Another question on land-base: I own the 2xUnderground Sea, Scrub, Tundra, 4xMarsh Flats and ONE Polluted Delta. Does it make sense to temporarily replace the other three Deltas with three not-Delta blue fetches (I've got plenty of those lying around) or is there a better option?
Mirroring what rukcus just said, it is more important to be able to fetch swamps than islands in Tin Fins. You would be better served by adding 3 Bloodstained Mires or Verdant Catacombs. I would use Catacombs first, especially if you have access to Bayou for the green splash sideboard cards.
playing tinfins this weekend at a local legacy event at a shop I've never been too expecting. a decent tournout as prize support is decent.
1 4 tundra
2 4 force of will
3-8 some dual land
here is the list I'm planing on playing
creatures 5
1 emrakul
2 griselbrannnnned
2 children of korlis
also was looking for some feedback after 10 rounds at scg Baltimore with this deck I never sided in surgical all day are they needed? also was wondering. what your guys normal sb swap is for the delver match and deathblade and deathrite decks as double reanimation is an option but also the needles but I'm not sure u want them in that match I don't have much time with this deck other than goldfishing game ones its hard to find play testers in my local shop as legacy cards are non existant and the people who do have it never want to play vs tinfins ;D
playing tinfins this weekend at a local legacy event at a shop I've never been too expecting. a decent tournout as prize support is decent.
1 4 tundra
2 4 force of will
3-8 some dual land
here is the list I'm planing on playing
creatures 5
1 emrakul
2 griselbrannnnned
2 children of korlis
also was looking for some feedback after 10 rounds at scg Baltimore with this deck I never sided in surgical all day are they needed? also was wondering. what your guys normal sb swap is for the delver match and deathblade and deathrite decks as double reanimation is an option but also the needles but I'm not sure u want them in that match I don't have much time with this deck other than goldfishing game ones its hard to find play testers in my local shop as legacy cards are non existant and the people who do have it never want to play vs tinfins ;D
1 chrome mox
I typically approach decks with Deathrite Shaman by siding in Needles. I'm not 100% sure it is correct, but it gives me a way to deal with Deathrite and other possible hate cards all at once. Double reanimation spells is a viable strategy, but your opponent can amass several Shamans or other graveyard hate before you can support multiple reanimation spells at once. Needle helps here by reducing the time/cards it takes to overcome that situation.
I had a match this weekend where my Shardless BUG opponent led with Nihil Spellbomb on turns 1 and 2 and then Deathrite Shaman on turn 3. He had no other action or pressure, so I had some time, but I would have needed 4 reanimation spells to get through all that. A Needle and a second reanimation effect would have gotten there in that case. Sadly for me, the Needle never showed and I died with him having 2 Spellbombs and 3 Shamans on the table.
For Deathblade, I would sideboard Needles and some Silences. Needles for Shamans and other permanent-based reactionary graveyard hate and Silence to try limit their reach with counters and spell-based graveyard hate. Sometimes they hope to just get you with Surgicals and Snapcasters backed up by counters. Silence goes a long way to turning that off.
Delver is tougher. I automatically go for more Silences, but after that, it somewhat depends on what kind of graveyard hate they have. Relics or Crypts, add some Needles. Surgicals, more Silences. It can be a rough matchup, but speed and disruption help.
I have a "What would you do" for the thread. I Thoughtseize-d my UR Delver opponent on turn 1 on the play and found (they mulled to 6):
I ended up taking the Daze, but I'm curious to see what others would have done. My thoughts were that taking the free spell limited their ability to interact by bottlenecking them on mana.
Full Disclosure:
It didn't really matter what I took since my hand was Swamp, Ritual, Ritual, Entomb, Shallow, Reanimate, and Thoughtseize. My line was Swamp->Ritual->Thoughtseize, see they have nothing to stop me, Ritual->Entomb->Shallow, draw all but 3 cards and win. Had I not had the turn 1 win right there, I still think Daze would have been correct.
in my opinion I think you are better off taking the stifle as it can prohibit your management development and if they peal a wastelands your in a bad spot and you play around the daze but I feel that if this is what your opponents opener looks like your in good shape as they really have no pressure and no hate but I could see taking the daze
when you board in needle and silence what do u cut besides probe I often and isn't serenity better vs artifact/enchantment hate. that's the problem I have is that game 2 u know there gonna board something bug usually on relic but surgicals too so u want silence needle and serenity is even a option but you only really have 4 deck spots trouble remove the 4 probes and in some matches I cut a land for a sb slot but not normally vs decks with stifle and wastelands. so I guess u can go -4 probe -1 reanimate +2 needle +3 silence but then at that point 3 chain of vapor may be bettdr as it hits relic and deatheite then u have massacre which I also boarded in vs deathblade as well as a way to kill stoneforge deathrites and sometimes bobs
in my opinion I think you are better off taking the stifle as it can prohibit your management development and if they peal a wastelands your in a bad spot and you play around the daze but I feel that if this is what your opponents opener looks like your in good shape as they really have no pressure and no hate but I could see taking the daze
when you board in needle and silence what do u cut besides probe I often and isn't serenity better vs artifact/enchantment hate. that's the problem I have is that game 2 u know there gonna board something bug usually on relic but surgicals too so u want silence needle and serenity is even a option but you only really have 4 deck spots trouble remove the 4 probes and in some matches I cut a land for a sb slot but not normally vs decks with stifle and wastelands. so I guess u can go -4 probe -1 reanimate +2 needle +3 silence but then at that point 3 chain of vapor may be bettdr as it hits relic and deatheite then u have massacre which I also boarded in vs deathblade as well as a way to kill stoneforge deathrites and sometimes bobs
I typically cut 1 Griselbrand, 1 Echoing Truth, 1 Lim-Dul's Vault, a discard spell, and maybe a land for +5 Silence/Needle. The Echoing Truth was a meta slot for MUD-like decks as an out to Chalice, but none showed, so it was an easy cut.
Serenity is indeed there for Artifact/Enchantment hate, but it is more for Chalice (MUD as a whole, really), Counterbalance, Leylines, and Grafdigger's Cages than Crypts and Relics. Against BUG, assuming they are on Relics/Spellbombs and Surgicals, it doesn't make sense to board in Serenity, as well as Needles and Silence.
Needle also deals with both Deathrite and Relic and has the added benefit of dealing with more than one at once, unlike Chain of Vapor.
As for how to fit those 5 cards, -4 Probe for sure. -1 discard spell isn't unreasonable, as would be -1 Land (depending on opponent's use of Wasteland) instead. With the new sideboard rules, you could just -4 Probes +5 Anti-hate and be done with it.
Massacre would be fine against Deathblade, I guess. I tend to use it more for Maverick or other hate-bear decks with Thalia and the like than Deathblade. It does a number on Bobs and Deathrites and Mystics, but it feels like you are backpedaling instead of trying to win. Just my opinion, but Massacre doesn't feel right for the matchup.
these are the insights I was looking for at scg Baltimore I was on the old board plan and I boarded pull from eternity's also in what matchup is surgical for I have not boarded these at all for referance I did go 8-2-1 at scg Baltimore so I'm not a total tars ;D just not as much time with this deck as you guys
these are the insights I was looking for at scg Baltimore I was on the old board plan and I boarded pull from eternity's also in what matchup is surgical for I have not boarded these at all for referance I did go 8-2-1 at scg Baltimore so I'm not a total tars ;D just not as much time with this deck as you guys
massacre is also there for death and taxes which had been picking up play in my area so an answer to Thalia and revoker
how has vault been for you?
Pulls have been ok for me. They only come in when I know my opponent doesn't have permanent graveyard hate (Leyline of the Void or Rest in Peace), is relying on spell-based hate, and I have nothing to go with the Silences. I have been tempted lately to cut them for more meta-determined cards.
Surgicals are to try and keep graveyard strategies honest. They are mainly for Dredge, opposing Tin Fins, and Reanimator to an extent. If you have a strong enough picture of your expected metagame to know there are not a lot of graveyard decks, you could cut them if you wanted to. I would just feel a bit naked without them. As a side note, do not board Children out against Dredge. They are great for removing their Bridge from Belows. Add in Surgicals and you can usually race ok, provided they don't disrupt you too much.
If Death and Taxes is gaining popularity in your local metagame, then Massacre is a very good idea. It would be a totally reasonable inclusion over Pulls or a third Pithing Needle.
Vault has been a bit of a ghost to me. I only run 2, so it doesn't come up a lot. Sadly, either my opponents counter it when I cast it (they treat it as a tutor) or it's irrelevant to what I'm doing. I generally treat it as a 2-mana Vampiric Tutor that can cost me more life. It will find you what you need, but I seem to never have it resolve or I find what I need before I cast it. I guess you could argue that it isn't necessary or should be used in higher numbers.
a lot of the games I play feel like your digging for entomb as its only a 4 if and ur reanimation is a 8 of so vault seemed like it could have potential (if only we still had mystical tutor). the place I am going I have never been too so I have no clue of the Meta I hope they all are on shardless as it put up good numbers at the scg invitational id rather play vs it that multiple delver decks I only played vs. 1 delver deck in Baltimore multiple jund and stoneblade variants painter and death and taxes. I had a blast playing it the best moment of the day my opponent plays a snap casting thoughtseize in me putting him to 4 life my hand was petal ritual land he took the ritual he was at 4 cause I reset his board with emakul I drew my card facing lethal played my lotus petal smiling he said OK my go I replied no my storm count is one and played tendrils for the match win ;D anyway I want to keep surgicals cause u just never know when the boogyman might show up and I like trying to atleast have game vs everything going to an unknowns meta. I thought about playing 2x preordain aswell as entomb never wants to show its face sometimes
well we didn't get there on Sunday went 4-2 could have went 5-1 but I fizzled. due to a very poor 14 cards vs rug delver in 14 cards I needed either the one copy of children, a petal, or a ritual and I got nothing. I kind of wish I had both copies of children as I played the list with 1 child and 2 ldv. the ldv won me a game later on in the day. my wins where vs u/w stoneblade, manaless dredge, affinity and pox. my loses where to rug delver and deathblade both of which went 3 games and I was in position to win both I fizzled game 2 vs rug after drawling 14 and vs deathblade he played a rip that I couldn't get off the board for 5 turns but all in all was a decent day I fiished 10th.
I feel the deck needs the second child for consitancy or maybe it was just a bad beat what are your guys thoughts I was at 9 I reanimated griselbrand with shallow drew 7 irrelevant then had to swing drew 7 more with many outs and didn't find the child an entomb or a ritual 4 rituals left 1 child 3 entomb 3 petal. had 13 outs but no dice in 14 cards.
I had only a petal in play for a mana source and was facing lethal so I had to try it I think this one was just bad luck however when I played the 2 children 2 chrome mox list I never had this happen
well thanks for the time guys and as always all input is appreciated I will continue to play this deck and intend on playing it in November for a gp
Can you use better punctuation/grammar in future posts to my reading easier?
In other news though, that sounds like the reason I ended up with the build I did. A little less protection for a little bit more redundancy. I honestly like it more as a reanimator deck that can combo as opposed to the combo deck that wants/needs to reanimate. I think I actually enjoyed the ability to cast griselbrand the most. Either way I would say it comes down to build preference, but worth experimenting with all the same. It may give you some play insight as well as give you some ideas to hedge the odds in your favour.
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I don't feel that slowing the deck down is the correct answer.
the reason to play it is that its the fastist combo deck and has great redundancy for the most part.
I like the added vaults as they act as a way to search for entomb which is most commonly thhe missing part of the combo. I don't think I like it ov er a children of korlis as that
does hurt the redundancy of the deck also I like having one to flash back a therapy. the problem is that the list is so limited for room you give up redundancy of one interaction. for redundancy of another
I think we also discussed the differences briefly rukcus. I didn't like the potential to fizzle by not drawing key cards and I didn't want to lose to wasteland. I honestly haven't touched the deck since about that post, been feeling creative lately. I do remember wanting to make some changes to that list for what it's worth, I just don't recall what they were. The speed is still there though, there are just other avenues available to you.
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I found that redundancy wasn't the greatest issue this deck faced. Granted, sometimes you can't find a way to find Griselbrand, but no deck is perfect. Being able to protect from counters was what actually matters the most to me right now (and on going). Against decks like RUG and Esper and BUG, their counters are usually what prevents me from going off early, especially backed with an early DRS. I suppose it's both really; hence the need for the fastest combo possible within limits.
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Twitter - @MTGKoby | MODO - Koby 5x SCG Legacy Open T8
16th place GP Indianapolis 2012
It looks like you are running a poor reanimator that sides into tinfins. That opinion is based solely on the lack of main board tendrils. Otherwise it feels like you your are trying for something similar to what I was.
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... Unmask helps this a lot as it both serves as another way to bury Grisel from hand (and with petal still beeing able of T0 kill) and as a combo protection
...
Unless I'm misunderstanding you, I think you've misread Unmask as discarding a black card; it exiles it.
Unless I'm misunderstanding you, I think you've misread Unmask as discarding a black card; it exiles it.
I'm guessing Zdara means to use it the way Dredge players use Cabal Therapy: target yourself when needed to bury something and combo off, otherwise target your opponent to control them.
If Unmask did discard a black card instead of exile, it would see quite a bit more play in Legacy.
I'm guessing Zdara means to use it the way Dredge players use Cabal Therapy: target yourself when needed to bury something and combo off, otherwise target your opponent to control them.
If Unmask did discard a black card instead of exile, it would see quite a bit more play in Legacy.
As Rujasu said.. You could target yourself and discard Grisel for (almost) free..
@WeaponX - My testing suggests that Tendrils are not needed at all.. Everytime I reanimate Grisel I can kill with double attack (along with Emrakul) or-if needed cycle to my entire deck multiple times to cast Emrakul for 15 mana and kill him in the extra turn I get.. The Only reason I keep Tendrils in side is the possibility that my opponent plays Blazing Archon/Ensnaring Bridge or some stuff like that which would make me unable to attack.. I think of Tendrils like Win More Card..
I could agree with that assessment of Tendrils. There have been a few situations where I could not win without Tendrils however. Most of the time, it's win-more. On a rare occasion, it's the only way I could possibly win (getting unlucky, or not drawing the right set of cards). I will continue to run it, but I don't fault anyone for not including it otherwise.
For instance, it's nearly impossible to beat Karakas without Tendrils, and Karakas is by no means rare in Legacy.
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Twitter - @MTGKoby | MODO - Koby 5x SCG Legacy Open T8
16th place GP Indianapolis 2012
im curious about SIDEBOARD options.. ive been running this deck as a pure 1 hit killa with everything i can do to make it happen t1.
ive heart is a major mistake to put FOW in my 75 for this deck because we are simply faster than everything else anyway its a waste.. buut i cant help it..
Mirroring what rukcus just said, it is more important to be able to fetch swamps than islands in Tin Fins. You would be better served by adding 3 Bloodstained Mires or Verdant Catacombs. I would use Catacombs first, especially if you have access to Bayou for the green splash sideboard cards.
1 4 tundra
2 4 force of will
3-8 some dual land
here is the list I'm planing on playing
creatures 5
1 emrakul
2 griselbrannnnned
2 children of korlis
discard 6
2 thoughtseize
4 cabal therapy
search 12
4 ponder
4 brainstorm
4 entomb
reanimation 8
4 shallow grave
3 goryos vengeance
1 reanimate
info/ protection 5
4 gifaxian probe
1 silence
alternate win 1
1 tendrils of agony
mana 23
1 chrome mox
4 dark ritual
4 lotus petal
2 underground sea
1 island
1 swamp
4 Marsh flats
4 polluted delta
1 tundra
1scrubland
sideboard
3 surgical extraction
2 pithing needle
2 serenity
3 silence
2 massacre
3 chain of vapor
also was looking for some feedback after 10 rounds at scg Baltimore with this deck I never sided in surgical all day are they needed? also was wondering. what your guys normal sb swap is for the delver match and deathblade and deathrite decks as double reanimation is an option but also the needles but I'm not sure u want them in that match I don't have much time with this deck other than goldfishing game ones its hard to find play testers in my local shop as legacy cards are non existant and the people who do have it never want to play vs tinfins ;D
1 chrome mox
I typically approach decks with Deathrite Shaman by siding in Needles. I'm not 100% sure it is correct, but it gives me a way to deal with Deathrite and other possible hate cards all at once. Double reanimation spells is a viable strategy, but your opponent can amass several Shamans or other graveyard hate before you can support multiple reanimation spells at once. Needle helps here by reducing the time/cards it takes to overcome that situation.
I had a match this weekend where my Shardless BUG opponent led with Nihil Spellbomb on turns 1 and 2 and then Deathrite Shaman on turn 3. He had no other action or pressure, so I had some time, but I would have needed 4 reanimation spells to get through all that. A Needle and a second reanimation effect would have gotten there in that case. Sadly for me, the Needle never showed and I died with him having 2 Spellbombs and 3 Shamans on the table.
For Deathblade, I would sideboard Needles and some Silences. Needles for Shamans and other permanent-based reactionary graveyard hate and Silence to try limit their reach with counters and spell-based graveyard hate. Sometimes they hope to just get you with Surgicals and Snapcasters backed up by counters. Silence goes a long way to turning that off.
Delver is tougher. I automatically go for more Silences, but after that, it somewhat depends on what kind of graveyard hate they have. Relics or Crypts, add some Needles. Surgicals, more Silences. It can be a rough matchup, but speed and disruption help.
I have a "What would you do" for the thread. I Thoughtseize-d my UR Delver opponent on turn 1 on the play and found (they mulled to 6):
1 Scalding Tarn
1 Stifle
1 Daze
1 Chain Lightning
1 Lightning Bolt
I ended up taking the Daze, but I'm curious to see what others would have done. My thoughts were that taking the free spell limited their ability to interact by bottlenecking them on mana.
Full Disclosure:
when you board in needle and silence what do u cut besides probe I often and isn't serenity better vs artifact/enchantment hate. that's the problem I have is that game 2 u know there gonna board something bug usually on relic but surgicals too so u want silence needle and serenity is even a option but you only really have 4 deck spots trouble remove the 4 probes and in some matches I cut a land for a sb slot but not normally vs decks with stifle and wastelands. so I guess u can go -4 probe -1 reanimate +2 needle +3 silence but then at that point 3 chain of vapor may be bettdr as it hits relic and deatheite then u have massacre which I also boarded in vs deathblade as well as a way to kill stoneforge deathrites and sometimes bobs
For reference, the list I used this weekend was:
2 Children of Korlis
1 Emrakul, the Aeons Torn
4 Shallow Grave
3 Goryo's Vengeance
1 Reanimate
4 Entomb
4 Brainstorm
4 Ponder
2 Lim-Dul's Vault
4 Lotus Petal
4 Dark Ritual
1 Chrome Mox
1 Tendrils of Agony
4 Thoughtseize
3 Cabal Therapy
1 Echoing Truth
3 Marsh Flats
1 Flooded Strand
2 Underground Sea
1 Scrubland
1 Tundra
1 Swamp
1 Island
2 Chain of Vapor
3 Silence
2 Pull from Eternity
3 Pithing Needle
3 Surgical Extraction
2 Serenity
I typically cut 1 Griselbrand, 1 Echoing Truth, 1 Lim-Dul's Vault, a discard spell, and maybe a land for +5 Silence/Needle. The Echoing Truth was a meta slot for MUD-like decks as an out to Chalice, but none showed, so it was an easy cut.
Serenity is indeed there for Artifact/Enchantment hate, but it is more for Chalice (MUD as a whole, really), Counterbalance, Leylines, and Grafdigger's Cages than Crypts and Relics. Against BUG, assuming they are on Relics/Spellbombs and Surgicals, it doesn't make sense to board in Serenity, as well as Needles and Silence.
Needle also deals with both Deathrite and Relic and has the added benefit of dealing with more than one at once, unlike Chain of Vapor.
As for how to fit those 5 cards, -4 Probe for sure. -1 discard spell isn't unreasonable, as would be -1 Land (depending on opponent's use of Wasteland) instead. With the new sideboard rules, you could just -4 Probes +5 Anti-hate and be done with it.
Massacre would be fine against Deathblade, I guess. I tend to use it more for Maverick or other hate-bear decks with Thalia and the like than Deathblade. It does a number on Bobs and Deathrites and Mystics, but it feels like you are backpedaling instead of trying to win. Just my opinion, but Massacre doesn't feel right for the matchup.
Pulls have been ok for me. They only come in when I know my opponent doesn't have permanent graveyard hate (Leyline of the Void or Rest in Peace), is relying on spell-based hate, and I have nothing to go with the Silences. I have been tempted lately to cut them for more meta-determined cards.
Surgicals are to try and keep graveyard strategies honest. They are mainly for Dredge, opposing Tin Fins, and Reanimator to an extent. If you have a strong enough picture of your expected metagame to know there are not a lot of graveyard decks, you could cut them if you wanted to. I would just feel a bit naked without them. As a side note, do not board Children out against Dredge. They are great for removing their Bridge from Belows. Add in Surgicals and you can usually race ok, provided they don't disrupt you too much.
If Death and Taxes is gaining popularity in your local metagame, then Massacre is a very good idea. It would be a totally reasonable inclusion over Pulls or a third Pithing Needle.
Vault has been a bit of a ghost to me. I only run 2, so it doesn't come up a lot. Sadly, either my opponents counter it when I cast it (they treat it as a tutor) or it's irrelevant to what I'm doing. I generally treat it as a 2-mana Vampiric Tutor that can cost me more life. It will find you what you need, but I seem to never have it resolve or I find what I need before I cast it. I guess you could argue that it isn't necessary or should be used in higher numbers.
I feel the deck needs the second child for consitancy or maybe it was just a bad beat what are your guys thoughts I was at 9 I reanimated griselbrand with shallow drew 7 irrelevant then had to swing drew 7 more with many outs and didn't find the child an entomb or a ritual 4 rituals left 1 child 3 entomb 3 petal. had 13 outs but no dice in 14 cards.
I had only a petal in play for a mana source and was facing lethal so I had to try it I think this one was just bad luck however when I played the 2 children 2 chrome mox list I never had this happen
well thanks for the time guys and as always all input is appreciated I will continue to play this deck and intend on playing it in November for a gp
In other news though, that sounds like the reason I ended up with the build I did. A little less protection for a little bit more redundancy. I honestly like it more as a reanimator deck that can combo as opposed to the combo deck that wants/needs to reanimate. I think I actually enjoyed the ability to cast griselbrand the most. Either way I would say it comes down to build preference, but worth experimenting with all the same. It may give you some play insight as well as give you some ideas to hedge the odds in your favour.
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Tiny Leaders Overlord
5x SCG Legacy Open T8
16th place GP Indianapolis 2012
Check out my Legacy stream
the reason to play it is that its the fastist combo deck and has great redundancy for the most part.
I like the added vaults as they act as a way to search for entomb which is most commonly thhe missing part of the combo. I don't think I like it ov er a children of korlis as that
does hurt the redundancy of the deck also I like having one to flash back a therapy. the problem is that the list is so limited for room you give up redundancy of one interaction. for redundancy of another
I think we also discussed the differences briefly rukcus. I didn't like the potential to fizzle by not drawing key cards and I didn't want to lose to wasteland. I honestly haven't touched the deck since about that post, been feeling creative lately. I do remember wanting to make some changes to that list for what it's worth, I just don't recall what they were. The speed is still there though, there are just other avenues available to you.
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Tiny Leaders Overlord
I never fizzled at scg Baltimore with the following list
2 griselbrand
2 children of korlis
1 emrakul
4 cabal therapy
2 thoughtseize
4 entomb
4 shallow grave
3 goryos vemgance
1 reanimate
1 tendrils of agony
4 dark ritual
4 lotus petal
2 chrome mox
4 gitaxian probe
4 ponder
4 brainstorm
4 Marsh flats
4 Delta
1 scrubland
1 tundra
2 underground sea
1 island
1 swamp
I don't want to cut probes there very valueable the deck list is just tight
1 swamp
5x SCG Legacy Open T8
16th place GP Indianapolis 2012
Check out my Legacy stream
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Tiny Leaders Overlord
Unless I'm misunderstanding you, I think you've misread Unmask as discarding a black card; it exiles it.
http://www.mtgsalvation.com/forums/the-game/legacy-type-1-5/661941-list-of-stores-that-support-legacy
http://www.mtgthesource.com/forums/showthread.php?28892-Compilation-Of-Legacy-Streams
I'm guessing Zdara means to use it the way Dredge players use Cabal Therapy: target yourself when needed to bury something and combo off, otherwise target your opponent to control them.
If Unmask did discard a black card instead of exile, it would see quite a bit more play in Legacy.
Ugh, that was very silly of me Of course.
http://www.mtgsalvation.com/forums/the-game/legacy-type-1-5/661941-list-of-stores-that-support-legacy
http://www.mtgthesource.com/forums/showthread.php?28892-Compilation-Of-Legacy-Streams
I could agree with that assessment of Tendrils. There have been a few situations where I could not win without Tendrils however. Most of the time, it's win-more. On a rare occasion, it's the only way I could possibly win (getting unlucky, or not drawing the right set of cards). I will continue to run it, but I don't fault anyone for not including it otherwise.
For instance, it's nearly impossible to beat Karakas without Tendrils, and Karakas is by no means rare in Legacy.
5x SCG Legacy Open T8
16th place GP Indianapolis 2012
Check out my Legacy stream
2 Griselbrand
1 Emrakul, the Aeons Torn
1 Children of Korlis
ACCELERATE: 10
4 Dark Ritual
4 Lotus Petal
2 Chrome Mox
HEART: 13
1 Reanimate
4 Shallow Grave
3 Goryo's Vengeance
4 Entomb
1 Tendrils of Agony
4 Brainstorm
4 Ponder
4 Gitaxian Probe
1 Lim-dûl's Vault
DISRUPTION: 6
4 Cabal Therapy
2 Thoughtseize
LANDS: 14
4 Polluted Delta
4 Marsh Flats
4 Underground Sea
1 Island
1 Swamp
im curious about SIDEBOARD options.. ive been running this deck as a pure 1 hit killa with everything i can do to make it happen t1.
ive heart is a major mistake to put FOW in my 75 for this deck because we are simply faster than everything else anyway its a waste.. buut i cant help it..
i already barely ever SB unless they have tons of hate that may require a retort.
YUMA, AZ
tell me about TEFERI'S REALM... PLEASE
YUMA, AZ