I don't want to call this a final draft as I cut out ideas so I could focus easier. There are still remnants of the intuition packages for example. Even now I still like the idea of the tempo package. In any case it should still be a blast to play and at least one opponent is going to watch me take infinite turns today.
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------------------- Keep Abiding or Get Mangled ------------------
I suppose a little bit of info should be here as well.
I suspect that most people viewing this are confused. This is a terrible 43 lands deck. Questions start flying from there. Well, as an archetype this is an old one. Think extended. The gameplan is a simple one ramp out mana that also refills your hand in the process. Eventually you can net infinite turns and win how ever you would like to.
It is of note that one of the earlier engine pieces (oath of Druids) is not playable. This creates a hole as far as speed is concerned. This is where the brewing comes in though. Many new cards are available now, like Azusa, that seem to be able to bring this back.
Mainly looking for build ideas. Pros/cons if you will. I may have mentioned it before but I do like the idea of building this in a tempo shell. Piecing what I have together made me very aware that how it should play out greatly affects card choices.
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------------------- Keep Abiding or Get Mangled ------------------
Round 1: mono red
Game 1, was able to dig for zuran orb and play 10 life a turn. Infinite with emrakul. Game 2, 3 chills in play. I think that says enough.
Round 2: Joel and taxes
Mana screw. How is that even possible? Game 2, mana flood. At least that is expected.
Round 3: esper blade
With no answers to my turn 1 zuran orb he dropped. Well he did drop but for legitimate reasons.
Round 4: ant
Sketchy hand game 1, losing to tendrils turn 4. Game 2 arcane lab sticks, infinite turns. Repeats games 3
Top 4
Joel and taxes rematch
Had way better hands, still lost. Did make me wish I kept the intuition plan as I had to raw dog answers.
This card is a better tarmogoyf (like that is even possible, lol) in your deck, can put opponent through a LOT of early pressure and will take the game just like that if left unchecked.
I play a Exploration/Horn of Greed deck with 4 of these little guys, and they either win me the game or create enough time to me to do whatever I want to do.
My deck is much more an aggro approach than yours though. I'm just sharing the card that transformed my deck from a OK to a beast deck. Maybe it can be useful to you somehow.
Also, with 4 explorations, is azusa REALLY necessary?
Do you feel you need a fifth exploration?
Maybe Oracle of Mul Daya even if it's normally a whole lot worse, could be more powerful in your build as you'll be playing lands straight from your deck and drawing any non lands that shows on top because of Horn of Greed.
I'd need to playtest it, but I'm quite sure that in this build, playing lands from the top of your deck would be more powerful than a second additional land drop.
I guess you already considered this... but, with crucible of worlds and the engine of your deck, Walk the Aeons would be a great shortcut to infinite turns.
Well, I'm just trying to suggest something, but your list already seem to be pretty solid and powerful.
I already hear a difference. You are playing aggro, I am playing control. That alone gives both decks different card pools. Azusa does exactly what the deck needs. Oracle on the other hand loses to the Jace test, ie both cost 4, which is better? Also with cards like oboro seeing extra cards is irrelevant if I can draw them at will anyway.
Walk the aeon's works better in Ali Aintrazi's attempts as he was playing 3 crucible. I am playing only one and it was a result of my intuition packages. It does help that I want to ghost quarter/waste lock my opponents as well.
No arguments on the comments in the end, I just feel they don't fit the build I was going for. In an aggro style where the extra mana is less important.
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I have heard vague rumors of a moustache-dispensing vending machine in a distant laundromat, across the street from a tattoo parlor. However, this information is shaky, and time is of the essence.
But I could just play them anyway with Azusa and I draw cards because of horn of greed, ie the main engine of the deck. Why give away unnecessary information with oracle which as I mentioned would be competing for space against jace as a 4 drop. That is an obvious choice for the winner.
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I had a Walk the Aeons in the deck and it did wonders.... but I had a whole different manabase.
Want me to post the list I used to play?
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11:15, restate my assumptions: 1. Mathematics is the language of nature. 2. Everything around us can be represented and understood through numbers. 3. If you graph these numbers, patterns emerge. Therefore: There are patterns everywhere in nature. - Maximillian Cohen.
11:15, restate my assumptions: 1. Mathematics is the language of nature. 2. Everything around us can be represented and understood through numbers. 3. If you graph these numbers, patterns emerge. Therefore: There are patterns everywhere in nature. - Maximillian Cohen.
I played an old extended deck with it and Azusa. I just kept coping time warp over and over until I killed my opponent and drew through almost all of my deck in the process.
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Stasis players like me are like those old gray haired convicts that have been locked up for 40 years straight. You can take us in a fight but you know you'll lose a testicle in the process of winning.
Decks I play
Legacy
Dredge 0
DredgeGBRU
AffinityXRUB
GoblinsRWB
10 land StompyG
BurnR
DreadstillURW
BelcherGR
Death and Taxes W
Enchantress GWR
BUILDING
Legacy Lands GBRUW
I'll never tell you the flavor text of Teferi's Imp!!
Playing Nostalgic Dreams and AK'ing for 4 then coping that and AK'ing for 4 more was usually enough for most people to throw in the towel.
Private Mod Note
():
Rollback Post to RevisionRollBack
Stasis players like me are like those old gray haired convicts that have been locked up for 40 years straight. You can take us in a fight but you know you'll lose a testicle in the process of winning.
Decks I play
Legacy
Dredge 0
DredgeGBRU
AffinityXRUB
GoblinsRWB
10 land StompyG
BurnR
DreadstillURW
BelcherGR
Death and Taxes W
Enchantress GWR
BUILDING
Legacy Lands GBRUW
I'll never tell you the flavor text of Teferi's Imp!!
The earliest lists I used to play has battlefield scrounger as the win condition and recurring any cards as required. The oath of Druids builds were equally silly. By time Azusa came I wasn't playing the deck for a while.
Now with the power creep it is much less important to go infinite. Hard casting emrakul can easily win on its own. Uyo makes good spells better but otherwise I feel lacks impact.
Private Mod Note
():
Rollback Post to RevisionRollBack
------------------- Keep Abiding or Get Mangled ------------------
11:15, restate my assumptions: 1. Mathematics is the language of nature. 2. Everything around us can be represented and understood through numbers. 3. If you graph these numbers, patterns emerge. Therefore: There are patterns everywhere in nature. - Maximillian Cohen.
4 horn of greed
4 brainstorm
4 exploration
4 time warp
3 daze
4 force of will
2 counterspell
2 jace, the mind sculptor
1 Azusa, lost but seeking
1 emrakul, the aeon's torn
1 beacon of tomorrows
1 engineered explosives
1 crucible of worlds
1 zuran orb
3 wasteland
4 tropical island
4 misty rainforest
1 ghost quarter
1 bojuka bog
1 oboro, palace in the clouds
1 karakas
1 academy ruins
1 forest
5 island
I don't want to call this a final draft as I cut out ideas so I could focus easier. There are still remnants of the intuition packages for example. Even now I still like the idea of the tempo package. In any case it should still be a blast to play and at least one opponent is going to watch me take infinite turns today.
-----The Legacy Flowchart-----
Tiny Leaders Overlord
I suspect that most people viewing this are confused. This is a terrible 43 lands deck. Questions start flying from there. Well, as an archetype this is an old one. Think extended. The gameplan is a simple one ramp out mana that also refills your hand in the process. Eventually you can net infinite turns and win how ever you would like to.
It is of note that one of the earlier engine pieces (oath of Druids) is not playable. This creates a hole as far as speed is concerned. This is where the brewing comes in though. Many new cards are available now, like Azusa, that seem to be able to bring this back.
Mainly looking for build ideas. Pros/cons if you will. I may have mentioned it before but I do like the idea of building this in a tempo shell. Piecing what I have together made me very aware that how it should play out greatly affects card choices.
-----The Legacy Flowchart-----
Tiny Leaders Overlord
Round 1: mono red
Game 1, was able to dig for zuran orb and play 10 life a turn. Infinite with emrakul. Game 2, 3 chills in play. I think that says enough.
Round 2: Joel and taxes
Mana screw. How is that even possible? Game 2, mana flood. At least that is expected.
Round 3: esper blade
With no answers to my turn 1 zuran orb he dropped. Well he did drop but for legitimate reasons.
Round 4: ant
Sketchy hand game 1, losing to tendrils turn 4. Game 2 arcane lab sticks, infinite turns. Repeats games 3
Top 4
Joel and taxes rematch
Had way better hands, still lost. Did make me wish I kept the intuition plan as I had to raw dog answers.
-----The Legacy Flowchart-----
Tiny Leaders Overlord
I've seen it all.
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
I've been flooded in Cheeri0s a few times.
It happens.
This deck is cute.
Any more of this, and Team Troll will be more than just a name.
I know where you post.
This card is a better tarmogoyf (like that is even possible, lol) in your deck, can put opponent through a LOT of early pressure and will take the game just like that if left unchecked.
I play a Exploration/Horn of Greed deck with 4 of these little guys, and they either win me the game or create enough time to me to do whatever I want to do.
My deck is much more an aggro approach than yours though. I'm just sharing the card that transformed my deck from a OK to a beast deck. Maybe it can be useful to you somehow.
Also, with 4 explorations, is azusa REALLY necessary?
Do you feel you need a fifth exploration?
Maybe Oracle of Mul Daya even if it's normally a whole lot worse, could be more powerful in your build as you'll be playing lands straight from your deck and drawing any non lands that shows on top because of Horn of Greed.
I'd need to playtest it, but I'm quite sure that in this build, playing lands from the top of your deck would be more powerful than a second additional land drop.
I guess you already considered this... but, with crucible of worlds and the engine of your deck, Walk the Aeons would be a great shortcut to infinite turns.
Well, I'm just trying to suggest something, but your list already seem to be pretty solid and powerful.
Walk the aeon's works better in Ali Aintrazi's attempts as he was playing 3 crucible. I am playing only one and it was a result of my intuition packages. It does help that I want to ghost quarter/waste lock my opponents as well.
No arguments on the comments in the end, I just feel they don't fit the build I was going for. In an aggro style where the extra mana is less important.
-----The Legacy Flowchart-----
Tiny Leaders Overlord
-----The Legacy Flowchart-----
Tiny Leaders Overlord
I had a Walk the Aeons in the deck and it did wonders.... but I had a whole different manabase.
Want me to post the list I used to play?
Standard: XDon't play.X
Legacy: BUReanimatorUB
Vintage: URBWGDBRU
-----The Legacy Flowchart-----
Tiny Leaders Overlord
4x Horn of Greed
4x Exploration
4x Brainstorm
4x Force of Will
4x Ponder
4x Constant Mists
3x Time Warp
3x Crucible Of Worlds
1x Walk the Aeons
1x Beacon of Tomorrows
1x Zuran Orb
1x Azusa, Lost but Seeking
1x Emrakul, the Aeons Torn (I don't remember what it was before)
Lands: 22
5x Island
4x Polluted Delta
4x Tropical Island
4x Wasteland
2x Forest
2x Windswept Heath
1x Oboro, Palace in the Clouds
Standard: XDon't play.X
Legacy: BUReanimatorUB
Vintage: URBWGDBRU
Uyo, Silent Prophet
I played an old extended deck with it and Azusa. I just kept coping time warp over and over until I killed my opponent and drew through almost all of my deck in the process.
Decks I play
Legacy
Dredge 0
DredgeGBRU
AffinityXRUB
GoblinsRWB
10 land StompyG
BurnR
DreadstillURW
BelcherGR
Death and Taxes W
Enchantress GWR
BUILDING
Legacy Lands GBRUW
I'll never tell you the flavor text of Teferi's Imp!!
And not that I am tinkering with this idea right now, but this could be another good home for vesuva/dark depths.
-----The Legacy Flowchart-----
Tiny Leaders Overlord
3 Azusa, Lost but Seeking
3 Eternal Witness
4 Exploration
4 Horn of Greed
4 Living Wish
4 Time Warp
4 Intuition
4 Accumulated Knowledge
3 Nostalgic Dreams
4 Yavimaya Coast
11 Forest
9 Island
Playing Nostalgic Dreams and AK'ing for 4 then coping that and AK'ing for 4 more was usually enough for most people to throw in the towel.
Decks I play
Legacy
Dredge 0
DredgeGBRU
AffinityXRUB
GoblinsRWB
10 land StompyG
BurnR
DreadstillURW
BelcherGR
Death and Taxes W
Enchantress GWR
BUILDING
Legacy Lands GBRUW
I'll never tell you the flavor text of Teferi's Imp!!
Now with the power creep it is much less important to go infinite. Hard casting emrakul can easily win on its own. Uyo makes good spells better but otherwise I feel lacks impact.
-----The Legacy Flowchart-----
Tiny Leaders Overlord
Standard: XDon't play.X
Legacy: BUReanimatorUB
Vintage: URBWGDBRU