Hey there. Thinking of getting started in Legacy with this deck.
Welcome!
I think you'll find Legacy is a better home for your colourless pets. Standard will bore of them and soon move on. Modern will resent and reject them. It's doubtful Vintage will even acknowledge them. In Legacy they will be loved, respected, and treated with dignity.
Grab yourself three or four Citys as soon as you can!
Here is Kent Ketter on SCG giving a deck tech about the deck! Might be worth taking a look at his build and why he choose each card. He focuses specifically on the colorless aspect!
One thing I would like to mention is that Umezawa's Jitte can be a very viable option for Colorless Eldrazi Shops. It seems to do a lot of work especially with Endless One.
Officially announced, 9 of the 64 decks that were made in Day 2 of SCG Philly was some variation of Eldrazi! Seems to be more of a fair match-up with Lands being at 8 and Miracles at 7. Delver hit 10.
Wondering what people think of colored variants of this deck. Black splash seems like the obvious way to go with thoughtseize, but then I got to thinking about eldrazi with a stoneforge package? Watching SCG coverage today I noticed that any deck where Jitte came out on one side was typically a blowout, so what if you ran stoneforge and 1 Jitte 1 batterskull for games where lifegain matters, and maybe sideboard sword options. Sword of light and shadow protects your creature from all the relevant eldrazi hate cards like swords and dismember and the abilities are relevant to the deck.
Also thinking of not running to many City of traitors, I feel like I saw the drawback come up a lot in losing games. Wasteland is obviously key to the deck but what about running a port or 2 on top of that?
Wondering what people think of colored variants of this deck. Black splash seems like the obvious way to go with thoughtseize, but then I got to thinking about eldrazi with a stoneforge package? Watching SCG coverage today I noticed that any deck where Jitte came out on one side was typically a blowout, so what if you ran stoneforge and 1 Jitte 1 batterskull for games where lifegain matters, and maybe sideboard sword options. Sword of light and shadow protects your creature from all the relevant eldrazi hate cards like swords and dismember and the abilities are relevant to the deck.
Also thinking of not running to many City of traitors, I feel like I saw the drawback come up a lot in losing games. Wasteland is obviously key to the deck but what about running a port or 2 on top of that?
As for your color splashes, the problem here is that splashing for that specific color tends to draw back from the speed of the deck. If you look on MTGO there really is only one person utilizing any sort of splash and that is white for eldrazi displacer. He is a streamer and I asked him about his thoughts on the splash and it compared to the ideal colorless build; he told me that it runs fine; however, Displacer really doesn't do that much.
City of Traitors is a must at 3, you need the accelerated mana. Almost ever Legacy build is running atleast 14 Sol Lands combined, so unless you look to play 4 Eye with 4 Ancient Tomb and 4 Temple, best to stick with 3.
My real question is, Matter Reshaper? Is it really something you'd want to play in your deck?
Gerry Thompson played 4 and made 2nd place this weekend with them.
Personally though, I don't like it. It is card advantage, but compared to all the other Eldrazi he looks weak. I feel like utility will be stronger, like Revoker or Endbringer.
Going further, I think a white or green splash is might be an optimal route. Otherwise, how else does this deck deal with Blood Moon, or even things like Moat, or Back to Basics... not that you really ever see Back to Basics.
But decks like Imperial Painter can be devastating if they drop a Blood Moon.
Back to Basics seems like something the deck would be able to manage with careful land play. The deck can get some big threats out with just eye of ugin and a sol land.
Moat and Blood Moon seem like the real threats to the list, Moat probably less so because of the lists ability to go off before it hits play. Blood moon needs an answer though. I think an argument could be made to run a singleton wastes in the list and perhaps even a way to get it like Expedition map? You likely only really need 1 colorless source though since your not casting to many things in a turn with a blood moon on. May be too slow though.
I'm curious what people think of Phyrexian Metamorph in this deck? Could be Smasher/Seer/Revoker 5-6 or Endbringer 4-5. Could copy an opponent's Batterskull, Wurmcoil Engine, etc. I've seen it in a few lists on MTG Goldfish.
My real question is, Matter Reshaper? Is it really something you'd want to play in your deck?
Gerry Thompson played 4 and made 2nd place this weekend with them.
Personally though, I don't like it. It is card advantage, but compared to all the other Eldrazi he looks weak. I feel like utility will be stronger, like Revoker or Endbringer.
Going further, I think a white or green splash is might be an optimal route. Otherwise, how else does this deck deal with Blood Moon, or even things like Moat, or Back to Basics... not that you really ever see Back to Basics.
But decks like Imperial Painter can be devastating if they drop a Blood Moon.
See it's the same reason why Blood Moon is too slow in Modern. It can be a problem, but the deck is set to drop a turn 1 or 2 Chalice/Thorn. By the time your opponent can drop it, you should be able to have a large board presence.
As for Reshaper, I noticed that in Thompson's list. I personally disagree with playing it because I have MANY other options I'd rather be dropping on turn 2 like TKS, Chalice, Thorn... I've yet again changed my list after watching the SCG to something more like this.
After watching Harlan Firer in action with a unique build; I have to say Jitte can be seriously a major problem for your opponent when attached to literally any of the creatures we have in our board that's apart of the core. Endless One, TKS, Smasher + Jitte will be a true issue because in the format it is hard enough to get rid of a 4/4+ let alone one with Jitte. Also Mishra's Fact
1- it fights Wasteland. By being a playable card while we're behind in terms of mana and the rest of our hand is 4+ drops ; and digging for extra lands when it dies.
Why play extra Endbringer if we can't cast them ?
2- it fills the curve better than Phyrexian Revoker when you have Eye of Ugin.
It's very important to keep in mind Eye is the WORST land anytime we have non-eldrazi spells in hand. Also, Endless One isn't a good play for 3 mana, and it often happens we have only 3 mana on turn 2.
I believe it's worth playing. Now if Eldrazi Displacer or another 3-drop makes the cut, Reshaper would be one of the possible cards to go, in contention with some Endless Ones.
Private Mod Note
():
Rollback Post to RevisionRollBack
Pioneer - A bunch of stuff Modern - Humans Legacy - Grixis Phoenix / Death & Taxes
1- it fights Wasteland. By being a playable card while we're behind in terms of mana and the rest of our hand is 4+ drops ; and digging for extra lands when it dies.
Why play extra Endbringer if we can't cast them ?
2- it fills the curve better than Phyrexian Revoker when you have Eye of Ugin.
It's very important to keep in mind Eye is the WORST land anytime we have non-eldrazi spells in hand. Also, Endless One isn't a good play for 3 mana, and it often happens we have only 3 mana on turn 2.
I believe it's worth playing. Now if Eldrazi Displacer or another 3-drop makes the cut, Reshaper would be one of the possible cards to go, in contention with some Endless Ones.
This is true, but wouldn't you rather drop a TKS on turn 2? You have to add in the idea that the deck focuses on trying to get Chalice/Thorn out ASAP. so dropping them on turn 1, then Mimic or so turn 2, you should be fine dropping TKS or Reality Smasher by turn 3.
@protoaddict: I will never deny someones idea until I test it first, but I just feel Expedition Map is too slow, this isn't modern. I would rather see myself replacing all the Caverns with Wastes before I come down to playing Map's. Although Arab_Officer hold some reasonable point, but not ones I'm willing to bank on, I would rater be prepared.
The main reason I think those cards will become a problem is because of how strong of a showing Eldrazi seen in Philly this weekend. For a new deck, 4 in top 16th and one of them making 2nd place only opens up more to the future.
@headminerve:
I 100% agree with your 1st point on Matter Reshaper. Your 2nd and 3rd points are not wrong, its just that Phyrexian Revoker is an entirely different role. As I stated, he is more of a utility, I want him to shut down Top's if I dont land my Chalice, or Mind Sculptors if I do... you dont need me to provide more examples.
BTW @Arab_Officer:
+1 for the list, because it is identical to mine. I think Jitte is a must have for at least 1. Its just so strong.
[quote from="Arab_Officer »" url="http://www.mtgsalvation.com/forums/the-game/legacy-type-1-5/developing-legacy/662271-eldrazi-stompy?comment=61"]My real question is, Matter Reshaper? Is it really something you'd want to play in your deck?
After watching Harlan Firer in action with a unique build; I have to say Jitte can be seriously a major problem for your opponent when attached to literally any of the creatures we have in our board that's apart of the core. Endless One, TKS, Smasher + Jitte will be a true issue because in the format it is hard enough to get rid of a 4/4+ let alone one with Jitte. Also Mishra's Fact
Jitte aint no problem. Tower of the Magistrate and move on
[quote from="Arab_Officer »" url="http://www.mtgsalvation.com/forums/the-game/legacy-type-1-5/developing-legacy/662271-eldrazi-stompy?comment=61"]My real question is, Matter Reshaper? Is it really something you'd want to play in your deck?
After watching Harlan Firer in action with a unique build; I have to say Jitte can be seriously a major problem for your opponent when attached to literally any of the creatures we have in our board that's apart of the core. Endless One, TKS, Smasher + Jitte will be a true issue because in the format it is hard enough to get rid of a 4/4+ let alone one with Jitte. Also Mishra's Fact
Jitte aint no problem. Tower of the Magistrate and move on
And how often do you see tower of magistrate played? Add in Wasteland and the ability to reattach it easily. I'd like to point this out, every card in the format has a response to it as you pointed out to the likes of Jitte, etc etc. That does not mean it immediately kills the card. One must take in consideration how often to do see it played? Does the deck have any responses to that card? Jitte causes more problems then I think you are crediting it.
Why aren't y'all running Crystal Vein? I'm not buying my Wastelands until June unless I can find a killer deal (or if they drop to $45), so I'm left flailing with my budget version. Before everyone piles on top of the 'Wastelands are a must noobzorz' train, let us consider the benefits on Crystal Vein in Eldrazi Stompy.
I don't really know how to SB because I have only played a few tournaments at my LGS, so I'm still getting used to the meta there.
In terms of being worried about getting Wastelanded, I think it could be a good trade off to specialize in 2 cmc stuff because they can be cast with most of our lands. Sure LD is a thing, but it isn't a deck. The added taxation of Sphere of Resistance could also slow the game down enough for all of the 2 cmc stuff to get through. Making as many of our lands cheesy 2 for 1 lands as possible would maximize the value of all of our 2 cmc taxation effects too.
Why aren't y'all running Crystal Vein? I'm not buying my Wastelands until June unless I can find a killer deal (or if they drop to $45), so I'm left flailing with my budget version. Before everyone piles on top of the 'Wastelands are a must noobzorz' train, let us consider the benefits on Crystal Vein in Eldrazi Stompy.
I don't really know how to SB because I have only played a few tournaments at my LGS, so I'm still getting used to the meta there.
In terms of being worried about getting Wastelanded, I think it could be a good trade off to specialize in 2 cmc stuff because they can be cast with most of our lands. Sure LD is a thing, but it isn't a deck. The added taxation of Sphere of Resistance could also slow the game down enough for all of the 2 cmc stuff to get through. Making as many of our lands cheesy 2 for 1 lands as possible would maximize the value of all of our 2 cmc taxation effects too.
1) Crystal Vein is a good option against the likes of Wasteland; however, it is more utility ramp than anything. Many decks find themselves with the option of running 2-3 lands outside of the main core you see (Wastelands/Tombs/Eye/Temple/City). Currently from the decks I have seen and researched in Stompy/Colorless Eldrazi Vein is always a viable option; however, there are others out there to such as Mishra's Factory.
2) I also personally dislike Urborg and think it's just a useless land outside of making Eye Better. I myself cut it for Mishra's Factory
I think cutting all your copies of this is a HUGE mistake. Not only does it make eye mana, it allows you to tap ancient tomb for 1 mana instead of 2 without paying the life penalty. Yes you may not be able to utilize the black mana, but the utility it provides is so strong.
I think cutting all your copies of this is a HUGE mistake. Not only does it make eye mana, it allows you to tap ancient tomb for 1 mana instead of 2 without paying the life penalty. Yes you may not be able to utilize the black mana, but the utility it provides is so strong.
Yeah but I'd rather have 2 Karakas and 4 Cavern of Souls for 4 Eldrazi Displacers, which, in my opinion, trump Matter Reshaper in terms of usefulness (preventing Emrakul, the Aeons Torn from ever attacking is a win in my book). I look at Urborg, Tomb of Yawgmoth as the land I am consistently least excited to see in my opening hand or when drawing. You can't cast a number of eldrazi (all of them with the exception of Eldrazi Mimic and Endless One require one <>) with the black mana it makes, and at best, it turns out a t2 chalice/thorn/sphere effect from a terrible hand that you should have mulled to begin with.
I'd rather have a t1 Eldrazi Temple/Ancient Tomb, poop out an Endless One or Eldrazi Mimic and have a t2 Crystal Vein/City of Traitors into a Thought-Knot Seer (swinging in for 6) or an Umezawa's Jitte played/equipped/swinging than a t1 Eldrazi Temple, aforementioned critter, and a t2 nothing (or at best, a totally vulnerable Jitte that sits for a turn). It's true that if I had an Eye of Ugin and an Urborg, Tomb of Yawgmoth on t2, I could cast my critters, but I'd be locked out of my Thought-knot Seer and Reality Smasher until I found a <> source. I've run into the issue of having the right mana, but not the right color (or lack there of) in modern many times. I'm still baffled by most players not realizing that the uncounterable mana Cavern of Souls makes must be colored and isn't always tapped for that uncounterable mana when casting colorless eldrazi. Make sure you're announcing that you're making a colored mana to pay for a generic mana in a creature's cmc if you don't want to be visited by a judge (who will likely rule against you since you didn't say anything about making uncounterable manas).
I think cutting all your copies of this is a HUGE mistake. Not only does it make eye mana, it allows you to tap ancient tomb for 1 mana instead of 2 without paying the life penalty. Yes you may not be able to utilize the black mana, but the utility it provides is so strong.
I will disagree slightly with you on this on the idea that cutting Urborg is a "HUGE" mistake. In all honesty, the utilization of Urborg is for utility purposes as you pointed out; however, the idea that you are heavily pointing to life-loss as your big concern here doesn't necessarily place a "HUGE" title on the cards importance in the deck. As you can see not EVERY deck runs it and does well. As pointed out by @ixrixis the card is not placed highly on your list and usually when it is in your opening hand you aren't satisfied. The deck is suppose to explode out of the gate giving you a strong advantage over your opponent. The idea is to be able to drop turn 1 chalice/Thorn or Mimic/Endless One to turn 2 TKS or Chalice or Jitte and Equip. The land doesn't allow you to do this because majority of your cards require a "colorless" source and that land doesn't provide it. The life-loss is irrelevant because in this deck you should be willing to drop to almost 12-10 to set up a dangerous board against your opponent as quickly as possible.
I think cutting all your copies of this is a HUGE mistake. Not only does it make eye mana, it allows you to tap ancient tomb for 1 mana instead of 2 without paying the life penalty. Yes you may not be able to utilize the black mana, but the utility it provides is so strong.
I will disagree slightly with you on this on the idea that cutting Urborg is a "HUGE" mistake. In all honesty, the utilization of Urborg is for utility purposes as you pointed out; however, the idea that you are heavily pointing to life-loss as your big concern here doesn't necessarily place a "HUGE" title on the cards importance in the deck. As you can see not EVERY deck runs it and does well. As pointed out by @ixrixis the card is not placed highly on your list and usually when it is in your opening hand you aren't satisfied. The deck is suppose to explode out of the gate giving you a strong advantage over your opponent. The idea is to be able to drop turn 1 chalice/Thorn or Mimic/Endless One to turn 2 TKS or Chalice or Jitte and Equip. The land doesn't allow you to do this because majority of your cards require a "colorless" source and that land doesn't provide it. The life-loss is irrelevant because in this deck you should be willing to drop to almost 12-10 to set up a dangerous board against your opponent as quickly as possible.
In playing the modern version, this is definitely true as you can kill your opponent if they don't have a board state by t3 and that's using less-good methods like Simian Spirit Guide and only 2 sol-lands. This legacy version can still drop t1 Mimic(s) into t2 TKS and swing for a ton. T3 could and should be a mop up step in any good hand or favorable match.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I think you'll find Legacy is a better home for your colourless pets. Standard will bore of them and soon move on. Modern will resent and reject them. It's doubtful Vintage will even acknowledge them. In Legacy they will be loved, respected, and treated with dignity.
Grab yourself three or four Citys as soon as you can!
https://fieldmarshalshandbook.wordpress.com/
RUGLegacy Lands.dec
RUGBLegacy Lands.dec
RGLegacy Lands.dec
WUBRG EDH Lands.dec
UBR EDH Artificer Prodigy
B EDH Relentless Rats
URW PillowFort Stasis (costruction)
modern:
U Taking Turns combo
pauper:
UB Servitor Control
xenob8 : you know you are going to have a bad time when opponent starts with snow covered island
http://www.starcitygames.com/events/coverage/colorless_eldrazi_with_kent_ke.html
King Macar, the Gold-Cursed
Officially announced, 9 of the 64 decks that were made in Day 2 of SCG Philly was some variation of Eldrazi! Seems to be more of a fair match-up with Lands being at 8 and Miracles at 7. Delver hit 10.
King Macar, the Gold-Cursed
https://fieldmarshalshandbook.wordpress.com/
RUGLegacy Lands.dec
RUGBLegacy Lands.dec
RGLegacy Lands.dec
WUBRG EDH Lands.dec
UBR EDH Artificer Prodigy
B EDH Relentless Rats
King Macar, the Gold-Cursed
Also thinking of not running to many City of traitors, I feel like I saw the drawback come up a lot in losing games. Wasteland is obviously key to the deck but what about running a port or 2 on top of that?
Http://www.fantasticneighborhood.com/
Comedy gaming podcast. Listening to it makes you cool.
As for your color splashes, the problem here is that splashing for that specific color tends to draw back from the speed of the deck. If you look on MTGO there really is only one person utilizing any sort of splash and that is white for eldrazi displacer. He is a streamer and I asked him about his thoughts on the splash and it compared to the ideal colorless build; he told me that it runs fine; however, Displacer really doesn't do that much.
City of Traitors is a must at 3, you need the accelerated mana. Almost ever Legacy build is running atleast 14 Sol Lands combined, so unless you look to play 4 Eye with 4 Ancient Tomb and 4 Temple, best to stick with 3.
King Macar, the Gold-Cursed
Gerry Thompson played 4 and made 2nd place this weekend with them.
Personally though, I don't like it. It is card advantage, but compared to all the other Eldrazi he looks weak. I feel like utility will be stronger, like Revoker or Endbringer.
Going further, I think a white or green splash is might be an optimal route. Otherwise, how else does this deck deal with Blood Moon, or even things like Moat, or Back to Basics... not that you really ever see Back to Basics.
But decks like Imperial Painter can be devastating if they drop a Blood Moon.
Moat and Blood Moon seem like the real threats to the list, Moat probably less so because of the lists ability to go off before it hits play. Blood moon needs an answer though. I think an argument could be made to run a singleton wastes in the list and perhaps even a way to get it like Expedition map? You likely only really need 1 colorless source though since your not casting to many things in a turn with a blood moon on. May be too slow though.
Http://www.fantasticneighborhood.com/
Comedy gaming podcast. Listening to it makes you cool.
I'm curious what people think of Phyrexian Metamorph in this deck? Could be Smasher/Seer/Revoker 5-6 or Endbringer 4-5. Could copy an opponent's Batterskull, Wurmcoil Engine, etc. I've seen it in a few lists on MTG Goldfish.
4 Eldrazi Mimic
3 Endbringer
3 Endless One
2 Phyrexian Metamorph
4 Phyrexian Revoker
4 Reality Smasher
4 Thought-Knot Seer
Instants
3 Warping Wail
Artifacts
4 Chalice of the Void
1 Mox Diamond
4 Thorn of Amethyst
4 Ancient Tomb
4 Cavern of Souls
3 City of Traitors
4 Eldrazi Temple
3 Eye of Ugin
2 Urborg, Tomb of Yawgmoth
4 Wasteland
2 All Is Dust
2 Crucible of Worlds
3 Ratchet Bomb
3 Tormod's Crypt
2 Trinisphere
1 Ulamog, the Ceaseless Hunger
2 Umezawa's Jitte
C Kozilek C
GB Gitrog GB
G Titania G
WU Brago WU
GB MerenGB
Duel Commander Decks
UR Keranos UR
BRG Jund BRG
GR Tron GR GW Tron GW
C Eldrazi Tron (SB) C
BG Lantern Control BG
UW Control (SB) UW
See it's the same reason why Blood Moon is too slow in Modern. It can be a problem, but the deck is set to drop a turn 1 or 2 Chalice/Thorn. By the time your opponent can drop it, you should be able to have a large board presence.
As for Reshaper, I noticed that in Thompson's list. I personally disagree with playing it because I have MANY other options I'd rather be dropping on turn 2 like TKS, Chalice, Thorn... I've yet again changed my list after watching the SCG to something more like this.
4x Endless One
4x Reality Smasher
4x Thought-Knot Seer
4x Phyrexian Revoker
3x Endbringer
4x Thorn of Amethyst
2x Dismember
2x Warping Wail
1x Umezawa’s Jitte
4x Ancient Tomb
4x Eldrazi Temple
4x Wasteland
2x Mishra’s Factory
3x City of Traitors
3x Eye of Ugin
4x Cavern of Souls
After watching Harlan Firer in action with a unique build; I have to say Jitte can be seriously a major problem for your opponent when attached to literally any of the creatures we have in our board that's apart of the core. Endless One, TKS, Smasher + Jitte will be a true issue because in the format it is hard enough to get rid of a 4/4+ let alone one with Jitte. Also Mishra's Fact
King Macar, the Gold-Cursed
1- it fights Wasteland. By being a playable card while we're behind in terms of mana and the rest of our hand is 4+ drops ; and digging for extra lands when it dies.
Why play extra Endbringer if we can't cast them ?
2- it fills the curve better than Phyrexian Revoker when you have Eye of Ugin.
It's very important to keep in mind Eye is the WORST land anytime we have non-eldrazi spells in hand. Also, Endless One isn't a good play for 3 mana, and it often happens we have only 3 mana on turn 2.
3- it pumps Eldrazi Mimic. Phyrexian Revoker doesn't do that.
I believe it's worth playing. Now if Eldrazi Displacer or another 3-drop makes the cut, Reshaper would be one of the possible cards to go, in contention with some Endless Ones.
This is true, but wouldn't you rather drop a TKS on turn 2? You have to add in the idea that the deck focuses on trying to get Chalice/Thorn out ASAP. so dropping them on turn 1, then Mimic or so turn 2, you should be fine dropping TKS or Reality Smasher by turn 3.
King Macar, the Gold-Cursed
The main reason I think those cards will become a problem is because of how strong of a showing Eldrazi seen in Philly this weekend. For a new deck, 4 in top 16th and one of them making 2nd place only opens up more to the future.
@headminerve:
I 100% agree with your 1st point on Matter Reshaper. Your 2nd and 3rd points are not wrong, its just that Phyrexian Revoker is an entirely different role. As I stated, he is more of a utility, I want him to shut down Top's if I dont land my Chalice, or Mind Sculptors if I do... you dont need me to provide more examples.
BTW @Arab_Officer:
+1 for the list, because it is identical to mine. I think Jitte is a must have for at least 1. Its just so strong.
Jitte aint no problem. Tower of the Magistrate and move on
King Macar, the Gold-Cursed
And how often do you see tower of magistrate played? Add in Wasteland and the ability to reattach it easily. I'd like to point this out, every card in the format has a response to it as you pointed out to the likes of Jitte, etc etc. That does not mean it immediately kills the card. One must take in consideration how often to do see it played? Does the deck have any responses to that card? Jitte causes more problems then I think you are crediting it.
King Macar, the Gold-Cursed
Why aren't y'all running Crystal Vein? I'm not buying my Wastelands until June unless I can find a killer deal (or if they drop to $45), so I'm left flailing with my budget version. Before everyone piles on top of the 'Wastelands are a must noobzorz' train, let us consider the benefits on Crystal Vein in Eldrazi Stompy.
Here is my list for reference:
4 Eldrazi Mimic
4 Eldrazi Displacer
4 Thought-knot Seer
4 Reality Smasher
2 Endbringer
1 Phyrexian Metamorph
4 Chalice of the Void
4 Thorn of Amethyst
3 Sphere of Resistance
1 Umezawa's Jitte
1 Sword of Fire and Ice
4 Eldrazi Temple
4 Ancient Tomb
4 Cavern of Souls
3 City of Traitors
3 Crystal Vein
2 Karakas
2 Phyrexian Revoker
1 Phyrexian Metamorph
2 Warping Wail
2 Crucible of Worlds
3 Tormond's Crypt
2 Batterskull
3 Defense Grid
I don't really know how to SB because I have only played a few tournaments at my LGS, so I'm still getting used to the meta there.
In terms of being worried about getting Wastelanded, I think it could be a good trade off to specialize in 2 cmc stuff because they can be cast with most of our lands. Sure LD is a thing, but it isn't a deck. The added taxation of Sphere of Resistance could also slow the game down enough for all of the 2 cmc stuff to get through. Making as many of our lands cheesy 2 for 1 lands as possible would maximize the value of all of our 2 cmc taxation effects too.
I also cut Urborg, Tomb of Yawgmoth because it's sort of useless past making Eye of Ugin better.
You have two good points here.
1) Crystal Vein is a good option against the likes of Wasteland; however, it is more utility ramp than anything. Many decks find themselves with the option of running 2-3 lands outside of the main core you see (Wastelands/Tombs/Eye/Temple/City). Currently from the decks I have seen and researched in Stompy/Colorless Eldrazi Vein is always a viable option; however, there are others out there to such as Mishra's Factory.
2) I also personally dislike Urborg and think it's just a useless land outside of making Eye Better. I myself cut it for Mishra's Factory
King Macar, the Gold-Cursed
I think cutting all your copies of this is a HUGE mistake. Not only does it make eye mana, it allows you to tap ancient tomb for 1 mana instead of 2 without paying the life penalty. Yes you may not be able to utilize the black mana, but the utility it provides is so strong.
Http://www.fantasticneighborhood.com/
Comedy gaming podcast. Listening to it makes you cool.
Yeah but I'd rather have 2 Karakas and 4 Cavern of Souls for 4 Eldrazi Displacers, which, in my opinion, trump Matter Reshaper in terms of usefulness (preventing Emrakul, the Aeons Torn from ever attacking is a win in my book). I look at Urborg, Tomb of Yawgmoth as the land I am consistently least excited to see in my opening hand or when drawing. You can't cast a number of eldrazi (all of them with the exception of Eldrazi Mimic and Endless One require one <>) with the black mana it makes, and at best, it turns out a t2 chalice/thorn/sphere effect from a terrible hand that you should have mulled to begin with.
I'd rather have a t1 Eldrazi Temple/Ancient Tomb, poop out an Endless One or Eldrazi Mimic and have a t2 Crystal Vein/City of Traitors into a Thought-Knot Seer (swinging in for 6) or an Umezawa's Jitte played/equipped/swinging than a t1 Eldrazi Temple, aforementioned critter, and a t2 nothing (or at best, a totally vulnerable Jitte that sits for a turn). It's true that if I had an Eye of Ugin and an Urborg, Tomb of Yawgmoth on t2, I could cast my critters, but I'd be locked out of my Thought-knot Seer and Reality Smasher until I found a <> source. I've run into the issue of having the right mana, but not the right color (or lack there of) in modern many times. I'm still baffled by most players not realizing that the uncounterable mana Cavern of Souls makes must be colored and isn't always tapped for that uncounterable mana when casting colorless eldrazi. Make sure you're announcing that you're making a colored mana to pay for a generic mana in a creature's cmc if you don't want to be visited by a judge (who will likely rule against you since you didn't say anything about making uncounterable manas).
I will disagree slightly with you on this on the idea that cutting Urborg is a "HUGE" mistake. In all honesty, the utilization of Urborg is for utility purposes as you pointed out; however, the idea that you are heavily pointing to life-loss as your big concern here doesn't necessarily place a "HUGE" title on the cards importance in the deck. As you can see not EVERY deck runs it and does well. As pointed out by @ixrixis the card is not placed highly on your list and usually when it is in your opening hand you aren't satisfied. The deck is suppose to explode out of the gate giving you a strong advantage over your opponent. The idea is to be able to drop turn 1 chalice/Thorn or Mimic/Endless One to turn 2 TKS or Chalice or Jitte and Equip. The land doesn't allow you to do this because majority of your cards require a "colorless" source and that land doesn't provide it. The life-loss is irrelevant because in this deck you should be willing to drop to almost 12-10 to set up a dangerous board against your opponent as quickly as possible.
King Macar, the Gold-Cursed
In playing the modern version, this is definitely true as you can kill your opponent if they don't have a board state by t3 and that's using less-good methods like Simian Spirit Guide and only 2 sol-lands. This legacy version can still drop t1 Mimic(s) into t2 TKS and swing for a ton. T3 could and should be a mop up step in any good hand or favorable match.