I jammed in a Worldgorger Dragon and Sunscorched Desert in the R/B reanimator list just to try it out. A turn 2 worldgorger without animate dead is still very difficult to deal with.
I presume he ran the Godless because he didn't have access to a Scrubland. I know there are conflicting opinions on UB vs BR but I don't have the Seas. I've been testing online and the deck seems like great fun and relatively consistent, but I could just be running hot. I like the fact that it has 8 disruption pieces maindeck.
Question for you experts: Do I wait until G3 to board in Wear//Tear, or do I assume everyone has them in their board and bring them in for Game 2?
Not an expert by any stretch, but in my opinion you should know at least which matchups have Chalice/Leyline (Stompy, Eldrazi, etc.) and are expected to board that in against you. Expecting Grafdigger's Cage is a bit more difficult to predict. Usually most people just bring in Surgicals. Scouring the 5-0 decklists on MTGO leagues will probably give you an idea what sideboard cards people usually bring in.
I personally like the UB version where looting is replaced by careful study and you have access to Show and Tell after sb. What happens if the Scrubland gets Wasted?
I Play R\B Reanimator and i Wonder if Brisela Voice of Nightmares has Reanimator potentia, because we can potentially get a Brisela Voice of Nightmares on turn 1, only downside is that it as a two card combo to get Brisela
As an exploratory process, please feel free to chip in...
Turn 1 or 2 Griselbrand. *waves* We get a 14 card draw and he disappears, either from a Shallow Grave/Goryo's, Swords, Vindicate, Boomerang etc. etc.
Of a 14 card draw, I can expect on average a 2 mana ramp (Mox, Petal, etc.).
What possible win condition can we play for with 2 mana?
I think the secret is that you actually have 3 mana when you are doing this, either by attacking with Griselbrand (Shallow Grave / Goryo's Vengeance) and drawing 7 more cards or by hitting Dark Ritual. Then the fun begins. Entomb -> Children of Korlis -> reanimation efect to it -> sacrifice for life -> continue combo. Then we can win with either Tendrils of Agony (easy), or if we havent gone to combat yet we can instant reanimate Emrakul and hit for 22. Or we can continue to reanimate Children of Korlis, draw our whole deck, use all mana producting things, discard Emrakul, draw our deck again, continue this until we hardcast Emrakul n amount of times or until our opponent realizes he has lost. Tins Fins is a fun deck and you should check it out.
Or if we play reanimator they never get rid of Griselbrand because we just Force of Will / Daze all their removal spells and hit 7 per turn.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern: BRG Griselbrand reanimator, BUR Grixis Control, UR Blue moon (with Possibility Storm sometimes) Legacy: BU Reanimator, BU Omni-tell, BUW Tin Fins, BUR ANT / TES, <> Eldrazi Stompy
As an exploratory process, please feel free to chip in...
Turn 1 or 2 Griselbrand. We get a 14 card draw and he disappears, either from a Shallow Grave/Goryo's, Swords, Vindicate, Boomerang etc. etc. <snip>
I haven't played Legacy in a while, but I still follow this thread.
I'm not sure what this line of deckbuilding is meant to accomplish. When I was playing, if you tabled Griselbrand, you pretty much won, even if they followed it up with a Swords or Karakas. Paying 7 to Draw 7 meant that you'd be able to toss another fatty and you almost certainly drew a way to rez it. It didn't really matter if they answered it.
I feel like more ways to win post-Griselbrand would only dilute the deck and hurt the chances you'd see a turn 1 or 2 Griselbrand.
As an exploratory process, please feel free to chip in...
Turn 1 or 2 Griselbrand. We get a 14 card draw and he disappears, either from a Shallow Grave/Goryo's, Swords, Vindicate, Boomerang etc. etc. <snip>
I haven't played Legacy in a while, but I still follow this thread.
I'm not sure what this line of deckbuilding is meant to accomplish. When I was playing, if you tabled Griselbrand, you pretty much won, even if they followed it up with a Swords or Karakas. Paying 7 to Draw 7 meant that you'd be able to toss another fatty and you almost certainly drew a way to rez it. It didn't really matter if they answered it.
I feel like more ways to win post-Griselbrand would only dilute the deck and hurt the chances you'd see a turn 1 or 2 Griselbrand.
I agree, I'm not looking for more ways to win, am just looking for different pieces that synergise well with Griselbrand to experiment with. I don't think you would lose the potential for a turn 1 or 2 Griselbrand though, the objective isn't to reduce ramp or slow tempo, its just to provide more outs to keep the engine running, as long as those outs synergise well.
As an exploratory process, please feel free to chip in...
Turn 1 or 2 Griselbrand. *waves* We get a 14 card draw and he disappears, either from a Shallow Grave/Goryo's, Swords, Vindicate, Boomerang etc. etc.
Of a 14 card draw, I can expect on average a 2 mana ramp (Mox, Petal, etc.).
What possible win condition can we play for with 2 mana?
I think the secret is that you actually have 3 mana when you are doing this, either by attacking with Griselbrand (Shallow Grave / Goryo's Vengeance) and drawing 7 more cards or by hitting Dark Ritual. Then the fun begins. Entomb -> Children of Korlis -> reanimation efect to it -> sacrifice for life -> continue combo. Then we can win with either Tendrils of Agony (easy), or if we havent gone to combat yet we can instant reanimate Emrakul and hit for 22. Or we can continue to reanimate Children of Korlis, draw our whole deck, use all mana producting things, discard Emrakul, draw our deck again, continue this until we hardcast Emrakul n amount of times or until our opponent realizes he has lost. Tins Fins is a fun deck and you should check it out.
Or if we play reanimator they never get rid of Griselbrand because we just Force of Will / Daze all their removal spells and hit 7 per turn.
Thanks very much, Children of Korlis is not something I hadn't considered, I will play test this, seems promising.
Is this the right thread to discuss BR Reanimator? If not please link me to the right thread. Anyway...
What do you think is better in BR Reanimator Bayou or Scrubland?
Scrubland offers less sideboard slots, an advantage, to play Wear//Tear
Bayou uses more sideboard slots for Reverent Silence and Abrupt Decay.
The advantage with Bayou is that Abrupt Decay is uncounterable and can also hit Deathrite Shaman. Nevertheless, both versions play Collective Brutality in side and will side it in anyway. I read after googling around for a while that Bayou used to be favoured before Top was banned but now Scrubland is better.
What do you think?
For now I've invested in the Scrubland mainly for budget reasons
I think the 0-mana aspect of Reverent Silence is the most important part, considering the deck wants more than anything to go off turn 1 (or 2 with a bad hand). It can remove a Leyline or Rest in Peace (even multiples) while you can go off in the same turn.
Also, I agree with Sinis that sticking Griselbrand before the opponent has anything is an almost guaranteed win. Drawing 7-14 cards has a huge chance of giving you what you need to lock the game up, whether it's another dude or a way to strip their removal. That said, Chancellor of the Annex is the first creature that you want to max out as 4-of, because having it in your opening hand is probably the biggest factor in winning a significant amount of your games. It's also the only creature you don't mind seeing more than one copy of. Griselbrand should be the first target to reanimate, but you can go with less than four in the deck since you already want to have 4 Entomb anyway.
You are against an unknown deck, you are on the play, Its turn one you can get a fattie out on the battlefield, but you also have thoughtseize/unmask in hand. You can either get the fattie on the battlefield or look at the opponents hand you don't have/can't produce the mana for both. Do you risk it for a turn one win or do you look at the opponents hand and strip away a counterspell/removal spell?
This depends on the current meta of course. But it also depends on your philosophical approach to playing the deck.
In my opinion, with no Chancellor trigger even, you should definitely go for the first option of getting the fattie. A turn 1 Griselbrand is a win 90% of the time, and a turn 1 Sire of Insanity can be equally as devastating.
The way I rationalize it a turn 1 fattie is because you don't have to worry about soft-counters such as Daze, Spell Pierce, and Flusterstorm. The only thing that can stop you from going off turn one is a Force of Will, which is a 2 for 1 (kind of). But the point is; blue players tend to hate using Force of Will. Unless they follow FOW with a turn 1 DRS, but then you are just unlucky.
RB Reanimator is the fastest deck in Legacy, so you should be aggressive game one. You should have about a 66% win ration game 1, at least. Assuming the universe isn't ******* you on that particular day.
The second scenario you presented is the more appropriate play during games 2 & 3. A more cautious approach.
Like a heavy-weight boxing match, throwing jabs in order to measure your opponent and create angles for the knockout punch. But game 1, you should just be trying to knock their head off immediately. It may be a corny analogy, but it is simply how I visualize playing this deck.
SIDENOTE: I just got back into playing this deck. Alternating Reanimator with Death & Taxes. I just like to say that the "Ewlandon" list is my favorite. Super creative alternative win condition with "Pack Rats", and "Carpet of Flowers" seems really smart too. Excited to share a new list with yall!
Question: Is Tidespout Tyrant still needed MB (in UB Reanimator)?
I'm not exactly sure when I'd ever really Entomb for it - when do you want it?
Dark depths combo / lands to bounce the token from dark depths has been the most common application for me in BR. I use it for resource denial as well to buy myself a handful of turns.
So I have some curiosities about this. A little back story, I was a highly competitive magic player for about 20 years. Roughly 5 years ago I gave it up and liquidated most of my collection. I kept my reanimator deck as it was pretty budget friendly and I thought what if I get the urge to play again, which happens to be the case. So fast forward to now and as it turns out the current RB reanimator is almost exactly what I was playing prior to retirement, so I dont need to make much for adjustments.
So the last week or two ive been examining the current meta trying to optimize my build and I am kind of at a stumbling block that people who play the meta can maybe help me with.
In my build I feel running the 4x chancellor is a must. So I have 6 remaining spots for critters. I feel like there should be 2 spots for tools critters like Tidespout etc. Then there is another 4 spot. It seems like everyone is running 3-4x Grislebrand. Now truth be told, when I got out Grislebrand just got printed and I was running 4x. But now looking at what is available, I'm not sure that's the best play. To me Reanimator is about coming out in game 1 and thrashing the other deck. G1 isnt a must win but close. Then you board in some more control-ish elements and and try to win G2 or G3 through the hate. So my question boils down to, how is a Turn 1 Sire of insanity not better than a T1 Grislebrand. I get with the brand you drop it and get a fresh grip of cards and possibly combo out pretty hard. But if its turn 1 its probably a reainmate, then with fetches and the activated ability your left with 5 or 6 life, a fresh grip of cards (that could be meh) and a nice but vulnerable beat stick. On the other hand a T1 Sire, although not a Insta win, puts them on essentially a 3 turn clock with about a 3% chance to get the draws needed to recover. So in my assessment , I feel like sire of insanity should get the 3 or 4 remaining creature spots, as that feels like a better G1 win con.
Hey all. I've been a long time storm player, but made a switch to Reanimator recently due to personal feelings of storm being weaker in the current meta. After running a bunch of BR reanimator to some mild success, I've been playing around with variations of the following 75. Making multiple 4-1's and a 5-0 on mtgo. It's feeling really solid, but thought the variation here could spark some good discussion.
Thoughts behind some of the choices:
Blue Vs. Red:
My friend and I felt blue had more to offer in the sideboard in terms of flexibility. I tried splashing for looting, which works, but ultimately with Arcane Artisan sideboard plan, I wanted more power to go grab basics to stick 3 lands. Also notice 15 lands in the list, to help hitting that 3rd land drop reliably.
Careful study: Faithless looting is by far superior. But study has been a sufficient replacement using Search as the further reach.
Search For Azcanta
I have limited play, but definitely helped in a couple fetches dig for outs. I felt this deck lacks reach sometimes and this seems like a reasonable addition. The ability to bin creatures felt like good synergy.
Echoing Truth
I play this like storm. Usually bouncing problems on the turn prior to going off. Been caught in multiple pieces of hate, and the ability to hit multiples has been very relevant. I avoided Chain of Vapor as I wanted a better answer for Counterbalance and Chalice of the Void
Arcane Artisan
This card is Amazing game 2 and 3. I think I want a fourth. Show and Tell seems like a feasible addition as well being in blue. Maybe its better to have some split of this and Show and Tell for games 2 and 3.
Hey all. I've been a long time storm player, but made a switch to Reanimator recently due to personal feelings of storm being weaker in the current meta. After running a bunch of BR reanimator to some mild success, I've been playing around with variations of the following 75. Making multiple 4-1's and a 5-0 on mtgo. It's feeling really solid, but thought the variation here could spark some good discussion.
Thoughts behind some of the choices:
Blue Vs. Red:
My friend and I felt blue had more to offer in the sideboard in terms of flexibility. I tried splashing for looting, which works, but ultimately with Arcane Artisan sideboard plan, I wanted more power to go grab basics to stick 3 lands. Also notice 15 lands in the list, to help hitting that 3rd land drop reliably.
Careful study: Faithless looting is by far superior. But study has been a sufficient replacement using Search as the further reach.
Search For Azcanta
I have limited play, but definitely helped in a couple fetches dig for outs. I felt this deck lacks reach sometimes and this seems like a reasonable addition. The ability to bin creatures felt like good synergy.
Echoing Truth
I play this like storm. Usually bouncing problems on the turn prior to going off. Been caught in multiple pieces of hate, and the ability to hit multiples has been very relevant. I avoided Chain of Vapor as I wanted a better answer for Counterbalance and Chalice of the Void
Arcane Artisan
This card is Amazing game 2 and 3. I think I want a fourth. Show and Tell seems like a feasible addition as well being in blue. Maybe its better to have some split of this and Show and Tell for games 2 and 3.
Liliana of the Veil
I wouldn't mind trying to find room for this in the control match ups.
Pack Rat
I like this card and have done well, but Artisan has been much more game breaking.
Seems a pretty good synopsis. I personally have been playing BR and enjoying it, but after getting blown out by sideboard cards in the last few matchups , I am considering attempting to fit some additional alternate win cons in the side instead of running so much Anti-Hate. I think even after sideboard, you want to be a quick proactive deck. Arcane artisan or Show and tell seem to be great for blue. I have been running 2 Stronghold Gambit, but they do a pretty poor impression of blues combo sideboard cards. I have seen Pack Rat and recently BitterBlossom, the latter seems more powerful but more risky. I would love to hear some more ideas. I think from what I see the general consensus seems to be if you have an alternate strategy in BR, it should be a go wide strategy
I haven't played bitterblossom yet. My only gripes with pack rat, is some games, consistently getting to 3 mana has been hard. I found i needed a 15th land or chrome mox to make this game plan reliable. it works pretty well against grixis matchups and shadow. Sometimes gets there against D&T and eldrazi if they keep hands hating on the numero uno game plan. It's been ok, but less effective vs. miracles.
I've also considered goblin rablemaster. However, this seems weaker, than pack rat/bitterblossom. I've been really trying to explore non-graveyard related plan B's as I've found many people at least on MTGO mulligan down to GY hate into oblivion.
I've also been trying to find a list that substitutes Animate Dead for shallow grave looking at the tin fins mantra, trying to abuse the quality of silent gravestone which solves a lot of the hate problems including the mirror. But grave titan and griselbrand have been the only targets that seem good game 1 and 2 with those game plans.
I like some aspects of the above list, however i think the challenge has been not diluting the mainboard too much to give up the high win % game 1.
Haven't managed a 5-0 yet, but have yet to go worse than 3-2. It has a lot of non-graveyard ways to win post board. Occasionally I feel I run out of steam, or need some means of card selection to keep pushing out threats.
I'm slowly putting together my pieces for Reanimator.
Is there a particular reason we don't try to capitalize on Goryo's Vengeance/Shallow Grave so that we can run Emrakul/hasty Griselbrand for an FTK/OTK? I imagine that could make the deck potentially more vulnerable to disruption, but figured I would see if there was something established for why that's not the route to go rather than reading 93 pages of Primer.
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
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Modern Tallowisp Spirits - A Modern Tallowisp Deck UW
Eldrazi Ninjas - Summoning Octopus Jutsu YYYYAAAHHHH!
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Not an expert by any stretch, but in my opinion you should know at least which matchups have Chalice/Leyline (Stompy, Eldrazi, etc.) and are expected to board that in against you. Expecting Grafdigger's Cage is a bit more difficult to predict. Usually most people just bring in Surgicals. Scouring the 5-0 decklists on MTGO leagues will probably give you an idea what sideboard cards people usually bring in.
I personally like the UB version where looting is replaced by careful study and you have access to Show and Tell after sb. What happens if the Scrubland gets Wasted?
Turn 1 or 2 Griselbrand. *waves* We get a 14 card draw and he disappears, either from a Shallow Grave/Goryo's, Swords, Vindicate, Boomerang etc. etc.
Of a 14 card draw, I can expect on average a 2 mana ramp (Mox, Petal, etc.).
What possible win condition can we play for with 2 mana?
I think the secret is that you actually have 3 mana when you are doing this, either by attacking with Griselbrand (Shallow Grave / Goryo's Vengeance) and drawing 7 more cards or by hitting Dark Ritual. Then the fun begins. Entomb -> Children of Korlis -> reanimation efect to it -> sacrifice for life -> continue combo. Then we can win with either Tendrils of Agony (easy), or if we havent gone to combat yet we can instant reanimate Emrakul and hit for 22. Or we can continue to reanimate Children of Korlis, draw our whole deck, use all mana producting things, discard Emrakul, draw our deck again, continue this until we hardcast Emrakul n amount of times or until our opponent realizes he has lost. Tins Fins is a fun deck and you should check it out.
Or if we play reanimator they never get rid of Griselbrand because we just Force of Will / Daze all their removal spells and hit 7 per turn.
BRG Griselbrand reanimator, BUR Grixis Control, UR Blue moon (with Possibility Storm sometimes)
Legacy:
BU Reanimator, BU Omni-tell, BUW Tin Fins, BUR ANT / TES, <> Eldrazi Stompy
I'm not sure what this line of deckbuilding is meant to accomplish. When I was playing, if you tabled Griselbrand, you pretty much won, even if they followed it up with a Swords or Karakas. Paying 7 to Draw 7 meant that you'd be able to toss another fatty and you almost certainly drew a way to rez it. It didn't really matter if they answered it.
I feel like more ways to win post-Griselbrand would only dilute the deck and hurt the chances you'd see a turn 1 or 2 Griselbrand.
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I agree, I'm not looking for more ways to win, am just looking for different pieces that synergise well with Griselbrand to experiment with. I don't think you would lose the potential for a turn 1 or 2 Griselbrand though, the objective isn't to reduce ramp or slow tempo, its just to provide more outs to keep the engine running, as long as those outs synergise well.
Thanks very much, Children of Korlis is not something I hadn't considered, I will play test this, seems promising.
What do you think is better in BR Reanimator Bayou or Scrubland?
Scrubland offers less sideboard slots, an advantage, to play Wear//Tear
Bayou uses more sideboard slots for Reverent Silence and Abrupt Decay.
The advantage with Bayou is that Abrupt Decay is uncounterable and can also hit Deathrite Shaman. Nevertheless, both versions play Collective Brutality in side and will side it in anyway. I read after googling around for a while that Bayou used to be favoured before Top was banned but now Scrubland is better.
What do you think?
For now I've invested in the Scrubland mainly for budget reasons
Also, I agree with Sinis that sticking Griselbrand before the opponent has anything is an almost guaranteed win. Drawing 7-14 cards has a huge chance of giving you what you need to lock the game up, whether it's another dude or a way to strip their removal. That said, Chancellor of the Annex is the first creature that you want to max out as 4-of, because having it in your opening hand is probably the biggest factor in winning a significant amount of your games. It's also the only creature you don't mind seeing more than one copy of. Griselbrand should be the first target to reanimate, but you can go with less than four in the deck since you already want to have 4 Entomb anyway.
Some people prefer it because the Wurm isn't Legendary so it can't be bounced by Karakas
This depends on the current meta of course. But it also depends on your philosophical approach to playing the deck.
In my opinion, with no Chancellor trigger even, you should definitely go for the first option of getting the fattie. A turn 1 Griselbrand is a win 90% of the time, and a turn 1 Sire of Insanity can be equally as devastating.
The way I rationalize it a turn 1 fattie is because you don't have to worry about soft-counters such as Daze, Spell Pierce, and Flusterstorm. The only thing that can stop you from going off turn one is a Force of Will, which is a 2 for 1 (kind of). But the point is; blue players tend to hate using Force of Will. Unless they follow FOW with a turn 1 DRS, but then you are just unlucky.
RB Reanimator is the fastest deck in Legacy, so you should be aggressive game one. You should have about a 66% win ration game 1, at least. Assuming the universe isn't ******* you on that particular day.
The second scenario you presented is the more appropriate play during games 2 & 3. A more cautious approach.
Like a heavy-weight boxing match, throwing jabs in order to measure your opponent and create angles for the knockout punch. But game 1, you should just be trying to knock their head off immediately. It may be a corny analogy, but it is simply how I visualize playing this deck.
SIDENOTE: I just got back into playing this deck. Alternating Reanimator with Death & Taxes. I just like to say that the "Ewlandon" list is my favorite. Super creative alternative win condition with "Pack Rats", and "Carpet of Flowers" seems really smart too. Excited to share a new list with yall!
I'm confused by the presence of Warped Researcher and the fact there are 62 cards in the deck. What's going on here?
I'm not exactly sure when I'd ever really Entomb for it - when do you want it?
Dark depths combo / lands to bounce the token from dark depths has been the most common application for me in BR. I use it for resource denial as well to buy myself a handful of turns.
So the last week or two ive been examining the current meta trying to optimize my build and I am kind of at a stumbling block that people who play the meta can maybe help me with.
In my build I feel running the 4x chancellor is a must. So I have 6 remaining spots for critters. I feel like there should be 2 spots for tools critters like Tidespout etc. Then there is another 4 spot. It seems like everyone is running 3-4x Grislebrand. Now truth be told, when I got out Grislebrand just got printed and I was running 4x. But now looking at what is available, I'm not sure that's the best play. To me Reanimator is about coming out in game 1 and thrashing the other deck. G1 isnt a must win but close. Then you board in some more control-ish elements and and try to win G2 or G3 through the hate. So my question boils down to, how is a Turn 1 Sire of insanity not better than a T1 Grislebrand. I get with the brand you drop it and get a fresh grip of cards and possibly combo out pretty hard. But if its turn 1 its probably a reainmate, then with fetches and the activated ability your left with 5 or 6 life, a fresh grip of cards (that could be meh) and a nice but vulnerable beat stick. On the other hand a T1 Sire, although not a Insta win, puts them on essentially a 3 turn clock with about a 3% chance to get the draws needed to recover. So in my assessment , I feel like sire of insanity should get the 3 or 4 remaining creature spots, as that feels like a better G1 win con.
4 Polluted Delta
1 Island
5 Swamp
2 Underground Sea
4 Lotus Petal
4 Careful Study
3 Thoughtseize
4 Dark Ritual
4 Entomb
4 Reanimate
3 Animate Dead
4 Exhume
1 Search for Azcanta
4 Unmask
4 Chancellor of the Annex
1 Tidespout Tyrant
4 Griselbrand
1 Ashen Rider
1 Iona, Shield of Emeria
4 Echoing Truth
3 Arcane Artisan
3 Faerie Macabre
1 Massacre
1 Pithing Needle
1 Search for Azcanta
Thoughts behind some of the choices:
Blue Vs. Red:
My friend and I felt blue had more to offer in the sideboard in terms of flexibility. I tried splashing for looting, which works, but ultimately with Arcane Artisan sideboard plan, I wanted more power to go grab basics to stick 3 lands. Also notice 15 lands in the list, to help hitting that 3rd land drop reliably.
Careful study:
Faithless looting is by far superior. But study has been a sufficient replacement using Search as the further reach.
Search For Azcanta
I have limited play, but definitely helped in a couple fetches dig for outs. I felt this deck lacks reach sometimes and this seems like a reasonable addition. The ability to bin creatures felt like good synergy.
Echoing Truth
I play this like storm. Usually bouncing problems on the turn prior to going off. Been caught in multiple pieces of hate, and the ability to hit multiples has been very relevant. I avoided Chain of Vapor as I wanted a better answer for Counterbalance and Chalice of the Void
Arcane Artisan
This card is Amazing game 2 and 3. I think I want a fourth. Show and Tell seems like a feasible addition as well being in blue. Maybe its better to have some split of this and Show and Tell for games 2 and 3.
Faerie Macabre
I love this card in the mirror as it plays around Chancellor of the Annex
Liliana of the Veil
I wouldn't mind trying to find room for this in the control match ups.
Pack Rat
I like this card and have done well, but Artisan has been much more game breaking.
Seems a pretty good synopsis. I personally have been playing BR and enjoying it, but after getting blown out by sideboard cards in the last few matchups , I am considering attempting to fit some additional alternate win cons in the side instead of running so much Anti-Hate. I think even after sideboard, you want to be a quick proactive deck. Arcane artisan or Show and tell seem to be great for blue. I have been running 2 Stronghold Gambit, but they do a pretty poor impression of blues combo sideboard cards. I have seen Pack Rat and recently BitterBlossom, the latter seems more powerful but more risky. I would love to hear some more ideas. I think from what I see the general consensus seems to be if you have an alternate strategy in BR, it should be a go wide strategy
I've also considered goblin rablemaster. However, this seems weaker, than pack rat/bitterblossom. I've been really trying to explore non-graveyard related plan B's as I've found many people at least on MTGO mulligan down to GY hate into oblivion.
I've also been trying to find a list that substitutes Animate Dead for shallow grave looking at the tin fins mantra, trying to abuse the quality of silent gravestone which solves a lot of the hate problems including the mirror. But grave titan and griselbrand have been the only targets that seem good game 1 and 2 with those game plans.
I like some aspects of the above list, however i think the challenge has been not diluting the mainboard too much to give up the high win % game 1.
I have the following sideboard cards
2 bosejo
3 emrakul
3 omniscience
3 show and tell (got 1 main)
3 sneak attack
1 intuition
I take out
4 reanimator
4 exhume
4 entomb
1 swamp
1 underground sea
1 blazing archon or jin-gitaxis
All my opponents grave hate suddenly become dead cards
I've been tooling around with a variation of a mono b reanimator list i saw online:
4 Badlands
2 Bloodstained Mire
2 Lake of the Dead
2 Marsh Flats
4 Polluted Delta
5 Swamp
Spells:
4 Dark Ritual
1 Duress
4 Entomb
4 Reanimate
4 Thoughtseize
3 Faithless Looting
3 Animate Dead
2 Collective Brutality
2 Exhume
4 Hymn to Tourach
2 Liliana of the Veil
Creatures:
4 Grave Titan
1 Massacre Wurm
1 Tidespout Tyrant
2 Griselbrand
1 Iona, Shield of Emeria
3 Pack Rat
2 Faerie Macabre
1 Massacre Wurm
2 Abrade
2 Magus of the Moon
2 Liliana, the Last Hope
2 Ratchet Bomb
Haven't managed a 5-0 yet, but have yet to go worse than 3-2. It has a lot of non-graveyard ways to win post board. Occasionally I feel I run out of steam, or need some means of card selection to keep pushing out threats.
Is there a particular reason we don't try to capitalize on Goryo's Vengeance/Shallow Grave so that we can run Emrakul/hasty Griselbrand for an FTK/OTK? I imagine that could make the deck potentially more vulnerable to disruption, but figured I would see if there was something established for why that's not the route to go rather than reading 93 pages of Primer.
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2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player