I guess I got carried away with the relatively low cost of Taigas. I've lost most of the bids on Bayous so I'm hoping two will do. Some of the cards were cheap so I got a set even if four aren't needed.
Is the debate of Sensei's Divining Top versus Sylvan Library definitively resolved in favor of the Library? I played with the Library years ago and I've only used Top in Commander but it is a hoot to use.
I see a mention of Toxic Deluge up above; I didn't realize that Commander cards were legal in Legacy. I'm pretty sure I've got a copy in a Commander pre-con somewhere.
Back in the day when I played Type-One, I seem to remember always playing a copy of Regrowth in everything. Is it not considered playable anymore?
I was not aware of the difference between REB and PB but I'll probably keep the REB in the board as the Beta is too sweet to leave in a box.
Wasteland can wait for Eternal Masters (even though I see they've dropped quite dramatically already) but it's looking like a staple too. Is three about right?
These things will take a week or so to arrive; after that I hope I can get some testing done. I foolishly thought Jund would be a Legacy deck I could get into reasonably cheaply given I had the Modern stuff. Oh what an ignorant notion that was! Burn or Affinity would probably have been cheaper - probably cheaper combined.
I had never really used Library all that much prior to playing Jund. But, since I have, it's been amazing in how it can blow games open if you can resolve it. Deluge is pretty handy as a board wipe. I run 1 in addition to my 2 Charms in the board. There's a lot of DnT/Pyromancer Tokens/Elves/Mentor where I play and it has been great. I've found 3 Wastelands to be more than enough. I've seen lists with 4, but I've had problems in the past with multiple Wasteland draws, when the deck really needs to start hitting it's colors early.
All of the decks on the first page of the primer feature Taiga's and nearly all have Punishing Fire as well. It seems decks posted later devote those slots to Wasteland.
The Taiga's will keep and I may even play one, especially if it takes a while to win bids on three Wastelands or until I get my hands on some from Eternal Masters. Still, it would be helpful if the initial post were kept up just a bit - at least links to current deck lists.
I'm grateful for the answers I've gotten and I've think I've got about what's needed to get started; two Libraries are on the way and I've bids on three Wastelands.
Regrowth was awesome when there were Moxes, Lotus, Big Blue, etc. to regrow. I probably should have figured that out sooner. Still, it was a cool card.
I'm wondering about our Matchup against lands. In my are a there are two lands players and one will destroy me but the other one just loses to me. Do we just hope to remove their Loams? How do we fight such a resilient strategy?
I'm wondering about our Matchup against lands. In my are a there are two lands players and one will destroy me but the other one just loses to me. Do we just hope to remove their Loams? How do we fight such a resilient strategy?
Pretty sure we're unfavored against Lands. I'm playing Lands right now and the things I fear are 1) Fast Combo or 2) Extremely fast aggro like Burn (which has Price of Progress). Anything in between (especially mid range) I don't fear.
The reason is our clock is too slow and a few Wastelands and a DRS is not going to do it. If your game plan is to get rid of my Loams (and I know you're playing DRS) I just save a cycle land to get my Loam back. Jund doesn't have a fast clock so I don't have to play that aggressively. Especially when a single Maze of Ith or Punishing Fire pretty much slows us down significantly. There's also the instant win with Dark Depths/Stage, which we don't really have an answer for.
I just can't stand the artwork on Chains of Mephistopheles so I am absolutely not going to have it in my side-board. What would those of you who do include it put in it's place if you had to replace it?
I just can't stand the artwork on Chains of Mephistopheles so I am absolutely not going to have it in my side-board. What would those of you who do include it put in it's place if you had to replace it?
Although I think art is a poor reason to not include a card in your deck, there are plenty of options. I actually have never run Chains (since I do not own them) and haven't had many issues. It feels like a "win more" card to me since most decks we'd side it in against we're already favored (although admittedly it would help considerably against Storm-based combo). With that said, I think you should have:
Almost required?
2 - 3 -1/-1 effects for Elves, DnT, and True-Name Nemesis
2 - 3 pieces of GY hate
Nice, but not required:
Choke
Pithing Needle
Red Elemental Blast
Artifact/Enchant hate
Life from the Loam
I really think the first two things are required in our SB, but the remaining 9 - 11 slots you have a lot of good options. I'd pick based on what your meta is and what bad match-ups you have in your meta.
I just can't stand the artwork on Chains of Mephistopheles so I am absolutely not going to have it in my side-board. What would those of you who do include it put in it's place if you had to replace it?
Although I think art is a poor reason to not include a card in your deck, there are plenty of options. I actually have never run Chains (since I do not own them) and haven't had many issues. It feels like a "win more" card to me since most decks we'd side it in against we're already favored (although admittedly it would help considerably against Storm-based combo).
That was a bit of a joke - apparently a poor one. I didn't want to get nagged at about budget just because I didn't want to spring for a $300+ side-board card.
I do appreciate the response. Since there really is no metagame in my neighborhood - a single player as far as I know - I'm just going to largely copy your side-board with a few changes based mostly on whim or what I have. I hope to occasionally travel to one of the big cities and play some Vintage FNM.
@Mad Mat: Thanks for your input as well. I especially appreciate the validation of my Null Rod and Pernicious Deed purchases. I played when Deed was in Standard, or should I say Type 2. I took a long break about the time 6th edition dropped and started back during Innistrad block.
Strange question, but what are our sideboard options against Burn? I've played Jund for close to five years now, but I've never had to put specific cards for Burn so I've never really thought about it. However, my local store now has 4 or 5 Burn players (out of 15 or 20 players) so it's a pretty likely I will face at least one of them and I don't think Burn is a great match-up for us. I'd like to have some options in the SB, but can't really think of anything that isn't pretty janky or too specific.
I guess I spoke too soon. Played Legacy FNM and got first going 4-0. Dodged Burn and beating Junk (2-0), MUD/Lands hybrid (2-1), Infect (2-1), and Elves (2-0). The MUD games were brutal. 12+ taxing effects (Trinisphere, Lodestone Golems, etc.) and the kicker was Smokestack. Really difficult games, but I got there after rethinking my strategy and mulligans.
I hadn't played Jund in a few months (was playing Lands and Nic Fit), but it looks like it can still give me solid results even if I was a little rusty (punted a game against Infect that I shouldn't have, but the set went my way).
I'm wondering about our Matchup against lands. In my are a there are two lands players and one will destroy me but the other one just loses to me. Do we just hope to remove their Loams? How do we fight such a resilient strategy?
Pretty sure we're unfavored against Lands. I'm playing Lands right now and the things I fear are 1) Fast Combo or 2) Extremely fast aggro like Burn (which has Price of Progress). Anything in between (especially mid range) I don't fear.
The reason is our clock is too slow and a few Wastelands and a DRS is not going to do it. If your game plan is to get rid of my Loams (and I know you're playing DRS) I just save a cycle land to get my Loam back. Jund doesn't have a fast clock so I don't have to play that aggressively. Especially when a single Maze of Ith or Punishing Fire pretty much slows us down significantly. There's also the instant win with Dark Depths/Stage, which we don't really have an answer for.
I've gone to sideboarding Blood Moon and mainboarding Diabolic Edict for the Marit Lage. Blood Moon is also good against Eldrazi and a handful of other matchups. Edict is also very useful in other matchups - it's good against True Name Nemesis, Reality Smasher and Nimble Mongoose to name a few. Moon does force you to build your manabase around it and turns off your punishing fire combo, so those are caveats to consider. Yet it is worth it for hosing two major decks in the format that are seeing a lot of play right now (and punishing fire is bad against both those decks)
Has anyone ever considered Painful Truths in this deck? I'm going to run a version tomorrow that runs it along with Huntmaster of the Fells (as opposed to Bloodbraid Elf, which is bad with Truths). Huntmaster offsets the life loss from Truths and provides an additional Wolf so you have something left when they (inevitably) swords or bolt your Huntmaster away. Plus, some kind of lifegain would be very nice for the burn matchup (where you are siding out your painful truths)
Not posting my SB, its my secret. This has gotten solid results versus Sultai Delver, Shardless Sultai, Esper Stoneblade/Deathblade, Elves, Goblins, and your odd Chalice deck. Nic Fit is still a bit of a struggle, though Hellkite gives you some muscle in that MU that's been helpful where I'd usually fold to their threats. The Taigas are there to get max benefits from P-Fire. I could add more basics if you think it would be better.
More basics make it so I can Blood Moon in safety, too.
hey guys, what's your plan against Burn? there's always a space for one Jitte, but will it be enough?
No it isn't enough.
For Jitte, you have to put it into play, equip it and attack. That's a lot of mana and turn investment and it's likely by the time it is online, we are dead. Unfortunately, my only answer is Scavenging Ooze and Golgari Charm for their Sulfuric Vortex. I don't think I've seen a Burn SB for Jund that I've liked. I even asked for one earlier, but we just don't have many great options. Only games I've won against a good Burn player is when I have a turn 1 Deathrite Shaman and kill their early dudes with Punishing Fire and then eat them. Not a really reliable solution.
thanks for your reply dwchang. well, another way to beat burn is a T1 IoK into T2 hymn and Goyf race them. but both scenarios requires a perfect opening hand... (and fetching basics and keeping Wasteland untapped and stuff). Vortex is a bad card, but we can Decay it. i was thinkig about Kitchen Finks and Feed the Clan (Goyf can easily grow with some dead Eidolons or Vortexes), but these cards ain't that strong in Legacy as they're in Modern... they don't see any legacy play, right?
Kitchen Finks is almost Legacy playable, but maybe as a SB for Jund it's reasonable. It's 4 life, which is a lot of the times just enough to get us over the "they are in top deck mode and we are at 2." I actually hadn't considered Feed the Clan, which is not Legacy playable, but 10 life is not trivial against Burn. I mean against Burn it seems good, BUT it'd only be useful in that match-up so is it really worth eating up slots in our SB for one deck? Also if it whiffs with no Goyf in play 2 mana for 5 life is mana inefficient.
Wanted the Goblin Warchief promo so I played in another Legacy FNM tonight and went 4-0 again. I'm on a roll with this deck (won FNM three times in a row and went undefeated each time). Beat OmniTell (2-1), Miracles (2-0), Grixis Delver (2-0), and Burn (2-1).
I changed my sideboard a bit since there were three Burn players. I played three Leyline of Sanctity (weird I know) and it actually won my OmniTell and Burn games. The card is actually not dead against a bunch of decks we're bad against. Storm, OmniTell, Burn, etc. For OmniTell, if their win condition is Release the Ants, they can't target you. They will have to waste a Cunning Wish on Wipe Away and that buys you a lot of time. Especially when it gives you a lot of time to cast Slaughter Games naming Omniscience. As for Burn, it's pretty self-explanatory. Against them, I actually aggressively mulligan'ed until I had it (but no lower than five cards). It slows the game down considerably and we can just Punishing Fire their win conditions that are left.
Obviously it is a dead top deck, but if you have it in your starting 7, it's a beast against a lot of decks we struggle with. It likely won't be a permanent fixture in my 75, but if there is a good amount of Burn, it's a pretty decent counter.
Wanted the Goblin Warchief promo so I played in another Legacy FNM tonight and went 4-0 again. I'm on a roll with this deck (won FNM three times in a row and went undefeated each time). Beat OmniTell (2-1), Miracles (2-0), Grixis Delver (2-0), and Burn (2-1).
could you post your decklist please?
My list is in my signature. Only difference was -2 REB -1 Golgari Charm +3 Leyline. This is likely just when there is a lot of Burn in the room.
Hi guys, been keeping an eye on this thread a little but wanted to hear anyone's opinion on the Eldrazi match up.
I'm certainly not the most experienced Legacy player, but on the surface it strikes me as a really tough match up.
Have people found this to be the case? And also, what cards are players side-boarding in preparation for the match up? I've been considering Blood Moon, it can mess us up a tad but has to be worth it for the effect it has on Eldrazi (and Lands)?
Has anyone made any subtle changes to the main deck also? Trimming a bolt or two for example?
You're correct in that it is a bad match-up for us. They are too fast for us and most of their creatures outclass ours in terms of power/toughness and the creatures that matter do not die to Abrupt Decay, Punishing Fire, or Lightning Bolt. We can get lucky if a Goyf sticks at 4/5 since it blocks most stuff, but that's not a great out to rely on (4 cards out of 60).
I haven't changed anything in my MB/SB since there is only one Eldrazi player in my local meta, but I think Blood Moon is a bit extreme. We run quite a few non-basics ourselves so we'd be hindering ourselves as well. To be honest, since I haven't changed my deck, I haven't really given it a lot of thought and will have to ponder it for awhile. You want to have cards that are not *only* for Eldrazi basically since that at least gives you some utility in other match-ups. That is unless your meta is a lot of Eldrazi.
How did it turn out in Prague for those of you who piloted Jund?
I went to Prag myself and finished 9:3:3 making my first Pro Point:-D
Congrats. I'm not surprised by your record since as you said, you only faced combo once and faced a lot of fair blue decks. It's unfortunate you drew against Miracles twice since we're favored, but I can understand how those games can go a long time and lead to a draw. A little surprised you beat Eldrazi. I figured that was an unfavored match-up even with 4 Wasteland.
I streamlined my list playing the full playset of Groves and Fire and cutting down on the bolts. I have never missed them - not even against all the delver/deathrite decks. Decay and Punishing Fire are usually enough to handle the relevant threats and these cards are much more versatile (in case of Decay)/grindy (in case of Punishing Fire). Pulse is good against Planeswalkers, Eldrazi, Token Strategies, Angler and Tombstalkers, Batterskulls and Random Stuff. Kolaghan's Command is also a very flexible choice that generates massive card advantage.
I actually do the same and agree with your reasoning. I cut the Bolts over three years ago and haven't missed them since. I think 8 removal (4 Punishing Fire and 4 Abrupt Decay) is plenty and as you said, more versatile. I know it means we have less reach (bolts to the face), but I'm willing to sacrifice that for more utility. I too like having Maelstrom Pulse as a "catch all" since it destroys most things Decay and Fire can't.
Speaking of which, it looks like my main deck and yours are only different in that you chose a Kolaghan's Command and I chose a 2nd Sylvan Library. How do you like it? I recently traded for one to try it out, but I also think Sylvan Library is just so good. I mean Ancestral Recall is pretty good right? The fact most Blue decks counter it immediately told me it's obviously a great card so I added a 2nd copy.
Regarding the SB I jotted down some remarks. The most impressive cards werde Life from the Loam and Slaughter Games. The latter one caught my Miracles opponents two times off guard.
Yeah I run 3 Slaughter Games to shore up my Combo match-up, but it's also good against almost any deck that has very few win conditions. The uncounterable part is very relevant.
So I've been lurking a little bit in these forums, and I haven't really seen a whole lot of talk about the Death and Taxes matchup. I find it to be horrible. Is there a particular way I need to line up my removal? Should I play aggressively? I just need to be pointed in the right direction and would greatly appreciate any help.
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Unfortunately no, the primer is not up-to-date. However, the last few posts and lists in people's signatures (including my own) are pretty accurate.
My Trade Thread
Current Decks:
Legacy:
GWR Punishing Maverick
UW Miracles
UR Sneak and Show
GWB Enchantress
Here's what I've already sprung for in addition to the Modern staples I already have - all linked to the proper edition:
2 Bayou
2 Badlands (Edit: Got the second one this morning)
2 Taiga
2 Grove of the Burnwillows
1 Grove of the Burnwillows (Already had one)
4 Hymn to Tourach
4 Punishing Fire
1 Pernicious Deed
1 Red Elemental Blast
4 Pyroblast
4 Engineered Plague
I guess I got carried away with the relatively low cost of Taigas. I've lost most of the bids on Bayous so I'm hoping two will do. Some of the cards were cheap so I got a set even if four aren't needed.
Is the debate of Sensei's Divining Top versus Sylvan Library definitively resolved in favor of the Library? I played with the Library years ago and I've only used Top in Commander but it is a hoot to use.
I see a mention of Toxic Deluge up above; I didn't realize that Commander cards were legal in Legacy. I'm pretty sure I've got a copy in a Commander pre-con somewhere.
Back in the day when I played Type-One, I seem to remember always playing a copy of Regrowth in everything. Is it not considered playable anymore?
I was not aware of the difference between REB and PB but I'll probably keep the REB in the board as the Beta is too sweet to leave in a box.
Wasteland can wait for Eternal Masters (even though I see they've dropped quite dramatically already) but it's looking like a staple too. Is three about right?
These things will take a week or so to arrive; after that I hope I can get some testing done. I foolishly thought Jund would be a Legacy deck I could get into reasonably cheaply given I had the Modern stuff. Oh what an ignorant notion that was! Burn or Affinity would probably have been cheaper - probably cheaper combined.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
The Taiga's will keep and I may even play one, especially if it takes a while to win bids on three Wastelands or until I get my hands on some from Eternal Masters. Still, it would be helpful if the initial post were kept up just a bit - at least links to current deck lists.
I'm grateful for the answers I've gotten and I've think I've got about what's needed to get started; two Libraries are on the way and I've bids on three Wastelands.
Regrowth was awesome when there were Moxes, Lotus, Big Blue, etc. to regrow. I probably should have figured that out sooner. Still, it was a cool card.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
Pretty sure we're unfavored against Lands. I'm playing Lands right now and the things I fear are 1) Fast Combo or 2) Extremely fast aggro like Burn (which has Price of Progress). Anything in between (especially mid range) I don't fear.
The reason is our clock is too slow and a few Wastelands and a DRS is not going to do it. If your game plan is to get rid of my Loams (and I know you're playing DRS) I just save a cycle land to get my Loam back. Jund doesn't have a fast clock so I don't have to play that aggressively. Especially when a single Maze of Ith or Punishing Fire pretty much slows us down significantly. There's also the instant win with Dark Depths/Stage, which we don't really have an answer for.
My Trade Thread
Current Decks:
Legacy:
GWR Punishing Maverick
UW Miracles
UR Sneak and Show
GWB Enchantress
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
Although I think art is a poor reason to not include a card in your deck, there are plenty of options. I actually have never run Chains (since I do not own them) and haven't had many issues. It feels like a "win more" card to me since most decks we'd side it in against we're already favored (although admittedly it would help considerably against Storm-based combo). With that said, I think you should have:
Almost required?
2 - 3 -1/-1 effects for Elves, DnT, and True-Name Nemesis
2 - 3 pieces of GY hate
Nice, but not required:
Choke
Pithing Needle
Red Elemental Blast
Artifact/Enchant hate
Life from the Loam
I really think the first two things are required in our SB, but the remaining 9 - 11 slots you have a lot of good options. I'd pick based on what your meta is and what bad match-ups you have in your meta.
My Trade Thread
Current Decks:
Legacy:
GWR Punishing Maverick
UW Miracles
UR Sneak and Show
GWB Enchantress
That was a bit of a joke - apparently a poor one. I didn't want to get nagged at about budget just because I didn't want to spring for a $300+ side-board card.
I do appreciate the response. Since there really is no metagame in my neighborhood - a single player as far as I know - I'm just going to largely copy your side-board with a few changes based mostly on whim or what I have. I hope to occasionally travel to one of the big cities and play some Vintage FNM.
@Mad Mat: Thanks for your input as well. I especially appreciate the validation of my Null Rod and Pernicious Deed purchases. I played when Deed was in Standard, or should I say Type 2. I took a long break about the time 6th edition dropped and started back during Innistrad block.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
My Trade Thread
Current Decks:
Legacy:
GWR Punishing Maverick
UW Miracles
UR Sneak and Show
GWB Enchantress
I hadn't played Jund in a few months (was playing Lands and Nic Fit), but it looks like it can still give me solid results even if I was a little rusty (punted a game against Infect that I shouldn't have, but the set went my way).
My Trade Thread
Current Decks:
Legacy:
GWR Punishing Maverick
UW Miracles
UR Sneak and Show
GWB Enchantress
I've gone to sideboarding Blood Moon and mainboarding Diabolic Edict for the Marit Lage. Blood Moon is also good against Eldrazi and a handful of other matchups. Edict is also very useful in other matchups - it's good against True Name Nemesis, Reality Smasher and Nimble Mongoose to name a few. Moon does force you to build your manabase around it and turns off your punishing fire combo, so those are caveats to consider. Yet it is worth it for hosing two major decks in the format that are seeing a lot of play right now (and punishing fire is bad against both those decks)
Has anyone ever considered Painful Truths in this deck? I'm going to run a version tomorrow that runs it along with Huntmaster of the Fells (as opposed to Bloodbraid Elf, which is bad with Truths). Huntmaster offsets the life loss from Truths and provides an additional Wolf so you have something left when they (inevitably) swords or bolt your Huntmaster away. Plus, some kind of lifegain would be very nice for the burn matchup (where you are siding out your painful truths)
4 Deathrite Shaman
3 Dark Confidant
4 Tarmogoyf
3 Bloodbraid Elf
2 Thundermaw Hellkite
Planeswalkers
3 Liliana of the Veil
Instants/Sorceries/Enchantments
4 Lightning Bolt
4 Thoughtseize
3 Punishing Fire
3 Abrupt Decay
3 Hymn to Tourach
1 Sylvan Library
4 Verdant Catacombs
3 Bloodstained Mire
1 Wooded Foothills
2 Bayou
2 Badlands
2 Taiga
1 Swamp
1 Forest
1 Mountain
3 Grove of the Burnwillows
3 Wasteland
Not posting my SB, its my secret. This has gotten solid results versus Sultai Delver, Shardless Sultai, Esper Stoneblade/Deathblade, Elves, Goblins, and your odd Chalice deck. Nic Fit is still a bit of a struggle, though Hellkite gives you some muscle in that MU that's been helpful where I'd usually fold to their threats. The Taigas are there to get max benefits from P-Fire. I could add more basics if you think it would be better.
More basics make it so I can Blood Moon in safety, too.
No it isn't enough.
For Jitte, you have to put it into play, equip it and attack. That's a lot of mana and turn investment and it's likely by the time it is online, we are dead. Unfortunately, my only answer is Scavenging Ooze and Golgari Charm for their Sulfuric Vortex. I don't think I've seen a Burn SB for Jund that I've liked. I even asked for one earlier, but we just don't have many great options. Only games I've won against a good Burn player is when I have a turn 1 Deathrite Shaman and kill their early dudes with Punishing Fire and then eat them. Not a really reliable solution.
My Trade Thread
Current Decks:
Legacy:
GWR Punishing Maverick
UW Miracles
UR Sneak and Show
GWB Enchantress
Kitchen Finks is almost Legacy playable, but maybe as a SB for Jund it's reasonable. It's 4 life, which is a lot of the times just enough to get us over the "they are in top deck mode and we are at 2." I actually hadn't considered Feed the Clan, which is not Legacy playable, but 10 life is not trivial against Burn. I mean against Burn it seems good, BUT it'd only be useful in that match-up so is it really worth eating up slots in our SB for one deck? Also if it whiffs with no Goyf in play 2 mana for 5 life is mana inefficient.
My Trade Thread
Current Decks:
Legacy:
GWR Punishing Maverick
UW Miracles
UR Sneak and Show
GWB Enchantress
I changed my sideboard a bit since there were three Burn players. I played three Leyline of Sanctity (weird I know) and it actually won my OmniTell and Burn games. The card is actually not dead against a bunch of decks we're bad against. Storm, OmniTell, Burn, etc. For OmniTell, if their win condition is Release the Ants, they can't target you. They will have to waste a Cunning Wish on Wipe Away and that buys you a lot of time. Especially when it gives you a lot of time to cast Slaughter Games naming Omniscience. As for Burn, it's pretty self-explanatory. Against them, I actually aggressively mulligan'ed until I had it (but no lower than five cards). It slows the game down considerably and we can just Punishing Fire their win conditions that are left.
Obviously it is a dead top deck, but if you have it in your starting 7, it's a beast against a lot of decks we struggle with. It likely won't be a permanent fixture in my 75, but if there is a good amount of Burn, it's a pretty decent counter.
My Trade Thread
Current Decks:
Legacy:
GWR Punishing Maverick
UW Miracles
UR Sneak and Show
GWB Enchantress
My list is in my signature. Only difference was -2 REB -1 Golgari Charm +3 Leyline. This is likely just when there is a lot of Burn in the room.
My Trade Thread
Current Decks:
Legacy:
GWR Punishing Maverick
UW Miracles
UR Sneak and Show
GWB Enchantress
You're correct in that it is a bad match-up for us. They are too fast for us and most of their creatures outclass ours in terms of power/toughness and the creatures that matter do not die to Abrupt Decay, Punishing Fire, or Lightning Bolt. We can get lucky if a Goyf sticks at 4/5 since it blocks most stuff, but that's not a great out to rely on (4 cards out of 60).
I haven't changed anything in my MB/SB since there is only one Eldrazi player in my local meta, but I think Blood Moon is a bit extreme. We run quite a few non-basics ourselves so we'd be hindering ourselves as well. To be honest, since I haven't changed my deck, I haven't really given it a lot of thought and will have to ponder it for awhile. You want to have cards that are not *only* for Eldrazi basically since that at least gives you some utility in other match-ups. That is unless your meta is a lot of Eldrazi.
My Trade Thread
Current Decks:
Legacy:
GWR Punishing Maverick
UW Miracles
UR Sneak and Show
GWB Enchantress
Congrats. I'm not surprised by your record since as you said, you only faced combo once and faced a lot of fair blue decks. It's unfortunate you drew against Miracles twice since we're favored, but I can understand how those games can go a long time and lead to a draw. A little surprised you beat Eldrazi. I figured that was an unfavored match-up even with 4 Wasteland.
I actually do the same and agree with your reasoning. I cut the Bolts over three years ago and haven't missed them since. I think 8 removal (4 Punishing Fire and 4 Abrupt Decay) is plenty and as you said, more versatile. I know it means we have less reach (bolts to the face), but I'm willing to sacrifice that for more utility. I too like having Maelstrom Pulse as a "catch all" since it destroys most things Decay and Fire can't.
Speaking of which, it looks like my main deck and yours are only different in that you chose a Kolaghan's Command and I chose a 2nd Sylvan Library. How do you like it? I recently traded for one to try it out, but I also think Sylvan Library is just so good. I mean Ancestral Recall is pretty good right? The fact most Blue decks counter it immediately told me it's obviously a great card so I added a 2nd copy.
Yeah I run 3 Slaughter Games to shore up my Combo match-up, but it's also good against almost any deck that has very few win conditions. The uncounterable part is very relevant.
Anyway glad to see a Jund deck do well.
My Trade Thread
Current Decks:
Legacy:
GWR Punishing Maverick
UW Miracles
UR Sneak and Show
GWB Enchantress