^^^not necessarily. Griselbrand has lifelink and one hit by that guy is game over for us most likely. They should be low enough in most cases that using the draw 7 ability is too dangerous.
I am going to the SCG Open this weekend for Legacy and wanted to play burn. I see lists with no lavamancer, and lists with 3.. very interesting is the fact that someone top 8'ed with no fetches and no lavamancer.. I kinda like the no lavamancer build (not sure if I like playing with no fetches though).
I kind of like keeping 4 fetches to help with Searing Blaze
maybe this info will be of use. lavamancer isnt a favorite of mine and i don't run him, but if you get him out before an eidolon, its usually a good spot. either your opponent kills your eidolon, taking the damage, and then takes more from lavamancer, or they kill your lavamancer, take eidolon damage, and then take more to kill eidolon. its a very interesting scenario. plus lavamancer is now a way to deal damage to opponenet without triggering eidolon. and with all the fetches and spells, no worries on consistently activating lavamancer
good luck. hope to see ya on screen. and let us know how you do
Hey folks! The next article in my series is up: Fetchland-less Burn. Read it, tweet it, share it. Give me feedback :). What would you like to see talked about next week?
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Hey folks! The next article in my series is up: Fetchland-less Burn. Read it, tweet it, share it. Give me feedback :). What would you like to see talked about next week?
Awesome article.
I like fetchless burn because it's simple. Although, if I used fetchlands I would often color splash the deck.
I do think Searing Blood had made fetchless burn a stronger card (usually I would be playing Volcanic Fallout)
Creature in question is Figure of Destiny... I feel like your article is like Justin Timberlake's song "I'm bringing Figure of Destiny back" lol
Not bad, but I believe Vexing Devil is a million times better then Figure of Destiny. Sure players do feel indifferent about the card and they will play without a 3rd creature.
Sudden Shock? (another Justin Timberlake moment?) I wish Sudden Shock was that awesome or it deals 3 damage.
I'm just x-posting this from the reddit thread about Figure:
That’s a great point. Mana/CMC Ratio makes Vexing Devil a very, very interesting (and tempting) choice.
I want to be very clear: punisher Cards are very, very bad cards when it comes to competitive magic. At the end of the day, leaving your opponent a choice is never going to be good. Vexing Devil has changed this around though. Traditionally with punisher cards you see two different options: either do this (sometimes Virtual) Card Advantage Thing -OR- Do this amount of damage. It never resolves as the option that matters for you: Dashed Hopes will never counter that spell, Barbarian Bully will never be a 4/4 when it needs to be, Lava Blister will never destroy Thespian Stage, Book Burning is never going to mill your opponent and Browbeat will always draw 3 cards when you need the damage or damage your opponent when you would need the cards.
Vexing Devil will, interesting enough, always deal 4 damage on the first turn of the game or eat a removal spell on turns 2+ (if they have it), right? Vexing Devil takes the punisher mechanic to a new level actually by giving the same thing in 2 different forms--we either get a 4/3 for R or we get to boros charm our opponent for R. Both those are extremely attractive in a vacuum. The problem is that he never flame rifts our opponent when he should. In order for us to maximize profits from Vexing Devil, we need to make sure that either choice our opponent makes, makes them lose. Also keep in mind that most decks are sideboarding 2-4 copies of Ensnaring Bridge making Vexing Devil really awkward games ⅔ sometimes.
One of things I talked about in a previous article was sequencing. When you run Vexing Devil you want to make sure you are doing everything possible to sequence your first couple of turns to maximize his damage output. That means playing him not turn 1 because your turn 1 play should be a creature that offers more repetitive damage. We want creatures that offer repetitive damage and playing him turn 1 means that we lose that because our opponent is always taking 4. On face value that’s not a bad deal; however, we should never start our game off with turn 1 Lava Spike and that sequencing really is just a glorified Lava Spike, no? On top of that, leading with Devil over one of our other 1 drops means that we are giving our other 1drop less turns to do damage.
The thing about Vexing Devil isn’t that he should replace creatures, it’s that he should compliment our 1 drop by making our turn 2 more explosive. Keeping other 1 drops in the deck substantially weaken removal to keep Vexing Devil in check since using removal on Devil means not using it on, say, FIgure of Destiny or Eidolon of the Great Reveal. That means we are forcing our opponent to let us keep our 4/3 for repeatable damage more often. That’s good!
That’s also bad because it means we are diluting our deck out of more valuable burn. Vexing Devil would probably remove our more conditional burn spells like Searing Blood/Blaze or our higher cmc spells like Fireblast or Vortex. The problem is that Searing Blaze is more powerful and important for us that Vexing Devil. Also, Fireblast and Vortex are just more powerful spells.
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Maybe it's me... I see Vexing Devil a 4/3 creature for r ; if I play him on turn 1 (this is where the card becomes unpredictable - he could stay in play 4/3 creature or a super bolt [4 damage]), usually players cannot deal with a 4/3 creature in the first turn so they will suck in the damage. In later turns, Vexing Devil will be a creature. I doubt anybody will suck in 4 damage if they are at 12 life or less when they are playing a deck with a fireblast.
Now if I'm playing a Vexing Devil to hope to block a coming attack - then mostlikely I'm loosing anyway.
Now most of the punisher cards are bad... but not the way you say (sorry)
Dash Hopes - is bad because it's black. (It might not counter a spell in early game but it might in later game, it also hinges on the player casting a spell.)
Barbarian Bully - the ability is a random discard (not good for burn) the creature is mostly going to get +2/+2 for each drop, but it doesnt mean it's going to deal combat damage. Also randomly discarding a fireblast is not a good thing (naturally unplayable) also most cards that has a random discard effect is not good for burn.
Lava Blister - let me be the first to say this... if this card never destroyed a non-basic land then I'll be playing 4 in a deck! The problem is burn is not a land destruction deck therefore we cannot capitalize on the land destruction.
Book Burning - again... if this card never milled the opponent, I'll be playing 4 in the deck. The milling effect does nothing to us or for us. It's worst then Lava Blister because we are giving the opponent a free turn.
Browbeat - The casting cost is too high. It had been figured if the card's casting cost was 2cc instead of 3cc Browbeat would be a burn staple.
I do agree Ensnaring Bridge does make it suck for Vexing Devil
I think Eidolon of the Great Reveal is far too important of a creature to pull (yes I think this card is a burn staple - next to goblin guide!)
I do agree that most players do feel the same like you - the devil is unpredictable and should not be used, but that's ok to me. Because this is players opinions. I personally believe Grim Lavamancer is bad for burn because it's slow.
As for Figure of Destiny... I like this guy too but I had not seem him played for years (like I said, I picture Justin Timberlake's song when I read the article)
Good stuff and love reading it (even though we have a different opinion)
Only in very rare situations is Vexing Devil ever going to be worse than a figure of destiny. I wouldn't run either but if I really had to I'd pick the Devil 99% of the time.
Vexing Devil only works in RDW. It doesn't replace Figure of Destiny, it compliments it.. If you only run 11 creatures and 3 of them are Vexing Devil the only thing you are doing is weakening your entire creature lineup.
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Vexing devil is bad outside of janky RB decks that can recur him. The reason is that by giving your opponent a choice they either take the bolt or drop a Goyf/Spot removal on it's head; in which case it's useless anyway. It's a card that says "Flip a coin, deal 4 to your opponent."
Any time it reads "R: deal 4 to your opponent" it's because they're a deck without removal, where you have a reasonable chance of being killed anyway.
This all said, why are people running more than 4 Goblin Guide 4 Eidolon as their creature suite?
Quit it.
The Top 8's are there for a reason and it's because this deck as a creature strategy is too weak but Eidolon gives the burn strategy legs by giving you a good chance against Miracles/Combo while choosing your opponent's plays for them. Fetch or fetchless doesn't matter much it seems. Stuff the deck with those 8 critters and a bunch of burn. Repeated Top 8's don't lie.
4 Guide
4 Eidolon
Burn spells
It's a formula that actually works. The other variations don't make it because they're trading Burn spells for stuff like Keldon Marauders, which is too slow and just a "bad burn spell." The ability to keep DRS from having stuff to eat and have a couple extra spells to kill SFM when they searched up BSK is good too.
Just to be clear, RDW isn't a weak strategy. It's just not one that has had a lot of success in the current meta. It's also not something is being played alot right now.
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We have to realize, although playability is a big part in a decks' prevalence, it's also somewhat of a popularity contest. A deck that might be competitive but sees no competitive play never gets the chance to show us exactly what it can do. A deck like Burn, represented by the dozens, multiplies its' chances of placing not only by being competitive, but by being well represented wherever the tournament it.
Not sure at what point burn becomes RDW, but I don't think it wins in any meta really. Slower than combo, smaller and similar speed to other fair decks (Goyf, KotR, BSK, TNN, even Ooze) and weaker interaction both on a fair level (kill spells can't kill the above reliably) and an unfair level (no real combo interaction outside of maybe Eidolon.)
Giving DRS/Ooze food is a huge problem for the creature-oriented design and its reduced speed is not only a liability against SFM decks but a liability against combo. SFM and DRS decks are not only a thing that's here to stay for quite some time (look at Goyf; it's been a decade) and giving even a single extra turn to come back with a Jitte (also a decade) or BSK is asking to lose.
How many games have you found the topdeck that reads "Deal 3" and you win vs. the topdeck of Keldon Marauders and you groan as you lose right there. Every card that doesn't reliably blast someone for that couple of damage is a liability. I'd also add that it's not like this is only Burn dealing with it. All colors get higher expectations every year from the card pool; pushing things that were formerly common-place into obscurity. Phyrexian Dreadnought was a thing for example.
Standard: RWUJeskai Modern: RWGBurn, GRWUBSlivers Legacy: RBurn EDH: RWGUBSliver Overlord, UWGeist of Saint Traft (Tiny Leaders) Current decklists are posted here
If they take the damage, it isn't bad at all. The downsides to the card is that it is a creature for DRS to feed on, can eat removal if the opponent has it, and is a pretty bad top deck. I think the benefits outweigh the downsides but I can understand other people's reasoning. If I was on a "fetchful" list that ran Searing Blaze, the Devil would be my next cut.
Standard: RWUJeskai Modern: RWGBurn, GRWUBSlivers Legacy: RBurn EDH: RWGUBSliver Overlord, UWGeist of Saint Traft (Tiny Leaders) Current decklists are posted here
If they take the damage, it isn't bad at all. The downsides to the card is that it is a creature for DRS to feed on, can eat removal if the opponent has it, and is a pretty bad top deck. I think the benefits outweigh the downsides but I can understand other people's reasoning. If I was on a "fetchful" list that ran Searing Blaze, the Devil would be my next cut.
I kill them on sight as well, preferably with a sideboarded Searing Blood. Vortex also stops the lifegain. It is just another step we have to take and damage that ended up not hitting the opponent in the face. It is a calculated risk.
Standard: RWUJeskai Modern: RWGBurn, GRWUBSlivers Legacy: RBurn EDH: RWGUBSliver Overlord, UWGeist of Saint Traft (Tiny Leaders) Current decklists are posted here
I think Vexing Devil was written off by most competitive players after extensive testing in the last interation of Burn pre-Eidolon. But I would think that it would be better with Eidolon builds where a removal spell from the opponent will often cost them 2 life.
Vexing Devil: Pros- GREAT to see turns 1 and 2, Maybe good turn 3, Bad turn 4 and beyond
Ash Zealot- I see it as a sideboard card vs graveyard strats. Anyone want to tell me how/why it's not played?
Eidolon- I don't understand when to play him. (Turn 2? Turn 3 after we launch a bolt to their face?)
I like the idea of playing Destructive Revelry out of the board instead of smash to smithereens because it gives us access to enchantment removal for leyline's and Bogle while still giving us artifact removal. And 2 more to the face is always nice.
Eidolon- I don't understand when to play him. (Turn 2? Turn 3 after we launch a bolt to their face?)
Basically, whenever you think you can get away with playing it. For most situations, it is correct to windmill slam it Turn 2.
For decks that are typically weak to a Turn 2 Eidolon of the Great Revel (Storm variants, Elves (before critical mass of creatures), and Delver variants, the mirror match, and other decks with lowish curves), then it is acceptable to slam it Turn 2. For most of these match-ups, Eidolon of the Great Revel will deal 6-8 damage in triggers if unanswered on Turn 2. Being able to swing for damage on top of this is just gravy.
I'm going to bounce back some theory just to see if I got the concept.
Eidolon is great for the deck because all our spells hit to the head for 3 damage. If we get 2-3 triggers off of him then he 2 for 1'ed the other player. If they use a spell to kill him we 1.66 for 1 them at the minimum (The only way for an opponent not to lose card advantage from an Eidolon play is to counter him). Otherwise we win the race.
I have been thinking about running 2-Forbidden Orchards so that Searing Blaze/Searing Blood are never dead and I can run 6-8 of them MD to have better match-ups game 1 vs creatures. It also allows me to run Boro's charm MD and Destructive Revelry SD for more consistency. With the option of siding the Orchard's out and increasing burn density when needed.
Here is my deck list so far still working on the SB:
I'm going to bounce back some theory just to see if I got the concept.
Eidolon is great for the deck because all our spells hit to the head for 3 damage. If we get 2-3 triggers off of him then he 2 for 1'ed the other player. If they use a spell to kill him we 1.66 for 1 them at the minimum (The only way for an opponent not to lose card advantage from an Eidolon play is to counter him). Otherwise we win the race.
I have been thinking about running 2-Forbidden Orchards so that Searing Blaze/Searing Blood are never dead and I can run 6-8 of them MD to have better match-ups game 1 vs creatures. It also allows me to run Boro's charm MD and Destructive Revelry SD for more consistency. With the option of siding the Orchard's out and increasing burn density when needed.
Here is my deck list so far still working on the SB:
I'm going to bounce back some theory just to see if I got the concept.
Eidolon is great for the deck because all our spells hit to the head for 3 damage. If we get 2-3 triggers off of him then he 2 for 1'ed the other player. If they use a spell to kill him we 1.66 for 1 them at the minimum (The only way for an opponent not to lose card advantage from an Eidolon play is to counter him). Otherwise we win the race.
I have been thinking about running 2-Forbidden Orchards so that Searing Blaze/Searing Blood are never dead and I can run 6-8 of them MD to have better match-ups game 1 vs creatures. It also allows me to run Boro's charm MD and Destructive Revelry SD for more consistency. With the option of siding the Orchard's out and increasing burn density when needed.
Here is my deck list so far still working on the SB:
Is there a particular reason why Chain Lightning is omitted?
Seconded, although this does look like it's completely Modern-legal. Maybe this was posted in the wrong Burn thread? (I'm assuming this based on a lack of Fireblast and Price of Progress, as well as omitting Chain Lighting.)
EDIT: If this is the case, if you PM me Dalens44, then I can explain Modern's usage just as clearly.
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I kind of like keeping 4 fetches to help with Searing Blaze
like this:
4 Eidolon of the Great Revel
4 Chain Lightning
2 Sulfuric Vortex
4 Lightning Bolt
4 Price of Progress
3 Searing Blaze
3 Flame Rift
4 Lava Spike
4 Rift Bolt
4 Arid Mesa
2 Ensnaring Bridge
2 Relic of Progenitus
3 Vexing Shusher
2 Mindbreak Trap
2 Red Elemental Blast
3 Shattering Spree
1 Sulfuric Vortex
I also like this:
4 Eidolon of the Great Revel
4 Chain Lightning
3 Sulfuric Vortex
4 Lightning Bolt
4 Price of Progress
3 Searing Blaze
2 Flame Rift
4 Lava Spike
4 Rift Bolt
4 Arid Mesa
2 Ensnaring Bridge
2 Relic of Progenitus
3 Vexing Shusher
2 Mindbreak Trap
3 Red Elemental Blast
3 Shattering Spree
and this is the build I usually run:
4 Eidolon of the Great Revel
3 Grim Lavamancer
4 Chain Lightning
2 Sulfuric Vortex
4 Lightning Bolt
4 Price of Progress
3 Searing Blaze
4 Lava Spike
4 Rift Bolt
4 Arid Mesa
4 Scalding Tarn
2 Wooded Foothills
2 Ensnaring Bridge
2 Relic of Progenitus
3 Vexing Shusher
2 Mindbreak Trap
2 Red Elemental Blast
3 Shattering Spree
1 Sulfuric Vortex
good luck. hope to see ya on screen. and let us know how you do
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Awesome article.
I like fetchless burn because it's simple. Although, if I used fetchlands I would often color splash the deck.
I do think Searing Blood had made fetchless burn a stronger card (usually I would be playing Volcanic Fallout)
Creature in question is Figure of Destiny... I feel like your article is like Justin Timberlake's song "I'm bringing Figure of Destiny back" lol
Not bad, but I believe Vexing Devil is a million times better then Figure of Destiny. Sure players do feel indifferent about the card and they will play without a 3rd creature.
Sudden Shock? (another Justin Timberlake moment?) I wish Sudden Shock was that awesome or it deals 3 damage.
In his Second 100 days - Yawgmoth's Bargain is unrestricted in Vintage.
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Maybe it's me... I see Vexing Devil a 4/3 creature for r ; if I play him on turn 1 (this is where the card becomes unpredictable - he could stay in play 4/3 creature or a super bolt [4 damage]), usually players cannot deal with a 4/3 creature in the first turn so they will suck in the damage. In later turns, Vexing Devil will be a creature. I doubt anybody will suck in 4 damage if they are at 12 life or less when they are playing a deck with a fireblast.
Now if I'm playing a Vexing Devil to hope to block a coming attack - then mostlikely I'm loosing anyway.
Now most of the punisher cards are bad... but not the way you say (sorry)
Dash Hopes - is bad because it's black. (It might not counter a spell in early game but it might in later game, it also hinges on the player casting a spell.)
Barbarian Bully - the ability is a random discard (not good for burn) the creature is mostly going to get +2/+2 for each drop, but it doesnt mean it's going to deal combat damage. Also randomly discarding a fireblast is not a good thing (naturally unplayable) also most cards that has a random discard effect is not good for burn.
Lava Blister - let me be the first to say this... if this card never destroyed a non-basic land then I'll be playing 4 in a deck! The problem is burn is not a land destruction deck therefore we cannot capitalize on the land destruction.
Book Burning - again... if this card never milled the opponent, I'll be playing 4 in the deck. The milling effect does nothing to us or for us. It's worst then Lava Blister because we are giving the opponent a free turn.
Browbeat - The casting cost is too high. It had been figured if the card's casting cost was 2cc instead of 3cc Browbeat would be a burn staple.
I do agree Ensnaring Bridge does make it suck for Vexing Devil
I think Eidolon of the Great Reveal is far too important of a creature to pull (yes I think this card is a burn staple - next to goblin guide!)
I do agree that most players do feel the same like you - the devil is unpredictable and should not be used, but that's ok to me. Because this is players opinions. I personally believe Grim Lavamancer is bad for burn because it's slow.
As for Figure of Destiny... I like this guy too but I had not seem him played for years (like I said, I picture Justin Timberlake's song when I read the article)
Good stuff and love reading it (even though we have a different opinion)
In his Second 100 days - Yawgmoth's Bargain is unrestricted in Vintage.
What is going to happen in the Next 100 days!!!
Any time it reads "R: deal 4 to your opponent" it's because they're a deck without removal, where you have a reasonable chance of being killed anyway.
This all said, why are people running more than 4 Goblin Guide 4 Eidolon as their creature suite?
Quit it.
The Top 8's are there for a reason and it's because this deck as a creature strategy is too weak but Eidolon gives the burn strategy legs by giving you a good chance against Miracles/Combo while choosing your opponent's plays for them. Fetch or fetchless doesn't matter much it seems. Stuff the deck with those 8 critters and a bunch of burn. Repeated Top 8's don't lie.
4 Guide
4 Eidolon
Burn spells
It's a formula that actually works. The other variations don't make it because they're trading Burn spells for stuff like Keldon Marauders, which is too slow and just a "bad burn spell." The ability to keep DRS from having stuff to eat and have a couple extra spells to kill SFM when they searched up BSK is good too.
Look, Fetch, Draw, Look
Draw
Fetch
Look
UGTurboFogGU
BRSacrificial AggroBR
16The Paper Pauper Battle Bag16
EDH
BRRakdos, Lord of PingersBR
GTitania, Protector of ArgothG
UB Ramses OverdarkUB
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Giving DRS/Ooze food is a huge problem for the creature-oriented design and its reduced speed is not only a liability against SFM decks but a liability against combo. SFM and DRS decks are not only a thing that's here to stay for quite some time (look at Goyf; it's been a decade) and giving even a single extra turn to come back with a Jitte (also a decade) or BSK is asking to lose.
How many games have you found the topdeck that reads "Deal 3" and you win vs. the topdeck of Keldon Marauders and you groan as you lose right there. Every card that doesn't reliably blast someone for that couple of damage is a liability. I'd also add that it's not like this is only Burn dealing with it. All colors get higher expectations every year from the card pool; pushing things that were formerly common-place into obscurity. Phyrexian Dreadnought was a thing for example.
Look, Fetch, Draw, Look
Draw
Fetch
Look
4 Chain Lightning
4 Fireblast
3 Flame Rift
4 Lava Spike
4 Lightning Bolt
4 Price of Progress
4 Rift Bolt
3 Sulfuric Vortex
4 Eidolon of the Great Revel
4 Goblin Guide
4 Vexing Devil
Lands
18 Mountain
3 Mindbreak Trap
3 Smash to Smithereens
3 Searing Blood
3 Ensnaring Bridge
3 Tormod's Crypt
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Current decklists are posted here
lol looks like my deck except I'm playing 3 pops and 2 vortexs and 2 more mountains.
I do enjoy the performance of vexing devil. What I don't understand (since we are talking about burn) how is him not being a creature is a bad thing?
In his Second 100 days - Yawgmoth's Bargain is unrestricted in Vintage.
What is going to happen in the Next 100 days!!!
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Current decklists are posted here
maybe it's me but I would waste a bolt on DRS...
In his Second 100 days - Yawgmoth's Bargain is unrestricted in Vintage.
What is going to happen in the Next 100 days!!!
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Current decklists are posted here
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Vexing Devil: Pros- GREAT to see turns 1 and 2, Maybe good turn 3, Bad turn 4 and beyond
Ash Zealot- I see it as a sideboard card vs graveyard strats. Anyone want to tell me how/why it's not played?
Eidolon- I don't understand when to play him. (Turn 2? Turn 3 after we launch a bolt to their face?)
I like the idea of playing Destructive Revelry out of the board instead of smash to smithereens because it gives us access to enchantment removal for leyline's and Bogle while still giving us artifact removal. And 2 more to the face is always nice.
For decks that are typically weak to a Turn 2 Eidolon of the Great Revel (Storm variants, Elves (before critical mass of creatures), and Delver variants, the mirror match, and other decks with lowish curves), then it is acceptable to slam it Turn 2. For most of these match-ups, Eidolon of the Great Revel will deal 6-8 damage in triggers if unanswered on Turn 2. Being able to swing for damage on top of this is just gravy.
If you need to clear a creature Turn 2 (typically Deathrite Shaman, Stoneforge Mystic, Mother of Runes, possibly Delver of Secrets) then hold back Eidolon of the Great Revel until you can more reasonably play it. Also, if you think that you'll be behind and/or lose if Eidolon of the Great Revel is going to cause a race, then it is also acceptable to hold Eidolon of the Great Revel. Eidolon of the Great Revel can also be held back if you think your opponent has a counter, and having it countered is antithetical to your gameplan. (Although it can also acceptable to just jam it Turn 2, and hope it sticks.)
This is just a rough explanation though, I'm pretty sure that this can be expanded on in greater detail from better players than myself.
an unnatural love towardsperfectly reasonable respect for Lightning Bolt.The Kiwi third of The Salt Mine Podcast: An Australian Legacy Podcast
I'm going to bounce back some theory just to see if I got the concept.
Eidolon is great for the deck because all our spells hit to the head for 3 damage. If we get 2-3 triggers off of him then he 2 for 1'ed the other player. If they use a spell to kill him we 1.66 for 1 them at the minimum (The only way for an opponent not to lose card advantage from an Eidolon play is to counter him). Otherwise we win the race.
I have been thinking about running 2-Forbidden Orchards so that Searing Blaze/Searing Blood are never dead and I can run 6-8 of them MD to have better match-ups game 1 vs creatures. It also allows me to run Boro's charm MD and Destructive Revelry SD for more consistency. With the option of siding the Orchard's out and increasing burn density when needed.
Here is my deck list so far still working on the SB:
4 Eidolon of the Great Revel
4 Goblin Guide
Three damage for 1 mana (1 for 1)
4 Lightning Bolt
4 Rift Bolt
4 Lava spike
1 Shard Volley
Possible 1.33-2 for 1’s
4 Boros Charm
4 Skullcrack
4 Searing Blaze
2 Searing Blood
3 Molten Rain
3 Flames of the Blood Hand
Land 20
4 Arid Mesa
4 Scalding Tarn
6 Mountain
2 Sacred Foundry
2 Stomping Ground
2 Forbidden orchard
2 Searing Blood
4 Destructive Revelry
2 Cryoclasm
2 Combust
2 Grafdigger’s cage
2 Dragon Claw
1 Molten Rain
Is there a particular reason why Chain Lightning is omitted?
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Burn
Punishing Jund
EDIT: If this is the case, if you PM me Dalens44, then I can explain Modern's usage just as clearly.
an unnatural love towardsperfectly reasonable respect for Lightning Bolt.The Kiwi third of The Salt Mine Podcast: An Australian Legacy Podcast