Been having a lot of success with my current Junk build. It's a build that's focused on CA, it tries to out draw the blue decks and it has quite a bit of success in doing so, while also maintaining a pretty nice board presence.
What is the main function of running Gaddock Teeg mainboard? What meta is it appropriate in, and what metas should it be put in the side for? I have been able to trade for every spell in the 75 of the junk version, and in playtesting I've had a lot of fun with the deck. I mean, if I cut him for the side, worst case scenario is that I could lose g1 versus some storm deck or something?
I'm also wondering about Baneslayer Angel. 1/60 chance to draw it. I see it as a one of in so many MD slots, but don't really understand it, as it's un-tutorable unless you're running either Diabolic Intent or Garruk Relentless (I'm currently running one of each). It flies. So does Sigarda and Dromoka. It gains life. So do Dromoka, Thrag, and the Rhinos. Protection from Griselbrand and First Strike is that relevant?
What is the main function of running Gaddock Teeg mainboard? What meta is it appropriate in, and what metas should it be put in the side for? I have been able to trade for every spell in the 75 of the junk version, and in playtesting I've had a lot of fun with the deck. I mean, if I cut him for the side, worst case scenario is that I could lose g1 versus some storm deck or something?
I'm also wondering about Baneslayer Angel. 1/60 chance to draw it. I see it as a one of in so many MD slots, but don't really understand it, as it's un-tutorable unless you're running either Diabolic Intent or Garruk Relentless (I'm currently running one of each). It flies. So does Sigarda and Dromoka. It gains life. So do Dromoka, Thrag, and the Rhinos. Protection from Griselbrand and First Strike is that relevant?
Thank you all for your collective wisdom.
Teeg is obviously most helpful against storm, where it can basically win the game if not removed, with some applications against miracles (shuts off Terminus) and assorted other little things, like Natural Order out of elves, Become Immense out of infect, and Force out of everything - not really things you should be taking into account for the most part. In the broader meta, turning off Terminus until it's removed is probably the more relevant reason to have it MD right now. Even then, nic fit can do a good job of sticking a single large threat and forcing miracles to deal with it. I would relegate Teeg to the board unless you're playing in a very unusual meta.
Baneslayer was a more popular choice a couple years ago, before Rhino or Dromoka were printed (possibly even before Thragtusk, but my memories on the nic fit timeline are a little hazy). It fills a similar role to Grave Titan as a finisher that a number of legacy decks just can't deal with. It's almost impossible for a lot of delver decks to beat a Baneslayer, for example. Nic fit digs pretty well with Tops and shuffle effects, so you can still expect to see your 1-ofs a reasonable amount of the time. I still see it occasionally as a 1- or 2-of, but its role has been largely usurped by Rhino and Dromoka at this point. That said, Baneslayer could be a viable choice with eldrazi stompy playing a larger role in the metagame because Rhino can't really compete with Reality Smasher and the ground gets a lot more clogged up with fat.
tl;dr: Teeg is more of a sideboard card and Baneslayer is a little bit of a holdover from older lists.
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THANKS! Do you play a junk list, and does it contain that angel?
I bounce between junk and jund when I have the deck together. I haven't played it for a while, but I have a couple friends who do and like to keep up with the current thought on the deck. I don't know that I would play Baneslayer if I were to put the deck together tomorrow, but it wouldn't be out of the question.
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Awesome. Thanks. Do you know what our MU vs. Eldrazi looks like?
From seeing the two decks function separately, it feels as if we sort of spend our first few turns 'catching up'. I assume that if we coordinate our removal well enough we can get by and trade the less-manageable fatties for our own. The deck seems very linear, and I don't think Chalice for 1 necessarily stops us in our tracks. We can always GSZ to get our 1-drops into play. The loss of Therapies seems bad, but honestly I wouldn't even know what to name with it in that matchup.
I would imagine that we save StP for smashers or seers, abrupt decay the endless ones, and try to get off a suped up Deed with a walker in play to let us bounce back.
From that precipice, assuming you got to that point, I would think trying to get rid of Eye of Ugin would be the play, filtering for Vindicate like a madman.
What would the sideboard give us?
I'm focused on this MU because my friend is building the deck. I know that our MU vs Delver is pretty tight, and I think our Miracles matchup is about even? Is that an ignorant assessment?
Awesome. Thanks. Do you know what our MU vs. Eldrazi looks like?
From seeing the two decks function separately, it feels as if we sort of spend our first few turns 'catching up'. I assume that if we coordinate our removal well enough we can get by and trade the less-manageable fatties for our own. The deck seems very linear, and I don't think Chalice for 1 necessarily stops us in our tracks. We can always GSZ to get our 1-drops into play. The loss of Therapies seems bad, but honestly I wouldn't even know what to name with it in that matchup.
I would imagine that we save StP for smashers or seers, abrupt decay the endless ones, and try to get off a suped up Deed with a walker in play to let us bounce back.
From that precipice, assuming you got to that point, I would think trying to get rid of Eye of Ugin would be the play, filtering for Vindicate like a madman.
What would the sideboard give us?
I'm focused on this MU because my friend is building the deck. I know that our MU vs Delver is pretty tight, and I think our Miracles matchup is about even? Is that an ignorant assessment?
Thanks for the wisdom, again.
Honestly not sure about eldrazi. It's probably very build dependent. Nic fit typically does well when it can go over opposing decks, and that's not a guarantee against eldrazi. What you're saying all sounds reasonable. Sweepers seem like the most important part of that MU. Surviving to deed might be rough, but it's going to help you stabilize a lot. Same for Toxic Deluge - paying 5 life into it is painful, but it beats getting hit repeatedly by a Smasher. I'm honestly not sure that going after Eye is a great choice. You're likely not running that many Vindicates, and they are running many Eyes. Destroying it isn't a bad play, but it's going to slow them down, not stop them. You're correct in your assessment of Chalice - nic fit plays around it pretty well, because there's realistically no way to stop the big stuff. For Therapies, I think you're just attacking threats unless you're in a position to press your lead. Taking away Thought-Knots and Smashers in the dark is probably fine. I don't know how many All is Dust or Warping Wail the current eldrazi builds are running, but those are things to keep in mind if you're in a position where you could lose to them.
Delver you should be crushing, as long as you can bust past the mana denial in the first couple turns. Nic fit was more or less designed to beat that deck. How easy it is depends on which flavor, but Explorer triggers are one-sided and most of them aren't running anything large enough to match up to your creatures (outside of the occasioanl Gurmag Angler out of Grixis). There are still going to be times where you get Wasted, Stifled, and tempo'd out, but they shouldn't be happening as often as with other decks.
Miracles is a toss-up. You have 1 or more must-answer threats that can only be Terminused or Council's Judgmented away, but it's the best deck the format for a reason. Sometimes they're going to stop all of your setup plays, have answers for your bombs, and you're going to lose. I think the matchup can be tweaked in nic fit's favor with a little more emphasis on card advantage (Tireless Tracker has been making some waves recently) and combat walkers, but I don't know if I would ever put it favorable. Even is possible if you're running the right stuff and have some experience in the matchup.
Keep in mind that I'm probably not the most reliable source for a lot of this. I've certainly played the deck before, but I don't play it currently and I'm a likely little out of touch with the reality of how it's performing, even if I do try keep up to date with current thought on the deck.
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I mean, if you're excluding the land base, you can build Nic Fit on a fairly tight budget. What colors are you looking to play? Also, what's your budget like? Is it closer toward the $300 side or is it hardcore budget $70?
Alright well, while Abrupt isn't strictly necessary for the deck to function, cabals kinda are. Veteran Explorer + Cabal Therapy is really the core of the deck, so you can't really cheat out on those. Other than that, you'll probably need another Green Sun's Zenith or two, maybe even three to go up to the full set, so much of the deck is green that its an honorary core card, since most builds will run it. Both of those cards are at about $5, so that's at least $25, more like $35 if you're gonna go for the whole set of GSZ. Luckily that's about all you'll really need for it to be a Nic Fit deck, the rest of it is just throw in bombs, removal, and ways to add consistency to the deck.
Pernicious Deed and Abrupt Decay are your standard removal spells, as they'll go into any version of the deck you want to make, and hit just about anything you need. Swords to Plowshares is the removal of choice if you're going for a white splash in the deck, though there is some debate about whether it should be run alongside some number of Path to Exiles. If you want to go for a red splash, you get to run Lightning Bolt and Sudden Shock as additional removal, and if you want to eventually make the deck non budget, you can run Punishing Fire and Grove of the Burnwillows as an engine, but Groves are a lot of money. If you want to stick to just GB, Disfigure and Innocent Blood are probably your best options, but any low cost removal will work. Innocent Blood has the advantage of being able to pop your Explorers if you can't find your therapies, or get the opponent to kill them.
but there's a lot of stuff you could theoretically do, Nic Fit is a super variable deck, since it just ramps into big things.
You might want to ask on the MTGthesource's Nic Fit thread, it's considerably more active than this one.
Probably I'll try to build something on cockatrice and playtest a bit.
Realistically the best thing you can do, especially operating on the kind of tight budget that you are. Nic fit is an inexpensive deck by legacy standards, but there are still some cards that it requires to function well. If things like Cabal Therapy are out of your price range and you're playing against regularly optimized legacy lists, you're probably going to have a bad time. Oddly enough, nic fit can also suffer against less optimized legacy lists (read: not running a full fetch/dual manabase) because you don't break the symmetry on the Veteran Explorer trigger as often. Therapy is also less effective if you're playing against more fringe decks - something like RUG delver has 54/60 MD slots essentially set in stone, so you have pretty good odds of hitting things blind with a little practice. If you don't know any of your opponent's list, it's a much less effective card. Nic fit doesn't look like a typical legacy deck, but it's still very heavily metagamed in a lot of ways.
Are you planning on playing tournaments, or just playing casually?
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Both for casual and competitive play (the former is more of an issue when it comes to keeping an anti-meta deck like traditional Nic Fit). EDIT: Also, not my original idea by any means except for Body Double and maybe the Mikaeus+Triskelion combo being in here.
Both for casual and competitive play (the former is more of an issue when it comes to keeping an anti-meta deck like traditional Nic Fit). EDIT: Also, not my original idea by any means except for Body Double and maybe the Mikaeus+Triskelion combo being in here.
Looks like Arianrod's from the source. Lots has been written on it there. I tried a Sneak Fit list a couple weeks ago when it came out. I posted my thoughts over on the Source but I'll repeat them here. Basically, I found the deck ran out of things to do too quickly. Sneak Attack activations didn't win the game and the flow of cards wasn't really great enough to win in one activation.
Instead I've been following the path I've been working on for a year now which is to keep lowering the curve and then mashing that together with a really powerful CA engine. Purely coincidentally, this has resulted in a Human heavy build which enables some tribal power. If you've read my Source thread this list won't be a surprise (it's also posted here a page back) but here's where I'm at now. I've been working on it since June making tweaks here and there, and the results are impressive. I highly recommend the list.
Hi guys! I'm new here to Nic Fit, but have been playing Lands for a couple years. With Liliana, the Last Hope and Nissa, Vital Force being printed, I've decided to build Nic Fit. And then they printed Atraxa! So I'll be going 4 color. Might be greedy, but this is more so for fun really.
This is what I have so far:
Creatures:
4 Veteran Explorer
3 Siege Rhino
2 Atraxa, Praetor's Voice
2 Eternal Witness
2 Deathrite Shaman
1 Thragtusk
1 Nissa, Vastwood Seer
1 Meren of Clan Nel Toth
Spells
4 Swords to Plowshares
4 Cabal Therapy
3 Abrupt Decay
3 Green Sun's Zenith
1 Birthing Pod
1 Sensei's Divining Top
1 Sylvan Library
1 Pernicious Deed
I'm still trying to figure out the rest of the slots. Thinking about possibly MD'ing Thoughtseize.
My local meta contains a lot of Miracles, Shardless BUG, and Lands if those influence any possible selections.
Hi guys! I'm new here to Nic Fit, but have been playing Lands for a couple years. With Liliana, the Last Hope and Nissa, Vital Force being printed, I've decided to build Nic Fit. And then they printed Atraxa! So I'll be going 4 color. Might be greedy, but this is more so for fun really.
Trim your curve. The worst thing you can do as a ramp deck is to have too high of a curve. When that happens, if your mana doesn't work out perfectly you'll find yourself being unable to do anything. It's a deck with an average level of disruption, but tries to pressure through the combat zone. Decks in legacy recover from disruption pretty well, so you have to be able to disrupt and curve right into pressure. When your mana curve is too high, that becomes much harder to do.
Here's a more updated list now after some testing.
Creatures
4 Veteran Explorer
2 Siege Rhino
1 Atraxa, Praetors' Voice
1 Tasigur, the Golden Fang
1 Deathrite Shaman
1 Meren of Clan Nel Toth
1 Eternal Witness
1 Nissa, Vastwood Seer
Planeswalkers
2 Liliana, the Last Hope
1 Kiora, the Crashing Wave
Spells
4 Swords to Plowshares
4 Cabal Therapy
3 Abrupt Decay
2 Green Sun's Zenith
1 Sensei's Divining Top
1 Sylvan Library
1 Pernicious Deed
Still have a few flex spots to fill in. Birthing Pod ended up feeling wrong for the build. Thragtusk never felt like a card I wanted. I've been thinking of going to the full 4 A Decay. Have also considered Elspeth, Sun's Champion in the main.
I first wanted to play with some walkers, and Atraxia happens to play well with them. Sure she's not the greatest, but I think it'll be a lot of fun to play.
In my testing with walkers (I run 1 of Sorin, LoI and Garruk Relentless) they help shore up against Miracles matchups a little bit because of their resiliency, however the MU is still pretty swingy.
From my understanding our matchups are really bad against combo decks, while more or less favorable against fair decks. Does Atraxa help this?
From my understanding our matchups are really bad against combo decks, while more or less favorable against fair decks. Does Atraxa help this?
How would she ? It's a beatdown creature. It has too few synergies in the list SlowLNF posted, and it concerns slow PWs. The card looks like an obvious trap/cute toy, and more inclined to see play in Commander. After all it's not that far from an easier-to-cast Chromanticore, and a worse Siege Rhino in the format of Wasteland.
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Pioneer - A bunch of stuff Modern - Humans Legacy - Grixis Phoenix / Death & Taxes
I did also forget to list Nissa, Vital Force in the list.
I'm not trying to be competitive with this deck. Just a synergistic fun deck. I'm think I may cut the Rhino's and possibly add Ashiok, Nightmare Weaver or some other walker.
4 Windswept Heath
4 Verdant Catacombs
1 Marsh Flats
2 Bayou
1 Savannah
1 Scrubland
2 Forest
2 Plains
1 Swamp
1 Volrath's Stronghold
1 Phyrexian Tower
1 Cavern of Souls
1 Dryad Arbor
1 Endless One
4 Veteran Explorer
2 Deathrite Shaman
1 Sylvan Safekeeper
1 Scavenging Ooze
1 Qasali Pridemage
2 Dark Confidant
2 Tireless Tracker
1 Courser of Kruphix
1 Eternal Witness
1 Siege Rhino
1 Meren of Clan Nel Toth
1 Ranger of Eos
1 Sigarda, Host of Herons
4 Cabal Therapy
4 Green Sun's Zenith
1 Vindicate
2 Abrupt Decay
3 Path to Exile
Artifact 4
4 Sensei's Divining Top
Enchantment 2
2 Pernicious Deed
The sideboard varies. Staples of the SB include Faerie Macabre, 2 more DRS, Carpet of Flowers, and Sorin LoI but things are pretty flexible.
I'm also wondering about Baneslayer Angel. 1/60 chance to draw it. I see it as a one of in so many MD slots, but don't really understand it, as it's un-tutorable unless you're running either Diabolic Intent or Garruk Relentless (I'm currently running one of each). It flies. So does Sigarda and Dromoka. It gains life. So do Dromoka, Thrag, and the Rhinos. Protection from Griselbrand and First Strike is that relevant?
Thank you all for your collective wisdom.
Baneslayer was a more popular choice a couple years ago, before Rhino or Dromoka were printed (possibly even before Thragtusk, but my memories on the nic fit timeline are a little hazy). It fills a similar role to Grave Titan as a finisher that a number of legacy decks just can't deal with. It's almost impossible for a lot of delver decks to beat a Baneslayer, for example. Nic fit digs pretty well with Tops and shuffle effects, so you can still expect to see your 1-ofs a reasonable amount of the time. I still see it occasionally as a 1- or 2-of, but its role has been largely usurped by Rhino and Dromoka at this point. That said, Baneslayer could be a viable choice with eldrazi stompy playing a larger role in the metagame because Rhino can't really compete with Reality Smasher and the ground gets a lot more clogged up with fat.
tl;dr: Teeg is more of a sideboard card and Baneslayer is a little bit of a holdover from older lists.
From seeing the two decks function separately, it feels as if we sort of spend our first few turns 'catching up'. I assume that if we coordinate our removal well enough we can get by and trade the less-manageable fatties for our own. The deck seems very linear, and I don't think Chalice for 1 necessarily stops us in our tracks. We can always GSZ to get our 1-drops into play. The loss of Therapies seems bad, but honestly I wouldn't even know what to name with it in that matchup.
I would imagine that we save StP for smashers or seers, abrupt decay the endless ones, and try to get off a suped up Deed with a walker in play to let us bounce back.
From that precipice, assuming you got to that point, I would think trying to get rid of Eye of Ugin would be the play, filtering for Vindicate like a madman.
What would the sideboard give us?
I'm focused on this MU because my friend is building the deck. I know that our MU vs Delver is pretty tight, and I think our Miracles matchup is about even? Is that an ignorant assessment?
Thanks for the wisdom, again.
Delver you should be crushing, as long as you can bust past the mana denial in the first couple turns. Nic fit was more or less designed to beat that deck. How easy it is depends on which flavor, but Explorer triggers are one-sided and most of them aren't running anything large enough to match up to your creatures (outside of the occasioanl Gurmag Angler out of Grixis). There are still going to be times where you get Wasted, Stifled, and tempo'd out, but they shouldn't be happening as often as with other decks.
Miracles is a toss-up. You have 1 or more must-answer threats that can only be Terminused or Council's Judgmented away, but it's the best deck the format for a reason. Sometimes they're going to stop all of your setup plays, have answers for your bombs, and you're going to lose. I think the matchup can be tweaked in nic fit's favor with a little more emphasis on card advantage (Tireless Tracker has been making some waves recently) and combat walkers, but I don't know if I would ever put it favorable. Even is possible if you're running the right stuff and have some experience in the matchup.
Keep in mind that I'm probably not the most reliable source for a lot of this. I've certainly played the deck before, but I don't play it currently and I'm a likely little out of touch with the reality of how it's performing, even if I do try keep up to date with current thought on the deck.
Pernicious Deed and Abrupt Decay are your standard removal spells, as they'll go into any version of the deck you want to make, and hit just about anything you need. Swords to Plowshares is the removal of choice if you're going for a white splash in the deck, though there is some debate about whether it should be run alongside some number of Path to Exiles. If you want to go for a red splash, you get to run Lightning Bolt and Sudden Shock as additional removal, and if you want to eventually make the deck non budget, you can run Punishing Fire and Grove of the Burnwillows as an engine, but Groves are a lot of money. If you want to stick to just GB, Disfigure and Innocent Blood are probably your best options, but any low cost removal will work. Innocent Blood has the advantage of being able to pop your Explorers if you can't find your therapies, or get the opponent to kill them.
For consistency, you're going to want some combination of Sylvan Library and Sensei's Divining Top. Eternal Witness can also fall under consistency, since she'll get back things that were countered or destroyed, or just get back your removal. The new(ish) Eldritch Evolution would give you another way to pop explorer and search for bigger things, and if you want to go the 'combo' route with it, you can play it with Gurmag Angler and super bomby things like Iona, Shield of Emeria, Elesh Norn, Grand Cenobite, Griselbrand or whatever big bombs you want.
The rest of your deck can be finishers, or cute engines. Assuming you want to stick to GB, Grave Titan and Wurmcoil Engine are alright finishers, but you're gonna want more. Maybe some stuff to gain you life like Thragtusk or Obstinate Baloth work. Master of the Wild Hunt, Primeval Titan, and Thrun, the Last Troll are popular finishers for just GB. If you want to splash into white, you can play both of your titans, as well as Reveillark to give your deck a little more resiliency. Also in white is Siege Rhino and Archangel of Thune, so you'd get to play the good Spike Feeder + Thune combo, or you could go into the modern Pod combos.
You're gonna want some more ramp in there too, but that's really up to you what you use.
Some example decks
GB
1 Grave Titan
1 Birds of Paradise
1 Eternal Witness
1 Obstinate Baloth
1 Scavenging Ooze
1 Thrun, the Last Troll
1 Wood Elves
1 Sakura-Tribe Elder
2 Thragtusk
4 Veteran Explorer
1 Garruk, Primal Hunter
1 Recurring Nightmare
4 Abrupt Decay
4 Cabal Therapy
2 Sylvan Library
2 Innocent Blood
3 Pernicious Deed
2 Disfigure
4 Green Sun's Zenith
2 City of Brass
1 Cabal Pit
1 Dryad Arbor
1 Phyrexian Tower
1 Urborg, Tomb of Yawgmoth
1 Treetop Village
1 Overgrown Tomb
8 Forest
3 Swamp
4 Woodland Cemetery
Necra/Abzan/white splash
4 Veteran Explorer
4 Siege Rhino
1 Sigarda, Host of Herons
1 Grave Titan
1 Courser of Kruphix
2 Birds of Paradise
1 Thragtusk
1 Shriekmaw
1 Reclamation Sage
2 Eternal Witness
1 Scavenging Ooze
4 Cabal Therapy
1 Recurring Nightmare
4 Abrupt Decay
1 Maelstrom Pulse
2 Swords to Plowshares
4 Green Sun's Zenith
2 Sylvan Library
1 Diabolic Intent
Lands [22]
1 Phyrexian Tower
5 Forest
3 Swamp
1 Dryad Arbor
1 Volrath's Stronghold
4 Windswept Heath
1 Temple Garden
1 Godless Shrine
2 Overgrown Tomb
2 Plains
1 Urborg, Tomb of Yawgmoth
but there's a lot of stuff you could theoretically do, Nic Fit is a super variable deck, since it just ramps into big things.
You might want to ask on the MTGthesource's Nic Fit thread, it's considerably more active than this one.
Are you planning on playing tournaments, or just playing casually?
4 Veteran Explorer
2 Deathrite Shaman
1 Eternal Witness
1 Fierce Empath
1 Meren of Clan Nel-Toth
1 Thragtusk
1 Sidisi, Undead Vizier
1 Body Double
1 Primeval Titan
1 Triskelion
1 Mikaeus, the Unhallowed
1 Griselbrand
4 Cabal Therapy
4 Green Sun's Zenith
1 Summoner's Pact
4 Sneak Attack
3 Sensei's Divining Top
4 Abrupt Decay
1 Maelstrom Pulse
Lands (23)
4 Wooded Foothills
4 Verdant Catacombs
2 Bayou
2 Taiga
1 Tropical Island
3 Forest
2 Swamp
2 Mountain
2 Phyrexian Tower
1 Volrath's Stronghold
Both for casual and competitive play (the former is more of an issue when it comes to keeping an anti-meta deck like traditional Nic Fit). EDIT: Also, not my original idea by any means except for Body Double and maybe the Mikaeus+Triskelion combo being in here.
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Looks like Arianrod's from the source. Lots has been written on it there. I tried a Sneak Fit list a couple weeks ago when it came out. I posted my thoughts over on the Source but I'll repeat them here. Basically, I found the deck ran out of things to do too quickly. Sneak Attack activations didn't win the game and the flow of cards wasn't really great enough to win in one activation.
Instead I've been following the path I've been working on for a year now which is to keep lowering the curve and then mashing that together with a really powerful CA engine. Purely coincidentally, this has resulted in a Human heavy build which enables some tribal power. If you've read my Source thread this list won't be a surprise (it's also posted here a page back) but here's where I'm at now. I've been working on it since June making tweaks here and there, and the results are impressive. I highly recommend the list.
4 Verdant Catacombs
4 Windswept Heath
2 Bayou
1 Scrubland
1 Savannah
3 Forest
2 Plains
1 Swamp
1 Cavern of Souls
1 Phyrexian Tower
1 Volrath's Stronghold
1 Dryad Arbor
Creatures 21
1 Endless One
4 Veteran Explorer
2 Deathrite Shaman
1 Sylvan Safekeeper
1 Scavenging Ooze
1 Qasali Pridemage
2 Dark Confidant
2 Monastery Mentor
1 Eternal Witness
1 Courser of Kruphix
2 Tireless Tracker
1 Meren of Clan Nel Toth
1 Ranger of Eos
1 Sigarda, Host of Herons
4 Cabal Therapy
4 Green Sun's Zenith
3 Path to Exile
2 Abrupt Decay
Enchantment 1
1 Pernicious Deed
Artifact 4
4 Sensei's Divining Top
1 Cavern of Souls
2 Deathrite Shaman
1 Noble Hierarch
1 Carpet of Flowers
2 Faerie Macabre
1 Gaddock Teeg
1 Shriekmaw
1 Knight of the Reliquary
2 Tidehollow Sculler
2 Sorin, Lord of Innistrad
1 Pernicious Deed
The list works very well.
This is what I have so far:
Creatures:
4 Veteran Explorer
3 Siege Rhino
2 Atraxa, Praetor's Voice
2 Eternal Witness
2 Deathrite Shaman
1 Thragtusk
1 Nissa, Vastwood Seer
1 Meren of Clan Nel Toth
Spells
4 Swords to Plowshares
4 Cabal Therapy
3 Abrupt Decay
3 Green Sun's Zenith
1 Birthing Pod
1 Sensei's Divining Top
1 Sylvan Library
1 Pernicious Deed
I'm still trying to figure out the rest of the slots. Thinking about possibly MD'ing Thoughtseize.
My local meta contains a lot of Miracles, Shardless BUG, and Lands if those influence any possible selections.
http://www.mtgsalvation.com/forums/the-game/modern/developing-competitive-modern/598381-kiki-chord-kiki-company
Bring to Niv
https://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/814060-bring-to-niv-the-golden-deck
Legacy - Lands
http://www.mtgsalvation.com/forums/the-game/legacy-type-1-5/established-legacy/control/535484-primer-lands
Trim your curve. The worst thing you can do as a ramp deck is to have too high of a curve. When that happens, if your mana doesn't work out perfectly you'll find yourself being unable to do anything. It's a deck with an average level of disruption, but tries to pressure through the combat zone. Decks in legacy recover from disruption pretty well, so you have to be able to disrupt and curve right into pressure. When your mana curve is too high, that becomes much harder to do.
Creatures
4 Veteran Explorer
2 Siege Rhino
1 Atraxa, Praetors' Voice
1 Tasigur, the Golden Fang
1 Deathrite Shaman
1 Meren of Clan Nel Toth
1 Eternal Witness
1 Nissa, Vastwood Seer
Planeswalkers
2 Liliana, the Last Hope
1 Kiora, the Crashing Wave
Spells
4 Swords to Plowshares
4 Cabal Therapy
3 Abrupt Decay
2 Green Sun's Zenith
1 Sensei's Divining Top
1 Sylvan Library
1 Pernicious Deed
Still have a few flex spots to fill in. Birthing Pod ended up feeling wrong for the build. Thragtusk never felt like a card I wanted. I've been thinking of going to the full 4 A Decay. Have also considered Elspeth, Sun's Champion in the main.
http://www.mtgsalvation.com/forums/the-game/modern/developing-competitive-modern/598381-kiki-chord-kiki-company
Bring to Niv
https://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/814060-bring-to-niv-the-golden-deck
Legacy - Lands
http://www.mtgsalvation.com/forums/the-game/legacy-type-1-5/established-legacy/control/535484-primer-lands
She seems to me as a baneslayer that likes to die more often.
I am trying to find a justifiable reason to include Saskia, but both seem inherently fun ofs to me.
In practice, one or both could be gigantic, but they both require absurd mana and a board state to work with in order to shine.
http://www.mtgsalvation.com/forums/the-game/modern/developing-competitive-modern/598381-kiki-chord-kiki-company
Bring to Niv
https://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/814060-bring-to-niv-the-golden-deck
Legacy - Lands
http://www.mtgsalvation.com/forums/the-game/legacy-type-1-5/established-legacy/control/535484-primer-lands
From my understanding our matchups are really bad against combo decks, while more or less favorable against fair decks. Does Atraxa help this?
What have you been testing against?
How would she ? It's a beatdown creature. It has too few synergies in the list SlowLNF posted, and it concerns slow PWs. The card looks like an obvious trap/cute toy, and more inclined to see play in Commander. After all it's not that far from an easier-to-cast Chromanticore, and a worse Siege Rhino in the format of Wasteland.
I'm not trying to be competitive with this deck. Just a synergistic fun deck. I'm think I may cut the Rhino's and possibly add Ashiok, Nightmare Weaver or some other walker.
http://www.mtgsalvation.com/forums/the-game/modern/developing-competitive-modern/598381-kiki-chord-kiki-company
Bring to Niv
https://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/814060-bring-to-niv-the-golden-deck
Legacy - Lands
http://www.mtgsalvation.com/forums/the-game/legacy-type-1-5/established-legacy/control/535484-primer-lands