playing since Alpha - all the same, never got into Legacy.
i pulled together all the Modern Eldrazi cards before the ProTour and now it's seeming like there may be some corrective action from Wizards - and I really like the deck, so wondered if it was port-able to legacy.
turns out you fine fellows have already started that route.
also will the deck be wanting mox diamond to pitch away extraneous City of Traitors? it seems like OK reasoning, but not being familiar with the format i'm not sure how relevant that kind of deckbuilding logic is.
the modern version of the deck uses Mutavault and Blinkmoth Nexus for a quicker clock - any viability here?
it seems (rather thankfully) that legacy in all its variety can probably support a deck like this with about 90% of the cards, the biggest difference and potential investment being lands.
advice?
also to help with the awkwardness some folks are running crystal vein instead of 1-2 copies of city of traitors. I personally think 2 traitors and 1 vein is the correct thing to do, especially with spirit guide support.
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Modern: C Serum Eldrazi Legacy: CEldrazi C Mud W Soldier Stompy R Bread (big red stompy) WU Spirit Blade WUG Meat Hooks WUBGR Blue Dredge
playing since Alpha - all the same, never got into Legacy.
i pulled together all the Modern Eldrazi cards before the ProTour and now it's seeming like there may be some corrective action from Wizards - and I really like the deck, so wondered if it was port-able to legacy.
turns out you fine fellows have already started that route.
also will the deck be wanting mox diamond to pitch away extraneous City of Traitors? it seems like OK reasoning, but not being familiar with the format i'm not sure how relevant that kind of deckbuilding logic is.
the modern version of the deck uses Mutavault and Blinkmoth Nexus for a quicker clock - any viability here?
it seems (rather thankfully) that legacy in all its variety can probably support a deck like this with about 90% of the cards, the biggest difference and potential investment being lands.
advice?
also to help with the awkwardness some folks are running crystal vein instead of 1-2 copies of city of traitors. I personally think 2 traitors and 1 vein is the correct thing to do, especially with spirit guide support.
thanks, that's been very helpful in giving me an idea what cards to trade for initially. City of Traitors has in the last 24 hours spiked up nearly $15 so i'm glad i'll likely only really need two and beyond that it's a matter of preference.
for legacy, this seems like a weird place to start. i'm familiar with the "usual suspects" but the deeper nuances of the format are a bit hidden without really getting some play-time in.
but i'm glad i've found a place where my new pet deck can potentially flourish and be free of fear from bans, like there is currently in modern.
i'm also only the Gaea's Cradles short of Legacy elves, but that's more of a long-term project. i'm currently foiling it out for modern, and then i'll see whether Legacy is really truly a thing in my local gaming scene (just moved to a new area - they are holding a Legacy FNM this week so it's a good sign)
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Modern: G Tron, Vannifar, Jund, Druid/Vizier combo, Humans, Eldrazi Stompy (Serum Powder), Amulet, Grishoalbrand, Breach Titan, Turns, Eternal Command, As Foretold Living End, Elves, Cheerios, RUG Scapeshift
If I did play mana rocks in this deck I would play Grim Monolith over Mox Diamond every time, Grim Monolith isn't card disadvantage like Mox Diamond is, ramps much harder, and beats Blood Moon producing our colorless mana.
As far as Ensaring Bridge I play 4 Endbringer main, the card is surprisely powerful, it can ping your opponent 2 life, 1 on your turn, 1 after untapping on your opponents turn if Ensaring Bridge is out. It can stop a Emrakul, Griselbrand, or Marit Leige token from attacking, or you can just attack with it on your turn and untap it on your opponents turn having a blocker and EOT draw a card.
thanks, that's been very helpful in giving me an idea what cards to trade for initially. City of Traitors has in the last 24 hours spiked up nearly $15 so i'm glad i'll likely only really need two and beyond that it's a matter of preference.
for legacy, this seems like a weird place to start.
Welcome to Legacy. I don't think this will end up looking like a weird place to have started. I'm personally expecting the largest migration of Modern players since BBE was banned - maybe even bigger than that.
The cards to trade for initially are probably the RL cards. RL cards are spiking in general because of EMA. We that to the new deck being an anticipate hit in Legacy , plus the Modern ban-hammer fears, and there is good reason to expect Mox and CoT will continue to rise.
I would recommend at least three Cities if you are planning to play colourless. Two is as good enough to start you up though, especially if you already have a full set of Eyes. If you are going G/W midrange, you'll need fewer Cities but will want Mox Diamond. Here's a link to a ">Green & White list with no Cities at all.
As has been mentioned, you don't necessarily need Wastelands; and Urborg, Mishra's Factory, and/or Crystal Vein are good to fill your flexible land slots. I wouldn't go with GQ.
The more staples you can end up acquiring, the more options you'll have building and tinkering. It's a brand new undeveloped deck, so nobody's sure what exactly will belong in an optimised list at this point. Good luck with your trades, and with Legacy FNMs. I hope you can get those Cradles too!
If I did play mana rocks in this deck I would play Grim Monolith over Mox Diamond every time, Grim Monolith isn't card disadvantage like Mox Diamond is, ramps much harder, and beats Blood Moon producing our colorless mana.
The downside is that Monolith doesn't help achieve a turn one Chalice, and it only accelerates you the turn you play it. Builds which splash for colours also prefer Mox for obvious reasons.
Play legacy with all no basic lands is the worst idea someone can have for many reasons, so this deck need to fix that someway. Wastelands and Price of progress just break the match, and there are too many burns and Waste'decks.
Some of the best decks in Legacy have at times been tempo decks with no basic lands. They are still good today.
I have enough points (pucatrade) to get a full set of city of traitors but i'm thinking two or three are a good place to start. Going to try colourless initially because that's where my heart lies.
Already got some way towards getting sets of ancient tomb, vesuva (could be worth it), thorn of Amethyst and the other stuff I've already got.
Let's see how it goes. This is a bit of a leap into unknown waters here because none of my friends (except maybe one) plays legacy and legacy FNMs happen pretty infrequently (but do happen, which is a good start).
My main aim here was to preserve a deck I've quickly become very fond of, to protect it from the tarnish of potential bannings in one format, by perhaps expanding into another... Here's hoping it works.
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Modern: G Tron, Vannifar, Jund, Druid/Vizier combo, Humans, Eldrazi Stompy (Serum Powder), Amulet, Grishoalbrand, Breach Titan, Turns, Eternal Command, As Foretold Living End, Elves, Cheerios, RUG Scapeshift
[quote from="swculve »" url="http://www.mtgsalvation.com/forums/the-game/legacy-type-1-5/developing-legacy/662271-eldrazi-stompy?comment=30"]
If I did play mana rocks in this deck I would play Grim Monolith over Mox Diamond every time, Grim Monolith isn't card disadvantage like Mox Diamond is, ramps much harder, and beats Blood Moon producing our colorless mana.
The downside is that Monolith doesn't help achieve a turn one Chalice, and it only accelerates you the turn you play it. Builds which splash for colours also prefer Mox for obvious reasons.
I'm okay with 4 ancient Tombs and 3 City of Traitors for turn 1 Chalice of the Void, not trying to force every single game turn 1 with cards like Mox Diamond. Also you don't 'have' to tap Monolith when it comes down, waiting, tapping it for 3 mana the next turn is a legitimate option, it also can be untapped if you need to, for grindy games, to be used the following turn.
I thought about Culling Scales but I think it will be more of a problem then an asset. Like you said, it hits Mimic plus Endless One. Not to mention it kills Chalice which can be a big deal. The only deck that really worries me regarding Blood Moon is Imperial Painter, Bridge is a difficult one, but that might be easier to get around especially when we can play World Breaker.
To be fair, I have thought about running those, but given how this deck runs wouldn't you want to run removal at instance speed for 1 instead of 5 at sorcery speed to even play it down? It is possible to try out and see how it works, but I'd rather be utilizing the mana for creature threat then equipment. I could be wrong here though, so feel free to give me your thoughts on why those two.
To be fair, I have thought about running those, but given how this deck runs wouldn't you want to run removal at instance speed for 1 instead of 5 at sorcery speed to even play it down? It is possible to try out and see how it works, but I'd rather be utilizing the mana for creature threat then equipment. I could be wrong here though, so feel free to give me your thoughts on why those two.
I don't know! I'm leaning towards using Eldrazi Displacers for board control instead of non-creature spells since Eldrazi Temple cheapens the ability's cost. I'm just waiting on Karakas to be announced in Eternal Masters before I make the jump.
To be fair, I have thought about running those, but given how this deck runs wouldn't you want to run removal at instance speed for 1 instead of 5 at sorcery speed to even play it down? It is possible to try out and see how it works, but I'd rather be utilizing the mana for creature threat then equipment. I could be wrong here though, so feel free to give me your thoughts on why those two.
I don't know! I'm leaning towards using Eldrazi Displacers for board control instead of non-creature spells since Eldrazi Temple cheapens the ability's cost. I'm just waiting on Karakas to be announced in Eternal Masters before I make the jump.
Displacer is always an option; however, the deck's playstyle is much different from the Colorless one. The Displacer look is more of a WG Midrange deck as I feel the Colorless version is more Aggro built to swing wide while dropping Chalice or Thorn on turn 1/2 to null any sort of counter.
Miracles is a great matchup, which is very good.
Shardless BUG seems about even. They really grind value into the lategame, and we can't keep up, so it's really a matter of rushing them down before they can stabilize.
Elves seems bad. Chalice and 3sphere slow them down, but they run infinite ways to nab Rec Sage, plus Decay and Grip in the board, and once the artifacts are out of they way, they can just go off. I've had several close games but they've played out as above every time.
Lands is abysmal. Our disruption does nothing to them and they can just maze our dudes long enough to get a Marit Lage token and kill us.
Delver is pretty good. They're forced to expend their countermagic on Chalice and 3sphere, and our dudes are big enough that they can't remove them. Goyf can be a problem in RUG delver, but a big Endless One trumps him. Against Grixis Delver, their biggest dude is Angler who just trades with Smasher rather than walling him.
Death and Taxes is pretty bad. Wastes + Ports can keep us off of fatties for long enough for them to set up a lock.
Storm is a pushover. They scoop to t1 Chalice or 3sphere, and we have hands fast enough to pressure them.
Show and Tell is another fairly even matchup. Sneak Show doesn't care much about 3sphere and Chalice only really stops their cantrips. Revoker is very necessary here. Against Omni-Show, 3sphere is much more helpful, especially dropped off of their Show and Tell.
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Miracles is a great matchup, which is very good.
Shardless BUG seems about even. They really grind value into the lategame, and we can't keep up, so it's really a matter of rushing them down before they can stabilize.
Elves seems bad. Chalice and 3sphere slow them down, but they run infinite ways to nab Rec Sage, plus Decay and Grip in the board, and once the artifacts are out of they way, they can just go off. I've had several close games but they've played out as above every time.
Lands is abysmal. Our disruption does nothing to them and they can just maze our dudes long enough to get a Marit Lage token and kill us.
Delver is pretty good. They're forced to expend their countermagic on Chalice and 3sphere, and our dudes are big enough that they can't remove them. Goyf can be a problem in RUG delver, but a big Endless One trumps him. Against Grixis Delver, their biggest dude is Angler who just trades with Smasher rather than walling him.
Death and Taxes is pretty bad. Wastes + Ports can keep us off of fatties for long enough for them to set up a lock.
Storm is a pushover. They scoop to t1 Chalice or 3sphere, and we have hands fast enough to pressure them.
Show and Tell is another fairly even matchup. Sneak Show doesn't care much about 3sphere and Chalice only really stops their cantrips. Revoker is very necessary here. Against Omni-Show, 3sphere is much more helpful, especially dropped off of their Show and Tell.
May I ask what list you are running? Chalice should be good against Elves if you get it off on turn 1 or 2. I just say this because I'm not a big fan of 3sphere at all in this deck, rather than running it I stick with the 4 Thorns and 4 Chalices
Miracles is a great matchup, which is very good.
Shardless BUG seems about even. They really grind value into the lategame, and we can't keep up, so it's really a matter of rushing them down before they can stabilize.
Elves seems bad. Chalice and 3sphere slow them down, but they run infinite ways to nab Rec Sage, plus Decay and Grip in the board, and once the artifacts are out of they way, they can just go off. I've had several close games but they've played out as above every time.
Lands is abysmal. Our disruption does nothing to them and they can just maze our dudes long enough to get a Marit Lage token and kill us.
Delver is pretty good. They're forced to expend their countermagic on Chalice and 3sphere, and our dudes are big enough that they can't remove them. Goyf can be a problem in RUG delver, but a big Endless One trumps him. Against Grixis Delver, their biggest dude is Angler who just trades with Smasher rather than walling him.
Death and Taxes is pretty bad. Wastes + Ports can keep us off of fatties for long enough for them to set up a lock.
Storm is a pushover. They scoop to t1 Chalice or 3sphere, and we have hands fast enough to pressure them.
Show and Tell is another fairly even matchup. Sneak Show doesn't care much about 3sphere and Chalice only really stops their cantrips. Revoker is very necessary here. Against Omni-Show, 3sphere is much more helpful, especially dropped off of their Show and Tell.
Scorched Ruins is bad. It is slow (needing two unwasted Lands out already) and if one of the lands you sacrifice is a sol land you don't seven gain mana and you'd have been better off playing Crystal Vein or even a basic Wastes. Crucible helps a little, but you usually shouldn't need Scortched Runs to fuel it.
The nice play with SR is to drop it when you have a City out. Since the City was going anyway, you're effectively sacrificing only one land. Sacrificing an Eye when you have another in hand is also pretty slick. Most of the time SR won't come down so smoothly. These plays are cute when you pull them off, but IMO not enough to offset the awkward clunkiness that will be the the norm.
If you want to be cute, don't run more than one or two (preferably one), and be sure to have full sets of Eye and City. Also consider how prevalent Wasteland is in your meta. If lots of decks are not running it, be more inclined.
Miracles is a great matchup, which is very good.
Shardless BUG seems about even. They really grind value into the lategame, and we can't keep up, so it's really a matter of rushing them down before they can stabilize.
Elves seems bad. Chalice and 3sphere slow them down, but they run infinite ways to nab Rec Sage, plus Decay and Grip in the board, and once the artifacts are out of they way, they can just go off. I've had several close games but they've played out as above every time.
Lands is abysmal. Our disruption does nothing to them and they can just maze our dudes long enough to get a Marit Lage token and kill us.
Delver is pretty good. They're forced to expend their countermagic on Chalice and 3sphere, and our dudes are big enough that they can't remove them. Goyf can be a problem in RUG delver, but a big Endless One trumps him. Against Grixis Delver, their biggest dude is Angler who just trades with Smasher rather than walling him.
Death and Taxes is pretty bad. Wastes + Ports can keep us off of fatties for long enough for them to set up a lock.
Storm is a pushover. They scoop to t1 Chalice or 3sphere, and we have hands fast enough to pressure them.
Show and Tell is another fairly even matchup. Sneak Show doesn't care much about 3sphere and Chalice only really stops their cantrips. Revoker is very necessary here. Against Omni-Show, 3sphere is much more helpful, especially dropped off of their Show and Tell.
Hey there. Thinking of getting started in Legacy with this deck.
For matchups like Elves, would a 1-of Tabernacle work? I see some people in the colorless version running Urborgs, could help with the lack of mana production. It is a double edged sword, but since this deck tends to go big, not wide I figured it could be an option.
And for grindy matchups, would a 1 or 2 of Sea Gate Wreckage help? Or is Endbringer enough?
Miracles is a great matchup, which is very good.
Shardless BUG seems about even. They really grind value into the lategame, and we can't keep up, so it's really a matter of rushing them down before they can stabilize.
Elves seems bad. Chalice and 3sphere slow them down, but they run infinite ways to nab Rec Sage, plus Decay and Grip in the board, and once the artifacts are out of they way, they can just go off. I've had several close games but they've played out as above every time.
Lands is abysmal. Our disruption does nothing to them and they can just maze our dudes long enough to get a Marit Lage token and kill us.
Delver is pretty good. They're forced to expend their countermagic on Chalice and 3sphere, and our dudes are big enough that they can't remove them. Goyf can be a problem in RUG delver, but a big Endless One trumps him. Against Grixis Delver, their biggest dude is Angler who just trades with Smasher rather than walling him.
Death and Taxes is pretty bad. Wastes + Ports can keep us off of fatties for long enough for them to set up a lock.
Storm is a pushover. They scoop to t1 Chalice or 3sphere, and we have hands fast enough to pressure them.
Show and Tell is another fairly even matchup. Sneak Show doesn't care much about 3sphere and Chalice only really stops their cantrips. Revoker is very necessary here. Against Omni-Show, 3sphere is much more helpful, especially dropped off of their Show and Tell.
Hey there. Thinking of getting started in Legacy with this deck.
For matchups like Elves, would a 1-of Tabernacle work? I see some people in the colorless version running Urborgs, could help with the lack of mana production. It is a double edged sword, but since this deck tends to go big, not wide I figured it could be an option.
And for grindy matchups, would a 1 or 2 of Sea Gate Wreckage help? Or is Endbringer enough?
1 seagate is often enough. depending on your build, you could side in ulamog or world breaker for the grindy matchups.
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Modern: C Serum Eldrazi Legacy: CEldrazi C Mud W Soldier Stompy R Bread (big red stompy) WU Spirit Blade WUG Meat Hooks WUBGR Blue Dredge
So for now, I've settled on this build with Sideboard being constructed for current meta at my local shops that I play at. Thoughts would be appreciated!
also to help with the awkwardness some folks are running crystal vein instead of 1-2 copies of city of traitors. I personally think 2 traitors and 1 vein is the correct thing to do, especially with spirit guide support.
C Serum Eldrazi
Legacy:
C Eldrazi
C Mud
W Soldier Stompy
R Bread (big red stompy)
WU Spirit Blade
WUG Meat Hooks
WUBGR Blue Dredge
thanks, that's been very helpful in giving me an idea what cards to trade for initially. City of Traitors has in the last 24 hours spiked up nearly $15 so i'm glad i'll likely only really need two and beyond that it's a matter of preference.
for legacy, this seems like a weird place to start. i'm familiar with the "usual suspects" but the deeper nuances of the format are a bit hidden without really getting some play-time in.
but i'm glad i've found a place where my new pet deck can potentially flourish and be free of fear from bans, like there is currently in modern.
i'm also only the Gaea's Cradles short of Legacy elves, but that's more of a long-term project. i'm currently foiling it out for modern, and then i'll see whether Legacy is really truly a thing in my local gaming scene (just moved to a new area - they are holding a Legacy FNM this week so it's a good sign)
If I did play mana rocks in this deck I would play Grim Monolith over Mox Diamond every time, Grim Monolith isn't card disadvantage like Mox Diamond is, ramps much harder, and beats Blood Moon producing our colorless mana.
As far as Ensaring Bridge I play 4 Endbringer main, the card is surprisely powerful, it can ping your opponent 2 life, 1 on your turn, 1 after untapping on your opponents turn if Ensaring Bridge is out. It can stop a Emrakul, Griselbrand, or Marit Leige token from attacking, or you can just attack with it on your turn and untap it on your opponents turn having a blocker and EOT draw a card.
The cards to trade for initially are probably the RL cards. RL cards are spiking in general because of EMA. We that to the new deck being an anticipate hit in Legacy , plus the Modern ban-hammer fears, and there is good reason to expect Mox and CoT will continue to rise.
I would recommend at least three Cities if you are planning to play colourless. Two is as good enough to start you up though, especially if you already have a full set of Eyes. If you are going G/W midrange, you'll need fewer Cities but will want Mox Diamond. Here's a link to a ">Green & White list with no Cities at all.
As has been mentioned, you don't necessarily need Wastelands; and Urborg, Mishra's Factory, and/or Crystal Vein are good to fill your flexible land slots. I wouldn't go with GQ.
The more staples you can end up acquiring, the more options you'll have building and tinkering. It's a brand new undeveloped deck, so nobody's sure what exactly will belong in an optimised list at this point. Good luck with your trades, and with Legacy FNMs. I hope you can get those Cradles too!
The downside is that Monolith doesn't help achieve a turn one Chalice, and it only accelerates you the turn you play it. Builds which splash for colours also prefer Mox for obvious reasons.
Some of the best decks in Legacy have at times been tempo decks with no basic lands. They are still good today.
https://fieldmarshalshandbook.wordpress.com/
RUGLegacy Lands.dec
RUGBLegacy Lands.dec
RGLegacy Lands.dec
WUBRG EDH Lands.dec
UBR EDH Artificer Prodigy
B EDH Relentless Rats
I have enough points (pucatrade) to get a full set of city of traitors but i'm thinking two or three are a good place to start. Going to try colourless initially because that's where my heart lies.
Already got some way towards getting sets of ancient tomb, vesuva (could be worth it), thorn of Amethyst and the other stuff I've already got.
Let's see how it goes. This is a bit of a leap into unknown waters here because none of my friends (except maybe one) plays legacy and legacy FNMs happen pretty infrequently (but do happen, which is a good start).
My main aim here was to preserve a deck I've quickly become very fond of, to protect it from the tarnish of potential bannings in one format, by perhaps expanding into another... Here's hoping it works.
I'm okay with 4 ancient Tombs and 3 City of Traitors for turn 1 Chalice of the Void, not trying to force every single game turn 1 with cards like Mox Diamond. Also you don't 'have' to tap Monolith when it comes down, waiting, tapping it for 3 mana the next turn is a legitimate option, it also can be untapped if you need to, for grindy games, to be used the following turn.
For those interested in making a viable Legacy Eldrazi deck "Eldrazi Shops"
King Macar, the Gold-Cursed
4 Eldrazi Mimic
4 Endless One
4 Thought-Knot Seer
3 Endbringer
1 Phyrexian Metamorph
2 Phyrexian Revoker
2 Dismember
4 Chalice of the Void
4 Thorn of Amethyst
4 Simian Spirit Guide
4 Ancient Tomb
4 City of Traitors
3 Eye of Ugin
4 Eldrazi Temple
4 Cavern of Souls
4 Wasteland
1 Urborg, Tomb of Yawgmoth
SB: 2 All is Dust
SB: 3 Ratchet Bomb
SB: 4 Fearie Macabre
SB: 2 Pithing Needle
SB: 2 Crucible of Worlds
SB: 2 Phyrexian Metamorph
King Macar, the Gold-Cursed
Turn 2 phyrexian dreadnought
Swing for 24
???
Profit
http://themeadery.org/decks/deck/8680/
King Macar, the Gold-Cursed
I like this list, but I don't like the Dismembers for whatever reason. Have you considered running Umezawa's Jitte and/or Sword of Fire and Ice instead?
On a different note, does anyone think running a onesie of Miren, the Moaning Well is worth it? Diamond Valley may be better with Urborg, Tomb of Yawgmoth, but at least Miren, the Moaning Well taps for <>. What about a one-of of Thespian's Stage in the event of seeing Dark Depths?
To be fair, I have thought about running those, but given how this deck runs wouldn't you want to run removal at instance speed for 1 instead of 5 at sorcery speed to even play it down? It is possible to try out and see how it works, but I'd rather be utilizing the mana for creature threat then equipment. I could be wrong here though, so feel free to give me your thoughts on why those two.
King Macar, the Gold-Cursed
I don't know! I'm leaning towards using Eldrazi Displacers for board control instead of non-creature spells since Eldrazi Temple cheapens the ability's cost. I'm just waiting on Karakas to be announced in Eternal Masters before I make the jump.
Displacer is always an option; however, the deck's playstyle is much different from the Colorless one. The Displacer look is more of a WG Midrange deck as I feel the Colorless version is more Aggro built to swing wide while dropping Chalice or Thorn on turn 1/2 to null any sort of counter.
King Macar, the Gold-Cursed
5-0 2/24/16
3 Endbringer
4 Endless One
4 Matter Reshaper
2 Phyrexian Revoker
4 Reality Smasher
4 Thought-Knot Seer
2 Warping Wail
4 Chalice of the Void
4 Thorn of Amethyst
4 Ancient Tomb
2 Cavern of Souls
3 City of Traitors
2 Crystal Vein
4 Eldrazi Temple
4 Eye of Ugin
2 Urborg, Tomb of Yawgmoth
4 Wasteland
4 Endless One
4 Matter Reshaper
4 Reality Smasher
4 Simian Spirit Guide
4 Thought-Knot Seer
2 Dismember
2 Warping Wail
4 Chalice of the Void
4 Thorn of Amethyst
4 Ancient Tomb
2 Cavern of Souls
3 City of Traitors
1 Crystal Vein
4 Eldrazi Temple
4 Eye of Ugin
4 Mishra's Factory
2 Urborg, Tomb of Yawgmoth
3 Eldrazi Mimic
3 Endbringer
4 Lodestone Golem
4 Reality Smasher
4 Thought-Knot Seer
2 Dismember
4 Chalice of the Void
3 Mox Diamond
4 Thorn of Amethyst
1 Trinisphere
4 Ancient Tomb
3 Cavern of Souls
4 City of Traitors
1 Crystal Vein
4 Eldrazi Temple
3 Eye of Ugin
1 Karakas
1 Urborg, Tomb of Yawgmoth
4 Wasteland
King Macar, the Gold-Cursed
Miracles is a great matchup, which is very good.
Shardless BUG seems about even. They really grind value into the lategame, and we can't keep up, so it's really a matter of rushing them down before they can stabilize.
Elves seems bad. Chalice and 3sphere slow them down, but they run infinite ways to nab Rec Sage, plus Decay and Grip in the board, and once the artifacts are out of they way, they can just go off. I've had several close games but they've played out as above every time.
Lands is abysmal. Our disruption does nothing to them and they can just maze our dudes long enough to get a Marit Lage token and kill us.
Delver is pretty good. They're forced to expend their countermagic on Chalice and 3sphere, and our dudes are big enough that they can't remove them. Goyf can be a problem in RUG delver, but a big Endless One trumps him. Against Grixis Delver, their biggest dude is Angler who just trades with Smasher rather than walling him.
Death and Taxes is pretty bad. Wastes + Ports can keep us off of fatties for long enough for them to set up a lock.
Storm is a pushover. They scoop to t1 Chalice or 3sphere, and we have hands fast enough to pressure them.
Show and Tell is another fairly even matchup. Sneak Show doesn't care much about 3sphere and Chalice only really stops their cantrips. Revoker is very necessary here. Against Omni-Show, 3sphere is much more helpful, especially dropped off of their Show and Tell.
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May I ask what list you are running? Chalice should be good against Elves if you get it off on turn 1 or 2. I just say this because I'm not a big fan of 3sphere at all in this deck, rather than running it I stick with the 4 Thorns and 4 Chalices
King Macar, the Gold-Cursed
What list are you running and what's your SB look like? Do you run Phyrexian Metamorph or Torpor Orb? I know it's pricey/slow, but All is Dust may help you with Elves. It works with Eldrazi Temple and Eye of Ugin too. Have you considered Apostle's Blessing? It protects artifacts and creatures ya know!
Crucible of Worlds is always an option, but I don't like it in the MB. The cost is a bit high and I'd rather SB it.
King Macar, the Gold-Cursed
The nice play with SR is to drop it when you have a City out. Since the City was going anyway, you're effectively sacrificing only one land. Sacrificing an Eye when you have another in hand is also pretty slick. Most of the time SR won't come down so smoothly. These plays are cute when you pull them off, but IMO not enough to offset the awkward clunkiness that will be the the norm.
If you want to be cute, don't run more than one or two (preferably one), and be sure to have full sets of Eye and City. Also consider how prevalent Wasteland is in your meta. If lots of decks are not running it, be more inclined.
https://fieldmarshalshandbook.wordpress.com/
RUGLegacy Lands.dec
RUGBLegacy Lands.dec
RGLegacy Lands.dec
WUBRG EDH Lands.dec
UBR EDH Artificer Prodigy
B EDH Relentless Rats
Hey there. Thinking of getting started in Legacy with this deck.
For matchups like Elves, would a 1-of Tabernacle work? I see some people in the colorless version running Urborgs, could help with the lack of mana production. It is a double edged sword, but since this deck tends to go big, not wide I figured it could be an option.
And for grindy matchups, would a 1 or 2 of Sea Gate Wreckage help? Or is Endbringer enough?
C Kozilek C
GB Gitrog GB
G Titania G
WU Brago WU
GB MerenGB
Duel Commander Decks
UR Keranos UR
BRG Jund BRG
GR Tron GR GW Tron GW
C Eldrazi Tron (SB) C
BG Lantern Control BG
UW Control (SB) UW
1 seagate is often enough. depending on your build, you could side in ulamog or world breaker for the grindy matchups.
C Serum Eldrazi
Legacy:
C Eldrazi
C Mud
W Soldier Stompy
R Bread (big red stompy)
WU Spirit Blade
WUG Meat Hooks
WUBGR Blue Dredge
4x Cavern of Souls
3x City of Traitors
2x Mishra's Factory
4x Eldrazi Temple
3x Eye of Ugin
4x Wasteland
3x Endbringer
4x Endless One
3x Phyrexian Revoker
2x Matter Reshaper
4x Reality Smasher
4x Thought-Knot Seer
4x Thorn of Amethyst
2x Warping Wail
2x Dismember
King Macar, the Gold-Cursed