I think cutting all your copies of this is a HUGE mistake. Not only does it make eye mana, it allows you to tap ancient tomb for 1 mana instead of 2 without paying the life penalty. Yes you may not be able to utilize the black mana, but the utility it provides is so strong.
I will disagree slightly with you on this on the idea that cutting Urborg is a "HUGE" mistake. In all honesty, the utilization of Urborg is for utility purposes as you pointed out; however, the idea that you are heavily pointing to life-loss as your big concern here doesn't necessarily place a "HUGE" title on the cards importance in the deck. As you can see not EVERY deck runs it and does well. As pointed out by @ixrixis the card is not placed highly on your list and usually when it is in your opening hand you aren't satisfied. The deck is suppose to explode out of the gate giving you a strong advantage over your opponent. The idea is to be able to drop turn 1 chalice/Thorn or Mimic/Endless One to turn 2 TKS or Chalice or Jitte and Equip. The land doesn't allow you to do this because majority of your cards require a "colorless" source and that land doesn't provide it. The life-loss is irrelevant because in this deck you should be willing to drop to almost 12-10 to set up a dangerous board against your opponent as quickly as possible.
In playing the modern version, this is definitely true as you can kill your opponent if they don't have a board state by t3 and that's using less-good methods like Simian Spirit Guide and only 2 sol-lands. This legacy version can still drop t1 Mimic(s) into t2 TKS and swing for a ton. T3 could and should be a mop up step in any good hand or favorable match.
The goal here is to drop all your larger creatures as quick as possible while being able to lock your opponent out with the likes of Revoker, Chalice, Thorn, Trinisphere, etc etc (depends on what route you want to take). T3 should be the likes of Jitte equip or Reality Smasher, something that will clean your opponents board and basically make it impossible to race you.
Haven't seen many updates but if you all check MTGGoldfish you will see a solid amount of Eldrazi in Legacy now. The question for me is I see consistent 5-0's with the Typical Colorless Eldrazi running 4 Reshapers and 1 or 2 Endbringer; however, the Stompy version with Revoker is still viable but not many of recent success. Which do you run?
Haven't seen many updates but if you all check MTGGoldfish you will see a solid amount of Eldrazi in Legacy now. The question for me is I see consistent 5-0's with the Typical Colorless Eldrazi running 4 Reshapers and 1 or 2 Endbringer; however, the Stompy version with Revoker is still viable but not many of recent success. Which do you run?
Right now I'm running a GW splash list to run main board displacer (3-4) and world breaker (1-2). The list requires 2 mox diamonds and 4 brushlands to support the colours. Brushland is used over corrupted crossroads because it opens up side board options of rest in peace and containment priest (both very powerful lock pieces, also containment priest combo's with displacers)
the world breakers are very relevant since more decks are now running hate main board (moon, bridge). world break can still be cast through with mox diamonds and elvish spirit guide (if you choose to run them, i think it's a good idea)
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Modern: C Serum Eldrazi Legacy: CEldrazi C Mud W Soldier Stompy R Bread (big red stompy) WU Spirit Blade WUG Meat Hooks WUBGR Blue Dredge
Haven't seen many updates but if you all check MTGGoldfish you will see a solid amount of Eldrazi in Legacy now. The question for me is I see consistent 5-0's with the Typical Colorless Eldrazi running 4 Reshapers and 1 or 2 Endbringer; however, the Stompy version with Revoker is still viable but not many of recent success. Which do you run?
Right now I'm running a GW splash list to run main board displacer (3-4) and world breaker (1-2). The list requires 2 mox diamonds and 4 brushlands to support the colours. Brushland is used over corrupted crossroads because it opens up side board options of rest in peace and containment priest (both very powerful lock pieces, also containment priest combo's with displacers)
What about the use of Karakas? If you can share a List that would be awesome.
What I find interesting is that here Trinisphere and Chalice really seem to work hand in hand. Ghost Quarter adds a 5th Wasteland and Karakas makes White splash possible for sideboard options. What are all your thoughts on this?
Currently working to build a list similar to this for online play. Will post on here more when I get the deck completed.
Awesome to hear this, please do! Would love to hear some more results on this archetype! I'm tempted to switch my build to something like that with Trinisphere and Chalice.
What I find interesting is that here Trinisphere and Chalice really seem to work hand in hand. Ghost Quarter adds a 5th Wasteland and Karakas makes White splash possible for sideboard options. What are all your thoughts on this?
What I find interesting is that here Trinisphere and Chalice really seem to work hand in hand. Ghost Quarter adds a 5th Wasteland and Karakas makes White splash possible for sideboard options. What are all your thoughts on this?
How has crucible been?
Well this is not my deck; however, it seems to work well with the likes of Wasteland and Ghost Quarter. Even City of Traitors, tap for 2 play another land and have it available for the next turn.
Can we talk more shop on SB? I have m Modern SB and I have a few ideas of what I should be putting into my SB, but I'm largely lost on what a generic SB should look like for this deck. Also, why doesn't anyone run a singleton Phyrexian Metamorph in the MB?
Can we talk more shop on SB? I have m Modern SB and I have a few ideas of what I should be putting into my SB, but I'm largely lost on what a generic SB should look like for this deck. Also, why doesn't anyone run a singleton Phyrexian Metamorph in the MB?
I'll break both of these question down as best as I can for you and all future players thinking of running this deck.
As for the question about the Sideboard, it truly depends on your Meta of course but from what I've seen through my many deck analysis's done by the 5-0 MTGO's Here are some of the basic and consistent SB options I've found.
2x Rachet Bomb
1-2x Umezawa's Jitte
1-3x Dismember (Depending on how many you have in your MB)
1-3x Warping Wail (Depending on how many you have in your MB)
The rest would honestly depend on what your Metagame is and if you decide to run a White Splash or not.
As for Metamorph, the problem here is it purely is situational. Dropping it would depend on the board state and whether or not you have something you can copy. Wouldn't you rather be running a 1 of Jitte or additional Lock instead?
I just got into legacy recently, was looking for alternate type decks, watched a bunch of games online. I wanted to build something with chalice or trinisphere. Anyways I saw a few Eldrazi games and was amazed at the synergy with those cards. If you had black, you could play Nether Void, combo with caverns. So the deck seems really strong, probably tier 1. Chalice and taxing cards look like way to go. interested to see how the deck evolves.
I just got into legacy recently, was looking for alternate type decks, watched a bunch of games online. I wanted to build something with chalice or trinisphere. Anyways I saw a few Eldrazi games and was amazed at the synergy with those cards. If you had black, you could play Nether Void, combo with caverns. So the deck seems really strong, probably tier 1. Chalice and taxing cards look like way to go. interested to see how the deck evolves.
Trinisphere has already been a viable option for the deck if one decides to not play Thorn. Both work extremely well with Chalice (If you choose to play Eldrazi Legacy YOU HAVE TO RUN 4 CHALICE). I've posted a few lists that run either one of those if you would like to check those out.
As for Nether Void, there is a chance of it seeing play; however, we need black and usually our only source would be the 1 or 2 of Urborg that we run (if we even are running it).
I'm planning on going to a major event on Sunday, and this is the list I came up with. Money's not an issue and I already own full playsets of every card on this list, and I might make a few more on the fly changes.
I'm thinking of pulling Ulamog in favor of a 3rd Eye but I like the Karakas interaction with Ulamog in the grindier matchups. Possibly drop him off in the side. I dunno. The deck is made to be more control/disruption like Death and Taxes with an Eldrazi twist. I keep wanting to get 4 Priests in the mainboard.
Also new to the legacy scene and trying out this deck. About 8/9 cards away from completion but I'm finding it a lot of fun. I wish it was a bit more interactive at times and a little less reliant on hoser-artifacts. I'm used to modern where I can keep a hand with an eldrazi-curve but am quickly realizing that's almost never a keep-able hand.
I've tested a bit against D&T, Miracles, Grixis Delver, and UB Reanimator. D&T feels 40/60%, their ability to tax seems a bit stronger than ours and we're a bit more reliant on our lands. It is hilarious that Mom is pretty much useless. Miracles felt more 60/40, I think it depends on the playing level of your opponent. Just try to disrupt the lock and you should be ok. Delver felt fine, it's pretty much what this deck is supposed to beat. Land the tax-artifacts and you should be in the clear if they hit. Reanimator is 50/50 depending on if you're going first. Landing a chalice on one is great but it's incredibly difficult to deal with a Griselbrand or Tidespout Tyrant. Of note: Endbringer pulled serious work in one game for me as I ensured Griselbrand could never attack or block and was able to slowly win that way.
Hi everyone. I'm brand new to legacy and have gotten into Eldrazi very recently. Been playing on MTGO mostly but plan on buying the deck on paper. I'm not really familiar with all the other decks in the format, having just come from Modern, but I've played a lot in a short time and have been struggling against: Shardless BUG, Delver, and Lands. Was wondering if I could get any general advice.
Here's my decklist, any help or Sideboarding advice would be greatly appreciated!
Also new to the legacy scene and trying out this deck. About 8/9 cards away from completion but I'm finding it a lot of fun. I wish it was a bit more interactive at times and a little less reliant on hoser-artifacts. I'm used to modern where I can keep a hand with an eldrazi-curve but am quickly realizing that's almost never a keep-able hand.
I've tested a bit against D&T, Miracles, Grixis Delver, and UB Reanimator. D&T feels 40/60%, their ability to tax seems a bit stronger than ours and we're a bit more reliant on our lands. It is hilarious that Mom is pretty much useless. Miracles felt more 60/40, I think it depends on the playing level of your opponent. Just try to disrupt the lock and you should be ok. Delver felt fine, it's pretty much what this deck is supposed to beat. Land the tax-artifacts and you should be in the clear if they hit. Reanimator is 50/50 depending on if you're going first. Landing a chalice on one is great but it's incredibly difficult to deal with a Griselbrand or Tidespout Tyrant. Of note: Endbringer pulled serious work in one game for me as I ensured Griselbrand could never attack or block and was able to slowly win that way.
Hi everyone. I'm brand new to legacy and have gotten into Eldrazi very recently. Been playing on MTGO mostly but plan on buying the deck on paper. I'm not really familiar with all the other decks in the format, having just come from Modern, but I've played a lot in a short time and have been struggling against: Shardless BUG, Delver, and Lands. Was wondering if I could get any general advice.
Here's my decklist, any help or Sideboarding advice would be greatly appreciated!
Just curious here, why no Wastelands? Personally, I find myself needing Wastelands to help deal with decks that have a close match-up against us. Also the use of Endbringer at at least a 1 or 2 of in this deck is good against decks such as Lands and Sneak & Show. Might drop SSG to 1 and add that Endbringer. Also what about Crucible of the Worlds in the Side?
Also new to the legacy scene and trying out this deck. About 8/9 cards away from completion but I'm finding it a lot of fun. I wish it was a bit more interactive at times and a little less reliant on hoser-artifacts. I'm used to modern where I can keep a hand with an eldrazi-curve but am quickly realizing that's almost never a keep-able hand.
I've tested a bit against D&T, Miracles, Grixis Delver, and UB Reanimator. D&T feels 40/60%, their ability to tax seems a bit stronger than ours and we're a bit more reliant on our lands. It is hilarious that Mom is pretty much useless. Miracles felt more 60/40, I think it depends on the playing level of your opponent. Just try to disrupt the lock and you should be ok. Delver felt fine, it's pretty much what this deck is supposed to beat. Land the tax-artifacts and you should be in the clear if they hit. Reanimator is 50/50 depending on if you're going first. Landing a chalice on one is great but it's incredibly difficult to deal with a Griselbrand or Tidespout Tyrant. Of note: Endbringer pulled serious work in one game for me as I ensured Griselbrand could never attack or block and was able to slowly win that way.
@Kaiyla_Han Good luck with the event! Please post how it goes and how the deck runs.
How's the Mox Diamonds treating you? From what I've heard, they were a no go in Legacy Eldrazi. My list looks fairly similar on the other hand.
They're hit or miss right now to be honest. There are some hands where they give you the necessary acceleration to drop what you need, they also make better hands of those with multiple Eye of Ugins. However, they are terrible to draw later and aren't always getting you any further than your current sol lands. They are however the only way to get a turn 2 smasher which is pretty nice when the stars align.
Also new to the legacy scene and trying out this deck. About 8/9 cards away from completion but I'm finding it a lot of fun. I wish it was a bit more interactive at times and a little less reliant on hoser-artifacts. I'm used to modern where I can keep a hand with an eldrazi-curve but am quickly realizing that's almost never a keep-able hand.
I've tested a bit against D&T, Miracles, Grixis Delver, and UB Reanimator. D&T feels 40/60%, their ability to tax seems a bit stronger than ours and we're a bit more reliant on our lands. It is hilarious that Mom is pretty much useless. Miracles felt more 60/40, I think it depends on the playing level of your opponent. Just try to disrupt the lock and you should be ok. Delver felt fine, it's pretty much what this deck is supposed to beat. Land the tax-artifacts and you should be in the clear if they hit. Reanimator is 50/50 depending on if you're going first. Landing a chalice on one is great but it's incredibly difficult to deal with a Griselbrand or Tidespout Tyrant. Of note: Endbringer pulled serious work in one game for me as I ensured Griselbrand could never attack or block and was able to slowly win that way.
@Kaiyla_Han Good luck with the event! Please post how it goes and how the deck runs.
How's the Mox Diamonds treating you? From what I've heard, they were a no go in Legacy Eldrazi. My list looks fairly similar on the other hand.
They're hit or miss right now to be honest. There are some hands where they give you the necessary acceleration to drop what you need, they also make better hands of those with multiple Eye of Ugins. However, they are terrible to draw later and aren't always getting you any further than your current sol lands. They are however the only way to get a turn 2 smasher which is pretty nice when the stars align.
Wouldn't you rather utilize SSG then? I feel that like you said Mox Diamonds can seriously be a hit or miss late game, so with that said I believe SSG is a better option.
On other note, today another Eldrazi list went 5-0 on MTGO this time running 2 Crucible of the Worlds. Has anyone happen to test out Crucible? I'm very mixed with this card as one it can bring back your Wastelands and City of Traitors; however, doesn't seem a bit slow?
Likely I won't buy this deck but roughly how much is it? Or what are the big money cards besides wastelands? I still want to offer my 2c until I actually playtest it, so here goes:
-Adding a color seems like a big divergence, dropping useful lands for colored mana. Uburg is a common addition but I haven't seen many lists with black cards. Obviously thoughtseize would be very good. White seems to offer a lot. Containment Priest looks powerful. Don't think I've seen that card before. I'd probably play 4x between main/side.
-What about playing Thalia. Seems like 4x Thorns is a bit much, maybe 3x is better but, you could play a combination of both like 3x thorns/2x thalia.
-I like dismember. If you played white, you could just play swords
-I like Jitte better than other equipment. 1-2x main seems right.
-There's some card advantage but few card drawing cards. I'm not big on sea gate and white doesn't offer a lot of card draw but I did see coercive portal played online. Maybe the best option if your playing colorless or white.
-I'm not big on trinisphere for this deck because it's not doing much with a chalice already down and it doesn't stack.
-Acceleration doesn't seem necessary unless you play a color, then getting thalia or priest out turn one would be good.
-Crucible of worlds. Powerful card, probably deserves 2-3x somewhere, never actually used that card so hard to say w/o playtest.
Likely I won't buy this deck but roughly how much is it? Or what are the big money cards besides wastelands? I still want to offer my 2c until I actually playtest it, so here goes:
-Adding a color seems like a big divergence, dropping useful lands for colored mana. Uburg is a common addition but I haven't seen many lists with black cards. Obviously thoughtseize would be very good. White seems to offer a lot. Containment Priest looks powerful. Don't think I've seen that card before. I'd probably play 4x between main/side.
-What about playing Thalia. Seems like 4x Thorns is a bit much, maybe 3x is better but, you could play a combination of both like 3x thorns/2x thalia.
-I like dismember. If you played white, you could just play swords
-I like Jitte better than other equipment. 1-2x main seems right.
-There's some card advantage but few card drawing cards. I'm not big on sea gate and white doesn't offer a lot of card draw but I did see coercive portal played online. Maybe the best option if your playing colorless or white.
-I'm not big on trinisphere for this deck because it's not doing much with a chalice already down and it doesn't stack.
-Acceleration doesn't seem necessary unless you play a color, then getting thalia or priest out turn one would be good.
-Crucible of worlds. Powerful card, probably deserves 2-3x somewhere, never actually used that card so hard to say w/o playtest.
I'd like to point out a few of your statements here and give you my thoughts on them.
1) Adding Color isn't something you want to do unless it is White. Karakas is where you would add the splash at 1 or 2, and the goal is the likes of Containment Priest on the side.
2) Dismember is premium removal here, but as you pointed if there is a White splash, Swords can possibly see play.
3) Jitte is premium equipment if you choose to play 1 or 2 in the Main. Some decks don't main it, but it definitely would see Sideboard play. Others tend to main it. Personally, I would like to Main it, but I just don't see much availability in my list to add it in the Main.
4) Card advantage is there in the form of Matter Reshaper or TKS; however, yes drawing is limited, but do you really need the draw that badly? The deck runs very quickly and you should be more focused on dropping those creatures than a turn 2 Coercive Portal. Your goal is turn 1 Mimic's or Chalice and vice versa unless you have a turn 2 TKS/Smasher.
5) Trinisphere... That card has been iffy for me, this is why I run Thorn at 4.
6) Acceleration IS the deck. You are looking to drop massive pressure ASAP.
7) Crucible of Worlds... Card is excellent but to slow imo. Turn 3 should be utilized as ground support, it really is only worth using in Wasteland match-ups.
I think cutting all your copies of this is a HUGE mistake. Not only does it make eye mana, it allows you to tap ancient tomb for 1 mana instead of 2 without paying the life penalty. Yes you may not be able to utilize the black mana, but the utility it provides is so strong.
Yeah but I'd rather have 2 Karakas and 4 Cavern of Souls for 4 Eldrazi Displacers, which, in my opinion, trump Matter Reshaper in terms of usefulness (preventing Emrakul, the Aeons Torn from ever attacking is a win in my book). I look at Urborg, Tomb of Yawgmoth as the land I am consistently least excited to see in my opening hand or when drawing. You can't cast a number of eldrazi (all of them with the exception of Eldrazi Mimic and Endless One require one <>) with the black mana it makes, and at best, it turns out a t2 chalice/thorn/sphere effect from a terrible hand that you should have mulled to begin with.
I'd rather have a t1 Eldrazi Temple/Ancient Tomb, poop out an Endless One or Eldrazi Mimic and have a t2 Crystal Vein/City of Traitors into a Thought-Knot Seer (swinging in for 6) or an Umezawa's Jitte played/equipped/swinging than a t1 Eldrazi Temple, aforementioned critter, and a t2 nothing (or at best, a totally vulnerable Jitte that sits for a turn). It's true that if I had an Eye of Ugin and an Urborg, Tomb of Yawgmoth on t2, I could cast my critters, but I'd be locked out of my Thought-knot Seer and Reality Smasher until I found a <> source. I've run into the issue of having the right mana, but not the right color (or lack there of) in modern many times. I'm still baffled by most players not realizing that the uncounterable mana Cavern of Souls makes must be colored and isn't always tapped for that uncounterable mana when casting colorless eldrazi. Make sure you're announcing that you're making a colored mana to pay for a generic mana in a creature's cmc if you don't want to be visited by a judge (who will likely rule against you since you didn't say anything about making uncounterable manas).
When casting eldrazi spells with cavern of souls as long as the colorless mana requirement is met it is assumed that cavern is casting it uncounterably,you don't have to announce it.
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The goal here is to drop all your larger creatures as quick as possible while being able to lock your opponent out with the likes of Revoker, Chalice, Thorn, Trinisphere, etc etc (depends on what route you want to take). T3 should be the likes of Jitte equip or Reality Smasher, something that will clean your opponents board and basically make it impossible to race you.
King Macar, the Gold-Cursed
I know Sneak Attack at least..
http://www.mtgsalvation.com/forums/the-game/legacy-type-1-5/546829-scd-the-phyrexian-revoker-guide
King Macar, the Gold-Cursed
King Macar, the Gold-Cursed
Right now I'm running a GW splash list to run main board displacer (3-4) and world breaker (1-2). The list requires 2 mox diamonds and 4 brushlands to support the colours. Brushland is used over corrupted crossroads because it opens up side board options of rest in peace and containment priest (both very powerful lock pieces, also containment priest combo's with displacers)
the world breakers are very relevant since more decks are now running hate main board (moon, bridge). world break can still be cast through with mox diamonds and elvish spirit guide (if you choose to run them, i think it's a good idea)
C Serum Eldrazi
Legacy:
C Eldrazi
C Mud
W Soldier Stompy
R Bread (big red stompy)
WU Spirit Blade
WUG Meat Hooks
WUBGR Blue Dredge
What about the use of Karakas? If you can share a List that would be awesome.
King Macar, the Gold-Cursed
http://www.mtggoldfish.com/deck/388091#paper
2 Endbringer
4 Endless One
4 Matter Reshaper
4 Reality Smasher
2 Simian Spirit Guide
4 Thought-Knot Seer
3 Dismember
2 Warping Wail
4 Chalice of the Void
1 Crucible of Worlds
2 Trinisphere
4 Ancient Tomb
3 Cavern of Souls
3 City of Traitors
4 Eldrazi Temple
3 Eye of Ugin
1 Ghost Quarter
1 Karakas
1 Urborg, Tomb of Yawgmoth
4 Wasteland
What I find interesting is that here Trinisphere and Chalice really seem to work hand in hand. Ghost Quarter adds a 5th Wasteland and Karakas makes White splash possible for sideboard options. What are all your thoughts on this?
King Macar, the Gold-Cursed
Awesome to hear this, please do! Would love to hear some more results on this archetype! I'm tempted to switch my build to something like that with Trinisphere and Chalice.
King Macar, the Gold-Cursed
How has crucible been?
Well this is not my deck; however, it seems to work well with the likes of Wasteland and Ghost Quarter. Even City of Traitors, tap for 2 play another land and have it available for the next turn.
King Macar, the Gold-Cursed
I'll break both of these question down as best as I can for you and all future players thinking of running this deck.
As for the question about the Sideboard, it truly depends on your Meta of course but from what I've seen through my many deck analysis's done by the 5-0 MTGO's Here are some of the basic and consistent SB options I've found.
2x Rachet Bomb
1-2x Umezawa's Jitte
1-3x Dismember (Depending on how many you have in your MB)
1-3x Warping Wail (Depending on how many you have in your MB)
The rest would honestly depend on what your Metagame is and if you decide to run a White Splash or not.
As for Metamorph, the problem here is it purely is situational. Dropping it would depend on the board state and whether or not you have something you can copy. Wouldn't you rather be running a 1 of Jitte or additional Lock instead?
King Macar, the Gold-Cursed
Trinisphere has already been a viable option for the deck if one decides to not play Thorn. Both work extremely well with Chalice (If you choose to play Eldrazi Legacy YOU HAVE TO RUN 4 CHALICE). I've posted a few lists that run either one of those if you would like to check those out.
As for Nether Void, there is a chance of it seeing play; however, we need black and usually our only source would be the 1 or 2 of Urborg that we run (if we even are running it).
King Macar, the Gold-Cursed
4 Eldrazi Temple
2 Eye of Ugin
4 Ancient Tomb
3 City of Traitors
4 Cavern of Souls
4 Caves of Koilos
1 Battlefield Forge
2 Karakas
1 Urborg, Tomb of Yawgmoth
Spells:
2 Warping Wail
4 Chalice of the Void
4 Thorn of Amethyst
Creatures:
4 Endless One
4 Eldrazi Mimic
2 Containment Priest
2 Phyrexian Revoker
4 Eldrazi Displacer
4 Thought-Knot Seer
4 Reality Smasher
1 Ulamog, the Ceaseless Hunger
2 Trinisphere
2 Umezawa's Jitte
2 Ratchet Bomb
1 Phyrexian Revoker
1 Null Rod
2 Rest in Peace
2 Containment Priest
2 Sacred Ground
1 Pithing Needle
I'm thinking of pulling Ulamog in favor of a 3rd Eye but I like the Karakas interaction with Ulamog in the grindier matchups. Possibly drop him off in the side. I dunno. The deck is made to be more control/disruption like Death and Taxes with an Eldrazi twist. I keep wanting to get 4 Priests in the mainboard.
Thoughts? Any additions or subtractions?
I've tested a bit against D&T, Miracles, Grixis Delver, and UB Reanimator. D&T feels 40/60%, their ability to tax seems a bit stronger than ours and we're a bit more reliant on our lands. It is hilarious that Mom is pretty much useless. Miracles felt more 60/40, I think it depends on the playing level of your opponent. Just try to disrupt the lock and you should be ok. Delver felt fine, it's pretty much what this deck is supposed to beat. Land the tax-artifacts and you should be in the clear if they hit. Reanimator is 50/50 depending on if you're going first. Landing a chalice on one is great but it's incredibly difficult to deal with a Griselbrand or Tidespout Tyrant. Of note: Endbringer pulled serious work in one game for me as I ensured Griselbrand could never attack or block and was able to slowly win that way.
Here is my list for reference:
4x Ancient Tomb
3x Cavern of Souls
3x City of Traitors
4x Eldrazi Temple
3x Eye of Ugin
2x Mishra's Factory
2x Urborg, Tomb of Yawgmoth
3x Wasteland
Instant (4)
2x Dismember
2x Warping Wail
1x Endbringer
4x Endless One
4x Matter Reshaper
4x Reality Smasher
4x Thought-Knot Seer
Artifact (11)
4x Chalice of the Void
2x Mox Diamond
3x Thorn of Amethyst
2x Umezawa's Jitte
1x Endbringer
2x Faerie Macabre
4x Phyrexian Revoker
2x Ratchet Bomb
1x Sphere of Resistance
2x Tormod's Crypt
1x Warping Wail
2x Winter Orb
@Kaiyla_Han Good luck with the event! Please post how it goes and how the deck runs.
BWGJunkBWG
BRGJundBRG
B1Eldrazi ShopsB1
UAzami, Lady of ScrollsU
BGMeren of Clan Nel TothBG
BUWJenara, Asura of WarBUW
GURAnimar, Soul of ElementsGUR
Here's my decklist, any help or Sideboarding advice would be greatly appreciated!
4x Cavern of Souls
3x City of Traitors
4x Eldrazi Temple
3x Eye of Ugin
2x Karakas
3x Mishra's Factory
2x Urborg, Tomb of Yawgmoth
4x Endless One
4x Matter Reshaper
4x Reality Smasher
3x Simian Spirit Guide
4x Thought-Knot Seer
2x Dismember
2x Warping Wail
4x Chalice of the Void
4x Thorn of Amethyst
2x Pithing Needle
2x Ratchet Bomb
4x Sphere of Resistance
4x Tormod's Crypt
1x Umezawa's Jitte
How's the Mox Diamonds treating you? From what I've heard, they were a no go in Legacy Eldrazi. My list looks fairly similar on the other hand.
King Macar, the Gold-Cursed
Just curious here, why no Wastelands? Personally, I find myself needing Wastelands to help deal with decks that have a close match-up against us. Also the use of Endbringer at at least a 1 or 2 of in this deck is good against decks such as Lands and Sneak & Show. Might drop SSG to 1 and add that Endbringer. Also what about Crucible of the Worlds in the Side?
King Macar, the Gold-Cursed
They're hit or miss right now to be honest. There are some hands where they give you the necessary acceleration to drop what you need, they also make better hands of those with multiple Eye of Ugins. However, they are terrible to draw later and aren't always getting you any further than your current sol lands. They are however the only way to get a turn 2 smasher which is pretty nice when the stars align.
BWGJunkBWG
BRGJundBRG
B1Eldrazi ShopsB1
UAzami, Lady of ScrollsU
BGMeren of Clan Nel TothBG
BUWJenara, Asura of WarBUW
GURAnimar, Soul of ElementsGUR
Wouldn't you rather utilize SSG then? I feel that like you said Mox Diamonds can seriously be a hit or miss late game, so with that said I believe SSG is a better option.
On other note, today another Eldrazi list went 5-0 on MTGO this time running 2 Crucible of the Worlds. Has anyone happen to test out Crucible? I'm very mixed with this card as one it can bring back your Wastelands and City of Traitors; however, doesn't seem a bit slow?
http://www.mtggoldfish.com/deck/393819#paper
King Macar, the Gold-Cursed
-Adding a color seems like a big divergence, dropping useful lands for colored mana. Uburg is a common addition but I haven't seen many lists with black cards. Obviously thoughtseize would be very good. White seems to offer a lot. Containment Priest looks powerful. Don't think I've seen that card before. I'd probably play 4x between main/side.
-What about playing Thalia. Seems like 4x Thorns is a bit much, maybe 3x is better but, you could play a combination of both like 3x thorns/2x thalia.
-I like dismember. If you played white, you could just play swords
-I like Jitte better than other equipment. 1-2x main seems right.
-There's some card advantage but few card drawing cards. I'm not big on sea gate and white doesn't offer a lot of card draw but I did see coercive portal played online. Maybe the best option if your playing colorless or white.
-I'm not big on trinisphere for this deck because it's not doing much with a chalice already down and it doesn't stack.
-Acceleration doesn't seem necessary unless you play a color, then getting thalia or priest out turn one would be good.
-Crucible of worlds. Powerful card, probably deserves 2-3x somewhere, never actually used that card so hard to say w/o playtest.
I'd like to point out a few of your statements here and give you my thoughts on them.
1) Adding Color isn't something you want to do unless it is White. Karakas is where you would add the splash at 1 or 2, and the goal is the likes of Containment Priest on the side.
2) Dismember is premium removal here, but as you pointed if there is a White splash, Swords can possibly see play.
3) Jitte is premium equipment if you choose to play 1 or 2 in the Main. Some decks don't main it, but it definitely would see Sideboard play. Others tend to main it. Personally, I would like to Main it, but I just don't see much availability in my list to add it in the Main.
4) Card advantage is there in the form of Matter Reshaper or TKS; however, yes drawing is limited, but do you really need the draw that badly? The deck runs very quickly and you should be more focused on dropping those creatures than a turn 2 Coercive Portal. Your goal is turn 1 Mimic's or Chalice and vice versa unless you have a turn 2 TKS/Smasher.
5) Trinisphere... That card has been iffy for me, this is why I run Thorn at 4.
6) Acceleration IS the deck. You are looking to drop massive pressure ASAP.
7) Crucible of Worlds... Card is excellent but to slow imo. Turn 3 should be utilized as ground support, it really is only worth using in Wasteland match-ups.
King Macar, the Gold-Cursed
When casting eldrazi spells with cavern of souls as long as the colorless mana requirement is met it is assumed that cavern is casting it uncounterably,you don't have to announce it.