To put it in general terms this is why I feel you need to know the format and recognize your opponents deck. You need to know the pace of your opponents deck and how to disrupt their clock. That information will tell you what you need to do and how you should try to play cards.
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Hi again folks. I've reassemble my parfait deck a few years ago and made some modifications over the past 15 years playing it ! I still think it's a great deck for today's metagame. No one sees us coming, pure control at it's best.
Me and my friends are running a gauntlet that consist of about evething legacy can offers. Parfait is one of the decks with the highest winning percentage over the last two years. The list is nothing fancy, many 1-of but the deck is running very smooth and it is consistent.
Doing something wrong is surely very likely with so many one ofs, tutor effects, low land count etc.
Strange painter was a grindy draw- its one of the easiest decks to recognise, and you both can do a job very quickly in a vacuum.
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People with belligerent signatures are trying to compensate for something....
Leyline of sanctity does, of course. Won't last long with painter abd REBs, but it serves for a while.
Wheel of S and Moon is a decent board card too for it, as well as hurting a few decks.
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People with belligerent signatures are trying to compensate for something....
Personally I like elspeth in the board when I may add creatures to the deck. I'm also not a fan of moat since delver, griselbrand, DRS, and emrakul are common creatures that ignore moat, that's the reason for ghostly prison.
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I'm not sure how I feel about Doll + Conscience. They both feel like dead cards on their own, unless you're in a meta without many other decks. A fringe card I'm going to test next time I play Parfait is Faith's Shield. My only problem is finding a slot for it in the 75. I feel like it's a relevant card, but only reactively, which may mean it's bad for the deck, but considering that the only way to interact with Parfait is to use targeteddiscard or permanentremoval (or just playing a non-interactivedeck), Faith's Shield at least deals with the larger half of that (in my experience). It can also be used on an Elspeth to fog an attack on her (Shield prevents the damage, so no loyalty counters are removed), or to get your soldier token through for those last few points of damage.
But then, it's also my pet card, so it's my job to try and force it whenever I can.
Decks care about mana, especially tempo decks. All we really want to do is slow people down so we can get to a late game situation where we will win. A cmc 3 ghostly prison vs a cmc 4 moat is a hallmark of this. 4 mana wins us the game, 3 mana gets us to where we have 4 mana.
Doll and conscious are dead cards outside of their combo, Rip/helm are not. I'm actually surprised to hear that said.
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I agree. RIP is never a dead card because so many deck do things that interact with their grave... look at Lands, Reanimator, even a Lingering Souls flashback could be game without RIP. And at worst, you activate helm as a last ditch effort to steal a blocker from their deck. Stuffy Doll is as ridiculous as Staff of Nin was several standard seasons ago, but even more so because it doesn't draw you 5+ cards over the course of the game. And Guilty Conscience is essentially Pacifism on its own.
RiP is great in certain matchups, it's true. I would never side it out against all grave-decks, lands, etc. No one would. There are however decks that don't care about the graveyard: BUG, Merfolk, Goblins, Death & Taxes, Cloudpost, Affinity, Sneak & Show to name a few.
I'm not saying Doll + Guilty is better, don't get me wrong. But it could be a way to profit in post-board games. Without creatures the opponent will side out all their creature removal. Most artifact removal can't beat the indestructible from doll.
I know using Helm as a last-ditch-effort is a possibily but I've never had any use from it. So it doesn't feel like a big extra for me.
Oh, ok. I've used Helm that way to prolong a game before. I didn't win, but that's a different story.
CMC 3 against 4 is valid of course. Still I'm not impressed by Ghostly enough for main, but it could be a meta thing since aggro doesn't play a big part here.
I don't play Ghostly Prison main anyway. My meta was actually mostly other lock-down decks. I had one friend who was on BW Smallpox, someone else on Death and Taxes, someone else on MUD... so aggro was like the least of my concern while playing most of the time. Lol I almost like just playing Humility #2 in my board for my meta, really.
I had never heard of this deck until a few days ago and it seems extremely fun. Just a very greedy question, is there a way to mix this deck with a Depths + Stage combo? I have been brewing and testing several versions of Turbo Depths (not lands) and have been unhappy with the results. I would like to play a good deck but would also like to play at least a couple of my favorite cards in that deck. I apologize if this question is presumptuous and thank you for any information.
It would be doable. It was another thought when I was aiming to try a green splash. Crop rotation, loam, and notably planar birth are all selling points. I did want to avoid a lands/enchantress but aspects of both fit nicely.
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My relevant board swaps are below
Events at our fnm are 40 min round 1, 3 30 min round 2-4, sadly
R1 - reanimator
Usual reanimator build 2-0
G1 I hit RIP t3, forcing it through via orim's, having orim's chanted t2. He scooped as I set up a lock, time presumably weighing on him as he could have s and t'd out of it.
Lots of hate comes in, including grafdigger's cage, peacekeeper and rip 3. Take out Elspeth, leyline and cursed scroll.
G2 I do get an RIP through after he mulls to 5 and makes progress. Some thoughtseize action reduces my hand and he shows and tells mid game. Grisselbrand hits, but Karakas and Maze are in play.
He draws and I unexpectedly absent in response. He could draw again in response but that would leave him on two, and he thinks cursed scroll is in the deck, so he settles for 6 and the Grisselbrand back. He gets back in but gets no damage through. I bait out a counter or two and he shows and tells again with me on an empty hand.
I activate top to get the humility I have been hiding there for a while, and promptly follow it up with humility and bridge. Kjeldoran outpost finishes the game quickly, unexpectedly absent stopping him echoing truth my 3 man team when he is on two, for an added bit of bizaz at the end. He said at the time it was game in game 2 once humility and bridge hit, and thought that top was the mvp in both games.
R2 infect 0-2
G1 perfect hand for me, but he goes first and gets the double invigorate, vines and force protection for lethal t2. Even though I have the mox and land and swords x2.
G2 Naughty mulligan to a good hand. Game goes longer, I hide behind halo and a canonist from the board, knock off the first danger via swords. He gets jitte and noble, I have to block with my canonist or lose it to jitte. I set up tax. Sadly he gets the required krosan grip, and goes off, hexproofing before my maze can work on his nexus. Mental note- another peacekeeper from the side- he boards in lots or enchantment/artifact hate and can't deal with it.
R3 Nic fit 1-0
G1- I set up early RIP, tutor for a t5 helm. He disrupts a bit. I fear and play round a depths combo the whole game, and when an explorer dies I decide to fetch two basics with no tax in play. I draw the tax but don't regeret it as he goes up to land 4 to set me up rolling.
G2 I lock it out early, hiding behind leyline to smother his discard, resolving lots of good stuff to make me feel safe. He plays around land tax, opting to stay at 3 mana.
R4 maverick. 1-1
G1- I control the game after mulling into a good hand on the play. RIP into helm whilst he makes stoneforge, couple of well placed chants here, cursed scroll is awesome.
G2 harsh mull to 6 as I throw an all lander, and keep two lands. Sadly pridemage hits, and despite chants and unexpectedly absents I can never get 3 mana to drop the boarded cursed totem and land tax in the turn- he races to seven land as I draw lots of non mana sources and the game goes long.
G3 goes to time, he has two pridemages and a teeg, I am making 2 soldiers a turn via double outpost, I have humilty and cursed totem up next and after being on the back foot feel a win is inevitable for me on my high life total. Zuran is in hand too.
I have added solitary confinement to the board. 30 min rounds make draws inevitable sadly, we all had a few, I was pleased to just get 1. I was pleased to beat good decks that are representative of the UK legacy scene, which is a lot less blue and omni-tell/delver than the high level us stuff.
Infect is an issue, I will add a peacekeeper to make two and consider a powder keg for non targeted removal.
Top is MVP for me, makes mulligans much less likely. Combos with land tax beautifully, and works on its own better than scroll rack, which only gets awesome when tax is online.
Cursed scroll provides a lot of board control. Am considering dropping elspeth- 4 mana is a lot.
The snow plains are just deceptive, btw- makes them think I am quin, maybe puts them off playing around tax early.
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People with belligerent signatures are trying to compensate for something....
It's been a while but we seem to have a legacy GPT coming up and it looks like I may be going back to old reliable aka BDI parfait. Hopefully I'll be able to shake off the cob webs. That said I think I'm back to an old debate with myself for a board slot: baneslayer vs batterskull.
I'm thinking baneslayer is the better option with angler being a card. First strike seems to have more value right now then being tutorable. Either way I should have a couple of days which is more time then I normally give myself.
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Honestly I swap then regularly based on what I expect. I'm expecting anglers so the 5 power and first strike is a big draw. Genju of the fields was my first go to as an answer to aggro decks
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Nice to see the deck back in people's minds. Good luck, this deck is lovely.
I have never considered Baneslyer or Batterskull- for my money I play the deck to abuse the combos and rarely go to 5 mana. 2 humility main does not play well with Slayer. I use them in stax boards though, but that it s adifferent story. How do you get to five mana? I always end up sacrificing land to the orb and keeping th eland count on the table as low as possible
. I know I use 2 outposts that make 5 mana harder, but even so.
Personally I have dropped my Elspeth from the reckoning. I went through with peacekeeper 2 in the board, and have put solitary confinement main over bridge.
I have toyed with spellskite in the board to help protect our good stuff.
I can't see angler being any more of an issue than any other big deck. Humility makes them all 1/1s. RIP makes it cost the earth......
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People with belligerent signatures are trying to compensate for something....
I get to five mana with moxes and lands. Trinisphere forces opponents to play lands if they want to play spells. Not sure what else to say there. I would label the deck tempo/control as for how it should play since the late game is where the deck wins. We just have to make it to turn 4/5.
The humility part is also another line of questions. If I'm bringing in baneslayer I probably don't need humility since baneslayer is generally going to be better then any other creature.
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i just found out that you can activate Genju of the Fields for its ability to gain life as many times as you can gain for it. Say i block with it then i activate it again to gain more life after it blocked..
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"I am the purifier, the light that clears all shadows."
—Seal inscription
-----The Legacy Flowchart-----
Tiny Leaders Overlord
Me and my friends are running a gauntlet that consist of about evething legacy can offers. Parfait is one of the decks with the highest winning percentage over the last two years. The list is nothing fancy, many 1-of but the deck is running very smooth and it is consistent.
4x swords to plowshares
4x orim's chant
2x terminus
2x entreat the angels
2x council's judgment
3x enlightened turor
1x argivian find
artifacts:
3x scroll rack
1x helm of obedience
1x isochron's scepter
1x crucible of worlds
1x pithing needle
1x sensei's divining top
1x zuran orb
4x mox diamond
3x land tax
1x seal of cleansing
1x rest in peace
1x moat
1x humility
planeswalker:
1x elspeth, knight errant
lands:
12x plains
4x wasteland
4x rishadan port
1x karakas
1x maze of ith
4x leyline of sanctity
1x moat
1x humility
1x seal of cleansing
2x path to exile
2x rest in peace
1x story circle
1x oblivion ring
1x pithinh needle
1x wrath of god
Doing something wrong is surely very likely with so many one ofs, tutor effects, low land count etc.
Strange painter was a grindy draw- its one of the easiest decks to recognise, and you both can do a job very quickly in a vacuum.
Wheel of S and Moon is a decent board card too for it, as well as hurting a few decks.
-----The Legacy Flowchart-----
Tiny Leaders Overlord
But then, it's also my pet card, so it's my job to try and force it whenever I can.
Doll and conscious are dead cards outside of their combo, Rip/helm are not. I'm actually surprised to hear that said.
-----The Legacy Flowchart-----
Tiny Leaders Overlord
Oh, ok. I've used Helm that way to prolong a game before. I didn't win, but that's a different story.
I don't play Ghostly Prison main anyway. My meta was actually mostly other lock-down decks. I had one friend who was on BW Smallpox, someone else on Death and Taxes, someone else on MUD... so aggro was like the least of my concern while playing most of the time. Lol I almost like just playing Humility #2 in my board for my meta, really.
-----The Legacy Flowchart-----
Tiny Leaders Overlord
-----The Legacy Flowchart-----
Tiny Leaders Overlord
2 kjeldoran outpost
1 maze of ith
1 karakas
4 mox diamond
1 zuran orb
4 land tax
2 sensei's divining top
1 cursed scoll
1 pithing needle
2 swords to plowshares
4 orim's chant
4 enlightened tutor
3 scroll rack
1 runed halo
2 unexpectedly absent
2 ghostly prison
1 ensnaring bridge
1 oblivion ring
2 humility
1 eslpeth, knight errant
2 helm of obedience
1 leyline of sanctity
My relevant board swaps are below
Events at our fnm are 40 min round 1, 3 30 min round 2-4, sadly
R1 - reanimator
Usual reanimator build 2-0
G1 I hit RIP t3, forcing it through via orim's, having orim's chanted t2. He scooped as I set up a lock, time presumably weighing on him as he could have s and t'd out of it.
Lots of hate comes in, including grafdigger's cage, peacekeeper and rip 3. Take out Elspeth, leyline and cursed scroll.
G2 I do get an RIP through after he mulls to 5 and makes progress. Some thoughtseize action reduces my hand and he shows and tells mid game. Grisselbrand hits, but Karakas and Maze are in play.
He draws and I unexpectedly absent in response. He could draw again in response but that would leave him on two, and he thinks cursed scroll is in the deck, so he settles for 6 and the Grisselbrand back. He gets back in but gets no damage through. I bait out a counter or two and he shows and tells again with me on an empty hand.
I activate top to get the humility I have been hiding there for a while, and promptly follow it up with humility and bridge. Kjeldoran outpost finishes the game quickly, unexpectedly absent stopping him echoing truth my 3 man team when he is on two, for an added bit of bizaz at the end. He said at the time it was game in game 2 once humility and bridge hit, and thought that top was the mvp in both games.
R2 infect 0-2
G1 perfect hand for me, but he goes first and gets the double invigorate, vines and force protection for lethal t2. Even though I have the mox and land and swords x2.
G2 Naughty mulligan to a good hand. Game goes longer, I hide behind halo and a canonist from the board, knock off the first danger via swords. He gets jitte and noble, I have to block with my canonist or lose it to jitte. I set up tax. Sadly he gets the required krosan grip, and goes off, hexproofing before my maze can work on his nexus. Mental note- another peacekeeper from the side- he boards in lots or enchantment/artifact hate and can't deal with it.
R3 Nic fit 1-0
G1- I set up early RIP, tutor for a t5 helm. He disrupts a bit. I fear and play round a depths combo the whole game, and when an explorer dies I decide to fetch two basics with no tax in play. I draw the tax but don't regeret it as he goes up to land 4 to set me up rolling.
G2 I lock it out early, hiding behind leyline to smother his discard, resolving lots of good stuff to make me feel safe. He plays around land tax, opting to stay at 3 mana.
R4 maverick. 1-1
G1- I control the game after mulling into a good hand on the play. RIP into helm whilst he makes stoneforge, couple of well placed chants here, cursed scroll is awesome.
G2 harsh mull to 6 as I throw an all lander, and keep two lands. Sadly pridemage hits, and despite chants and unexpectedly absents I can never get 3 mana to drop the boarded cursed totem and land tax in the turn- he races to seven land as I draw lots of non mana sources and the game goes long.
G3 goes to time, he has two pridemages and a teeg, I am making 2 soldiers a turn via double outpost, I have humilty and cursed totem up next and after being on the back foot feel a win is inevitable for me on my high life total. Zuran is in hand too.
I have added solitary confinement to the board. 30 min rounds make draws inevitable sadly, we all had a few, I was pleased to just get 1. I was pleased to beat good decks that are representative of the UK legacy scene, which is a lot less blue and omni-tell/delver than the high level us stuff.
Infect is an issue, I will add a peacekeeper to make two and consider a powder keg for non targeted removal.
Top is MVP for me, makes mulligans much less likely. Combos with land tax beautifully, and works on its own better than scroll rack, which only gets awesome when tax is online.
Cursed scroll provides a lot of board control. Am considering dropping elspeth- 4 mana is a lot.
The snow plains are just deceptive, btw- makes them think I am quin, maybe puts them off playing around tax early.
—Seal inscription
-----The Legacy Flowchart-----
Tiny Leaders Overlord
I'm thinking baneslayer is the better option with angler being a card. First strike seems to have more value right now then being tutorable. Either way I should have a couple of days which is more time then I normally give myself.
-----The Legacy Flowchart-----
Tiny Leaders Overlord
i'm personally leaning more on batterskull but let us know how the angel fared..
there's also an upcoming event here and i'm in a quandary whether i should run pox or parfait..
—Seal inscription
-----The Legacy Flowchart-----
Tiny Leaders Overlord
I have never considered Baneslyer or Batterskull- for my money I play the deck to abuse the combos and rarely go to 5 mana. 2 humility main does not play well with Slayer. I use them in stax boards though, but that it s adifferent story. How do you get to five mana? I always end up sacrificing land to the orb and keeping th eland count on the table as low as possible
. I know I use 2 outposts that make 5 mana harder, but even so.
Personally I have dropped my Elspeth from the reckoning. I went through with peacekeeper 2 in the board, and have put solitary confinement main over bridge.
I have toyed with spellskite in the board to help protect our good stuff.
I can't see angler being any more of an issue than any other big deck. Humility makes them all 1/1s. RIP makes it cost the earth......
The humility part is also another line of questions. If I'm bringing in baneslayer I probably don't need humility since baneslayer is generally going to be better then any other creature.
-----The Legacy Flowchart-----
Tiny Leaders Overlord
—Seal inscription
-----The Legacy Flowchart-----
Tiny Leaders Overlord
i just found out that you can activate Genju of the Fields for its ability to gain life as many times as you can gain for it. Say i block with it then i activate it again to gain more life after it blocked..
—Seal inscription
-----The Legacy Flowchart-----
Tiny Leaders Overlord