This deck is still a blast to play but the decision trees are still brutal. Performed better then I had expected. It also sounds wierd, but I found it a turn too slow at times. Perhaps I should have stuck to the gemstone mine plan. Also I ended up being extremely disappointed in the tarmogoyf. It just couldn't finish a game like terravore.
I couldn't believe that emrakul over Draco cost me some games. The flip side being hard casting emrakul feels so good. Also much better against show decks. Comically this deck still seems viable and may need amulet of vigor, but that may also be its downfall due to balancing act.
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I would ignore tarmogoyfs, and play the extra terravore. That trample wins games. I was trying the goyf so some early game would happen, but it became irrelevant. I think the only issue with it is speed, but it should do fine against fair decks. Blood moon and wasteland can be huge problems as well.
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The chromatics and lotus bloom at least give you a shot vs blood moon.. So far my biggest problems have been dredge, ANT and anything running force of will. Overall I've had a lot of fun playing this deck.
Since it shares the same mana base, you could potentially look at the sac land tendrils thread in budget developing. They've developed some methods for making this sort of manabase pretty decent, though the end game is decidedly different. Did you forget the lands like ruins of trokair, crystal vein, or maybe remote farm? Crystal vein would help with speed considerably since it doesn't enter tapped and the others would help with the WW requirements of your main spell. Admittedly, the color requirements for other things may be worse, so they are only ideas.
It more so that blood moon kills the sac for xy of the lands. Resolving balancing act generally puts you in the driver seat with a terravore follow up or an in play brushopper.
Crystal vein adds colourless. That doesn't help the deck at all. It's also why I was running gemstone mines originally.
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4 sulfur vent
4 geothermal crevice
4 ancient spring
4 irrigation ditch
4 tinder farm
4 lotus bloom
4 chromatic sphere
1 sensei's divining top
1 quicken
1 obliterate
3 orim's chant
3 fire/ice
2 arcane denial
3 insidious dreams
1 emrakul, the aeons torn
2 terravore
1 tarmogoyf
1 anurid brushopper
4 balancing act
This deck is still a blast to play but the decision trees are still brutal. Performed better then I had expected. It also sounds wierd, but I found it a turn too slow at times. Perhaps I should have stuck to the gemstone mine plan. Also I ended up being extremely disappointed in the tarmogoyf. It just couldn't finish a game like terravore.
I couldn't believe that emrakul over Draco cost me some games. The flip side being hard casting emrakul feels so good. Also much better against show decks. Comically this deck still seems viable and may need amulet of vigor, but that may also be its downfall due to balancing act.
-----The Legacy Flowchart-----
Tiny Leaders Overlord
-----The Legacy Flowchart-----
Tiny Leaders Overlord
Credit to DolZero for this awesome sig!
Crystal vein adds colourless. That doesn't help the deck at all. It's also why I was running gemstone mines originally.
-----The Legacy Flowchart-----
Tiny Leaders Overlord