Reasons to play Shardless Foundry:
-You like Grindy games
-You like value
-Combo decks are your element, but you want to get everyone by playing a combo deck wrapped in a fair one.
Card Choices -
Creatures Shardless Agent - The main reason to play UG over Esper or any other combination, and you will usually know what card you are cascading into. Also is an aftifact to sac to Foundry. Baleful Strix - Card advantage, will kill any attacker, and is an artifact. Always have 4. Deathrite Shaman - This card is basically a planeswalker, a mainstay in any deck with BG.
Spells Abrupt Decay - Kills any creature in the format and can't be stopped. EVER. Brainstorm- The best card in the format, and allows cascading to be set up with Shardless Agent. Force of Will - Stops what the opponent wants to do at a very low cost. Ancestral Vision - A very good card on the first few turns and makes Shardless Agent pure value. Maelstrom Pulse - The catch-all, stops everything from Delver to Griselbrand. Ponder - A extra brainstorm and shuffle effect. Jace, the Mind Sculptor - Brainstorm 5-8 and the -1 comes out more times then you would think.
Artifacts Thopter Foundry - The namesake card, will make any artifact a 1/1 flier that gains 1 life. It's true power is only shown when combined with Sword of the Meek. Sword of the Meek - The second half of the combo and will upgrade any guy to make then a little better.
The mana base and SB can be tweaked a little, so all suggestions are welcomed.
"We are all born ignorant, but one must work hard to remain bad at Magic."
-Benjamin "The Innovator" Franklin
Standard:
Nothing, hate standard after Rhino
Modern:
Looking at Evolution Decks, RUG or [mana]WRG[mana]
Legacy:
Shardless Foundry ('Cause I have a crippling addiction to Shardless Agent)BUG (and I'm to broke for goyfs)
EDH: RGUSurrak Dragon Tribal!RGU URArjun StormUR GUEzuri TokensGU GRBUYidris GoodstuffGRBU
I would drop the Ashnod's Altar, and probably the Time Sieve. They are both only active once you have Thopter/Sword online, and in my experience that combo wins well enough that you don't need to add another piece to go infinite.
I would also try to drop two more cards to bring all of the Force of Will into the main deck. At the moment it looks like you just lose to most combo decks.
I've been told that, but I'm no to sure what to drop or switch. I am thinking lim-duls vualt and a pulse (moving them to the board)
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"We are all born ignorant, but one must work hard to remain bad at Magic."
-Benjamin "The Innovator" Franklin
Standard:
Nothing, hate standard after Rhino
Modern:
Looking at Evolution Decks, RUG or [mana]WRG[mana]
Legacy:
Shardless Foundry ('Cause I have a crippling addiction to Shardless Agent)BUG (and I'm to broke for goyfs)
EDH: RGUSurrak Dragon Tribal!RGU URArjun StormUR GUEzuri TokensGU GRBUYidris GoodstuffGRBU
I'd drop Pulse, Altar and and Time Sieve (if you get to a point to take infinite turns, seems like you may have already won) and replace them with FoW main (unless your local meta has no combo).
Seems like you might want your 4th FoW, and 4th Ancestral Visions main also, which I would drop Vaults for perhaps? I might also try running Ponder in place of Vault. It's cheaper and replaces itself. I could see Vault being more useful for combo decks, but you loose card advantage which seems like your goal.
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Legacy: WRDeath and Taxes UWRMiracles UBTezzerator GTrinity GBWRLoam URLandstill
Modern: WUBValue Titan UMerfolk WGDeath and Taxes
I'd drop Pulse, Altar and and Time Sieve (if you get to a point to take infinite turns, seems like you may have already won) and replace them with FoW main (unless your local meta has no combo).
Seems like you might want your 4th FoW, and 4th Ancestral Visions main also, which I would drop Vaults for perhaps? I might also try running Ponder in place of Vault. It's cheaper and replaces itself. I could see Vault being more useful for combo decks, but you loose card advantage which seems like your goal.
\
I don't think I can drop the pulse, with no way to remove things MB outside of Force makes the deck weak when it loses the counter wars.
Private Mod Note
():
Rollback Post to RevisionRollBack
"We are all born ignorant, but one must work hard to remain bad at Magic."
-Benjamin "The Innovator" Franklin
Standard:
Nothing, hate standard after Rhino
Modern:
Looking at Evolution Decks, RUG or [mana]WRG[mana]
Legacy:
Shardless Foundry ('Cause I have a crippling addiction to Shardless Agent)BUG (and I'm to broke for goyfs)
EDH: RGUSurrak Dragon Tribal!RGU URArjun StormUR GUEzuri TokensGU GRBUYidris GoodstuffGRBU
I was just thinking that leaving 4 Abrupt Decay when you're drawing so many cards seemed like possibly sufficient pre-board removal. Also when I said drop Pulse, I meant move to board. Having extra catchall removal in the sideboard is usually a smart move.
Private Mod Note
():
Rollback Post to RevisionRollBack
Legacy: WRDeath and Taxes UWRMiracles UBTezzerator GTrinity GBWRLoam URLandstill
Modern: WUBValue Titan UMerfolk WGDeath and Taxes
What do you think of the deck now? The fat is trimmed off.
Private Mod Note
():
Rollback Post to RevisionRollBack
"We are all born ignorant, but one must work hard to remain bad at Magic."
-Benjamin "The Innovator" Franklin
Standard:
Nothing, hate standard after Rhino
Modern:
Looking at Evolution Decks, RUG or [mana]WRG[mana]
Legacy:
Shardless Foundry ('Cause I have a crippling addiction to Shardless Agent)BUG (and I'm to broke for goyfs)
EDH: RGUSurrak Dragon Tribal!RGU URArjun StormUR GUEzuri TokensGU GRBUYidris GoodstuffGRBU
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Reasons to play Shardless Foundry:
-You like Grindy games
-You like value
-Combo decks are your element, but you want to get everyone by playing a combo deck wrapped in a fair one.
Card Choices -
Creatures
Shardless Agent - The main reason to play UG over Esper or any other combination, and you will usually know what card you are cascading into. Also is an aftifact to sac to Foundry.
Baleful Strix - Card advantage, will kill any attacker, and is an artifact. Always have 4.
Deathrite Shaman - This card is basically a planeswalker, a mainstay in any deck with BG.
Spells
Abrupt Decay - Kills any creature in the format and can't be stopped. EVER.
Brainstorm- The best card in the format, and allows cascading to be set up with Shardless Agent.
Force of Will - Stops what the opponent wants to do at a very low cost.
Ancestral Vision - A very good card on the first few turns and makes Shardless Agent pure value.
Maelstrom Pulse - The catch-all, stops everything from Delver to Griselbrand.
Ponder - A extra brainstorm and shuffle effect.
Jace, the Mind Sculptor - Brainstorm 5-8 and the -1 comes out more times then you would think.
Artifacts
Thopter Foundry - The namesake card, will make any artifact a 1/1 flier that gains 1 life. It's true power is only shown when combined with Sword of the Meek.
Sword of the Meek - The second half of the combo and will upgrade any guy to make then a little better.
The mana base and SB can be tweaked a little, so all suggestions are welcomed.
1x Academy Ruins
2x Bayou
1x Creeping Tar Pit
4x Misty Rainforest
3x Polluted Delta
3x Tropical Island
3x Underground Sea
3x Verdant Catacombs
2x Wasteland
Artifact
3x Sword of the Meek
3x Thopter Foundry
4x Abrupt Decay
4x Brainstorm
4x Force of Will
Sorcery
4x Ancestral Vision
1x Maelstrom Pulse
1x Ponder
Creature
4x Baleful Strix
4x Deathrite Shaman
3x Shardless Agent
Planeswalker
3x Jace, the Mind Sculptor
2x Krosan Grip
3x Leyline of the Void
2x Liliana of the Veil
1x Maelstrom Pulse
2x Mindbreak Trap
2x Pernicious Deed
3x Thoughtseize
-Benjamin "The Innovator" Franklin
Standard:
Nothing, hate standard after Rhino
Modern:
Looking at Evolution Decks, RUG or [mana]WRG[mana]
Legacy:
Shardless Foundry ('Cause I have a crippling addiction to Shardless Agent) BUG (and I'm to broke for goyfs)
EDH:
RGUSurrak Dragon Tribal!RGU
URArjun StormUR
GUEzuri TokensGU
GRBUYidris GoodstuffGRBU
I would also try to drop two more cards to bring all of the Force of Will into the main deck. At the moment it looks like you just lose to most combo decks.
-Benjamin "The Innovator" Franklin
Standard:
Nothing, hate standard after Rhino
Modern:
Looking at Evolution Decks, RUG or [mana]WRG[mana]
Legacy:
Shardless Foundry ('Cause I have a crippling addiction to Shardless Agent) BUG (and I'm to broke for goyfs)
EDH:
RGUSurrak Dragon Tribal!RGU
URArjun StormUR
GUEzuri TokensGU
GRBUYidris GoodstuffGRBU
Seems like you might want your 4th FoW, and 4th Ancestral Visions main also, which I would drop Vaults for perhaps? I might also try running Ponder in place of Vault. It's cheaper and replaces itself. I could see Vault being more useful for combo decks, but you loose card advantage which seems like your goal.
Modern: WUBValue Titan UMerfolk WGDeath and Taxes
I don't think I can drop the pulse, with no way to remove things MB outside of Force makes the deck weak when it loses the counter wars.
-Benjamin "The Innovator" Franklin
Standard:
Nothing, hate standard after Rhino
Modern:
Looking at Evolution Decks, RUG or [mana]WRG[mana]
Legacy:
Shardless Foundry ('Cause I have a crippling addiction to Shardless Agent) BUG (and I'm to broke for goyfs)
EDH:
RGUSurrak Dragon Tribal!RGU
URArjun StormUR
GUEzuri TokensGU
GRBUYidris GoodstuffGRBU
Modern: WUBValue Titan UMerfolk WGDeath and Taxes
-Benjamin "The Innovator" Franklin
Standard:
Nothing, hate standard after Rhino
Modern:
Looking at Evolution Decks, RUG or [mana]WRG[mana]
Legacy:
Shardless Foundry ('Cause I have a crippling addiction to Shardless Agent) BUG (and I'm to broke for goyfs)
EDH:
RGUSurrak Dragon Tribal!RGU
URArjun StormUR
GUEzuri TokensGU
GRBUYidris GoodstuffGRBU