This is a deck I developed to abuse Crackdown Construct and incorporate it into a shell that is extremely consistent, resilient and packed with tools to deal with anything your opponent could throw at it. I originally posted this list at the source over a week ago but figured it might get more discussion here. Every single card in the deck serves multiple important functions:
Chalice of the Void - An excellent tool to disrupt most decks. A first turn chalice allows this deck to outrace significantly faster combo decks and also protects the combo from cards like StP and Thoughtsieze.
Apostle's Blessing - It protects Chalice, the various combo pieces, and also enables your 1000/1000 attacker to dodge potential blockers thereby winning you the game. The only situation where this card is not useful is the Eldrazi matchup. If Eldrazi dominates your meta, I would advise cutting this card completely and maindecking 3 Altar of Dementia and the 3rd Misdirection.
Intuition - The ability to grab precisely the piece you need to combo off or to best protect the combo, castable at instant speed at the end of your opponent's turn is invaluable. Due to the interchangeability of combo pieces, you'll frequently be using it to grab a Force of Will, Chalice of the Void or Apostle's Blessing at a critical juncture.
Force of Will - I don't think I need to explain this one.
Misdirection - By redirecting your opponent's discard and removal at their own cards, Misdirection allows for massive swings in your favor. The look on your opponent's face when you respond to a Hymn/StP/Abrupt Decay/FoW/Path/Dismember/Thoughtseize with a Misdirection is priceless. While I considered Trinisphere here, Misdirection was essential in bringing the blue count up to the healthy 18 needed to consistently support FoW/Chrome Mox. Daze was also considered here but Misdirection proved to be more potent. However, only 2 felt appropriate maindeck since you will run into an occasional matchup or two where Misdirection is not particularly useful. Against the numerous matchups you'll face where targets are plentiful, you should bring the third one in from the board so that you can grab Misdirection with Intuition in response to a redirectable spell.
Lightning Greaves - Combos with Construct due to it's 0 equip cost. More importantly, it gives all your creatures haste, effectively speeding up the fundamental turn by atleast one, invalidating sorcery speed removal, while also giving your lethal piece hexproof.
Various Combo Pieces - Wake Thrasher is pretty much identical to Crackdown Construct in every situation except for Lightning Greaves. Otherwise, all of the combo pieces are interchangeable making this deck just about the most consistent two card combo deck I can think of. Situations where you don't have the cards necessary to combo off are rare and Intuition serves as a handy backup in such cases. And due to the sheer volume of interchangeable combo pieces, the deck is able to recover from any number of discard and counterspells your opponents can throw at it. Extraneous combo pieces can also be used to bait your opponent's counterspells or removal, fuel FoW/Chrome Mox, as mana sources to speed you up by a turn, or as chump blockers to buy you an extra turn.
Manabase - After trying out a multitude of very powerful accelerants including Grim Monolith coupled with a few Voltaic Keys, I eventually settled on a manabase modeled after Faerie Stompy and haven't looked back since.
Sideboard - The sideboard is packed with a wide array of hate to slow down any matchup you could possibly face. Altars are particularly effective as alternate win conditions that play around chump blockers, bridges and moats.
Reserved for matchup analysis and alternate builds.
Impulse or Fact or Fiction are great options for this deck to provide more card selection and increase the blue count.
One alternate build route to consider especially if Eldrazi is a popular deck in your local meta is to drop both Lightning Greaves and Apostle's Blessing from the deck to play 3-4 Altar of Dementia and 3-4 Impulse or Fact or Fiction along with the 3rd Misdirection maindeck.
This deck looks pretty nuts!! I looked at it over at The Source as well. I'm surprised you are not getting more feedback. I might have to throw this one together and test it out. You've got a pretty nice disruption suite to protect your dudes. Apostle's Blessing looks well placed and often acts as a counterspell plus makes your dudes unblockable. Chalice is dope here as well for so many obvious reasons. Plus Misdirect and FoW. There is a good amount of ramp and you have consistent combo pieces. 8 spells that untap themselves only to be tapped again (Aphetto Alchemist or Monolith) and 8 dudes that get huge when you do this. The combos look easy to set up plus an alternate combo with Lightning Greaves and Construct.
I'm not totally sold on Intuition over cheaper spells that dig such as Impulse or even Brainstorm (if you wanted to pack fetchlands for shuffling), but then again I haven't tested the deck yet. Also Surgical Extraction appears stronger than Faerie Macabre in the board. What are your match ups like??
EDIT: One last thing. I'm thinking Lotus Petal over Chrome Mox. You are already running 4 FoW and 2 Misdirection putting you at 6 "card disadvantage" pitch spells. Especially since almost half of the deck is either lands or artifacts.
Thank you. Yes I agree. It's a very strong deck. I don't think most people quite get how well all the pieces fit together and how good it is versus the current format but if it stays under the radar, that's fine with me.
With all the sol lands, impulse isn't usually any cheaper than intuition. And brainstorm is a no go with Chalice. Intuition is a 3cc instant speed Demonic Tutor able to get any card you want at the end of your opponents turn or in response to one of their spells so it's very good here. Surgical Extraction in the board would be solid and quite possibly would be better than Fairie Macabre though it is dyssynegic with your maindeck Chalice. The only rough match I have run into with this deck is Reanimator since it's a faster combo with counter magic and discard but Chalice is MVP in the matchup and postboard Macabres push it back into our favor.
You're right about the manabase, it's functional but might be the only part of the deck that could be improved upon. Lotus Petal could be a good option. Will look into it.
One route I am considering is to drop both Lightning Greaves and Apostle's Blessing to play 3-4 Altar of Dementia and 3-4 Fact or Fiction along with the 3rd Misdirection.
This way, you can avoid the combat step entirely if facing chump blockers or death touch creatures.
And the blue count would be even higher so Chrome Mox is a nonissue. I like that Chrome Mox makes mana every turn. This deck plays the slow game too, it doesn't always aim for one explosive turn, so having the mana over multiple turns is good.
I would try crucible of worlds/wasteland as crucible both keeps your opponents from playing magic and protects you from land hate. I also feel like you could run some number of petals over lands to help power out a chalice on 1 turn 1 more consistently.
So yeah I tested the deck, and it probably didn't get much attention becuase it's a bad deck. Too many pieces, too fragile, not fast enough. If they have creatures of different color you can't attack. It's just not a good deck. But a cool idea for sure. Also, you can't cast Apostle's Blessing on your Equipped creature, unless you have have it unequipped first. There's just a lot of messy parts of the deck I think.
LEGACY: Soldier Stompy WW // Blue Stompy UU // Fit Variants BGRW // Sol Land Brews BGRUWC MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
This deck is very well placed in the current meta. I put it together (had all the cards) and played several rounds with it and it’s been very solid.
Surprised there has been no development on it in the past year. Trying to figure out if there’s anything from the past few sets that is worth incorporating.
It’s pretty similar to Food Chain (my previous deck) except this is a two card combo that wins by itself and has 8 copies of each combo piece, where as Food Chain is effectively a three card combo.
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Maindeck:
Sideboard:
This is a deck I developed to abuse Crackdown Construct and incorporate it into a shell that is extremely consistent, resilient and packed with tools to deal with anything your opponent could throw at it. I originally posted this list at the source over a week ago but figured it might get more discussion here. Every single card in the deck serves multiple important functions:
Chalice of the Void - An excellent tool to disrupt most decks. A first turn chalice allows this deck to outrace significantly faster combo decks and also protects the combo from cards like StP and Thoughtsieze.
Apostle's Blessing - It protects Chalice, the various combo pieces, and also enables your 1000/1000 attacker to dodge potential blockers thereby winning you the game. The only situation where this card is not useful is the Eldrazi matchup. If Eldrazi dominates your meta, I would advise cutting this card completely and maindecking 3 Altar of Dementia and the 3rd Misdirection.
Intuition - The ability to grab precisely the piece you need to combo off or to best protect the combo, castable at instant speed at the end of your opponent's turn is invaluable. Due to the interchangeability of combo pieces, you'll frequently be using it to grab a Force of Will, Chalice of the Void or Apostle's Blessing at a critical juncture.
Force of Will - I don't think I need to explain this one.
Misdirection - By redirecting your opponent's discard and removal at their own cards, Misdirection allows for massive swings in your favor. The look on your opponent's face when you respond to a Hymn/StP/Abrupt Decay/FoW/Path/Dismember/Thoughtseize with a Misdirection is priceless. While I considered Trinisphere here, Misdirection was essential in bringing the blue count up to the healthy 18 needed to consistently support FoW/Chrome Mox. Daze was also considered here but Misdirection proved to be more potent. However, only 2 felt appropriate maindeck since you will run into an occasional matchup or two where Misdirection is not particularly useful. Against the numerous matchups you'll face where targets are plentiful, you should bring the third one in from the board so that you can grab Misdirection with Intuition in response to a redirectable spell.
Lightning Greaves - Combos with Construct due to it's 0 equip cost. More importantly, it gives all your creatures haste, effectively speeding up the fundamental turn by atleast one, invalidating sorcery speed removal, while also giving your lethal piece hexproof.
Various Combo Pieces - Wake Thrasher is pretty much identical to Crackdown Construct in every situation except for Lightning Greaves. Otherwise, all of the combo pieces are interchangeable making this deck just about the most consistent two card combo deck I can think of. Situations where you don't have the cards necessary to combo off are rare and Intuition serves as a handy backup in such cases. And due to the sheer volume of interchangeable combo pieces, the deck is able to recover from any number of discard and counterspells your opponents can throw at it. Extraneous combo pieces can also be used to bait your opponent's counterspells or removal, fuel FoW/Chrome Mox, as mana sources to speed you up by a turn, or as chump blockers to buy you an extra turn.
Manabase - After trying out a multitude of very powerful accelerants including Grim Monolith coupled with a few Voltaic Keys, I eventually settled on a manabase modeled after Faerie Stompy and haven't looked back since.
Sideboard - The sideboard is packed with a wide array of hate to slow down any matchup you could possibly face. Altars are particularly effective as alternate win conditions that play around chump blockers, bridges and moats.
Impulse or Fact or Fiction are great options for this deck to provide more card selection and increase the blue count.
One alternate build route to consider especially if Eldrazi is a popular deck in your local meta is to drop both Lightning Greaves and Apostle's Blessing from the deck to play 3-4 Altar of Dementia and 3-4 Impulse or Fact or Fiction along with the 3rd Misdirection maindeck.
I'm not totally sold on Intuition over cheaper spells that dig such as Impulse or even Brainstorm (if you wanted to pack fetchlands for shuffling), but then again I haven't tested the deck yet. Also Surgical Extraction appears stronger than Faerie Macabre in the board. What are your match ups like??
EDIT: One last thing. I'm thinking Lotus Petal over Chrome Mox. You are already running 4 FoW and 2 Misdirection putting you at 6 "card disadvantage" pitch spells. Especially since almost half of the deck is either lands or artifacts.
Currently Playing:
Burning Reanimator
Eldrazi and Taxes
Bug Threshold
Enchantress
Dead Guy Ale
Combo Zombies
Pyromancer Pox
With all the sol lands, impulse isn't usually any cheaper than intuition. And brainstorm is a no go with Chalice. Intuition is a 3cc instant speed Demonic Tutor able to get any card you want at the end of your opponents turn or in response to one of their spells so it's very good here. Surgical Extraction in the board would be solid and quite possibly would be better than Fairie Macabre though it is dyssynegic with your maindeck Chalice. The only rough match I have run into with this deck is Reanimator since it's a faster combo with counter magic and discard but Chalice is MVP in the matchup and postboard Macabres push it back into our favor.
You're right about the manabase, it's functional but might be the only part of the deck that could be improved upon. Lotus Petal could be a good option. Will look into it.
One route I am considering is to drop both Lightning Greaves and Apostle's Blessing to play 3-4 Altar of Dementia and 3-4 Fact or Fiction along with the 3rd Misdirection.
This way, you can avoid the combat step entirely if facing chump blockers or death touch creatures.
And the blue count would be even higher so Chrome Mox is a nonissue. I like that Chrome Mox makes mana every turn. This deck plays the slow game too, it doesn't always aim for one explosive turn, so having the mana over multiple turns is good.
Wipeout looks decent in the board as well.
http://www.mtgsalvation.com/forums/the-game/legacy-type-1-5/developing-legacy/770827-primer-legacy-pili-pala
MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
Surprised there has been no development on it in the past year. Trying to figure out if there’s anything from the past few sets that is worth incorporating.
It’s pretty similar to Food Chain (my previous deck) except this is a two card combo that wins by itself and has 8 copies of each combo piece, where as Food Chain is effectively a three card combo.