This is probably better than reset high tide, to the point of being a good deck (which that one is a bit slipped). The cycling into the sarcophagus dependency at only three, as well as others, probably makes it so. And also makes it so that extraplanar lens will not be any kind of pre-game worrying about replacement of the land, drawing four. 8(/?) turnabouts is better than 4 resets? Likely. Because of this mana factor, high tide can and should be 3 and it is not nonsense, you can lens first, cast it off an already doubled one, cast sarcophagus(if even needed - cycling engine quite randomly powerful even as a non-seeder of flashback-style plays), and then start going off, virtual more faeries and turnabouts and also zeniths, and then even the hieroglyphic illumination cast from yard will be useful as a guaranteer of things. So actually FOUR of that and only 3 tide. And it is up to you what will happen with the ordering of Cloud of Faeries, it turns into gain of mana based turn and card selection tempo if you need it to, early. And if your opponent casts two spells during their turn, an early turn, you can consider drawing a virtual 9 cards with brain freeze on yourself, based on your setup. If you already have one faerie in hand, it could savagely win you the game with less setup than if they didn't randomly give you that window. And although that's vulnerable to graveyard hate, you have a luxurious 2 rescinds that you can shove away chaff you weren't really needing to cast from yard to get to, and protect/need only the faeries. Better for a whole swath of random things, not just graveyard hate, much more flexibly and cheaply than the cunning wish and chain of vapor insurance of reset high tide, as a continuum of things within overall synergy.
"Warning: Um, warning. This is going to be a game state violation. And a taking extra turns and drawing extra cards violation, pretty much, a whole bunch of violations. Look at me, I'm the DCI."
Moving to Legacy. Legacy mods please properly catagorize it.
Private Mod Note
():
Rollback Post to RevisionRollBack
My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
To post a comment, please login or register a new account.
4 Cloud of Faeries
3 Force of Will
3 Censor
1 Miscalculation
2 Rescind
4 Turnabout
4 Hieroglyphic Illumination
3 High Tide
3 Extraplanar Lens
3 Brain Freeze
3 Blue Sun's Zenith
This is probably better than reset high tide, to the point of being a good deck (which that one is a bit slipped). The cycling into the sarcophagus dependency at only three, as well as others, probably makes it so. And also makes it so that extraplanar lens will not be any kind of pre-game worrying about replacement of the land, drawing four. 8(/?) turnabouts is better than 4 resets? Likely. Because of this mana factor, high tide can and should be 3 and it is not nonsense, you can lens first, cast it off an already doubled one, cast sarcophagus(if even needed - cycling engine quite randomly powerful even as a non-seeder of flashback-style plays), and then start going off, virtual more faeries and turnabouts and also zeniths, and then even the hieroglyphic illumination cast from yard will be useful as a guaranteer of things. So actually FOUR of that and only 3 tide. And it is up to you what will happen with the ordering of Cloud of Faeries, it turns into gain of mana based turn and card selection tempo if you need it to, early. And if your opponent casts two spells during their turn, an early turn, you can consider drawing a virtual 9 cards with brain freeze on yourself, based on your setup. If you already have one faerie in hand, it could savagely win you the game with less setup than if they didn't randomly give you that window. And although that's vulnerable to graveyard hate, you have a luxurious 2 rescinds that you can shove away chaff you weren't really needing to cast from yard to get to, and protect/need only the faeries. Better for a whole swath of random things, not just graveyard hate, much more flexibly and cheaply than the cunning wish and chain of vapor insurance of reset high tide, as a continuum of things within overall synergy.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.