As far as I know sac'ing ravager itselft dont give a +1+1 counter. If he had 1, modular triggers at 1. Or am I wrong? Because I would love get more counters
I'm thinking that the key here is that Modular does not resolve when he enters the graveyard, but rather after his sac ability finishes. The number of counters is determined as his ETG effect resolves, not as he leaves the battlefield
Ummm... Are you sure? I just looked into the relevant rules and I actually think aim wrong... But it's kind of hard to believe I have never been called on that.
When you sack ravager to himself his ability fizzles and modular triggers over the sacrifice activation. I.E. if ravager has 4 counters and you sack it to itself the modular ability gives 4 counters to another creature assuming you have one. The ability fizzles since ravager is no longer in play and even if it's returned to play somehow it still wouldn't get the counters since it's a different creature. And instant speed reanimation isn't likely going to be in your affinity deck lol.
If I were to play this deck I wouldn't run master of etherium anymore. He's just so slow and etched champion just beats him in terms of beating face. And his dissynergy with ravager is annoying while etched champion has amazing synergy with ravager assuming you don't misplay and make yourself lose metalcraft when you sack ravager to itself to move the counters over.
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"Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay for your treachery."
MoE is good board presence because it pumps fellow artifact creatures as well as a good anti-goyf measure. You can't go wrong with attacking with MoE but like i said before, you can't compare MoE and etched champion. They are both good in their own rights
How does 3x Den sound and 3x Split of Memnite and Ornithopter.
Foundry has been amazing, in response to removal i just sac a artifact to thopter and add a counter to ravager. It also works great with MoE and allows for some end game reach and pumps plating more, he is still hell of a card, he draws most of the removal but that then allows pest and the other guys to go to work.
You can't do both. Its Either or. Which is why I didn't run Thopter Foundry and chose Arcbound Ravager instead. He eats removal for other creature and gives Ornithopter or Etched Champion a way to get fatter without equipment.
And yes, Ravager is on the crosshairs of so many removal spells that our plating carriers usually get in with free damage.
I currently play this Ravager-less Affinity Deck.
I dropped Ravager and Disciple.
Disciple without a sac outlet isn't that good, and he does not increase our artifact count, which i wanted to max for tezzeret.
disciple was good because he was an alternate win condition to combat damage. but we have tezz now who can do that.
Ravager allows nice tricks. but most of the time i felt like having a crainal plating on an evasive creature does a better job. also saccing decreases artifact count, so tezz is less effective.
i also slightly increased the mana base, to drop tezz as fast as possible.
Stoneforge Mystic allows nice toolboxing with jitte, and virtually increases the crainal plating count to 8, which is just awesome with so many evasive creatures.
but yes this deck is aggro, not aggro/combo anymore.
Changed my deck due to recent high placing tourney decks. Took out my MoE for more cheap artifact creatures. Will give it a shot. Dropped land count by 1 due to -2 3CMC cards and changed x2 Fling to Galvanic Blast as Fling is less powerful without MoE. I guess we'll see. Tezz isn't going anywhere.
I also did the same. I took out Master of Etheriums for Etched Champions. Upon the removal of MoEs from the mainboard, I therefore removed fling. Galvanic Blast replaced that.
Regarding Ravager, I run a DotV-less deck but I still run Ravager. his sac ability has so many uses. Not just pumping our creatures or in response to removal but also against decks with Jitte, his ability is simply irreplaceable. Being able to block and sacrifice to prevent combat damage from happening means they don't get a counter on that jitte which is really important when most of your creatures are 1-2 toughness only.
As far as I know sac'ing ravager itselft dont give a +1+1 counter. If he had 1, modular triggers at 1. Or am I wrong? Because I would love get more counters
True. He isn't around for the +1/+1 counter to resolve from his ability so if you sac ravager for himself, you're simply transferring his current counters to another creature.
The same is not true if your sacc-ing a ravager to another ravager. You get that second +1/+1 counter in that case.
What do you guys think about running 3 Phyrexian Revokers in the maindeck? (using the Myr enforcer slot, taking Mike's list as an example)
it could improve our matchs against vial-decks (without needing to sideboard for needles), it can also stop Lavamancer from shooting our Plated dudes down, LED, etc (too bad it can't stop Wastelands, though =/)
I can't see any real downside of not using Enforcers anymore, since he only comes down turn 3 or 4 (sometimes on 2nd turn, if you get some kind of "Godhand" in your starting 7)
maybe the revokers could prove more useful
What do you guys think about running 3 Phyrexian Revokers in the maindeck? (using the Myr enforcer slot, taking Mike's list as an example)
it could improve our matchs against vial-decks (without needing to sideboard for needles), it can also stop Lavamancer from shooting our Plated dudes down, LED, etc (too bad it can't stop Wastelands, though =/)
I can't see any real downside of not using Enforcers anymore, since he only comes down turn 3 or 4 (sometimes on 2nd turn, if you get some kind of "Godhand" in your starting 7)
maybe the revokers could prove more useful
Hmmm very interesting idea. I think we would be better off with the 1-drop needles though, but I'm not sure. I'm not a huge fan of dropping so much toughness. I agree Enforcers are not as powerful now... Maybe we could try Court Homolocus? 2/2 for W isn't bad per say. I know someone mentioned Tempered Steel, but I think WW is a bit much to expect from this deck
What do you guys think about running 3 Phyrexian Revokers in the maindeck? (using the Myr enforcer slot, taking Mike's list as an example)
it could improve our matchs against vial-decks (without needing to sideboard for needles), it can also stop Lavamancer from shooting our Plated dudes down, LED, etc (too bad it can't stop Wastelands, though =/)
I can't see any real downside of not using Enforcers anymore, since he only comes down turn 3 or 4 (sometimes on 2nd turn, if you get some kind of "Godhand" in your starting 7)
maybe the revokers could prove more useful
if your meta is vial/lavamancer heavy why not just run mainboard pithing needles? Harder to remove than Revokers and cost 1 less. o:
Sorry, but yeah - as soon as you sac the ravager...it's gone. Since it's no longer in play, the triggered effect has no target...
What?
No. The triggered effect is modular, which is where you are placing the counters.
Sacrificing Ravager is part of the cost. This means that before the ability resolves ravager will no longer be in play. As a result you cannot place a +1/+1 counter on a non-existent permanent.
Also: The Modular ability is placed on the stack above the +1/+1 ability anyways.
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Asking people to remove quotes in their signatures is tyranny! If I can't say something just because someone's feelings are hurt then no one would ever be able to say anything! Political correctness is stupid.
What do you think about the banner? The final version will have the decks name more prominantly, but I thought you guys might want to see it. How does it look?
What do you think about the banner? The final version will have the decks name more prominantly, but I thought you guys might want to see it. How does it look?
What do you think about the banner? The final version will have the decks name more prominantly, but I thought you guys might want to see it. How does it look?
I wish I could take full credit, but although I chose what I wanted it to look like, MCheif was the one who made it. If you like it, check out his sig shoppe here
My current build, its been working like a boss. I like Galvanic Blast, and I like Tezzeret. I'm still debating Blinkmoth. The deck stays as it is for now at least into further play testing. I'm piloting this set-up in a small-medium sized tourney in a couple of weeks.
Do you guys think that we'll get some more toys in New Phyrexia/Mirrodin Pure? So far the Scars block has been pretty good: Etched Champion, Memnite, Signal Pest, Tezzeret 2.0, Galvanic Blast... Er, and a legal Mox, which is all 5 p9 moxes in 1 and which can only be used in this deck.
I have a feeling after the artifact block we're going to get less and less of what we need and more of stuff that can take us down.
its still only 21 mana sources over 22. Dunno how much that will effect casting Tez. But in theory the 2nd build has a better shot at casting Tez in t2 than the 1st one which is boss!
A slightly different configuration for the sake of discussion. Which one do you think is best? Why?
EDIT:
I haven't tested this version myself yet, but I'm kind of liking the looks of it.
i'd swap bolas for 2 memnites and another cranial platting, with just 6 mana fixers, 16 non-artifacts (opal) and 6 planeswalker/instants (drum) not counting thoughtcast, i feel mana may be an issue here
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I'm thinking that the key here is that Modular does not resolve when he enters the graveyard, but rather after his sac ability finishes. The number of counters is determined as his ETG effect resolves, not as he leaves the battlefield
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Sorry, but yeah - as soon as you sac the ravager...it's gone. Since it's no longer in play, the triggered effect has no target...
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Modern
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If I were to play this deck I wouldn't run master of etherium anymore. He's just so slow and etched champion just beats him in terms of beating face. And his dissynergy with ravager is annoying while etched champion has amazing synergy with ravager assuming you don't misplay and make yourself lose metalcraft when you sack ravager to itself to move the counters over.
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You've been cheating, read Barl's description.
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You can't do both. Its Either or. Which is why I didn't run Thopter Foundry and chose Arcbound Ravager instead. He eats removal for other creature and gives Ornithopter or Etched Champion a way to get fatter without equipment.
And yes, Ravager is on the crosshairs of so many removal spells that our plating carriers usually get in with free damage.
I also did the same. I took out Master of Etheriums for Etched Champions. Upon the removal of MoEs from the mainboard, I therefore removed fling. Galvanic Blast replaced that.
Regarding Ravager, I run a DotV-less deck but I still run Ravager. his sac ability has so many uses. Not just pumping our creatures or in response to removal but also against decks with Jitte, his ability is simply irreplaceable. Being able to block and sacrifice to prevent combat damage from happening means they don't get a counter on that jitte which is really important when most of your creatures are 1-2 toughness only.
True. He isn't around for the +1/+1 counter to resolve from his ability so if you sac ravager for himself, you're simply transferring his current counters to another creature.
The same is not true if your sacc-ing a ravager to another ravager. You get that second +1/+1 counter in that case.
it could improve our matchs against vial-decks (without needing to sideboard for needles), it can also stop Lavamancer from shooting our Plated dudes down, LED, etc (too bad it can't stop Wastelands, though =/)
I can't see any real downside of not using Enforcers anymore, since he only comes down turn 3 or 4 (sometimes on 2nd turn, if you get some kind of "Godhand" in your starting 7)
maybe the revokers could prove more useful
Hmmm very interesting idea. I think we would be better off with the 1-drop needles though, but I'm not sure. I'm not a huge fan of dropping so much toughness. I agree Enforcers are not as powerful now... Maybe we could try Court Homolocus? 2/2 for W isn't bad per say. I know someone mentioned Tempered Steel, but I think WW is a bit much to expect from this deck
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if your meta is vial/lavamancer heavy why not just run mainboard pithing needles? Harder to remove than Revokers and cost 1 less. o:
What?
No. The triggered effect is modular, which is where you are placing the counters.
Sacrificing Ravager is part of the cost. This means that before the ability resolves ravager will no longer be in play. As a result you cannot place a +1/+1 counter on a non-existent permanent.
Also: The Modular ability is placed on the stack above the +1/+1 ability anyways.
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its badass.
Great job.
Banner for our thread looks so cool.
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Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
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4 Darksteel Citadel
4 Seat of the Synod
4 Vault of Whispers
2 Blinkmoth Nexus
2 Glimmervoid
Non-Creature Artifact: 10
4 Cranial Plating
3 Mox Opal
3 Springleaf Drum
4 Arcbound Ravager
4 Etched Champion
4 Frogmite
4 Ornithopter
4 Signal Pest
Creature: 4
4 Disciple of the Vault
Instant: 3
3 Galvanic Blast
Sorcery: 4
4 Thoughtcast
3 Tezzeret, Agent of Bolas
3 Ethersworn Canonist
3 Extirpate
3 Meekstone
3 Nature's Claim
3 Pithing Needle
My current build, its been working like a boss. I like Galvanic Blast, and I like Tezzeret. I'm still debating Blinkmoth. The deck stays as it is for now at least into further play testing. I'm piloting this set-up in a small-medium sized tourney in a couple of weeks.
RE: Banner,
Its bad-ass! Me likes it a lot!
I have a feeling after the artifact block we're going to get less and less of what we need and more of stuff that can take us down.
Good job sir.
I don't think you can sac Ravager to itself to get 2 counters though. You need to sac Ravager to another Ravager to do that.
Imagine how all your opponents who didn't catch it feel lmao.
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NO RUG: Primer
Tempo Thresh: Primer
4 Darksteel Citadel
4 Seat of the Synod
4 Vault of Whispers
2 Glimmervoid
Non-Creature Artifact: 10
4 Springleaf Drum
3 Cranial Plating
3 Mox Opal
Artifact Creature: 22
4 Arcbound Ravager
4 Frogmite
4 Ornithopter
4 Signal Pest
3 Etched Champion
3 Myr Encorcer
4 Disciple of the Vault
Instant: 3
3 Galvanic Blast
Sorcery: 4
4 Thoughtcast
Planeswalker: 3
3 Tezzeret, Agent of Bolas
3 Ethersworn Canonist
3 Meekstone
3 Nature's Claim
3 Pithing Needle
3 Relic of Progenitus
A slightly different configuration for the sake of discussion. Which one do you think is best? Why?
EDIT:
I haven't tested this version myself yet, but I'm kind of liking the looks of it.
I liked the first list...
14 lands is too low. You most probably will not be able to cast tezz on the turns you really need to cast him.
i'd swap bolas for 2 memnites and another cranial platting, with just 6 mana fixers, 16 non-artifacts (opal) and 6 planeswalker/instants (drum) not counting thoughtcast, i feel mana may be an issue here