In 2011 I fell in love with a legacy deck based around Torpor Orb and Phyrexian Dreadnought that cheated in large creatures and skipping their drawbacks. The original list is B/G and can be found Here
Anyways, there is a large legacy event coming up this weekend, and I am leaning between three versions of this deck. Basically a B version which uses hand disruption in Thoughtseize and Hymn to Tourach, a blue version that uses free spells like Force of Will and Misdirection, or a blue black version that gets some extra creatures from black and protection from blue. The question is, which one of these three should I use?
This is the list I ended up with, going 4-3 overall and finishing in the top 32 (of 98). I boarded out Lodestone Golem nearly every game, so I think I'll be replacing it with something like Opt. The vision charms may be super old tek but they were actually incredibly valuable: Phasing out a batterskull kills its token. Phasing out an LED in response to a ritual can disrupt the combo. Phasing out a painter's servant doesn't let them red-elemental blast your permanents, and disrupts the combo. It can also help you cross the bridge when an opponent tries to turtle up. It also works as protection for your own creatures, phasing them out instead of letting them die to removal. I was so happy with it they might be moved into the main.
I'm going to try this one out tonight. Trinket Mage to help me get stuff, and Not of This World to protect it. Maybe next time Trinket Mage will be an Opt?
Round 1 against reanimator:
First game he had two mulligan to 5. He opened with a Chancellor of the Annex which meant that my Torpor Orb came down second turn instead of first, and dreadnought the next. A Force of will on his reanimation spell puts us on game 2.
Out: 2 Wurmcoil Engine, 2 Not of This World
In: 4 Leyline of the Void
My opening seven was zero lands and a leyline, but I threw it back for a hand with one land that didn't do much and he killed me with a Chancellor.
So the next game, I decided to keep the six spells + Leyline, correctly assuming because I didn't show the Leyline game 2, he would not board in the proper hate. The gambit payed off, so while I spent six or so turns doing nothing, he also had to do nothing since there was nothing to reanimate. Eventually an Eater of Days does it's thing and it's GG. 1-0.
Round 2 against Show and Tell:
He starts with a ponder, and I get out a Torpor Orb. He follows that up with two more ponders where I respond with a dreadnought and a wasteland. I force his Show and Tell and we move on.
Out: Phantasmal Image, Phyrexian Metamorph
In: 2 Chalice of the Void
I open with an introductory Chalice on x=1. He goes for a Show and Tell, and I'm ready with a Force. Turn 3 has a Grim Monolith assisted Wurmcoil engine, which gets a hit in before he shows in Emrakul, the Aeons Torn. When he did that I put in a free challice simply because then I have 7 Permanants, and a life total above 15. I go for the second attack and Emrakul but is scared off by deathtouch so it gets through. He decides Emrakul needs to block the next strike, and the tokens get Eater of Days backup and the game is over. 2-0.
Round 3 against Stoneblade.
So Game one I stick a Dreadnought, and he goes to swords creating the following fun stack: Swords to PlowShares, Responded by Not of This World, responded with another Swords, Responded with a Misdirection, responded with Force of Will, responded with brainstorm X2. Found nothing, and I can't stick anything else. Next game. I again stick nothing, and GG. 2-1
Round 4 against Imperial Painter.
Game 1 he combos off before anything of much consequence happens.
Out: 2 Wurmcoil Engine, 1 Phantasmal Image, 1 Daze, 2 Misdirection.
In: 2 Vision Charm, 1 Pithing Needle, 3 Leyline of Sancitity
Game two I have some stifles in my hand for his combo, managing to delay him going off, while he has out a Daretti, Ingenious Iconoclast to keep me from doing much of my own. But then my fortunes change when I finally have the mana to cast Phyrexian Metamorph. Now it's a Grindstone and now he's the one with no library!
Game 3 I open with two leylines, and some lands, but no enablers for my creatures. Eventually I have had enough of taking four from a trio of Goblin Welders and a Painter's Servant so I have to sacrifice the turns for an Eater of Days. Unfortunately he gets a Chandra and I'm at too low life to survive. 2-2.
So I'm repetitively pleased with how things turned out, and the deck is sitting on a 6-5 record which is OK for a brew but I can't help but feel like it's just one piece away from becoming a series contender. I just don't know what that piece is, or where I would put it. The clone effects were gimmicky, but at a mere two copies I saw them exactly one time the whole tournament and it won a game I should have lost so there's some survivor's bias towards keeping them. It just seems really good to be able to clone equipment, or Emrakuls, or Grisslebrands or whatever. I might want to run Ponder to smooth things over, but I like having an island up to threaten a stifle, which limits my cantrip options to Brainstorm (good), and the unimpressive Opt and Peek.
SO after being pleased with the 2-2 it went and took a dump on the bed 1-2 drop (the one against a no-show opponent).
Two rounds in a row against Xblade opponents, both having a fist full of Swords to plowshares + Disenchant round one, and Abrupt Decay round two. Both got beat game one and decided Nah for the next two games and seem to load their decks with infinite removal. Blach.
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Anyways, there is a large legacy event coming up this weekend, and I am leaning between three versions of this deck. Basically a B version which uses hand disruption in Thoughtseize and Hymn to Tourach, a blue version that uses free spells like Force of Will and Misdirection, or a blue black version that gets some extra creatures from black and protection from blue. The question is, which one of these three should I use?
4x Eater of Days
4x Hunted Horror
4x Lodestone Golem
4x Illusionary Mask
4x Not of This World
4x Dark Ritual
4x Thoughtseize
4x Hymn to Tourach
2x Uraborg, Tomb of Yawgmoth
4x Wasteland
10x Swamp
4x Eater of Days
4x Hunted Horror
3x Sea Drake
1x Lodestone Golem
4x Illusionary Mask
4x Dark Ritual
4x Brainstorm
4x Misdirection
4x Force of Will
4x City of Traiors
4x Polluted Delta
4x Underground Sea
3x Swamp
1x Island
4x Eater of Days
3x Sea Drake
3x Lodestone Golem
2x Wurmcoil Engine
4x Illusionary Mask
4x Grim Monolith
4x Brainstorm
4x Force of Will
4x Misdirection
4x City of Traitors
4x Wasteland
2x Flooded Strand
2x Polluted Delta
4x Island
Any help would be appreciated. I'm definitely running something like this but I don't know which one.
This is the list I ended up with, going 4-3 overall and finishing in the top 32 (of 98). I boarded out Lodestone Golem nearly every game, so I think I'll be replacing it with something like Opt. The vision charms may be super old tek but they were actually incredibly valuable: Phasing out a batterskull kills its token. Phasing out an LED in response to a ritual can disrupt the combo. Phasing out a painter's servant doesn't let them red-elemental blast your permanents, and disrupts the combo. It can also help you cross the bridge when an opponent tries to turtle up. It also works as protection for your own creatures, phasing them out instead of letting them die to removal. I was so happy with it they might be moved into the main.
I'm going to try this one out tonight. Trinket Mage to help me get stuff, and Not of This World to protect it. Maybe next time Trinket Mage will be an Opt?
4x Eater of Days
1x Phantasmal Image
1x Phyrexian Metamorph
2x Wurmcoil Engine
2x Not of This World
4x Torpor Orb
3x Illusionary Mask
4x Grim Monolith
4x Force of Will
2x Misdirection
2x Daze
3x stifle
4x Ancient Tomb
4x City of Traitors
3x Wasteland
2x Flooded Strand
2x Polluted Delta
5x Island
2x Challice of the void
2x Ratchet Bomb
4x Leyline of Sanctity
4x Leyline of the Void
1x pithing needle
2x Vision Charm
[/quote]
I went 2-2 with this list.
Round 1 against reanimator:
First game he had two mulligan to 5. He opened with a Chancellor of the Annex which meant that my Torpor Orb came down second turn instead of first, and dreadnought the next. A Force of will on his reanimation spell puts us on game 2.
Out: 2 Wurmcoil Engine, 2 Not of This World
In: 4 Leyline of the Void
My opening seven was zero lands and a leyline, but I threw it back for a hand with one land that didn't do much and he killed me with a Chancellor.
So the next game, I decided to keep the six spells + Leyline, correctly assuming because I didn't show the Leyline game 2, he would not board in the proper hate. The gambit payed off, so while I spent six or so turns doing nothing, he also had to do nothing since there was nothing to reanimate. Eventually an Eater of Days does it's thing and it's GG. 1-0.
Round 2 against Show and Tell:
He starts with a ponder, and I get out a Torpor Orb. He follows that up with two more ponders where I respond with a dreadnought and a wasteland. I force his Show and Tell and we move on.
Out: Phantasmal Image, Phyrexian Metamorph
In: 2 Chalice of the Void
I open with an introductory Chalice on x=1. He goes for a Show and Tell, and I'm ready with a Force. Turn 3 has a Grim Monolith assisted Wurmcoil engine, which gets a hit in before he shows in Emrakul, the Aeons Torn. When he did that I put in a free challice simply because then I have 7 Permanants, and a life total above 15. I go for the second attack and Emrakul but is scared off by deathtouch so it gets through. He decides Emrakul needs to block the next strike, and the tokens get Eater of Days backup and the game is over. 2-0.
Round 3 against Stoneblade.
So Game one I stick a Dreadnought, and he goes to swords creating the following fun stack: Swords to PlowShares, Responded by Not of This World, responded with another Swords, Responded with a Misdirection, responded with Force of Will, responded with brainstorm X2. Found nothing, and I can't stick anything else. Next game. I again stick nothing, and GG. 2-1
Round 4 against Imperial Painter.
Game 1 he combos off before anything of much consequence happens.
Out: 2 Wurmcoil Engine, 1 Phantasmal Image, 1 Daze, 2 Misdirection.
In: 2 Vision Charm, 1 Pithing Needle, 3 Leyline of Sancitity
Game two I have some stifles in my hand for his combo, managing to delay him going off, while he has out a Daretti, Ingenious Iconoclast to keep me from doing much of my own. But then my fortunes change when I finally have the mana to cast Phyrexian Metamorph. Now it's a Grindstone and now he's the one with no library!
Game 3 I open with two leylines, and some lands, but no enablers for my creatures. Eventually I have had enough of taking four from a trio of Goblin Welders and a Painter's Servant so I have to sacrifice the turns for an Eater of Days. Unfortunately he gets a Chandra and I'm at too low life to survive. 2-2.
So I'm repetitively pleased with how things turned out, and the deck is sitting on a 6-5 record which is OK for a brew but I can't help but feel like it's just one piece away from becoming a series contender. I just don't know what that piece is, or where I would put it. The clone effects were gimmicky, but at a mere two copies I saw them exactly one time the whole tournament and it won a game I should have lost so there's some survivor's bias towards keeping them. It just seems really good to be able to clone equipment, or Emrakuls, or Grisslebrands or whatever. I might want to run Ponder to smooth things over, but I like having an island up to threaten a stifle, which limits my cantrip options to Brainstorm (good), and the unimpressive Opt and Peek.
Two rounds in a row against Xblade opponents, both having a fist full of Swords to plowshares + Disenchant round one, and Abrupt Decay round two. Both got beat game one and decided Nah for the next two games and seem to load their decks with infinite removal. Blach.