I'm looking for some input on developing a deck that I think has quite a bit of potential.
I think blue finally has all the pieces needed to enable a resilient monoblue landstill deck. And I think Dark Depths is a good way to achieve this since lands can be played under a standstill without issue and the deck can be chock full of internal synergies
Some of the most notable ones are below...
Dark Depths + Thespian's Stage/Vesuva = Indestructable flying 20/20 as early as turn 2.
Standstill + Mishra's Factory = Beatdown
Crucible on the board followed by an Intuition for a Dark Depths + Vesuva + Deep Analysis
Crucible + Wastelock or Factory Beatdown or recurring Dark Depths
Turn 1 Expedition Map -> Turn 2 Standstill -> Turn 3/4 activate Expedition Map to find the missing combo piece and combo out.
Standstill inducing your opponent to give you multiple land drops to set up your land based combo
11 Counterspells to protect your Marit Lage from StP (since the Marit Lage is already resilient to most other removal spells and is uncounterable)
Intuition -> Crucible + 2 copies of whatever land you needed to combo out
MisD to either win counterwars or redirect StP from Marit Lage to your own factory if your opponent has no creatures
One alternative is to cut the 1 drops from the list to play Chalice of the Void. This nixes their StPs (since the Marit Lage is already resilient to all over removal spells and is uncounterable) and devastates most decks thereby protecting Marit Lage.
Alternatively, if you're not a fan of Standstill, a green splash would be the route to take...
I think blue finally has all the pieces needed to enable a resilient monoblue landstill deck. And I think Dark Depths is a good way to achieve this since lands can be played under a standstill without issue and the deck can be chock full of internal synergies
Here is a proposed list...
4 Thespian's Stage
4 Mishra's Factory
4 Wasteland
4 Dark Depths
4 Expedition Map
4 Standstill
4 Intuition
3 Crucible of Worlds
3 Misdirection
3 Dispel/Negate
1 Deep Analysis
The deck plays a lot of internal synergies.
Some of the most notable ones are below...
Dark Depths + Thespian's Stage/Vesuva = Indestructable flying 20/20 as early as turn 2.
Standstill + Mishra's Factory = Beatdown
Crucible on the board followed by an Intuition for a Dark Depths + Vesuva + Deep Analysis
Crucible + Wastelock or Factory Beatdown or recurring Dark Depths
Turn 1 Expedition Map -> Turn 2 Standstill -> Turn 3/4 activate Expedition Map to find the missing combo piece and combo out.
Standstill inducing your opponent to give you multiple land drops to set up your land based combo
11 Counterspells to protect your Marit Lage from StP (since the Marit Lage is already resilient to most other removal spells and is uncounterable)
Intuition -> Crucible + 2 copies of whatever land you needed to combo out
MisD to either win counterwars or redirect StP from Marit Lage to your own factory if your opponent has no creatures
One alternative is to cut the 1 drops from the list to play Chalice of the Void. This nixes their StPs (since the Marit Lage is already resilient to all over removal spells and is uncounterable) and devastates most decks thereby protecting Marit Lage.
Alternatively, if you're not a fan of Standstill, a green splash would be the route to take...
3 Tropical Island
2 Island
1 Forest
3 Thespian's Stage
3 Wasteland
3 Dark Depths
4 Brainstorm
4 Ponder
4 Crop Rotation
4 Living Wish
4 Intuition
3 Crucible of Worlds
3 Misdirection
3 Dispel/Negate
2 Jace
1 Thespian's Stage
1 Wasteland
1 Dark Depths
1 Karakas
1 Maze of Ith
1 Bojuka Bog
1 Tabernacle
1 Phyrexian Revoker
1 Xantid Swarm
1 Deathrite Shaman
1 Faerie Macabre
1 Scavenging Ooze
1 Reclamation Sage
1 Eternal Witness
1 Thing in the Ice
1 Trygon Predator
1 Courser of Kruphix
1 Gilded Drake
1 Vendilion Clique
1 Sower of Temptation
I would love to get feedback on bringing either list closer to optimal.
Vesuva doesnt work like that.