One of the guys locally who plays lands has a very interesting build. One of the things he has done is place Bob main. I was wondering what people think of this. It may be only a meta choice due to the lack of combo here, but as I have not played this deck outside test games, I have nothing to base my own personal opinion on.
Also, the last cards for this deck are in the mail, it's kind of exciting save for the fact that my store manager has asked to borrow Painter from me the first week I play this...
so with all these versions of lands running around, is G/R basically dead? why does it seem that many of you are running the blue version, for intuition?
I've been playing miracles and have thoughts of selling out to build lands, but I would only have enough for the G/R version.
I'm assuming there isnt a way to incorporate any cards I already own from miracles into lands correct?
so with all these versions of lands running around, is G/R basically dead? why does it seem that many of you are running the blue version, for intuition?
I've been playing miracles and have thoughts of selling out to build lands, but I would only have enough for the G/R version.
I'm assuming there isnt a way to incorporate any cards I already own from miracles into lands correct?
Do you just not like miracles? Have you tried playing lands at all to see if you like it?
G/R is fine, it's just a little bit of a different playstyle. I atually think in large events, you see G/R in the high placings more often.
A lot of us play blue because of the flexibility, and amount of maindeck answers to problems, like Enginereed Explosives and such.
No no, I do like miracles, I honestly just think as a "solid teir 1" deck I feel pressure to always perform well, and it makes it un fun at times, especially as at times I get the "ughh miracles" eye roll.
How so is G/R different play style from the blue?
Yah I've messed around with G/R a bunch and recently proxied up the list in your sig, really fun and powerful deck to play. I absolutely love the "toolbox" style feel of it.
Also I assume there is no getting around having to play a tabernacle correct?
They both offer Wasteland/port locks, so far I really like gamble, and G/R runs more than one depths increasing the odds of getting the 20/20 sooner, the tabernacle is pretty necessary I think, if only for a "Look what I got" effect.
But really it just shuts down aggro strategies if you land it early
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So two Opalescence and a Humility walk into a bar, I forget the rest of the joke but your sanctioned judge is a scrub.
No no, I do like miracles, I honestly just think as a "solid teir 1" deck I feel pressure to always perform well, and it makes it un fun at times, especially as at times I get the "ughh miracles" eye roll.
How so is G/R different play style from the blue?
Yah I've messed around with G/R a bunch and recently proxied up the list in your sig, really fun and powerful deck to play. I absolutely love the "toolbox" style feel of it.
Also I assume there is no getting around having to play a tabernacle correct?
LOL, your going to get more of the "ughh lands" eye roll. People in general don't like getting wastelanded out of the game multiple times.
G/R is not dead, and I believe that it places more consistently then the blue lands build but people rarely talk about the GR build the same way as the blue lands build. I just think "things" you can do with Blue lands, which makes it pretty ideal for a legacy deck. G/R is midrangy and the Blue build is pretty full on control so you get a pretty big play style swing there and yes there is no way of getting around having the play a tabernacle somewhere in your 75.
Yeah thats true, but I feel as if lands still has that "cool" factor too it, and you dont see it too often which doesn't make it nearly as bad.
So here is the problem, I would essentially need to sell off all of miracles to get into lands, I wonder if there are any cards I could incorporate into it from miracles. Also, is lands a bad deck to have as your only legacy deck that you would bring to a LGS meta every week?
You sir have not played enough lands. Lands is probably among the most polarizing decks in legacy and most people liken it to playing against storm or the like. its not cool after a while and there is some backlash for playing that deck over a long period of time.
Honestly, I wouldn't do it. Getting rid of a chunk of good blue core cards for a grouping of cards that don't overlap much with anything else I think is a mistake. Its one thing if you could borrow the deck and play it in a couple big tournaments and play with it a while before making that choice. Loaming can be repetitive and wears on people.
I think of this deck a lot like dredge. The people that love to dredge, dredge, and dredge some more and usually become stone cold masters with the deck and play it forever. Lands is a lot like that, a little more flexible.
Aw I play dredge competitively, and built lands as a side project, wastes and ports go into death and taxes (which I am also building) also though, as well as karakas, they are the only expensive cards in dnt
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So two Opalescence and a Humility walk into a bar, I forget the rest of the joke but your sanctioned judge is a scrub.
You sir have not played enough lands. Lands is probably among the most polarizing decks in legacy and most people liken it to playing against storm or the like. its not cool after a while and there is some backlash for playing that deck over a long period of time.
Honestly, I wouldn't do it. Getting rid of a chunk of good blue core cards for a grouping of cards that don't overlap much with anything else I think is a mistake. Its one thing if you could borrow the deck and play it in a couple big tournaments and play with it a while before making that choice. Loaming can be repetitive and wears on people.
I think of this deck a lot like dredge. The people that love to dredge, dredge, and dredge some more and usually become stone cold masters with the deck and play it forever. Lands is a lot like that, a little more flexible.
Cool, thanks for your insights and honesty with it. Maybe I just need a change of pace from miracles and can change it up into some kind of UW landstill build or w/e.
Also, I think I have a good sense but could you be more specific with what you mean by "polarizing?"
Aw I play dredge competitively, and built lands as a side project, wastes and ports go into death and taxes (which I am also building) also though, as well as karakas, they are the only expensive cards in dnt
Derp, that's true. I should have mentioned that as well. Thanks
You sir have not played enough lands. Lands is probably among the most polarizing decks in legacy and most people liken it to playing against storm or the like. its not cool after a while and there is some backlash for playing that deck over a long period of time.
Honestly, I wouldn't do it. Getting rid of a chunk of good blue core cards for a grouping of cards that don't overlap much with anything else I think is a mistake. Its one thing if you could borrow the deck and play it in a couple big tournaments and play with it a while before making that choice. Loaming can be repetitive and wears on people.
I think of this deck a lot like dredge. The people that love to dredge, dredge, and dredge some more and usually become stone cold masters with the deck and play it forever. Lands is a lot like that, a little more flexible.
Cool, thanks for your insights and honesty with it. Maybe I just need a change of pace from miracles and can change it up into some kind of UW landstill build or w/e.
Also, I think I have a good sense but could you be more specific with what you mean by "polarizing?"
Its just a expensive legacy deck to get into, its a shame. I would keep it proxied up to play some games in between rounds, if you still feel strongly about it after a couple months then it might be the deck for you.
Hmmmm, Polarizing. Watch this video of Kurt vs Daryl in the finals of SCG Baltimore earlier this year https://www.youtube.com/watch?v=gdeQIuF-49M
now just imagine doing that week after week to your local RUG Delver player. Now play against Hightide and you can feel the exact way the RUG Delver player feels :/
Ahhh I see what you mean (and I've seen that video many times, as a person who played a lot of legacy in baltimore myself).
Yah I played the proxied Blue version vs a friend's shardless bug and the game was essentially over on like turn 4 due to loaming back wasteland and ghost quarter every turn.
I guess this is pretty different from what its been like playing miracles for some time which feels as if even in the "easy" match-ups, I'm still trying pretty hard.
And expensive in the sense that it doesnt carry over very well, all told on TCG for me to buy the version that Kurt played in the Bmore open is like 22000 for kinda beat cards, which is actually less that I think I've payed for miracles all told. Granted building miracles is a great starting point for so much more.
thanks for all your help!
What do you all enjoy about playing the deck so much that make you such dedicated pilots?
There's just something about winning with just lands and the frustration this deck causes. I actually recently sold off all my legacy decks, including miracles, since whenever I would go to an event, I'd just end up playing lands anyways.
Now the deck is all foiled out and I never get tired of playing it. There's just so much flex room, you can play any colors and there's always something new to test.
There's just something about winning with just lands and the frustration this deck causes.
Once again, Sparki nails it for me.
When people ask me how I could ever feel good about locking people out of the game with Wasteland and Rishadan Port, I smile a bit and just tell them it's my civic duty to keep folks from playing too much Magic.
There were two kinds of decks that could accomplish that: turn-one combo decks (i.e., Belcher and Oops!) and Lands. And I hate losing to Force of Will. Therefore, the logical solution was to start saving up for that Tabernacle.
1) regarding this video: https://www.youtube.com/watch?v=ciC7HlXX7SA how do we feel about game one? Any obvious things that were misplays and should be avoided? It feels like he took some questionable lines late game, but maybe not. Also, hindsight is 20/20(pun intended).
2) how do you organize your play area with Lands? Any tricks you've found in this deck for keeping things organized? When I play heavy graveyard decks I usually will spread my graveyard at the bottom of my play area, lands in front of those. Just curious what you guys are doing.
Guys, I lost to merfolk ;-;
Game 1
I was able to continuously recur glacial chasm and stage it and eventually got my 20/20
Game 2 I sided in thorns and spheres, got overrun by true name
Game 3 I sided in k-grip and he landed his only 2 relic of prog, and a pithing needle on stage, i gripped the needle, and slowly began realizing how importing dredging is for lands.
I also learned more about cumulative upkeep, because i had 2 stages and plenty of mana, I thought I could keep swapping the stages/chasms, but I didnt realize the age counter was added BEFORE costs were paid, and the counters stay on the permanent.
Someone posted a hexmage/depths lands idea earlier, and I thought, man if only I had a way to remove these age counters from my stages
Anyway! I think I need more artifact hate, and I got my smokestacks and chalices, so I will probably opt to main a few of them. So far I have had no use for burnwillows/p-fire, i just end up with burnwillows as my only colored mana source and giving my opponent a bunch of life.
OMG True name is so obnoxious D=
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So two Opalescence and a Humility walk into a bar, I forget the rest of the joke but your sanctioned judge is a scrub.
Merfolk is a swingy matchup. They can get very large and out of punishing fire range pretty fast. I usually try to win game 1 off the back of an engineered explosives lock, and game 2, board Ensnaring Bridge and bobs.
I've often blocked a lord with bob, then punishing fired it for the kill. If you can keep them off 2 lords, fires wins you the game. If you're playing a version with blue, remember about islandwalk, it can be relevant at times.
I probably wouldn't have brought thorn in against a 20+ creature deck. Sphere seems okay if you had enough stuff to take out.
I feel like decay is better suited for fighting tempo decks that want to land a small efficient beaters that need to be knocked off.
however it comes up short in hitting manabarbs and other large enchantment threats.
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I feel like decay is better suited for fighting tempo decks that want to land a small efficient beaters that need to be knocked off.
however it comes up short in hitting manabarbs and other large enchantment threats.
I run two each of Abrupt Decay and Krosan Grip. Decay is more for Counterbalance and its ilk, but if you've got enough stuff to cut against a creature deck it can support your P-Fires.
I don't think I've ever seen a Manabarbs cast in a Legacy game before.
Just curious about this interaction:
I have dark depths out, karakas, thespian stage, and two other mana producing sources.
I activate Stages ability, copying dark depths.
The stage becomes a depth and the layers are about to be checked.
Upon resolution of the copy, I karakas the real dark depths back to my hand, before layers are checked.
This leaves in play a thespians stage that is a Dark depths with no counters.
It gets sacrificed and I get my 20/20
Is this possible? or am I just dreaming?
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So two Opalescence and a Humility walk into a bar, I forget the rest of the joke but your sanctioned judge is a scrub.
Oh, I guess have yet to look up the oracle on it
I only see "return target Legend to it's owners hand"
oh well.
I remember back when cards did what it said on the card.
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So two Opalescence and a Humility walk into a bar, I forget the rest of the joke but your sanctioned judge is a scrub.
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Also, the last cards for this deck are in the mail, it's kind of exciting save for the fact that my store manager has asked to borrow Painter from me the first week I play this...
Current decks of choice:
Vintage: Shops.
Legacy: Lands.
Modern: Lantern.
I've been playing miracles and have thoughts of selling out to build lands, but I would only have enough for the G/R version.
I'm assuming there isnt a way to incorporate any cards I already own from miracles into lands correct?
UWRMiraclesRWU
Modern
UWRControlRWU
Standard
Ummm no...
Trade Thread
Do you just not like miracles? Have you tried playing lands at all to see if you like it?
G/R is fine, it's just a little bit of a different playstyle. I atually think in large events, you see G/R in the high placings more often.
A lot of us play blue because of the flexibility, and amount of maindeck answers to problems, like Enginereed Explosives and such.
WGURBLands!WGURB
WGUInfectWGU
Legacy Lands Primer
Top 8 SCG Oakland 2014
Helpdesk
My Cube on CubeTutor
How so is G/R different play style from the blue?
Yah I've messed around with G/R a bunch and recently proxied up the list in your sig, really fun and powerful deck to play. I absolutely love the "toolbox" style feel of it.
Also I assume there is no getting around having to play a tabernacle correct?
UWRMiraclesRWU
Modern
UWRControlRWU
Standard
Ummm no...
Trade Thread
But really it just shuts down aggro strategies if you land it early
LOL, your going to get more of the "ughh lands" eye roll. People in general don't like getting wastelanded out of the game multiple times.
G/R is not dead, and I believe that it places more consistently then the blue lands build but people rarely talk about the GR build the same way as the blue lands build. I just think "things" you can do with Blue lands, which makes it pretty ideal for a legacy deck. G/R is midrangy and the Blue build is pretty full on control so you get a pretty big play style swing there and yes there is no way of getting around having the play a tabernacle somewhere in your 75.
So here is the problem, I would essentially need to sell off all of miracles to get into lands, I wonder if there are any cards I could incorporate into it from miracles. Also, is lands a bad deck to have as your only legacy deck that you would bring to a LGS meta every week?
UWRMiraclesRWU
Modern
UWRControlRWU
Standard
Ummm no...
Trade Thread
Honestly, I wouldn't do it. Getting rid of a chunk of good blue core cards for a grouping of cards that don't overlap much with anything else I think is a mistake. Its one thing if you could borrow the deck and play it in a couple big tournaments and play with it a while before making that choice. Loaming can be repetitive and wears on people.
I think of this deck a lot like dredge. The people that love to dredge, dredge, and dredge some more and usually become stone cold masters with the deck and play it forever. Lands is a lot like that, a little more flexible.
Cool, thanks for your insights and honesty with it. Maybe I just need a change of pace from miracles and can change it up into some kind of UW landstill build or w/e.
Also, I think I have a good sense but could you be more specific with what you mean by "polarizing?"
UWRMiraclesRWU
Modern
UWRControlRWU
Standard
Ummm no...
Trade Thread
Derp, that's true. I should have mentioned that as well. Thanks
Its just a expensive legacy deck to get into, its a shame. I would keep it proxied up to play some games in between rounds, if you still feel strongly about it after a couple months then it might be the deck for you.
Hmmmm, Polarizing. Watch this video of Kurt vs Daryl in the finals of SCG Baltimore earlier this year https://www.youtube.com/watch?v=gdeQIuF-49M
now just imagine doing that week after week to your local RUG Delver player. Now play against Hightide and you can feel the exact way the RUG Delver player feels :/
Yah I played the proxied Blue version vs a friend's shardless bug and the game was essentially over on like turn 4 due to loaming back wasteland and ghost quarter every turn.
I guess this is pretty different from what its been like playing miracles for some time which feels as if even in the "easy" match-ups, I'm still trying pretty hard.
And expensive in the sense that it doesnt carry over very well, all told on TCG for me to buy the version that Kurt played in the Bmore open is like 22000 for kinda beat cards, which is actually less that I think I've payed for miracles all told. Granted building miracles is a great starting point for so much more.
thanks for all your help!
What do you all enjoy about playing the deck so much that make you such dedicated pilots?
UWRMiraclesRWU
Modern
UWRControlRWU
Standard
Ummm no...
Trade Thread
There's just something about winning with just lands and the frustration this deck causes. I actually recently sold off all my legacy decks, including miracles, since whenever I would go to an event, I'd just end up playing lands anyways.
Now the deck is all foiled out and I never get tired of playing it. There's just so much flex room, you can play any colors and there's always something new to test.
WGURBLands!WGURB
WGUInfectWGU
Legacy Lands Primer
Top 8 SCG Oakland 2014
Helpdesk
My Cube on CubeTutor
Once again, Sparki nails it for me.
When people ask me how I could ever feel good about locking people out of the game with Wasteland and Rishadan Port, I smile a bit and just tell them it's my civic duty to keep folks from playing too much Magic.
There were two kinds of decks that could accomplish that: turn-one combo decks (i.e., Belcher and Oops!) and Lands. And I hate losing to Force of Will. Therefore, the logical solution was to start saving up for that Tabernacle.
1) regarding this video: https://www.youtube.com/watch?v=ciC7HlXX7SA how do we feel about game one? Any obvious things that were misplays and should be avoided? It feels like he took some questionable lines late game, but maybe not. Also, hindsight is 20/20(pun intended).
2) how do you organize your play area with Lands? Any tricks you've found in this deck for keeping things organized? When I play heavy graveyard decks I usually will spread my graveyard at the bottom of my play area, lands in front of those. Just curious what you guys are doing.
Game 1
I was able to continuously recur glacial chasm and stage it and eventually got my 20/20
Game 2 I sided in thorns and spheres, got overrun by true name
Game 3 I sided in k-grip and he landed his only 2 relic of prog, and a pithing needle on stage, i gripped the needle, and slowly began realizing how importing dredging is for lands.
I also learned more about cumulative upkeep, because i had 2 stages and plenty of mana, I thought I could keep swapping the stages/chasms, but I didnt realize the age counter was added BEFORE costs were paid, and the counters stay on the permanent.
Someone posted a hexmage/depths lands idea earlier, and I thought, man if only I had a way to remove these age counters from my stages
Anyway! I think I need more artifact hate, and I got my smokestacks and chalices, so I will probably opt to main a few of them. So far I have had no use for burnwillows/p-fire, i just end up with burnwillows as my only colored mana source and giving my opponent a bunch of life.
OMG True name is so obnoxious D=
I've often blocked a lord with bob, then punishing fired it for the kill. If you can keep them off 2 lords, fires wins you the game. If you're playing a version with blue, remember about islandwalk, it can be relevant at times.
I probably wouldn't have brought thorn in against a 20+ creature deck. Sphere seems okay if you had enough stuff to take out.
WGURBLands!WGURB
WGUInfectWGU
Legacy Lands Primer
Top 8 SCG Oakland 2014
Helpdesk
My Cube on CubeTutor
I feel like decay is better suited for fighting tempo decks that want to land a small efficient beaters that need to be knocked off.
however it comes up short in hitting manabarbs and other large enchantment threats.
Twitter- RogueSource.
Decks: "Name one! I probably got it built In one of these boxes."
---------------------------------------------------
Vintage will rise again! Buy a Mox today!
---------------------------------------------------
[I]Some call it dig through time, when really your digging through CRAP!
Merfolk! showing magic players what a shower is since Lorwyn!
I run two each of Abrupt Decay and Krosan Grip. Decay is more for Counterbalance and its ilk, but if you've got enough stuff to cut against a creature deck it can support your P-Fires.
I don't think I've ever seen a Manabarbs cast in a Legacy game before.
Going to pick up some Choke and ensnaring bridges, we'll see who fishes the last fish..
I have dark depths out, karakas, thespian stage, and two other mana producing sources.
I activate Stages ability, copying dark depths.
The stage becomes a depth and the layers are about to be checked.
Upon resolution of the copy, I karakas the real dark depths back to my hand, before layers are checked.
This leaves in play a thespians stage that is a Dark depths with no counters.
It gets sacrificed and I get my 20/20
Is this possible? or am I just dreaming?
WGURBLands!WGURB
WGUInfectWGU
Legacy Lands Primer
Top 8 SCG Oakland 2014
Helpdesk
My Cube on CubeTutor
I only see "return target Legend to it's owners hand"
oh well.
I remember back when cards did what it said on the card.