1. What do you all think about Thunderous Wrath in addition to the Lightning Bolts, Chain Lightnings, and PoPs? With Ponder and Brainstorm, it seems pretty easy to set it up and 5 damage is a ton for 1 mana. It is, however, terrible if you draw them without a brainstorm.
2. What about playing 4 Spell Pierce instead of Force of Will? 4 Pierce and 2 Daze has been pretty effective for me so far, and I'm not sure how much I enjoy 2 for 1 ing myself. I know it is the most powerful counterspell, but I don't enjoy giving up that card advantage in this deck. What do y'all think?
1. I don't like it, it's alot of damage for 1 mana but I'm usually using my Brainstorm/ponders with fetches to get rid of things I don't want or set up a delver. While yeah I can set up a delver and a wrath together it seems like more work then I really want to put in when I'm just trying to be quick. That's my feelings of course as always I say try it out and let us know your results.
2. I've found more often then not I'll take Force of Will over daze. A late game Daze is just dead so often with this deck since we don't have mana denial, and even worse when Goblin Guide has been feeding them lands. I run 4 Force of Will and 2 Spell pierce at the moment and find unless I'm playing combo they are the first things I board. I guess you could try 3 force/3 pierce but since most of the time the things I really want to stop are creatures pierce just doesn't seem to help as much.
Does Spell Snare deserve any spots in the deck? It's an extremely powerful card and criminally underplayed in the format. Considering a well timed goyf can completely wreck our game plan, not to mention other cards that can be real thorns in our side (Stoneforge, pyroclasm, rough//tumble, jitte, thalia) and other 2 mana threats (Bob, enchantress, painter's servant, etc.). It's a huge tempo play, especially if you resolve a threat turn 1, and it can recover a game where you're on the draw as well.
Note that I would not suggest cutting pierce for spell snare, because they do entirely different things against entirely different metas. Snare would have to replace some other card.
I think it's a meta-dependent card in the format, although it does some outrageous things at 1 CMC. There is a key card in most decks that it will counter. I can see testing it out... the one problem with it being that you draw it after they have already played their threat so that it's no longer useful is an issue to keep in mind though.
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Current Decks:
Modern
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Legacy
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
Sorry for the double post, but I have 2 questions.
1. What do you all think about Thunderous Wrath in addition to the Lightning Bolts, Chain Lightnings, and PoPs? With Ponder and Brainstorm, it seems pretty easy to set it up and 5 damage is a ton for 1 mana. It is, however, terrible if you draw them without a brainstorm.
Thunderous Wrath is a trap. it feels great to set up the miracle and nail 'em for 5, but I've found that it isn't as reliable as just running more bolt effects.
Wrath is okay against decks that are super grindy (Jund, NO Bant, countertop) but against anything with a fast clock or a combo kill, I found that I didn't have the time to set up the spell. Testing against affinity, RUG delver, 12 post etc. too often I would need to burn them out THAT turn or I would lose, and finding thunderous wrath off a ponder or brainstorm is a turn too slow. In those situations, bolts, Price, even fireblasts are much better.
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Legacy: UR tempo UR Modern: U Tron U/ Commander: Prime Speaker ZeganaUG, Oros, the Avenger RBW
Hey guys, finally got a few friends interested into legacy again, and got back on my extremely outdated decklists, I got a semi-full RUG that is probably not decent enough anymore and I was trying to check for an updated rug version, and saw that you're all using u/r, did rug fall out of favor or got outdated or u/r is just simply better?
Kinda wanted to have it tournament viable on a generally unknown meta because I might have just sparked a new legacy scene here if all goes right so we can play on the same footing since they are netdecking the lists that won tournies for their choices =P
I'm running something along this lines, if you see less than 60 is because I forgot what's still inside, apologies, but probably is something wrong anyways...
and the standard rug manabase that I can't recall for the life of me but 4 wasteland duals and fetches as needed 16 lands total, just can't remember the split.
What would you say it's an updated viable delver tempo list? still rug or u/r? Thanks for the help, also apologies if I missed a rug list, went back some pages but couldn't find what I was looking for...
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Vintage nostalgic, WUB Fish control/aggro addicted.
Legacy:RUG Temur Delver
Modern: ??? undecided.
What does everyone think of the list floating around that replaces 1 maindeck Volcanic Island with 1 main Tropical Island and replaces 2 Smelt in the sideboard with 2 Destructive Revelry?
I like that it offers a more versatile sideboard option for especially diverse metas where things like the Leyline deck, Enchantress, Food Chain combo, or Aluren combo exist. Those are fringe reasons, though. The main reason I'm considering it is because it kills Eidolon of the Great Revel. And Burn can be a particularly tight match since it added that card.
UR Delver decklists usually have 4 Lightning bolt and 4 Chain lightning to deal with the Eidolon. Would you side in destructive revelry against burn decks?
Sure. Why not? It's at least better than maindeck Price of Progress against Burn. And probably better than Force of Will too (we do not want to 2 for 1 threats in a deck with more internal redundancy than us). It's not exactly as optimal as I usually prefer my sideboarding to go. But any port in a storm, as they say.
My issue with simply relying on Bolt/Chain to deal with Eidolon is that is exactly what the Burn player wants me to do. That's playing his game the way he wants me to play it. We have significantly fewer Bolt effects than a true Burn deck. If I Shock myself just to kill a 2/2, the Burn player gains a significant advantage over me in terms of both damage and cards. Add in the fact that Burn is now also maindecking Searing Blaze, and it is unlikely that I will be able to make a flipped Delver last long, or gain any such advantage from forcing him deal with my threat in kind.
Destructive Revelry can also deal with a Burn player's Sulfuric Vortex. Another source of constant damage that is very likely to be more beneficial to them than to myself.
Also add in the likelihood that a Burn player may want to seriously considering mulliganing to a hand that includes Eidolon (because it is EXTREMELY effective against us), and Revelry is not nearly as risky of a "dead card in hand" as it may first appear to be.
Sure. Why not? It's at least better than maindeck Price of Progress against Burn. And probably better than Force of Will too (we do not want to 2 for 1 threats in a deck with more internal redundancy than us). It's not exactly as optimal as I usually prefer my sideboarding to go. But any port in a storm, as they say.
My issue with simply relying on Bolt/Chain to deal with Eidolon is that is exactly what the Burn player wants me to do. That's playing his game the way he wants me to play it. We have significantly fewer Bolt effects than a true Burn deck. If I Shock myself just to kill a 2/2, the Burn player gains a significant advantage over me in terms of both damage and cards. Add in the fact that Burn is now also maindecking Searing Blaze, and it is unlikely that I will be able to make a flipped Delver last long, or gain any such advantage from forcing him deal with my threat in kind.
Destructive Revelry can also deal with a Burn player's Sulfuric Vortex. Another source of constant damage that is very likely to be more beneficial to them than to myself.
Also add in the likelihood that a Burn player may want to seriously considering mulliganing to a hand that includes Eidolon (because it is EXTREMELY effective against us), and Revelry is not nearly as risky of a "dead card in hand" as it may first appear to be.
It depends on the SB really
I think that's not what he "wants you to do", its more like what's spected you to do, as it is the best move to kill eidolon. Also I think mulliganing to Eidolon would be an extreme missplay that I would gladly enjoy the burn player to do, as it brings no advantage getting bolted (just the 2 damage I would take)
Sulfuric vortex would be good for me too, as my UR Delver sounds very similar to a burn deck, and he would spend 3 mana and a card to do as much damage to me as to him
I think it depends most of the UR Delver decklist, mine (with SB) is really effective against burn decks, I dont know if its a good match to me but it's at least ok. I guess it also depends on the meta, as my decklist has no way to deal with enchantments (except for countering with daze or FoW, ofc)
In the first game I would have 9 bad cards:
4 FOW (I really dont want to 2-1, specially with a so redundant deck as burn)
3 Price of Progress (useless against monored, and maybe useful but not optimal against splashing burn decks)
2 Gitaxian Probe (against burn I would really have to pay the 1 mana, if I play it T1 without knowing what I'm facing for 2 life thats reeeeally bad)
I would side:
3 Searing Blaze and 2 Flusterstorm in
Side out 3 price of progress and 2 FoW
Gitaxian probe would still cantrip for U, better than more FoWs IMO
I haven't really trained against a real BURN deck, only in a tournament where I did 2-0 against a monored burn, but again that player wasn't really smart to be used as testing base
My cantrips would fix the top, find what I'm looking for and still have the same ammount of cards. I think brainstorm and ponder overperform against burn decks as they depend totally on the topdeck
Goblin guide would be a bolt target which would probably still deal 2 damage (as I'm not stupid)
Delver would be a bolt target or a real pain in the ass if the burn player doesnt kill it
Snapcaster would bring a burn back and be a 2/1 body
Daze would protect my creatures in the beginning (the burn player cant afford to play around daze against this deck)
Flusterstorm would counter at least a burn spell
Searing Blaze would 2-1 them (as will their)
Lightning bolt will burn them
Chain Lightning will burn them
Thunderous wrath may blow them up
Gitaxian probe would be probably a 1 mana waste (or it may also help with finding out their gameplan, but its usually just straight BURN)
What I mean is that it may be really balanced game, as most of my cards are 1-1 trades, and I have the advantage of top manipulation
PS.: I know it went far from the previous Destructive Revelry discussion, just bringing a new topic for you guys. What I mean in the end of all of this is that Sulfuric Vortex may not be a good idea for the burn player, as it costs THREE and is simetrical, as my gameplan is pretty similar to their. Also that the 2 CMC eidolon could deal 2 to me as my 2 CMC Searing Blaze would deal 3 to them
-4 Smash in the Main?!
Sounds like a bad day. I'd reduce it to 2; at least. It's different if it's a card that reliably has another function; but smash is dead in this deck unless your opponent has artifacts, 2-of at least allows you to mitigate your problems with brainstorm.
-Grim and Snap are a non-bo. Worth considering YPyro for some slots instead of either.
-Normally conditional counters like Spierce and Snare are competing for the same slots. More of a warning than a criticism.
Maybe swap this for Sulfuric, more Probes, 4th daze, etc.
-4 Smash in the Main?!
Sounds like a bad day. I'd reduce it to 2; at least. It's different if it's a card that reliably has another function; but smash is dead in this deck unless your opponent has artifacts, 2-of at least allows you to mitigate your problems with brainstorm.
-Grim and Snap are a non-bo. Worth considering YPyro for some slots instead of either.
-Normally conditional counters like Spierce and Snare are competing for the same slots. More of a warning than a criticism.
Maybe swap this for Sulfuric, more Probes, 4th daze, etc.
He doesn't have 4x Smash in the main. He said he had them in sideboard, and if you read the list, you can see that they are in the sideboard there as well.
I am gonna play a small tournament with this deck for the first time, and i'm looking for a little advise. If this is not the place to ask for it, please bear with me..
The following decks will be present:
Death & Taxes
Maverick The following decks will most likely be there:
Goblins
Esper DeathBlade
RUG Delver
Jund
I don't expect to see any combo decks, which is why i have put Force of Will in the board.
I expect to see a lot of Stoneforge Mystic, which is why I play Spell Snare (and 4 smash in the board).
I am gonna play a small tournament with this deck for the first time, and i'm looking for a little advise. If this is not the place to ask for it, please bear with me..
The following decks will be present:
Death & Taxes
Maverick The following decks will most likely be there:
Goblins
Esper DeathBlade
RUG Delver
Jund
I don't expect to see any combo decks, which is why i have put Force of Will in the board.
I expect to see a lot of Stoneforge Mystic, which is why I play Spell Snare (and 4 smash in the board).
Any advise on both main and sideboard would be greatly appreciated.
Also what decks the hardest matchups and what are not that hard to play against?
Thanks!
You know what's cool against creature decks? Ensnaring Bridge. Sure, you also cant attack if you have few cards in hand, but you may win games without attacking. Against stoneforge he may use the Jitte trick to get through ensnaring bridge, but still it prevents you tons of damage in each attack and you can block his creatures with yours anyways.
Also, it may be a strategy against fatties deck. You may have like 3 or 4 cards in hand so that you can attack, but if you have less than 7 (griselbrand) you are already under the Ensnaring Bridge protection. I personally use 3 but I'm thinking of run 4 ensnaring bridge.
The thing about ensnaring bridge is that people dont expect to see it in a UR Delver SB, which makes it usually pass unchecked.
Searing blaze against creature decks have been a very efficient strategy for me. Trading 2-1 in this deck is not an easy task. Flashing back a searing blaze is really cool also, that's why I use to take at least 2 searing blaze in my SB strategy.
I just think mass smash to smithereens is not the best way to deal with SFM, sulfuric vortex is usually enough since UR Delver is a much faster deck than any SFM deck. Even if your enemy has batterskull, its not gaining any life so you may just race them down! Also 2 damage per turn for sure assures you the game will end quickly.
Imo three Treasure Cruise is too many since drawing them in multiples is so bad. In your deck I'd probably take out 1 cruise, 1 Spell Snare, 1 Spell Pierce, and 1 Gitaxian Probe to play 4 Daze. I think Daze is really good in the Young Pyromancer builds and it will go into the yard early.
Imo three Treasure Cruise is too many since drawing them in multiples is so bad. In your deck I'd probably take out 1 cruise, 1 Spell Snare, 1 Spell Pierce, and 1 Gitaxian Probe to play 4 Daze. I think Daze is really good in the Young Pyromancer builds and it will go into the yard early.
I have no problem using three treasure. Never had the problem of casting two right after each other. Yeah I'm testing with a Daze/Wasteland build now. Took out Chain Lightning.
It seemed like it was all in on Treasure Cruise, and it worked. Even at 1U, three cards is nuts. And given the fact that he shied away from Lavamancer, his graveyard was always full.
I also super love Swiftspear over Goblin Guide. In a deck with Wasteland, why should you let your opponent recoup their land loss by drawing another one? It was also able to attack for way more than Guide ever have. With a hand full of spells and Treasure Cruise, he attacked for like 6 in one turn.
It seemed like it was all in on Treasure Cruise, and it worked. Even at 1U, three cards is nuts. And given the fact that he shied away from Lavamancer, his graveyard was always full.
I also super love Swiftspear over Goblin Guide. In a deck with Wasteland, why should you let your opponent recoup their land loss by drawing another one? It was also able to attack for way more than Guide ever have. With a hand full of spells and Treasure Cruise, he attacked for like 6 in one turn.
He actually didn't play wasteland but still same point, tempo does not want to give the opponent CA ever anyway. Besides this isn't burn where swiftspear has a real drawback of forcing you to play the burn out on your turn, this deck has no shortage of cantrips it wants to toss out on its turn to pump the swiftspear. She is almost always going to be a bigger threat than guide with no effort and she won't draw the opponent cards.
That list that won scg open looks really good, my only grip is it seems a bit low on countermagic.
1. I don't like it, it's alot of damage for 1 mana but I'm usually using my Brainstorm/ponders with fetches to get rid of things I don't want or set up a delver. While yeah I can set up a delver and a wrath together it seems like more work then I really want to put in when I'm just trying to be quick. That's my feelings of course as always I say try it out and let us know your results.
2. I've found more often then not I'll take Force of Will over daze. A late game Daze is just dead so often with this deck since we don't have mana denial, and even worse when Goblin Guide has been feeding them lands. I run 4 Force of Will and 2 Spell pierce at the moment and find unless I'm playing combo they are the first things I board. I guess you could try 3 force/3 pierce but since most of the time the things I really want to stop are creatures pierce just doesn't seem to help as much.
Legacy:
RGWBUDredgeUBWGR
:symrg:Belcher:symrg:
WD&TW
Affinity
WGriffinsW (pauper)
U/thopter comboU/ (peasant)
:symbg:Moosebite:symbg: (peasant)
RGobo tokensR (peasant)
R slide R (peasant)
:symur:pingers:symur:
Note that I would not suggest cutting pierce for spell snare, because they do entirely different things against entirely different metas. Snare would have to replace some other card.
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
Thunderous Wrath is a trap. it feels great to set up the miracle and nail 'em for 5, but I've found that it isn't as reliable as just running more bolt effects.
Wrath is okay against decks that are super grindy (Jund, NO Bant, countertop) but against anything with a fast clock or a combo kill, I found that I didn't have the time to set up the spell. Testing against affinity, RUG delver, 12 post etc. too often I would need to burn them out THAT turn or I would lose, and finding thunderous wrath off a ponder or brainstorm is a turn too slow. In those situations, bolts, Price, even fireblasts are much better.
Modern: U Tron U/
Commander: Prime Speaker ZeganaUG, Oros, the Avenger RBW
Kinda wanted to have it tournament viable on a generally unknown meta because I might have just sparked a new legacy scene here if all goes right so we can play on the same footing since they are netdecking the lists that won tournies for their choices =P
I'm running something along this lines, if you see less than 60 is because I forgot what's still inside, apologies, but probably is something wrong anyways...
4 delver of secrets
4 lightning bolts
4 nimble mongoose
4 brainstorm
4 ponder
4 force of will
2 misdirection
4 snapcaster mage
and the standard rug manabase that I can't recall for the life of me but 4 wasteland duals and fetches as needed 16 lands total, just can't remember the split.
What would you say it's an updated viable delver tempo list? still rug or u/r? Thanks for the help, also apologies if I missed a rug list, went back some pages but couldn't find what I was looking for...
Legacy:RUG Temur Delver
Modern: ??? undecided.
formely known as Wolf_Cub82
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BurnR(Legacy)
ReanimatorUB(Legacy)
Ghave, Guru of SporesWGB(Commander)
HumansRW(Standard)
formely known as Wolf_Cub82
my altered cards on Facebook my altered cards on Tumblr
BurnR(Legacy)
ReanimatorUB(Legacy)
Ghave, Guru of SporesWGB(Commander)
HumansRW(Standard)
My issue with simply relying on Bolt/Chain to deal with Eidolon is that is exactly what the Burn player wants me to do. That's playing his game the way he wants me to play it. We have significantly fewer Bolt effects than a true Burn deck. If I Shock myself just to kill a 2/2, the Burn player gains a significant advantage over me in terms of both damage and cards. Add in the fact that Burn is now also maindecking Searing Blaze, and it is unlikely that I will be able to make a flipped Delver last long, or gain any such advantage from forcing him deal with my threat in kind.
Destructive Revelry can also deal with a Burn player's Sulfuric Vortex. Another source of constant damage that is very likely to be more beneficial to them than to myself.
Also add in the likelihood that a Burn player may want to seriously considering mulliganing to a hand that includes Eidolon (because it is EXTREMELY effective against us), and Revelry is not nearly as risky of a "dead card in hand" as it may first appear to be.
formely known as Wolf_Cub82
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ReanimatorUB(Legacy)
Ghave, Guru of SporesWGB(Commander)
HumansRW(Standard)
It depends on the SB really
I think that's not what he "wants you to do", its more like what's spected you to do, as it is the best move to kill eidolon. Also I think mulliganing to Eidolon would be an extreme missplay that I would gladly enjoy the burn player to do, as it brings no advantage getting bolted (just the 2 damage I would take)
Sulfuric vortex would be good for me too, as my UR Delver sounds very similar to a burn deck, and he would spend 3 mana and a card to do as much damage to me as to him
I think it depends most of the UR Delver decklist, mine (with SB) is really effective against burn decks, I dont know if its a good match to me but it's at least ok. I guess it also depends on the meta, as my decklist has no way to deal with enchantments (except for countering with daze or FoW, ofc)
4 Delver of Secrets
4 Goblin Guide
4 Snapcaster Mage
Sorceries and instants: 30
4 Lightning Bolt
4 Chain Lightning
3 Price of progress
2 Thunderous Wrath
4 Brainstorm
4 Ponder
2 Gitaxian Probe
4 Force of Will
3 Daze
2 Volcanic Island
2 Island
2 Mountain
4 Scalding Tarn
4 Polluted Delta
4 Bloodstained Mire
3 Ensnaring Bridge
3 Searing Blaze
2 Submerge
1 Price of Progress
2 Relic of Progenitus
2 Flusterstorm
2 Shattering Spree
In the first game I would have 9 bad cards:
4 FOW (I really dont want to 2-1, specially with a so redundant deck as burn)
3 Price of Progress (useless against monored, and maybe useful but not optimal against splashing burn decks)
2 Gitaxian Probe (against burn I would really have to pay the 1 mana, if I play it T1 without knowing what I'm facing for 2 life thats reeeeally bad)
I would side:
3 Searing Blaze and 2 Flusterstorm in
Side out 3 price of progress and 2 FoW
Gitaxian probe would still cantrip for U, better than more FoWs IMO
I haven't really trained against a real BURN deck, only in a tournament where I did 2-0 against a monored burn, but again that player wasn't really smart to be used as testing base
My cantrips would fix the top, find what I'm looking for and still have the same ammount of cards. I think brainstorm and ponder overperform against burn decks as they depend totally on the topdeck
Goblin guide would be a bolt target which would probably still deal 2 damage (as I'm not stupid)
Delver would be a bolt target or a real pain in the ass if the burn player doesnt kill it
Snapcaster would bring a burn back and be a 2/1 body
Daze would protect my creatures in the beginning (the burn player cant afford to play around daze against this deck)
Flusterstorm would counter at least a burn spell
Searing Blaze would 2-1 them (as will their)
Lightning bolt will burn them
Chain Lightning will burn them
Thunderous wrath may blow them up
Gitaxian probe would be probably a 1 mana waste (or it may also help with finding out their gameplan, but its usually just straight BURN)
What I mean is that it may be really balanced game, as most of my cards are 1-1 trades, and I have the advantage of top manipulation
PS.: I know it went far from the previous Destructive Revelry discussion, just bringing a new topic for you guys. What I mean in the end of all of this is that Sulfuric Vortex may not be a good idea for the burn player, as it costs THREE and is simetrical, as my gameplan is pretty similar to their. Also that the 2 CMC eidolon could deal 2 to me as my 2 CMC Searing Blaze would deal 3 to them
http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=72354
It has the look of a RUG Delver list but with pyromancer and the ability to use Blood Moon. I may give it a try.
Sounds like a bad day. I'd reduce it to 2; at least. It's different if it's a card that reliably has another function; but smash is dead in this deck unless your opponent has artifacts, 2-of at least allows you to mitigate your problems with brainstorm.
-Grim and Snap are a non-bo. Worth considering YPyro for some slots instead of either.
-Normally conditional counters like Spierce and Snare are competing for the same slots. More of a warning than a criticism.
Maybe swap this for Sulfuric, more Probes, 4th daze, etc.
Look, Fetch, Draw, Look
Draw
Fetch
Look
He doesn't have 4x Smash in the main. He said he had them in sideboard, and if you read the list, you can see that they are in the sideboard there as well.
Forked Bolt is amazing against Death & Taxes, Maverick and Goblins.
You know what's cool against creature decks? Ensnaring Bridge. Sure, you also cant attack if you have few cards in hand, but you may win games without attacking. Against stoneforge he may use the Jitte trick to get through ensnaring bridge, but still it prevents you tons of damage in each attack and you can block his creatures with yours anyways.
Also, it may be a strategy against fatties deck. You may have like 3 or 4 cards in hand so that you can attack, but if you have less than 7 (griselbrand) you are already under the Ensnaring Bridge protection. I personally use 3 but I'm thinking of run 4 ensnaring bridge.
The thing about ensnaring bridge is that people dont expect to see it in a UR Delver SB, which makes it usually pass unchecked.
Searing blaze against creature decks have been a very efficient strategy for me. Trading 2-1 in this deck is not an easy task. Flashing back a searing blaze is really cool also, that's why I use to take at least 2 searing blaze in my SB strategy.
I just think mass smash to smithereens is not the best way to deal with SFM, sulfuric vortex is usually enough since UR Delver is a much faster deck than any SFM deck. Even if your enemy has batterskull, its not gaining any life so you may just race them down! Also 2 damage per turn for sure assures you the game will end quickly.
4 Young Pyromancer
4 Delver of Secrets
4 Volcanic Island
2 Island
2 Mountain
4 Misty Rainforest
4 Scalding Tarn
2 Wooded Foothills
4 Brainstorm
4 Lightning Bolt
4 Force of Will
3 Spell Pierce
1 Spell Snare
4 Gitaxian Probe
3 Treasure Cruise
4 Chain Lightning
2 Grafdigger's Cage
1 Surgical Extraction
1 Spellskite
2 Smash to Smithereens
2 Pithing Needle
2 Pyroblast
1 Flusterstorm
2 Submerge
Time to exploit Treasure Cruise. Any suggestions?
I have no problem using three treasure. Never had the problem of casting two right after each other. Yeah I'm testing with a Daze/Wasteland build now. Took out Chain Lightning.
U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
EDH:
G Ezuri, Renegade Leader, Fighting for Rivendell
WU Brago, King Eternal, Long Live the King
WUBRG Scion of the Ur-Dragon, Worship the Dragon
I also super love Swiftspear over Goblin Guide. In a deck with Wasteland, why should you let your opponent recoup their land loss by drawing another one? It was also able to attack for way more than Guide ever have. With a hand full of spells and Treasure Cruise, he attacked for like 6 in one turn.
"There are no two words in the English language more harmful than 'good job'." -Terrance Fletcher, Whiplash (2014)
He actually didn't play wasteland but still same point, tempo does not want to give the opponent CA ever anyway. Besides this isn't burn where swiftspear has a real drawback of forcing you to play the burn out on your turn, this deck has no shortage of cantrips it wants to toss out on its turn to pump the swiftspear. She is almost always going to be a bigger threat than guide with no effort and she won't draw the opponent cards.
That list that won scg open looks really good, my only grip is it seems a bit low on countermagic.