Minor points about Resto's survivability:
-Plow is still used, believe it or not, and by a lot of decks. WUR Delver, Miracles, the Mirror, and plenty of stuff that isn't a DTB
-Terminus still exists
-Toxic Deluge not only exists but is being encouraged by the meta (lots of X/1s and mixed toughness)
I think she's a good direction but let's not pretend she's invulnerable and let's not forget she encourages you to overextend into Terminus/Deluge (and can't save your dudes from either one.) I say this in the hopes that you don't save a dude from Decay/Plow just to get 3-for-1'd. Her natural flash seems beautiful for Clique, Jace, and Lily.
I'm unsure why Path/Dismember were even brought up really. I wouldn't worry about singleton sideboard cards or random Fish decks having a dismember. I'd worry about overextending because DTBs run maindeck sweepers.
Minor points about Resto's survivability:
-Plow is still used, believe it or not, and by a lot of decks. WUR Delver, Miracles, the Mirror, and plenty of stuff that isn't a DTB
-Terminus still exists
-Toxic Deluge not only exists but is being encouraged by the meta (lots of X/1s and mixed toughness)
I think she's a good direction but let's not pretend she's invulnerable and let's not forget she encourages you to overextend into Terminus/Deluge (and can't save your dudes from either one.) I say this in the hopes that you don't save a dude from Decay/Plow just to get 3-for-1'd. Her natural flash seems beautiful for Clique, Jace, and Lily.
I'm unsure why Path/Dismember were even brought up really. I wouldn't worry about singleton sideboard cards or random Fish decks having a dismember. I'd worry about overextending because DTBs run maindeck sweepers.
Nobody was implying that, I thought.
Also, why would it be bad to force them to pop a Terminus after nullifying a STP? I understand that we shouldn't overextend but I don't think using Resto in this fashion is as bad as you seem to imply.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Don't mess with me, lady. I've been drinking with skeletons."
[...] there is the one really solid thing Resto [is...] It is practically immune to all removal we on average face in Legacy, outside of Path and Dismember. This in my books is huge. And Path+Dismember, well there does not pop a deck in my head quickly that would run both so Resto backed up by a Mom is something that many players honestly say they have really little to none as far as answers go.
I should've quoted probably; but I think I semi-snap-replied after reading the other posts with a "Uh.. don't you guys run quad plow?"
It's not abyssmal (3-for-2 in their favor assuming you go with my assumed "3-for-1" quote.)
The way I play against miracles I'd rather they plow my dude and find another plow. You don't want to (IMO) walk a Resto in to save a guy from a plow if they can terminus you (unless you think you'll get there before they can of course) because you'll lose one more threat. They usually win when you fail to have threats IME so forcing them to 1-for-1 you several times is often good. I normally play 2 threats at a time waiting for them to terminus or plow before dropping more.
Again, i could see the merit in saving a guy if you think they can't find a terminus in time, but that's risky business.
[...] there is the one really solid thing Resto [is...] It is practically immune to all removal we on average face in Legacy, outside of Path and Dismember. This in my books is huge. And Path+Dismember, well there does not pop a deck in my head quickly that would run both so Resto backed up by a Mom is something that many players honestly say they have really little to none as far as answers go.
I should've quoted probably; but I think I semi-snap-replied after reading the other posts with a "Uh.. don't you guys run quad plow?"
It's not abyssmal (3-for-2 in their favor assuming you go with my assumed "3-for-1" quote.)
The way I play against miracles I'd rather they plow my dude and find another plow. You don't want to (IMO) walk a Resto in to save a guy from a plow if they can terminus you (unless you think you'll get there before they can of course) because you'll lose one more threat. They usually win when you fail to have threats IME so forcing them to 1-for-1 you several times is often good. I normally play 2 threats at a time waiting for them to terminus or plow before dropping more.
Again, i could see the merit in saving a guy if you think they can't find a terminus in time, but that's risky business.
Yeah, the quote does clear things up.
If this is Miracles and we're already playing with just one creature in play as we should be (let's say Thalia) I would definitely use Resto to save her and risk the Terminus. Worse comes to worse, they 2-for-2 ultimately (a STP and a Terminus for our two creatures), but it's all on them. If they don't have answer immediately, we start punching for 5 a turn. And I really do think that playing against Miracles is all about making smart risks; we're the beatdown, that's how we have to play.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Don't mess with me, lady. I've been drinking with skeletons."
-I think the casting cost of 3W vs. 2WW is negligible. At 15 white sources out of 23, having half your land sources produce white should be no problem by the time you've made your 4th drop anyway.
-Swords to Plowshares is still, by a good margin, the most commonly run spot removal, about 30% vs. 22% for Bolt, per Mtgtop8.
-Speaking of Top 8s, all those fancy new Delver decks run Grim Lavamancer and/or Deathrite Shaman in their 75, and the winning SCG deck this weekend had DRS and Stoneforge Mystic. There were 4 Elves players in the top 16.
-Opponents caught off guard by a Resto would be just as caught off guard via a Linvala.
So, that all said, I just want to play devil's advocate.
Casting cost, body, and evasion being the same, let's examine the play behavior of running the card. To those who've logged many games with the card now, what is the most beneficial approach? Do you use on a Wisp just to "Port" an opponent's permanent and get the hard-to-remove beater out as soon as you can, or is it something you hold onto, but keep the mana up to cast it at a moment's notice? With Mindcensor, I would usually wait until an opponent's endstep after drawing to take the opportunity to catch a fetch they already have in play, but if he passed turn and didn't crack it, well, it's silly to just get Time Walked because you are chasing the possibility of a Stifle. I think this analogy applies to Resto even more, being that, unlike Mindcensor or Flickerwisp, it's not an expendable threat because of its toughness. The option to lay down a 3/4 flying beater should be seized as soon as possible. In that regard, since max value is the trigger ability as opposed to a static one, I'd be loathe to forgo Port/Wasteland cues because I wanted to "catch" my opponent.
I brought up Plowshares earlier because it was mentioned as the only removal that will take either CMC-4, 3/4 flyer off the board. One however, is Karakas-interactive, while the other is not.
Far as having enough targets to justify Linvala's ability, I think what is winning in today's meta speaks volumes. 9 of the top 10 placing decks (damn Miracles) have creatures with activated abilities, Death and Taxes, still in top 5, among them. The leftover body attached to either ability is still the main appeal, and in that regard, they are identical.
Advocation for Lucifer completed, what do you all make of these thoughts? This isn't anti-Resto, I should say; I'm nearly - but not yet - ready to use 4-drops in the maindeck. U/R/x Delver/Pyromancer varieties have sped the format up a notch, so using any 4-drop is taking quite a leap of faith.
As I said, you don't play Resto in order to save your creatures. The biggest advantage she has is the body and the fact that she has flash. There's no reason to tick Vial to 4 for that reason unless you're severely manascrewed. She is easily castable and the only weakness she has is StP, but then again, so does Mirran Crusader, so what's the point in bringing that up?
The CIP ability of bouncing a creature you control is an extra, you don't have to use it even most of the time. If you already have a clock established on board and you force the opponent to respond to it then there's no need to drop her, save it to blank a removal spell. But if you need a clock and board pressure there's nothing better in the deck than a 3/4 flying piece of meat that comes at the end of the turn even without a Vial and can start attacking right afterwards. There aren't many removal spells in the meta that can deal with her, a deck like BUG or Jund most likely wont have any way of removing her other than Liliana. You force them to keep Liliana post board and your Lieges get even more value out of the deal. And then you can tick Vial to 4 since you will essentially have 5 CMC4 creatures in the deck.
Against decks like tempo I found it more useful to Port their untapped lands at the end of their turns instead of at the upkeep, and that way you can threaten Restos or, if it's game 1, catch the opponent when they don't ecpect a creature with Flash coming out.
Note: I am not actually equating anyone to Richie Aprile.
When you're in top 8, and your opponent has your decklist, is something with the main draw of "surprise!" going to hold up? Maybe, maybe not. At both their worsts, I still lean towards legendary, DRS-off-switch over Flash.
At the same time, your opponent knowing you have it can be even worse for them. Let's say you have 4 mana up because you actually have a land in hand and not a whole lot to do with your mana. They're going to think twice about casting a removal spell if they think you're sitting on the restoration Angel they now know you may be holding. Not going to always work, but it can definitely be something that can throw their game off.
Legendary is a bonus most of the time. Far as opposing Karakas being a "problem", that's why we have Wasteland, and other decks that run it usually do 1. Port with Vial>>Mangara also takes care of this.
Far as as "turning off DRS on 4 seeming bad", is that any worse than the bonus of Flash, and the resulting same body? Unless some other action like getting something equipped and atacking is present, if I topdeck a 4-drop 3/4 Angel, I'm going to want to get it out asap the vast majority of the time and start, y'know, winning. In that regard, what I'm saying is that if such play behavior is the best action most of the time, what you're left with is a flash ability that may or may not connect with its trigger (again, we've agreed the best play is just flashing at opponent's EoT as opposed to waiting around) vs. a permanent effect. Linvala also may have little effect on the game as an ability, but if 9 of the top 10 decks have creature activations, I'd not rule out which one is more relevant just yet, and especially, if like BarbedBlightning, you only run one 4-drop flyer. He wanted one more Flickerwisp without actually having it be a Flickerwisp, I want one more Revoker without it actually being a Revoker.
Edit: I should add that I'm considering both these cards from the shell of the Teeg build, where 2 Teeg and 2 Spirit will get you to turn 4 against Elves a good amount of the time, so Linvala is actually relevant there.
Legendary is a bonus most of the time. Far as opposing Karakas being a "problem", that's why we have Wasteland, and other decks that run it usually do 1. Port with Vial>>Mangara also takes care of this.
Far as as "turning off DRS on 4 seeming bad", is that any worse than the bonus of Flash, and the resulting same body? Unless some other action like getting something equipped and atacking is present, if I topdeck a 4-drop 3/4 Angel, I'm going to want to get it out asap the vast majority of the time and start, y'know, winning. In that regard, what I'm saying is that if such play behavior is the best action most of the time, what you're left with is a flash ability that may or may not connect with its trigger (again, we've agreed the best play is just flashing at opponent's EoT as opposed to waiting around) vs. a permanent effect. Linvala also may have little effect on the game as an ability, but if 9 of the top 10 decks have creature activations, I'd not rule out which one is more relevant just yet, and especially, if like BarbedBlightning, you only run one 4-drop flyer. He wanted one more Flickerwisp without actually having it be a Flickerwisp, I want one more Revoker without it actually being a Revoker.
That last line really got me. Also, I wish I watched more of The Sopranos.
I also agree that Linvala's Legendary status very much adds to our benefit, unless it's the mirror... but then again, Linvala is basically "gg" for the mirror if she stays in play.
Honestly it's the Flash that is keeping me in Camp Resto right now. I don't want to tick my Vial up to four for one creature, but I do prefer to have instant-speed flexibility. The blink effect is usually quite nice.
Unless we want to get really out there and start discussing more four-drops; if so, Angel of Jubilation is still calling to me, siren-like, on the shores of Christmasland...
Private Mod Note
():
Rollback Post to RevisionRollBack
"Don't mess with me, lady. I've been drinking with skeletons."
Draw:
3/4 body (pro)
Flying (pro)
Evades Abrupt Decay and 1-of Bolt, 31% [9%+22%] of removal
4 mana in a deck that likes to use Vial, tap out for multiple Rishadan Port and use all the Wasteland (con)
Dies to Swords to Plowshares, 34% of removal (con)
Linvala
Pros:
Stops activated abilities of opponent's creatures (control the board, good vs. Elves [8% of decks], DRS [13% of decks], SfM [16% of decks], Grim Lavamaner [7% of decks], and a couple percent using Griselbrand [Show decks, Reanimator], which I would guess ends up realistically somewhere around 35% of the field.)
Legendary (protect with Karakas)
Cons:
Legendary (bounced by enemy Karakas, minor)
2WW (minor)
Must cast in main phases or use Vial@4 (major)
Resto
Pros:
Flash
Bounce creature we control (protect our creatures/double effect of SfM/reset Revoker)
Cons:
Adds no control once resolved
Can't bounce Serra Avenger
Can be target of Stifle, in 12% of decks
Tough call. Really it comes down to Flash/Bounce vs. stopping activated abilities of opponents (not just Revoker, but a blanket/blank check/blank it all Revoker.)
Side note:
Personally, I think shutting off DRS whenever is just value. I have lost games to that card in what otherwise was a winnable match.
Personally, I think shutting off DRS whenever is just value.
is especially true. I was just pondering whether "shutting off DRS on turn 4 is bad" and it didn't strike me that way. Given the choice, in order to bait counters, removal, etc., I'll still cast Thalia before Rest in Peace or Revoker most of the time. I'm not shutting down DRS until turn 3 or 4 anyway unless it's obviously the only and/or best option, or Plowshares was in my grip. But I should point out DRS is in about 33% of decks right now, not just 13% as you said. It's summated as basically, "DRS, Mystic, Mom, Grim Lavamancer, Griselbrand, elves of many kind, and some assorted others are in most of the meta."
It occurs to me that, if Linvala, Keeper of Silence is in the main, I'm not sure I feel the need for Revoker #4 in the sideboard.
Given the meta, this is what I am feeling (yes, I am testing Eidolon of Rhetoric for GP NJ for resilience in several matches over Ethersworn Canonist speed; also could drop a single Serra for a 1-of Mangara, but I feel like it is huge value vs. resurgent Delver decks):
I think I could get behind Linvala in the main. I wonder if she is good enough to actually reduce the number of sideboard cards we need against BUG. And I think you guys are right to cut a Revoker for as long as Treasure Cruise in the format. There are just fewer permanents,and combined with Linvala this makes perfect sense.
It's weird to see others advocating for linvala since I had last brought it up. I'm glad people are coming around. I feel as though she's been to harshly judged for her cmc of 4 since her effect is huge.
I really don't understand the Linvala thing either. No flash, tapping out for the same body So that we can stop what? Deathrite shaman? Elves? Doesn't make sense at all in this delver meta.
Forgive me. I spoke too hastily. The bmo itself was won by a traditional rug deck. The bazaar of moxen trial was won by d and t. I'll let you know when more details emerge.
Forgive me if this is the wrong place to post...but it does concern D&T
Well...I contacted RK Post to do this Death & Taxes mat for me before Wacon,and he started on the plane and had it done yesterday....I am so excited about this work of art!
Forgive me if this is the wrong place to post...but it does concern D&T
Well...I contacted RK Post to do this Death & Taxes mat for me before Wacon,and he started on the plane and had it done yesterday....I am so excited about this work of art!
That is ******* awesome. Props to rk post!
Private Mod Note
():
Rollback Post to RevisionRollBack
"Don't mess with me, lady. I've been drinking with skeletons."
-Plow is still used, believe it or not, and by a lot of decks. WUR Delver, Miracles, the Mirror, and plenty of stuff that isn't a DTB
-Terminus still exists
-Toxic Deluge not only exists but is being encouraged by the meta (lots of X/1s and mixed toughness)
I think she's a good direction but let's not pretend she's invulnerable and let's not forget she encourages you to overextend into Terminus/Deluge (and can't save your dudes from either one.) I say this in the hopes that you don't save a dude from Decay/Plow just to get 3-for-1'd. Her natural flash seems beautiful for Clique, Jace, and Lily.
I'm unsure why Path/Dismember were even brought up really. I wouldn't worry about singleton sideboard cards or random Fish decks having a dismember. I'd worry about overextending because DTBs run maindeck sweepers.
Look, Fetch, Draw, Look
Draw
Fetch
Look
Nobody was implying that, I thought.
Also, why would it be bad to force them to pop a Terminus after nullifying a STP? I understand that we shouldn't overextend but I don't think using Resto in this fashion is as bad as you seem to imply.
Currently playing:
Legacy
WW Death and Taxes(Rest in Peace)EDH
RR Krenko, Mob Boss
WW Thalia, Heretic Cathar
I should've quoted probably; but I think I semi-snap-replied after reading the other posts with a "Uh.. don't you guys run quad plow?"
It's not abyssmal (3-for-2 in their favor assuming you go with my assumed "3-for-1" quote.)
The way I play against miracles I'd rather they plow my dude and find another plow. You don't want to (IMO) walk a Resto in to save a guy from a plow if they can terminus you (unless you think you'll get there before they can of course) because you'll lose one more threat. They usually win when you fail to have threats IME so forcing them to 1-for-1 you several times is often good. I normally play 2 threats at a time waiting for them to terminus or plow before dropping more.
Again, i could see the merit in saving a guy if you think they can't find a terminus in time, but that's risky business.
Look, Fetch, Draw, Look
Draw
Fetch
Look
Yeah, the quote does clear things up.
If this is Miracles and we're already playing with just one creature in play as we should be (let's say Thalia) I would definitely use Resto to save her and risk the Terminus. Worse comes to worse, they 2-for-2 ultimately (a STP and a Terminus for our two creatures), but it's all on them. If they don't have answer immediately, we start punching for 5 a turn. And I really do think that playing against Miracles is all about making smart risks; we're the beatdown, that's how we have to play.
Currently playing:
Legacy
WW Death and Taxes(Rest in Peace)EDH
RR Krenko, Mob Boss
WW Thalia, Heretic Cathar
-I think the casting cost of 3W vs. 2WW is negligible. At 15 white sources out of 23, having half your land sources produce white should be no problem by the time you've made your 4th drop anyway.
-Swords to Plowshares is still, by a good margin, the most commonly run spot removal, about 30% vs. 22% for Bolt, per Mtgtop8.
-Speaking of Top 8s, all those fancy new Delver decks run Grim Lavamancer and/or Deathrite Shaman in their 75, and the winning SCG deck this weekend had DRS and Stoneforge Mystic. There were 4 Elves players in the top 16.
-Opponents caught off guard by a Resto would be just as caught off guard via a Linvala.
So, that all said, I just want to play devil's advocate.
Casting cost, body, and evasion being the same, let's examine the play behavior of running the card. To those who've logged many games with the card now, what is the most beneficial approach? Do you use on a Wisp just to "Port" an opponent's permanent and get the hard-to-remove beater out as soon as you can, or is it something you hold onto, but keep the mana up to cast it at a moment's notice? With Mindcensor, I would usually wait until an opponent's endstep after drawing to take the opportunity to catch a fetch they already have in play, but if he passed turn and didn't crack it, well, it's silly to just get Time Walked because you are chasing the possibility of a Stifle. I think this analogy applies to Resto even more, being that, unlike Mindcensor or Flickerwisp, it's not an expendable threat because of its toughness. The option to lay down a 3/4 flying beater should be seized as soon as possible. In that regard, since max value is the trigger ability as opposed to a static one, I'd be loathe to forgo Port/Wasteland cues because I wanted to "catch" my opponent.
I brought up Plowshares earlier because it was mentioned as the only removal that will take either CMC-4, 3/4 flyer off the board. One however, is Karakas-interactive, while the other is not.
Far as having enough targets to justify Linvala's ability, I think what is winning in today's meta speaks volumes. 9 of the top 10 placing decks (damn Miracles) have creatures with activated abilities, Death and Taxes, still in top 5, among them. The leftover body attached to either ability is still the main appeal, and in that regard, they are identical.
Advocation for Lucifer completed, what do you all make of these thoughts? This isn't anti-Resto, I should say; I'm nearly - but not yet - ready to use 4-drops in the maindeck. U/R/x Delver/Pyromancer varieties have sped the format up a notch, so using any 4-drop is taking quite a leap of faith.
The CIP ability of bouncing a creature you control is an extra, you don't have to use it even most of the time. If you already have a clock established on board and you force the opponent to respond to it then there's no need to drop her, save it to blank a removal spell. But if you need a clock and board pressure there's nothing better in the deck than a 3/4 flying piece of meat that comes at the end of the turn even without a Vial and can start attacking right afterwards. There aren't many removal spells in the meta that can deal with her, a deck like BUG or Jund most likely wont have any way of removing her other than Liliana. You force them to keep Liliana post board and your Lieges get even more value out of the deal. And then you can tick Vial to 4 since you will essentially have 5 CMC4 creatures in the deck.
Against decks like tempo I found it more useful to Port their untapped lands at the end of their turns instead of at the upkeep, and that way you can threaten Restos or, if it's game 1, catch the opponent when they don't ecpect a creature with Flash coming out.
Note: I am not actually equating anyone to Richie Aprile.
When you're in top 8, and your opponent has your decklist, is something with the main draw of "surprise!" going to hold up? Maybe, maybe not. At both their worsts, I still lean towards legendary, DRS-off-switch over Flash.
Look, Fetch, Draw, Look
Draw
Fetch
Look
Far as as "turning off DRS on 4 seeming bad", is that any worse than the bonus of Flash, and the resulting same body? Unless some other action like getting something equipped and atacking is present, if I topdeck a 4-drop 3/4 Angel, I'm going to want to get it out asap the vast majority of the time and start, y'know, winning. In that regard, what I'm saying is that if such play behavior is the best action most of the time, what you're left with is a flash ability that may or may not connect with its trigger (again, we've agreed the best play is just flashing at opponent's EoT as opposed to waiting around) vs. a permanent effect. Linvala also may have little effect on the game as an ability, but if 9 of the top 10 decks have creature activations, I'd not rule out which one is more relevant just yet, and especially, if like BarbedBlightning, you only run one 4-drop flyer. He wanted one more Flickerwisp without actually having it be a Flickerwisp, I want one more Revoker without it actually being a Revoker.
Edit: I should add that I'm considering both these cards from the shell of the Teeg build, where 2 Teeg and 2 Spirit will get you to turn 4 against Elves a good amount of the time, so Linvala is actually relevant there.
That last line really got me. Also, I wish I watched more of The Sopranos.
I also agree that Linvala's Legendary status very much adds to our benefit, unless it's the mirror... but then again, Linvala is basically "gg" for the mirror if she stays in play.
Honestly it's the Flash that is keeping me in Camp Resto right now. I don't want to tick my Vial up to four for one creature, but I do prefer to have instant-speed flexibility. The blink effect is usually quite nice.
Unless we want to get really out there and start discussing more four-drops; if so, Angel of Jubilation is still calling to me, siren-like, on the shores of Christmasland...
Currently playing:
Legacy
WW Death and Taxes(Rest in Peace)EDH
RR Krenko, Mob Boss
WW Thalia, Heretic Cathar
Draw:
3/4 body (pro)
Flying (pro)
Evades Abrupt Decay and 1-of Bolt, 31% [9%+22%] of removal
4 mana in a deck that likes to use Vial, tap out for multiple Rishadan Port and use all the Wasteland (con)
Dies to Swords to Plowshares, 34% of removal (con)
Linvala
Pros:
Stops activated abilities of opponent's creatures (control the board, good vs. Elves [8% of decks], DRS [13% of decks], SfM [16% of decks], Grim Lavamaner [7% of decks], and a couple percent using Griselbrand [Show decks, Reanimator], which I would guess ends up realistically somewhere around 35% of the field.)
Legendary (protect with Karakas)
Cons:
Legendary (bounced by enemy Karakas, minor)
2WW (minor)
Must cast in main phases or use Vial@4 (major)
Resto
Pros:
Flash
Bounce creature we control (protect our creatures/double effect of SfM/reset Revoker)
Cons:
Adds no control once resolved
Can't bounce Serra Avenger
Can be target of Stifle, in 12% of decks
Tough call. Really it comes down to Flash/Bounce vs. stopping activated abilities of opponents (not just Revoker, but a blanket/blank check/blank it all Revoker.)
Side note:
Personally, I think shutting off DRS whenever is just value. I have lost games to that card in what otherwise was a winnable match.
EDIT:
Angel of Jubilation <drool>
Tempo
Modern
Eldrazi and Staxes
Whir Prison
Legacy
5c Humans
DnT
"I'm a lead farmer... !" Quote ruined due to policy.
I played 1 mangara, 1 brimaz, 3 revoker, 2 spirit. Otherwise it's pretty standard
Beat UR delverx2 , bug delver, uwr delver
Lost elves, TES, UWR delver, and junk hatebears.
I still think this deck is ok, but with the meta in so much flux its a little difficult to prepare.
Modern:
UWUW TronUW
Legacy:
WDeath N TaxesW
CEldrazi C
If you couldn't tell I hate greedy blue decks.
Vintage
WWhite Trash
Given the meta, this is what I am feeling (yes, I am testing Eidolon of Rhetoric for GP NJ for resilience in several matches over Ethersworn Canonist speed; also could drop a single Serra for a 1-of Mangara, but I feel like it is huge value vs. resurgent Delver decks):
4 Mother of Runes
4 Thalia, Guardian of Thraben
4 Stoneforge Mystic
3 Phyrexian Revoker
3 Flickerwisp
3 Serra Avenger
2 Spirit of the Labyrinth
2 Gaddock Teeg
1 Linvala, Keeper of Silence
Spells 11
4 Aether Vial
4 Swords to Plowshares
1 Sword of Fire and Ice
1 Umezawa's Jitte
1 Batterskull
5 Plains
2 Savannah
4 Windswept Heath
3 Karakas
4 Rishadan Port
4 Wasteland
1 Horizon Canopy
2 Enlightened Tutor
2 Rest in Peace
2 Wilt-Leaf Liege
2 Council's Judgment
2 Eidolon of Rhetoric
1 Circle of Protection: Red
1 Ratchet Bomb
1 Pithing Needle
1 Grafdigger's Cage
1 Manriki-gusari
Tempo
Modern
Eldrazi and Staxes
Whir Prison
Legacy
5c Humans
DnT
"I'm a lead farmer... !" Quote ruined due to policy.
BGElvesBG and BUGNissa ElvesBUG Faithful Elfer since May 1st, 2015
Results: SCG IQ Top 8, Monthly Modern Masters Top 4
BGElvesBG and BUGNissa ElvesBUG Faithful Elfer since May 1st, 2015
Results: SCG IQ Top 8, Monthly Modern Masters Top 4
Tempo
Modern
Eldrazi and Staxes
Whir Prison
Legacy
5c Humans
DnT
"I'm a lead farmer... !" Quote ruined due to policy.
BGElvesBG and BUGNissa ElvesBUG Faithful Elfer since May 1st, 2015
Results: SCG IQ Top 8, Monthly Modern Masters Top 4
Well...I contacted RK Post to do this Death & Taxes mat for me before Wacon,and he started on the plane and had it done yesterday....I am so excited about this work of art!
That is ******* awesome. Props to rk post!
Currently playing:
Legacy
WW Death and Taxes(Rest in Peace)EDH
RR Krenko, Mob Boss
WW Thalia, Heretic Cathar
BTW, I got 26th at SCG Open Minny. I'll post my decklist in a bit, a tournament report tomorrow if I get motivated.
2x Cavern of Souls
2x Horizon Canopy
3x Wasteland
4x Rishadan Port
4x Karakas
8x Plains
37 Spells
4x Aether Vial
4x Swords to Plowshares
4x Mother of Runes
4x Phyrexian Revoker
1x Umezawa's Jitte
4x Thalia, Guardian of Thraben
4x Stoneforge Mystic
2x Gaddock Teeg
1x Sword of Fire and Ice
2x Aven Mindcensor
2x Flickerwisp
2x Mirran Crusader
2x Mangara of Corondor
1x Batterskull
1x Chalice of the Void
1x Surgical Extraction
1x Grafdigger's Cage
1x [strikeout]Pithing Needle[/strikeout]
1x Enlightened Tutor (I had a scratch-out on my reg sheet because I audibled to this at the last second)
1x Cursed Totem
1x Ratchet Bomb
1x Spirit of the Labyrinth
2x Ethersworn Canonist
2x Rest In Peace
2x Council's Judgement
2x Wilt-Leaf Liege
I have done this before -- I think it's useful: my ranking of each card, from 0 to 3
2x Cavern of Souls (3)
2x Horizon Canopy (3)
3x Wasteland (3)
4x Rishadan Port (3)
4x Karakas (3)
8x Plains (3)
37 Spells
4x Aether Vial (3)
4x Swords to Plowshares (3)
4x Mother of Runes (3)
4x Phyrexian Revoker (2.5) (sided out the playset multiple times, but when she's good, she's good)
1x Umezawa's Jitte (3)
4x Thalia, Guardian of Thraben (3)
4x Stoneforge Mystic (3)
2x Gaddock Teeg (2)
1x Sword of Fire and Ice (3)
2x Aven Mindcensor (3)
2x Flickerwisp (2)
2x Mirran Crusader (3)
2x Mangara of Corondor (1)
1x Batterskull (3)
1x Chalice of the Void (0)
1x Surgical Extraction (0)
1x Grafdigger's Cage (1)
1x Enlightened Tutor (2)
1x Cursed Totem (0)
1x Ratchet Bomb (1)
1x Spirit of the Labyrinth (1.5)
2x Ethersworn Canonist (1.5)
2x Rest In Peace (3)
2x Council's Judgement (3)
2x Wilt-Leaf Liege (3)
J