Being new to Omnitell (Playing the Cunning Wish version) can someone explain the Release the Ants in the sideboard? I know how it works generally but without Enter the Infinite how do you reliably set it up? Is it really as simple as setting up with Ponder/Preordain? I feel like you could just dig for the high cmc spell you need in that situation.
My friend is also experimenting with Lim-Dûl's Vault instead of the Impulse people usually play (he plays the 1 Underground Sea to hard cast it if need be as well as the Slaughter pact in the sideboard) with some insane success! You would do the same sequence I described above except instead of getting Impulse, you get Lim Dul's Vault instead. You would repeatedly look through your deck stack Emrakul to the top and then do the same kill with Release the Ants. This makes it so just having Cunning Wish with Omniscience in play wins you the game by itself and is not contingent on drawing/searching/casting Emrakul.
Thats what I figured but wouldn't it be easier to just cast Emrakul? The only situation I can see where you wouldn't want to is when they have Ensnaring Bridge or can swing back for lethal, neither of which are super common.
Anyone try Ideas Unbound To try and dig 3 deep and play whatever you can before you need to discard Would be great to fill the yard for Dig Through Time.
With so many 1-cmc cantrips, it's hard to find room for any other dig spell. Besides, Ideas Unbound pre-combo is card disadvantage, and mid-combo, cantrips are often good enough.
Thats what I figured but wouldn't it be easier to just cast Emrakul? The only situation I can see where you wouldn't want to is when they have Ensnaring Bridge or can swing back for lethal, neither of which are super common.
It's often easier to cast Emrakul. I personally end up having to go for an Emrakul kill pretty often because I can't go for a Release the Ants kill (then again, I don't run Firemind's Foresight but do run Eladamri's Call in the Wishboard). I highly recommend 2 maindeck Emrakuls and a Wishboard Eladamri's Call if you anticipate comboing off with Emrakul more often because them swinging back for lethal after 1 Emrakul but not 2 Emrakuls is surprisingly common.
Thats what I figured but wouldn't it be easier to just cast Emrakul? The only situation I can see where you wouldn't want to is when they have Ensnaring Bridge or can swing back for lethal, neither of which are super common.
It is normally easier to cast Emrakul and win that way (and you will do it most often this way), but this scenario lets you win this turn whereas you are giving your opponent one more draw step and turn even if they did just lose 6 permanents (With casting Emrakul, if they are at 20, you will taking your extra turn, hitting them for 15, and then passing back to your presumed crippled opponent).
What do people think of Back to Basics in the deck? It is effectively a Blood Moon/1-card win condition against a handful of decks (if you have ever seen Painter Servant and Stompy Decks just smash against greedy mana bases). I'm aware it has contraditions with City of Traitors and Ancient Tomb, so am I thinking too greedily? Seems decent against a discard heavy hand as a good top-deck, greedy mana bases, some bad match-ups. Thoughts? Has this been tested in the MD or SB before?
Hey guys. I played Omni-tell at the invitational in Richmond (mostly because I only have Omni-tell and Merfolk for legacy) and ended up going 7-1 in the legacy portion and in 38th place. I played against Sultai delver x2, Temur delver x3, Lands, Sneak & Show, and Grixis Pyromancer. Temur delver actually felt like a much harder deck to play against than Sultai delver, and that's where I picked up my only loss (temur that is). Does anyone have any thoughts on the decklist? I feel like one of the spell pierces should be a flusterstorm in the main, but other than that I actually loved the deck! Thanks for any feedback guys.
I'm just picking up this deck and I'm pretty much using your list. Do you mind explaining what some of the sideboard cards are for? I understand most of them are wish targets, but I'd like to know when/for what you'd wish each card in for, because I'm not quite sure about the use of some of the wish cards.
EDIT: Made Top 8 at a 19-man Legacy picks tournament today. Lost in quarters to the mirror!
Hey Omniscience players, I have a problem with this deck. I do love the idea behind it, the power of it, and how it is unique as well as being mono-coloured. My problem is it is way to powerful for my playgroup. On the rarest occurrence, one of my mates might win from my Show and Tell, but other than that they have no answers to the deck. It is getting to a point where it is to powerful for their liking to play against. Now the idea to stop playing the deck with them has come to mind, but isn't Legacy a format where you are suppose to practice your decks until you know them inside and out? Or is OmniTell considered straight forward enough that I should not worry about it as to me it seems to be an easy deck to master?
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Modern: U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
Hey Omniscience players, I have a problem with this deck. I do love the idea behind it, the power of it, and how it is unique as well as being mono-coloured. My problem is it is way to powerful for my playgroup. On the rarest occurrence, one of my mates might win from my Show and Tell, but other than that they have no answers to the deck. It is getting to a point where it is to powerful for their liking to play against. Now the idea to stop playing the deck with them has come to mind, but isn't Legacy a format where you are suppose to practice your decks until you know them inside and out? Or is OmniTell considered straight forward enough that I should not worry about it as to me it seems to be an easy deck to master?
if they have no answers then perhaps you should tell them to sideboard in some ashen riders to give you a challenge. You're not getting very good practice if you don't have to deal with stuff like that. Or suggest things like duress/thoughtseize and surgical extraction, which could be nasty against omnitell.
A question for omnitell players. They're thinking about starting weekly legacy tournaments here and I have no idea what the meta would be. What's better: 3x spell pierce? Or 1x spell pierce and 2x flusterstorm? Or 3 flusterstorm?
Hey Omniscience players, I have a problem with this deck. I do love the idea behind it, the power of it, and how it is unique as well as being mono-coloured. My problem is it is way to powerful for my playgroup. On the rarest occurrence, one of my mates might win from my Show and Tell, but other than that they have no answers to the deck. It is getting to a point where it is to powerful for their liking to play against. Now the idea to stop playing the deck with them has come to mind, but isn't Legacy a format where you are suppose to practice your decks until you know them inside and out? Or is OmniTell considered straight forward enough that I should not worry about it as to me it seems to be an easy deck to master?
if they have no answers then perhaps you should tell them to sideboard in some ashen riders to give you a challenge. You're not getting very good practice if you don't have to deal with stuff like that. Or suggest things like duress/thoughtseize and surgical extraction, which could be nasty against omnitell.
Edit: Thanks for the tip to tell my mates.
A question for omnitell players. They're thinking about starting weekly legacy tournaments here and I have no idea what the meta would be. What's better: 3x spell pierce? Or 1x spell pierce and 2x flusterstorm? Or 3 flusterstorm?
Spell Pierce hands down. Flusterstorm is only good against storm really. Spell pierce hits multiple targets. Pierce has saved me from Chalices multiple times.
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Modern: U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
Hey guys, what's the upside of having 2 Emrakul, the Aeons Torn vs 1? In most cases I'm casting Cunning Wish for Eladamri's Call to search for it anyways. Is it just to have a better chance of just having it naturally and being then being able to use Cunning Wish as a protection card, in case something goes wrong?
Emrakul is just another win con. The only way you're casting Call is if you have Omni out anyways, so that's moot. Ergo it's one of six things to SnT out instead of five.
I'm trying to stick with mono blue on Omnitell, I can't afford duals. I need something to deal with multiple creatures threats (Thalia, Canonist, Meddling Mage, ...) on my sideboard, like Pyroclasm does. The only cards I know are:
- Engineered Explosives (not too bad)
- Evacuation (Slow, but can be tutored with Cunning Wish and be used eot of the opponent)
- Polymorphist's Jest (Evacuation is better imo)
- Ratchet Bomb (slow)
Is there any other good option guys? Btw, my decklist (3 sideboard slots are free).
1. Recently got into Omni-Tell, is this deck more straight forward and easy than Grixis Delver?
2. What are Trick Bind, Wipe Away for? Anything that is really annoying like Maze, Counterbalance, Trinisphere right.
3. I saw few decklist plays the new card Day's Undoing, how to correctly use it? and how to correctly use Split Decision?
1. It's a combo deck but a straight forward one compared to something like Elves! or Storm.
2. Trick Bind stops nasty effects that can be used over and over again, such as Griselbrand while also being able to hit the "enters the battlefield trigger" off a creature or something when we use show and tell to cheat in Omniscience.
3. Day's Undoing is being tested, isn't needed at all to play this deck effectively.
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Modern: U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
Hey Omniscience players, I have a problem with this deck. I do love the idea behind it, the power of it, and how it is unique as well as being mono-coloured. My problem is it is way to powerful for my playgroup. On the rarest occurrence, one of my mates might win from my Show and Tell, but other than that they have no answers to the deck. It is getting to a point where it is to powerful for their liking to play against. Now the idea to stop playing the deck with them has come to mind, but isn't Legacy a format where you are suppose to practice your decks until you know them inside and out? Or is OmniTell considered straight forward enough that I should not worry about it as to me it seems to be an easy deck to master?
Your friends need better decks then. Or need to learn to play better.
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Not just the Tendo King, the power of the Galactic Leyline surpasses that of the Tempa Emperor, No!, It's magnificent power is even greater than that!
So was playing against reanimator I successfully landed show and tell and your opponent drops and iona, shield of emeria and you drop omniscience without a emrakul in hand? Can I cast anything in response to the trigger of iona choosing colour blue? Is reanimator a really bad matchup?
Rather than complain, I'll ask the obvious question: where to go from here?
Do we go back to Dream Halls/EtI for redundancy? If so we likely have to drop our red splash. Is there any reason NOT to go for Dream Halls/EtI at this point?
Or do we all just transition to Sneak and Show? I don't think that deck has gotten any new toys in quite a while...
How I see people usually set it up a lot is while having Omniscience out, you Cunning Wish for Firemind's Foresight. You then use the Foresight to get another Cunning Wish, Impulse, and Brainstorm. The second Cunning Wish will get Release the Ants. While having Emrakul in hand, you put it to the top with Brainstorm and kill with Release the Ants.
My friend is also experimenting with Lim-Dûl's Vault instead of the Impulse people usually play (he plays the 1 Underground Sea to hard cast it if need be as well as the Slaughter pact in the sideboard) with some insane success! You would do the same sequence I described above except instead of getting Impulse, you get Lim Dul's Vault instead. You would repeatedly look through your deck stack Emrakul to the top and then do the same kill with Release the Ants. This makes it so just having Cunning Wish with Omniscience in play wins you the game by itself and is not contingent on drawing/searching/casting Emrakul.
Modern UMerfolkU
Legacy UMerfolkU
Standard XWhatever's GoodX
XXXX
Modern
URTwinRU R.I.P.
EDH
WUGRoon of the Hidden RealmWUG
With so many 1-cmc cantrips, it's hard to find room for any other dig spell. Besides, Ideas Unbound pre-combo is card disadvantage, and mid-combo, cantrips are often good enough.
It's often easier to cast Emrakul. I personally end up having to go for an Emrakul kill pretty often because I can't go for a Release the Ants kill (then again, I don't run Firemind's Foresight but do run Eladamri's Call in the Wishboard). I highly recommend 2 maindeck Emrakuls and a Wishboard Eladamri's Call if you anticipate comboing off with Emrakul more often because them swinging back for lethal after 1 Emrakul but not 2 Emrakuls is surprisingly common.
Release the Ants does give you that nonzero chance of comboing off in response to your opponent's hate trigger booting Omniscience (e.g. Ashen Rider, Detention Sphere, Oblivion Ring, Venser, Shaper Savant--note that they can all be cheated in off your Show and Tell) and relieves the pressure on needing to Wishboard Trickbind (and no, I have not seen a Stifle effect in 100% of Wishboards).
It is normally easier to cast Emrakul and win that way (and you will do it most often this way), but this scenario lets you win this turn whereas you are giving your opponent one more draw step and turn even if they did just lose 6 permanents (With casting Emrakul, if they are at 20, you will taking your extra turn, hitting them for 15, and then passing back to your presumed crippled opponent).
Modern UMerfolkU
Legacy UMerfolkU
Standard XWhatever's GoodX
ex-Moderator
Legacy love.
I'm just picking up this deck and I'm pretty much using your list. Do you mind explaining what some of the sideboard cards are for? I understand most of them are wish targets, but I'd like to know when/for what you'd wish each card in for, because I'm not quite sure about the use of some of the wish cards.
EDIT: Made Top 8 at a 19-man Legacy picks tournament today. Lost in quarters to the mirror!
U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
EDH:
G Ezuri, Renegade Leader, Fighting for Rivendell
WU Brago, King Eternal, Long Live the King
WUBRG Scion of the Ur-Dragon, Worship the Dragon
A question for omnitell players. They're thinking about starting weekly legacy tournaments here and I have no idea what the meta would be. What's better: 3x spell pierce? Or 1x spell pierce and 2x flusterstorm? Or 3 flusterstorm?
My G Yisan, the Bard of Death G deck.
My BUGWR Hermit druid BUGWR deck.
Spell Pierce hands down. Flusterstorm is only good against storm really. Spell pierce hits multiple targets. Pierce has saved me from Chalices multiple times.
U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
EDH:
G Ezuri, Renegade Leader, Fighting for Rivendell
WU Brago, King Eternal, Long Live the King
WUBRG Scion of the Ur-Dragon, Worship the Dragon
Also if my land base looks like this
4 Misty Rainforest
4 Polluted Delta
2 City of Traitors
2 Volcanic Island
1 Scalding Tarn
What would you sideboard out to bring in two Boseiju, Who Shelters All? I'm thinking either two Islands, two City of Traitors, or one of each?
- Engineered Explosives (not too bad)
- Evacuation (Slow, but can be tutored with Cunning Wish and be used eot of the opponent)
- Polymorphist's Jest (Evacuation is better imo)
- Ratchet Bomb (slow)
Is there any other good option guys? Btw, my decklist (3 sideboard slots are free).
4 Force of Will
3 Cunning Wish
4 Dig Through Time
4 Brainstorm
4 Show and Tell
4 Ponder
4 Omniscience
7 Island
4 Polluted Delta
4 Flooded Strand
3 Ancient Tomb
4 Preordain
1 Intuition
4 Gitaxian Probe
3 Spell Pierce
1 Impulse
URBURB
1. Recently got into Omni-Tell, is this deck more straight forward and easy than Grixis Delver?
2. What are Trick Bind, Wipe Away for? Anything that is really annoying like Maze, Counterbalance, Trinisphere right.
3. I saw few decklist plays the new card Day's Undoing, how to correctly use it? and how to correctly use Split Decision?
EDH: Xenagos, God of Revels.
1. It's a combo deck but a straight forward one compared to something like Elves! or Storm.
2. Trick Bind stops nasty effects that can be used over and over again, such as Griselbrand while also being able to hit the "enters the battlefield trigger" off a creature or something when we use show and tell to cheat in Omniscience.
3. Day's Undoing is being tested, isn't needed at all to play this deck effectively.
U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
EDH:
G Ezuri, Renegade Leader, Fighting for Rivendell
WU Brago, King Eternal, Long Live the King
WUBRG Scion of the Ur-Dragon, Worship the Dragon
Your friends need better decks then. Or need to learn to play better.
Does anyone know a current-meta primer for OmnitTell sideboard strategies?
(ie. What to take out and what to put in)
Thanks!
UBRReanimator (Show&Tell)
RGWVial Goblins
WGB(Dark)Maverick
BRGLED Dredge
BUGBUG Delver/Shardless
UBRANT
RGBLands
BRGThe Walking Dead
Now you just have to play magic like the rest of us
Do we go back to Dream Halls/EtI for redundancy? If so we likely have to drop our red splash. Is there any reason NOT to go for Dream Halls/EtI at this point?
Or do we all just transition to Sneak and Show? I don't think that deck has gotten any new toys in quite a while...
BURGGrixis DelverBURG
BUGReanimatorBUG
EDH
BGGlissaGB
Silence on our upkeep and win.