So, i wanted to build a viable(though not necessarily top tier, obviously) legacy deck around Argothian Elder and Maze of Ith. There's just something about infinite combat step mana that fascinates me.
Problem is: i admit i'm not a good deck designer and decided to humbly ask for the community's help. I imagine the core would be:
4x-Argothian Elder
4x-Crop Rotation
2x-Maze of Ith
1x-Hall of the Bandit Lord
Any and all opinions are greatly appreciated, and there is no budget concern here.
Thanks in advance. I hope this will be educational and improve my deckbuilding skills.
Thoughts that jump into my mind are lands, GU enchantress, and nic fit as potential skeletons. Conceptually they also want/make the mana that a non game winning 4 drop needs while also having alternate paths to victory. Because of the cards you wish to use your first decision needs to be how do you want to win? After that you can figure out how your idea fits into that plan.
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one of the major problems with the combo is the fact that you are creature based, and that your creature needs to lose sickness before you can do anything. Also, you are a 3 card combo, as you need each peice, plus your win condition. Things get pretty iffy pretty fast with this one. If you really want to try it, Volcanic Geyser, Ghitu FireBlue Sun's Zenith and Magma Mine are you best finishers that I can think of. Maybe
Thanks for the ideas. I tinkered a bit with the gameplan and decided to go for a more disruptive strategy, giving up some speed in the process.
Please share your insights on the list (oh, yeah. i dont know how to autocard yet..)
Lands:
2x- Maze of Ith
1x- Kessig Wolf Run
1x- Dryad Arbor
1x- Hall of the Bandit Lord
3x- Wasteland
4x- Taiga
12x- Forest
1x- Mountain
The plan would be to disrupt their progression with Root Maze and Wasteland while i ramp with chump-blocking creatures. The win conditions are Kessig Wolf Run, Chameleon Colossus and Heroes' Bane, all of wich can be activated during combat phase but can be useful without the infinite mana combo. The combo pieces can be tutored with Geen Sun's Zenith and Crop Rotation.
What do you guys think? Sounds like a viable plan?
Problem is: i admit i'm not a good deck designer and decided to humbly ask for the community's help. I imagine the core would be:
4x-Argothian Elder
4x-Crop Rotation
2x-Maze of Ith
1x-Hall of the Bandit Lord
Any and all opinions are greatly appreciated, and there is no budget concern here.
Thanks in advance. I hope this will be educational and improve my deckbuilding skills.
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Please share your insights on the list (oh, yeah. i dont know how to autocard yet..)
Creatures: 18
4x- Tinder wall
2x- Gorilla Shaman
4x- Wood Elves
2x- Farhaven Elf
1x- Chameleon Colossus
2x- Argothian Elder
1x- Heroes' Bane
2x- Acidic Slime
Spells: 17
4x- Root Maze
4x- Crop Rotation
4x- Green Sun's Zenith
4x- Dead-Gone
1x- Dismember
Lands:
2x- Maze of Ith
1x- Kessig Wolf Run
1x- Dryad Arbor
1x- Hall of the Bandit Lord
3x- Wasteland
4x- Taiga
12x- Forest
1x- Mountain
The plan would be to disrupt their progression with Root Maze and Wasteland while i ramp with chump-blocking creatures. The win conditions are Kessig Wolf Run, Chameleon Colossus and Heroes' Bane, all of wich can be activated during combat phase but can be useful without the infinite mana combo. The combo pieces can be tutored with Geen Sun's Zenith and Crop Rotation.
What do you guys think? Sounds like a viable plan?
Thanks in advance!
4 Arbor Elf
3 Llanowar Elves
4 Wirewood Symbiote
3 Quirion Ranger
4 Priest of Titania
4 Elvish Visionary
4 Elvish Archdruid
1 Argothian Elder
1 Craterhoof Behemoth
1 Regal Force
3 Crop Rotation
4 Concordant Crossroads
4 Green Sun's Zenith
2 Strength of the Tajuru
//Lands: 18
3 Gaea's Cradle
3 Bayou
4 Verdant Catacombs
2 Misty Rainforest
5 Forest
1 Maze of Ith
3 Abrupt Decay
4 Cabal Therapy
1 Gaea's Herald
4 Sylvan Messenger
2 Viridian Shaman
1 Ezuri, Renegade Leader
It's kind of a stretch... I guess you could just splash red for a burn spell instead.