The monoblack POX player was the reason I added crucible, it won me two matches.
The POX player main decks surgical extraction and always got my life from the loams.
I did side in everything I could against the Miracles player and sided out 2 loams plus a few other cards.
It really surprised him when he paid two life to surgical extraction my (only) 2 loams while Thalia, Guardian of Thraben and Tireless Tracker kept up the pressure...
Does anyone know of an up today MindSlaver Lands list?
been trying a few builds of my own and they feel kind of dated.
-------------------
how do you guys feel about world breaker in the mainboard? 7 mana to exile critical permanents on the opponents side, and it has a built in come back from graveyard ability.
Does anyone know of an up today MindSlaver Lands list?
been trying a few builds of my own and they feel kind of dated.
-------------------
how do you guys feel about world breaker in the mainboard? 7 mana to exile critical permanents on the opponents side, and it has a built in come back from graveyard ability.
7 mana you should be winning the game and not grabbing setup cards meant for t1-3. I'd rather play Mindslaver if you are looking for a wincon.
Tried breaker for miracles meta and was meh. Falling behind a land and then tapping 7 mana to hit a cb hurts me too much and I also had to let up on porting. He can't even blow up creatures or planeswalkers. Only plus is that breaker can hit lands, but by not tapping 7 mana on my side I'm sure I can answer a land on their side. All of this to die to an eot entreat sucks. Worm harvest is a more flexible answer because it is faster to cast post Intuition, doesn't care about swords or terminus, and can used offensively/defensively in other matchups.
Run at least 2 EE to answer what the format throws at you. Going to 3 EE is great, too. Smokestack is also a bomb you can pair with worm harvest to wipe them of all permanents.
I've been playing a straight R/G version of this deck for some time, and I'd like to try out the RUG version with intuition and ruins, etc..
Do you have any recommended/stock list where I can start from?
I'd appreciate if there's a general sideboard tip as well.
I've been playing a straight R/G version of this deck for some time, and I'd like to try out the RUG version with intuition and ruins, etc..
Do you have any recommended/stock list where I can start from?
Sparki's Oakland list from Page 1 of the thread would be a battle-tested starting point.
This build is good at establishing Grove-Punishing Fire, EE-Academy Ruins, Loam-Waste, Loam-Thicket, etc. with the tradeoff being fewer one-ofs like Karakas, Ghost Quarter, and Glacial Chasm.
The sideboard begins with your choice of Grip/Decay(+Bayou), Spheres, and Chalices. I've had success with Bob in the past but wonder if Thought-Knot Seer, Tireless Tracker, or Thalia/Canonist wouldn't be better at the moment.
How's the MTG scene in Tokyo? I play in Nagoya.
Private Mod Note
():
Rollback Post to RevisionRollBack
"That's right!" shouted Vroomfondel, "we demand rigidly defined areas of doubt and uncertainty!"
I had a good night; beat manaless dredge and eldrazi.
I can't stand losing to storm so I included leyline of the void in my SB and for giggles also added one helm of obedience.
The Helm/Void combo beat the eldrazi scourge after I landed an ensnaring bridge.
My tireless tracker got huge and drew me about 6 or 7 cards from sacrificed clues.
Siding out most of our graveyard dependency seems to be the way to go since the eldrazi player started with a leyline of the void of his own.
Ensnaring bridge (for eldrazi) is also a very solid answer for game 1 versus sneak and show, too...
Hi fellow lands players!
Im playing jund build lands with abrupt decays,
Tourney report- 40 players
Rnd 1- jund 1w-0 (2-0)
Game 1 and 2 5turn win
Rnd 2- burn 2w-0 (2-1)
2nd and 3rd game spheres for the win
Rnd 3-ant. 2w-0 (0-2)
G2-all spheres destroyed by abrupt decay
Rnd 4-dredge 3w-1l (2-0)
G1-glacial chasm for the win
G2-molten vortex top deck, to kill narcomeoba with iona in play for green, forced to block marit lage, next turn win
Rnd 5-burn 4w-1l (2-0)
G1-turn 2 win via crop rotation
G2-turn 2 win via mana bond
Rnd 6-id with teamate reanimator 4w-1l-1d
Here is my build when r/g lands reins,i used to play aggro loam, i just cant live without abrupt decays, because miracles really a challenging deck to fight.
4 mox diamond
4 exploration
4 gamble
4 life from the loam
3 crop rotation
1 manabond
3 abrupt decays
3 punishing fire
4 wasteland
3 dark depths
4 thespian stage
4 rishadan ports
3 grove of the burning willows
1 tanquil thicket
1 ghost quarter
1 tabernacle
1 glacial chasm
1 bojuka bog
1 forest
2 taiga
2 bayou
3 verdant catacombs
1 karakas
1 rifstone portal
2 maze of ith
61 cards
Side board
4 sphere of resistance
3 chalice of the void
1 seal of primordium
2 krosan grip
1 drop of honey
1 toxic deluge
1 dark depths
1 pithing needle
1 molten vortex
I decided to drop thoughtseize for chalice, really big problem was storm, i cant find a good combination to combat them,
Is it ok if i use null rod in sb?
Does anyone tried to use molten vortex at main deck? Im trying to use 1 pfire 1 grove, 2 molten vortex and add some taigas.
I got another win today and split a box of eternal masters.
In the room was RUGlands(me), Sneak and Show, Elves, Jund, Miracles, Dredge, Burn, Reanimator and D&T.
The only deck that blanked me was D&T, he just had every answer and I thought a sphere of resistance would slow him down.
The sphere hurt me more than him and the turn I needed to draw a land to win, I drew something I couldn't cast with my own sphere and his "tax" effects.
Top 4 was Reanimator, D&T, Miracles, and RUG Lands.
Every game I sided out most of my graveyard dependent cards and sided in 3x tireless tracker.
That card is so good to us, just the card draw is win/win
I have added 4x Leyline of the void to my SB for the mirror, dredge, miracles, reanimator, storm and anything that might use the yard.
If I can side out enough, all the leylines go in as well as a Helm of obedience.
Side board
4 sphere of resistance
3 chalice of the void
1 seal of primordium
2 krosan grip
1 drop of honey
1 toxic deluge
1 dark depths
1 pithing needle
1 molten vortex
Can you professionals help me understand the full utility of Tranquil Thicket. In which situations and matchups is it most helpful? When can it safely be sided out?
Here's what I know about Thicket:
1. It saves a Loam in the graveyard in response to Surgical Extraction and other graveyard hate (but not Extirpate?). Should you go out of your way to get and keep Thicket in your hand in case this happens?
2. It lets you draw or dredge. I always cycle Thicket and bring it back with Loam when I have both, but that's mana intensive.
...being awesome with a violin doesn't mean you're awesome at writing your own songs. And writing good songs doesn't mean you're good enough at playing an instrument or singing to get a contract with a label.
Reflecting Pool: You know, technically, I *CAN* make any color of mana.
Exotic Orchard: Prove it. Do it right now.
Reflecting Pool: Well, not right now. I need some condi....
Exotic Orchard: LIES. GO DIE IN A FIRE.
Reflecting Pool:
Can you professionals help me understand the full utility of Tranquil Thicket. In which situations and matchups is it most helpful? When can it safely be sided out?
Here's what I know about Thicket:
1. It saves a Loam in the graveyard in response to Surgical Extraction and other graveyard hate (but not Extirpate?). Should you go out of your way to get and keep Thicket in your hand in case this happens?
2. It lets you draw or dredge. I always cycle Thicket and bring it back with Loam when I have both, but that's mana intensive.
So, what else does Thicket do that makes it a mandatory component of the deck? Thanks for your input.
Why are you comparing thicket to creatures and sb cards? Thicket is md. It also saves loam from a drs activation. Cycling thicket to dredge depends if you need to flip your deck over or not vs drawing a fastbond effect. Flipping you deck over in this case can be useful to dig out combo pieces or pfire loop or even grow a worm harvest.
It is also useful vs countermagic where if they counter loam you can cycle right away and cast loam again without waiting for a draw step, so thickets convert to more virtual copies of Loam vs countermagic.
If you Dredge during your draw step, you have to pass priority before you cast Loam (because Loam is a sorcery and can't be cast during the draw step). The opponent can then flash in their Clique and steal your Loam. If I instead you take a straight draw here, you can cycle Thicket to get your Loam back on your main phase. Now you can cast it right away before you pass priority.
I don't think I'd go out of my way to try and find a Thicket. But if you happen to have me against a deck that might be running Clique, you should play it in this manner.
Coming back to Lands after about three years, and I'm quite impressed by the deck's current standing in the format. I remember there were some doubts a few years ago whether Lands would ever be competitive again.
Quick question, assuming the price of Tabernacle isn't a concern...
What kind of metagame would cause us to want to play a second Tabernacle? What matchups? Side or main?
Thanks for your input, and I look forward to re-engaging with the Lands community in the near future .
Coming back to Lands after about three years, and I'm quite impressed by the deck's current standing in the format. I remember there were some doubts a few years ago whether Lands would ever be competitive again.
Quick question, assuming the price of Tabernacle isn't a concern...
What kind of metagame would cause us to want to play a second Tabernacle? What matchups? Side or main?
Thanks for your input, and I look forward to re-engaging with the Lands community in the near future .
I don't think I'd play a second tabernacle unless my meta was completely overrun with fair creature/tribal decks like merfolk, elves, goblins, maverick, D&T, etc.
Thanks Sparki, for confirming that. Trying to get a feel of what's changed since I went on hiatus, you see, and I have an opportunity to pick up a second Tabernacle for (relatively) cheap. Good to know I can pass on it.
Glad to be back (soon), snorlaxcom, thanks. I'm very much looking forward to playing the deck again. Still a few pieces to finish picking up first.
There will be a small proxy legacy tournament this weekend in my LGS and my weapon of choice will be Lands. I have played the deck a little bit and know some of the decks in the format. What i would like to ask is an up to date list (I don't feel like MTGtop8 lists are that great, MTGO is just not representative imo). We will have Shardless BUG, Infect, Oops just spells, D&T in the meta and some wildcards where i have no idea what they will play.
Would be awesome to have some input as to what is viable to play MD/SB for this meta.
MVP's were crucible of worlds, smokestack and worm harvest.
The monoblack POX player was the reason I added crucible, it won me two matches.
The POX player main decks surgical extraction and always got my life from the loams.
I did side in everything I could against the Miracles player and sided out 2 loams plus a few other cards.
It really surprised him when he paid two life to surgical extraction my (only) 2 loams while
Thalia, Guardian of Thraben and Tireless Tracker kept up the pressure...
technically that is what Creeping Renaissance would be ideal for.
Does anyone know of an up today MindSlaver Lands list?
been trying a few builds of my own and they feel kind of dated.
-------------------
how do you guys feel about world breaker in the mainboard? 7 mana to exile critical permanents on the opponents side, and it has a built in come back from graveyard ability.
7 mana you should be winning the game and not grabbing setup cards meant for t1-3. I'd rather play Mindslaver if you are looking for a wincon.
Tried breaker for miracles meta and was meh. Falling behind a land and then tapping 7 mana to hit a cb hurts me too much and I also had to let up on porting. He can't even blow up creatures or planeswalkers. Only plus is that breaker can hit lands, but by not tapping 7 mana on my side I'm sure I can answer a land on their side. All of this to die to an eot entreat sucks. Worm harvest is a more flexible answer because it is faster to cast post Intuition, doesn't care about swords or terminus, and can used offensively/defensively in other matchups.
Run at least 2 EE to answer what the format throws at you. Going to 3 EE is great, too. Smokestack is also a bomb you can pair with worm harvest to wipe them of all permanents.
I've been playing a straight R/G version of this deck for some time, and I'd like to try out the RUG version with intuition and ruins, etc..
Do you have any recommended/stock list where I can start from?
I'd appreciate if there's a general sideboard tip as well.
Thanks!
I've been playing a maindeck like this:
4 Mox Diamond
4 Exploration
3 Crop Rotation
2 Gamble
3 Intuition
3 Life from the Loam
1 Crucible of Worlds
3 Engineered Explosives
4 Punishing Fire
4 Wasteland
4 Rishadan Port
3 Thespian's Stage
1 Dark Depths
4 Grove of the Burnwillows
2 Taiga
2 Tropical Island
1 Forest
3 Windswept Heath
2 Tranquil Thicket
1 The Tabernacle at Pendrell Vale
2 Tolaria West
3 Maze of Ith
1 Academy Ruins
1 Bojuka Bog
This build is good at establishing Grove-Punishing Fire, EE-Academy Ruins, Loam-Waste, Loam-Thicket, etc. with the tradeoff being fewer one-ofs like Karakas, Ghost Quarter, and Glacial Chasm.
The sideboard begins with your choice of Grip/Decay(+Bayou), Spheres, and Chalices. I've had success with Bob in the past but wonder if Thought-Knot Seer, Tireless Tracker, or Thalia/Canonist wouldn't be better at the moment.
How's the MTG scene in Tokyo? I play in Nagoya.
My 1994 Magic Cube
Japanese cards on eBay -- Legacy, Modern, EDH, Cube.
WGURBLands!WGURB
WGUInfectWGU
Legacy Lands Primer
Top 8 SCG Oakland 2014
Helpdesk
My Cube on CubeTutor
I can't stand losing to storm so I included leyline of the void in my SB and for giggles also added one helm of obedience.
The Helm/Void combo beat the eldrazi scourge after I landed an ensnaring bridge.
My tireless tracker got huge and drew me about 6 or 7 cards from sacrificed clues.
Siding out most of our graveyard dependency seems to be the way to go since the eldrazi player started with a leyline of the void of his own.
Ensnaring bridge (for eldrazi) is also a very solid answer for game 1 versus sneak and show, too...
Im playing jund build lands with abrupt decays,
Tourney report- 40 players
Rnd 1- jund 1w-0 (2-0)
Game 1 and 2 5turn win
Rnd 2- burn 2w-0 (2-1)
2nd and 3rd game spheres for the win
Rnd 3-ant. 2w-0 (0-2)
G2-all spheres destroyed by abrupt decay
Rnd 4-dredge 3w-1l (2-0)
G1-glacial chasm for the win
G2-molten vortex top deck, to kill narcomeoba with iona in play for green, forced to block marit lage, next turn win
Rnd 5-burn 4w-1l (2-0)
G1-turn 2 win via crop rotation
G2-turn 2 win via mana bond
Rnd 6-id with teamate reanimator 4w-1l-1d
Got a top 8 seed, and we split the prizes.
4 mox diamond
4 exploration
4 gamble
4 life from the loam
3 crop rotation
1 manabond
3 abrupt decays
3 punishing fire
4 wasteland
3 dark depths
4 thespian stage
4 rishadan ports
3 grove of the burning willows
1 tanquil thicket
1 ghost quarter
1 tabernacle
1 glacial chasm
1 bojuka bog
1 forest
2 taiga
2 bayou
3 verdant catacombs
1 karakas
1 rifstone portal
2 maze of ith
61 cards
Side board
4 sphere of resistance
3 chalice of the void
1 seal of primordium
2 krosan grip
1 drop of honey
1 toxic deluge
1 dark depths
1 pithing needle
1 molten vortex
I decided to drop thoughtseize for chalice, really big problem was storm, i cant find a good combination to combat them,
Is it ok if i use null rod in sb?
Does anyone tried to use molten vortex at main deck? Im trying to use 1 pfire 1 grove, 2 molten vortex and add some taigas.
WGURBLands!WGURB
WGUInfectWGU
Legacy Lands Primer
Top 8 SCG Oakland 2014
Helpdesk
My Cube on CubeTutor
In the room was RUGlands(me), Sneak and Show, Elves, Jund, Miracles, Dredge, Burn, Reanimator and D&T.
The only deck that blanked me was D&T, he just had every answer and I thought a sphere of resistance would slow him down.
The sphere hurt me more than him and the turn I needed to draw a land to win, I drew something I couldn't cast with my own sphere and his "tax" effects.
Top 4 was Reanimator, D&T, Miracles, and RUG Lands.
Every game I sided out most of my graveyard dependent cards and sided in 3x tireless tracker.
That card is so good to us, just the card draw is win/win
I have added 4x Leyline of the void to my SB for the mirror, dredge, miracles, reanimator, storm and anything that might use the yard.
If I can side out enough, all the leylines go in as well as a Helm of obedience.
Love the drop of honey in the SB. Does it do work?
I don't think sphere is very good against D&T, I generally board grips, decays and revokers in that matchup.
WGURBLands!WGURB
WGUInfectWGU
Legacy Lands Primer
Top 8 SCG Oakland 2014
Helpdesk
My Cube on CubeTutor
There were multiples of the decks I listed as well as a few I forgot, like the RUGDelver player that left after going 0-2.
$25 buy-in
For the side? I suppose it dodges abrupt decay, but at 4 mana it comes down a bit too late when we want it. Sphere of resistance is superior.
WGURBLands!WGURB
WGUInfectWGU
Legacy Lands Primer
Top 8 SCG Oakland 2014
Helpdesk
My Cube on CubeTutor
Here's what I know about Thicket:
1. It saves a Loam in the graveyard in response to Surgical Extraction and other graveyard hate (but not Extirpate?). Should you go out of your way to get and keep Thicket in your hand in case this happens?
2. It lets you draw or dredge. I always cycle Thicket and bring it back with Loam when I have both, but that's mana intensive.
Paying G to draw one card seems to be operating at a much smaller scale than Tireless Tracker and Courser of Kruphix.
So, what else does Thicket do that makes it a mandatory component of the deck? Thanks for your input.
FireFox31
Validating Netdecks and Land Smackdown
Yea and you are dead vs combo, so why use it?
Why are you comparing thicket to creatures and sb cards? Thicket is md. It also saves loam from a drs activation. Cycling thicket to dredge depends if you need to flip your deck over or not vs drawing a fastbond effect. Flipping you deck over in this case can be useful to dig out combo pieces or pfire loop or even grow a worm harvest.
It is also useful vs countermagic where if they counter loam you can cycle right away and cast loam again without waiting for a draw step, so thickets convert to more virtual copies of Loam vs countermagic.
If you Dredge during your draw step, you have to pass priority before you cast Loam (because Loam is a sorcery and can't be cast during the draw step). The opponent can then flash in their Clique and steal your Loam. If I instead you take a straight draw here, you can cycle Thicket to get your Loam back on your main phase. Now you can cast it right away before you pass priority.
I don't think I'd go out of my way to try and find a Thicket. But if you happen to have me against a deck that might be running Clique, you should play it in this manner.
https://fieldmarshalshandbook.wordpress.com/
RUGLegacy Lands.dec
RUGBLegacy Lands.dec
RGLegacy Lands.dec
WUBRG EDH Lands.dec
UBR EDH Artificer Prodigy
B EDH Relentless Rats
Quick question, assuming the price of Tabernacle isn't a concern...
What kind of metagame would cause us to want to play a second Tabernacle? What matchups? Side or main?
Thanks for your input, and I look forward to re-engaging with the Lands community in the near future .
Legacy - WRG Lands, WR Shortcake, RR Burn, UBRG Delver
I don't think I'd play a second tabernacle unless my meta was completely overrun with fair creature/tribal decks like merfolk, elves, goblins, maverick, D&T, etc.
WGURBLands!WGURB
WGUInfectWGU
Legacy Lands Primer
Top 8 SCG Oakland 2014
Helpdesk
My Cube on CubeTutor
Welcome back!
Glad to be back (soon), snorlaxcom, thanks. I'm very much looking forward to playing the deck again. Still a few pieces to finish picking up first.
Legacy - WRG Lands, WR Shortcake, RR Burn, UBRG Delver
There will be a small proxy legacy tournament this weekend in my LGS and my weapon of choice will be Lands. I have played the deck a little bit and know some of the decks in the format. What i would like to ask is an up to date list (I don't feel like MTGtop8 lists are that great, MTGO is just not representative imo). We will have Shardless BUG, Infect, Oops just spells, D&T in the meta and some wildcards where i have no idea what they will play.
Would be awesome to have some input as to what is viable to play MD/SB for this meta.
Thanks!
BRGJundGRB
GCTronCG
WBRMardu PyromancerRBW
Legacy:
GElvesG
Unless you want to play the RUG version, which you won't find there.
https://fieldmarshalshandbook.wordpress.com/
RUGLegacy Lands.dec
RUGBLegacy Lands.dec
RGLegacy Lands.dec
WUBRG EDH Lands.dec
UBR EDH Artificer Prodigy
B EDH Relentless Rats