Too much chalice going around right now for me. I'm tired of losing game 1's on the draw where my opponent puts an ancient tomb and a chalice on 1 in play. I feel the root of the problem is the eldrazi and other chalice-based decks aren't nearly as expensive as any deck with dual lands in it. Regardless of the reason, I'll probably be playing a fair deck for the next month or so at least to beat up on all of these angsty nerds playing turn 1 chalices.
TES is a turn or two faster than ANT. It can combo off on T1 if need be into a rather large ETW. TES is preferred in metas where Chalice on 1 is a thing, ANT is better in metas featuring lots of traditional permission. TES can still fight through a good deal of permission however, and its wishboard/sideboard is pretty versatile. It plays faster and more balls to the wall than ANT, but not so much of a glass cannon that it goes into the vein of Belcher or Oops or something. Chalice on 1 is a pain for any storm deck, but if I'm expecting a lot of it I'd rather be driving TES than ANT for that event. There is a thread for TES, but it hasn't gotten much love for a while, though The Epic Storm's site is semi-regularly updated and will give you a lot of insight on the deck.
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Legacy: TES
EDH: Grand Arbiter $tax, Freyalise Stompy, Mimeoplasm Death From the Grave
Chalice on 1 is a pain for any storm deck, but if I'm expecting a lot of it I'd rather be driving TES than ANT for that event.
Yes and no. Kinda depends on whether you're betting on winning the die-roll. TES dies much harder to resolved chalice on 1, ANT is better able to play through it thanks to Cabal Ritual. Having said that, neither deck is particularly keen to see a chalice turn up
Even if TES loses the die roll, unless the opponent is playing a deck designed to deploy Chalice on 1 T1, you'll get an unimpeded turn which TES is more likely to be able to use to do something with. ANT can also go on T1, but it's far less likely to. Answer suites to Chalice are comparable between the two decks, but yes, a resolved Chalice for 1 is harder when your RoFs get shut off. TES pretty much HAS to remove the Chalice, ANT can still combo through it, though it's still, as you mentioned, not a great thing for either deck to see.
While this is the ANT thread, I think it's important to discuss the differences between the two decks as both are beginning to borrow from each other and homogenize to some extent, with ANT players trying out Chrome Mox and now TES is maindecking a PiF.
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Legacy: TES
EDH: Grand Arbiter $tax, Freyalise Stompy, Mimeoplasm Death From the Grave
currently at %3 percent of the meta, definitely still one of the top combo decks. Currently, many combo players are on the B/R reanimator deck though. That deck is pretty gross. No reason to not play ANT right now, though.
Having grim tutor available I felt it would be valuable to sacrifice some speed, for a game 1 answer to chalice of the void/counterbalance/random jank knowing there's a real chance to find it with 2 copies in the main essentially. Although grim tutor -> abrupt decay is slow, it's better than rolling over in my opinion. Considerations for the decay slot include: Chain of Vapor, Cabal Therapy #4, and rain of filth,Empty the warrens. I changed the land base a little to cater towards the dependence of green main board, and how many sideboard cards are green. More black fetches evens the access to basics and Bayou over 9th fetch to even out some of the color distribution.
I like the idea of mainboard chain/decay, but haven't had an opportunity to try it out. (As I mentioned earlier, I'm currently not on this deck due to the insane number of mainboard chalice). Let us know how it works.
Also, anyone tried collective brutality for this deck? Seems like it has a lot of potential since it can kill something like thalia and ghetto duress together...of course, the escalate is not as good for us as it is for the BR reanimator deck.
So, I've found that the main deck decay/chain seems to be too niche game 1, where usually I would have been better off with business. It takes too long to find a 1 of, and when drawn normally I generally wished it had been something else.
I think thoughtseize is just better than brutality. As I don't see us discarding cards to be as good. And coming out before thalia/hatebears/etc. turn 1 seems to be too valuable. Also, against chalice decks this is slow, and doesn't hit those. I think we're better off with a more rounded/quicker answer.
So, I've found that the main deck decay/chain seems to be too niche game 1, where usually I would have been better off with business. It takes too long to find a 1 of, and when drawn normally I generally wished it had been something else.
I think thoughtseize is just better than brutality. As I don't see us discarding cards to be as good. And coming out before thalia/hatebears/etc. turn 1 seems to be too valuable. Also, against chalice decks this is slow, and doesn't hit those. I think we're better off with a more rounded/quicker answer.
I've seen a lot of ANT decks that have been showing up on MTG Goldfish and Top8 running a copy of empty the warrens alongside the normal tendrils in the maindeck, with a third storm spell in the board. Have any of you tested this out and if so what have been your results with it?
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Top 16 - 2012 Indiana State Championships Currently Playing: GBStandard - Golgari Safari MidrangeBG RBWModern - Mardu PyromancerWBR RLegacy - Good Old Fashioned BurnR
Been on storm for a little while. Great deck. Honestly think it's one of the best, but hey. I've recently been trying out a version with a transformational sideboard with bobs, first inspired by the idea of opponents boarding out removal against us. That developed into a coherent plan against grindy decks and decks that are really trying to kill you with graveyard hate. The idea is to amass resources in had and then combo off in one turn just dropping lotus petals and LED's, rituals, etc., usually after drawing one of the three storm spells naturally. It's funny, the previous poster asked about main deck empty, and I do run that because I like having versatility. I also run a second tendrils in the board for this bob plan. I'm currently torn with some sideboard slots, namely how many needles/surgicals/flusterstorms. List below.
First thing to point out is that I eschew the volcanic island in favor of 2 trops because I really want to be able to cast abrupt decay reliably through wasteland. Also, I'm trying out 4 therapy for the synergy with bob when I bring him in. I think thoughtseize is good enough to catch sanctum prelate, but duress might just be better.
Generally, if you are bringing in bob, you are doing so because you are against a grindy deck like miracles, bug, etc. so you shave on cabal ritual because you aren't really trying to blast out of the gates. The same switch also works when you are boarding in dark confidant against opposing graveyard hate, since boarding out some cabal rituals makes you less reliant on the graveyard. I should be clear that you want to keep some in to still be able to get a storm count going. I normally board out dark petition in both situations as well, since against grindy decks it's a more all-in card, and against gy hate you might not get spell mastery.
Specifically, the pithing needles are just obviously great for a lot of matchups, but wasteland is kind of a problem in lands. Surgicals are also good against various decks, but it is specifically for loam in lands (I have had some bad lands matchups when they just loop wasteland and ghost quarter, so I choose these two cards to combat that, but are good against other things).
Massacre is for D&T specifically, since it just got powered up with sanctum prelate, and thalia is always a problem. It's experimental, but I don't like dread of night because it doesn't kill prelate and not being able to play your prelate hate when it's on 1 is a bit awkward to me. I also don't like spot removal because flickerwisp is a thing and I like having a sweeper for other matchups.
The lone flusterstorm is just a good add. I like how versatile it is. Good against counters, discard, the mirror, and other combo decks like reanimator.
Generally, I am boarding out the cabal rituals, dark petitions, and rain of filth first. Next will be the past in flames if i'm against heavy gy hate, especially deathrite. Ad nauseam is a common one to take out as well. I will also trim down to 1 on infernal tutor because the plan with bob is to build up cards in hand and you really only want one infernal for the turn you go off, though you really don't need it, since you are hoping to draw into your storm cards naturally.
It's really important to keep in mind that you don't really need to board into the confidant plan. Against some decks, he is a slam dunk every time, but sometimes it's right to just bring in the disruption you have for a deck and keep the main plan with past in flames. Let me put it this way, if you lose game 1, it's usually because they had gy hate, so it's clear you should go confidant, or they had a faster combo, so you don't want confidant, just your disruption. Unless it's a clear situation like these, you will usually win game 1 and can risk not boarding against gy hate and try to just get em in game 2 as well. If they bring in serious gy hate, you can switch to confidant game 3. It seems I lose worst when a rock type deck is able to disrupt and put enough pressure to to get me round 1, and then I'm stuck gambling on the boarding plan in game 2. Like I'll stay the course and get wrecked by leyline of the void or something weird like that, or I'll bring in the bob and they just do the same thing as game 1 while i'm sitting there with a bob doing opp's job for them.
TL&DR: I'm torn between cutting the flusterstorm or 1 decay for 1 more of either needle/surgical/massacre. Decay seems too necessary, but flooding on them isn't great either. surgical is the least likely, but it often feels like 2 needles is not enough since I really, really want to see it if I'm bringing it in. the second massacre does seem like overkill, but again, I kind of want the consistency of seeing it if I need it.
New Developments: So after a couple of leagues I started to realize a couple of things:
-People don't usually board in removal even after seeing bob
-Bob is not really enough to finish the game on its own
-I'm trying out a new sb plan, going all in transformational for the grindy matchups. Pack Rat baby. You don't even need abrupt decay anymore (maybe).
I really like bob, but the meta doesn't show that bob would be good right now. Pack rat goes in on a completely different game plan. Could be sweet, but I don't imagine it would work against players that know what they're doing. I could be wrong though, you have some good points. Let us know how it works.
It really is. I've recently bumped up to a full 4 copies in my board, and a second green source to compensate. I've also given up on Xantid Swarm, it just doesn't have enough imapct against the decks I need counterspell protection from. I'll post my list when I get out of class.
Uber-Late edit: Alright, here's the list I've been playing the last few weeks.
Top 16 - 2012 Indiana State Championships Currently Playing: GBStandard - Golgari Safari MidrangeBG RBWModern - Mardu PyromancerWBR RLegacy - Good Old Fashioned BurnR
I think the biggest problem with vault is that, even if you only always use it as an instant-speed index, it just doesn't have enough action on the board to be worth spending the time for. It's really hard to know what 5 cards are going to be worth in those number of turns, and we run enough shuffling effects that it's unlikely you get all 5 even if they're golden.
If you really like it, test it. But I don't expect much.
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Top 16 - 2012 Indiana State Championships Currently Playing: GBStandard - Golgari Safari MidrangeBG RBWModern - Mardu PyromancerWBR RLegacy - Good Old Fashioned BurnR
It comes in mainly against anything that may be running Leovold, as magus trades with him straight across. It's also invaluable in the Miracles matchup, as 3 CMC usually slips by counterbalance, and it presents a reasonable clock to where it's "draw entreat/the 1-of terminus you left in or lose" for them. The biggest reason why he's not maindeck is because I don't want people to know how absurd the guy is until I'm using it.
Also something to keep in mind, you can straight-crack an LED to pay for his ability, and then your entire hand will be conveniently in the graveyard for you to flash back.
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Top 16 - 2012 Indiana State Championships Currently Playing: GBStandard - Golgari Safari MidrangeBG RBWModern - Mardu PyromancerWBR RLegacy - Good Old Fashioned BurnR
I really think Monastery Mentor is an absurdly good card in control-heavy metas, not only does he usually dodge counterbalance, but as you said he can just end games on his own.
The biggest problem with this, I think, is that playing white cards in the board means we probably have to not play green cards - meaning we lose Abrupt Decay and Carpet of Flowers which are two very useful cards against miracles. It's a trade-off that I think is dependant on your playstyle, but it's certianly not a TERRIBLE idea.
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Top 16 - 2012 Indiana State Championships Currently Playing: GBStandard - Golgari Safari MidrangeBG RBWModern - Mardu PyromancerWBR RLegacy - Good Old Fashioned BurnR
So lately at legacy locals a lot of people have been bringing Esper Stoneblade ft. Deathrite Shaman. They don't run enough hard permission to stop me from getting a kill when I don't need Ad Naus, but their clock is still pretty fast and I don't know how I should plan to board against them.
Anyone have advice for how to attack the deck?
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Top 16 - 2012 Indiana State Championships Currently Playing: GBStandard - Golgari Safari MidrangeBG RBWModern - Mardu PyromancerWBR RLegacy - Good Old Fashioned BurnR
So lately at legacy locals a lot of people have been bringing Esper Stoneblade ft. Deathrite Shaman. They don't run enough hard permission to stop me from getting a kill when I don't need Ad Naus, but their clock is still pretty fast and I don't know how I should plan to board against them.
Anyone have advice for how to attack the deck?
massacre could be good...but not sure. honestly, its already a good match up, so its tough to say since storm doesn't really want to dilute itself if it can avoid it. Against shardless, i know bringing in extra copies of tendrils is useful, so I'd imagine the same principle applies here.
Also, there's a link to a sideboard guide in the primer. its written for tes, but the same principles apply.
Hey storm players, we just posted an article on our site that is inspired by the strategy of storm. It isn't a deck tech, but a fictional story about the deck. Hope you guys like it! http://sylvanstudies.com/2017/04/14/sylvan-stories-storm/
So Top got banned. Obviously it was only a tangential 1-of that a few people played, but there's a lot of ripples that it casts on the format.
First: Miracles is Dead//Gone and it was the pre-eminent control deck in the format. I'm sure another will pop up, but it'll take some time. That means less need for uncounterable kill spells (Krosan Grip/Abrupt Decay)
Second: Doomsday is almost as Dead//Gone as Miracles, they lose the ability to combo off the turn they doomsday. This is going to push a lot of them to either TES (for speed) or ANT (for resilience against hate) and the mirror will be more prevalent, meaning a greater call for anti-storm cards like stifle and Flusterstorm.
Third: Aggro strategies are going to get a huge bump in viability with miracles not locking them out. Chief among these I expect to see are zoo and Maverick, which means we need to consider sweepers like Massacre or perhaps Toxic Deluge
I still like the deck, but we're going to have to open our focus a lot wider than before. Metagame awareness will as always be key.
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Top 16 - 2012 Indiana State Championships Currently Playing: GBStandard - Golgari Safari MidrangeBG RBWModern - Mardu PyromancerWBR RLegacy - Good Old Fashioned BurnR
So after playing in the new format, I haven't actually tried out storm yet. What goes in over my SDT? A third preordain? Rain of filth? Another Ad nauseam or something? What do you guys think?
As far as meta goes, I've been playing a lot of maverick too and I don't think it'll come back too much thanks to true-name nemesis, but definitely still somewhat see more aggro. I mentioned collective brutality since its so versatile, but still not sure if thats where we want to be. I do agree that perhaps flusterstorms are better now as soft-permission(delver/stoneblade) will be more prevalent as well as the mirror.
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EDH: Grand Arbiter $tax, Freyalise Stompy, Mimeoplasm Death From the Grave
Yes and no. Kinda depends on whether you're betting on winning the die-roll. TES dies much harder to resolved chalice on 1, ANT is better able to play through it thanks to Cabal Ritual. Having said that, neither deck is particularly keen to see a chalice turn up
While this is the ANT thread, I think it's important to discuss the differences between the two decks as both are beginning to borrow from each other and homogenize to some extent, with ANT players trying out Chrome Mox and now TES is maindecking a PiF.
EDH: Grand Arbiter $tax, Freyalise Stompy, Mimeoplasm Death From the Grave
currently at %3 percent of the meta, definitely still one of the top combo decks. Currently, many combo players are on the B/R reanimator deck though. That deck is pretty gross. No reason to not play ANT right now, though.
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4 Brainstorm
4 Ponder
4 Gitaxian Probe
1 Preordain
1 Abrupt Decay
3 Duress
3 Cabal Therapy
4 Dark Ritual
4 Cabal Ritual
4 Infernal Tutor
1 Grim Tutor
1 Past in Flames
1 Tendrils of Agony
1 Ad Nauseam
4 Lion's Eye Diamond
4 Lotus Petal
1 Sensei's Divining Top
Lands (15)
2 Bloodstained Mire
2 Misty Rainforest
4 Polluted Delta
1 Bayou
1 Volcanic Island
1 Tropical Island
2 Underground Sea
1 Swamp
1 Island
2 Carpet of Flowers
1 Chain of Vapor
2 Surgical Extraction
1 Thoughtseize
2 Xantid Swarm
3 Abrupt Decay
1 Hurkyl's Recall
1 Empty the Warrens
1 Massacre
1 Tendrils of Agony
Having grim tutor available I felt it would be valuable to sacrifice some speed, for a game 1 answer to chalice of the void/counterbalance/random jank knowing there's a real chance to find it with 2 copies in the main essentially. Although grim tutor -> abrupt decay is slow, it's better than rolling over in my opinion. Considerations for the decay slot include: Chain of Vapor, Cabal Therapy #4, and rain of filth,Empty the warrens. I changed the land base a little to cater towards the dependence of green main board, and how many sideboard cards are green. More black fetches evens the access to basics and Bayou over 9th fetch to even out some of the color distribution.
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I think thoughtseize is just better than brutality. As I don't see us discarding cards to be as good. And coming out before thalia/hatebears/etc. turn 1 seems to be too valuable. Also, against chalice decks this is slow, and doesn't hit those. I think we're better off with a more rounded/quicker answer.
Fair. Thanks for the input.
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Currently Playing:
GBStandard - Golgari Safari MidrangeBG
RBWModern - Mardu PyromancerWBR
RLegacy - Good Old Fashioned BurnR
Clan Contest 3 Mafia - Mafia Co-MVP
Been on storm for a little while. Great deck. Honestly think it's one of the best, but hey. I've recently been trying out a version with a transformational sideboard with bobs, first inspired by the idea of opponents boarding out removal against us. That developed into a coherent plan against grindy decks and decks that are really trying to kill you with graveyard hate. The idea is to amass resources in had and then combo off in one turn just dropping lotus petals and LED's, rituals, etc., usually after drawing one of the three storm spells naturally. It's funny, the previous poster asked about main deck empty, and I do run that because I like having versatility. I also run a second tendrils in the board for this bob plan. I'm currently torn with some sideboard slots, namely how many needles/surgicals/flusterstorms. List below.
4 gitaxian probe
4 ponder
1 preordain
4 lotus petal
4 dark ritual
4 cabal ritual
1 rain of filth
4 cabal therapy
2 thoughtseize
4 infernal tutor
2 dark petition
1 ad nauseam
1 past in flames
1 tendrils of agony
1 empty the warrens
4 polluted delta
2 misty rainforest
2 verdant catacombs
2 underground sea
2 tropical island
1 island
1 swamp
4 abrupt decay
2 pithing needle
2 surgical extraction
1 massacre
1 flusterstorm
1 tendrils of agony
Generally, if you are bringing in bob, you are doing so because you are against a grindy deck like miracles, bug, etc. so you shave on cabal ritual because you aren't really trying to blast out of the gates. The same switch also works when you are boarding in dark confidant against opposing graveyard hate, since boarding out some cabal rituals makes you less reliant on the graveyard. I should be clear that you want to keep some in to still be able to get a storm count going. I normally board out dark petition in both situations as well, since against grindy decks it's a more all-in card, and against gy hate you might not get spell mastery.
Specifically, the pithing needles are just obviously great for a lot of matchups, but wasteland is kind of a problem in lands. Surgicals are also good against various decks, but it is specifically for loam in lands (I have had some bad lands matchups when they just loop wasteland and ghost quarter, so I choose these two cards to combat that, but are good against other things).
Massacre is for D&T specifically, since it just got powered up with sanctum prelate, and thalia is always a problem. It's experimental, but I don't like dread of night because it doesn't kill prelate and not being able to play your prelate hate when it's on 1 is a bit awkward to me. I also don't like spot removal because flickerwisp is a thing and I like having a sweeper for other matchups.
The lone flusterstorm is just a good add. I like how versatile it is. Good against counters, discard, the mirror, and other combo decks like reanimator.
Generally, I am boarding out the cabal rituals, dark petitions, and rain of filth first. Next will be the past in flames if i'm against heavy gy hate, especially deathrite. Ad nauseam is a common one to take out as well. I will also trim down to 1 on infernal tutor because the plan with bob is to build up cards in hand and you really only want one infernal for the turn you go off, though you really don't need it, since you are hoping to draw into your storm cards naturally.
It's really important to keep in mind that you don't really need to board into the confidant plan. Against some decks, he is a slam dunk every time, but sometimes it's right to just bring in the disruption you have for a deck and keep the main plan with past in flames. Let me put it this way, if you lose game 1, it's usually because they had gy hate, so it's clear you should go confidant, or they had a faster combo, so you don't want confidant, just your disruption. Unless it's a clear situation like these, you will usually win game 1 and can risk not boarding against gy hate and try to just get em in game 2 as well. If they bring in serious gy hate, you can switch to confidant game 3. It seems I lose worst when a rock type deck is able to disrupt and put enough pressure to to get me round 1, and then I'm stuck gambling on the boarding plan in game 2. Like I'll stay the course and get wrecked by leyline of the void or something weird like that, or I'll bring in the bob and they just do the same thing as game 1 while i'm sitting there with a bob doing opp's job for them.
TL&DR: I'm torn between cutting the flusterstorm or 1 decay for 1 more of either needle/surgical/massacre. Decay seems too necessary, but flooding on them isn't great either. surgical is the least likely, but it often feels like 2 needles is not enough since I really, really want to see it if I'm bringing it in. the second massacre does seem like overkill, but again, I kind of want the consistency of seeing it if I need it.
New Developments: So after a couple of leagues I started to realize a couple of things:
-People don't usually board in removal even after seeing bob
-Bob is not really enough to finish the game on its own
-I'm trying out a new sb plan, going all in transformational for the grindy matchups. Pack Rat baby. You don't even need abrupt decay anymore (maybe).
4 Pack Rat
2 Flusterstorm
2 Surgical Extraction
2 Pithing Needle
1 Thoughtseize
-Note that the pack rat plan solves a lot of problems, namely sitting around doing nothing with Bob.
-Doesn't lose to gy hate (deathrite, surgical, etc.)
-Doesn't lose to spell hate (thalia, canonist, prelate, etc.)
-Doesn't lose to creatures (goyf, bears, etc.)
-It's a great topdeck
-nice synergies with rituals
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It really is. I've recently bumped up to a full 4 copies in my board, and a second green source to compensate. I've also given up on Xantid Swarm, it just doesn't have enough imapct against the decks I need counterspell protection from. I'll post my list when I get out of class.
Uber-Late edit: Alright, here's the list I've been playing the last few weeks.
4 Flooded Strand
4 Polluted Delta
2 Underground Sea
1 Volcanic Island
1 Tropical Island
1 Swamp
1 Island
Mana Accel (16)
4 Lotus Petal
4 Lion's Eye Diamond
4 Dark Ritual
4 Cabal Ritual
Draw/Tutors (19)
4 Gitaxian Probe
4 Brainstorm
4 Ponder
1 Preordain
1 Sensei's Divining Top
4 Infernal Tutor
1 Dark Petition
4 Duress
3 Cabal Therapy
Win Cons (4)
1 Ad Nausaeum
1 Past in Flames
1 Tendrils of Agony
1 Empty the Warrens
4 Abrupt Decay
2 Flusterstorm
2 Surgical Extraction
2 Chain of Vapor
2 Carpet of Flowers
1 Bayou
1 Tendrils of Agony
1 Magus of the Will
Currently Playing:
GBStandard - Golgari Safari MidrangeBG
RBWModern - Mardu PyromancerWBR
RLegacy - Good Old Fashioned BurnR
Clan Contest 3 Mafia - Mafia Co-MVP
If you really like it, test it. But I don't expect much.
Currently Playing:
GBStandard - Golgari Safari MidrangeBG
RBWModern - Mardu PyromancerWBR
RLegacy - Good Old Fashioned BurnR
Clan Contest 3 Mafia - Mafia Co-MVP
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It comes in mainly against anything that may be running Leovold, as magus trades with him straight across. It's also invaluable in the Miracles matchup, as 3 CMC usually slips by counterbalance, and it presents a reasonable clock to where it's "draw entreat/the 1-of terminus you left in or lose" for them. The biggest reason why he's not maindeck is because I don't want people to know how absurd the guy is until I'm using it.
Also something to keep in mind, you can straight-crack an LED to pay for his ability, and then your entire hand will be conveniently in the graveyard for you to flash back.
Currently Playing:
GBStandard - Golgari Safari MidrangeBG
RBWModern - Mardu PyromancerWBR
RLegacy - Good Old Fashioned BurnR
Clan Contest 3 Mafia - Mafia Co-MVP
The biggest problem with this, I think, is that playing white cards in the board means we probably have to not play green cards - meaning we lose Abrupt Decay and Carpet of Flowers which are two very useful cards against miracles. It's a trade-off that I think is dependant on your playstyle, but it's certianly not a TERRIBLE idea.
Currently Playing:
GBStandard - Golgari Safari MidrangeBG
RBWModern - Mardu PyromancerWBR
RLegacy - Good Old Fashioned BurnR
Clan Contest 3 Mafia - Mafia Co-MVP
Anyone have advice for how to attack the deck?
Currently Playing:
GBStandard - Golgari Safari MidrangeBG
RBWModern - Mardu PyromancerWBR
RLegacy - Good Old Fashioned BurnR
Clan Contest 3 Mafia - Mafia Co-MVP
massacre could be good...but not sure. honestly, its already a good match up, so its tough to say since storm doesn't really want to dilute itself if it can avoid it. Against shardless, i know bringing in extra copies of tendrils is useful, so I'd imagine the same principle applies here.
Also, there's a link to a sideboard guide in the primer. its written for tes, but the same principles apply.
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http://sylvanstudies.com/2017/04/14/sylvan-stories-storm/
First: Miracles is Dead//Gone and it was the pre-eminent control deck in the format. I'm sure another will pop up, but it'll take some time. That means less need for uncounterable kill spells (Krosan Grip/Abrupt Decay)
Second: Doomsday is almost as Dead//Gone as Miracles, they lose the ability to combo off the turn they doomsday. This is going to push a lot of them to either TES (for speed) or ANT (for resilience against hate) and the mirror will be more prevalent, meaning a greater call for anti-storm cards like stifle and Flusterstorm.
Third: Aggro strategies are going to get a huge bump in viability with miracles not locking them out. Chief among these I expect to see are zoo and Maverick, which means we need to consider sweepers like Massacre or perhaps Toxic Deluge
I still like the deck, but we're going to have to open our focus a lot wider than before. Metagame awareness will as always be key.
Currently Playing:
GBStandard - Golgari Safari MidrangeBG
RBWModern - Mardu PyromancerWBR
RLegacy - Good Old Fashioned BurnR
Clan Contest 3 Mafia - Mafia Co-MVP
As far as meta goes, I've been playing a lot of maverick too and I don't think it'll come back too much thanks to true-name nemesis, but definitely still somewhat see more aggro. I mentioned collective brutality since its so versatile, but still not sure if thats where we want to be. I do agree that perhaps flusterstorms are better now as soft-permission(delver/stoneblade) will be more prevalent as well as the mirror.
Modern Junk Primer
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