First the bad news. There currently is nothing in the format with so little interactivity. Zoo was Naya colored, and it fell out of favor a few years back. It did particularly poorly against the big creature combos of Reanimator and Show and Tell. So, as those decks rose in popularity on the backs of Emrakul, Iona, etc, Zoo fell behind. This was before Griselbrand, so I don't see how things could have gotten better.
The good news is that your method for powering out Superion looks pretty nifty. Let me give you a few generic pointers to get you started.
1. 4 Dryad Arbor is too many/you need more fetchlands to take care of your color requirements. Simply go to two Arbors and two more fetchlands to make this work.
2. You may want to take out the Wastelands too. You aren't going to win many games with mana denial. In fact, I kinda like Goblin Guide in this deck. Go for maximum punch, and that little sucka is fast.
3. Rancor instead of Lightning Helix. You don't need to gain life.
4. You have a lot of acceleration and no card advantage to refill your easily depleted hand. Try Sylvan Library.
-Drop Cobra for DRS. He helps against reanimator, accels, mana-fixes, and provides a turn earlier for Superion.
-3 Teeg is overkill. Just 1 is all you need against combo, 2 if you really want to be sure 1 is left deckside for zenith. IMO, it's better to run a mix; and Thalia is straight up better for your deck. Teeg + 2 Thalia gives you a tutor target for storm and 2 ways to hate. Teeg blocks GSZ sometimes as well.
-StoP gets in the way of what you're trying to do. Swap for Oblivion Rings; helps with S&T, doesn't slow you down (you'll have dumped your hand and be ready to attack when it lands and you have all kinds of accel)
-Helix goes for Boros Charm maybe? 4 to the face is nice, indestructible is nice for Wraths you might be worried about, double strike on superion/goyf gives you a brutal removal against opposing goyfs and a fat load of damage (10) T3 if you get good draws; 14 after a Fireblast.
-Consider Timber Wall. Works for Superion, works for a T2 Bloodbraid Elf, blocks Guide and many other creatures all day. I'd swap these in 1-for-1 with 2 wastelands, adding 2 lands after the fact.
-Consider Horned Kavu. Doubles your Cascade, doubles your Burning Mana (for more chances at Superion), works well with BTE, is fat enough to block goyf through ~T3-T4
-Consider Giant Baiting. Works well with creature spam and BTE. Can easily swing T3 for 13+ with Superion and two 4/4s
4 Bloodbraid Elf
3 Gaddock Teeg
4 Lotus Cobra
4 Tarmogoyf
4 Burning-Tree Emissary
4 Green Sun’s Zenith
2 Lightning Helix
3 Swords to Plowshares
2 Fireblast
4 Dryad Arbor
4 Windswept Heath
4 Wooded Foothills
2 Savannah
2 Taiga
2 Plateau
4 Wasteland
Just a deck that goes straight for the throat, will it be fast/explosive enough?
The good news is that your method for powering out Superion looks pretty nifty. Let me give you a few generic pointers to get you started.
1. 4 Dryad Arbor is too many/you need more fetchlands to take care of your color requirements. Simply go to two Arbors and two more fetchlands to make this work.
2. You may want to take out the Wastelands too. You aren't going to win many games with mana denial. In fact, I kinda like Goblin Guide in this deck. Go for maximum punch, and that little sucka is fast.
3. Rancor instead of Lightning Helix. You don't need to gain life.
4. You have a lot of acceleration and no card advantage to refill your easily depleted hand. Try Sylvan Library.
-3 Teeg is overkill. Just 1 is all you need against combo, 2 if you really want to be sure 1 is left deckside for zenith. IMO, it's better to run a mix; and Thalia is straight up better for your deck. Teeg + 2 Thalia gives you a tutor target for storm and 2 ways to hate. Teeg blocks GSZ sometimes as well.
-StoP gets in the way of what you're trying to do. Swap for Oblivion Rings; helps with S&T, doesn't slow you down (you'll have dumped your hand and be ready to attack when it lands and you have all kinds of accel)
-Helix goes for Boros Charm maybe? 4 to the face is nice, indestructible is nice for Wraths you might be worried about, double strike on superion/goyf gives you a brutal removal against opposing goyfs and a fat load of damage (10) T3 if you get good draws; 14 after a Fireblast.
-Consider Timber Wall. Works for Superion, works for a T2 Bloodbraid Elf, blocks Guide and many other creatures all day. I'd swap these in 1-for-1 with 2 wastelands, adding 2 lands after the fact.
-Consider Horned Kavu. Doubles your Cascade, doubles your Burning Mana (for more chances at Superion), works well with BTE, is fat enough to block goyf through ~T3-T4
-Consider Giant Baiting. Works well with creature spam and BTE. Can easily swing T3 for 13+ with Superion and two 4/4s
Look, Fetch, Draw, Look
Draw
Fetch
Look