I thought S n T was pretty bad vs Enchantress unless it has the nuts-
(a) Enchantress runs RIP helm, so the Show bit can be a bit whiffy if you put in half the combo.I mean dropping a t2 Show only for Helm to appear on the other side is bad as helm can take a fatty, but when they hold RIP or have it down it is worse
(b) Solitary confinement beats damage in S N T bar Emmy game 1 and can soft lock them
(c) Enchantress runs Emmy itself- see (a)
(d) Enchantress runs O ring effects to hit Sneak and Elephant grass, meaning a lot of mana is needed to cast or cheat Sneak and attack with Emmy on the same turn if Grass is down.
(e) casting Show can enable the Enchantress deck to suddenly go overboard, - it is one of the slower combo decks but once it has a couple of draw cards down with sanctum in the deck it can sometimes go off, casting Show seems likely to precipitate that critical mass.
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People with belligerent signatures are trying to compensate for something....
Oh okay I misread it, I thought it said "target creature" because all the other arresting cards like that are auras except for Godhead of Awe. The only problem I see with that is the mana cost, it doesn't seem like Enchantress has acceleration of any deck running large creatures, so what does Enchantress ultimately do with that extra time just from delaying the inevitable? Just sideboard for humility?
Enchantress has wild growth and friends. It's a deck that basically needs to play a 3 mana spell turn 2 so I'm not sure what you mean with acceleration. Personally I run oblivion ring in some number main just because it is an answer to just about everything. Also when extended was a format I would sometimes have plows or chants in my 75.
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------------------- Keep Abiding or Get Mangled ------------------
Hello everyone! I'm back from a legacy night at a local game store and did 2-2. Again, I would like to share my experience with you, if you are interested in reading it.
Game 1: He mulliganed to five, kept a hand of one land and Goblin Guide. Elephant Grass did all the work here and he scooped quickly, even when I didn't get my draw engine online.
Game 2 and 3: He got better hands. Both times I cast a Circle of Protection: Red. Man did I overestimate that card. He had 3 Monastery Swiftspear and 2 Eidolon of the Great Revel. I kept from developing to keep mana to save me from the threats. I couldn't do a thing. First of all, Solitary Confinement already prevents all damage. Second, I think Warmth is a better answer if I need something quick to last while I get 2-3 enchantress effects.
Game 2: I can't remember my hand (even with my notes), except that I had Seal of Primordium, which I used to destroy his Chrome Mox. He flashed Sulfur Elemental in response. I somehow couldn't respond to his threats.
Game 1: He played Chalice of the Void with 1 counter. I had only one Forest with Wild Growth and an enchantress but couldn't even play it. I lost badly.
Game 2: This time he played Chalice with one counter, but I still managed to get some enchantress effects and Solitary Confinement. We had to stop due to time.
I sure hope the thread isn't dead. I went to a legacy night recently and finished 1-2. I don't have the time to post the details tonight but I wanted to ask something:
I'm seeing decks using Estrid's Invocation. What exactly is the deal with this card? What I see is the possibility to "flicker" enchantments with ETB effects such as card draw, as well as activating Eidolon of Blossoms. Also, perhaps "flickering" Oblivion Ring to change the target as the game evolves and threats get bigger for example? I haven't tested it, so I cannot tell the power of the two uses I just described here, but are there any other uses to it?
Thanks!
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-----The Legacy Flowchart-----
Tiny Leaders Overlord
Ghostly Prison is the obvious way to stop being swarmed.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
(a) Enchantress runs RIP helm, so the Show bit can be a bit whiffy if you put in half the combo.I mean dropping a t2 Show only for Helm to appear on the other side is bad as helm can take a fatty, but when they hold RIP or have it down it is worse
(b) Solitary confinement beats damage in S N T bar Emmy game 1 and can soft lock them
(c) Enchantress runs Emmy itself- see (a)
(d) Enchantress runs O ring effects to hit Sneak and Elephant grass, meaning a lot of mana is needed to cast or cheat Sneak and attack with Emmy on the same turn if Grass is down.
(e) casting Show can enable the Enchantress deck to suddenly go overboard, - it is one of the slower combo decks but once it has a couple of draw cards down with sanctum in the deck it can sometimes go off, casting Show seems likely to precipitate that critical mass.
-----The Legacy Flowchart-----
Tiny Leaders Overlord
My deck was:
13 Forest
2 Plains
3 Serra's Sanctum
2 Sunpetal Grove
Removal (5)
1 Cast Out
1 Ixalan's Binding
2 Oblivion Ring
1 Words of Wind
Tutors (4)
1 Enlightened Tutor
2 Worldly Tutor
1 Sterling Grove
Protection (9)
3 Elephant Grass
1 Gideon's Intervention
1 Nevermore
4 Solitary Confinement
4 Argothian Enchantress
1 Eidolon of Blossoms
3 Enchantress's Presence
Mana (11)
3 Abundant Growth
4 Utopia Sprawl
4 Wild Growth
Finish (3)
1 Sigil of the Empty Throne
1 Words of War
1 Words of Wilding
1 Carpet of Flowers
1 Choke
4 Circle of Protection: Red
1 Energy Storm
1 Ground Seal
4 Rest in Peace
1 Sacred Ground
1 Seal of Cleansing
1 Seal of Primordium
Round 1: Burn (1-2)
Game 1: He mulliganed to five, kept a hand of one land and Goblin Guide. Elephant Grass did all the work here and he scooped quickly, even when I didn't get my draw engine online.
Game 2 and 3: He got better hands. Both times I cast a Circle of Protection: Red. Man did I overestimate that card. He had 3 Monastery Swiftspear and 2 Eidolon of the Great Revel. I kept from developing to keep mana to save me from the threats. I couldn't do a thing. First of all, Solitary Confinement already prevents all damage. Second, I think Warmth is a better answer if I need something quick to last while I get 2-3 enchantress effects.
Sideboard: -Cast Out, -2 Oblivion Ring, -Words of Wind, -Nevermore, +4 Circle of Protection: Red, +1 Energy Storm
Round 2: Dragon Stompy (or Red Prison?) (2-1)
Game 1: He managed to get me down to 6 life, he had Magus of the Moon and Chandra, Torch of Defiance, which I exiled with Ixalan's Binding. As soon as I got my engine and solitary confinement, he conceded.
Game 2: I can't remember my hand (even with my notes), except that I had Seal of Primordium, which I used to destroy his Chrome Mox. He flashed Sulfur Elemental in response. I somehow couldn't respond to his threats.
Game 3: I won.
Sideboard: -3Elephant Grass, +Circle of Protection: Red, +Seal of Cleansing, +Seal of Primordium
Round 3: Eldrazi (1-2)
Game 1: He played Chalice of the Void with 1 counter. I had only one Forest with Wild Growth and an enchantress but couldn't even play it. I lost badly.
Game 2: I began and considered I had a perfect hand with Forest, Utopia Sprawl, Argothian Enchantress, Serra's Sanctum, Abundant Growth, Solitary Confinement and Oblivion Ring. I had to cast Gideon's Intervention, naming Reality Smasher to have the time to get my engine on and have Solitary Confinement. I was afraid he could get Ulamog, the Ceaseless Hunger with his Eye of Ugin, so named it with Nevermore, just to be sure.
Game 3: Turn one Chalice of the Void, turn two Argothian Enchantress into Seal of Primordium turn three to destroy the Chalice. Perhaps I should have played the Seal first. The pressure was just too much with an Endless One and Reality Smasher. I had to chump block the Endless One with my Enchantress, but quickly lost anyway.
Sideboard: -2 Elephant Grass, +Seal of Cleansing, +Seal of Primordium
Round 4: Eldrazi Aggro (1-0)
Game 1: He played Chalice of the Void with 2 counters and another one with 3. Before that, I had managed to play 2 enchantress effects, and managed to win with Sigil of the Empty Throne and no Solitary Confinement.
Game 2: This time he played Chalice with one counter, but I still managed to get some enchantress effects and Solitary Confinement. We had to stop due to time.
Sideboard: See round 3
General notes:
Tonight I discovered that it's possible to win without Solitary Confinement. By dealing with threats with +Ixalan's Binding and +Gideon's Intervention, and having Sigil of the Empty Throne, it's possible to kill the opponent faster than he kills you. I really don't like Words of Wilding and Words of Wind, while fun, doesn't win the game fast enough. So I think they will all go out. I think I'll add a second Sigil, maybe a Doomwake Giant, but I want to keep Words of War against creature hate. Like I said before Circle of Protection: Red will have to go, and I'll get Warmth instead.
Cheers!
I sure hope the thread isn't dead. I went to a legacy night recently and finished 1-2. I don't have the time to post the details tonight but I wanted to ask something:
I'm seeing decks using Estrid's Invocation. What exactly is the deal with this card? What I see is the possibility to "flicker" enchantments with ETB effects such as card draw, as well as activating Eidolon of Blossoms. Also, perhaps "flickering" Oblivion Ring to change the target as the game evolves and threats get bigger for example? I haven't tested it, so I cannot tell the power of the two uses I just described here, but are there any other uses to it?
Thanks!