I've been looking at the Bloom Tender and Freed from the Real combo with Unlimited Mana and I've been theory brewing the deck for a nice aggro/combo deck that can win with Goyf beatdown, Stroke of Genius Mill, etc.
The combo is simple, cast Bloom Tender, protect it, next turn, cast Freed, protect that, and combo off by drawing your deck, tapping bunch of their creatures and land, draw your deck with Stroke of Genius then mill them, wish for the Spaghetti Monster, etc. It's an interesting deck, but of course there's some weaknesses.
1 Emrakul The Aeon's Torn should stay in SB and will be your win con, especially against unfair decks.
1 Progenitus in MB is more than good win against fair decks.
Interesting idea.
From my point of view, if you want to use living wish, you should use 4 of them.
Than you may cut bloom tender to 3 and put 1 in SB.
I like this idea. I just can't find room for DTT. I think I'll go with Spell Pierce over Misdirection though. I don't think I have enough Blue cards to support both Misdirection and FoW. And on Cockatrice, I'm finding Goyfs to be very useful. If anything they eat some Abrupt Decays/Plows/Bolts.
I like this idea. I just can't find room for DTT. I think I'll go with Spell Pierce over Misdirection though. I don't think I have enough Blue cards to support both Misdirection and FoW. And on Cockatrice, I'm finding Goyfs to be very useful. If anything they eat some Abrupt Decays/Plows/Bolts.
Since AD is the most important problem, I will personally go with misdirection over FOW and I will keep spell pierce for early protection from bolts, swords, ...
That being said, this is the list i will try out:
I know this might sound stupid as well, but I think maybe Helix Pinnacle is worth a look? I mean, I get that Progenitus is the win condition, but I think there needs to be a secondary option to use if they have a way of dealing with him, however slim a chance it may be. Even finding room for 1 Helix may be worth it, if the Commune with the Gods route is the way you want to build this
Helix Pinnacle seems very pointless to me. I rather run Increasing Confusion If i'm that desperate for an alternate win on that very turn. Since you got 2 chances to win with Confusion, and it's a Force target as well. Cool way to win though. But there's a million other things I rather do then cast it. And besides, other win conditions are Living Wish into whatever you need.
Alright I'm bringing my deck to FNM this weekend and see how it plays out.
Back from about 2 days worth of magic, I think I have something going here. And the deck has been incredibly consistent. I think maybe a Summoner's Pact or something adds to the deck, but as of now I'm finding it to be quite fun to play.
I got some decent results, but the decks biggest weakness seems to be fliers, most notably delver, since it becomes a silly race to bash their face in. Deathrite and Goyf do great eating up removal and counters, allowing for Bloom Tender to stay in. And Elderscale Wurm is really good. Time to waste 25 bucks and try it out on a local tourney.
I just hate wasting a spell pierce or force of will on it. That said, I think I can replace Goyf with Delver. Since it'll flip easily with all the instant and sorceries in the deck.
Finally have some time to update this after my Sunday's local legacy tournament. And I am happy with the deck. It's resilient, there's like 10 ways to get Proggy or Emmy out, and the silver bullet wish list is very strong.
That said, tarmogoyf is rather useless... I would always want to see something else besides him, he just takes up space from trying to get the win with Prog or Emrakul. And every green sun felt better off getting a Deathrite or Bloomtender. Here's my newest deck list.
Burn: 2-0
Game 1 - He burned through 2 Deathrites, a Bloom Tender, and got me down to 9 life. I countered his Monastery Swiftspear, and Eidolon, and eventually he ran out of gas, I Green Sun into Bloom Tender turn 6, and turn 7 went infinite into a Living Wish into Emrakul.
Game 2 - I had a great hand and went off Turn 5 after protecting my Bloom Tender from 1 bolt and 1 forked bolt. Green sun into a Prog.
Some other random brew - 2-0
I honestly don't remember this matchup well. It was some strange brew that was B/R/W?? I beat it that's all I remember
Dredge: 1-2
Game 1 - He had a great hand and I couldn't stop his 30 or so zombies. I was stupid in not getting Ooze for my wish.
Game 2 - I went off on turn 4 while he fizzled
Game 3 - Same thing as game two, he fizzled out while Deathrite ate a bridge from below. Not much left to say.
Combo Elves: 2-1
Game 1 - My deck couldn't for the life of me find Freed From the Real, had everything else, even dug in deep with Commune, Brainstorms, and Ponders.
Game 2 - I got my 2 combo pieces, while dumping a increasing confusion into the graveyard, and went off by milling him to death
Game 3 - My friend helped me out here, he told me to get out Elderscale Wurm instead of Emm when I wished. I didn't know that Elderscale Wurm blocks damage from bunch of elves attacking. He eventually couldn't find an answer, and I got Prog out to win.
Considered doing your combo with Pemmin's Aura? Sure the cost has 2 blue, but you can get shroud in a tight spot. Also good if you want effectively more than 4 of that combo piece.
Considered doing your combo with Pemmin's Aura? Sure the cost has 2 blue, but you can get shroud in a tight spot. Also good if you want effectively more than 4 of that combo piece.
SO stealing a page from the jeskai ascendancy deck, you could run fatesticher and either karoo lands or wind growth effects. Maybe an enchantress style deck
SO stealing a page from the jeskai ascendancy deck, you could run fatesticher and either karoo lands or wind growth effects. Maybe an enchantress style deck
I think by now it's getting too much win more and stacked. I'll try out Pemmin's Aura first.
I've been running this deck more, and if anyone cares, Pemmin's Aura is interesting. Sometimes it's great sometimes it blanks, but it does make the combo more resilient. I cut out two lands to make more room, and it's been pretty good this way.
I also removed Spell Pierce for Misdirection since I have more blue cards to support it and it also helps protect my guys from Decays and Plows. That said, this deck has done very well against aggro decks like the Rock.
I want to add Kiora, the Crashing Waves But I don't know if I need it or if helps. I just want a planeswalker
The combo is simple, cast Bloom Tender, protect it, next turn, cast Freed, protect that, and combo off by drawing your deck, tapping bunch of their creatures and land, draw your deck with Stroke of Genius then mill them, wish for the Spaghetti Monster, etc. It's an interesting deck, but of course there's some weaknesses.
2 Island
2 Forest
4 Tropical Island
4 Misty Rainforest
3 Scalding Tarn
4 Verdant Catacomb
1 Dryad Arbor
Creatures
3 Bloom Tender
4 Tarmogoyf
4 Delver of Secrets
1 Progenitus
4 Freed from the Real
4 Brainstorm
4 Force of Will
3 Ponder
4 Spell Pierce
4 Living Wish
4 Green Sun's Zenith
3 Turn Aside
1 Elderscale Wurm
1 Bloom Tender
1 Emrakul The Aeon's Torn
4 Echoing Truth
1 Acidic Slime
1 Scavenging Ooze
1 Phyrexian Metamorph
2 Beast Within
2 Krosan Grip
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From my point of view, if you want to use living wish, you should use 4 of them.
Than you may cut bloom tender to 3 and put 1 in SB.
Secondly, since you may not tutor for your second combo piece, you should play 4 Freed from the Real.
Thirdly, as Kurts said, more digging will be nice (Dig through time should fit in nicely), misdirection instead of daze.
Personally, I believe that this deck should play some form of control until it combos off, so no goyfs.
To sum it up, down there is my idea of this deck.
2 Island
2 Forest
2 Tropical Island
4 Misty Rainforest
4 Scalding Tarn
4 Verdant Catacombs
3 Bloom Tender
4 Deathrite Shaman
1 Progenitus
Other spells 34
4 Freed from the Real
4 Brainstorm
4 Force of Will
4 Ponder
4 Living Wish
4 Green Sun's Zenith
4 Misdirection
2 Dig Through Time
4 Spell Pierce
1 Emrakul The Aeon's Torn should stay in SB and will be your win con, especially against unfair decks.
1 Progenitus in MB is more than good win against fair decks.
Maybe -1 forest +1 dryad arbor.
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I like this card a lot.
Adding Jeskai seems to be a win more, and i don't see how it synergizes that well, and I have no idea where to put it.
I like this idea. I just can't find room for DTT. I think I'll go with Spell Pierce over Misdirection though. I don't think I have enough Blue cards to support both Misdirection and FoW. And on Cockatrice, I'm finding Goyfs to be very useful. If anything they eat some Abrupt Decays/Plows/Bolts.
Anyways here's my new brew.
2 Island
2 Forest
4 Tropical Island
4 Misty Rainforest
4 Scalding Tarn
4 Verdant Catacomb
Creatures
3 Bloom Tender
4 Tarmogoyf
4 Deathrite Shaman
1 Progenitus
4 Freed from the Real
4 Brainstorm
4 Force of Will
4 Ponder
3 Spell Pierce
4 Living Wish
4 Green Sun's Zenith
3 Commune with the Gods
1 Elderscale Wurm
1 Bloom Tender
1 Emrakul The Aeon's Torn
4 Echoing Truth
1 Graftdigger's Cage
1 Phyrexian Metamorph
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Excellent idea! It searches for both combo pieces and fills GY so DTT could be cast more easily (if there is a need).
Since AD is the most important problem, I will personally go with misdirection over FOW and I will keep spell pierce for early protection from bolts, swords, ...
That being said, this is the list i will try out:
2 Island
1 Forest
1 Dryad Arbor
2 Tropical Island
4 Misty Rainforest
4 Scalding Tarn
4 Verdant Catacombs
3 Bloom Tender
4 Deathrite Shaman
1 Progenitus
Other spells
4 Freed from the Real
4 Brainstorm
4 Ponder
4 Living Wish
4 Green Sun's Zenith
4 Misdirection
2 Dig Through Time
4 Spell Pierce
4 Commune with the Gods
Modern = RBW Aristocrats (Here's the primer thread I made!)
BGW Endless Renewal ( The primer right here! )
Legacy = UB Stiflenought
Alright I'm bringing my deck to FNM this weekend and see how it plays out.
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I got some decent results, but the decks biggest weakness seems to be fliers, most notably delver, since it becomes a silly race to bash their face in. Deathrite and Goyf do great eating up removal and counters, allowing for Bloom Tender to stay in. And Elderscale Wurm is really good. Time to waste 25 bucks and try it out on a local tourney.
2 Island
2 Forest
4 Tropical Island
4 Misty Rainforest
3 Scalding Tarn
4 Verdant Catacomb
1 Dryad Arbor
Creatures
3 Bloom Tender
4 Tarmogoyf
4 Deathrite Shaman
1 Progenitus
4 Freed from the Real
4 Brainstorm
4 Force of Will
3 Ponder
4 Spell Pierce
4 Living Wish
3 Green Sun's Zenith
1 Increasing Confusion
3 Commune with the Gods
1 Elderscale Wurm
1 Bloom Tender
1 Emrakul The Aeon's Torn
4 Echoing Truth
1 Acidic Slime
1 Scavenging Ooze
1 Phyrexian Metamorph
2 Beast Within
2 Krosan Grip
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I just hate wasting a spell pierce or force of will on it. That said, I think I can replace Goyf with Delver. Since it'll flip easily with all the instant and sorceries in the deck.
I'm also throwing in Sylvan Library instead of Increasing Confusion. The extra filtering will help a lot
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That said, tarmogoyf is rather useless... I would always want to see something else besides him, he just takes up space from trying to get the win with Prog or Emrakul. And every green sun felt better off getting a Deathrite or Bloomtender. Here's my newest deck list.
2 Island
2 Forest
4 Tropical Island
4 Misty Rainforest
3 Scalding Tarn
4 Verdant Catacomb
1 Dryad Arbor
Creatures
3 Bloom Tender
4 Deathrite Shaman
1 Progenitus
4 Freed from the Real
4 Brainstorm
4 Force of Will
3 Ponder
4 Spell Pierce
4 Living Wish
4 Green Sun's Zenith
1 Increasing Confusion
4 Commune with the Gods
1 Elderscale Wurm
1 Bloom Tender
1 Emrakul The Aeon's Torn
4 Echoing Truth
1 Acidic Slime
1 Scavenging Ooze
1 Phyrexian Metamorph
2 Song of the Dryads
2 Krosan Grip
Local Results - 3-1
Burn: 2-0
Game 1 - He burned through 2 Deathrites, a Bloom Tender, and got me down to 9 life. I countered his Monastery Swiftspear, and Eidolon, and eventually he ran out of gas, I Green Sun into Bloom Tender turn 6, and turn 7 went infinite into a Living Wish into Emrakul.
Game 2 - I had a great hand and went off Turn 5 after protecting my Bloom Tender from 1 bolt and 1 forked bolt. Green sun into a Prog.
Some other random brew - 2-0
I honestly don't remember this matchup well. It was some strange brew that was B/R/W?? I beat it that's all I remember
Dredge: 1-2
Game 1 - He had a great hand and I couldn't stop his 30 or so zombies. I was stupid in not getting Ooze for my wish.
Game 2 - I went off on turn 4 while he fizzled
Game 3 - Same thing as game two, he fizzled out while Deathrite ate a bridge from below. Not much left to say.
Combo Elves: 2-1
Game 1 - My deck couldn't for the life of me find Freed From the Real, had everything else, even dug in deep with Commune, Brainstorms, and Ponders.
Game 2 - I got my 2 combo pieces, while dumping a increasing confusion into the graveyard, and went off by milling him to death
Game 3 - My friend helped me out here, he told me to get out Elderscale Wurm instead of Emm when I wished. I didn't know that Elderscale Wurm blocks damage from bunch of elves attacking. He eventually couldn't find an answer, and I got Prog out to win.
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Modern Tallowisp Spirits - A Modern Tallowisp Deck UW
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Can't it's unlimited green mana.
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I see what you mean. I'll try it out. Would be nice to get 5-8 Freed. I'll probably cut out Commune with the Gods.
I think by now it's getting too much win more and stacked. I'll try out Pemmin's Aura first.
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2 Island
2 Forest
4 Tropical Island
4 Misty Rainforest
2 Scalding Tarn
3 Verdant Catacomb
1 Dryad Arbor
Creatures
3 Bloom Tender
4 Deathrite Shaman
1 Progenitus
4 Freed from the Real
3 Pemmin's Aura
4 Brainstorm
4 Force of Will
3 Ponder
3 Misdirection
4 Living Wish
4 Green Sun's Zenith
1 Increasing Confusion
3 Commune with the Gods
1 Dig through Time
1 Elderscale Wurm
1 Bloom Tender
1 Emrakul The Aeon's Torn
2 Echoing Truth
1 Increasing Confusion
1 Acidic Slime
1 Scavenging Ooze
1 Phyrexian Metamorph
2 Song of the Dryads
1 Gaddock Teeg
3 Spell Pierce
I've been running this deck more, and if anyone cares, Pemmin's Aura is interesting. Sometimes it's great sometimes it blanks, but it does make the combo more resilient. I cut out two lands to make more room, and it's been pretty good this way.
I also removed Spell Pierce for Misdirection since I have more blue cards to support it and it also helps protect my guys from Decays and Plows. That said, this deck has done very well against aggro decks like the Rock.
I want to add Kiora, the Crashing Waves But I don't know if I need it or if helps. I just want a planeswalker
Modern Tallowisp Spirits - A Modern Tallowisp Deck UW
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