Don't you want plains over mountain? With win cons in enchantress generally being white, having access to a white source under a moon is valuable especially when any red spell you play only needs one red.
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I have read several threads about the SOI card Vessel of Nascency being speculated as a viable candidate for enchantress. Has anyone toyed around with this yet, and/or these speculations out left field?
I feel it's a candidate for the black combo build I keep recommending. Beyond that it does act a a pseudo enchantress which is nice and does work with the engine. The issue I currently have with it is what do you remove in the basic build to fit it in as it seems to be fighting with silver bullets.
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I really like that new enchantment, I am not sure what I will have to cut though to test it, but I always love brewing different kinds of stuff for the deck. I'll get a play set just to have access to it and do some experimenting with it. I don't want to go off topic, but to you guys that plays enchantress as well, which of these two angel token would you guys prefer? Or which one looks nicer? I have Both, but I prefer to run one version. They are very difficult to hunt down.
Thank you.
EDIT: Tho those that are curious...
1st angel is from Magic: the Gathering (China) JingHe Age 10th anniversary angel token only comes in non foil). The 2nd angel is from Star City Games Center M15 pre release angel token (Only comes in foil).
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Legacy: Enchantress GWR 2010-Current
I'm also always looking for friendly players in League of Legends IGN Dread Return, doesn't have to be competitive, just be nice and friendly.
[S3 - Diamond, S4 - Diamond, S5 - Diamond, Current Season - Diamond] Primary role Support, Secondary MID Lane, Alternate Jungle.
Personally, the 2nd one looks nicer, but the 1st one looks rarer.
I just bought Argothian Enchantress, Enchantress's Presence, and a few "somewhat cheap" cards in order to complete the deck. There is an Enchantress player at my LGS and he asked if I had Moat when I told him that it was easy to complete the parts of Enchantress that I was missing. My question is - is Moat necessary to the deck? I basically copied an online list that seemed like it was good. It has Humility in the SB, but not Moat. What do you think, Enchantress players?
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
Between Moat and Sphere of Safety, I am leaning towards Sphere, however, it's usually not even needed. Between the 4 Confinement and 4 Grasses, it should be sufficient protection for you. Just focus on your draw engine, additional library manipulation and/or tutoring, and start filling the gaps from there based on what you feel you may need for your meta.
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Legacy: Enchantress GWR 2010-Current
I'm also always looking for friendly players in League of Legends IGN Dread Return, doesn't have to be competitive, just be nice and friendly.
[S3 - Diamond, S4 - Diamond, S5 - Diamond, Current Season - Diamond] Primary role Support, Secondary MID Lane, Alternate Jungle.
Between Moat and Sphere of Safety, I am leaning towards Sphere, however, it's usually not even needed. Between the 4 Confinement and 4 Grasses, it should be sufficient protection for you. Just focus on your draw engine, additional library manipulation and/or tutoring, and start filling the gaps from there based on what you feel you may need for your meta.
Thanks. That's a good point. The main problem is that I unfortunately don't get to play Legacy much. I am considering driving 40 mi. on Tuesday to play Legacy since I just found out about that place. You're right. I definitely should see if I absolutely need it before shelling out $320.
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
How is one 5/5 better then multiple 4/4's? I think that covers my thoughts on that.
Played a few games. Daxos's Torment hits and has haste. Say turn 4 you drop Sigil. Turn 5 you drop an enchantment. Turn 6 you swing. Daxoss has already swung for 15. It's not an "is it better" but it is a clock they have to deal with. It's also something they can't "Powder Keg" for 0.
I certainly wouldn't be worried about a keg for zero. Our threat is the engine not easily replaced tokens. Our deck is built to play multiple cheap spells and the synergy that results. So you are ignoring that within your example, that turn 6 swing with sigil is lethal.
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I don't quite understand the main decked Sensei's Top as opposed to the Mirri's Guile.
Also wouldn't the main decked Seal of Primordium be better of as a 2nd Oblivion Ring, Banishing Light,
or even Song of the Dryads? Which could hit cards like Iona, and lands like Rishadan Port or Dark Depths.
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Legacy: Enchantress GWR 2010-Current
I'm also always looking for friendly players in League of Legends IGN Dread Return, doesn't have to be competitive, just be nice and friendly.
[S3 - Diamond, S4 - Diamond, S5 - Diamond, Current Season - Diamond] Primary role Support, Secondary MID Lane, Alternate Jungle.
Any reason enchantress is not played much online? I've been keeping an eye out of mtggoldfish and never seem to see a list around. Even searching for decks containing key cards doesn't return much outside of this 1 list. Is it because the deck is a bit annoying to play online with all the triggers? Or is it just that it's not represented much because of the current meta?
I'm looking to get into legacy and this seems like my kind of deck, bonus since ENM had a couple of reprints that brought the price down a bit it seems so that helps.
You may instead find Enchantress players surrounded by mysterious stones and worn-out paper Magic cards from decades ago. Their abodes are nestled into Lothlórienesque forests and naturally do not have reliable internet access.
The worst case scenario for top is similiar to medium case guile. Top is picked over guile because:
1: Top has evasion VS hate.
2:While the effect is paid it can be used with enchantress draws to search and filter out non win con or to search for specific silver bullets (such as elephant grass/confinement). This means that guile is slower than top.
3: Top lets you emergency draw without an enchantress draw.
A guile that is played without an enchantress effect is just a free top every turn. In a deck that mana isn't a problem.
The only pro for guile is buying 1+ card, meaning that you are already winning the match if you have more than one enchantress effect.
Guile is a win harder card. Top is a win faster card.
Hello I'm working on building this deck and I love the play style.
I'm concerned about the delver match up (Grixis and BUG). Could anyone who's played a lot of the match explain how the match up plays out and how I chould change my deck to help my odds.
So I am a relatively new player and decided that I want to call my shot in Legacy by playing Enchantress. I just wanted to know if I could get some general tips on the deck and if you think my list can be competitive. I am going to slowly acquire cards and I want to make sure I nail down the decklist so I don't buy cards I don't need.
Deck seems fine. I would run heaths over foothills however. Also sterling grove should be a 3 of minimally. I personally don't like guile, but I do think running it with a sylvan library is good. Sylvan acts like a fake enchantress, especially against decks where you can pay 4 life.
You can probably do without the chants even though they are that strong of a card.
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@usgo I feel it depends on how many non basics you play. I usually just play the 4 heaths as I want them to find a single plains that I play. We have a lot of card draw so the shuffle effect doesn't seem as important here.
@bigboy it could be because of win cons. Traditionally it is a prison/control deck that wins via the synergy in the deck. With the advent of rip/helm there is a reason to ditch the prison elements and be a more focused combo even though that doesn't seem to be the standard for some reason.
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Looking to buy enchantress on mtgo. What are the recommendations to go there? I mean, is a very random meta? Or is mtgo legacy somehow defined? What should i keep in mind?
-----The Legacy Flowchart-----
Tiny Leaders Overlord
-----The Legacy Flowchart-----
Tiny Leaders Overlord
Thank you.
EDIT: Tho those that are curious...
1st angel is from Magic: the Gathering (China) JingHe Age 10th anniversary angel token only comes in non foil). The 2nd angel is from Star City Games Center M15 pre release angel token (Only comes in foil).
I'm also always looking for friendly players in League of Legends IGN Dread Return, doesn't have to be competitive, just be nice and friendly.
[S3 - Diamond, S4 - Diamond, S5 - Diamond, Current Season - Diamond] Primary role Support, Secondary MID Lane, Alternate Jungle.
I just bought Argothian Enchantress, Enchantress's Presence, and a few "somewhat cheap" cards in order to complete the deck. There is an Enchantress player at my LGS and he asked if I had Moat when I told him that it was easy to complete the parts of Enchantress that I was missing. My question is - is Moat necessary to the deck? I basically copied an online list that seemed like it was good. It has Humility in the SB, but not Moat. What do you think, Enchantress players?
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)Edit:
I should also mention that neither is needed. The propaganda effects we play suit the deck better by just stopping combat.
-----The Legacy Flowchart-----
Tiny Leaders Overlord
http://www.mtgsalvation.com/forums/the-game/legacy-type-1-5/661941-list-of-stores-that-support-legacy
http://www.mtgthesource.com/forums/showthread.php?28892-Compilation-Of-Legacy-Streams
Between Moat and Sphere of Safety, I am leaning towards Sphere, however, it's usually not even needed. Between the 4 Confinement and 4 Grasses, it should be sufficient protection for you. Just focus on your draw engine, additional library manipulation and/or tutoring, and start filling the gaps from there based on what you feel you may need for your meta.
I'm also always looking for friendly players in League of Legends IGN Dread Return, doesn't have to be competitive, just be nice and friendly.
[S3 - Diamond, S4 - Diamond, S5 - Diamond, Current Season - Diamond] Primary role Support, Secondary MID Lane, Alternate Jungle.
Thanks. That's a good point. The main problem is that I unfortunately don't get to play Legacy much. I am considering driving 40 mi. on Tuesday to play Legacy since I just found out about that place. You're right. I definitely should see if I absolutely need it before shelling out $320.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)Played a few games. Daxos's Torment hits and has haste. Say turn 4 you drop Sigil. Turn 5 you drop an enchantment. Turn 6 you swing. Daxoss has already swung for 15. It's not an "is it better" but it is a clock they have to deal with. It's also something they can't "Powder Keg" for 0.
B Pox
WG(R/B) Enchantress
WRU Star Spangled Failure
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BWR Oros
GWU Jenara
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B (small)Pox
GWUBR Enchantress
RW Stax(less) Records
-----The Legacy Flowchart-----
Tiny Leaders Overlord
The 2nd place through 8 are:
(2nd) Shardless Bug, (3rd) 12-Post, (4th) UR Painter, (5th) Death and Taxes, (6th) Grixis Pyromancer, (7th) Nic Fit, (8th) UW Tezzeret
LANDS (20)
11 Forest
1 Plains
1 Savannah
2 Serra's Sanctum
4 Windswept Heath
1 Wooded Foothills
Acceleration (8)
4 Utopia Sprawl
4 Wild Growth
Engine (13)
4 Enchantress's Presence
4 Argothian Enchantress
1 Eidolon of Blossoms
4 Green Sun's Zenith
Library Manipulation (3)
3 Sensei's Divining Top
Removal and Misc (7)
1 Replenish
1 Banishing Light
1 Seal of Primordium
4 Carpet of Flowers
Protection (7)
4 Solitary Confinement
3 Elephant Grass
Win Condition (2)
1 Emrakul, the Aeons Torn
1 Sigil of the Empty Throne
SIDEBOARD
1 Elephant Grass
1 Gaea's Touch
1 Garruk, Primal Hunter
1 Karmic Justice
2 Krosan Grip
1 Mirri's Guile
1 Oblivion Ring
1 Pithing Needle
1 Rest in Peace
1 Scavenging Ooze
1 Seal of Primordium
1 Surgical Extraction
1 Tormod's Crypt
1 Worship
I don't quite understand the main decked Sensei's Top as opposed to the Mirri's Guile.
Also wouldn't the main decked Seal of Primordium be better of as a 2nd Oblivion Ring, Banishing Light,
or even Song of the Dryads? Which could hit cards like Iona, and lands like Rishadan Port or Dark Depths.
I'm also always looking for friendly players in League of Legends IGN Dread Return, doesn't have to be competitive, just be nice and friendly.
[S3 - Diamond, S4 - Diamond, S5 - Diamond, Current Season - Diamond] Primary role Support, Secondary MID Lane, Alternate Jungle.
I'm looking to get into legacy and this seems like my kind of deck, bonus since ENM had a couple of reprints that brought the price down a bit it seems so that helps.
Modern
RGB Grishoalbrand
U Merfolks
Legacy
U Merfolks
http://www.mtgsalvation.com/forums/the-game/legacy-type-1-5/661941-list-of-stores-that-support-legacy
http://www.mtgthesource.com/forums/showthread.php?28892-Compilation-Of-Legacy-Streams
1: Top has evasion VS hate.
2:While the effect is paid it can be used with enchantress draws to search and filter out non win con or to search for specific silver bullets (such as elephant grass/confinement). This means that guile is slower than top.
3: Top lets you emergency draw without an enchantress draw.
A guile that is played without an enchantress effect is just a free top every turn. In a deck that mana isn't a problem.
The only pro for guile is buying 1+ card, meaning that you are already winning the match if you have more than one enchantress effect.
Guile is a win harder card. Top is a win faster card.
That is the reason.
I'm concerned about the delver match up (Grixis and BUG). Could anyone who's played a lot of the match explain how the match up plays out and how I chould change my deck to help my odds.
Here is my list for who ever wants to know.
1 banishing Light
4 elephant Grass
4 enchantress's Presence
4 Utopia Sprawl
4 Wild Growth
1 Sphere of Safety
4 Green Sun's Zenith
1 enlightened Tutor
3 sterling grove
3 Solitary Confinement
1 Sensei's Divining Top
2 Helm of obedience
3 Rest in Peace
1 Karakas
2 wooded foothills
1 Dryad Arbor
2 Savannah
4 windswept Heath
3 Serra's Sanctum
7 Forest
1 plains
4 Leyline of Sancity
2 Scared Ground
2 Swords To Plowshares
2 City Of solitude
3 choke
1)focus on rip/helm. If that's how you want to win the deck is easily streamlined to focus on that win with ways to deal with hate for that win con.
2)replenish. The traditional builds play a lot of must answer threats. Replenish puts them all into play be it through counters or discard.
-----The Legacy Flowchart-----
Tiny Leaders Overlord
1 Karakas
3 Wooded Foothills
2 Savannah
1 Serra's Sanctum
1 Plains
4 Windswept Heath
4 Argtothian Enchantress
1 Eidolon of Blossoms
1 Emrakul, the Aeons Torn
4 Elephant Grass
2 Green Sun's Zenith
3 Mirri's Guile
3 Orim's Chant
4 Utopia Sprawl
4 Wild Growth
2 Sterling Grove
1 Banishing Light
1 City of Solitude
4 Enchantress's Presence
3 Solitary Confinement
1 Replenish
1 Sigil of the Empty Throne
1 Sphere of Safety
2 Rest in Peace
1 Stony Silence
1 Suppression Field
1 Choke
1 Oblivion Ring
1 Seeds of Innocence
1 Helm of Obedience
1 Humility
4 Leyline of Sanctity
You can probably do without the chants even though they are that strong of a card.
-----The Legacy Flowchart-----
Tiny Leaders Overlord
@bigboy it could be because of win cons. Traditionally it is a prison/control deck that wins via the synergy in the deck. With the advent of rip/helm there is a reason to ditch the prison elements and be a more focused combo even though that doesn't seem to be the standard for some reason.
-----The Legacy Flowchart-----
Tiny Leaders Overlord
Was wanting to play this now that top is banned.