You can sac it to itself. It's the cost of the ability to choose and sac an artifact, and that cost can be payed with ravager itself. However, the 'Put a 1/1 counter on Ravager' ability itself fizzles after that, as he's not alive any more. But you can still trigger the Modular ability.
I think Enforcer should go.... He used to be awesome, but not as much now. I think you should try 2 lands (16 seems a good number for us IMO) and maybe another Etched
@raggedjoe: I know you are a BIG fan of meekstone and nature's claim but none of the high placing lists ran either of these cards and many of the posters on this forum don't use them. I think it is a stretch to say that most people run so many of them. Your feelings about a card are not as important as results and solid general sideboarding advice for a diverse and competitive meta. I would also say the primer is too negative about engineered plague as all these lists ran it in their sideboard.
I will be happy to present a 'core sideboard' of sorts based on the three high placing lists on the first page. These are the cards they all have with very similar cards listed together under the same category:
These cards should really be given top billing as sideboard cards until we have more tournament results for more information. The cards that deserve the next couple spots in mention are really Ethersworn Canonist and Thoughtseize as two of the lists ran 3 of each.
Agreed that it's important to base deck ideas from results, particularly noting which tournaments the decks came from and what the meta looked like at the time. This goes double for sideboards.
It's probably best to keep it as is, explaining why the card is a good sideboard choice and against which decks you bring it in. Perhaps de-emphisize meekstone. It was a stroke of genius when whoever in the last thread spotted it, but it's a very limited card for a specific meta (zoo heavy with a side of NO)
Some additional points that should probably be discussed in the sideboard section:
- Cabal therapy as an alternative to thoughsieze.
- Perish as extra green hate in green heavy metas.
- The importance of mixing up graveyard hate between relic, nihil spellbomb and tomb in metas with dredge.
- Darkblast (I still can't remember what this does exactly... it's anti-mother of runes right?)
- Chalice as a harder to deal with version of cannonist that actually gets the job done in combo matchups.
Urgh... 1U for a loot ever time you cast a spell? Doesn't seem as good as any of the other cards in the deck. Especially looks really bad next to glimpse of nature.
What do you guys board in against Sneak & Tell, Merfolks, Goblins or Enchantress?
To those who are using Tez 2.0, how do you find yourself playing him when he lands?
Do you try to get his ultimate ASAP, or "slow-creep" with a bunch of 5/5 creatures? In my experience, I usually go for Ultimate as plan A, and 5/5 creatures as plan B if my board presence is not really all that (meaning 4-6 artifacts on the table).
What do you guys board in against Sneak & Tell, Merfolks, Goblins or Enchantress?
To those who are using Tez 2.0, how do you find yourself playing him when he lands?
Do you try to get his ultimate ASAP, or "slow-creep" with a bunch of 5/5 creatures? In my experience, I usually go for Ultimate as plan A, and 5/5 creatures as plan B if my board presence is not really all that (meaning 4-6 artifacts on the table).
I haven't fought Sneak & tell's yet. =/
As for merfolks, Meekstones save me against 14-16 lord builds while pithing Needles save me from Jitte. Anything else is pretty much deal-able with Etched Champion and Galvanic Blasts mainboard.
Tezzeret 2.0's usage is dependent on my board position. Lacking or if a Signal Pest or DarkSteel Citadel is in play, I turn them into 5/5's. On a medium to good board presence I go for ultimate ASAP and try to draw away their attacks/Burn away from me or my creatures.
@raggedjoe: I know you are a BIG fan of meekstone and nature's claim but none of the high placing lists ran either of these cards and many of the posters on this forum don't use them. I think it is a stretch to say that most people run so many of them. Your feelings about a card are not as important as results and solid general sideboarding advice for a diverse and competitive meta. I would also say the primer is too negative about engineered plague as all these lists ran it in their sideboard.
I will be happy to present a 'core sideboard' of sorts based on the three high placing lists on the first page. These are the cards they all have with very similar cards listed together under the same category:
These cards should really be given top billing as sideboard cards until we have more tournament results for more information. The cards that deserve the next couple spots in mention are really Ethersworn Canonist and Thoughtseize as two of the lists ran 3 of each.
I agree compeltely, this thread should eb about what is good, not what I like. On the previous thread, it seemed like there were a lot of people agreeing with me about Meekstone and Nature's Claim, so I wrote that. I'll change it I suppose.
Agreed that it's important to base deck ideas from results, particularly noting which tournaments the decks came from and what the meta looked like at the time. This goes double for sideboards.
It's probably best to keep it as is, explaining why the card is a good sideboard choice and against which decks you bring it in. Perhaps de-emphisize meekstone. It was a stroke of genius when whoever in the last thread spotted it, but it's a very limited card for a specific meta (zoo heavy with a side of NO)
Some additional points that should probably be discussed in the sideboard section:
- Cabal therapy as an alternative to thoughsieze.
- Perish as extra green hate in green heavy metas.
- The importance of mixing up graveyard hate between relic, nihil spellbomb and tomb in metas with dredge.
- Darkblast (I still can't remember what this does exactly... it's anti-mother of runes right?)
- Chalice as a harder to deal with version of cannonist that actually gets the job done in combo matchups.
Thanks a lot! I'll write this up. I don't think Chalice is that much better than Canonist though... We would have to drop it at 1 vs Spiral Tide and 0 vs TES, stopping Pest/Disciple/Galvanic/Drum and Ornithopter/Memnite/Mox respectively. Chalice is also much easier to play around for TES than Canonist...I have dropped Chalice before and still lost to TES, since they had a Diamond on the table already and Chalice counters spells instead of preventing casting spells.
What do you guys board in against Sneak & Tell, Merfolks, Goblins or Enchantress?
To those who are using Tez 2.0, how do you find yourself playing him when he lands?
Do you try to get his ultimate ASAP, or "slow-creep" with a bunch of 5/5 creatures? In my experience, I usually go for Ultimate as plan A, and 5/5 creatures as plan B if my board presence is not really all that (meaning 4-6 artifacts on the table).
Sneak&Tell I bring in Meekstone and prey. I don't see much in my meta, but if I did I would probably use Thoughtseize/Cabal.
Merfolk Fish I bring in Meekstone and Pithing Needle. I think Fish is a pretty good matchup unless they have some major hate on the board which they usually don't.
Enchantress I bring in Nature's Claim and sometimes Pithing Needle.
When Tezz comes down 99% of the time I will be using his +1 and threaten ultimate. When you have 4 mana, his ultimate should always be an auto win.
If I have less than 6 artifacts or I dont think I would be able to protect him from attack, I might -1 on a pest, ornithopter, or drum.
Urgh... 1U for a loot ever time you cast a spell? Doesn't seem as good as any of the other cards in the deck. Especially looks really bad next to glimpse of nature.
How can it be bad to draw a card EVERY TURN just for playing anycard in the deck?
Glimpse doesnt let you draw everyturn, or doesn't let you if you play anycard of the deck.
Plus it's easier to get a blue mana than a green.
Don't compare a card the works till the end of the turn to a card that is static.
Private Mod Note
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Rollback Post to RevisionRollBack
“And if at first you don't succeed / Then dust yourself off and try again / You can dust it off and try again, try again.”
:symw::symb:Steel Wb Weenie
How can it be bad to draw a card EVERY TURN just for playing anycard in the deck?
Glimpse doesnt let you draw everyturn, or doesn't let you if you play anycard of the deck.
Plus it's easier to get a blue mana than a green.
Don't compare a card the works till the end of the turn to a card that is static.
Ah, but see, it doesn't draw you a card every turn. That would be +1 card advantage. What this offers is card selection.
Riddlesmith was discussed to death in the old primer, where basically everyone agreed that it didn't fit here. What Affinity really wants is card advantage, not card selection. This is why Thoughtcast and even Glimpse are played, which both net advantage.
Glimpse also only costs 1, so you don't have to hold back as much. Riddlesmith costs 2, so if you want to use it to its maximum you have to hold back for two mana, which is a lot in the early turns of the game.
If he didn't have that discard clause, he would be broken as hell...
About Darkblast... Can't seem to recall why this card is any good... Anti-Bob? since the vast majority of the creatures in this deck are colorless, Mom doesn't do anything...
What do you guys board in against Sneak & Tell, Merfolks, Goblins or Enchantress?
Sneak & Tell: I board in Pithing Needle and Cabal Therapy. Chalice is another option, but it stops both of my SB cards, so I don't bother with it.
Merfolk: Engineered Plague and Pithing Needle (this is where Revoker shows his true colors, ie. sucks in Legacy)
Goblins: Engineered Plague and Pithing Needle
Enchantress: Cabal Therapy and Ethersworn Canonist. Funnily enough, the only card that stops us in this match up is Solitary Confinement, as Moat, Runed Halo and Elephant Grass don't stop thopter tokens with a plating on it.
Do you try to get his ultimate ASAP, or "slow-creep" with a bunch of 5/5 creatures? In my experience, I usually go for Ultimate as plan A, and 5/5 creatures as plan B if my board presence is not really all that (meaning 4-6 artifacts on the table
Heck, I'll use the draw ability twice just so I can ultimate and still have him on the table if they can't get through my dudes.
How can it be bad to draw a card EVERY TURN just for playing anycard in the deck?
Glimpse doesnt let you draw everyturn, or doesn't let you if you play anycard of the deck.
Plus it's easier to get a blue mana than a green.
Don't compare a card the works till the end of the turn to a card that is static.
I doubt anyone here has been playing Affinity for this long (who knows, maybe they have) but when it was first moved to Extended, people played this deck with Merfolk Looter, believe it or not, because Skullclamp got banned. As you can clearly see, that did not catch on, and for good reason.
As dudemanthing explained, he is not card advantage, but card selection. There is a reason we play Thoughtcast over Brainstorm besides the simple fact that we cannot abuse it with fetches. It's because it does not net us cards, and only gives us an option of drawing 3 deeper and selecting what is best for this situation.
However, do not get me wrong, I would play him over Glimpse any day of the week, as he gives a lot of consistency to the deck, just not any explosiveness.
What do you guys think about Tumble Magnet as board against Sneak and Tell and other strategies who "cheat" out phat creatures?
Its not a permanent solution, but its does buy as some time and tempo. If they play Sneak and Tell, you could drop down Magnet and keep Emrakul controlled for 3 turns, hopefully enough time for you to attack and win with cranial plating beats. A problem would be if they drop Progenitus who got pro everything. But Progenitus at least gives us 2-3 turns before we lose.
What do you guys think about Tumble Magnet as board against Sneak and Tell and other strategies who "cheat" out phat creatures?
Its not a permanent solution, but its does buy as some time and tempo. If they play Sneak and Tell, you could drop down Magnet and keep Emrakul controlled for 3 turns, hopefully enough time for you to attack and win with cranial plating beats. A problem would be if they drop Progenitus who got pro everything. But Progenitus at least gives us 2-3 turns before we lose.
the best SB against sneak and tell are blast effects namingly, Pyroblast and hydroblast, remember, sneak and tell decks can easily remove your pithing needles and other hate permanents, so the best thing is remove sneak attack and counter show and tell.
and also, blast effects can be a SB against almost all of the decks that you are weak with.
come to think of it, if the meta would revolve around affinity, people would use energy flux on their bord to wipe you out.
Blast effects should be your main SB. just IMO.
Private Mod Note
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A team should be as happy as a meal - TEAM HAPPYMEAL
EDH - UWGrand Arbiter Agustin IV UBW Oloro, Ageless Ascetic Modern - Mono U tron / Polymorph / NFTW (ninja for the win)GR tronGR
Buy All the planeswalkers!!!
Buy All the Dual Lands!!!
Buy All the fetches!
Create tons of EDH Decks!!!
Eat Nothing but Oats!! (LOL, not true)
Train MMA!!!
Marry My girlfriend!!!
Get her Pregnant only Once!
Teach my Son/Daughter Sports and magic cards!!!
Continue my legacy son!!!/Daughter!!
the best SB against sneak and tell are blast effects namingly, Pyroblast and hydroblast, remember, sneak and tell decks can easily remove your pithing needles and other hate permanents, so the best thing is remove sneak attack and counter show and tell.
and also, blast effects can be a SB against almost all of the decks that you are weak with.
come to think of it, if the meta would revolve around affinity, people would use energy flux on their bord to wipe you out.
Blast effects should be your main SB. just IMO.
Blasts are good, like most other answers, Sneak and Tell usually have counter back up when they go for the throat. So a single blast would most likely be countered. Where if you let them resolve Show and Tell, you can drop down Magnet to "counter" his big guy for at least 3 turns (hopefully).
They can remove it from the game, but it might buy us some time in any case. Perhaps blasts AND something like magnet is the answer?
Or Thoughtseize/Therapy instead of blasts.
EDIT:
Also, what is our game plan against Stax/MUD (Prison) strategies, If they drop a turn 1-2 Sphere, we're screwed..
We have like somewhere within 1 or 2 in a 16-32 player tournaments. The head-count on each tournament really varies in my area.
Occasionally, we do have those 60+ legacy events, but that includes people from neighboring countries as well.
See, I'd rather play the odds on that one, especially with 32 people. That's a 6.25% to run into one in the first round. After that depends on records.
I'll probably give Affinity a spin this upcoming tournament and hope to not run into any prison strategies. In any case, I do have to prepare my board for it. What do you board in?
I'll probably give Affinity a spin this upcoming tournament and hope to not run into any prison strategies. In any case, I do have to prepare my board for it. What do you board in?
Against prison? Depends on the color.
I actually mainly play against Beast Stompy believe it or not, so I side in Therapy as well as Canonist, hoping to stop Garruk shenanigans (Pithing Needle could also work, but it does not attack for 2, so........)
That's if I'm on the play, if I'm on the draw I leave the Canonists in the SB.
Again, my SB is not tailored for this kind of match-up as I basically just owned.
I agree compeltely, this thread should eb about what is good, not what I like. On the previous thread, it seemed like there were a lot of people agreeing with me about Meekstone and Nature's Claim, so I wrote that. I'll change it I suppose.
I certainly think they are good suggestions but not as proven as the other choices. They definitely deserve to stay in the Primer. I have 4 of both of them in my "might use in Affinity" box. I like that Nature's Claim can also help us gain 4 life in a pinch. Meekstone is even better now that I took out my MoE (of course I would boarded him out for it anyways).
Okay, that's what I thought.
Level 1 Judge
Currently Playing:
W Death and Taxes
BGR ScapeWish Nic Fit
BGR Punishing Nic Fit
My original deck if you didn't see it, has 16 land, no Enforcer and another Etched...
Tim Morgan's sideboard: (please add to his list)
4 Pithing Needle
4 Chalice of the Void
3 Engineered Plague
2 Nihil Spellbomb
2 Darkblast
@raggedjoe: I know you are a BIG fan of meekstone and nature's claim but none of the high placing lists ran either of these cards and many of the posters on this forum don't use them. I think it is a stretch to say that most people run so many of them. Your feelings about a card are not as important as results and solid general sideboarding advice for a diverse and competitive meta. I would also say the primer is too negative about engineered plague as all these lists ran it in their sideboard.
I will be happy to present a 'core sideboard' of sorts based on the three high placing lists on the first page. These are the cards they all have with very similar cards listed together under the same category:
2 Pithing Needle or Phyrexian Revoker
2 Engineered Plague
2 Relic of Progenitus or Nihil Spellbomb
These cards should really be given top billing as sideboard cards until we have more tournament results for more information. The cards that deserve the next couple spots in mention are really Ethersworn Canonist and Thoughtseize as two of the lists ran 3 of each.
Standard: UWR
Modern: RDW, Twin
Legacy: I am 3 Candelabra of Tawnos from being able to build almost any tier 1 or 1.5 deck. Here are the ones I care about right now:
-Aggro: UWR/RUB/WUB/RUG/UR Delver; Affinity; Burn
-Control: Stoneblade; UWr Miracles; UB Tezzeret
-Combo: Hive Mind; Combo Elves; Omni Tell; T.E.S.
Vintage: Grixis Painter
EDH: Rith, the Awakener
It's probably best to keep it as is, explaining why the card is a good sideboard choice and against which decks you bring it in. Perhaps de-emphisize meekstone. It was a stroke of genius when whoever in the last thread spotted it, but it's a very limited card for a specific meta (zoo heavy with a side of NO)
Some additional points that should probably be discussed in the sideboard section:
- Cabal therapy as an alternative to thoughsieze.
- Perish as extra green hate in green heavy metas.
- The importance of mixing up graveyard hate between relic, nihil spellbomb and tomb in metas with dredge.
- Darkblast (I still can't remember what this does exactly... it's anti-mother of runes right?)
- Chalice as a harder to deal with version of cannonist that actually gets the job done in combo matchups.
We have been playtesting this guy with a friend and he is insane...
:symw::symb:Steel Wb Weenie
To those who are using Tez 2.0, how do you find yourself playing him when he lands?
Do you try to get his ultimate ASAP, or "slow-creep" with a bunch of 5/5 creatures? In my experience, I usually go for Ultimate as plan A, and 5/5 creatures as plan B if my board presence is not really all that (meaning 4-6 artifacts on the table).
I haven't fought Sneak & tell's yet. =/
As for merfolks, Meekstones save me against 14-16 lord builds while pithing Needles save me from Jitte. Anything else is pretty much deal-able with Etched Champion and Galvanic Blasts mainboard.
Goblins, auto board in Engineered Plagues.
Tezzeret 2.0's usage is dependent on my board position. Lacking or if a Signal Pest or DarkSteel Citadel is in play, I turn them into 5/5's. On a medium to good board presence I go for ultimate ASAP and try to draw away their attacks/Burn away from me or my creatures.
Ha ha ha, missed that sorry.
I agree compeltely, this thread should eb about what is good, not what I like. On the previous thread, it seemed like there were a lot of people agreeing with me about Meekstone and Nature's Claim, so I wrote that. I'll change it I suppose.
Thanks a lot! I'll write this up. I don't think Chalice is that much better than Canonist though... We would have to drop it at 1 vs Spiral Tide and 0 vs TES, stopping Pest/Disciple/Galvanic/Drum and Ornithopter/Memnite/Mox respectively. Chalice is also much easier to play around for TES than Canonist...I have dropped Chalice before and still lost to TES, since they had a Diamond on the table already and Chalice counters spells instead of preventing casting spells.
Hmmm... Interesting. I think his mana cost is a bit much, though I think he would be worth testing.
Sneak&Tell I bring in Meekstone and prey. I don't see much in my meta, but if I did I would probably use Thoughtseize/Cabal.
Merfolk Fish I bring in Meekstone and Pithing Needle. I think Fish is a pretty good matchup unless they have some major hate on the board which they usually don't.
Enchantress I bring in Nature's Claim and sometimes Pithing Needle.
When Tezz comes down 99% of the time I will be using his +1 and threaten ultimate. When you have 4 mana, his ultimate should always be an auto win.
If I have less than 6 artifacts or I dont think I would be able to protect him from attack, I might -1 on a pest, ornithopter, or drum.
Level 1 Judge
Currently Playing:
W Death and Taxes
BGR ScapeWish Nic Fit
BGR Punishing Nic Fit
How can it be bad to draw a card EVERY TURN just for playing anycard in the deck?
Glimpse doesnt let you draw everyturn, or doesn't let you if you play anycard of the deck.
Plus it's easier to get a blue mana than a green.
Don't compare a card the works till the end of the turn to a card that is static.
:symw::symb:Steel Wb Weenie
Ah, but see, it doesn't draw you a card every turn. That would be +1 card advantage. What this offers is card selection.
Riddlesmith was discussed to death in the old primer, where basically everyone agreed that it didn't fit here. What Affinity really wants is card advantage, not card selection. This is why Thoughtcast and even Glimpse are played, which both net advantage.
Glimpse also only costs 1, so you don't have to hold back as much. Riddlesmith costs 2, so if you want to use it to its maximum you have to hold back for two mana, which is a lot in the early turns of the game.
If he didn't have that discard clause, he would be broken as hell...
Level 1 Judge
Currently Playing:
W Death and Taxes
BGR ScapeWish Nic Fit
BGR Punishing Nic Fit
Sneak & Tell: I board in Pithing Needle and Cabal Therapy. Chalice is another option, but it stops both of my SB cards, so I don't bother with it.
Merfolk: Engineered Plague and Pithing Needle (this is where Revoker shows his true colors, ie. sucks in Legacy)
Goblins: Engineered Plague and Pithing Needle
Enchantress: Cabal Therapy and Ethersworn Canonist. Funnily enough, the only card that stops us in this match up is Solitary Confinement, as Moat, Runed Halo and Elephant Grass don't stop thopter tokens with a plating on it.
Unless I have no creatures on the table, I always go digging. If I need to protect him, I make a 5/5. simple as that.
Heck, I'll use the draw ability twice just so I can ultimate and still have him on the table if they can't get through my dudes.
I doubt anyone here has been playing Affinity for this long (who knows, maybe they have) but when it was first moved to Extended, people played this deck with Merfolk Looter, believe it or not, because Skullclamp got banned. As you can clearly see, that did not catch on, and for good reason.
As dudemanthing explained, he is not card advantage, but card selection. There is a reason we play Thoughtcast over Brainstorm besides the simple fact that we cannot abuse it with fetches. It's because it does not net us cards, and only gives us an option of drawing 3 deeper and selecting what is best for this situation.
However, do not get me wrong, I would play him over Glimpse any day of the week, as he gives a lot of consistency to the deck, just not any explosiveness.
Thanks to Heroes of the Plane Studios for the amazing sig.
NO RUG: Primer
Tempo Thresh: Primer
Its not a permanent solution, but its does buy as some time and tempo. If they play Sneak and Tell, you could drop down Magnet and keep Emrakul controlled for 3 turns, hopefully enough time for you to attack and win with cranial plating beats. A problem would be if they drop Progenitus who got pro everything. But Progenitus at least gives us 2-3 turns before we lose.
Why use tumble magnet when you can use Vedalken Certarch + Meekstone to tap those out forever?
and also, blast effects can be a SB against almost all of the decks that you are weak with.
come to think of it, if the meta would revolve around affinity, people would use energy flux on their bord to wipe you out.
Blast effects should be your main SB. just IMO.
EDH - UWGrand Arbiter Agustin IV
UBW Oloro, Ageless Ascetic
Modern - Mono U tron / Polymorph / NFTW (ninja for the win)GR tron GR
Buy All the Dual Lands!!!
Buy All the fetches!
Create tons of EDH Decks!!!
Eat Nothing but Oats!! (LOL, not true)
Train MMA!!!
Marry My girlfriend!!!
Get her Pregnant only Once!
Teach my Son/Daughter Sports and magic cards!!!
Continue my legacy son!!!/Daughter!!
2 cards is kind of much to board in just to tap creatures, besides, you don't really need Meekstone if you use Certarch and have metalcraft.
I thought about Tumble Magnet because its an artifact, and can be used the turn it drops down.
Blasts are good, like most other answers, Sneak and Tell usually have counter back up when they go for the throat. So a single blast would most likely be countered. Where if you let them resolve Show and Tell, you can drop down Magnet to "counter" his big guy for at least 3 turns (hopefully).
They can remove it from the game, but it might buy us some time in any case. Perhaps blasts AND something like magnet is the answer?
Or Thoughtseize/Therapy instead of blasts.
EDIT:
Also, what is our game plan against Stax/MUD (Prison) strategies, If they drop a turn 1-2 Sphere, we're screwed..
Ya that's just the way it is. I've come to accept that.
Really, you have to think about how much you'll run into that deck. If people play it in your meta, pack hate.
I don't worry about it because I generally play in groups of 60+ people, and there is maybe 1 of those in a room at any given tournament.
Thanks to Heroes of the Plane Studios for the amazing sig.
NO RUG: Primer
Tempo Thresh: Primer
Occasionally, we do have those 60+ legacy events, but that includes people from neighboring countries as well.
See, I'd rather play the odds on that one, especially with 32 people. That's a 6.25% to run into one in the first round. After that depends on records.
Thanks to Heroes of the Plane Studios for the amazing sig.
NO RUG: Primer
Tempo Thresh: Primer
Against prison? Depends on the color.
I actually mainly play against Beast Stompy believe it or not, so I side in Therapy as well as Canonist, hoping to stop Garruk shenanigans (Pithing Needle could also work, but it does not attack for 2, so........)
That's if I'm on the play, if I'm on the draw I leave the Canonists in the SB.
Again, my SB is not tailored for this kind of match-up as I basically just owned.
Thanks to Heroes of the Plane Studios for the amazing sig.
NO RUG: Primer
Tempo Thresh: Primer
The latter four being the most popular ones.
I certainly think they are good suggestions but not as proven as the other choices. They definitely deserve to stay in the Primer. I have 4 of both of them in my "might use in Affinity" box. I like that Nature's Claim can also help us gain 4 life in a pinch. Meekstone is even better now that I took out my MoE (of course I would boarded him out for it anyways).
Standard: UWR
Modern: RDW, Twin
Legacy: I am 3 Candelabra of Tawnos from being able to build almost any tier 1 or 1.5 deck. Here are the ones I care about right now:
-Aggro: UWR/RUB/WUB/RUG/UR Delver; Affinity; Burn
-Control: Stoneblade; UWr Miracles; UB Tezzeret
-Combo: Hive Mind; Combo Elves; Omni Tell; T.E.S.
Vintage: Grixis Painter
EDH: Rith, the Awakener