Heyo! So I realised that Demonic Pact is a pretty great card, and it works beautifully as a better version of ye old trix combo (donate+Illusions of Grandeur)
I am thinking of building a grixis trix combo deck that utilizes the following shell:
And the rest of the deck is just heavy heavy control, which works well with 4 burning wish MB because I can run stuff like toxic deluge x1 in the SB for super consistant board wiping.
Though Im a bit unsure on the SB choices for a wishboard. My meta is about 80% combo decks. Mostly Dredge, oops all spells, storm, that kind of stuff. So I think Id like to cut maybe 4 pieces from the wishboard for some anti combo cards. I'm thinking mindbreak trap and some GY hate.
Whats the best cheap sorcery graveyard nuke spell for this deck?
If you have combo heavy meta then close out some of those slots for GY hate. Splash white for Flicker it can also be grabbed with wish and yard hate. Ancsestral Vision isn't that great here unless you cascade into it, I say run Ponder instead.
That's all I can think of for now. To early to brain for me.
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"You can't stop the signal, Mel." - Mr. Universe
If wizards would print a green, black and white version of Hydroblast and Blue Elemental Blast Painter could be done in every color.
With the reprinting of Don- *ahem* printing of 'Harmless Offerring' I think this deck just got upgraded from 'playable' to 'competitive'.
Finding the right balance of Donates, Offerings, and Burning Wishes is tricky though.
I think you want to go with 4 Donates, 4 Wishes, and 3 Offerings. You only need 1 donate or 1 offering in the SB, not one of each. Donate is strictly better than offering in the deck as extra copies can be pitched to FoW, so we want Offerring as the wish target.
Aside from the Trix shell, how heavy you want to go into control vs dig is up to you though.
The deck is very customisable and running in grixis colors means you can go with whatever game plan you want. Going mostly blue for reactive control and only splashing black and red for the combo is fine, or you can go harder into black for board wipes and hand disruption, or go balls deep with dark ritual and dig spells and try and combo off asap.
I think one could probably create a solid morphing sideboard, allowing you to change style well and shift between game plans based on the matchup quite effectively, much akin to the storm tendrils gameplan.
How is this better than Show and Tell.dec? Most of the counters are tempo based, and don't seem super useful. The deck has no acceleration, so it can't wil quickly in the face of stuff like storm, S&T or Eldrazi. I would love this deck to be playable, because I love Trix, but it doesn't seem to have a place. It's probably a weaker Combo/Control deck than even Legacy Twin.
Show and Tell provides your opponent an opportunity to answer your threat and has a pretty terribad G1 MU against fish due to their x4 Phantasmal image and Cursecatchers.
Furthermore, the Show and Tell combo requires you having both combo pieces in hand when you go off. Trix on the other hand is quite fine with playing half the combo one turn then the other half later.
Also, Show and Tell creature plays just eat removal and even have a double edged blade in the very spell's design. Trix's combo is entirely enchantment based, so it's much akin to Show and Tell's most favorable play, Omniscience. So Imagine if Show and Tell had 8 omniscience in the deck.
I wouldn't say one deck is better or worse than the other. They both have powerful pros and cons. I think the biggest thing is the fact that the Demonic Pact half of our combo protects itself via its first three modes. So where the Show and Tell plan is to go off all at once in the same turn, Trix can bide its time a bit more and play a bit more grindy style.
Splinter twin is far more comparable, for sure. While Splinter twin can play half their combo at instant speed, the overall mana cost of the combo is slightly higher on average and cannot be Burning Wished for, which makes it way less consistent than Trix.
Average CMC of the combo pieces for Splinter twin: (3+3+4+5)/4 = 3.75
Average CMC of the combo pieces for Trix: (3+3+4+4)/4 = 3.5
And by running (4+4) of Enchantments and (4+3+4) sorceries, we are at 8+11 combo pieces in the deck vs Twin's much less 8+8 at best.
Oh also Splinter twin has a triple red requirement if you go for kikki, which is gross.
Oh and also Splinter twin has to win via direct damage so it struggles with any type of fog or creature removal. Trix on the other hand really really doesn't like Leyline of Sanctity! D:
It seems as though you don't want burning wish, as wishing for a donate/offering is too much mana when you could just run harmless offering instead. I think the best route is to ditch illusions completely as pact outclasses it in every way it seems, as people who get donated illusions can pay for multiple turns whereas with pact you make them discard, nug their threats, draw cards, all setting you up for them to lose the turn you donate it. I think a control shell would be best for this reason, something like this:
I am thinking of building a grixis trix combo deck that utilizes the following shell:
4 Demonic Pact
3 Donate
4 Burning Wish
And the rest of the deck is just heavy heavy control, which works well with 4 burning wish MB because I can run stuff like toxic deluge x1 in the SB for super consistant board wiping.
I'm thinking something like the following:
4 Burning Wish
3 Donate
4 Illusions of Grandeur
4 Demonic Pact
3 Ancestral Vision
4 Brainstorm
4 Daze
4 Force of Will
2 Toxic Deluge
4 Stifle
2 Badlands
4 Bloodstained Mire
2 Drowned Catacomb
2 Island
4 Polluted Delta
1 Scalding Tarn
2 Swamp
3 Underground Sea
1 Volcanic Island
3 Wasteland
1 Anger of the Gods
1 Damnation
1 Donate
1 Toxic Deluge
1 Extract
1 Flame Slash
1 Innocent Blood
1 Overmaster
1 Personal Tutor
3 Submerge
1 Toxic Deluge
1 Unmask
Though Im a bit unsure on the SB choices for a wishboard. My meta is about 80% combo decks. Mostly Dredge, oops all spells, storm, that kind of stuff. So I think Id like to cut maybe 4 pieces from the wishboard for some anti combo cards. I'm thinking mindbreak trap and some GY hate.
Whats the best cheap sorcery graveyard nuke spell for this deck?
That's all I can think of for now. To early to brain for me.
If wizards would print a green, black and white version of Hydroblast and Blue Elemental Blast Painter could be done in every color.
RRImperial PainterRR
UUUUMonoOmniTellUUUU
BGURWDredgeWRUGB
Finding the right balance of Donates, Offerings, and Burning Wishes is tricky though.
I think you want to go with 4 Donates, 4 Wishes, and 3 Offerings. You only need 1 donate or 1 offering in the SB, not one of each. Donate is strictly better than offering in the deck as extra copies can be pitched to FoW, so we want Offerring as the wish target.
Aside from the Trix shell, how heavy you want to go into control vs dig is up to you though.
The deck is very customisable and running in grixis colors means you can go with whatever game plan you want. Going mostly blue for reactive control and only splashing black and red for the combo is fine, or you can go harder into black for board wipes and hand disruption, or go balls deep with dark ritual and dig spells and try and combo off asap.
I think one could probably create a solid morphing sideboard, allowing you to change style well and shift between game plans based on the matchup quite effectively, much akin to the storm tendrils gameplan.
Furthermore, the Show and Tell combo requires you having both combo pieces in hand when you go off. Trix on the other hand is quite fine with playing half the combo one turn then the other half later.
Also, Show and Tell creature plays just eat removal and even have a double edged blade in the very spell's design. Trix's combo is entirely enchantment based, so it's much akin to Show and Tell's most favorable play, Omniscience. So Imagine if Show and Tell had 8 omniscience in the deck.
I wouldn't say one deck is better or worse than the other. They both have powerful pros and cons. I think the biggest thing is the fact that the Demonic Pact half of our combo protects itself via its first three modes. So where the Show and Tell plan is to go off all at once in the same turn, Trix can bide its time a bit more and play a bit more grindy style.
Splinter twin is far more comparable, for sure. While Splinter twin can play half their combo at instant speed, the overall mana cost of the combo is slightly higher on average and cannot be Burning Wished for, which makes it way less consistent than Trix.
Average CMC of the combo pieces for Splinter twin: (3+3+4+5)/4 = 3.75
Average CMC of the combo pieces for Trix: (3+3+4+4)/4 = 3.5
And by running (4+4) of Enchantments and (4+3+4) sorceries, we are at 8+11 combo pieces in the deck vs Twin's much less 8+8 at best.
Oh also Splinter twin has a triple red requirement if you go for kikki, which is gross.
Oh and also Splinter twin has to win via direct damage so it struggles with any type of fog or creature removal. Trix on the other hand really really doesn't like Leyline of Sanctity! D:
4 Brainstorm
4 Counterbalance
4 Sensei's divining top
4 Demonic Pact
4 Donate
1 Harmless Offering
4 Toxic Deluge
4 Thoughtseize
2 Baleful Strix
2 Spell Pierce
4 Polluted Delta
4 Scalding Tarn
1 Bloodstained Mire
4 Underground Sea
1 Badlands
2 Volcanic Island
5 Island
2 Swamp
3 Pyroblast
2 Misdirection
3 Disfigure
1 Wipe Away
2 Duress
4 Flusterstorm
Currently Playing:
Retired