, hell, we're all on a forum for something that most people would describe as a "children's card game"...do what makes you happy. You are never too old to enjoy yourself.
I don't think Containment Priest hurts Elves as much as people think. There are ways around it and you don't necessarily need to NO in a Craterhoof. I also agree that having maindeck discard is a must in many matchups. I think Hymn is terrible right now but I support the adding of 3 Thoughtseize maindeck. I don't like cutting one of your hate lands for a bog. I think you could easily SB a bog and also should people be running the Depths combo in Maverick?
I think its proactive/reactive. The great thing out Containment Priest is that you can in response to a fatty green sun or Natural Order, cast her and throw them off their game plan. Usually they dump the remainder of their mana/hand to get their wincon. Although, I do agree that they can win regardless and hardcast crafter hoof, we have delayed them enough to get a zealous/deluge going and really clear the way for victory. Either way, this is probably our most difficult matchup and I'm glad to have Containment Priest as she overlaps into other decks as well. So why not run her? Attacking from different angles is never a bad thing.
I think Priest is more of a Maindeck card since it's ok in a lot of MUs, meaning you need to maximize your chances of getting to T2 with it; similarly to how Thalia is main'd here. Flash + sword is a thing as mentioned.
@Armageddon
Grindy SFM decks => they probably run Bob though; unless you're in the mirror or against D&T (which I think you should be winning against post-board via sweepers.) I do think it's probably good for miracles, maybe lands, and certainly if you're ahead *at all* in the grindy SFM games, it makes sense.
I heartily re-recommend Orzhov Pontiff in the main or Side. I've been happy with it when it matters and it's not much different than any other dead card when it's dead, other than it carries a sword still. With a meta of Elves, D&T, Maverick, UR Delver, etc.. I think he's very ripe to hose surprised opponents.
I'm torn on how to improve my manabase. A friend said not playing 8-10 fetches nowadays in "doing it wrong". I'm not exactly sure if he's correct or not. I just don't want to ruin a good thing in a manabase that's more or less been there for me + I have nightmares running off 2 black sources (ie; cutting bayou #2 or scrubs #1) will be more detrimental to the gameplan. Ideally, I somehow keep DD/Stage, 8 fetches, 3 black duals. No idea what to cut. Mana hasn't really changed since the summer.
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10th at SCG: Syracuse (2014), GP:NJ Last-Chance Grinder Winner (2014):: Former Legacy Mod
I mean, hell, we're all on a forum for something that most people would describe as a "children's card game"...do what makes you happy. You are never too old to enjoy yourself.
It's very close to Herzog's list (which I am a big fan of), except that I cut 1 SoLaS and Gaea's Cradle for the Dark Depths combo.
I find the combo to be extremely difficult for some decks to deal with. It ends the game quickly against Delver, RDW, and Combo if you make it past the early game.
I'm not sure how powerful Sylvan Library is in the current meta. The life loss is too important to ever be able to draw against Delver, and while it's very powerful against Miracles,
I'm not convinced that 2 are still necessary for the maindeck.
Any thoughts on the list and the prospective metagame at the GP? (As though we can successfully predict it at such a large tournament)
I don't know if I like 4 DRS with only 8 fetches...It's not that big of an issue but I've noticed the shaman can be temperamental when you have a lowish number of lands. Also you only have 2 black sources for ZP, Thoughtseize, and Abrupt Decay (and DRS), which seems really low. Other lists are running 2 Bayou 1 Scrub.
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Also, consider that Liliana counts as occasional mana denial, and it starts to become a significant portion of our strategy.
I don't know if I like 4 DRS with only 8 fetches...It's not that big of an issue but I've noticed the shaman can be temperamental when you have a lowish number of lands. Also you only have 2 black sources for ZP, Thoughtseize, and Abrupt Decay (and DRS), which seems really low. Other lists are running 2 Bayou 1 Scrub.
Is it really fair to only point out fetchlands and not wastelands?
8 fetch + 4 waste feels like a good number, or do you think Deathrites need 14-16 self sacrificing lands? (I'm asking as someone who doesn't play deathrites, I'd really like to know since I'm thinking of running them in my next iteration)
DRS is most powerful to push out 3 mana turn 2, if you don't have a fetch and the opponent doesn't burn their fetch turn 1 then you're basically stuck.
I don't count Wasteland because you don't/can't always burn it, when opponent leads with a basic or a fetch, or when Wasteland is your second and only land remaining.
In Rock I generally had good experiences with 10 fetches. In this deck I am running 3 DRS and 2 Noble for now.
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Also, consider that Liliana counts as occasional mana denial, and it starts to become a significant portion of our strategy.
-MTG Salvation.
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Sword of Body and Mind is bad in constructed play. Well not bad, but definitely the worst sword. Also, we don't want to run it in the current meta anyways because you're just providing treasure cruise/dig for time fuel. Now if you were building a cube, then you snap put it in as it usually first pick in any draft.
Playing Bob means playing more nonbasic Swamp black sources, which is fine except when the field is heavy on wasteland/stifle and -1/-1 type effects. He's great on offense, but lackluster in a field full of delvers and pyromancers. I agree with DudeItsCorey that now isn't the time to stretch for Bob. 1 Library seems like a good miser card for Miracles and other slow decks. Stoneforge/Batterskull seems even better though.
Concerning Sword of Body and Mind:
This was my 3rd equipment of choice and has the two best color protection effects of the available swords. Beating through True Name, Goyfs, elves, etc. while creating a wolf worked well. In the current environment, though, powering out opponent's treasure cruises seems like bad idea. Sword of Fire and Ice, though pro-red does little aside from getting past young pyro tokens, is probably the way to go.
10th at SCG: Syracuse (2014), GP:NJ Last-Chance Grinder Winner (2014):: Former Legacy Mod
I think that considering cutting Batterskull for Sword of Body and Mind is a terrible idea. I do think Sword of War and Peace could be a card to consider especially against Delver decks and if they go towards the America build it would be better than Fire and Ice maybe.
I too am a veteran Junk, and Jund player and having Dark Confidant or Goyf in the 60 is not a good idea. This isn't RUG Delver or BUG. I'd rather have Sylvan Library in my 75 versus any of those.
Maverick is not Death and Taxes which I feel like some people are trying to make it act like. Maverick is a midrange-aggro deck that takes advantage of some of the format's hatebears.
4 Color Maverick might be the way to go with Punishing Fire, but I could be wrong. So far I've been testing a Punishing fire deck and it is very solid. I don't know if its fast enough to compete with Delver though.
Made a couple changes after playing with it this morning. Added a main board bojuka bog over a 4th wasteland. Took out the sylvan library (possibly going to keep it in the board). Put 3 thoughtseizes back in.
Revised list:
4 Knight of the Reliquary
4 Deathrite Shaman
4 Mother of Runes
3 Thalia, Guardian of Thraben
3 Stoneforge Mystic
1 Scavenging Ooze
1 Scryb Ranger
1 Dryad Arbor
1 Birds of Paradise
1 Gaddock Teeg
1 Qasali Pridemage
Spells (13)
3 Thoughtseize
1 Batterskull
1 Umezewa's Jitte
4 Swords to Plowshares
4 Green Sun's Zenith
4 Windswept Heath
4 Verdant Catacombs
1 Marsh Flats
2 Savannah
2 Bayou
1 Scrubland
1 Plains
1 Forest
3 Wasteland
1 Maze of Ith
1 Horizon Canopy
1 Karakas
1 Bojuka Bog
3 Abrupt Decay
2 Zealous Persecution
1 Tower of the Magistrate
I think I need help with a sideboard. I can't decide on anything!
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L1 Judge
I think Main board Containment Priest is a little optimistic as it doesn't do anything against Delver Decks. It's just a 2/2 for 2 with flash against them. Which would be a fine card on it's own, but doesn't do much in a format with broken cards. A card like Spirit of the Labyrinth was fine to mainboard before the delve cards, because brainstorm is the most played card in the format. However, even that didn't see any play other then in Death and Taxes. When you're playing decks like Storm, Burn, Any Delver variant, Jund, Esper Stoneblade, Miracles, etc. which takes up a majority of the field, having a dead card would just be bad. Remember this is a Sideboard format. Also, it nonbo's with your Green Sun's Zenith. So only against decks that containment priest would be good against is when you would want to board them in: Sneak and Show, Elves, Aether Vial, Natural Order, MUD, etc.
4 Knight of the Reliquary
3 Mother of Runes
1 Noble Hierarch
3 Qasali Pridemage
1 Scavenging Ooze
1 Scryb Ranger
2 Stoneforge Mystic
1 Gaddock Teeg
4 Thalia, Guardian of Thraben
1 Dryad Arbor
1 Titania, Protector of Argoth
2 Forest
1 Plains
2 Bayou
3 Savannah
1 Scrubland
1 Thespian's Stage
3 Verdant Catacombs
4 Wasteland
4 Windswept Heath
1 Karakas
1 Dark Depths
2 Sylvan Library
4 Swords to Plowshares
1 Umezawa's Jitte
3 Green Sun's Zenith
2 Containment Priest
1 Toxic Deluge
1 Sorin, Lord of Innistrad
2 Zealous Persecution
2 Ethersworn Canonist
1 Gaddock Teeg
3 Thoughtseize
1 Aven Mindcensor
2 Armageddon
My meta is a lot of durdle of various flavors, and a lot of Miracles. I would not play this list if you have a lot of Delver in the meta.
I think Containment Priest is the real deal, and helps beat two of our weakest matchups, Elves and Sneak & Show. A Toxic Deluge and a Path to Exile were taken out for the pair of Priests, mostly because I'm way too attached to Mindcensor and Sorin. There's just not a lot of Delver where I play, so it's definitely a personal Metagame call.
I also think Titania is really powerful, but I'm unsure if she should be maindecked or put in the sideboard. I'm trying maindeck for now. I don't think it's going to be better than the SFM+BSK I took out for Titania + Basic Forest, but I'm going to try it out!
I think the changes are pushing my deck toward the path of being more "cute" than good. Unless Titania emerges as being better than I think she's going to be, she'll probably be moved to the SB or straight cut from the deck. I'm fine with my sideboard being more devoted to pet cards, but I want to try to keep my maindeck streamlined.
I also think more people should play with Armageddon, card is super sweet. I don't think Choke is very good; Miracles just murders you off of plains.
-MTG Salvation.
Is there an advantage to Nether Void over Chalice of the Void or Armageddon?
Agree with DudeItsCorey that it isn't as good against elves as it might seem. It's just a Gaddock Teeg you can't GSZ for (stops all the same cards). Containment Priest is probably fine against Dredge, Reanimator, Show & Tell, etc. IF you get to turn two before they have their fatty in play. If they don't have Griselbrand, Elesh Norn or Emrakul already out, then our previous hate (Karakas, DRS/Ooze, etc.) is probably good enough regardless. I don't know that for Maverick she'll be worth a couple spots in the 75. This argument would change if we were discussing Death & Taxes, though.
Concerning Armageddon...
I am in concurrence with most in this forum that Armageddon is a great spell vs Miracles, Lands, 12 post, and other slow decks, but it costs 4 mana... or 5 with Thalia... or uncastable with a Teeg out (which is Gameplan #1 against Miracles anyways). I've always run 3 Chokes in the sideboard and have been very please with their application against Miracles, and more importantly, the large majority of the field. A great card if resolved against Delver decks. Not saying Choke is strictly better, but just providing a counter opinion...
From my experience with Maverick in testing against combo/control, we seem to put down delaying hate bears until we can win. We don't really lock out decks, as a timely Massacre or bounce can let them go off. In Chalice rock decks, the offending combo deck still had outs until Void landed.
I think it might be too narrow but I'm just trying to figure out ways to fight combo and control.
-MTG Salvation.
I am all over this card. I think it's a 2-3x in the 75 as the meta shifts with Comm-14. The card fights dredge, reanimator, and vial while also being a generally solid 2/2 flash creature. I agree it's not doing anything we don't already do against Elves, but I've always been a fan of "this card is applicable in several matchups". I have a lot of stuff in my lists I generally remove from Elves. I would love to be over-prepared when facing them (as the matchup is unfavorable for Maverick in general). Priest is problematic for the mirror + DnT and you can't discredit that.
It's been my observations and experiences that led me away from Choke. It just doesn't do enough. Once upon a time, landing Choke was GG. Now, we face decks with DRS + several ways to remove the enchantment. Even when choke is good, you risk being timewalked. We also face decks that burn through the final points of damage and/or play around choke. Even against UR delver, you better be hitting them with the card early. They generate too much value throughout the game to be truly impacted. We also have to contend with a UWx control deck that needs white mana more than it needs blue. I've had choke not be enough in the past year or so to move away from it. I embrace Armageddon as a legitimate threat to long grindy decks. You mention it yourself -- Lands, Miracles, Post -- but also Nic Fit, grindy SFM decks...they all need oodles of mana to operate. I also die miserably against long grindy decks
10th at SCG: Syracuse (2014), GP:NJ Last-Chance Grinder Winner (2014):: Former Legacy Mod
I think its proactive/reactive. The great thing out Containment Priest is that you can in response to a fatty green sun or Natural Order, cast her and throw them off their game plan. Usually they dump the remainder of their mana/hand to get their wincon. Although, I do agree that they can win regardless and hardcast crafter hoof, we have delayed them enough to get a zealous/deluge going and really clear the way for victory. Either way, this is probably our most difficult matchup and I'm glad to have Containment Priest as she overlaps into other decks as well. So why not run her? Attacking from different angles is never a bad thing.
@Armageddon
Grindy SFM decks => they probably run Bob though; unless you're in the mirror or against D&T (which I think you should be winning against post-board via sweepers.) I do think it's probably good for miracles, maybe lands, and certainly if you're ahead *at all* in the grindy SFM games, it makes sense.
I heartily re-recommend Orzhov Pontiff in the main or Side. I've been happy with it when it matters and it's not much different than any other dead card when it's dead, other than it carries a sword still. With a meta of Elves, D&T, Maverick, UR Delver, etc.. I think he's very ripe to hose surprised opponents.
Look, Fetch, Draw, Look
Draw
Fetch
Look
10th at SCG: Syracuse (2014), GP:NJ Last-Chance Grinder Winner (2014):: Former Legacy Mod
Here's the list I plan to run with so far:
4 Mother of Runes
1 Noble Hierarch
4 Knight of the Reliquary
2 Stoneforge Mystic
4 Deathrite Shaman
1 Scavenging Ooze
1 Dryad Arbor
1 Gaddock Teeg
4 Thalia, Guardian of Thraben
1 Umezawa's Jitte
1 Sword of Fire and Ice
4 Swords to Plowshares
4 Green Sun's Zenith
2 Sylvan Library
1 Plains
1 Horizon Canopy
4 Windswept Heath
4 Verdant Catacombs
4 Wasteland
2 Savannah
1 Scrubland
1 Bayou
1 Karakas
1 Dark Depths
1 Thespian's Stage
1 Scavenging Ooze
1 Choke
2 Oblivion Ring
2 Zealous Persecution
1 Gaddock Teeg
4 Thoughtseize
2 Abrupt Decay
2 Containment Priest
It's very close to Herzog's list (which I am a big fan of), except that I cut 1 SoLaS and Gaea's Cradle for the Dark Depths combo.
I find the combo to be extremely difficult for some decks to deal with. It ends the game quickly against Delver, RDW, and Combo if you make it past the early game.
I'm not sure how powerful Sylvan Library is in the current meta. The life loss is too important to ever be able to draw against Delver, and while it's very powerful against Miracles,
I'm not convinced that 2 are still necessary for the maindeck.
Any thoughts on the list and the prospective metagame at the GP? (As though we can successfully predict it at such a large tournament)
-MTG Salvation.
Is it really fair to only point out fetchlands and not wastelands?
8 fetch + 4 waste feels like a good number, or do you think Deathrites need 14-16 self sacrificing lands? (I'm asking as someone who doesn't play deathrites, I'd really like to know since I'm thinking of running them in my next iteration)
I don't count Wasteland because you don't/can't always burn it, when opponent leads with a basic or a fetch, or when Wasteland is your second and only land remaining.
In Rock I generally had good experiences with 10 fetches. In this deck I am running 3 DRS and 2 Noble for now.
-MTG Salvation.