Nobody calls it jund depths, at least for me. They don't play ports or blue.
Exactly. I was playing in MD with 3 trops on board, using Tolaria west several times and three different people asked me why I splashed blue into Jund Depths. They said they thought it was Jund Depths because they saw a Tabernacle.
I'm thinking about switching out crop rotation for manabond because I realize that for the mindslaver wincon to go online faster, more lands need to come into play at once:p.
So what you have to do is get manabond, play all your lands, and just continue dredging with life from the loam, keep casting loam, and keep dumping all your lands with manabond till you get mindslaver lock
Darn Legacy is fun: no group of deck is based around a specific staple card that is better than other cards, so to speak XD. Sort of how every aggro deck doesn't need goyfs, or that not every control deck needs bob/Lilliana, and more And there's a lot of variety too:)
Interesting that you're trying out the Mindslaver plan.... That was the primary wincon a couple of years ago, but fell out of favor when the format sped up. Now that we have Thespian-Depths combo, I'm not sure it's even worth considering -- especially given how graveyard dependent it is, with things like RiP and Deathrite so popular.
I've been testing out a singleton Luminarch Ascention as my third wincon (Depths and Tar-Pit being the other two). I love that it's not graveyard dependent at all, and it plays right into our long game prison strategy. Would obviously be better if we had a way to get it back after loaming, but since I play Enlightened Tutor, I haven't had any issues getting it when I want it.
Sparki -- I've also recently moved to two Depths in the main to go with the two Stages I've been running... It really does seem like the deck is more stable this way.
Anyone have thoughts on that new 3/1 for 1W with "Each player can't draw more than one card each turn"? Seems really good against Jace, and another tool against combo with Griselbrand. Also just generally good against Brainstorm. Since it's an enchantment and can be tutored for with E. Tutor, I'll be trying one in the side for sure when it becomes legal; and I may try it out main once or twice...
Have we been building lands wrong? Recently I've been wondering if with the printing of Stage Depths combo we shouldn't be going back towards the 43 landcount lists of old. Running 4 manabond, 4 depths, 4 stage and 4 exploration and always getting a huge board online fast. Only cards that would stay in are cards like fire that can be recurred.
Have we been building lands wrong? Recently I've been wondering if with the printing of Stage Depths combo we shouldn't be going back towards the 43 landcount lists of old. Running 4 manabond, 4 depths, 4 stage and 4 exploration and always getting a huge board online fast. Only cards that would stay in are cards like fire that can be recurred.
One thing my four years playing the deck has tought me: there is no "right" way to build lands... There are metas where certain tactics and tools are more useful, but I believe that a skilled pilot would be successful regardless of what version of the deck they play.
For instance, there are two lands decks in my local meta - mine, which is a fairly traditional four color build focused on GUW with a spash of B; and his, which is almost exclusively GR and much more heavily focused on the Dephs combo. We both routinely go 3-1 or 3-0-1 weekly. (The losses are usually to combo like SnT or ToA.)
Bottom line: build a version you'll enjoy playing, test it, tweak it, win and lose with it - and let us know how it goes
I'm still testing the deck that I posted a few pages ago going GURW. I proxy the stuff I don't have and over the next year will slowly build up the deck. That be said, I love the version I'm testing but......I'm really liking the RG combo lands build. I just hate the lack of Academy Ruins and Tolaria West. I am on somewhat of a budget (as we know budget lands doesn't exist yet) and combo lands is a cheaper build but it lacks the search power that goes with running blue.
I've put both together with proxies and goldfish a lot. I get a lot of tutoring with blue in the deck. But combo lands give me the ability to run several utility lands like Horizon Canopy, Urborg, and Karakas. I'm kinda stuck on deciding. I hate it when that happens.
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Stasis players like me are like those old gray haired convicts that have been locked up for 40 years straight. You can take us in a fight but you know you'll lose a testicle in the process of winning.
Decks I play
Legacy
Dredge 0
DredgeGBRU
AffinityXRUB
GoblinsRWB
10 land StompyG
BurnR
DreadstillURW
BelcherGR
Death and Taxes W
Enchantress GWR
BUILDING
Legacy Lands GBRUW
I'll never tell you the flavor text of Teferi's Imp!!
Watching the SCG Open at Baltimore... Kurt Spiess is playing his more combo oriented version of Lands with Crop Rotation and Gamble, no blue at all, haven't seen the full list yet but presumably it's not far off from the list he's used to take a few top 16's in past Opens, and that's also in the primer on the first page. He's playing for top 8 against BUG Delver, going to game 3. I recommend watching the match once the coverage gets added to the Twitch archives, so I'll put this in spoiler tags if you want to watch it yourself...
Kurt Spiess facing dead on board against double flipped Delver and Tombstalker to his lone Marit Lage at four life. If his opponent just swings in he wins. He bluffs Punishing Fire which had he had would win him the game by allowing him to remove a Delver, block Tombstalker, survive at 1 life and win on the swingback. His opponent buys it and doesn't swing in, Kurt dredges for the turn and actually finds the Punishing Fire on the third card dredged.
He uses a second Stage + Depths to give Marit Lage pseudo vigilance by making a new one after swinging in, which forces his opponent to chump with a Delver with the newly found Punishing Fire taking out the second Delver. From there he's able to force Tombstalker into chumping Marit Lage, and his opponent fails to find an out in time. It was his win and in for top 8, and he wins it off of a bluff.
In his post interview he said he didn't see one true-name all day. I wish I knew if he had a plan for those, and I wish I knew if he used Primeval all day or not.
In his post interview he said he didn't see one true-name all day. I wish I knew if he had a plan for those, and I wish I knew if he used Primeval all day or not.
I played with Prime Titan a lot when I played 12-post. Against decks like BUG/RUG, they pretty much lose if it lands, sans a large goyf being able to block it. It's also not grave reliant, and instantly tutors for both pieces of the combo.
In his post interview he said he didn't see one true-name all day. I wish I knew if he had a plan for those, and I wish I knew if he used Primeval all day or not.
Watching the SCG Open at Baltimore... Kurt Spiess is playing his more combo oriented version of Lands with Crop Rotation and Gamble, no blue at all...
While in some ways it's more combo oriented, it runs four each of Port and Maze - combo versions usually run three each, and since the combo came out even prison builds are down to three Mazes.
I would also have thought that Intuition would be a key player in combo builds. I realise it's vulnerable to yard hate, but a singleton game one would make sense. Maybe he wanted to save the blue splash, but Tolaira West is also great in a combo build because it can't be countered.
To be fair, I don't think it's possible to win a large event without some exceptional luck along the way - hence the expression "top-deck like a pro". A skilled player of course needs significantly less luck than an average player, but still needs luck to do that well in a single tourney.
Hi
I'm also playing that crazy game
So much pleasure by playing it !!
Does any of you notice that card :
Courser of Kruphix 1GG
Enchantment Creature - Centaur
Play with the top card of your library revealed.
You may play the top card of your library if it's a land card.
Whenever a land enters the battlefield under your control, you gain 1 life.
2/4
What do you think of it ?
Typically, if the card has "creature" in the type line, it is at best a sideboard card - since one of our strengths is making all of the opponent's removal dead. If it also provided an additional land drop, it may be considerable; the way it is, probably not.
I'm a bit surprised he didn't run any EE's and got away with it.
Why? its not very good in this build in my experience. There is no blue so you can't recur EE with Ruins or search for it with TWest. EE is also a reactive card and this version of lands is pretty proactive.
He has three K-Grip in his board to help against troublesome permanents which are better out of the board then EE is.
Why? its not very good in this build in my experience. There is no blue so you can't recur EE with Ruins or search for it with TWest. EE is also a reactive card and this version of lands is pretty proactive.
He has three K-Grip in his board to help against troublesome permanents which are better out of the board then EE is.
Why do you think the EE is needed?
EE's are more or less our only way aside from Chasm for dealing with TNN. But you're right, the lack of blue kind of makes it a moot point.
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I thought that, but they run 4x Stifle, so milling them after they ETI will be stopped.
They actually don't usually run stifle, but they can Cunning Wish for a Trickbind. It's what they do against hate like Oblivion Ring, Ashen Rider, etc.
WGURBLands!WGURB
WGUInfectWGU
Legacy Lands Primer
Top 8 SCG Oakland 2014
Helpdesk
My Cube on CubeTutor
Nobody calls it jund depths, at least for me. They don't play ports or blue.
WGURBLands!WGURB
WGUInfectWGU
Legacy Lands Primer
Top 8 SCG Oakland 2014
Helpdesk
My Cube on CubeTutor
Exactly. I was playing in MD with 3 trops on board, using Tolaria west several times and three different people asked me why I splashed blue into Jund Depths. They said they thought it was Jund Depths because they saw a Tabernacle.
So what you have to do is get manabond, play all your lands, and just continue dredging with life from the loam, keep casting loam, and keep dumping all your lands with manabond till you get mindslaver lock
Darn Legacy is fun: no group of deck is based around a specific staple card that is better than other cards, so to speak XD. Sort of how every aggro deck doesn't need goyfs, or that not every control deck needs bob/Lilliana, and more And there's a lot of variety too:)
Thanks Argentleman;)
WB Teysa token aggroBW (retired)
MAKING (Onmath, Numot, maybe something in Esper)
Interesting that you're trying out the Mindslaver plan.... That was the primary wincon a couple of years ago, but fell out of favor when the format sped up. Now that we have Thespian-Depths combo, I'm not sure it's even worth considering -- especially given how graveyard dependent it is, with things like RiP and Deathrite so popular.
I've been testing out a singleton Luminarch Ascention as my third wincon (Depths and Tar-Pit being the other two). I love that it's not graveyard dependent at all, and it plays right into our long game prison strategy. Would obviously be better if we had a way to get it back after loaming, but since I play Enlightened Tutor, I haven't had any issues getting it when I want it.
Sparki -- I've also recently moved to two Depths in the main to go with the two Stages I've been running... It really does seem like the deck is more stable this way.
Anyone have thoughts on that new 3/1 for 1W with "Each player can't draw more than one card each turn"? Seems really good against Jace, and another tool against combo with Griselbrand. Also just generally good against Brainstorm. Since it's an enchantment and can be tutored for with E. Tutor, I'll be trying one in the side for sure when it becomes legal; and I may try it out main once or twice...
Legacy - WRG Lands, WR Shortcake, RR Burn, UBRG Delver
One thing my four years playing the deck has tought me: there is no "right" way to build lands... There are metas where certain tactics and tools are more useful, but I believe that a skilled pilot would be successful regardless of what version of the deck they play.
For instance, there are two lands decks in my local meta - mine, which is a fairly traditional four color build focused on GUW with a spash of B; and his, which is almost exclusively GR and much more heavily focused on the Dephs combo. We both routinely go 3-1 or 3-0-1 weekly. (The losses are usually to combo like SnT or ToA.)
Bottom line: build a version you'll enjoy playing, test it, tweak it, win and lose with it - and let us know how it goes
Legacy - WRG Lands, WR Shortcake, RR Burn, UBRG Delver
I've put both together with proxies and goldfish a lot. I get a lot of tutoring with blue in the deck. But combo lands give me the ability to run several utility lands like Horizon Canopy, Urborg, and Karakas. I'm kinda stuck on deciding. I hate it when that happens.
Decks I play
Legacy
Dredge 0
DredgeGBRU
AffinityXRUB
GoblinsRWB
10 land StompyG
BurnR
DreadstillURW
BelcherGR
Death and Taxes W
Enchantress GWR
BUILDING
Legacy Lands GBRUW
I'll never tell you the flavor text of Teferi's Imp!!
He uses a second Stage + Depths to give Marit Lage pseudo vigilance by making a new one after swinging in, which forces his opponent to chump with a Delver with the newly found Punishing Fire taking out the second Delver. From there he's able to force Tombstalker into chumping Marit Lage, and his opponent fails to find an out in time. It was his win and in for top 8, and he wins it off of a bluff.
That topdeck manabond against BUG saved him.
WGURBLands!WGURB
WGUInfectWGU
Legacy Lands Primer
Top 8 SCG Oakland 2014
Helpdesk
My Cube on CubeTutor
GEzuri, Renegade LeaderG
GUEdric, Spymaster of TrestUG
BGWKarador, Ghost ChieftainWGB
URJhoira of the GhituRU
UWGeist of Saint TraftWU
BUOona, Queen of the FaeUB
My wife looked at me funny when I started yelling at the computer.
Overall record: 139-98-15
Total number of matches: 252
Win percentage ignoring draws: 58.649789
Win percentage including draws: 55.158730
1 Glacial Chasm
4 Grove of the Burnwillows
4 Maze of Ith
4 Rishadan Port
2 Taiga
4 Thespian's Stage
3 Tranquil Thicket
4 Wasteland
1 Windswept Heath
3 Wooded Foothills
1 Karakas
1 The Tabernacle at Pendrell Vale
2 Dark Depths
4 Exploration
2 Manabond
3 Crop Rotation
4 Punishing Fire
4 Gamble
4 Life from the Loam
1 Chalice of the Void
4 Sphere of Resistance
2 Thorn of Amethyst
1 Primeval Titan
1 Crop Rotation
3 Krosan Grip
1 Bojuka Bog
2 Dark Depths
WGURBLands!WGURB
WGUInfectWGU
Legacy Lands Primer
Top 8 SCG Oakland 2014
Helpdesk
My Cube on CubeTutor
Yeah game 2 his opponent just scooped though. He saw what was going to happen.
I played with Prime Titan a lot when I played 12-post. Against decks like BUG/RUG, they pretty much lose if it lands, sans a large goyf being able to block it. It's also not grave reliant, and instantly tutors for both pieces of the combo.
WGURBLands!WGURB
WGUInfectWGU
Legacy Lands Primer
Top 8 SCG Oakland 2014
Helpdesk
My Cube on CubeTutor
Prime time was not showed and telled all day.
While in some ways it's more combo oriented, it runs four each of Port and Maze - combo versions usually run three each, and since the combo came out even prison builds are down to three Mazes.
I would also have thought that Intuition would be a key player in combo builds. I realise it's vulnerable to yard hate, but a singleton game one would make sense. Maybe he wanted to save the blue splash, but Tolaira West is also great in a combo build because it can't be countered.
It's an interesting build, that's all I'm saying. Also our each of Thespian's Stage, Grove Of The Burnwillows, and Punishing Fire, the deck is very focused - defense and combo!
It's nice to Lands getting the results I've long though it is capable of.
To be fair, I don't think it's possible to win a large event without some exceptional luck along the way - hence the expression "top-deck like a pro". A skilled player of course needs significantly less luck than an average player, but still needs luck to do that well in a single tourney.
https://fieldmarshalshandbook.wordpress.com/
RUGLegacy Lands.dec
RUGBLegacy Lands.dec
RGLegacy Lands.dec
WUBRG EDH Lands.dec
UBR EDH Artificer Prodigy
B EDH Relentless Rats
Typically, if the card has "creature" in the type line, it is at best a sideboard card - since one of our strengths is making all of the opponent's removal dead. If it also provided an additional land drop, it may be considerable; the way it is, probably not.
Legacy - WRG Lands, WR Shortcake, RR Burn, UBRG Delver
Why? its not very good in this build in my experience. There is no blue so you can't recur EE with Ruins or search for it with TWest. EE is also a reactive card and this version of lands is pretty proactive.
He has three K-Grip in his board to help against troublesome permanents which are better out of the board then EE is.
Why do you think the EE is needed?
EE's are more or less our only way aside from Chasm for dealing with TNN. But you're right, the lack of blue kind of makes it a moot point.