@Eclipse: Of those hands, I'd say mull hands 1 and 3 (#1 has no initial mana and #3 has no business). Hand 2 seems borderline keepable, although I don't like the fact that there are 2 useless Land Grants on the hand. With 1 Bayou on the deck, I'd say you go for the kill with Belcher on hand 4. On hand 5, I'd play contract, because you use 3 cards for it (technically 4, but you keep the black mana from petal, so you could say 3) to net 4 cards. Luckily you draw more mana in form of Culling the Weak or Dark Ritual. Or some perpetual mana like Land Grant or Chrome Mox so that you could kill your opponent on the next turn.
@Hanse: Are you playing robot version or the old school Land grant version? Playing Pacts does have their bad sides, I agree. About Seedtime, I've never considered using it. If I get my hands on that I might try it. It might be a nice surprise.
Hello. I'm using the Robot version currently. I just feel that against someone who knows what you are playing, going for pacts can be suicidal if they know how to play their counters. I still have troubles understanding how to pact and go for ETW without dying next turn, except you have some LEDs or ESGs.
RSI is working very fine for me, specially because gitaxian-therapy-flashback terapy can shred your opponent to pieces. I'd like to say that a huge legacy open will be held here (+100 players) but I'll be piloting UWBlade or Belcher, because a friend of mine asked for my bayou for his deck.
As @Masa88 LEDs are an auto 4 in every list. I know that people tried 3, but IMO that's wrong. RSI has the option of recurring Cabal Therapies a lot, which makes G1 against control much more winnable. I've won quite a lot of games but simply gitaxian->therapy->flashback therapy, demolishing their hand T1 and then stacking my storm easily. People really understimate the potential of IGGY plays in RSI.
Pact Spanish became a no-go for me. IMO it mulligans extremely worse than any other SI.
Also I'm still working on the spanish belcher, that combines red and black rituals with mana-changers.
@Masa88 I love your list. I have finally just finished putting this deck back together and will be playing more and I feel your list right now is the pact list we need to focus on. I have a giant move due to buying a house and closing at the end of the month but after that I will be getting back out to legacy events. I would love to bounce ideas back and forth with you as I don't plan on going into the burning wish plans or dropping away from the pacts. i had great success with this deck before i sold it off when survival was going crazy before it got banned. So I am used to the grind attrition plan but I have not been into magic recently and would like to work on any new idea's coming up. Your Current sideboard seems pretty hot against the HEAVY blue meta game I face here in Minnesota. Please keep us informed with your changes and ideas and I will help out as soon as I can.
Edit: I especially like that you have the tiaga still in the board. Quick question though is do you side it in for the dryad arbor when your going for the belcher/grindy plan or do you keep all 3 lands? Before when we had started bringing in the tiaga I dropped dryad arbor into the board for it so I only had tiaga and bayou post board for the grind plans and I always fetched the bayou first so that if I activate belcher and hit taiga I get the bonus on belcher. Do you do this as well?
I got interested in this deck about a year and a half ago, particularly the Pact list. However, I lost interest in competitive Magic soon thereafter and abandoned the deck with only a few of the cards acquired (Rituals, Petal, Tendrils). Then, a few days ago my LGS announced a 20-proxy Legacy tournament for this afternoon. I started buying cards like crazy, got this list together, and took second place (out of 8):
The 20-proxy max made me compromise a little. I wanted to have 4x Belchers and 1x Tendrils, but couldn't find enough Belchers. Also, I had to go with Stomping Ground instead of Taiga in the sideboard.
G2: Opponent started only countering business, ignoring acceleration (Including Carpet of Flowers). I played Culling the Weak, and my opponent decided to save his Spell Pierce, thinking I would D4 or IT. Instead I played Belcher and killed him.
G1: Played Belcher T1, but didn't have the mana to go off. Got horrible draws next 2 turns before dying to Etched Champion+Cranial Plating.
No sideboarding
G2: Played and activated Belcher T1, but only did 12 damage with it. Lost to Pact of Negation next upkeep.
Round 3 vs. Pox (2-1)
G1: Opponent got T1 Liliana of the Veil. I played Belcher T1, but didn't have enough mana to activate. After a lot of trouble from Liliana (including her ultimate which left me with just the Belcher), I topdecked LED and belched for lethal.
No Sideboarding
G2: I kept a T1 Belcher hand, but opponent played T1 Pithing Needle naming Belcher. Before I could go for lethal storm, opponent played Nether Void and I scooped.
G3: Opponent goes T1 Pithing Needle for Belcher. I respond with T1 Tendrils for 26 life.
So Cruel Bargain is going to be on MTGO with the release of Vintage Masters. Is anyone else planning on playing the deck there? The set pushing all the Legacy staples down in price might actually give me the incentive to give Magic Online a second shot (And as an added bonus, playing SI won't make all my hair fall out from worrying about making misclicks when I stack my Ponders and Brainstorms).
I would play PSI online if the client was remotely good but WotC is forcing everyone to the beta/v4 in june or july or something/I don't really care to dump the money into it despite how cheap SI will probably cost online except the handful of expensive cards in the deck (LED x4, bayou, and infernal tutor are the only expensive cards I think. Deathrite shaman is probably quite cheap there being a normal rare and being banned in modern. Summoner's pact got reprinted and is a rare that is barely used/it, too, should be cheap.)
I'm back on the PSI train personally and have been rocking this list:
I've thought about switching the tendrils and belcher counts around as belcher is much better postboard but at the same time belcher can be awkward as all hell with chrome mox or not having 7 mana sometimes versus tendrils costing just 4. I don't see skyshroud cutter as necessary, especially when you don't always have a forest to free cast it and, honestly, is probably inferior to another copy of deathrite shaman as hardcasting deathrite shaman as culling fodder does come up quite a bit and hardcasting shaman into culling is still dark ritual that costs 2 cards but that's still absurdly powerful. And DRS is castable off of ESG's mana/that can filter BG into BBBB via culling. I top 2'ed a tournament with this list at a GP Minneapolis side event for dual lands and only lost in the finals because I punted game 3 although my opponent punted game 2 by not curse catcher/swan songing my culling the weak into belcher on my last possible turn to win with exact mana after being hellbent on turn 1 after he forced my infernal contract but I then drew dryad arbor, culling the weak, infernal contract, and then charbelcher on the last turn to win it. My punt in game 3 was not activating belcher mainphase after I resolved it emptying my mana pool that had 1 mana and 2 untapped mana sources (it wasn't a guaranteed kill with 1 land in the deck but I was planning on destroying a lord of atlantis with the activation so my opponent couldn't deal me lethal via another lord. Slipped my mind that mana emptied and I had 1 floating. Had 3 perpetual mana sources in double mox and bayou so the game should have been a breeze once I resolved belcher.) But I beat BUG Delver twice in the swiss and my only losses were in the finals to merfolk and in the swiss I lost to lands due to a punt in game 1 and mulling to 3 game 2 and RUG(b) young pyromancer tempo thresh with surgical and a miser cabal therapy out of the board who drew incredibly well in game 2 and never cracked a fetch the whole game (I resolved deathrite shaman on turn 1 and the opponent naturally drew all trops and volcanics...) But the decks I beat were BUG twice, burn, goblins, lands in the top 8, and dredge in the top 4.
Against blue decks I board like this and like it quite a bit:
-4 Summoner's Pact
-3 Culling the Weak
-1 Wild Cantor
-2 Tendrils of Agony
-1 Manamorphose
-1 Ill-Gotten Gains
+12 anti blue cards (not nature's claim obviously.)
The plan against hatebear decks/permanents that cost 2 or more: Win turn 1. Seriously, my match against goblins lasted 3 turns where I won the die roll and killed him turn 1 game 1 and with the 1 turn he was able to take he went fetch, plateau, goblin lackey and I responded with a lethal tendrils. Against lands when I'm on the draw I know they bring in sphere of resistance/I bring in nature's claim when I'm on the draw only otherwise I actually just keep the maindeck configuration to be able to kill on turn 1 more consistently and that worked quite well in the top 8 where I won game 1, lost game 2 to a sphere + abrupt decay on my chrome mox + wasteland on bayou/I needed to draw double elvish spirit guide to pair with the nature's claim in my hand and did not/lost to marit lage but in game 3 I just boarded back into the maindeck and won on turn 1 with a tendrils for exactly 20. Same with burn. He had actual pyrostatic pillar to bring in and I lost to it game 2 but in game 3 I just wrecked him with the maindeck. This deck is phenomenal and able to fight through anything pretty much although I haven't faced miracles yet I'm sure that matchup is winnable as well when carpet is king against them as is swarm and D4's.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay for your treachery."
I'm looking to build this deck to get into legacy. I don't have the Lion's eye diamonds but will pick them up as I go. I read in the original post that not all version run them. Is there a deck list I can use that does not run them until I can get the fund to pick them up or should I just get the leds first?
Look, I love SI. I really do, it's a blast to play. But it's also one of the most punishing decks in the format, if not in the game. I think if you want to get into the format playing combo you should start with TES or ANT and get used to how easier combo decks play. Then you can play this once you have more practice with the format, and you'll still get wrecked constantly for a week but at least you have enough background knowledge in the format to know why you're getting wrecked.
Furthermore, if there is one kind of deck you absolutely CANNOT replace cards with budget options it is combo. I mean yes, there are lists that don't run LED but the interaction between LED and Infernal Tutor is so strong that I think not exploiting it is just sub par. Point in fact I think this deck has the strongest tutor/LED since you actually run 3 mana spells that can let you explode back into the game.
Tl;dr this deck is fun and can randomly win tourneys but it's not a good first deck.
I don't see skyshroud cutter as necessary, especially when you don't always have a forest to free cast it and, honestly, is probably inferior to another copy of deathrite shaman as hardcasting deathrite shaman as culling fodder does come up quite a bit and hardcasting shaman into culling is still dark ritual that costs 2 cards but that's still absurdly powerful. And DRS is castable off of ESG's mana/that can filter BG into BBBB via culling.
Nice list.
Mine is a little different > same number of win-con's, but I'm packing a Empty the Warrens to combat varied defences.
I must admit though, I've only played the deck competitively less than a handful of times > so often I just get nothing but blue opponents where I play, so dredge or aggro usually get the job done.
I tend to agree re: Skyshroud Cutter > I dropped it a while back > DRS has the benefit of being able to remove a dredger or reanimation target, which may not be relevant all that often, but I see it as a definite plus considering both of those decks pack discard.
So what is considered the best PSI list available right now?
I haven't seen any better than Bread Connoisseur's list that he posted further up the page. It's as streamlined as they come, to the point that I personally adopted his full 75 rather than sculpting my own list as I've done with every other deck I've played.
Just got to say, you've definitely earned distinction as an MTGS hero
Quote from Stardust »
Because he's the hero MTGS deserves, and the one it needs right now. So we'll global him. Because he can take it. Because he's not just our hero. He's a silent guardian, a watchful protector. An expired rascal.
Quote from LuckNorris »
ExpiredRascals you sir are a god-like hero.
Quote from Lanxal »
ER is a masterful god who cannot be beaten in any endeavour.
I've been following this on MtgTheSource, and they were running 4 charbelchers 1 tendrils. Why were those numbers changed, and why were cutter and the other flex slot replaced with manamorphoses?
Thank you for your reply! But one final question, if you said that manamorphose wasn't needed in his list, then what would you recommend I replace them with? Is a configuration like 2 ToA, 3 Belcher and 1 EtW fine in the mainboard? Or should there be only 5 "Win Cons"?
Both games I draw literally a Godhand (insane luck), both T1 kills.
2nd Match vs ANT
First game he duresses me T1, I'm unable to go off and he goes off T2.
Second game I T1 Kill.
Third game he pretty much goes full berserk with discard, to the point of using PiF in order to keep discarding. Eventually we both get to topdeck mode but his cantrips eventually sculpt a good hand and he kills me (I fizzled a very compromised D4 too)
3rd Match vs 12Post with Candelabras.
First game he already knows what I'm playing. He tries to gain some life with Glimmerposts but I manage to make a very huge storm T4
Second game I try to resolve a T2 Infernal Contract and he counters. T2 I manage to resolve a belcher with a bayou in play and a culling the weak in hand. Next turn I go Land Grant->Dryad Arbor->Cull it->Activate Belcher
4th Match vs Burn
The Burn player is my best friend and he pretty much knows my 75(6) cards by heart.
G1 I T2 Kill him
G2 I mulligan to 5, He goes Guide, I draw, I'm unable to go off and he casts and Eidolon of The Great Revel sealing the deal.
G3 is a resolved T1 Belcher T2->ACTIVATE!
Overall I had a lot of fun and it was kinda relieving to see the deck work and not putting yourself to shame in front of everybody. On the good side is nice to see the deck getting that much consistency, but on the dark side I really can't make a good evaluation of the performance as I was paired against pretty favorable matchups. I kinda respect ANT in the racing aspect much more, and although she didn't hit play a resolved Thalia could've been the end. There was some MUD, Patriot, Miracles and BUG roaming around and I was hoping to get more testing and experience in the Blue Matchup.
If there's a possibility to play PSI (or any other SI's as well), I'd like to some recordings of actual gameplay or even better, in stream. Hopefully someone can do this as I don't use MTGO, and I really haven't seen people playing Spanish Inquisition so that I can see how people plays different situations and that I could learn something new.
Next week hopefully I'll be done with my exams so maybe I can record some games, I'm using the pactless version though
Also, I'd like to point some tricks people are missing:
1. Chrome Moxes are insane to filter unneeded colored cards in hand, hellbenting our Infernal Tutors, although:
2. Infernal Tutors don't always have to be hellbent. Some times it's the Infernal Tutor the card that you kinda want to get out of your deck. If you have more than one ritual in hand, you can actually play one, float the mana, with your Infernal Tutor look for another ritual and keep going.
3. Don't always suppose that land grant should be your best first play, because in some matchups revealing your hand can be pretty compromising. More times than you think you could be better by using a non-perpetual source, chain your spells and then decide to go for Bayou or Dryad Arbor, depending on which cards come from a possible D4.
4. If your hand depends on what you draw from a Gitaxian Probe, you are better mulliganing it, unless it's a killer hand.
5. If you have a heavy-ritualed hand and just one draw spell, don't be afraid of just breaking a LED in response to a D4, because odds are that you are getting more business than rituals.
Some tips:
1. If you are testing without the actual cards, make proxies and playtest it IRL. I don't care what other people say, online shufflers are *****. You will be surprised how different your results are IRL and online.
2. Do honest play testing. Don't get to the mode of if you are drawing a dead opening hand, just shuffle back and draw 7 again. do the whole procedure. if you get too many dead draws, probably something isn't working.
Training ideas (and challenges):
1. Train mulliganing to 6.
2. Train supposing you are on the draw and your opponent plays a T1 discard. Think what he would take and what could you do from there.
3. Train thinking some of your spells are going to be countered.
4. Finally, try to see how much damage can you make T1
@Hanse: Don't get me wrong, I've been playing SI for a long time in different tournaments. And I've been Goldfinshing this deck even longer. I have goldfished a few thousand games (and that's a fair understatment)
I have PSI myself, so I don't need proxies. Well, if I am to try other versions, then I need them.
My post probably made me look like I'm new to Spanish Inquisition, but what I really meant was that Id like to watch others playing this deck so that I can see how they play in different situations and compare them to the choices I would have made in the same situations.
well, this is the first try. i'm recording with the webcam from my laptop so don't expect a lot
I recently put together a PSI list, an I've playtested it a lot. It seems good, but I fizzle somewhat often. Also, I don't have a sideboard actually built, but the sideboard in the list below is a rough idea of what I'd want it to look like. Could I get some pointers on how to more efficiently play PSI? Here's the list:
There aren't any Manamorphoses in the deck because, during testing, I always would have rather had a Wild Cantor, and I fizzled a bit due to that. I also replaced Slithermuse with Past in Flames so that I wouldn't have to be at the mercy of my draws, plus there are simply 3 colors, not 4. Odious Trow will eventually be Deathrite Shaman, but not at the moment. Alrighty, let me know what ya think!
Treasure Cruise?
Considering how quickly we fill up the yard, this card might be useful if we could drop some blue mana.....
Thoughts?
It's not gonna work. 7 is just too expensive, even with delve. The only deck that could hope to use it is QSI, but it sadly doesn't fit. It would be nice if wizards threw us a bone though. I've found time to get back into legacy, and I picked up my exact same list from 4 years ago haha.
4 Dark Ritual
4 Cabal Ritual
4 Culling the Weak
4 Lion's Eye Diamond
4 Land Grant
1 Bayou
4 Lotus Petal
4 Chrome Mox
4 Ornithopter
4 Phyrexian Walker
4 Shield Sphere
Draw 4:
4 Cruel Bargain
4 Infernal Contract
Tutors:
2 Diabolic Intent
4 Infernal Tutor
1 Ill-Gotten Gains
3 Tendrils of Agony
1 Goblin Charbelcher
Are these keep-able hands? or do you throw them away?(this is game one against unknown opponent)
hand 1:
1 tendrils
3 LED
1 infernal tutor
1 walker
1 dark rit
hand 2:
3 land grant
1 bragain
1 thropter
1 walker
1 culling
hand 3:
1 culling
2 walker
1 dark rit
1 cabal rit
1 mox
1 sphere
hand 4:
1 belcher
1 tendrils
1 cabal rit
1 petal
1 contract
1 dark rit
1 LED
for this hand, do you crack led in response to your D4 and drop your win cons? or do you hope to draw mana sources?
hand 5:
1 petal
2 walker
2 contract
1 culling
1 belcher
do you belcher and hope to draw mana? or D4?
It looks like you could go nuts, at least as a surprise weapon.
On a sidenote, I'm still playing pactless versions. I died too much because of them.
Hello. I'm using the Robot version currently. I just feel that against someone who knows what you are playing, going for pacts can be suicidal if they know how to play their counters. I still have troubles understanding how to pact and go for ETW without dying next turn, except you have some LEDs or ESGs.
RSI is working very fine for me, specially because gitaxian-therapy-flashback terapy can shred your opponent to pieces. I'd like to say that a huge legacy open will be held here (+100 players) but I'll be piloting UWBlade or Belcher, because a friend of mine asked for my bayou for his deck.
Pact Spanish became a no-go for me. IMO it mulligans extremely worse than any other SI.
Also I'm still working on the spanish belcher, that combines red and black rituals with mana-changers.
Edit: I especially like that you have the tiaga still in the board. Quick question though is do you side it in for the dryad arbor when your going for the belcher/grindy plan or do you keep all 3 lands? Before when we had started bringing in the tiaga I dropped dryad arbor into the board for it so I only had tiaga and bayou post board for the grind plans and I always fetched the bayou first so that if I activate belcher and hit taiga I get the bonus on belcher. Do you do this as well?
1x Bayou
4x Land Grant
4x Chrome Mox
4x Lotus petal
4x Lion's Eye Diamond
4x Dark Ritual
4x Cabal Ritual
4x Culling the Weak
Pact Package
4x Summoner's Pact
4x Elvish Spirit Guide
1x Dryad Arbor
1x Deathrite Shaman
1x Wild Cantor
1x Skyshroud Cutter
4x Cruel Bargain
4x Infernal Contract
4x Infernal Tutor
1x Ill-Gotten Gains
Wincons
2x Tendrils of Agony
3x Goblin Charbelcher
1x Empty the Warrens
4x Carpet of Flowers
2x Autumn's Veil
1x Xantid Swarm
4x Duress
1x Thoughtseize
1x Deathmark
1x Stomping Ground
1x Balustrade Spy
The 20-proxy max made me compromise a little. I wanted to have 4x Belchers and 1x Tendrils, but couldn't find enough Belchers. Also, I had to go with Stomping Ground instead of Taiga in the sideboard.
Round 1 vs. Uwr Delver (2-1)
G1: T1 Empty the Warrens for 10 tokens. Opponent went Stoneforge Mystic->Batterskull and started catching up. Last-chance Belcher got Forced, and I lost.
Sided in everything but Deathmark and Spy.
G2: Opponent started only countering business, ignoring acceleration (Including Carpet of Flowers). I played Culling the Weak, and my opponent decided to save his Spell Pierce, thinking I would D4 or IT. Instead I played Belcher and killed him.
G3: Opponent took himself down to 13 with fetchlands and Gitaxian Probe. I grinded out 2x Force of Will, draining his hand of counters, and went Tendrils of Agony for lethal.
Round 2 vs. Affinity (0-2)
G1: Played Belcher T1, but didn't have the mana to go off. Got horrible draws next 2 turns before dying to Etched Champion+Cranial Plating.
No sideboarding
G2: Played and activated Belcher T1, but only did 12 damage with it. Lost to Pact of Negation next upkeep.
Round 3 vs. Pox (2-1)
G1: Opponent got T1 Liliana of the Veil. I played Belcher T1, but didn't have enough mana to activate. After a lot of trouble from Liliana (including her ultimate which left me with just the Belcher), I topdecked LED and belched for lethal.
No Sideboarding
G2: I kept a T1 Belcher hand, but opponent played T1 Pithing Needle naming Belcher. Before I could go for lethal storm, opponent played Nether Void and I scooped.
G3: Opponent goes T1 Pithing Needle for Belcher. I respond with T1 Tendrils for 26 life.
Legacy
GBPact Spanish InquisitionBG
RWerewolf StompyR
Commander
GW Selvala - Group Hug
U Vendillion Clique - Blue Good Stuff
I'm back on the PSI train personally and have been rocking this list:
3 Tendrils
2 Belcher
Accelerants
4 Dark Ritual
4 Cabal Ritual
4 Culling the Weak
4 Chrome Mox
4 Lotus Petal
4 Lion's Eye Diamond
4 Elvish Spirit Guide
4 Summoner's Pact
1 Bayou
1 Dryad Arbor
4 Land Grant
4 Cruel Bargain
4 Infernal Contract
4 Infernal Tutor
1 Ill-Gotten Gains
Utility
1 Wild Cantor
1 Deathrite Shaman
2 Manamorphose
4 Carpet of Flowers
4 Xantid Swarm
4 Duress
3 Nature's Claim
I've thought about switching the tendrils and belcher counts around as belcher is much better postboard but at the same time belcher can be awkward as all hell with chrome mox or not having 7 mana sometimes versus tendrils costing just 4. I don't see skyshroud cutter as necessary, especially when you don't always have a forest to free cast it and, honestly, is probably inferior to another copy of deathrite shaman as hardcasting deathrite shaman as culling fodder does come up quite a bit and hardcasting shaman into culling is still dark ritual that costs 2 cards but that's still absurdly powerful. And DRS is castable off of ESG's mana/that can filter BG into BBBB via culling. I top 2'ed a tournament with this list at a GP Minneapolis side event for dual lands and only lost in the finals because I punted game 3 although my opponent punted game 2 by not curse catcher/swan songing my culling the weak into belcher on my last possible turn to win with exact mana after being hellbent on turn 1 after he forced my infernal contract but I then drew dryad arbor, culling the weak, infernal contract, and then charbelcher on the last turn to win it. My punt in game 3 was not activating belcher mainphase after I resolved it emptying my mana pool that had 1 mana and 2 untapped mana sources (it wasn't a guaranteed kill with 1 land in the deck but I was planning on destroying a lord of atlantis with the activation so my opponent couldn't deal me lethal via another lord. Slipped my mind that mana emptied and I had 1 floating. Had 3 perpetual mana sources in double mox and bayou so the game should have been a breeze once I resolved belcher.) But I beat BUG Delver twice in the swiss and my only losses were in the finals to merfolk and in the swiss I lost to lands due to a punt in game 1 and mulling to 3 game 2 and RUG(b) young pyromancer tempo thresh with surgical and a miser cabal therapy out of the board who drew incredibly well in game 2 and never cracked a fetch the whole game (I resolved deathrite shaman on turn 1 and the opponent naturally drew all trops and volcanics...) But the decks I beat were BUG twice, burn, goblins, lands in the top 8, and dredge in the top 4.
Against blue decks I board like this and like it quite a bit:
-4 Summoner's Pact
-3 Culling the Weak
-1 Wild Cantor
-2 Tendrils of Agony
-1 Manamorphose
-1 Ill-Gotten Gains
+12 anti blue cards (not nature's claim obviously.)
The plan against hatebear decks/permanents that cost 2 or more: Win turn 1. Seriously, my match against goblins lasted 3 turns where I won the die roll and killed him turn 1 game 1 and with the 1 turn he was able to take he went fetch, plateau, goblin lackey and I responded with a lethal tendrils. Against lands when I'm on the draw I know they bring in sphere of resistance/I bring in nature's claim when I'm on the draw only otherwise I actually just keep the maindeck configuration to be able to kill on turn 1 more consistently and that worked quite well in the top 8 where I won game 1, lost game 2 to a sphere + abrupt decay on my chrome mox + wasteland on bayou/I needed to draw double elvish spirit guide to pair with the nature's claim in my hand and did not/lost to marit lage but in game 3 I just boarded back into the maindeck and won on turn 1 with a tendrils for exactly 20. Same with burn. He had actual pyrostatic pillar to bring in and I lost to it game 2 but in game 3 I just wrecked him with the maindeck. This deck is phenomenal and able to fight through anything pretty much although I haven't faced miracles yet I'm sure that matchup is winnable as well when carpet is king against them as is swarm and D4's.
Currently Playing:
Retired
Act on Impulse
2 R
Sorcery
Exile the top three cards of your library. Until end of turn, you may play cards exiled this way.
My Decks, past, present, and future:
RGVial GoblinsRG
GNO ElvesG
RRed Deck WinsR
BGRPact SIBGR
Furthermore, if there is one kind of deck you absolutely CANNOT replace cards with budget options it is combo. I mean yes, there are lists that don't run LED but the interaction between LED and Infernal Tutor is so strong that I think not exploiting it is just sub par. Point in fact I think this deck has the strongest tutor/LED since you actually run 3 mana spells that can let you explode back into the game.
Tl;dr this deck is fun and can randomly win tourneys but it's not a good first deck.
Nice list.
Mine is a little different > same number of win-con's, but I'm packing a Empty the Warrens to combat varied defences.
I must admit though, I've only played the deck competitively less than a handful of times > so often I just get nothing but blue opponents where I play, so dredge or aggro usually get the job done.
I tend to agree re: Skyshroud Cutter > I dropped it a while back > DRS has the benefit of being able to remove a dredger or reanimation target, which may not be relevant all that often, but I see it as a definite plus considering both of those decks pack discard.
I want to see this tried out. The synergy with LED is fantastic - you can use the flipped cards even after discarding your hand in between.
I still think Meditate is probably better, however, as a draw 4 not a draw 3.
I haven't seen any better than Bread Connoisseur's list that he posted further up the page. It's as streamlined as they come, to the point that I personally adopted his full 75 rather than sculpting my own list as I've done with every other deck I've played.
Body Count: GRRRUUUUUUUUUUU
إن سرقت إسرق جمل
Level 1 Judge
My Cube for use with 6th ed. Rules
I played the exact same 61 as here: http://tappedout.net/mtg-decks/the-robot-inquisition-v2/
Although I replaced the Empty The Warrens with a Tendrils because I forgot my EtW at home
And the SB:
4 Tomb Of Urami
3 Philactery Lich
4 Abrupt Decay
4 Xanthid Swarm
1st Match vs Death and Taxes
Both games I draw literally a Godhand (insane luck), both T1 kills.
2nd Match vs ANT
First game he duresses me T1, I'm unable to go off and he goes off T2.
Second game I T1 Kill.
Third game he pretty much goes full berserk with discard, to the point of using PiF in order to keep discarding. Eventually we both get to topdeck mode but his cantrips eventually sculpt a good hand and he kills me (I fizzled a very compromised D4 too)
3rd Match vs 12Post with Candelabras.
First game he already knows what I'm playing. He tries to gain some life with Glimmerposts but I manage to make a very huge storm T4
Second game I try to resolve a T2 Infernal Contract and he counters. T2 I manage to resolve a belcher with a bayou in play and a culling the weak in hand. Next turn I go Land Grant->Dryad Arbor->Cull it->Activate Belcher
4th Match vs Burn
The Burn player is my best friend and he pretty much knows my 75(6) cards by heart.
G1 I T2 Kill him
G2 I mulligan to 5, He goes Guide, I draw, I'm unable to go off and he casts and Eidolon of The Great Revel sealing the deal.
G3 is a resolved T1 Belcher T2->ACTIVATE!
Overall I had a lot of fun and it was kinda relieving to see the deck work and not putting yourself to shame in front of everybody. On the good side is nice to see the deck getting that much consistency, but on the dark side I really can't make a good evaluation of the performance as I was paired against pretty favorable matchups. I kinda respect ANT in the racing aspect much more, and although she didn't hit play a resolved Thalia could've been the end. There was some MUD, Patriot, Miracles and BUG roaming around and I was hoping to get more testing and experience in the Blue Matchup.
Next week hopefully I'll be done with my exams so maybe I can record some games, I'm using the pactless version though
Also, I'd like to point some tricks people are missing:
1. Chrome Moxes are insane to filter unneeded colored cards in hand, hellbenting our Infernal Tutors, although:
2. Infernal Tutors don't always have to be hellbent. Some times it's the Infernal Tutor the card that you kinda want to get out of your deck. If you have more than one ritual in hand, you can actually play one, float the mana, with your Infernal Tutor look for another ritual and keep going.
3. Don't always suppose that land grant should be your best first play, because in some matchups revealing your hand can be pretty compromising. More times than you think you could be better by using a non-perpetual source, chain your spells and then decide to go for Bayou or Dryad Arbor, depending on which cards come from a possible D4.
4. If your hand depends on what you draw from a Gitaxian Probe, you are better mulliganing it, unless it's a killer hand.
5. If you have a heavy-ritualed hand and just one draw spell, don't be afraid of just breaking a LED in response to a D4, because odds are that you are getting more business than rituals.
Some tips:
1. If you are testing without the actual cards, make proxies and playtest it IRL. I don't care what other people say, online shufflers are *****. You will be surprised how different your results are IRL and online.
2. Do honest play testing. Don't get to the mode of if you are drawing a dead opening hand, just shuffle back and draw 7 again. do the whole procedure. if you get too many dead draws, probably something isn't working.
Training ideas (and challenges):
1. Train mulliganing to 6.
2. Train supposing you are on the draw and your opponent plays a T1 discard. Think what he would take and what could you do from there.
3. Train thinking some of your spells are going to be countered.
4. Finally, try to see how much damage can you make T1
well, this is the first try. i'm recording with the webcam from my laptop so don't expect a lot
http://youtu.be/5s1vF0vGcd0
I'll try to record 4 or 5 games together. I did a lot of shuffle to show that i'm not fixing the deck nor anything like that
"Blitzkrieg"
A short two-word post with no clear relation to the subject at hand is considered spam. Warning issued.
- Teia
I recently put together a PSI list, an I've playtested it a lot. It seems good, but I fizzle somewhat often. Also, I don't have a sideboard actually built, but the sideboard in the list below is a rough idea of what I'd want it to look like. Could I get some pointers on how to more efficiently play PSI? Here's the list:
1x Dryad Arbor
1x Overgrown Tomb
Business
4x Cruel Bargain
4x Infernal Contract
4x Infernal Tutor
4x Summoner's Pact
3x Tendrils of Agony
2x Goblin Charbelcher
1x Empty the Warrens
1x Past in Flames
1x Ill-Gotten Gains
1x Wild Cantor
1x Odious Trow
4x Elvish Spirit Guide
4x Land Grant
4x Dark Ritual
4x Cabal Ritual
4x Culling the Weak
4x Lion's Eye Diamond
4x Chrome Mox
4x Lotus Petal
4x Xantid Swarm
4x Carpet of Flowers
4x Duress
3x Tomb of Urami
There aren't any Manamorphoses in the deck because, during testing, I always would have rather had a Wild Cantor, and I fizzled a bit due to that. I also replaced Slithermuse with Past in Flames so that I wouldn't have to be at the mercy of my draws, plus there are simply 3 colors, not 4. Odious Trow will eventually be Deathrite Shaman, but not at the moment. Alrighty, let me know what ya think!
BG Spanish Inquisition BG
RG Belcher RG
Modern
UBRG Necrotic Ooze ComboUBRG
Standard
Ha Ha!
Pauper
B Suicide B
EDH
UG Momir Vig, Simic Visionary UG
Casual
BURW Tokens BURW
UR Grand Affinity UR
Tiny Leaders
W Rune-Tail Soul Sisters W
Considering how quickly we fill up the yard, this card might be useful if we could drop some blue mana.....
Thoughts?
It's not gonna work. 7 is just too expensive, even with delve. The only deck that could hope to use it is QSI, but it sadly doesn't fit. It would be nice if wizards threw us a bone though. I've found time to get back into legacy, and I picked up my exact same list from 4 years ago haha.