Hopefully this isn't considered a necropost, as I have stuff to add to the discussion. After perusing the whole thread, I've come up on this list for my local meta:
So far, so good. My only losses are to UR Delver, Charbelcher, and a fringe Stax deck. My meta consists of these three decks as well as UWR Stiflenaught Aggro, Lands, 12 Post, Reanimator, and possibly a couple others I haven't seen yet. I know for a fact that I need to include 2 Ethersworn Cannonist in my sideboard. Other stuff I'd like to test in the deck includes:
I feel like Mana Tithe is great against Delver, since they never have to turn my Land Tax on to win. It also punishes other decks that try to play around Land Tax. I feel like it also has some merit vs. combo in the sense that if we can cause them to fizzle and survive the initial onslaught, it's much easier to enter the long game. Of course, Faith's Shield isn't that amazing of a card, but I feel like the match-ups where it's good, it's great. Other than that, it's a pet card of mine.
Let me know what you guys think, I'd appreciate some feedback.
My first glance says you should cut the plateaus for plains. It doesn't look like you need them at all. Additionally all extra non basics make the charbelcher plan worse. Scepter seems too cute in the deck. It feels like we are asking to be 2:1, and nonbos with 3sphere which tends to beat decks on its own. It's actually the reason to main deck it. Plus it forces all the low mana/greedy mana based to turn on our tax. Your chrome mox will probably be better as an opal. It's really hard to say much else as you yourself have said you built it towards your meta.
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I can definitely see the Plateau cut. I'll probably do that right now. Scepter as a 1-of in my current meta is actually fine against everything but Lands (Delver to a lesser degree), which actually has a lot of hate for my deck in the first place. I'll definitely test the swap of Scepter and Trinisphere, though. I'm not certain that I'd rather be running Opal, because I it's worse in the early game. Certainly something to test on, but my budget may just come down to a Chrome instead.
What's your opinion on some of the cards I was considering? Also, have you made any advances on the list that you just haven't posted about?
Like the cannonists? I play them in the board myself so I get another angle of attack.
As for mana tithe, trinisphere feels better. It's pro active and good against the field. Because of mox diamonds we are usually up mana and force our opponent to let us tax. This is made even better since we can pack generic answers that cost 3+.
Runed halo is great some decks. Sadly a lot of those decks also play decay/bounce. That said nevermore works wonders against many of those decks.
Haven't made many advances with the deck otherwise. I was quite happy with the BDI build. I had started on a green splash, but got sidetracked. When people around me say things can't happen, or want something to happen, I usually make a point of showing them a possibility. Sadly that makes my parfait builds take a back seat.
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I have been playing around with Parfait for a while and have come here asking for advice.
Firstly, I should declare I have little interest in taking a Stax route, as I am already a Wx Stax player, have a decent low-ish cc Stax deck I run in local monthly events. Because of the paucity of events where I am- maybe 15 a year ranging from FNM, regular and up to REL competitive "win-a-x", I am not looking to play the Parfait deck regularly. I am looking to loan it every now and then, and pick it up (practicing first of course) every now and then, maybe for a couple of events in a month.
I have some questions/observations
(a) In matches vs Uxx blade/RUG tempo decks I find that the LT engine rarely gets online, and the deck suffers in the card advantage dept with the ET and moxen. Is there some strategy I am missing? I am running mono-w. If I do manage to resolve a humility I do win, but this match/archetype seems really hard. If use the Chants to force through tax- then the engine fizzles when/if they waste their own land and win with their board. Or I go for it with tax and it is countered, and cards like scroll rack are then weak. ET just tells them what plays I am seeing and they react accordingly. I win when I do not see ET more than when I do.
(b) Trinisphere seems to trip me up as much as opponents vs Maverick, DT, Elves and all the critter decks.
I keep lowering my CC to compete with faster critter U tempo decks. i want to cut it and rely on chants and a main deck Leyline against storm-esque decks. Wise?
(c) I find myself needing 3/4 Sol-lands [+ 15 basics in many matches]. I also found Kjeldoran Outpost works well with Humility and Ghostly for making chumpers. I know people want the deck waste-proof, but it is working for me.
(d) A single top seems to work really well for me.
(e) I want to try scepter x2 but am worried about CA.
Thoughts? What does 2 scepter do to each match?
Thanks in advance.
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People with belligerent signatures are trying to compensate for something....
The trick to tempo decks is to force them to play land which trinisphere does. A resolved sphere tends to beat most tempo decks and forces them to play a game we want them to play. We are able to play through a sphere, it does make us less efficient, but doesn't beat us. Scepter just nonbos with trinisphere which is great against most decks.
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Possibly my list is too cheap cc wise then, as sphere has been hurting me too much.
Then it could be that I am to used to Stax, where it is your best friend in every match.
With tempo I win more when I do not tutor. Is that normal?
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People with belligerent signatures are trying to compensate for something....
Those differences could be attributed to build as well as opponents. I know I have a few answers to most decks main do it isn't always necessary to tutor for things. That said I do try to tutor for a key card when needed rather then waiting for an appropriate draw.
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Well I will keep at it. I would like to incorporate a sol land free shell, but I feel comfortable with them. That said I may try the blood moon build.
Humility has been mvp, I am thinking of a second, but it seems a waste in a Tutor deck. It might just be a case of upping my targeted removal in the troubling matches.
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People with belligerent signatures are trying to compensate for something....
Thanks.
If I went down a blood moon route, could I run re-blasts/Pyroblasts in the board?
Could I even go down a Painter/Grindstone combo kill- instead of Rip/Helm? Imperial painter without the imperial aspect, effectively, operating the deck as a control landtax-scroll rack deck that combos to a Painter/Grindstone. Painter is not affected by Humility due to layering rules. I dislike relying on critters at all, but the ccs of both seem more in keeping with the mana base.
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People with belligerent signatures are trying to compensate for something....
I have seen MQ, I always thought Snow engine was what defined it, and Parfait was the Tax.Rack engine. I thought win cons could be changed. Thanks for the input.
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People with belligerent signatures are trying to compensate for something....
I have one Scepter and extra Unexpected in the board for non bayou packing decks- abrupt decay is rough.
I found my earlier versions just simply had too many answers that were not generic enough- and multiple O rings seemed weak. I found myself out of instant answers when all I needed was a turn. So, so often the deck would have the right answer the next card down, or the wrong answer in hand. The mana was also rough- and I found myself looking to scroll-rack good stuff away into the hope of moxen to continue using the land tax. I responded to this problem by increasing manipulation effects and lowering the casting cost.
The Scry engine is not that useful- every now and then it grabs a card and allows me to dig deeper with top.
Top is vital for me- with such a low land count I really need the ability, plus the synergy with E tutor to grab a card you need and still activate a shuffle effect off a tax is useful when looking to cement a win with helm down, say.
Cursed scroll I stumbled across- sat in my file- it seems to fit- removal, wincon, cheap. Getting the mana for its use has not been a problem.
I love Unexpectedly Absent- a card I have been totally underwhelmed by in Legacy- there is good synergy with helm, and it can protect your stuff (at least if I can read German properly)- at a cost of WW- deals with *everything* when they expect O rings- and is effectively permanent removal vs most decks. also it is rather...unexpected! It can be nasty with a scepter from the board, I hear....)
I have not loaded a 3 sphere back into my latest version, I may keep one in the board.
I was toying with 3 snow-covered swamps over scry and mouth (the mouth has been decent- surprisingly- takes out batterskull tokens). The reason being that I could then run a single Massacre in the board for Maverick/D and T. Seems too cute, but worth thinking about.
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People with belligerent signatures are trying to compensate for something....
Solitary confinement is extremely strong with the quinn engine since it is run independently of your opponent. I get why you're playing unexpectedly absent, but it still feels terribad. Councils judgment is probably where you want to be.
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Solitary confinement is extremely strong with the quinn engine since it is run independently of your opponent. I get why you're playing unexpectedly absent, but it still feels terribad. Councils judgment is probably where you want to be.
I have been thinking about SC. I am worried about keeping it about if I drop it really early, but I know from what you and others have posted before that you consider it strong, and am thus very tempted by it. I have not had much in the way of scrying into land, but with SC it could be nuts...I am worried about the upkeep cost- obv with tax it is nuts. I think I may get one and go with it somewhere.
I remembered my last card- Terminus...again super synergy with top.
Really, in testing the UA star quality has been the instant speed - the deck lacks instant action in general against any permanent- the protect your stuff for 2cc has been very useful too vs Maverick's critter artifact/enchantment kills and BUG's Abrupt Decays. Between it and top on the table you can move a permanent from table to top of library to hand for 2cc. It makes Helm better too- if it helm is down you only need that 2cc + 1 mana to remove the card. I have not scragged a fatty yet with it+ helm, mainly because most fatties are Emmy or GB, and the latter effectively has "force of will protection" off the draw 7 anyway, so that has not been part of my reasoning.
I did originally have Council's Judgement- but took it out for the following reasons
a) it won't imprint on Scepter post board in the matches where I bring it in
b) TNN is the main reason to use judgement over UA- outside of S and T Emmy-, and I feel 1 x Halo, 1 x Story Circle, 1 x Terminus, 1 Humility is strong enough vs TNN, which only really gets scary with equipment- otherwise it does not race Zuran orb well. Both cards can take out equipment and PWs equally well. If they go the low land to negate the land tax strategy a GP can really inhibit the TNN too.
c) a minor point but Thalia in Maverick costs 3 to remove with UA, 4 with CJ, although in D and T that is not true as they don't search much/at all.
D and T always needs CJ as TNN is nasty vs it, I am feeling relatively TNN-proof, maybe not Humility Stax TNN proof but still pretty close.
I know the UA feels awful in most decks, but if it has a home it is probably here.
I will get on with solitary confinement testing.
Wht do you think of the potential massacre from board/swamps plan- DT and Maverick form a chunk of my meta?
EDIT 2- am definitely onboard with HUmility no 2 in the 75. Feel it is too good to play miser copies of.
Well broke out the BDI list. It's been a while, but still as strong as ever. It may be time to get to my other colour iterations. I believe I still have blue, green, and red left. I think the red splash could be the most exciting since it could be a better painter deck.
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Ivory tower is just a way to slow down some decks. It's interaction with land tax also can beat aggro decks. The spot where it's bad tends to be burn and that is mostly game two where they can have access to smash to smithereens.
As for replacing it that should be meta dependant. Ideally you want cards that will be generically good against many decks and use the sideboard to shore up the really bad matches. Not sure if that helps you too much but at this time it feels the best I can suggest given the information.
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There are a lot of must counter spells for blue decks to deal with and even then if they aren't creating pressure then there is no rush. Our lock pieces crush tempo and chant helps us immensely there.
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For me personally it would only fit in the board since it isn't helping my rip/helm plan. In a red splash with a "burn focus" I think it would be stronger since you are most likely trying to close the game via damage. It's best spot is really enchantress to me as there it at least does what people are trying to make rip/helm do while just doing it cleaner.
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I am not considering Myth Realized. My only "damage" cards are an Elspeth, a Cursed Scroll and 2 Kjeldoran Outposts (which whilst making me vulnerable to wastelands still work with the Land Tax aspect; they don't require untapped lands and I can enjoy an extra 1 mana boost without adding to my land count).
I do not mind cards that don't further the 2 RIP 2 Helm plan, as long as they keep me alive but Myth Realised is vulnerable to Swords in addition to the other removal that could hit my Cursed Scroll or Elspeth and Realised cannot deal with multiple things at a time the way a couple of 1/1 blockers a turn can.
The Cursed Scroll really pays dividends with the amount of manipulation in the deck with both Scroll Rack and 2 Divining Tops, and with the number of plains we get in hand. It is especially sweet against Delver decks.
I am also running a main deck Ensnaring Bridge, which Realized won't play well with.
I sometimes board in a Peacekeeper, which I won't want Sworded, and I don't want to give them reasons to keep Swords in.
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People with belligerent signatures are trying to compensate for something....
Well it's been a while and I feel a little rusty with the deck. Never thought I would lose a game because I played a mountain in turn 5 and I needed it in my deck to win turn 26. Still ended up 2-2 which is honestly where I expect to be minimally regardless of how I'm playing.
The plus side is my list still performs well. I had replaced the Batterskull in my board with a baneslayer which feels like a meta call in an odd way. Also worked a councils judgement in there as well. Otherwise I haven't made changes in about 2 years. The meta seems to change and I'm always well positioned regardless. It may be time to make the run with this list again ...at least until I get the kinks out of final fantasy worked out (props if you know the deck).
Edit: almost forgot to mention that I faced a few delver decks, but mainly every deck was packing counterspells and I wasn't loosing to them (the counterspells). Perhaps you aren't usinh something optimally.
I usually have time to spare. Some games will still go the distance though. I usually attribute this to knowing your opponents deck though. The more familiar you are with decks and recognize them the easier it is to determine what you need to do to win.
I have run a batterskull in the board (currently a baneslayer) and still have elspeth and ethersworn cannonists. They act as bullets and as a way to change how the deck win. I don't like SFM as one goal is to blank as many cards as possible. This usually starts with creature removal.
As for ghostly prison it is a tool and could be meta dependant. Although saying you don't tutor for it is interesting since I would have gone for it against death and taxes and merfolk.
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11 Plains
2 Mountain
2 Plateau
2 Ghost Quarter
3 Mox Diamond
1 Chrome Mox
Planeswalker
1 Elspeth, Knight-Errant
Enchantments
4 Land Tax
2 Aura of Silence
2 Oblivion Ring
2 Rest in Peace
1 Blood Moon
1 Humility
1 Solitary Confinement
3 Scroll Rack
1 Goblin Charbelcher
1 Helm of Obedience
1 Isochron Scepter
1 Ivory Tower
1 Pithing Needle
1 Powder Keg
1 Zuran Orb
Instants
4 Enlightened Tutor
4 Orim's Chant
4 Path to Exile
Sorceries
3 Wrath of God
1 Disenchant
2 Timely Reinforcements
1 Blind Obedience
1 Seal of Cleansing
1 Ghostly Prison
1 Oblivion Ring
2 Leyline of Sanctity
1 Pyroblast
1 Red Elemental Blast
1 Circle of Flame
1 Pithing Needle
1 Trinisphere
1 Batterskull
So far, so good. My only losses are to UR Delver, Charbelcher, and a fringe Stax deck. My meta consists of these three decks as well as UWR Stiflenaught Aggro, Lands, 12 Post, Reanimator, and possibly a couple others I haven't seen yet. I know for a fact that I need to include 2 Ethersworn Cannonist in my sideboard. Other stuff I'd like to test in the deck includes:
1 Runed Halo
1 Rest in Peace
1 Helm of Obedience
1-3 Mana Tithe
1 Faith's Shield
I feel like Mana Tithe is great against Delver, since they never have to turn my Land Tax on to win. It also punishes other decks that try to play around Land Tax. I feel like it also has some merit vs. combo in the sense that if we can cause them to fizzle and survive the initial onslaught, it's much easier to enter the long game. Of course, Faith's Shield isn't that amazing of a card, but I feel like the match-ups where it's good, it's great. Other than that, it's a pet card of mine.
Let me know what you guys think, I'd appreciate some feedback.
-----The Legacy Flowchart-----
Tiny Leaders Overlord
What's your opinion on some of the cards I was considering? Also, have you made any advances on the list that you just haven't posted about?
As for mana tithe, trinisphere feels better. It's pro active and good against the field. Because of mox diamonds we are usually up mana and force our opponent to let us tax. This is made even better since we can pack generic answers that cost 3+.
Runed halo is great some decks. Sadly a lot of those decks also play decay/bounce. That said nevermore works wonders against many of those decks.
Haven't made many advances with the deck otherwise. I was quite happy with the BDI build. I had started on a green splash, but got sidetracked. When people around me say things can't happen, or want something to happen, I usually make a point of showing them a possibility. Sadly that makes my parfait builds take a back seat.
-----The Legacy Flowchart-----
Tiny Leaders Overlord
Firstly, I should declare I have little interest in taking a Stax route, as I am already a Wx Stax player, have a decent low-ish cc Stax deck I run in local monthly events. Because of the paucity of events where I am- maybe 15 a year ranging from FNM, regular and up to REL competitive "win-a-x", I am not looking to play the Parfait deck regularly. I am looking to loan it every now and then, and pick it up (practicing first of course) every now and then, maybe for a couple of events in a month.
I have some questions/observations
(a) In matches vs Uxx blade/RUG tempo decks I find that the LT engine rarely gets online, and the deck suffers in the card advantage dept with the ET and moxen. Is there some strategy I am missing? I am running mono-w. If I do manage to resolve a humility I do win, but this match/archetype seems really hard. If use the Chants to force through tax- then the engine fizzles when/if they waste their own land and win with their board. Or I go for it with tax and it is countered, and cards like scroll rack are then weak. ET just tells them what plays I am seeing and they react accordingly. I win when I do not see ET more than when I do.
(b) Trinisphere seems to trip me up as much as opponents vs Maverick, DT, Elves and all the critter decks.
I keep lowering my CC to compete with faster critter U tempo decks. i want to cut it and rely on chants and a main deck Leyline against storm-esque decks. Wise?
(c) I find myself needing 3/4 Sol-lands [+ 15 basics in many matches]. I also found Kjeldoran Outpost works well with Humility and Ghostly for making chumpers. I know people want the deck waste-proof, but it is working for me.
(d) A single top seems to work really well for me.
(e) I want to try scepter x2 but am worried about CA.
Thoughts? What does 2 scepter do to each match?
Thanks in advance.
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Tiny Leaders Overlord
Then it could be that I am to used to Stax, where it is your best friend in every match.
With tempo I win more when I do not tutor. Is that normal?
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Tiny Leaders Overlord
Humility has been mvp, I am thinking of a second, but it seems a waste in a Tutor deck. It might just be a case of upping my targeted removal in the troubling matches.
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Tiny Leaders Overlord
If I went down a blood moon route, could I run re-blasts/Pyroblasts in the board?
Could I even go down a Painter/Grindstone combo kill- instead of Rip/Helm? Imperial painter without the imperial aspect, effectively, operating the deck as a control landtax-scroll rack deck that combos to a Painter/Grindstone. Painter is not affected by Humility due to layering rules. I dislike relying on critters at all, but the ccs of both seem more in keeping with the mana base.
The painter win con you are referring to is called the mighty quinn. Technically the difference is that it uses a snow land engine.
-----The Legacy Flowchart-----
Tiny Leaders Overlord
1 Kjeldoran Outpost
1 Mouth of Ronom
1 Scrying Sheets
4 Mox Diamond
4 Land Tax
2 Sensei's Divining Top
1 Zuran orb
3 Scroll rack
3 Swords to Plowshares
1 Path to exile
2 Unexpectedly Absent
1 Cursed Scroll
4 Orim's chant
1 Runed halo
1 Story Circle
2 Ghostly Prison
1 O ring
1 Humility
1 Leyline of sanctity
2 Helm Of Obedience
1 Elspeth, Knight Errant
1 ??- I have forgotten this slot- don't have the list on me
win cons- elspeth, outpost, scroll + RIP/helm.
I have one Scepter and extra Unexpected in the board for non bayou packing decks- abrupt decay is rough.
I found my earlier versions just simply had too many answers that were not generic enough- and multiple O rings seemed weak. I found myself out of instant answers when all I needed was a turn. So, so often the deck would have the right answer the next card down, or the wrong answer in hand. The mana was also rough- and I found myself looking to scroll-rack good stuff away into the hope of moxen to continue using the land tax. I responded to this problem by increasing manipulation effects and lowering the casting cost.
The Scry engine is not that useful- every now and then it grabs a card and allows me to dig deeper with top.
Top is vital for me- with such a low land count I really need the ability, plus the synergy with E tutor to grab a card you need and still activate a shuffle effect off a tax is useful when looking to cement a win with helm down, say.
Cursed scroll I stumbled across- sat in my file- it seems to fit- removal, wincon, cheap. Getting the mana for its use has not been a problem.
I love Unexpectedly Absent- a card I have been totally underwhelmed by in Legacy- there is good synergy with helm, and it can protect your stuff (at least if I can read German properly)- at a cost of WW- deals with *everything* when they expect O rings- and is effectively permanent removal vs most decks. also it is rather...unexpected! It can be nasty with a scepter from the board, I hear....)
I have not loaded a 3 sphere back into my latest version, I may keep one in the board.
I was toying with 3 snow-covered swamps over scry and mouth (the mouth has been decent- surprisingly- takes out batterskull tokens). The reason being that I could then run a single Massacre in the board for Maverick/D and T. Seems too cute, but worth thinking about.
-----The Legacy Flowchart-----
Tiny Leaders Overlord
I have been thinking about SC. I am worried about keeping it about if I drop it really early, but I know from what you and others have posted before that you consider it strong, and am thus very tempted by it. I have not had much in the way of scrying into land, but with SC it could be nuts...I am worried about the upkeep cost- obv with tax it is nuts. I think I may get one and go with it somewhere.
I remembered my last card- Terminus...again super synergy with top.
Really, in testing the UA star quality has been the instant speed - the deck lacks instant action in general against any permanent- the protect your stuff for 2cc has been very useful too vs Maverick's critter artifact/enchantment kills and BUG's Abrupt Decays. Between it and top on the table you can move a permanent from table to top of library to hand for 2cc. It makes Helm better too- if it helm is down you only need that 2cc + 1 mana to remove the card. I have not scragged a fatty yet with it+ helm, mainly because most fatties are Emmy or GB, and the latter effectively has "force of will protection" off the draw 7 anyway, so that has not been part of my reasoning.
I did originally have Council's Judgement- but took it out for the following reasons
a) it won't imprint on Scepter post board in the matches where I bring it in
b) TNN is the main reason to use judgement over UA- outside of S and T Emmy-, and I feel 1 x Halo, 1 x Story Circle, 1 x Terminus, 1 Humility is strong enough vs TNN, which only really gets scary with equipment- otherwise it does not race Zuran orb well. Both cards can take out equipment and PWs equally well. If they go the low land to negate the land tax strategy a GP can really inhibit the TNN too.
c) a minor point but Thalia in Maverick costs 3 to remove with UA, 4 with CJ, although in D and T that is not true as they don't search much/at all.
D and T always needs CJ as TNN is nasty vs it, I am feeling relatively TNN-proof, maybe not Humility Stax TNN proof but still pretty close.
I know the UA feels awful in most decks, but if it has a home it is probably here.
I will get on with solitary confinement testing.
Wht do you think of the potential massacre from board/swamps plan- DT and Maverick form a chunk of my meta?
EDIT 2- am definitely onboard with HUmility no 2 in the 75. Feel it is too good to play miser copies of.
-----The Legacy Flowchart-----
Tiny Leaders Overlord
As for replacing it that should be meta dependant. Ideally you want cards that will be generically good against many decks and use the sideboard to shore up the really bad matches. Not sure if that helps you too much but at this time it feels the best I can suggest given the information.
-----The Legacy Flowchart-----
Tiny Leaders Overlord
-----The Legacy Flowchart-----
Tiny Leaders Overlord
-----The Legacy Flowchart-----
Tiny Leaders Overlord
It grows out of proportion in this deck with no effort. If it dies to Abrupt Decay, that's one less decay to your lock/engine pieces.
It also is nice beside Humility.
I think the best part is its a 1cc spell though the 1 mana to activate it could be too much.
Thanks for spiderboy4 of High~Light_Studios for the kick ass avatar.
Thanks for DarkNightCavalier of HotPS for the exceptional signature.
-----The Legacy Flowchart-----
Tiny Leaders Overlord
I do not mind cards that don't further the 2 RIP 2 Helm plan, as long as they keep me alive but Myth Realised is vulnerable to Swords in addition to the other removal that could hit my Cursed Scroll or Elspeth and Realised cannot deal with multiple things at a time the way a couple of 1/1 blockers a turn can.
The Cursed Scroll really pays dividends with the amount of manipulation in the deck with both Scroll Rack and 2 Divining Tops, and with the number of plains we get in hand. It is especially sweet against Delver decks.
I am also running a main deck Ensnaring Bridge, which Realized won't play well with.
I sometimes board in a Peacekeeper, which I won't want Sworded, and I don't want to give them reasons to keep Swords in.
The plus side is my list still performs well. I had replaced the Batterskull in my board with a baneslayer which feels like a meta call in an odd way. Also worked a councils judgement in there as well. Otherwise I haven't made changes in about 2 years. The meta seems to change and I'm always well positioned regardless. It may be time to make the run with this list again ...at least until I get the kinks out of final fantasy worked out (props if you know the deck).
Edit: almost forgot to mention that I faced a few delver decks, but mainly every deck was packing counterspells and I wasn't loosing to them (the counterspells). Perhaps you aren't usinh something optimally.
-----The Legacy Flowchart-----
Tiny Leaders Overlord
I have run a batterskull in the board (currently a baneslayer) and still have elspeth and ethersworn cannonists. They act as bullets and as a way to change how the deck win. I don't like SFM as one goal is to blank as many cards as possible. This usually starts with creature removal.
As for ghostly prison it is a tool and could be meta dependant. Although saying you don't tutor for it is interesting since I would have gone for it against death and taxes and merfolk.
-----The Legacy Flowchart-----
Tiny Leaders Overlord