So, for a while now I have been working on a particular creative project. That project is to make 14 legacy decks and 14 commander decks that are all Tribal. The idea behind this being that for each format there will be two sets of 7 decks. Each set will have 1 deck for each of the 5 colors, 1 that is colorless, and 1 that is 5 color. Although most of the colored decks aren't actually mono color, the tribe chosen to fill that slot is one that predominantly represents that color. In this case Humans for White, even though the deck also has green in it. So, since the feedback I got recently with my Elfsplosion deck was so helpful in making it better, I plan on posting each of the decks up here as I work on them.
Color | Set 1 Tribe | Set 2 Trible
White | Humans | Angels |
Blue | Merfolk | Wizards
Black | Zombies | Demons
Red | Goblins | Dragons
Green | Elves | Fungus
Colorless | Artifact Creatures | Eldrazi
5 Color | Slivers | Allys
Obviously most of the tribes I'm making decks for are not tribes that actually see play in Legacy. For tribal you only really see Elves, Merfolk, and Goblins. Although Death and Taxes is kind of a Tribal Humans deck, and the Eldrazi aggro decks are semi-Tribal Eldrazi. So there will likely be a large gap in the power of the decks, but I would still like to make each of them as good as they can be within the construction limitations of Legacy. So without further ado, I present the 13th iteration of my Tribal Humans deck, called HUMANAUT.
Originally the deck was supposed to be mono white so I haven't really researched so much what the deck might be like if I did UW or WB. Actually the very very first version of the deck was all over the place. It was WBRG. Who knows though, it might be worth looking into other colors I might run instead of green.
Ya know, I know I everybody loves running 4 of the Thalias but I just can't stand running 4 copies of a legendary card. Having the Sissay toolbox in there though let me run less of Thalia, and replace the Champion of Lambholts with a single Odric to be able to get some unblockable.
Duskwatch recruiter might make an ok replacement for Mentor of the Meek. Duskwatch's draw ability is much more expensive, but is repeatable and doesn't have a required trigger. Mentor costs less to draw a card but I can only draw when I play a creature.
Originally I was running Knights of the White Orchid because it can provide an extra land drop on turn 2 assuming you were on the play instead of the draw, which is sweet to be one land ahead. Or it can help make up for a missed land drop. The downside is that if you were on the draw and not the play, it's not going to be any help to you if your already making your land drops and so are your opponents. It is a 2/2 First Strike though which is good. The reason I picked Weathered Wayfarer instead though is because it costs less and can tutor up special lands like Karakas, Gaea's Cradle, and Nykthos. Nykthos and Cradle make for a huge mana ramp source of both green and white when together and Wayfarer makes it so easy to get it consistently. Of course it has the same downside in that it can only do it's thing if my opponent has more lands out than me.
The early versions of this deck used to run Aether Vial but with the extra ramp provided by Wayfarer and Noble Hierarch I felt it wasn't really necessary anymore.
As you point out, this decks biggest weakness is super fast combo decks. It doesn't have a crazy way to go off on turn 2 or turn 3, so I am going to need to try to find more ways to stop combo decks from going off early. I have no idea what I would take out but I have been thinking about adding in some Thorn of Amethyst to try to drive the non creature cost increase agenda because it screws with so many different agendas. Thoughts?
PS: Sorry it took me so long to respond. I have been sick for like a week.
Color | Set 1 Tribe | Set 2 Trible
White | Humans | Angels |
Blue | Merfolk | Wizards
Black | Zombies | Demons
Red | Goblins | Dragons
Green | Elves | Fungus
Colorless | Artifact Creatures | Eldrazi
5 Color | Slivers | Allys
Obviously most of the tribes I'm making decks for are not tribes that actually see play in Legacy. For tribal you only really see Elves, Merfolk, and Goblins. Although Death and Taxes is kind of a Tribal Humans deck, and the Eldrazi aggro decks are semi-Tribal Eldrazi. So there will likely be a large gap in the power of the decks, but I would still like to make each of them as good as they can be within the construction limitations of Legacy. So without further ado, I present the 13th iteration of my Tribal Humans deck, called HUMANAUT.
2x Captain Sisay
4x Champion of the Parish
4x Hanweir Militia Captain
1x Mangara of Corondor
3x Mayor of Avabruck
3x Mentor of the Meek
4x Mother of Runes
4x Noble Hierarch
1x Odric, Master Tactician
4x Thalia's Lieutenant
3x Thalia, Guardian of Thraben
1x Thalia, Heretic Cathar
3x Ulvenwald Tracker
3x Weathered Wayfarer
4x Cavern of Souls
2x Forest
1x Gaea's Cradle
2x Karakas
1x Nykthos, Shrine to Nyx
2x Plains
4x Savannah
4x Windswept Heath
3x Containment Priest
3x Grand Abolisher
2x Rest in Peace
2x Return to the Ranks
2x Riders of Gavony
3x True Believer
Link to deck @ TappedOut.net
This version of the deck underwent some rather severe changes from it's previous iteration but I think this version is closer to being on the right track. I was previously running [Champion of Lambholt](http://tappedout.net/mtg-card/champion-of-lambholt/) to provide mass unblockable, that in this version is provided by [Odric, Master Tactician](http://tappedout.net/mtg-card/Odric-Master-Tactician/). I was also previously running [Somberwald Sage](http://tappedout.net/mtg-card/somberwald-sage/) for extra ramp, [Pentarch Paladin](http://tappedout.net/mtg-card/pentarch-paladin/) for removal, [Thraben Doomsayer](http://tappedout.net/mtg-card/thraben-doomsayer/) to make more tokens, [Descendant's Path](http://tappedout.net/mtg-card/descendants-path/) for more draw/free play, and [Coat of Arms](http://tappedout.net/mtg-card/coat-of-arms/) for busting out huge P/T increases. This new version however is more focused on being able to tutor up answers I need and try to slow the enemy down. Anyways, I realize this deck is still pretty rough, but I'm hoping that with some help, it can become a deck that can hold it's own and reach it's full potential. Thank you in advance for any help.
Ya know, I know I everybody loves running 4 of the Thalias but I just can't stand running 4 copies of a legendary card. Having the Sissay toolbox in there though let me run less of Thalia, and replace the Champion of Lambholts with a single Odric to be able to get some unblockable.
Duskwatch recruiter might make an ok replacement for Mentor of the Meek. Duskwatch's draw ability is much more expensive, but is repeatable and doesn't have a required trigger. Mentor costs less to draw a card but I can only draw when I play a creature.
Originally I was running Knights of the White Orchid because it can provide an extra land drop on turn 2 assuming you were on the play instead of the draw, which is sweet to be one land ahead. Or it can help make up for a missed land drop. The downside is that if you were on the draw and not the play, it's not going to be any help to you if your already making your land drops and so are your opponents. It is a 2/2 First Strike though which is good. The reason I picked Weathered Wayfarer instead though is because it costs less and can tutor up special lands like Karakas, Gaea's Cradle, and Nykthos. Nykthos and Cradle make for a huge mana ramp source of both green and white when together and Wayfarer makes it so easy to get it consistently. Of course it has the same downside in that it can only do it's thing if my opponent has more lands out than me.
The early versions of this deck used to run Aether Vial but with the extra ramp provided by Wayfarer and Noble Hierarch I felt it wasn't really necessary anymore.
As you point out, this decks biggest weakness is super fast combo decks. It doesn't have a crazy way to go off on turn 2 or turn 3, so I am going to need to try to find more ways to stop combo decks from going off early. I have no idea what I would take out but I have been thinking about adding in some Thorn of Amethyst to try to drive the non creature cost increase agenda because it screws with so many different agendas. Thoughts?
PS: Sorry it took me so long to respond. I have been sick for like a week.
Consider some combination of these cards:
That includes some sideboard options.
They might be the easiest 5-color tribe to build other than Slivers.