@Curby
I owe you some dedicated discussion about that sideboarding post, but I don't think I'll have time to get around to it until after Charlotte. This week is crazy for me.
@makguffin
"Big mistakes in the games I lost were mostly made, when I lost patience and turned for aggro too early, instead of taking another turn of mana restriction etc. So, for D&T - learn the waiting game."
Learning from your mistakes and learning how to best maneuver through a difficult board is how you will improve as a pilot. Keep up the good work and I'm glad your first big event went relatively well.
@axman
Good stuff! I'm glad to see you are still putting up results. I'll be picking up my recruiters either with the reprint in EMA if that happens or otherwise I'll just blow most of my credit and grab a couple.
To be clear, if you don't have time for a lengthy discussion, even some initial take on the yellow regions in the pdf would be great. No worries if you're slammed though. Thanks!
That's an eternal question. Some people go 2 Canonist, 2 RiP, 2 Tutor instead of 3 each of Canonist/RiP. Doing so allows you to take other targets like Pithing Needle from 2 to 1 to create room for narrower targets, and have 4 virtual copies of important targets like Canonist/RiP. The problems include being softer to removal, card disadvantage, the increased use of Chalice, etc. IIRC Finn and StT both like ETutor, but plenty others like Medea opt against them.
I imagine that a more diverse meta might bias you towards them if you aren't against the inherent issues like card disadvantage, but if you're playing in a limited local meta, you might be able to tailor the sideboard with greater focus towards the expected decks, instead of trying to cover every possible matchup.
I've yet to get into the locals. A friend and I are both trying to get into legacy (back into legacy for me) at the same time and we're trying to put the decks together (I'm only missing 2 ports,karakas, and 3 wasteland right now). So I'm not sure what the meta is really like. The shop owner said there is a lot of BUG, both delver and shardless, and then promptly bought all my Ancestral Visions since he was out. The last time I really played legacy was 5 years ago and I've only ever played reanimator (before Griselbrand) and dredge. I did some testing off and on with DnT years ago but the legacy scene died where I was at the time. I've tried to build DnT in modern recently but it feels underpowered.
Edit: My thoughts on Tutor is that there are less dead cards in the deck with the tutor. Say I want to run chalice of the void. I can run 3 chalice and draw them naturally, or I can run 1 chalice and 2 tutors and just go get the single chalice. I've played Merfolk in modern with 3 chalice and I will never feel good about drawing a second chalice with one on the board. I could same the same about nearly any silver bullet we would want to play.
@Curby
Sideboarding for the mirror and pseudo-mirror, generally speaking, will be the same. There are tons of ways to sideboard for the mirror, many of which have merit. So long as you pull your Thalias out of the deck, most ways you can sideboard are fine. There are some that argue that taking out 4 Thalia and 4 Vial is correct, opting to bring in Containment Priest and allowing you to name Vial with your own Revokers and Needles with impunity. That will be a whole article some day...
vs BUG Delver
If you cut 3 Revokers and 3 Wisps, you would end up having 6 slots to bring in Fiend Hunters, Rips, and a single Council's Judgment if you fear Dread of Night. I haven't played Fiend Hunter in this matchup though, so I'm not sure that it is actually great. It's probably fine and likely on par with a Wisp while dodging Golgari Charm and friends.
vs Grixis Delver
Sideboarding is generally about the same as with BUG Delver. You can consider trimming Mirran Crusaders instead of Flickerwisp. They stonewall Gurmag Angler but are mediocre against Bolt and Pyromancer.
vs RUG
You probably don't needle the Council's Judgment if you are also bringing in Fiend Hunter. Trim a creature or two and call it a day.
vs Shardless
Trimming 3 Revokers and 2 Flickerwisps is probably fine.
vs Tin Fins
Sideboarding for this matchup involves a ton of leveling and understanding what your opponent is going to do. I'm writing an article on this too. It's super interesting and I play this matchup every week, as it's one of my roommate's default decks. In short, the more cards you can play that interact with them, the better. If you have SoWaP in your 75, you can make an argument for keeping a couple Stoneforges in. If you don't have SoWaP, it is probably correct to trim the entire Stoneforge package in addition to Moms. You 100% bring in your Pithing Needles, and there's even an argument for Fiend Hunter (yes, I know that is weird to say).
@Zooklock_Copperhook
Here's a snippet from the FAQ of my forthcoming website:
What are the benefits and drawbacks of Enlightened Tutor?
Enlightened Tutor provides virtual extra copies of your hate cards and turns your sideboard into a tool box. Especially at the local level where you have a small and predictable metagame, this can be extremely powerful. Enlightened Tutor lets you play silver bullets that can complete change your percentages on some matchups and offers a degree of selection that is rare for this deck. Cards like Serenity, Circle of Protection: Red, Warmth, Grafdigger's Cage, Ensnaring Bridge, Worship, Spirit of the Labyrinth, Moat, and Meekstone become much more attractive as sideboard options when you can consistently find them.
Enlightened Tutor does have a cost though. You have fewer copies of each individual hate card, meaning that if it gets answered, you do not have the option to eventually draw or tutor for another. Enlightened Tutor is also not the best topdeck, as you will have to wait a turn to get your hate card unless you have something like a Horizon Canopy to immediately draw a card.
Thanks for that compilation, Curby! Do you also have the deck list you're using? It's hard to use this as a guide without knowing the exact structure of the deck and sideboard you're currently using. Much appreciated!
This really is a compilation of suggestions from others. I want to give credit to the folks that actually know these matchups. I'm just the secretary here.
It's hard to use this as a guide without knowing the exact structure of the deck and sideboard you're currently using.
That's the problem with any sideboarding guide: most people run lists that are slightly different, they keep tweaking their sideboards, and opposing decks evolve as well. As I suggested before, a more general sideboarding guide would include common maindeck cards that aren't useful and sideboard options that are useful. Then, someone just learning the deck could go down the lists adding and removing cards as needed based on what they actually run.
And in case someone thinks I'm blind to the downsides, doggedly adhering to a sideboarding guide is definitely a bad idea for high level play. From mindgames like whether to bring in certain hate against a combo deck that might transform to be immune to that hate, to identifying variations in builds and adjusting sideboarding strategies on the fly, sideboarding is most effective when it can be flexible. I'm not quite at that level yet though, so I'll take all the help I can get.
I think the writer is ignoring the +1/+1 effect of Orzhov Pontiff when he ponders why I don't just use Zealous Persecution instead, but still cool. All y'alls need to try the build out if you haven't yet.
@everyone
The article that SwordsToTimeshares linked is really good. I suggest that you give it a read if you have any events coming up.
@Curby
I think one of the things that the pros constantly repeat is that a sideboarding guide is a crutch and quickly gets outdated. As soon as you change a single card, your entire guide needs to be edited. It's a pain, but that's the reality of it. I think even the very act of making that guide may mean that soon you won't need it! I'm guessing that you are starting to see how the pieces move together and work.
Alrighty, I'm going to be playing 27 rounds of Legacy over the next few days. Wish me luck! Expect a pretty sweet report a couple of days after the event.
I think the writer is ignoring the +1/+1 effect of Orzhov Pontiff when he ponders why I don't just use Zealous Persecution instead, but still cool. All y'alls need to try the build out if you haven't yet.
I'm guessing he just means that Pontiff does either +1/+1 to our dudes or -1/-1 to their dudes, while ZP does both.
Private Mod Note
():
Rollback Post to RevisionRollBack
Legacy: WRDeath and Taxes UWRMiracles UBTezzerator GTrinity GBWRLoam URLandstill
Modern: WUBValue Titan UMerfolk WGDeath and Taxes
I'm still a huge supporter of the red splash. Shardless Bug is HUGE in my meta and with the red-splash for Magus of the Moon I feel like it's very hard to loose.
I feel like my Shardless Bug match up is at least 60-40 in my favor (though at times it feels much... much higher).
Another reason why I like the red splash: it makes some of our worst matchups so much better.
Having access to Sudden Demise helps us against Elves and Belcher (if they go Goblin storm route). Additionally it's also stronger vs lands.
The biggest draw-back of the deck is you don't run Serra Avenger which means your UR/RUG delver and miracles matchups suffer slightly.
No problem. SotL's main drawback is her one toughness. Another drawback however is accidentally drawing off of SoFI, or Horizon Canopy. I have come SO close to taking an extra draw and potentially a game loss, but I don't think I've ever done it -- I catch myself at the last moment. I think one opponent permitted me to take back a Horizon Canopy once.
As for mulligans, it really is an art form for this deck, but probably not moreso than for most Legacy decks. I routinely keep a single non-White land if I have Aether Vial, for example -- it's not even a question if I have two Aether Vials. As for post-sideboard matchups, I routinely toss away a "perfectly good hand" if it contains no hate for the current game. Most typically, you pull seven aggro cards, which will do nothing against Storm, etc., etc.
J
Careful keeping that 2-Vial, 1-land hand in game 2. I lost my 2010 win-and-in for no other reason than Lewis Laskin had his one Pithing Needle in his opening grip when I kept that hand. I think that was the year you were not with me.
Well I'll say I'm 3-0-1 with D&T at GPLA side events so far but to be honest it's more like 2-1-0.
Round 1 opponent didn't show up, 2-0
Round 2, RUG Delver, 2-0
Game 1 At the end I'm at 2 life and he's at 4. Revoker jumps in front of 5/6 Goyf to save me, but my Crusader can't swing through his unflipped Delver. Topdeck Flickerwisp to exile Delver, swing FTW.
Game 2 RiP just wrecks him. He Dismembers (he ran Dismember main!) Batterskull, but Flickerwisp resets it. I actually forgot to search with my second SFM, but he was nice enough to remind me. Worst. Pilot. Ever.
Round 3, Punishing Jund, 2-1
Opponent arrives late. We were actually signing the slip 2-0 for me when he arrives, so judge gives him a game loss and we play on.
Game 1 I keep a Plains, Vial, Mom, StP hand. He Duresses away Vial, I don't do anything useful and eventually die.
If you had Plains, Vial, Mom, StP, Thalia, SFM, Mirran on the draw against an unknown opponent would you keep? It's got all the right tools except for one land. Would this change if you were on the play?
Game 2 I keep a Plains, Vial, Mom, StP hand. Since I go first I land the Vial, and win despite not drawing another land for eleventy-five turns.
Round 4, Burn 1-1-1
We decide to split since we're both 3-0 and the total prize tickets are the same regardless (500+200 vs 350x2). We play it out but between me not really caring, not being a great pilot, and not getting good draws, I lose 0-2. Is Burn in the hands of a good pilot an unfavorable MU, assuming I don't have dedicated hate like CoP: Red and Absolute Law?
I think I'm going to 4 Avenger, 3 Revoker for tomorrow's event. Maybe Medea and AntiquatedNotion know what they're talking about after all.
P.S. Where's all the Eldrazi at GP side events? Thinking of switching Fiend Hunters to Brimazi or Wilt-Leafs.
R1. Shardless BUG 2-1 Game one he got stuck at 2 lands for long enough for Flagstones Dust Bowl to take over. Games 2 and 3 were pretty close with the only difference in game 2 being that he drew his lone copy of Golgari Charm. -4 StP -2 Wisp -1 Thalia +2 WLL +3 RIP +2 Fiend Hunter
R2. Grixis Delver 2-1 Nothing too unusual other than he actually had the absolute nuts game 1 with 2 Forces 2 Daxes and 3 Bolts all hitting my threats. Games 2 and 3 he wasn't so lucky. -3 Resto -1 SoFaI -2 Revoker +2 WLL +2 Fiend Hunter +2 RIP
R3. Reanimator 2-0 this matchup is so easy it's not even funny anymore. Game 1 he got turn 2 Griselbrand, and I responded with Revoker, with him drawing 7 in response and discarding an Elesh Norn on his cleanup. After a Karakas and a STP he ran out of gas. His only creature in the GY was Griseldaddy but I had a Revoker in mine and his only reanimation spell was Exhume. Game 2 I buried him in hate. -4 SFM -1 Batterskull -1 Jitte -3 Serra Avenger +2 Containment Priest +3 RIP +2 Fiend Hunter +2 Warder
R4. Shardless BUG 2-1. Back and forth like R1. Restoration Angel is, as always, completely bonkers in this matchup. Avenger + Jitte is also a pretty good Goyf wall. Dust Bowl was MVP in game 2 by blowing up 4 of his dual lands and 2 Wastelands with the help of 3 Flagstones. People don't give that combo enough respect.
R5. Junk Nic Fit 2-1. Siege Rhino is pretty annoying but I was confident that my list was able to grind him out in the long game with Resto, WLL and most importantly, Cataclysm. Game 3 I had Cata in my starting hand and nit much else, but managed to bait him into fetching all his basics with 3 fetchlands and an Explorer trigger before dropping Cata. Nic Fit has too many sweepers and Rhino trample isn't really mitigated with Mom so I cut 2 of those out. Vials are horrible topdecks and lands are aplenty so they go away too. Hunters are pretty terrible against this particular build of Nic Fit because the only target for them are the Rhinos themselves which come again into play off a sweeper anyways, so I would be shooting myself in the foot. -4 Vial -2 Mom -2 Thalia -1 Fiend Hunter +2 Cataclysm +2 WLL +1 Moat +2 RIP +2 Containment Priest
The second SotL is a lot worse than the first one, especially maindeck. Is there a reason you're mainboarding the 2nd SotL and a Containment Priest? Usually people keep those to the sideboard for Show and Tell-esque decks. Mangara is also a bit slow and has been moved out of a lot of people's decks, but it's not the worst. Mirran Crusader does great work, I'd recommend upping that to at least 2, but I run 3. Lots of people run 3-4 Serra Avenger, too. Flickerwisp+Vial is just an amazing combo, I run 4 of each.
Also, why Flagstones of Trokair? I doubt people are going to Tec Edge it since it replaces itself with a Plains anyway, and it does the same thing with Ghost Quarter. I'd just make that a Plains, since it makes the deck a little weaker to Blood Moon for no discernable gain unless there is tons of mass land destruction in your meta. (Unless I'm missing something, which is possible!)
...I think one of the things that the pros constantly repeat is that a sideboarding guide is a crutch...
Alrighty, I'm going to be playing 27 rounds of Legacy over the next few days...
I've never used a sideboarding guide but I'm considering it.
At the end of the day, I personally become very fatigued and find myself fumbling.
It wouldn't be too bad for the beginning of the day too, to let yourself go on auto-pilot, especially if you're at a big tourney and the night before you got your party on a lil bit.
Also, might not be too shabby to have a complete matchups list because at the beginning of the day, you're more likely to face fringe decks like Aluren (I played against Soldiers.dec round 2 in Minneapolis, which was piloted by my friend. We ID'ed but his deck was featured by SCG because it was crushing everything in the early rounds).
It's not a bad idea to have a reminder, especially because a few sideboard take-outs might be counter-intuitive and if you're tired, you'll forget.
I won my byes to GP Columbus today. Here's a short writeup
Round 1 : 2-0 vs Grixis Delver on the draw
In game one, I got a couple of Moms online, but get beat pretty hard in the air before I stabilized with Jitte and Batterskull, and started beating back. I was under less fire in game two, and Serra Avenger with a Jitte defined the game.
Round 2 : 2-1 vs Miracles on the play
I got paired against a competent Miracles pilot who defeated my buddy in round 1. I wasn't able to put up too much of a fight in the first game, and succumb to the CounterTop lock. I didn't see any Mentors from him, but assumed he'd be playing them in game two, so I left a pair of StP in. I took the board out Mom, and overload with threats strategy for games two and three. Game two, I had the turn one Vial and a StP to answer his first and only Mentor. I get a SoFaI on the table. I fight through a Terminus or two, and a Supreme Verdict, but eventually get a couple hits in with the sword to close it out. I don't have Vial in game three, but Thalia taxes effectively with Karakas backup, and I Councils Judgment the first Mentor I see, leaving behind a token. Terminus takes care of an Avenger and sends Thalia back to my hand. We eventually reach a state where I have two Crusaders on board, and he's tapped out with a Mentor and Monk. He needed to chump with both to stay alive, and I was able to finish it shortly after.
Round 3 : 2-1 vs 12 Post on the draw
In game one, I lost to Show and Tell => Emrakul which I had no answer for. Thalia, Serra Avenger and Rishadan Port are heroes in game two. In game three, I got to fire off a couple wastelands, and his Needle interfered with Port. He died when he was one mana short of overloading Cyclonic Rift because of the Thalia tax.
Round 4 : 2-1 vs BUG Delver on the play
He wanted to ID, but I decided to play it out. I was pretty sure he was on BUG Delver, and I like my chances in this match. I get beat down to one life in game one from Goyf and Delver before I get a Batterkull online, and pair it with SoFaI. Batterskull traded in combat with a Goyf after a double block which was acceptable. SoFaI got picked up by another body, probably a Stoneforge, and shot Delver out of the sky. In game two, he got double deathrite with a Bob that I couldn't deal with and ended up drowning me. Game three was a little more of the same. Get beat down with Delver. Get Thalia and Stoneforge on board, and turn the game around.
Round 5 : ID
Top 4 : 1-2 on the play vs Sneak/Show
I recognized this player from my win and in a couple weeks ago at GP NY. He's a solid player, and I remember his going with the sideboard plan of Omniscience. In the first game, he plays Show and Tell into Emrakul. I don't have an immediate answer. Uh oh. It swung at me and I sacrificed all permanents except for Thalia, Revoker (on Sneak), Plains, and Canopy. I drew off Canopy. Got a Karakas, and won from there. In game two, he has a turn to Show and Tell into Blightsteel Colossus. Brutal. I've pulled all StP and cannot answer it. In game three I mulligan a hand with zero interaction. Keep a marginal 6 that had Canonist and Port which keeps me alive for a while until Izzet Staticaster stonewalls Canonist and kills Flickerwisp. I'm done in by Sneak Attack into Emrakul. I cannot remember the last time I've lost this matchup in a tournament, and unfortunately it had to come now.
However, the player who won the other semi-final match, and my opponent have no plans on attending the GP and we decide to split the prizes with the byes coming my way. It feels good to no NEED to fight through the 32 man Friday grinders this time!
EaaHT has been really good actually. I see him as Mom #5, but it can actually close out the game by itself. I've won games where I got EaaHT equipped with SoFI and just held up mana to protect him.
Displacer is similar, but is Flickerwisp #5 that only hits creatures. It also has fantastic stats as a 3/3 for three that does stuff.
Round 1: vs Imperial Painter (2-1)
Game 1 I have a hand that can't interact with his combo, no pridemages no revokers and he grindstones me. Game 2 he slams an early Jaya Ballard but I have a bunch of fliers at the ready and eventually find a Karakas to bounce Jaya and we go to 3. Game 3 we get featured on camera (https://www.twitch.tv/facetofacegames/v/67959391 at 40:57), my opponent draws terribly starting with a mull to 5... and I punt about a dozen times. I end up winning with Pridemage pressure, but made a few bad plays like exposing my Thalia to a Firebolt when I had Karakas in hand (I was playing around Blood Moon, didn't want to Pridemage a BM because I was saving him for combo pieces)... then tapping out to try and put a SoFI on my dude when I could just hold up mana and guarantee I don't die... then a double attack with stoneforge + pridemage but I was bluffing a second pridemage hoping he would trade off the revoker (lucky me actually did draw the pridemage I was bluffing lol). I also missed lethal on board, had flickerwisp + pridemage + SoWaP when my opponent had 2 cards in hand at 8 (3 + 1 exalted + 2 buff + 2 from SoWaP trigger = 8) In: Revoker, Pridemage, Batterskull (probably wrong)
Out: Crusaders, 1 Vial
Round 2: vs RUG Delver (2-0)
Game 1 my opponent mulls to 5 and has nothing going except a bunch of dazes and a turbo mongoose. He dazes a bunch of stuff that I can pay for just cuz he wants to fill his bin... I pitch a bunch of threats to let my Crusader resolve and he just scoops. Game 2 I keep a double wasteland hand and he never finds another coloured source. Just D&T things... In: RIP, Choke, Carpet, Batterskull
Out: Revoker, SoWaP, Pridemage, 2 Vial (I know they play Sulfuric Vortex, but it's tough to resolve through wastelands/thalia)
Round 3: vs UR Delver (0-2)
I am not familiar with UR Delver at all, game 1 I draw only lands but I stupidly play them all out and he guts me for 12 with PoP lol. Game 2 I make a huge error where he tries to Smash a vial on 3 after his Grim Lavamancer already ate my entire board. I have a Jitte floating around the board and instead of flickering the Lavamancer (he only had 1 card in GY) I try to be cute and flicker the vial instead... so he kills my flickerwisp once the Smash hits the bin. Putting Jitte on my flickerwisp woulda just been game. I tilt out and tap out with 3 nonbasics in play to try and stick a SOFI and he PoPs me again. Oh well In: 2 Choke, 2 Carpet, Batterskull
Out: 2 Pridemage, 2 Revoker, 1 Vial (this deck is better at resolving Vortex, prolly wrong to cut pridemages)
Round 4: vs BUG Delver (2-0)
Game 1 I get smashed a bunch by delvers, but eventually I stick a pair of Avengers to trade and he releases some Goyfs on me. I stabilize at 6 and make a pretty good play of jamming a clutch Revoker rather than trying to put out blockers... and I save myself from just being cold to his Deathrite. Eventually Crusader shows up (again I run an arbitrary threat into Daze to keep my Crusader around because BUG stonecold can't beat that card without Deluge)... and he picks em up. Game 2 is super weird, I wasteland his 2 early blue sources and he goes triple wasteland go. I have a Windswept Heath in hand and a Library, Choke, Wilt-Leaf as well... but with 3 wastelands out and not many lands on my end I figure I can't lose my white sources so I decline to fetch Savannah. Then I draw my second Library and second Choke as well as a Batterskull so my entire hand is uncastable lol. Then at one point I take a greedy line where I tap my wasteland for mana to develop my board instead of wasting his newly found Bayou. He plays Library on his turn and my face turns white. Luckily he took 16 off his Library and STILL couldn't find a coloured mana. In: 2 RIP, 2 Choke, 2 Carpet, 1 Batterskull, 2 WLL
Out: 2 Revoker, 1 Pridemage, 1 SoWaP, 2 Vial, 3 Serra Avenger
Round 5: vs Mono W D&T (2-0)
Another matchup that my deck is built to bully. I lead off with early Avengers and the air force gets there before his fliers show up. Game 2 my opponent keeps in Thalia and Vials so I just durdle a bit and grind him out with Sylvan library. At one point he has Manriki Gusari on his Thalia and I unfortunately drew 3 equipment naturally. However, with Library in play I quickly find Karakas and Pridemage to kill his Manriki. I stick a Crusader and put SoWaP on it and the game ends. In: 1 Batterskull, 2 WLL, 1 Pridemage, 1 Revoker
Out: 4 Thalia, 1 Karakas
Round 6: vs Legend Miracles (ID)
4-1-1 was locked for Top 8 so I shake hands and go get food.
Quarters: vs Lucas Siow (Eldrazi)
I didn't manage to scout Lucas earlier in the tournament so I have no idea what he's on. I had a few non-games during my tournament and yet every round he seemed to consistently finish before I did, I put him on some high velocity deck like Elves/Burn/Eldrazi/TES. He's a very good player so I didn't see him being on Belcher/Oops/some other high variance turn 1 deck. I keep a sweet D&T hand with mom, wasteland, thalia, SFM, etc. but he gets turn 2 Jitte and I just can't win from there. Game 2 apparently he keeps a 5 lander and draws nothing but gas afterwards, I cut my Moms but I don't have enough cards coming in so I still unfortunately have Thalias in my deck. I wasteland him a few times but he has more than enough lands to keep playing Magic. I get Batterskull off a SFM and he shows me Displacer. I don't want my token to just get bounced cuz I'm stuck on 2 lands so instead of SFMing it in I just swords his Displacer, so he untaps and TKSes the skull out of my hand... ugh, rock and a hard place. I try to develop a board of fatties to block his guys but he jams an All is Dust and then an Obligator steals one of my threats to hit me for lethal. Oh well, no Paths and no Fiend Hunters is a definite weakness of my list. I didn't really expect to play against Eldrazi either but nevertheless it was a fun match and a good experience! In: 1 Batterskull, 2 WLL, 1 Revoker, 1 Pridemage
Out: 4 Mom, 1 Thalia
Hey, happy to see someone still playing my old GW list! Hope you had fun with it.
I found your sideboarding weird. Vial is something you should never, NEVER side out except in two cases:
2 Vials for 2 Carpet against Shardless BUG because the matchup is grindy and Carpet is more useful to generate mana for equipment.
4 Vials out against Nic Fit because you're gonna have a ton of lands anyways.
Definitely NOT against any sort of fast deck like Delver. You resolve a Vial you win unless the opponent can get rid of it before it gets to 3 counters. Carpets are basically improved Vials 5-6 to give you even more early game acceleration. Vial is a 4-of because the best time to have a Vial in hand is in your opening 7 and you have to maximize the chances of it happening. If you're cutting 1 or 2 of them might as well cut all.
Batterskull is also something not very good against the mirror as lifegain is not too important and the board gets clogged quickly for non fliers so a fat 4/4 beater can't get much life off the opponent either. Jitte and SoWaP are all you need there, I usually also take SoFaI out. Containment Priest generally goes in.
I might be wrong, but what I usually do when sideboarding is to keep equipment to a limit of 3, so if you bring in Batterskull you bring out at least one of the maindeck equipment, as you really don't want them clogging your hand by naturally drawing into them. Taking out SoFaI against all Delver decks is a good idea as you need lifegain in those matchups and SoFaI is basically just a win more that doesn't solve much if you're behind. Cutting a copy or both of Sylvan Library is also a good thing against Delver since with the exception of BUG you most likely won't have the time to play it as getting Thalia into play is of paramount priority and basically everything else before Library must get there first. Again, Library doesn't really do anything to help you stabilize, and just becomes a late game win more that you play when you already are stabilized.
I watched the video and noticed you got a SoFaI instead of the SoWaP, although it didn't matter too much in the end as the opponent already only had 2-3 cards in hand. But against combo decks I would recommend fetching SoWaP (and taking all other equipment out for sideboard cards) as it closes games extremely fast so you don't get extra turns for the opponent to dig out of their hole. Drawing cards for yourself in those matchups aren't as good as drawing cards for your opponent by letting them live longer, especially in matchups where the opponent just holds a ton of cards in his hand doing nothing, like ANT and Sneak and Show.
The list with the sideboard you're using was created before Eldrazi became a thing so I would suggest you use Fiend Hunter to shore up that matchup if you want. 1 Hunter maindeck and 2 sideboard would be awesome.
I owe you some dedicated discussion about that sideboarding post, but I don't think I'll have time to get around to it until after Charlotte. This week is crazy for me.
@makguffin
"Big mistakes in the games I lost were mostly made, when I lost patience and turned for aggro too early, instead of taking another turn of mana restriction etc. So, for D&T - learn the waiting game."
Learning from your mistakes and learning how to best maneuver through a difficult board is how you will improve as a pilot. Keep up the good work and I'm glad your first big event went relatively well.
@axman
Good stuff! I'm glad to see you are still putting up results. I'll be picking up my recruiters either with the reprint in EMA if that happens or otherwise I'll just blow most of my credit and grab a couple.
2) Use the right number of each card.
3) Know your probabilities.
4) Print your deck lists; make yourself and your judges happier.
I imagine that a more diverse meta might bias you towards them if you aren't against the inherent issues like card disadvantage, but if you're playing in a limited local meta, you might be able to tailor the sideboard with greater focus towards the expected decks, instead of trying to cover every possible matchup.
2) Use the right number of each card.
3) Know your probabilities.
4) Print your deck lists; make yourself and your judges happier.
Edit: My thoughts on Tutor is that there are less dead cards in the deck with the tutor. Say I want to run chalice of the void. I can run 3 chalice and draw them naturally, or I can run 1 chalice and 2 tutors and just go get the single chalice. I've played Merfolk in modern with 3 chalice and I will never feel good about drawing a second chalice with one on the board. I could same the same about nearly any silver bullet we would want to play.
Sideboarding for the mirror and pseudo-mirror, generally speaking, will be the same. There are tons of ways to sideboard for the mirror, many of which have merit. So long as you pull your Thalias out of the deck, most ways you can sideboard are fine. There are some that argue that taking out 4 Thalia and 4 Vial is correct, opting to bring in Containment Priest and allowing you to name Vial with your own Revokers and Needles with impunity. That will be a whole article some day...
vs BUG Delver
If you cut 3 Revokers and 3 Wisps, you would end up having 6 slots to bring in Fiend Hunters, Rips, and a single Council's Judgment if you fear Dread of Night. I haven't played Fiend Hunter in this matchup though, so I'm not sure that it is actually great. It's probably fine and likely on par with a Wisp while dodging Golgari Charm and friends.
vs Grixis Delver
Sideboarding is generally about the same as with BUG Delver. You can consider trimming Mirran Crusaders instead of Flickerwisp. They stonewall Gurmag Angler but are mediocre against Bolt and Pyromancer.
vs RUG
You probably don't needle the Council's Judgment if you are also bringing in Fiend Hunter. Trim a creature or two and call it a day.
vs Shardless
Trimming 3 Revokers and 2 Flickerwisps is probably fine.
vs Tin Fins
Sideboarding for this matchup involves a ton of leveling and understanding what your opponent is going to do. I'm writing an article on this too. It's super interesting and I play this matchup every week, as it's one of my roommate's default decks. In short, the more cards you can play that interact with them, the better. If you have SoWaP in your 75, you can make an argument for keeping a couple Stoneforges in. If you don't have SoWaP, it is probably correct to trim the entire Stoneforge package in addition to Moms. You 100% bring in your Pithing Needles, and there's even an argument for Fiend Hunter (yes, I know that is weird to say).
@Zooklock_Copperhook
Here's a snippet from the FAQ of my forthcoming website:
What are the benefits and drawbacks of Enlightened Tutor?
Enlightened Tutor provides virtual extra copies of your hate cards and turns your sideboard into a tool box. Especially at the local level where you have a small and predictable metagame, this can be extremely powerful. Enlightened Tutor lets you play silver bullets that can complete change your percentages on some matchups and offers a degree of selection that is rare for this deck. Cards like Serenity, Circle of Protection: Red, Warmth, Grafdigger's Cage, Ensnaring Bridge, Worship, Spirit of the Labyrinth, Moat, and Meekstone become much more attractive as sideboard options when you can consistently find them.
Enlightened Tutor does have a cost though. You have fewer copies of each individual hate card, meaning that if it gets answered, you do not have the option to eventually draw or tutor for another. Enlightened Tutor is also not the best topdeck, as you will have to wait a turn to get your hate card unless you have something like a Horizon Canopy to immediately draw a card.
I might keep the Avenger/Revoker count the way it is though.
2) Use the right number of each card.
3) Know your probabilities.
4) Print your deck lists; make yourself and your judges happier.
BW Eldrazi & Taxes
BG Collected Company Elves
Legacy
W Death and Taxes
EDH
GW Sigarda, Host of Herons
GW Saffi Eriksdotter
This really is a compilation of suggestions from others. I want to give credit to the folks that actually know these matchups. I'm just the secretary here.
Pretty much Medea's, my list is:
http://cur.by/.dtlist
I turned his fourth Avenger into a Revoker. I've also got a Cavern of Souls to be cute. I imagine 0 or 2 is probably the real answer here.
That's the problem with any sideboarding guide: most people run lists that are slightly different, they keep tweaking their sideboards, and opposing decks evolve as well. As I suggested before, a more general sideboarding guide would include common maindeck cards that aren't useful and sideboard options that are useful. Then, someone just learning the deck could go down the lists adding and removing cards as needed based on what they actually run.
And in case someone thinks I'm blind to the downsides, doggedly adhering to a sideboarding guide is definitely a bad idea for high level play. From mindgames like whether to bring in certain hate against a combo deck that might transform to be immune to that hate, to identifying variations in builds and adjusting sideboarding strategies on the fly, sideboarding is most effective when it can be flexible. I'm not quite at that level yet though, so I'll take all the help I can get.
2) Use the right number of each card.
3) Know your probabilities.
4) Print your deck lists; make yourself and your judges happier.
I think the writer is ignoring the +1/+1 effect of Orzhov Pontiff when he ponders why I don't just use Zealous Persecution instead, but still cool. All y'alls need to try the build out if you haven't yet.
The article that SwordsToTimeshares linked is really good. I suggest that you give it a read if you have any events coming up.
@Curby
I think one of the things that the pros constantly repeat is that a sideboarding guide is a crutch and quickly gets outdated. As soon as you change a single card, your entire guide needs to be edited. It's a pain, but that's the reality of it. I think even the very act of making that guide may mean that soon you won't need it! I'm guessing that you are starting to see how the pieces move together and work.
Alrighty, I'm going to be playing 27 rounds of Legacy over the next few days. Wish me luck! Expect a pretty sweet report a couple of days after the event.
BW Eldrazi & Taxes
BG Collected Company Elves
Legacy
W Death and Taxes
EDH
GW Sigarda, Host of Herons
GW Saffi Eriksdotter
I'm guessing he just means that Pontiff does either +1/+1 to our dudes or -1/-1 to their dudes, while ZP does both.
Modern: WUBValue Titan UMerfolk WGDeath and Taxes
I'm still a huge supporter of the red splash. Shardless Bug is HUGE in my meta and with the red-splash for Magus of the Moon I feel like it's very hard to loose.
I feel like my Shardless Bug match up is at least 60-40 in my favor (though at times it feels much... much higher).
Another reason why I like the red splash: it makes some of our worst matchups so much better.
Having access to Sudden Demise helps us against Elves and Belcher (if they go Goblin storm route). Additionally it's also stronger vs lands.
The biggest draw-back of the deck is you don't run Serra Avenger which means your UR/RUG delver and miracles matchups suffer slightly.
Twitter: twitter.com/axmanonline
Stream: twitch.tv/axman
Current Decks
Modern: Affinity
Standard: BW Control
Legacy: Death and Taxes :symw::symr:
Vintage: NA
Round 1 opponent didn't show up, 2-0
Round 2, RUG Delver, 2-0
Game 1 At the end I'm at 2 life and he's at 4. Revoker jumps in front of 5/6 Goyf to save me, but my Crusader can't swing through his unflipped Delver. Topdeck Flickerwisp to exile Delver, swing FTW.
Game 2 RiP just wrecks him. He Dismembers (he ran Dismember main!) Batterskull, but Flickerwisp resets it. I actually forgot to search with my second SFM, but he was nice enough to remind me. Worst. Pilot. Ever.
Round 3, Punishing Jund, 2-1
Opponent arrives late. We were actually signing the slip 2-0 for me when he arrives, so judge gives him a game loss and we play on.
Game 1 I keep a Plains, Vial, Mom, StP hand. He Duresses away Vial, I don't do anything useful and eventually die.
If you had Plains, Vial, Mom, StP, Thalia, SFM, Mirran on the draw against an unknown opponent would you keep? It's got all the right tools except for one land. Would this change if you were on the play?
Game 2 I keep a Plains, Vial, Mom, StP hand. Since I go first I land the Vial, and win despite not drawing another land for eleventy-five turns.
Round 4, Burn 1-1-1
We decide to split since we're both 3-0 and the total prize tickets are the same regardless (500+200 vs 350x2). We play it out but between me not really caring, not being a great pilot, and not getting good draws, I lose 0-2. Is Burn in the hands of a good pilot an unfavorable MU, assuming I don't have dedicated hate like CoP: Red and Absolute Law?
I think I'm going to 4 Avenger, 3 Revoker for tomorrow's event. Maybe Medea and AntiquatedNotion know what they're talking about after all.
P.S. Where's all the Eldrazi at GP side events? Thinking of switching Fiend Hunters to Brimazi or Wilt-Leafs.
EDIT: Tomorrow's setup: http://cur.by/.dtlist http://cur.by/.dtside
2) Use the right number of each card.
3) Know your probabilities.
4) Print your deck lists; make yourself and your judges happier.
4 Mother of Runes
4 Stoneforge Mystic
3 Serra Avenger
3 Restoration Angel
4 Flickerwisp
2 Phyrexian Revoker
1 Fiend Hunter
4 Swords to Plowshares
1 Batterskull
1 Sword of Fire and Ice
1 Umezawa's Jitte
3 Karakas
5 Plains
4 Wasteland
4 Rishadan Port
1 Cavern of Souls
2 Dust Bowl
1 Sea Gate Wreckage
1 Ethersworn Canonist
3 Rest in Peace
1 Moat
2 Wilt-Leaf Liege
2 Cataclysm
2 Fiend Hunter
2 Containment Priest
2 Leonin Relic-Warder
R1. Shardless BUG 2-1 Game one he got stuck at 2 lands for long enough for Flagstones Dust Bowl to take over. Games 2 and 3 were pretty close with the only difference in game 2 being that he drew his lone copy of Golgari Charm. -4 StP -2 Wisp -1 Thalia +2 WLL +3 RIP +2 Fiend Hunter
R2. Grixis Delver 2-1 Nothing too unusual other than he actually had the absolute nuts game 1 with 2 Forces 2 Daxes and 3 Bolts all hitting my threats. Games 2 and 3 he wasn't so lucky. -3 Resto -1 SoFaI -2 Revoker +2 WLL +2 Fiend Hunter +2 RIP
R3. Reanimator 2-0 this matchup is so easy it's not even funny anymore. Game 1 he got turn 2 Griselbrand, and I responded with Revoker, with him drawing 7 in response and discarding an Elesh Norn on his cleanup. After a Karakas and a STP he ran out of gas. His only creature in the GY was Griseldaddy but I had a Revoker in mine and his only reanimation spell was Exhume. Game 2 I buried him in hate. -4 SFM -1 Batterskull -1 Jitte -3 Serra Avenger +2 Containment Priest +3 RIP +2 Fiend Hunter +2 Warder
R4. Shardless BUG 2-1. Back and forth like R1. Restoration Angel is, as always, completely bonkers in this matchup. Avenger + Jitte is also a pretty good Goyf wall. Dust Bowl was MVP in game 2 by blowing up 4 of his dual lands and 2 Wastelands with the help of 3 Flagstones. People don't give that combo enough respect.
R5. Junk Nic Fit 2-1. Siege Rhino is pretty annoying but I was confident that my list was able to grind him out in the long game with Resto, WLL and most importantly, Cataclysm. Game 3 I had Cata in my starting hand and nit much else, but managed to bait him into fetching all his basics with 3 fetchlands and an Explorer trigger before dropping Cata. Nic Fit has too many sweepers and Rhino trample isn't really mitigated with Mom so I cut 2 of those out. Vials are horrible topdecks and lands are aplenty so they go away too. Hunters are pretty terrible against this particular build of Nic Fit because the only target for them are the Rhinos themselves which come again into play off a sweeper anyways, so I would be shooting myself in the foot. -4 Vial -2 Mom -2 Thalia -1 Fiend Hunter +2 Cataclysm +2 WLL +1 Moat +2 RIP +2 Containment Priest
The second SotL is a lot worse than the first one, especially maindeck. Is there a reason you're mainboarding the 2nd SotL and a Containment Priest? Usually people keep those to the sideboard for Show and Tell-esque decks. Mangara is also a bit slow and has been moved out of a lot of people's decks, but it's not the worst. Mirran Crusader does great work, I'd recommend upping that to at least 2, but I run 3. Lots of people run 3-4 Serra Avenger, too. Flickerwisp+Vial is just an amazing combo, I run 4 of each.
Also, why Flagstones of Trokair? I doubt people are going to Tec Edge it since it replaces itself with a Plains anyway, and it does the same thing with Ghost Quarter. I'd just make that a Plains, since it makes the deck a little weaker to Blood Moon for no discernable gain unless there is tons of mass land destruction in your meta. (Unless I'm missing something, which is possible!)
BW Eldrazi & Taxes
BG Collected Company Elves
Legacy
W Death and Taxes
EDH
GW Sigarda, Host of Herons
GW Saffi Eriksdotter
I've never used a sideboarding guide but I'm considering it.
At the end of the day, I personally become very fatigued and find myself fumbling.
It wouldn't be too bad for the beginning of the day too, to let yourself go on auto-pilot, especially if you're at a big tourney and the night before you got your party on a lil bit.
Also, might not be too shabby to have a complete matchups list because at the beginning of the day, you're more likely to face fringe decks like Aluren (I played against Soldiers.dec round 2 in Minneapolis, which was piloted by my friend. We ID'ed but his deck was featured by SCG because it was crushing everything in the early rounds).
It's not a bad idea to have a reminder, especially because a few sideboard take-outs might be counter-intuitive and if you're tired, you'll forget.
J
Round 1 : 2-0 vs Grixis Delver on the draw
In game one, I got a couple of Moms online, but get beat pretty hard in the air before I stabilized with Jitte and Batterskull, and started beating back. I was under less fire in game two, and Serra Avenger with a Jitte defined the game.
Round 2 : 2-1 vs Miracles on the play
I got paired against a competent Miracles pilot who defeated my buddy in round 1. I wasn't able to put up too much of a fight in the first game, and succumb to the CounterTop lock. I didn't see any Mentors from him, but assumed he'd be playing them in game two, so I left a pair of StP in. I took the board out Mom, and overload with threats strategy for games two and three. Game two, I had the turn one Vial and a StP to answer his first and only Mentor. I get a SoFaI on the table. I fight through a Terminus or two, and a Supreme Verdict, but eventually get a couple hits in with the sword to close it out. I don't have Vial in game three, but Thalia taxes effectively with Karakas backup, and I Councils Judgment the first Mentor I see, leaving behind a token. Terminus takes care of an Avenger and sends Thalia back to my hand. We eventually reach a state where I have two Crusaders on board, and he's tapped out with a Mentor and Monk. He needed to chump with both to stay alive, and I was able to finish it shortly after.
Round 3 : 2-1 vs 12 Post on the draw
In game one, I lost to Show and Tell => Emrakul which I had no answer for. Thalia, Serra Avenger and Rishadan Port are heroes in game two. In game three, I got to fire off a couple wastelands, and his Needle interfered with Port. He died when he was one mana short of overloading Cyclonic Rift because of the Thalia tax.
Round 4 : 2-1 vs BUG Delver on the play
He wanted to ID, but I decided to play it out. I was pretty sure he was on BUG Delver, and I like my chances in this match. I get beat down to one life in game one from Goyf and Delver before I get a Batterkull online, and pair it with SoFaI. Batterskull traded in combat with a Goyf after a double block which was acceptable. SoFaI got picked up by another body, probably a Stoneforge, and shot Delver out of the sky. In game two, he got double deathrite with a Bob that I couldn't deal with and ended up drowning me. Game three was a little more of the same. Get beat down with Delver. Get Thalia and Stoneforge on board, and turn the game around.
Round 5 : ID
Top 4 : 1-2 on the play vs Sneak/Show
I recognized this player from my win and in a couple weeks ago at GP NY. He's a solid player, and I remember his going with the sideboard plan of Omniscience. In the first game, he plays Show and Tell into Emrakul. I don't have an immediate answer. Uh oh. It swung at me and I sacrificed all permanents except for Thalia, Revoker (on Sneak), Plains, and Canopy. I drew off Canopy. Got a Karakas, and won from there. In game two, he has a turn to Show and Tell into Blightsteel Colossus. Brutal. I've pulled all StP and cannot answer it. In game three I mulligan a hand with zero interaction. Keep a marginal 6 that had Canonist and Port which keeps me alive for a while until Izzet Staticaster stonewalls Canonist and kills Flickerwisp. I'm done in by Sneak Attack into Emrakul. I cannot remember the last time I've lost this matchup in a tournament, and unfortunately it had to come now.
However, the player who won the other semi-final match, and my opponent have no plans on attending the GP and we decide to split the prizes with the byes coming my way. It feels good to no NEED to fight through the 32 man Friday grinders this time!
4x Mother of Runes
4x Thalia, Guardian of Thraben
4x Stoneforge Mystic
3x Phyrexian Revoker
3x Serra Avenger
1x Eight-and-a-Half-Tails
4x Flickerwisp
2x Mirran Crusader
1x Eldrazi Displacer
4x Æther Vial
4x Swords to Plowshares
1x Batterskull
1x Umezawa's Jitte
1x Sword of Fire and Ice
Lands
10x Plains
4x Rishadan Port
4x Wasteland
2x Karakas
2x Cavern of Souls
1x Sea Gate Wreckage
Oddities:
Eight-and-a-half-tails and Displacer
EaaHT has been really good actually. I see him as Mom #5, but it can actually close out the game by itself. I've won games where I got EaaHT equipped with SoFI and just held up mana to protect him.
Displacer is similar, but is Flickerwisp #5 that only hits creatures. It also has fantastic stats as a 3/3 for three that does stuff.
Legacy GPTs are few and far between. GJ.
J
4 Mother of Runes
4 Stoneforge Mystic
2 Mirran Crusader
3 Flickerwisp
3 Serra Avenger
2 Qasali Pridemage
2 Phyrexian Revoker
4 Aether Vial
1 Sword of War and Peace
1 Sword of Fire and Ice
1 Umezawa's Jitte
4 Swords to Plowshares
2 Sylvan Library
3 Savannah
3 Karakas
4 Rishadan Port
4 Wasteland
2 Windswept Heath
3 Flooded Strand
1 Horizon Canopy
2 Choke
2 Carpet of Flowers
1 Batterskull
1 Gaddock Teeg
1 Containment Priest
2 Rest in Peace
2 Wilt-Leaf Liege
1 Qasali Pridemage
1 Phyrexian Revoker
2 Ethersworn Canonist
Round 1: vs Imperial Painter (2-1)
Game 1 I have a hand that can't interact with his combo, no pridemages no revokers and he grindstones me. Game 2 he slams an early Jaya Ballard but I have a bunch of fliers at the ready and eventually find a Karakas to bounce Jaya and we go to 3. Game 3 we get featured on camera (https://www.twitch.tv/facetofacegames/v/67959391 at 40:57), my opponent draws terribly starting with a mull to 5... and I punt about a dozen times. I end up winning with Pridemage pressure, but made a few bad plays like exposing my Thalia to a Firebolt when I had Karakas in hand (I was playing around Blood Moon, didn't want to Pridemage a BM because I was saving him for combo pieces)... then tapping out to try and put a SoFI on my dude when I could just hold up mana and guarantee I don't die... then a double attack with stoneforge + pridemage but I was bluffing a second pridemage hoping he would trade off the revoker (lucky me actually did draw the pridemage I was bluffing lol). I also missed lethal on board, had flickerwisp + pridemage + SoWaP when my opponent had 2 cards in hand at 8 (3 + 1 exalted + 2 buff + 2 from SoWaP trigger = 8)
In: Revoker, Pridemage, Batterskull (probably wrong)
Out: Crusaders, 1 Vial
Round 2: vs RUG Delver (2-0)
Game 1 my opponent mulls to 5 and has nothing going except a bunch of dazes and a turbo mongoose. He dazes a bunch of stuff that I can pay for just cuz he wants to fill his bin... I pitch a bunch of threats to let my Crusader resolve and he just scoops. Game 2 I keep a double wasteland hand and he never finds another coloured source. Just D&T things...
In: RIP, Choke, Carpet, Batterskull
Out: Revoker, SoWaP, Pridemage, 2 Vial (I know they play Sulfuric Vortex, but it's tough to resolve through wastelands/thalia)
Round 3: vs UR Delver (0-2)
I am not familiar with UR Delver at all, game 1 I draw only lands but I stupidly play them all out and he guts me for 12 with PoP lol. Game 2 I make a huge error where he tries to Smash a vial on 3 after his Grim Lavamancer already ate my entire board. I have a Jitte floating around the board and instead of flickering the Lavamancer (he only had 1 card in GY) I try to be cute and flicker the vial instead... so he kills my flickerwisp once the Smash hits the bin. Putting Jitte on my flickerwisp woulda just been game. I tilt out and tap out with 3 nonbasics in play to try and stick a SOFI and he PoPs me again. Oh well
In: 2 Choke, 2 Carpet, Batterskull
Out: 2 Pridemage, 2 Revoker, 1 Vial (this deck is better at resolving Vortex, prolly wrong to cut pridemages)
Round 4: vs BUG Delver (2-0)
Game 1 I get smashed a bunch by delvers, but eventually I stick a pair of Avengers to trade and he releases some Goyfs on me. I stabilize at 6 and make a pretty good play of jamming a clutch Revoker rather than trying to put out blockers... and I save myself from just being cold to his Deathrite. Eventually Crusader shows up (again I run an arbitrary threat into Daze to keep my Crusader around because BUG stonecold can't beat that card without Deluge)... and he picks em up. Game 2 is super weird, I wasteland his 2 early blue sources and he goes triple wasteland go. I have a Windswept Heath in hand and a Library, Choke, Wilt-Leaf as well... but with 3 wastelands out and not many lands on my end I figure I can't lose my white sources so I decline to fetch Savannah. Then I draw my second Library and second Choke as well as a Batterskull so my entire hand is uncastable lol. Then at one point I take a greedy line where I tap my wasteland for mana to develop my board instead of wasting his newly found Bayou. He plays Library on his turn and my face turns white. Luckily he took 16 off his Library and STILL couldn't find a coloured mana.
In: 2 RIP, 2 Choke, 2 Carpet, 1 Batterskull, 2 WLL
Out: 2 Revoker, 1 Pridemage, 1 SoWaP, 2 Vial, 3 Serra Avenger
Round 5: vs Mono W D&T (2-0)
Another matchup that my deck is built to bully. I lead off with early Avengers and the air force gets there before his fliers show up. Game 2 my opponent keeps in Thalia and Vials so I just durdle a bit and grind him out with Sylvan library. At one point he has Manriki Gusari on his Thalia and I unfortunately drew 3 equipment naturally. However, with Library in play I quickly find Karakas and Pridemage to kill his Manriki. I stick a Crusader and put SoWaP on it and the game ends.
In: 1 Batterskull, 2 WLL, 1 Pridemage, 1 Revoker
Out: 4 Thalia, 1 Karakas
Round 6: vs Legend Miracles (ID)
4-1-1 was locked for Top 8 so I shake hands and go get food.
Quarters: vs Lucas Siow (Eldrazi)
I didn't manage to scout Lucas earlier in the tournament so I have no idea what he's on. I had a few non-games during my tournament and yet every round he seemed to consistently finish before I did, I put him on some high velocity deck like Elves/Burn/Eldrazi/TES. He's a very good player so I didn't see him being on Belcher/Oops/some other high variance turn 1 deck. I keep a sweet D&T hand with mom, wasteland, thalia, SFM, etc. but he gets turn 2 Jitte and I just can't win from there. Game 2 apparently he keeps a 5 lander and draws nothing but gas afterwards, I cut my Moms but I don't have enough cards coming in so I still unfortunately have Thalias in my deck. I wasteland him a few times but he has more than enough lands to keep playing Magic. I get Batterskull off a SFM and he shows me Displacer. I don't want my token to just get bounced cuz I'm stuck on 2 lands so instead of SFMing it in I just swords his Displacer, so he untaps and TKSes the skull out of my hand... ugh, rock and a hard place. I try to develop a board of fatties to block his guys but he jams an All is Dust and then an Obligator steals one of my threats to hit me for lethal. Oh well, no Paths and no Fiend Hunters is a definite weakness of my list. I didn't really expect to play against Eldrazi either but nevertheless it was a fun match and a good experience!
In: 1 Batterskull, 2 WLL, 1 Revoker, 1 Pridemage
Out: 4 Mom, 1 Thalia
I live for fair Magic.
Legacy: D&T/Lands
Modern: BGx
I found your sideboarding weird. Vial is something you should never, NEVER side out except in two cases:
2 Vials for 2 Carpet against Shardless BUG because the matchup is grindy and Carpet is more useful to generate mana for equipment.
4 Vials out against Nic Fit because you're gonna have a ton of lands anyways.
Definitely NOT against any sort of fast deck like Delver. You resolve a Vial you win unless the opponent can get rid of it before it gets to 3 counters. Carpets are basically improved Vials 5-6 to give you even more early game acceleration. Vial is a 4-of because the best time to have a Vial in hand is in your opening 7 and you have to maximize the chances of it happening. If you're cutting 1 or 2 of them might as well cut all.
Batterskull is also something not very good against the mirror as lifegain is not too important and the board gets clogged quickly for non fliers so a fat 4/4 beater can't get much life off the opponent either. Jitte and SoWaP are all you need there, I usually also take SoFaI out. Containment Priest generally goes in.
I might be wrong, but what I usually do when sideboarding is to keep equipment to a limit of 3, so if you bring in Batterskull you bring out at least one of the maindeck equipment, as you really don't want them clogging your hand by naturally drawing into them. Taking out SoFaI against all Delver decks is a good idea as you need lifegain in those matchups and SoFaI is basically just a win more that doesn't solve much if you're behind. Cutting a copy or both of Sylvan Library is also a good thing against Delver since with the exception of BUG you most likely won't have the time to play it as getting Thalia into play is of paramount priority and basically everything else before Library must get there first. Again, Library doesn't really do anything to help you stabilize, and just becomes a late game win more that you play when you already are stabilized.
I watched the video and noticed you got a SoFaI instead of the SoWaP, although it didn't matter too much in the end as the opponent already only had 2-3 cards in hand. But against combo decks I would recommend fetching SoWaP (and taking all other equipment out for sideboard cards) as it closes games extremely fast so you don't get extra turns for the opponent to dig out of their hole. Drawing cards for yourself in those matchups aren't as good as drawing cards for your opponent by letting them live longer, especially in matchups where the opponent just holds a ton of cards in his hand doing nothing, like ANT and Sneak and Show.
The list with the sideboard you're using was created before Eldrazi became a thing so I would suggest you use Fiend Hunter to shore up that matchup if you want. 1 Hunter maindeck and 2 sideboard would be awesome.