[DECK] Nic Fit

  • #51
    I have been testing some and Garruk, Primal Hunter seems to have great synergy with explorer pumping out lands.
  • #52
    It seems the champion of the deck is Veteran Explorer, should every list have 4? Would Sakura-Tribe Elder be a decent option?

    And what about Solemn Simulacrum? He could create some retarded card draw/ramp engine.
    Last edited by LOLaSageOwl: 1/11/2012 11:42:44 PM
    Only pros cast blind Cabal Therapies!

    Currently playing:

    UW Modern Tron WU

    UR Modern Storm RU


    UW [CARD]Rasputin Dreamweaver
    [/CARD] UW
  • #53
    Thanks for the matchup analysis, TheBatman. I'm going to be updating the original post with more detailed matchup analysis, so if you or anyone else wants to elaborate on specific ones, I can include it (and credit you of course).

    Re: Playset of Veteran Explorer - I've always thought 3 was a better number here because he is not great in late-game, and once you run out of basics to fetch, he is pretty weak. Three of them + four Zenith's ought to get you one soon enough.

    Sakura-Tribe Elder I tried and decided there are much better 2-drops to use. His ability is clownshoes compared to Explorer's.
  • #54
    Do you think that the new Sorin is a good choice for this deck?
    I would say:

    Lili 2.0 > Garruk 3.0 > Sorin 2.0 > Elspeth
    If I am to show you how this world looks through my own eyes ......You would probably be paralyzed with fear...
  • #55
    Sorin 2.0 may be a perfect fit, but what would you take out? I can't imagine saying the same for Garruk 3.0, his cost is a little prohibitive and I don't see where he synergizes in any way the cheaper PWs don't. But testing is the only way to know I suppose.

    My question I can't seem to answer is how many slots should this deck have MD for PWs. They are, as previously mentioned, strong here, as Nic Fit is good at keeping damage from coming through.
    Repentant, I humbly return.
  • #56
    I like him over Elspeth, but that's solely because of mana requirements. I don't really feel that either of them do anything that spectacular (I've had limited testing, so if you can show otherwise I'd be happy to hear about it) since the deck can already pump out creatures pretty consistently, and making big guys bigger seems redundant with the amount of removal available.

    Also, I don't really like tokens and Deed. I understand they let you rebuild if you pop it, but they still have negative synergy.


    Afro Dave, @st4rwind on Twitter
    Level 2 Judge

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    - Zoo (budget) RGW
  • #57
    I think two Liliana's belong in most lists. Maybe 3 in some. After that, any extra walkers and which ones seem to be dictated by the rest of your deck and meta.

    Master of the Wild Hunt and Garruk Relentless are amazing together, and Relentless is a perfect fit with Academy Rector. However, if you don't run Hunt or Rector then Garruk might not be right. His loyalty not moving past 3 is a significant detriment if his 'fight' or wolves are not being abused.

    Elspeth has various benefits, oddly the best one might be planewalker ruling out the opponents Elspeth as jumping tokens and her Pw's ability to dodge deed make her a formidable win condition against us. Secondly, her tokens are white which gets around sword of feast and famine. Her jump gives us active non-destroying outs to moat. She is also the best PW at 'winning' vs. other walkers by producing evasive 4 loyalty hit squads.

    Wildspeaker is powerful, producing formidable threats while increasing loyalty. However, I can barely get behind running 4 mana PW's let alone 5 mana triple greens. If I were to use him it would be at the expense of any other 5 drop.

    I love lifegain in nicfit, because unless they are doing something unfair (dredge, storm, emrakul) we tend to pull away late game. I already run 2 ooze MD, which I think will become the standard, and have 2 finks md which is a metacall (zoo, burn, URdelver, pox, etc). Sorin gives the 1-1 of elspeth, possible lifelink to prolong the game, and a swiss army removal effect. He should have applications in versions of nicfit.

    TLDR - I have ran between two and five (liliana, garruk 2, 3, elspeth, gideon) PW's in my 60 card list and have settled on only 2 liliana. I have opted for 3 drops instead of 4 drop walkers. Actively waiting for the day I can reintegrate them.

    Quote from evilGod

    Also, I don't really like tokens and Deed. I understand they let you rebuild if you pop it, but they still have negative synergy.


    Not really. If you are activating deeds are few things are likely: A) All creatures are dead and we are in a winning position because we have a stronger late game. The fact that they were tokens is moot. B) All creatures except our 4, 5 or 6 drop is dead and we are in a winning position.
    Last edited by conboy31: 1/13/2012 12:53:03 PM
  • #58
    I use 2 liliana of the veil and 1 Garruk Relentless been pretty happy with him so far. Worst case scenario he just shoots down a flipped Delver.
    EDH
    Goblin Tribal
    :symwb::symuw::symub:Zur the Enchanter:symub::symuw::symwb:
    Stax/Voltron
    Dredge/Reanimator
  • #59
    I've been enjoying the 1-of Solemn Simulacrum in my list, it can ensure you never run out of gas.

    Is Teeg super-needed main? The deck doesn't really care about Force of Will, and Wrath of God. I guess he's a just-in case of combo, but you'd have to be lucky to get to 3 mana and green-sun him out before you lose.

    On a side-note, Karador, Ghost Chieftan? He's probably wayyyyy too cute but I can imagine at least testing him would be amusing. I think I'll try him and see what happens.
    Only pros cast blind Cabal Therapies!

    Currently playing:

    UW Modern Tron WU

    UR Modern Storm RU


    UW [CARD]Rasputin Dreamweaver
    [/CARD] UW
  • #60
    I have a 1-of Teeg in SB but have also been using Rule of Law for combo/storm and been loving it, being able to fetch it with a Academy Rector is awesome. My game winners usually end up being Thrun, The Last Troll with Sun Titan
    EDH
    Goblin Tribal
    :symwb::symuw::symub:Zur the Enchanter:symub::symuw::symwb:
    Stax/Voltron
    Dredge/Reanimator
  • #61
    Great work, SwordsToTimeshares.

    I see you in D&T topic either.
    You have a lot of things to add in this community, keep doing that!
  • #62
    has anyone seen the new mikaeus yet? he seems like he would be pretty ridiculous in nic fit.

    http://forums.mtgsalvation.com/showthread.php?t=384939

    I think hes a better choice than grave titan.

    1. he buffs up most creatures in our deck. deranged hermits now make 3/3 squirrels with him out. Let deranged hermit die from echo, have him come back with 4 more squirrels.
    2. He brings most of our dudes back with undying (yeah yeah, eternal witness wont come back). Most of our dudes have ETB affects, which makes this even more powerful. Who cares about 2/2 zombie fodders for recurring nightmare when we can bring our own guys back, even stronger, with ETB affects.
    3. he has a neat bonus affect of killing attackers in random decks. knight of the reliquary, dark confidant, snapcaster mage, grim lavamancer, random dudes from D&T, etc.
    4. He has evasion. Intimidate makes it much harder to block him.

    Mikaeus has a ridiculous interaction with Ghave, Guru of Spores. Ghave can remove +1/+1 counters from creatures returning with undying and make 2/2 saproling tokens, which allows for your creatures to come back indefinitely. You can pretty much make an endless supply of tokens (provided you have the mana) with these two cards as well, since when you run out of +1/+1s you can just sac ghave with his ability and have him come back with undying.

    With mikaeus not in play, ghave still allows for some solid token generation and provides a sac outlet. You can use the saprolings as blocker bate and sac them before damage to give ghave the counter back (or any other creature).

    Stick in a karakas and you can use it as tech to keep your mikaeus or ghave alive and bounce stuff like emrakul and other annoying legends that might be a problem.

    I think i am going to replace a grave titan with mikaeus, but I'm not really convinced with ghave. Since mikaeus was just leaked I havent done any playtesting yet. I'm not sure how I would make room for ghave.

    what do you guys think?
    Last edited by Zyren: 1/16/2012 2:20:34 AM
  • #63
    Quote from LOLaSageOwl
    I've been enjoying the 1-of Solemn Simulacrum in my list, it can ensure you never run out of gas.

    Is Teeg super-needed main? The deck doesn't really care about Force of Will, and Wrath of God. I guess he's a just-in case of combo, but you'd have to be lucky to get to 3 mana and green-sun him out before you lose.

    On a side-note, Karador, Ghost Chieftan? He's probably wayyyyy too cute but I can imagine at least testing him would be amusing. I think I'll try him and see what happens.


    If Karador had a CMC of 7 I think I could get there with him since he would be upgradable from a Titan via Birthing Pod. He's definitely way too cute at CMC 8 though. Solemn Simulacrum, however, is just the kind of guy you would want with a Birthing Pod version of Nic Fit. I'll put him in the considerable cards list.

    Teeg just works well as a staple against the occasional wildcard deck that will get thrown at you - Stax, Enchantress, Aluren - and he is still great against combo, though I will always try to stick Ethersworn Canonist first.

    Quote from Zyren
    has anyone seen the new mikaeus yet? he seems like he would be pretty ridiculous in nic fit.


    Triple black in a tri-color deck... I'm not personally going down that road. The "non-human" interaction cancels out not only Witness, but Explorer and Rector as well. Grave Titan's trigger is always going to work.

    Quote from Mestre-Splinter
    Great work, SwordsToTimeshares.

    I see you in D&T topic either.
    You have a lot of things to add in this community, keep doing that!


    Thanks indeed. Always nice to hear positive responses.
    Last edited by SwordsToTimeshares: 1/16/2012 12:44:55 AM
  • #64
    Triple black in a tri-color deck... I'm not personally going down that road. The "non-human" interaction cancels out not only Witness, but Explorer and Rector as well. Grave Titan's trigger is always going to work.


    How often do you hardcast a titan vs podding or recurring them in? Also, phyrexian tower makes it much easier to get black mana. 3 black shouldn't be that hard mid to late game unless you're facing a deck with a lot of mana denial.

    As for stability with creatures coming back, you do have a point. However, considering more than 50% of your creatures would quality for undying, I think that might be worth it. I'll playtest and see.
    Last edited by Zyren: 1/16/2012 1:42:19 AM
  • #65
    Went to a weekly Legacy event and went 4-1, splitting prizes in top 4. 32 people showed up for the event. This deck is crazy good--here's the list I ran:

    huck's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    4 Veteran Explorer
    2 Scavenging Ooze
    2 Fauna Shaman
    1 Wall of Blossoms
    1 Qasali Pridemage
    2 Eternal Witness
    1 Kitchen Finks
    1 Fleshbag Marauder
    2 Thrun, the Last Troll
    1 Deranged Hermit
    2 Sun Titan

    4 Green Sun's Zenith
    4 Cabal Therapy
    3 Maelstrom Pulse

    2 Swords to Plowshares
    1 Path to Exile

    2 Pernicious Deed
    1 Recurring Nightmare

    2 Sensei's Divining Top

    4 Verdant Catacombs
    1 Marsh Flats
    1 Misty Rainforest
    1 Temple Garden
    1 Savannah (borrowed from a friend)
    1 Overgrown Tomb
    1 Isolated Chapel
    2 Phyrexian Tower
    1 Dryad Arbor
    4 Forest
    3 Swamp
    2 Plains



    Round 1: vs RUG tempo / Control

    I go for the throat game 1: going turn 1 Forest, Explorer; turn 2 Tower, Hermit; but it get's Force of Willed. He Stifle's something, Snapcaster Mage's something else, but I grind out all his answers and drop Recurring Nightmare, looping the Hermit. It ends pretty quickly after that.

    -2 Fauna Shaman, -1 Fleshbag Marauder; +3 Surgical Extraction

    He plays an early Brainstorm, I cast an early Therapy, then Surgical Extraction his Brainstorms away, not wanting him to Snapcaster them back, then drop Thrun (or Brock Sampson, who he has thus revealed himself to be), and he never comes back.

    1-0 (2-0)

    Round 2: vs. Merfolk

    Game 1 I don't remember much: I think I removed everything with Pulse, Deed, and Swords, then let Brock do what he do (slaughter innocent henchmen until he brings evil-doers to their knees)

    -1 Fauna Shaman; +1 Pernicious Deed

    Game 2 I keep a shoddy hand with little (or more likely no) removal, and he gets a big Coralhelm Commander fast and reminds me why I don't do that.

    Game 3 I take some early beats, Therapy some business away, and proceed to Deed, Deed, E. Witness Deed, Thrun, Green Sun Witness Deed, Deed. He was mad.

    2-0 (4-1)

    Round 2: vs. Zoo

    Game 1 was one of my favorite games all day, taking at least 30 minutes of our round time. He pushes, I remove some things, gain some life with Ooze. He pushes, I Deed. He pushes, I drop Brock and stabilize. He drops Jace, the Mindsculpter and fateseel's a couple things away, but I manage to find my second Deed to clear the critters, then top-deck a Pulse for the Jace. Brock cleans up before he can burn his way back out.

    -2 Fauna Shaman; +1 Pernicious Deed, +1 Finks

    Game 2 ended much more quickly with me ramping into Deed, then dropping an unexpected Sun Titan. He laughed at the impossibility of the task at hand, and I quickly proceeded to beat his face in.

    3-0 (6-1)

    Round 4: vs Elves! (with Intuition / Vengevine)

    Game 1 he drops some elves and plays some Vengevines and wins without really trying. Rough beats.

    -1 Qasali Pridemage, -2 Fauna Shaman, -4 Veteran Explorers, -1 Fleshbag Marauder, -1 ???; + 3 Duress, +2 Ethersworn Canonist, +1 Pernicious Deed, +3 Surgical Extraction

    Game 2 is a little more interesting, with him playing some elves, me Deeding the elves; him Intuition for 3 Vengevines, me Extracting his Vengevines; him playing some elves, me not doing much of anything; him Extracting my Deeds, my sad-face.

    3-1 (6-3)

    Round 5: vs. G/W/B Junk (Stoneforge Mystic / Tarmogoyf / Dark Confidant)

    This is the guy who lent me the Dual land: thanks again! I know what he's playing, so I Therapy naming Stoneforge and get a hit, we take turns playing things / removing things, him mostly keeping me off tempo with Wasteland and Vindicate, but a couple Explorers help fix that and I let Thrun do his job.

    (no changes)

    Game 2 he does the thing with the Wastelands and Vindicates again, but this time his Terravore beats my nothing-because-I-Never-Got-Off-2-Mana.

    Game 3 goes a lot like Game 1.

    4-1 (8-4)

    At this point there's a cut to Top 4 (I think I'm seeded 3rd), and we agree to just split the prizes. The other decks were the Elves! deck I played round 4, a Bant deck I never saw (but someone made a comment to him about it), and the 4th deck I'm not so sure about.

    Things I learned about the deck (this was my first time playing it):

    - Deranged Hermit, while fun, is more of a stabilizer than a kill-condition (unless paired with Recurring Nightmare). It's also not a good idea to get him Path'd because you tapped your Tower like a dumb-dumb; also not a good idea to let the opponent Phyrexian Metamorph your Hermit after seeing it with a Therapy (both mistakes I made vs. Zoo). Brock Sampson, however, sticks his foot so far down peoples throats it comes out the other end. I realize I've said a lot of superfluous things about Thrun this report, but they're all true.

    - Fauna Shaman: I thought turning all late-game creatures into GSZ would be awesome, but it was mostly un-needed. I'll likely cut them and the Marauder for 3 Hymn to Tourach--making the Duress in the board more-or-less un-needed, but the Board needs a bit of an overhaul anyway. I imagine I'd feel similarly about Birthing Pod and Garruk Relentless--great late game, but usually serves a purpose only when we're in a solid position anyway.

    - Facing the Junk player made me really think about whether or not the 3rd color is necessary: I could just as easily run some combination resulting in 3 Go for the Throat / Dismember instead of Swords / Path, and Indrik Stomphowler or Viridian Zealot over the Pridemage--but I love those cards too much (plus ease of Teeg post-board), so I may just try to dodge Vindicates. Wastelands by themselves were OK against me, but not stellar.

    - Sun Titan was awesome everytime he hit, but could probably be Wurmcoil Engine, Grave Titan, or the newly spoiled Mikaeus, the Unhallowed or Vorapede. Anything to close the game.

    - I know the mana-base needs work, but I'm a poor Grad. Student living on a negative budget, so this is the best I can do for now. If I keep doing well, I can slowly replace the Ravnica duals with ABU ones.

    - With the addition of Hymn main, I probably don't need the 3 Duress in the board; add that to the fact that I never needed / don't really like Mindbreak Trap, and I have 7 sideboard slots to work with. Given the meta I've seen there thus far (this is my 3rd or 4th tournament at this shop), I'll probably bring something like this nextime:

    "Sideboard"Magic OnlineOCTGN2ApprenticeBuy These Cards
    3 Surgical Extractions
    3 Ethersworn Canonist
    2 Tormod's Crypt
    2 Perish
    2 Choke
    1 Kitchen Finks
    1 Pernicious Deed
    1 Gaddock Teeg



    Again, if I had more dollars, I'd put 2 Liliana of the Veil and 2 Damnation over the Perish / Crypt. So it goes. Perish and Crypt will still be phenomenal, as both Elves! and Dredge / Breakfast variants seem to lurk about.

    Sorry for the long-winded post.
    tl;dr: This deck is awesome, and only gets better if you actually know how to play Magic (as opposed to whatever it is I do).
    Decks
    Modern: U/W Tron
    Legacy: Nic Fit
    EDH: Captain Sisay (in progress)
    Cube: ">Cube!
    Casual: Aggro Elves
  • #66
    Quote from Zyren
    How often do you hardcast a titan vs podding or recurring them in? Also, phyrexian tower makes it much easier to get black mana. 3 black shouldn't be that hard mid to late game unless you're facing a deck with a lot of mana denial.

    As for stability with creatures coming back, you do have a point. However, considering more than 50% of your creatures would quality for undying, I think that might be worth it. I'll playtest and see.


    Ok, so I playtested this card more. It is really ridiculous once you have board position, but if its the only guy out, its not so good. It's a win more card. I can see this as a 1 of SB card against UR tempo, death and taxes, and maverick considering the amount of humans that are in them.
  • #67
    This deck seems to be a lot of fun. I seem to miss why you wouldn't want to play a couple of Wastelands, though. Are they just not necessary, or is there a special reason not to include them?
  • #68
    You're playing a 3 color manabase that is very mana hungry (trying to cheat in higher casting cost spells earlier). Blowing up your own lands is not what you're trying to do, you're not trying to tax their resources, your aim should be disrupting them and ramping into better spells.
  • #69
    Just returned from a 4 round tournament. Here is a short report:

    Mainboard (60)
    TheBatman's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    1 Thrun, Last Troll
    1 Quasali Pridemage
    1 Kitchen Finks
    1 Master of the Wild Hunt
    2 Scavenging Ooze
    2 Sun Titan
    3 Eternal Witness
    4 Veteran Explorer
    4 Swords to Plowshares
    4 Cabal Therapy
    4 Green Sun's Zenith
    1 Recurring Nightmare
    3 Pernicious Deed
    1 Maelstrom Pulse
    2 Garruk, Relentless
    2 Liliana of the Veil
    2 Sensei Divining Top
    1 Phyrexian Tower
    2 Plains
    2 Savannah
    1 Dryad Arbor
    1 Scrubland
    2 Swamp
    2 Bayou
    3 Windswept Heath
    4 Forest
    4 Verdant Catacombs



    Sideboard (15)
    TheBatman's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    2 Duress
    1 Maelstrom Pulse
    2 Nihil Spellbomb
    3 Surgical Extraction
    2 Silence
    3 Ethersworn Canonist
    2 Damnation





    1st Round: Punishing Maverick

    Game 1: I had to mull down to 5 cards and kept a bad Hand with Arbor, Top, 2 Explorer and Swords. I had the first turn and started with Arbor. He starts with Savanna and Hierach.
    I played Explorer who got sworded in the next turn. I drop the second Explorer which got sworded again and then he wasted my Arbor and I lost .

    Boarding: - 1 Garruk – Nightmare + 2 Damnation, (kept the last Garruk to destroy his Garruk just in case)

    Game2: Got extracted two times (Deed and Therapy) but won with Lili and Thrun? (not sure)

    Game3: He starts with Hierach and I therapied for Knight and hit one and he showed me Teeg, Ooze, Swords (and something else). He plays Teeg and droped Karakas. I played Explorer, flashbacked Therapy for Ooze and played Deed.
    2 Turns later I played Garruk who sealed the deal in the following 3 turns (he had no Punishing Fire Combo online)

    1:0

    2nd Round: Meerfolk

    Game1: Totally wipeout powered by Lili and Deed.

    Boarding: nothing

    Game2: Totally wipeout powered by Master of the wild Hunt, Lili and sniper Therapy for Spellpierce and Force 

    2:0

    3rd Round: Mono Black Control

    Game1: He started with Swamp and go. I dropped Explorer and passed my turn. He played Bitterblossom and I dropped Ooze and attacked with Explorer in my turn. He killed the Ooze with GftT and passed.
    I played Deed and passed again. I got hit by Hymn but could destroy everything with Deed and started winning with Garruk.

    Boarding: - Nightmare, - Zenit – something + 3 Extractions

    Game2: Very short game. He started with Ritual into Nighthawk. EOT Extraction on Ritual and then I “(over)killed” him with triple Therapy (1 Flashback with Explorer) + Zenit into Thrun.

    3:0


    4rd Round: BW Stoneblade

    Game1: I mulled down to 6 and he started with Inquisition discarding Top. At this point I don´t remember much from this game. We had both very good topdecks but in the end I won with Lili and Thrun.
    Boarding: same like round 3 but one less Extraction for one more Pulse.

    Game2: He had a really good start with Inquisition and Thoughtseize discarding me Zenit and Deed. He wasted me 2 times and vindicates something. In the End he had two lands, and no cards in hand. I have 1 Plains and 1 Arbor in game and Garruk and Phyrexian Tower in my hand so tapped Arbor for mana dropped the Tower, sacc, Arbor into Tower for BB, Plains for W and played Garruk who won this game a few turns later.

    4:0

    1st Place and got a Taiga

    This Deck rocks. But all in all I must admit playing against Punishing Maverick isn´t fun at all. Their Firecombo makes our Planeswalker almost useless and their Planeswalker are very very annoying in the second game. I am going to do some changes for this important Matchups because more and more people are playing this deck.
    Second problem is this new Grafdigger's Cage. It stops us from flashbacking Therapy and makes every Zenit useless :/.
    Last edited by TheBatman: 1/21/2012 4:26:40 PM
    If I am to show you how this world looks through my own eyes ......You would probably be paralyzed with fear...
  • #70
    You run 6 ways to deal with the Cage (5 maindeck) with Deed, Pulse, and Pridemage. You can also Therapy / Duress it out of their hand on the play, adding even more reasons to not be afraid.

    Grats on your Taiga! That's a big win.

    How have the 4 walkers (specifically Garruk) been working out?
    Decks
    Modern: U/W Tron
    Legacy: Nic Fit
    EDH: Captain Sisay (in progress)
    Cube: ">Cube!
    Casual: Aggro Elves
  • #71
    Thanks for the report, but why no Birthing Pod? It seems odd to choose this deck and that creature curve without it. Granted, not having it makes you less vulnerable to Grafdigger's Cage, but I've always found Pod to just win games if it lands.


    Afro Dave, @st4rwind on Twitter
    Level 2 Judge

    Check out my friends:
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    - Zoo (budget) RGW
  • #72
    In my opinion the 2/2 Walker split is really awesome.

    Garruk is all you need in just one card.

    - removel (Confidant, Mancer, Stoneforge, snapcaster, Nighthawk, many tribal creatures, Loam Loin, Mindscensor etc.)
    - tutor (can tutor Titans!!!!)
    - token-engine (deathtouch token are really powerful in every matchup except combo)
    - pump for tokens

    He is easy to cast. You can say, he is our Bitterblossom with more tricks. Good thing: he can protect himself in two diffrent ways.

    1. Spamming tokens.
    2. Fipped side: sacc into Witness

    - very powerful in every controlmatchup.

    I have seen some guys playing Elspeth over Garruk (Split 1/1). Sure she is more powerful than him but i can´t get a stable manabase with two white-manasources with only 4 lands :/.
    Last edited by TheBatman: 1/22/2012 10:28:14 AM
    If I am to show you how this world looks through my own eyes ......You would probably be paralyzed with fear...
  • #73
    Hey new to the thread and the deck just put together this list any help and advise would be great. I know I'm using shocks instead of duals it's temporary

    Nic Fit
    By: normanfried
    Legacy
    Archive: http://magic.tcgplayer.com/db/deck.asp?deck_id=966471

    Main Deck:
    2 Academy Rector
    1 Birds of Paradise
    1 Deranged Hermit
    2 Elvish Visionary
    1 Eternal Witness
    1 Gaddock Teeg
    1 Garruk Relentless
    1 Kitchen Finks
    2 Liliana of the Veil
    1 Qasali Pridemage
    1 Scavenging Ooze
    2 Sun Titan
    1 Thrun, the Last Troll
    4 Veteran Explorer

    1 Birthing Pod
    4 Cabal Therapy
    4 Green Sun's Zenith
    3 Pernicious Deed
    1 Recurring Nightmare
    2 Sensei's Divining Top
    4 Swords to Plowshares

    1 Dryad Arbor
    7 Forest
    1 Godless Shrine
    1 Marsh Flats
    1 Overgrown Tomb
    2 Plains
    2 Swamp
    1 Temple Garden
    4 Verdant Catacombs

    Sideboard:
    4 Choke
    4 Inquisition of Kozilek
    4 Surgical Extraction
    3 Thorn of Amethyst
  • #74
    What do you guys think of using Scute Mob as a one of in this deck? The lands are easy to get, it's easily tutorable, it's basically a 5/5 for 1 when the deck sets up. Only problem i see is Deed wipes it out over and over.
  • #75
    He seems very vanilla but it would be nice to be able to Birthing Pod a token creature into something useful in late game, I will say that. Aside from that situation, if I already had 5 lands out I'd be looking to do something bigger.

    All, feel free to PM me matchup analysis.
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