Exactly. REB can take out Energy Field, and that's my only out to the lock. Of course it is just one deck but it is one deck that has been doing well locally, so I don't know if it's worth trying to figure out what to replace with REB.
I'd go with a rev splash, you can keep the taiga/stomping grounds in your board until needed, although I can't remember if you run fetches. The window where REB is better than rev is pretty small, and Rev can still hit RIP, if you time it right you can take out both pieces of the combo. I mean if he has RiP and Energy field in play, and you revelry either the combo would be broken, best case scenario you wait for him to play a spell and rev his RiP and two for one him, worse case scenario you still hit Energy field. Spell Skite would wreck you though. And if this combo is that much of an issue, I would splash for Krosan grip and call it a day.
I'd go with a rev splash, you can keep the taiga/stomping grounds in your board until needed, although I can't remember if you run fetches. The window where REB is better than rev is pretty small, and Rev can still hit RIP, if you time it right you can take out both pieces of the combo. I mean if he has RiP and Energy field in play, and you revelry either the combo would be broken, best case scenario you wait for him to play a spell and rev his RiP and two for one him, worse case scenario you still hit Energy field. Spell Skite would wreck you though. And if this combo is that much of an issue, I would splash for Krosan grip and call it a day.
I have seriously considered that since Enchantress is also basically unwinnable for burn, but we would also need to bring Revelry in against decks like Death and Taxes and MUD as well (since it would replace smash to smithereens), and both decks run playsets of Wasteland, which can potentially make Revelry unplayable in certain boardstates. Both decks are also more widely played than Enchantress and RIP Helm. Just a few months ago though it was correct to board a full playset of REB because of Omni-tell, but not as much now that Dig got banned.
I'm probably overthinking this though because he is one of the few guys that actually comes into the store with a Legacy deck and plays with random people on a regular basis, and he's one of the few people I can play with whenever there isn't an event. No, he doesn't run Spellskite.
Edit: Lmao, I forgot Anarchy was a card. However, since it's sorcery speed and 4cmc it wouldn't really help me out in that matchup, plus there's no other matchups aside from DNT and enchantress where this is worth bringing in.
I'd go with a rev splash, you can keep the taiga/stomping grounds in your board until needed, although I can't remember if you run fetches. The window where REB is better than rev is pretty small, and Rev can still hit RIP, if you time it right you can take out both pieces of the combo. I mean if he has RiP and Energy field in play, and you revelry either the combo would be broken, best case scenario you wait for him to play a spell and rev his RiP and two for one him, worse case scenario you still hit Energy field. Spell Skite would wreck you though. And if this combo is that much of an issue, I would splash for Krosan grip and call it a day.
I have seriously considered that since Enchantress is also basically unwinnable for burn, but we would also need to bring Revelry in against decks like Death and Taxes and MUD as well (since it would replace smash to smithereens), and both decks run playsets of Wasteland, which can potentially make Revelry unplayable in certain boardstates. Both decks are also more widely played than Enchantress and RIP Helm. Just a few months ago though it was correct to board a full playset of REB because of Omni-tell, but not as much now that Dig got banned.
I'm probably overthinking this though because he is one of the few guys that actually comes into the store with a Legacy deck and plays with random people on a regular basis, and he's one of the few people I can play with whenever there isn't an event. No, he doesn't run Spellskite.
Edit: Lmao, I forgot Anarchy was a card. However, since it's sorcery speed and 4cmc it wouldn't really help me out in that matchup, plus there's no other matchups aside from DNT and enchantress where this is worth bringing in.
It's been awhile since I played enchantress but Anarchy should do the trick. They don't have counter spells. I also think Volcanic Fallout did good but we don't play it anymore and I'm not sure it's worth sidebarding.
Yeah...I was totally kidding about Anarchy... Four mana is plainly unplayable. Thanks for considering though.
Basedfuster: Splashing green against wasteland decks aren't as bad as you think the only time I regretted doing so was when one of the two lands in my opening hand was a Taiga, but those situations are rare. The reality is Revelry, like many other burn sideboard choices is meant to create an opening for you to win, not to dominate the other deck. So best case scenario you hold the fetch in your hand, or leave it in play(I don't like doing this because it gives alot of info, and you just wait and fetch for the the green mana, when you HAVE to destroy something and thats your one chance to get there. Like any other card that you bring in form the side, the opponent might have an answer, and they might not. For me D-rev just gives options, and a chance to win where pre sideboard there is no chance at all. I choose D-rev over the blasts because it covers harder match ups(all stoneblade variants, chalice decks, rip/helm, enchantress), and most importantly it furthers your goal by dealing damage. Just my two cents.
Legacy: Burn (18-6-1 over multiple events)
Eldrazi and Taxes (under construction)
Modern: Eldrazi Tron (All sanctioned events; Record: 38-9-2 over ~12 Wed/Fri Night Modern events: 78% match win rate; last updated 9.13.17)
Jeskai Harbinger
Naya Burn (20-6-2 over multiple 1K and FNM events; retired)
Building: Esper control and a mill deck for fun and some variety.
Played a 5 round GP side event the other weekend. Tried out a version with Monastery Swiftspear and a singleton Top. I liked Top, but am really skeptical of Swiftspear against the fair decks. I lost several games with my opponent at 1. Swiftspears did not deal very much damage (if any at all) in any game. Perhaps it's better vs combo, where the clock might be more consistent. I liked the interaction with Volcanic Fallout out of the sideboard, but that was small upside.
Do you have a list and matchups? I don't think I've seen a list that's played Fallout for some time. If you don't like swiftspears maybe cut one for a second top?
Death and Taxes (2-1), UWR Stoneblade (2-1), Grixis Delver (1-2), Miracles (1-2), BUG Delver (1-2)
Literally every lost game in the last three matches they were at 1 life. I experienced a bit of flooding, but I blame Swiftpsear more so, given I cast/drew it several times and it did nothing.
I like Fallout against Elves, Death and Taxes, Mentor Miracles, and Delver. Uncounterable can be relevant.
I actually found another LGS a ways down the highway that does Legacy FNM's weekly, I went and even though I had tons of fun I still went 0-4. I had a similar situation against UWR stoneblade where he were at 2 life and I lost because I topdecked land until he played his Batterskull, but I honestly blame the guy having double Swords to plowshares to remove both my guide AND my swfitspear, since if either was left in play that would have been lethal on the turn he went to 2.
What would you honestly replace Swiftspear with? I was thinking (if I actually do this of course) of putting in 2 Lavamancer and put back fourth Fireblast/Price which would free up 2 sideboard slots for whatever I want (probably Red Elemental Blast), but maybe you might have a better suggestion.
Every game I drew and played top, I loved it. It won me a tough game 2 vs MUD when there was double Lodestone Golem out, as I used top to filter myself into both a Smash to Smithereens and a fourth land to actually cast the smash on his untapped Golem. However, in games where I didn't draw top, everything that could have gone wrong due to variance went wrong.
I also 1-2'd against Miracles and Loam Pox. By the time game 3 ended against Miracles I had 7/11 mountains in play, and I think I used between 4-6 of my 8 fetches, but the deck just refused to give me gas in that particular game. The Loam Pox matchup was just unfortunate because he had the dark depths/Thespian's stage combo in his opening hand for both games 2 and 3. That's usually a very good matchup for burn because Price blows them out easily.
I think given the meta I saw at that LGS maybe I should swap out a Searing Blazefor the fourth price.
I had cut a Grim and put my Searing Blaze in the side for Swiftspear, since theoretically adding Spear was to make the combo matches better. I've switched back to 3 Blaze and the 3rd Lavamancer. I'm keeping Top though. It seemed to be worthwhile.
Thoughts? Honestly vs. combo Eidolon/Mindbreak trap is the best I can do regardless of build. I have a legacy IQ tomorrow and if you think this altered build is more consistent I'll try those changes.
Basically, the main is -4 Swiftspear, +3 Blaze, +1 Grim from what I played at the side event.
It's nice that you see Swiftspear sucks I would like to suggest *A creature card that I don't think I need to name* but I think you had thought of that and still looking for alternatives.
Looks like Wizards just spoiled a new vampire 2/1 for 1 mana that gives other vampires madness. I'm not sure if this is something that burn should be looking into; especially since we would have only 3 other vampires that may use the madness ability... but a 2/1 without asking for additional cost is nice.
I had cut a Grim and put my Searing Blaze in the side for Swiftspear, since theoretically adding Spear was to make the combo matches better. I've switched back to 3 Blaze and the 3rd Lavamancer. I'm keeping Top though. It seemed to be worthwhile.
Swiftspear isn't going to make your combo matchups better -- that's what Eidolon is for. Swiftspear shines against other aggro decks and midrange decks with low removal (Lands, Elves, DnT, Miracles [sometimes]). We want to overload their Swords to Plowshares and make their disfigure awkward.
When adding Top, we get the go into a control role against aggro decks and swiftspear does everything: blocks profitably when needed, or makes their blocks difficult since she is often a 2/3 or a 3/4. Against midrange/control, keeping hands with one drops is so important; swiftspear doubles our one drops and works well when we expect some of our burn to be countered.
I will OFTEN board goblin guides out waaaaaay before boarding swiftspears out, I firmly believe swiftspear does better work for us, particularly because we can choose a time to overload her against goyfs and 5/5s. With rift bolt, it is very easy for her to be a 4/5 or 5/6. Even more-so if you're running tops (which I think you should).
The problem with that vampire is that it doesn't have haste. Guide and swifty were only playable because of haste. Could be a corner case sideboard card if discard/Liliana decks start taking over Legacy which doesn't seem to be the case.
The problem with that vampire is that it doesn't have haste. Guide and swifty were only playable because of haste. Could be a corner case sideboard card if discard/Liliana decks start taking over Legacy which doesn't seem to be the case.
Sorry but my comment was directed to an alternate to Swifty...
The best thing about swiftly is haste but she runs out of steam... even in a deck that's loaded with spells, she runs out of steam...
The problem with that vampire is that it doesn't have haste. Guide and swifty were only playable because of haste. Could be a corner case sideboard card if discard/Liliana decks start taking over Legacy which doesn't seem to be the case.
Sorry but my comment was directed to an alternate to Swifty...
The best thing about swiftly is haste but she runs out of steam... even in a deck that's loaded with spells, she runs out of steam...
An effectively vanilla 2/1 doesn't have any steam to run out of in the first place.
The problem with that vampire is that it doesn't have haste. Guide and swifty were only playable because of haste. Could be a corner case sideboard card if discard/Liliana decks start taking over Legacy which doesn't seem to be the case.
Sorry but my comment was directed to an alternate to Swifty...
The best thing about swiftly is haste but she runs out of steam... even in a deck that's loaded with spells, she runs out of steam...
If Swifty runs out of steam that means your deck has run out of steam and you now have bigger problems to worry about.
I don't think the new vampire has a place in burn, its an investment with potentially no return, this is something burn actively tries to stay away from, every creature in burn is relevant the turn it hits, with the exception of grim, but his potential for returns is exponential. We don't need more ground pressure, or avenues of interactions for our opponents to exploit.
I second BasedFuster's comment, Burn's primary goal is to finish the game before you run out of steam, this is an issue with the deck, not with swiftspear. Her role is to give more potential value to your spells, of course shes gonna suck when you have no more spells to pump her.
I had cut a Grim and put my Searing Blaze in the side for Swiftspear, since theoretically adding Spear was to make the combo matches better. I've switched back to 3 Blaze and the 3rd Lavamancer. I'm keeping Top though. It seemed to be worthwhile.
Swiftspear isn't going to make your combo matchups better -- that's what Eidolon is for.
Swiftspear first truly came into her own during the days of Dig Through Time, when Omnitell was tier 1. It was possible to race that deck, if they needed to sculpt, using Swiftspear.
Nowadays I don't think she has the same utility, both Storm and Reanimator are way too fast.
I had cut a Grim and put my Searing Blaze in the side for Swiftspear, since theoretically adding Spear was to make the combo matches better. I've switched back to 3 Blaze and the 3rd Lavamancer. I'm keeping Top though. It seemed to be worthwhile.
Swiftspear isn't going to make your combo matchups better -- that's what Eidolon is for. Swiftspear shines against other aggro decks and midrange decks with low removal (Lands, Elves, DnT, Miracles [sometimes]). We want to overload their Swords to Plowshares and make their disfigure awkward.
When adding Top, we get the go into a control role against aggro decks and swiftspear does everything: blocks profitably when needed, or makes their blocks difficult since she is often a 2/3 or a 3/4. Against midrange/control, keeping hands with one drops is so important; swiftspear doubles our one drops and works well when we expect some of our burn to be countered.
I will OFTEN board goblin guides out waaaaaay before boarding swiftspears out, I firmly believe swiftspear does better work for us, particularly because we can choose a time to overload her against goyfs and 5/5s. With rift bolt, it is very easy for her to be a 4/5 or 5/6. Even more-so if you're running tops (which I think you should).
I agree with your analysis, swiftspear has worked better for me against fair decks as opposed to combo. She takes burn farther into tempo territory then into combo territory, I've always liked her because she gives you a choice. Like you I usually cut guide before I cut swiftspear, once upon a time, giving your opponents lands wasn't such a big deal, but against blue decks that can set up their draws, this has continually cost me games(mostly against delver decks).
Guide or swiftspear is a choice that will farther divide burn players into combo burn vs tempo burn I think, especially now that we're flirting with top. I think that swiftspear is also the better choice if you're going with tops, since top gives you more relevant cards to pump swifty with. But I'm usually partial to synergy(swifty) as opposed to sheer power(guide).
I didn't like her very much. Against Miracles, she really packs your 1-drop slot up, which makes Counter Top better against you. I wouldn't mind casting her T1 if I didn't have a Guide, but casting T2 was substantially worse, so drawing multiples of our attacking creatures ended up being pretty bad. I lost a game for example because I was overloaded on creatures against a deck that was able to blank them on the ground quickly.
RIP Karn EDH
RIP Karn EDH
I have seriously considered that since Enchantress is also basically unwinnable for burn, but we would also need to bring Revelry in against decks like Death and Taxes and MUD as well (since it would replace smash to smithereens), and both decks run playsets of Wasteland, which can potentially make Revelry unplayable in certain boardstates. Both decks are also more widely played than Enchantress and RIP Helm. Just a few months ago though it was correct to board a full playset of REB because of Omni-tell, but not as much now that Dig got banned.
I'm probably overthinking this though because he is one of the few guys that actually comes into the store with a Legacy deck and plays with random people on a regular basis, and he's one of the few people I can play with whenever there isn't an event. No, he doesn't run Spellskite.
Edit: Lmao, I forgot Anarchy was a card. However, since it's sorcery speed and 4cmc it wouldn't really help me out in that matchup, plus there's no other matchups aside from DNT and enchantress where this is worth bringing in.
It's been awhile since I played enchantress but Anarchy should do the trick. They don't have counter spells. I also think Volcanic Fallout did good but we don't play it anymore and I'm not sure it's worth sidebarding.
In his Second 100 days - Yawgmoth's Bargain is unrestricted in Vintage.
What is going to happen in the Next 100 days!!!
Basedfuster: Splashing green against wasteland decks aren't as bad as you think the only time I regretted doing so was when one of the two lands in my opening hand was a Taiga, but those situations are rare. The reality is Revelry, like many other burn sideboard choices is meant to create an opening for you to win, not to dominate the other deck. So best case scenario you hold the fetch in your hand, or leave it in play(I don't like doing this because it gives alot of info, and you just wait and fetch for the the green mana, when you HAVE to destroy something and thats your one chance to get there. Like any other card that you bring in form the side, the opponent might have an answer, and they might not. For me D-rev just gives options, and a chance to win where pre sideboard there is no chance at all. I choose D-rev over the blasts because it covers harder match ups(all stoneblade variants, chalice decks, rip/helm, enchantress), and most importantly it furthers your goal by dealing damage. Just my two cents.
RIP Karn EDH
Eldrazi and Taxes (under construction)
Modern: Eldrazi Tron (All sanctioned events; Record: 38-9-2 over ~12 Wed/Fri Night Modern events: 78% match win rate; last updated 9.13.17)
Jeskai Harbinger
Naya Burn (20-6-2 over multiple 1K and FNM events; retired)
Building: Esper control and a mill deck for fun and some variety.
I'm not sure why anybody would. The card is too narrow and we have Eidolon that does the same.
In his Second 100 days - Yawgmoth's Bargain is unrestricted in Vintage.
What is going to happen in the Next 100 days!!!
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)
Literally every lost game in the last three matches they were at 1 life. I experienced a bit of flooding, but I blame Swiftpsear more so, given I cast/drew it several times and it did nothing.
I like Fallout against Elves, Death and Taxes, Mentor Miracles, and Delver. Uncounterable can be relevant.
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)
What would you honestly replace Swiftspear with? I was thinking (if I actually do this of course) of putting in 2 Lavamancer and put back fourth Fireblast/Price which would free up 2 sideboard slots for whatever I want (probably Red Elemental Blast), but maybe you might have a better suggestion.
Every game I drew and played top, I loved it. It won me a tough game 2 vs MUD when there was double Lodestone Golem out, as I used top to filter myself into both a Smash to Smithereens and a fourth land to actually cast the smash on his untapped Golem. However, in games where I didn't draw top, everything that could have gone wrong due to variance went wrong.
I also 1-2'd against Miracles and Loam Pox. By the time game 3 ended against Miracles I had 7/11 mountains in play, and I think I used between 4-6 of my 8 fetches, but the deck just refused to give me gas in that particular game. The Loam Pox matchup was just unfortunate because he had the dark depths/Thespian's stage combo in his opening hand for both games 2 and 3. That's usually a very good matchup for burn because Price blows them out easily.
I think given the meta I saw at that LGS maybe I should swap out a Searing Blazefor the fourth price.
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)
3x Fireblast
4x Lava Spike
4x Lightning Bolt
3x Price of Progress
4x Rift Bolt
3x Searing Blaze
2x Sulfuric Vortex
2x Sensei's Divining Top
4x Goblin Guide
4x Monastery Swiftspear
Land (19)
4x Bloodstained Mire
11x Mountain
4x Wooded Foothills
4x Faerie Macabre
2x Grim Lavamancer
3x Mindbreak Trap
3x Smash to Smithereens
3x Vexing Shusher
Cutting swiftspear, I think my deck might end up looking something like this:
4x Fireblast
4x Lava Spike
4x Lightning Bolt
4x Price of Progress
4x Rift Bolt
3x Searing Blaze
2x Sulfuric Vortex
2x Sensei's Divining Top
4x Goblin Guide
2x Grim Lavamancer
Land (19)
4x Bloodstained Mire
11x Mountain
4x Wooded Foothills
4x Faerie Macabre
3x Mindbreak Trap
2x Red Elemental Blast
3x Smash to Smithereens
3x Vexing Shusher
Thoughts? Honestly vs. combo Eidolon/Mindbreak trap is the best I can do regardless of build. I have a legacy IQ tomorrow and if you think this altered build is more consistent I'll try those changes.
1 Sensei's Divining Top
4 Chain Lightning
4 Lava Spike
4 Lightning Bolt
3 Searing Blaze
4 Price of Progress
2 Sulfuric Vortex
4 Rift Bolt
4 Fireblast
3 Grim Lavamancer
4 Goblin Guide
4 Eidolon of the Great Revel
Lands (19)
4 Bloodstained Mire
4 Wooded Foothills
11 Mountain
2 Tormod's Crypt
2 Pyrostatic Pillar
2 Vexing Shusher
3 Smash to Smithereens
2 Volcanic Fallout
4 Exquisite Firecraft
Basically, the main is -4 Swiftspear, +3 Blaze, +1 Grim from what I played at the side event.
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)
It's nice that you see Swiftspear sucks I would like to suggest *A creature card that I don't think I need to name* but I think you had thought of that and still looking for alternatives.
Looks like Wizards just spoiled a new vampire 2/1 for 1 mana that gives other vampires madness. I'm not sure if this is something that burn should be looking into; especially since we would have only 3 other vampires that may use the madness ability... but a 2/1 without asking for additional cost is nice.
In his Second 100 days - Yawgmoth's Bargain is unrestricted in Vintage.
What is going to happen in the Next 100 days!!!
Swiftspear isn't going to make your combo matchups better -- that's what Eidolon is for. Swiftspear shines against other aggro decks and midrange decks with low removal (Lands, Elves, DnT, Miracles [sometimes]). We want to overload their Swords to Plowshares and make their disfigure awkward.
When adding Top, we get the go into a control role against aggro decks and swiftspear does everything: blocks profitably when needed, or makes their blocks difficult since she is often a 2/3 or a 3/4. Against midrange/control, keeping hands with one drops is so important; swiftspear doubles our one drops and works well when we expect some of our burn to be countered.
I will OFTEN board goblin guides out waaaaaay before boarding swiftspears out, I firmly believe swiftspear does better work for us, particularly because we can choose a time to overload her against goyfs and 5/5s. With rift bolt, it is very easy for her to be a 4/5 or 5/6. Even more-so if you're running tops (which I think you should).
For reference:
2 Sensei's Divining Top
4 Chain Lightning
3 Lava Spike
4 Lightning Bolt
2 Searing Blaze
4 Price of Progress
2 Sulfuric Vortex
4 Rift Bolt
3 Fireblast
1 Grim Lavamancer
4 Monastery Swiftspear
4 Goblin Guide
4 Eidolon of the Great Revel
Lands (19)
4 Scalding Tarn
4 Arid Mesa
2 Bloodstained Mire
2 Wooded Foothills
7 Mountain
And apparently I've changed my name: Ugh
Sorry but my comment was directed to an alternate to Swifty...
The best thing about swiftly is haste but she runs out of steam... even in a deck that's loaded with spells, she runs out of steam...
In his Second 100 days - Yawgmoth's Bargain is unrestricted in Vintage.
What is going to happen in the Next 100 days!!!
An effectively vanilla 2/1 doesn't have any steam to run out of in the first place.
If Swifty runs out of steam that means your deck has run out of steam and you now have bigger problems to worry about.
I second BasedFuster's comment, Burn's primary goal is to finish the game before you run out of steam, this is an issue with the deck, not with swiftspear. Her role is to give more potential value to your spells, of course shes gonna suck when you have no more spells to pump her.
RIP Karn EDH
Swiftspear first truly came into her own during the days of Dig Through Time, when Omnitell was tier 1. It was possible to race that deck, if they needed to sculpt, using Swiftspear.
Nowadays I don't think she has the same utility, both Storm and Reanimator are way too fast.
Overall record: 139-98-15
Total number of matches: 252
Win percentage ignoring draws: 58.649789
Win percentage including draws: 55.158730
I agree with your analysis, swiftspear has worked better for me against fair decks as opposed to combo. She takes burn farther into tempo territory then into combo territory, I've always liked her because she gives you a choice. Like you I usually cut guide before I cut swiftspear, once upon a time, giving your opponents lands wasn't such a big deal, but against blue decks that can set up their draws, this has continually cost me games(mostly against delver decks).
Guide or swiftspear is a choice that will farther divide burn players into combo burn vs tempo burn I think, especially now that we're flirting with top. I think that swiftspear is also the better choice if you're going with tops, since top gives you more relevant cards to pump swifty with. But I'm usually partial to synergy(swifty) as opposed to sheer power(guide).
RIP Karn EDH
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)