The game plan with this deck is to generally establish control by either dropping a moon or painter as soon as possible, and then controlling the board state long enough to either win with combo or by attacking them for several turns in a row (it's incredibly silly to me how often this happens). Blood moon is very good at disrupting an opponents mana and can often be convenient for you as well if you used a city of traitors to play it, as most of our spells cost 1-3. Jaya ballard and our plethora of blast effects can deal with almost any problem once we've played a painter (they also single-handedly eat lots of fish). I'm very familiar with this deck and it is very good at what it does. It's main weaknesses is storm combo preboard, and aggro decks like zoo.
I am playing a similar list and have been running into issues with Emakul in games 2 and 3. Have you found the 2 relics in the board sufficient to deal with the kinds of graveyard shuffle effects.
I'm especially confused on how sideboarding for this deck should work.
I am not sure exactly what you you want to know about the deck but my vintage deck is somewhat similar so I will tell you what I know. The deck works with three "systems":
2. It casts Painter's Servant naming blue. This turns all your Pyroblasts and Red Elemental Blasts into R cost Counterspell and Vindicate--that is a bad ass card! Imperial Recruiter helps you get out the Servant. Some downsides of this is if you are actually playing another painter's servant deck as you have done half their job for them! This also makes any card discardable to Force of Will but these are minor problems for how powerful this effect is.
3. The deck usually wins by activating a Grindstone with an active servant out to mill your opponent. You can also win by a weenie beatdown if your lock is strong enough.
Looks like a really fun deck! If I can ever bring myself to spend over $1000 on a playset of Imperial Recruiters then I might consider this deck.
Why would you play this deck over UR painter? UR seems so much more versatile, slightly less powerful but I feel Trinket Mage and FoW easily make up for that, not to mention Intuition. Plus you have the SB into S&T option which just wrecks. Oh, and its much cheaper, as you don't need Imperial Recruiter (although some people run 2, no one uses a playset)
Why would you play this deck over UR painter? UR seems so much more versatile, slightly less powerful but I feel Trinket Mage and FoW easily make up for that, not to mention Intuition. Plus you have the SB into S&T option which just wrecks. Oh, and its much cheaper, as you don't need Imperial Recruiter (although some people run 2, no one uses a playset)
I completely disagree. The only painter deck to post a first place win placed both blue and white in addition to red and also ran the 'bomberman combo' (uses LED and auriok salvagers to infinite mana combo with pyrite spellbomb).
here's the list:
Why would 2x Jaya be better than adding an extra Pyroblast and Red Elemental Blast?
Jaya is often run as a 1-of since it can be fetched with Recruiter, can destroy anything with Painter, or just gives you Bolts to kill some creatures. Plus, the deck can randomly win games by going aggro.
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I was testing this deck earlier on MODO, I had a real problem with decks that ran minimal nonbasics. Should I sideboard the Blood Moon and Magus for something else? If so, what else would be good?
I don't think the maindeck needs so many Moons. It's better to just play 4 Magi and 2 or 3 Blood Moons in the board. This is good because against the decks it matters they'll have more ways to get rid off your Magus or Moon, so drawing multiples isn't terrible.
I also really like one maindeck Koth as well. This guy poses a serious threat and is difficult to deal with for some decks.
Jaya is good, she is a good answer to Chalices. You can Recruit her and use the ability to destroy the Chalice (once you have a Painter in play). One is enough though.
The addition of Mental Misstep in this deck makes it more powerful. It now has more ways to interact with the opponent, while being able to play around MM to establish the Painter is excellent. It doesn't matter much that MM can hit your Blasts because once Painter is online, this deck's counters are just so much better.
I don't think the maindeck needs so many Moons. It's better to just play 4 Magi and 2 or 3 Blood Moons in the board. This is good because against the decks it matters they'll have more ways to get rid off your Magus or Moon, so drawing multiples isn't terrible.
I also really like one maindeck Koth as well. This guy poses a serious threat and is difficult to deal with for some decks.
Jaya is good, she is a good answer to Chalices. You can Recruit her and use the ability to destroy the Chalice (once you have a Painter in play). One is enough though.
The addition of Mental Misstep in this deck makes it more powerful. It now has more ways to interact with the opponent, while being able to play around MM to establish the Painter is excellent. It doesn't matter much that MM can hit your Blasts because once Painter is online, this deck's counters are just so much better.
I started playing this deck with a "classic" decklist and it lead me to agree with what you're saying. Excess or irrelevant Moon cards just piled up in my hand and Pyro/Hydroblast utterly dogged it up and either ate Missteps or sat around as opponents removed or countered the Painter. I decided to lean towards blue rather than red for the backbone, toolkit off Recruiter and Trinket Mage, and trim down on accel for cards that I thought held up better in contested, control-heavy games.
Sideboard is shoddy. Metamorph is in as potential tech against NO, which whooped my earlier builds pretty effectively. Obviously not as heavy on Moon effects as most but I've found it to suit my preferences, if not simply play better when you trim some of that fat.
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I completely disagree. The only painter deck to post a first place win placed both blue and white in addition to red and also ran the 'bomberman combo' (uses LED and auriok salvagers to infinite mana combo with pyrite spellbomb).
here's the list:
Actually played a list almost exactly like this (proxy-ing recruiters for casual play) and it preformed really, really well. The bomber-man strategy + EE is really, really powerful. With white you can run Enlightened tutor, and if you have enough blue can add in intuition or even counterbalance. Was a really flexible deck with lots of answers (E tutor package for humility, story circle etc.) and is still really, really fast. Can even bring in alternate win-cons like Luminarch Ascension
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Actually played a list almost exactly like this (proxy-ing recruiters for casual play) and it preformed really, really well. The bomber-man strategy + EE is really, really powerful. With white you can run Enlightened tutor, and if you have enough blue can add in intuition or even counterbalance. Was a really flexible deck with lots of answers (E tutor package for humility, story circle etc.) and is still really, really fast. Can even bring in alternate win-cons like Luminarch Ascension
I think that would bog down the deck a bit much. If anything add Mental Misstep and cut maybe a spell bomb or something else.
So I ran across Crackleburr the other day, and kind of liked it as a singleton in Imperial Painter. After playtesting, I still like it.
Crackleburr + 2 creatures = Fire Ambush on a stick. (maybe a little more like Incinerate =/ )
Crackleburr + 2 creatures + Painter = Wacky Shenanigans. It can untap your Jaya as well as give her something to discard, it can recur your Recruiter's ETB trigger, all the while wiping your opponents board. It seems pretty solid.
Everyone knows that good luck and good game are such insincere terms that any man who does not connect his right hook with the offender's jaw on the very utterance of such a phrase is no man I would consider as such.
He's not good enough to be more than a 1-of imo, and as a 1 of he's in the same slot as Jaya Ballard, Task Mage
I wouldn't say he's strictly worse than Jaya, but I think I would rather grab Jaya almost 100% of the time.
He's 2R instead of 1RR, and you don't have to pay R and discard, but I think those drawbacks are worth having a Vindicate effect over creature removal.
Plus discarding with Jaya can be synergistic with Welder on occasion.
i have most of what i need to put this together but i have also seen pure artifact versions of this (only really locally) but i have never actually seen a list. has anyone here seen one recently or ever?
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If wizards would print a green, black and white version of Hydroblast and Blue Elemental Blast Painter could be done in every color.
I'm not sure how well-positioned this deck is in a Tempo Thresh-infested metagame, though. On the one hand, Turn 1 Blood Moon makes them ragequit. On the other hand, Magus of the Moon gets zapped by Bolt, Fire//Ice, or Dismember, and if you nail Blood Moon too late, Thresh will win on the back of Goyf or deal substantial damage with Delver. How good do you think this deck does right now?
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Packed with acceleration such as Chrome Mox and Simian Spirit Guide, and minor color disruption in Magus of the Moon and Blood Moon, your goal is to combo out quickly and mill their deck.
1 Kargan Dragonlord
2 Jaya Ballard, Task Mage
3 Magus of the Moon
4 Imperial Recruiter
4 Painter's Servant
4 Simian Spirit Guide
Instants [12]
2 Magma Jet
3 Pyroblast
3 Red Elemental Blast
4 Lightning Bolt
2 Blood Moon
Artifacts [9]
2 Chrome Mox
3 Sensei's Divining Top
4 Grindstone
Lands [19]
1 Arid Mesa
1 Scalding Tarn
4 Ancient Tomb
4 City of Traitors
9 Mountain
3 Ensnaring Bridge
3 Ratchet Bomb
3 Relic of Progenitus
4 Trinisphere
1 Phyrexian Revoker
1 Stingscourger
(Siggy adapted, DarkHunter1357 (deviantART))
4 Painter's Servant
4 Magus of the Moon
4 Imperial Recruiter
4 Simian Spirit Guide
2 Jaya Ballard, Task Mage
Artifacts:
3 Chrome Mox
4 Grindstone
2 Sensei's Divining Top
Enchantments:
3 Blood Moon
4 Red Elemental Blast
4 Pyroblast
4 Magma Jet
Lands:
4 Ancient Tomb
4 City of Traitor's
1 Scalding Tarn
1 Arid Mesa
1 Bloodstained Mire
1 Wooded Foothills
6 Mountain
3 Faerie Macabre
2 Relic of Progenitus
3 Trinisphere
2 Manic Vandal
1 Shattering Spree
2 Phyrexian Revoker
2 Pithing Needle
The game plan with this deck is to generally establish control by either dropping a moon or painter as soon as possible, and then controlling the board state long enough to either win with combo or by attacking them for several turns in a row (it's incredibly silly to me how often this happens). Blood moon is very good at disrupting an opponents mana and can often be convenient for you as well if you used a city of traitors to play it, as most of our spells cost 1-3. Jaya ballard and our plethora of blast effects can deal with almost any problem once we've played a painter (they also single-handedly eat lots of fish). I'm very familiar with this deck and it is very good at what it does. It's main weaknesses is storm combo preboard, and aggro decks like zoo.
Deck Name: Painted Stone Position: 16
Painters Chris Tolley Sideboard
Creatures [17]
1 Jaya Ballard, Task Mage
1 Phyrexian Revoker
3 Magus of the Moon
4 Imperial Recruiter
4 Painter's Servant
4 Simian Spirit Guide
Instants [11]
2 Pyroblast
3 Lightning Bolt
3 Mental Misstep
3 Red Elemental Blast
Enchantments [2]
2 Blood Moon
Planeswalkers [1]
1 Koth of the Hammer
Artifacts [9]
2 Mox Opal
3 Sensei's Divining Top
4 Grindstone
Lands [20]
1 Arid Mesa
3 Ancient Tomb
3 Scalding Tarn
4 City of Traitors
4 Great Furnace
5 Mountain
2 Ensnaring Bridge
4 Ratchet Bomb
1 Jaya Ballard, Task Mage
1 Koth of the Hammer
4 Firespout
3 Shattering Spree
60 Cards 15 Cards
I'm especially confused on how sideboarding for this deck should work.
I am not sure exactly what you you want to know about the deck but my vintage deck is somewhat similar so I will tell you what I know. The deck works with three "systems":
1. It uses Simian Spirit Guide, Chrome Mox, Ancient Tomb and City of Traitors for mana acceleration to control an opponents mana with Blood Moon or Magus of the Moon as early as possible.
2. It casts Painter's Servant naming blue. This turns all your Pyroblasts and Red Elemental Blasts into R cost Counterspell and Vindicate--that is a bad ass card! Imperial Recruiter helps you get out the Servant. Some downsides of this is if you are actually playing another painter's servant deck as you have done half their job for them! This also makes any card discardable to Force of Will but these are minor problems for how powerful this effect is.
3. The deck usually wins by activating a Grindstone with an active servant out to mill your opponent. You can also win by a weenie beatdown if your lock is strong enough.
Looks like a really fun deck! If I can ever bring myself to spend over $1000 on a playset of Imperial Recruiters then I might consider this deck.
Standard: UWR
Modern: RDW, Twin
Legacy: I am 3 Candelabra of Tawnos from being able to build almost any tier 1 or 1.5 deck. Here are the ones I care about right now:
-Aggro: UWR/RUB/WUB/RUG/UR Delver; Affinity; Burn
-Control: Stoneblade; UWr Miracles; UB Tezzeret
-Combo: Hive Mind; Combo Elves; Omni Tell; T.E.S.
Vintage: Grixis Painter
EDH: Rith, the Awakener
Level 1 Judge
Currently Playing:
W Death and Taxes
BGR ScapeWish Nic Fit
BGR Punishing Nic Fit
I completely disagree. The only painter deck to post a first place win placed both blue and white in addition to red and also ran the 'bomberman combo' (uses LED and auriok salvagers to infinite mana combo with pyrite spellbomb).
here's the list:
3 Aether Spellbomb
1 Engineered Explosives
3 Grindstone
3 Lion's Eye Diamond
1 Pyrite Spellbomb
1 Sensei's Divining Top
Artifact Creatures
4 Painter's Servant
Creatures
1 Auriok Salvagers
1 Goblin Welder
4 Imperial Recruiter
4 Trinket Mage
Instants
4 Brainstorm
2 Enlightened Tutor
4 Force of Will
3 Thirst For Knowledge
1 Ancient Den
1 Great Furnace
Basic Lands
2 Island
1 Mountain
Lands
4 Ancient Tomb
3 Flooded Strand
1 Plateau
4 Scalding Tarn
1 Tundra
3 Volcanic Island
1 Engineered Explosives
1 Pithing Needle
1 Tormod's Crypt
1 Faerie Macabre
1 Sun Titan
4 Red Elemental Blast
1 Llawan, Cephalid Empress
1 Meloku the Clouded Mirror
1 Jace, the Mind Sculptor
3 Firespout
Jaya is often run as a 1-of since it can be fetched with Recruiter, can destroy anything with Painter, or just gives you Bolts to kill some creatures. Plus, the deck can randomly win games by going aggro.
It's an updated version of Brawl into an epic, new game.
I also really like one maindeck Koth as well. This guy poses a serious threat and is difficult to deal with for some decks.
Jaya is good, she is a good answer to Chalices. You can Recruit her and use the ability to destroy the Chalice (once you have a Painter in play). One is enough though.
The addition of Mental Misstep in this deck makes it more powerful. It now has more ways to interact with the opponent, while being able to play around MM to establish the Painter is excellent. It doesn't matter much that MM can hit your Blasts because once Painter is online, this deck's counters are just so much better.
I started playing this deck with a "classic" decklist and it lead me to agree with what you're saying. Excess or irrelevant Moon cards just piled up in my hand and Pyro/Hydroblast utterly dogged it up and either ate Missteps or sat around as opponents removed or countered the Painter. I decided to lean towards blue rather than red for the backbone, toolkit off Recruiter and Trinket Mage, and trim down on accel for cards that I thought held up better in contested, control-heavy games.
4x Imperial Recruiter
3x Trinket Mage
4x Painter's Servant
2x Spellskite
1x Vexing Shusher
1x Llawan, Cephalid Emperess
1x Phyrexian Revoker
1x Magus of the Moon
Non-Creature Spells - 17
3x Brainstorm
1x Sensei's Divining Top
1x Engineered Explosives
3x Grindstone
2x Jace, the Mind Sculptor
3x Force of Will
4x Mental Misstep
4x Volcanic Island
4x Scalding Tarn
1x Great Furnace
1x Seat of the Synod
3x Ancient Tomb
1x Academy Ruins
4x Mountain
4x Island
1x Pyroclasm
2x Phyrexian Metamorph
1x Silent Arbiter
1x Viashino Heretic
3x Null Rod
2x Mindbreak Trap
4x Tormod's Crypt
1x Relic of Progenitus
Sideboard is shoddy. Metamorph is in as potential tech against NO, which whooped my earlier builds pretty effectively. Obviously not as heavy on Moon effects as most but I've found it to suit my preferences, if not simply play better when you trim some of that fat.
-Carl Sagan, writing as Mr. X in 1969
Actually played a list almost exactly like this (proxy-ing recruiters for casual play) and it preformed really, really well. The bomber-man strategy + EE is really, really powerful. With white you can run Enlightened tutor, and if you have enough blue can add in intuition or even counterbalance. Was a really flexible deck with lots of answers (E tutor package for humility, story circle etc.) and is still really, really fast. Can even bring in alternate win-cons like Luminarch Ascension
Maverick -- Storm
Click here for trade threadTrade thread under reconstruction.
Because you can't spell slaughter without laughter.
I think that would bog down the deck a bit much. If anything add Mental Misstep and cut maybe a spell bomb or something else.
Crackleburr + 2 creatures = Fire Ambush on a stick. (maybe a little more like Incinerate =/ )
Crackleburr + 2 creatures + Painter = Wacky Shenanigans. It can untap your Jaya as well as give her something to discard, it can recur your Recruiter's ETB trigger, all the while wiping your opponents board. It seems pretty solid.
UWUW ControlUW
UGWSpiritsUGW
GHardened ScalesG
WGRUKiki PodWGRU [RIP]
Even at 5 mana, Curse of Marit Lage seems easier to play than reworking your manabase for Choke.
- To my youngest sister when she was 6.
He's not good enough to be more than a 1-of imo, and as a 1 of he's in the same slot as Jaya Ballard, Task Mage
I wouldn't say he's strictly worse than Jaya, but I think I would rather grab Jaya almost 100% of the time.
He's 2R instead of 1RR, and you don't have to pay R and discard, but I think those drawbacks are worth having a Vindicate effect over creature removal.
Plus discarding with Jaya can be synergistic with Welder on occasion.
If wizards would print a green, black and white version of Hydroblast and Blue Elemental Blast Painter could be done in every color.
RRImperial PainterRR
UUUUMonoOmniTellUUUU
BGURWDredgeWRUGB
I'm not sure how well-positioned this deck is in a Tempo Thresh-infested metagame, though. On the one hand, Turn 1 Blood Moon makes them ragequit. On the other hand, Magus of the Moon gets zapped by Bolt, Fire//Ice, or Dismember, and if you nail Blood Moon too late, Thresh will win on the back of Goyf or deal substantial damage with Delver. How good do you think this deck does right now?