I'm not saying Lyeline of the Void is bad, I'm saying it's bad int his deck.
Faerie Macabre isn't all that bad with Sfield. If you land a suppression field before they get to reanimate, usually it means they will be mana screwed. If you think they could could off next turn, and you have both in hand, then hold the SField and plays something else instead.
I'd just much rather have a card that I can draw and use rather than a card that will be a completely dead draw later like Leyline of the Void. And 4 slots is wayyyy too much to basically hate a single deck (ok and PiF). Dredge is not that popular anymore in Legacy. Sanctity doesn't do enough against any deck even Storm, since they will board Empty.
B/R Reanimator is a good deck I've played quite a bit with it, but people keep using bad versions.
LEGACY: Soldier Stompy WW // Blue Stompy UU // Fit Variants BGRW // Sol Land Brews BGRUWC MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
The more and more and more I play this I do honestly feel this deck is 97% playable and is on par with say Goblins in its current state. But what I love the most about the deck is its set up to at any time be propelled drastically with each set that passes. Look Palice Jailer has been the ******* MVP candidate of the deck and new Thalia is right behind and that would of been enough but now a tool box creature option.
Cards this deck would love to see:
1) 2 drop solider Disenchant
2) Suppression Field hate bear even at 1/2. Like Eidolon was to Pyrostatic Pillar.
3) A 2 Toughness Captain of the Watch clean up card
But its a deck that really can get a random card that may not even see play in Type 2 that easily makes the deck. Like any creature with 2 toughness thats a solider with a needed or useful effect.
Also, the new Commander card that was spoiled, Selfless Squire, is actually a really good sideboard option. Possibly even mainboard. It is great vs any decks dealing damage, and that'a a lot of decks. It's decent vs Reanimator, and it's great against Emrakul and Marit Lage. They swing with Emrakul, float mana, sac lands, then play this guy and hopefully kill with a 16/16 on the backswing, or a 21/21 against Marit Lage.
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Always wear protection kids, sleeve up your deck.
LEGACY: Soldier Stompy WW // Blue Stompy UU // Fit Variants BGRW // Sol Land Brews BGRUWC MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
I've made a list here of most of the free spells in white just in case someone thinks one could be useful. I delayed my Asian vacation so I didn't end of going to Chiba. :/
LEGACY: Soldier Stompy WW // Blue Stompy UU // Fit Variants BGRW // Sol Land Brews BGRUWC MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
Yeah Mantra's great for setting up alpha strikes. I'm not sure the effect is worth two cards nowadays given that -x/-x effects and Terminus are common sweepers that Mantra doesn't help against, but good to bring up for completeness and for memories of casting it back in the day.
Unfortunately Mantra can be useless in one of the most common creature matchups -- Eldrazi. It can save a creatures from Dismember, but that's it. I still think Shoal is decent, maybe the better of the two. It can be a big tempo play, save a creature and kill another negating the card disadvantage, and we can cast for a bunch later with Sol lands.
Blessed Alliance is great, but Shoal allows us to cast a creature for sure and also be able to cast a spell while tapped out. A three to 5 mana BA with Thalia out can be an issue, where as this will cost no more than 1 mana. It allows Captain and other creatures to attack into bigger creatures too.
LEGACY: Soldier Stompy WW // Blue Stompy UU // Fit Variants BGRW // Sol Land Brews BGRUWC MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
As much as I love Cure/Rally and Mantra its another card form my Type 2 Rebels deck I am starting to like and one of my all time favs. Parallax Wave has been a solid B+ when it showed up in the one list I thought it seemed clunky and unneeded. But when testing this oldie but goodie not only can it unclog a ground and provide a one sided Wrath but its synergy with Enlistment/Recuiter/Captain of/ and even has come up with Jailer has been nice as well. Crackdown has already been lackluster IMO for a while and this just been feeling like a upgrade for that slot and can come in even vs DNT if needed. Sadly its one flaw is in conjunction with Suppression but thats not really been a issue.
The fact that it is a none with Sfield crosses it off my list.. Otherwise I definitely consider it.
Crackdown can be great, but I can see why you wouldn't like it. Some situation it's lackluster. A lot of the time, dropping it later is better, once they've attacked with a bunch of fatties, so it might be a card to have 1 of instead of two. Drawing two could be an issue. It's one of the best answers to TNN alongside Holy Light.
LEGACY: Soldier Stompy WW // Blue Stompy UU // Fit Variants BGRW // Sol Land Brews BGRUWC MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
This week in legacy featured a succesfull soldier stompy list. Check it out is pretty out of the box , some choices seem flexible to the meta, but a core aspect seems to be "chaining" cheap soldiers rather than stax the game. Its pretty interesting
Has anyone used Cavalry Pegasus for breaking up board stalemates? Seems pretty good especially with the build mentioned in the article above. I'm new to legacy, but I have been testing this deck this week and have been getting romped on. Mostly by play errors. It seems like shardless BUG is the only deck I am getting to test against.
Pegasus is pretty bad; most of the flying options seem pretty underwhelming at first glance, but those bigger options can do other things in the deck- riftwatcher and charioteers can gain life, for example. I have very rarely encountered board stalemates, to be honest- against BUG the board stalemate is solved with any flyer- they can't attack into most SS builds due to all the first strikers or large number of men. Palace jailer can also get you ahead in those matches. I guess it depends on how fast you want to make the deck vs how resilient, a faster build might think about those cards, but if you see a lot of massacre-esque cards you will want to think of slowing the deck down to have bigger and more resilient threats.
On the featured build, I am not sure any SS build ever plays a stax game.
They all use
4 chalice
4 thalia
4 thalia II
They don't use main deck landkill let alone recursive cards, so Stax would not be the right term- this deck has more similarities with Eldrazi, really. I don't really see the featured list as being any different in that respect.
Most use suppression field, but that is the only difference in the disruption package between the featured list and other lists, and even then SF is not in everyone's list. Personally I would not drop SF, which has featured in recent lists too, primarily because it is great vs Miracles and I see a lot of that.
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This week in legacy featured a succesfull soldier stompy list. Check it out is pretty out of the box , some choices seem flexible to the meta, but a core aspect seems to be "chaining" cheap soldiers rather than stax the game. Its pretty interesting
Yes I used this key word a while ago to describe the importance of Ballyrush to the deck. That list was also pointed out a while ago and I wouldn't personally drop suppression or 2 Captain of the Watch for a situational option in the Lieutenant that I tried and so often it was terrible at best.
The fact that it is a none with Sfield crosses it off my list.. Otherwise I definitely consider it.
Crackdown can be great, but I can see why you wouldn't like it. Some situation it's lackluster. A lot of the time, dropping it later is better, once they've attacked with a bunch of fatties, so it might be a card to have 1 of instead of two. Drawing two could be an issue. It's one of the best answers to TNN alongside Holy Light.
This logic is flawed that cards should be non-considered or not played due to low % odds they don't fully function. Wave has still be stellar and maybe 1 in the 10 times Ive dropped it I had Suppression Field out. The card then just read : "Suspend" pay 2 to remove a blocker and win or phase out for triggers and that SF was hurting my opponent more than myself. I find it to be a SUPER Journey to Nowhere. I would also not cut 2 swords or path cause they are weak with Chalice.
Crackdown is nice when you get the soft lock otherwise I have no regrets for cutting it. I am oddly trying to put 1 holy light into the board again but honestly I have been using Selfless Squire where that was and its been ok. Its a lot like Xantid Swarm in Storm in how you want to use it and board it in. I don't want it vs any deck with consistent spot based removal like Delver but its funny vs Elves/Lands*tho they can kill it with a Punishing Fire before you get the counters*/Fish/Eldrazi etc.. I wish they put Entrapment Maneuvers text on this card and merged them cause this mofo would be lights out.
Has anyone used Cavalry Pegasus for breaking up board stalemates? Seems pretty good especially with the build mentioned in the article above. I'm new to legacy, but I have been testing this deck this week and have been getting romped on. Mostly by play errors. It seems like shardless BUG is the only deck I am getting to test against.
I think your question was answered but in the end you should be playing 2/3 games and that matchup is very much about post board and one of those matchups where the board can get clogged up but this is where cards like Captain of the Watch shine. Matchups with Goyf are kinds drawn out and while he is no TNN which is the true killer or Batterskull, Goyf and Reality Smasher are ANNOYING to see on the other side of the board.
Hello, I recently bought into this deck and I was wondering if [[gemstone caverns]] was worth the look as a 1-2 piece. I was thinking it can be great when going 2nd to act as moxen 5-6, to help get that turn 1 thalia/SF into play. I'm not too sure if it's worth the risk of going down in terms of colored sources though and figured I could throw it up in the air for discussion. I am also an eldrazi player and have thrown it into the deck before, however, with the exception of 1 occasion, it never came up.
EDITed: for grammar
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Modern: C Serum Eldrazi Legacy: CEldrazi C Mud W Soldier Stompy R Bread (big red stompy) WU Spirit Blade WUG Meat Hooks WUBGR Blue Dredge
Re: Gemstone Caverns, as per my sig, you'll open with it 12% of the time with 1 copy, or 22% of the time with 2, but you say you only want this on the draw so you can halve that percentage to find the chance of getting it exactly when you want it. In all other games, seeing it means it's a Wastes that gets hit by Wasteland, Price of Progress, Back to Basics, etc. Doesn't seem that great.
I don't see this deck as benefiting from it- we can run mana acceleration like Moxen, and lots of sol lands, of course- and if you are that desperate for extra mana on t1 then Spirit Guides also come into play- not that I would recommend them in any way. I think Wasteland is a real concern for this deck, despite S field, and I don't see this one as making the cut given the number of games it will have an effect upon in the opener......
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Metallic mimic. Obligatory post about new spoiled tribal card to keep the train going. Bad: it isnt a soldier for cavern, prem captain, officer, banneret, etc. It dosent fuel chrome mox. Good: cheapest lord, plays of a tomb/city o t/mox, permanent pump. Mayyyyybe it could fuel a counter based build with Thalia's Lieutenant and Anafenza, kin-tree spirit and whatnot. /end of obligatory post
Cheapest lord for all creatures to come later. The great thing about a vanilla lord is that it can be the last creature to land, and it will still pump the team. "Dead late game topdeck" is not a great characteristic.
Realistically in 20-30 player events you will have an idea of what you are up against after r1, if not earlier, so you will know.
In 100 player events there will be a tendency towards blue, I would lead with Chalice on the play. Thalia I into Chalice or SF actually eats up a mana when you do cast Chalice or SF. Realistically I am happy to get any of those cards down t1.
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I always go with Chalice on 1 if I have it. After that you can play Thalia 1 or Thalia 2 or SF in any order depending on your opponents deck. Game 1 it probably makes sense to play Thalia 1, then SF are higher priority vs Miracles, but you also have to think about what you want to feed to their countermagic.
The new lord is just really horribly bad in this deck. A better lord is Mirror Entity. It's great with Sol Lands and Soldier tokens. Though I tested it before and decided against it.
Has anyone actually tested Selfless Squire? I still have a feeling it's one of the better cards available.
LEGACY: Soldier Stompy WW // Blue Stompy UU // Fit Variants BGRW // Sol Land Brews BGRUWC MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
I've been having quite a bit of success playtesting this list online (on xmage I have one of the top-5 highest constructed ratings based on my play with this deck and with tron in modern):
I think the way to make this deck really work is just to maximize the Thalia effect and mulligan nearly every hand until you have something that you can play on turn 1 = i.e. turn 1 chalice, turn 1 winter orb, turn 1 thalia (with a chrome mox), turn 1 preeminent captain...
The Fairgrounds Warden and Palace Jailers give you just enough removal that was missing before that you can out-tempo the fair decks through blockers. They are kind of blank against noncreature decks, of course, but Palace Jailer even can function as a pseudo-Enlistment Officer if they don't have creatures to attack back with.
If you can get one of the 12 main soldier threats in play early, you're usually pretty golden. Ballyrush Banneret is back in this deck over the flying soldiers because with 4 Fairgrounds Warden and 1 Palace Jailer MD, you have enough removal for Delver of Secrets that the flying guys aren't really needed as much. Ballyrush Banneret is very good at breaking Winter Orb symmetry too.
I doubt if anyone will disagree regarding needing t1 action. Orb or Suppression Field, Chalice or Thalia, this deck must do something t1. In your case you have gone for 4 Orb, which is fine for fairer metas with grindy decks. With Cavern in the build sooner or later some unstoppable explosive plays will happen, it is just about getting stuff down t1, preferably restrictive stuff.
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Faerie Macabre isn't all that bad with Sfield. If you land a suppression field before they get to reanimate, usually it means they will be mana screwed. If you think they could could off next turn, and you have both in hand, then hold the SField and plays something else instead.
I'd just much rather have a card that I can draw and use rather than a card that will be a completely dead draw later like Leyline of the Void. And 4 slots is wayyyy too much to basically hate a single deck (ok and PiF). Dredge is not that popular anymore in Legacy. Sanctity doesn't do enough against any deck even Storm, since they will board Empty.
B/R Reanimator is a good deck I've played quite a bit with it, but people keep using bad versions.
MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
2 Faerie Macabre
1 Rest in Peace
1 Council's Judgement
2 Swords to Plowshares
2 Blessed Alliance
1 Crackdown
1 Thorn of Amethyst
1 Ethersworn Canonist
1 Aven Cloudchaser
1 Leonin Relic-Warder
1 Palace Jailer
1 Disenchant
The more and more and more I play this I do honestly feel this deck is 97% playable and is on par with say Goblins in its current state. But what I love the most about the deck is its set up to at any time be propelled drastically with each set that passes. Look Palice Jailer has been the ******* MVP candidate of the deck and new Thalia is right behind and that would of been enough but now a tool box creature option.
Cards this deck would love to see:
1) 2 drop solider Disenchant
2) Suppression Field hate bear even at 1/2. Like Eidolon was to Pyrostatic Pillar.
3) A 2 Toughness Captain of the Watch clean up card
But its a deck that really can get a random card that may not even see play in Type 2 that easily makes the deck. Like any creature with 2 toughness thats a solider with a needed or useful effect.
MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
Orim's Cure
Ramosian Rally
Shining Shoal
Sivvi's Ruse
Sivvi's Valor
MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
Reverent Mantra -I have used it for infect as a board card- it does both players' dudes- and I have used it to get past board stalls.
2) Use the right number of each card.
3) Know your probabilities.
4) Print your deck lists; make yourself and your judges happier.
Blessed Alliance is great, but Shoal allows us to cast a creature for sure and also be able to cast a spell while tapped out. A three to 5 mana BA with Thalia out can be an issue, where as this will cost no more than 1 mana. It allows Captain and other creatures to attack into bigger creatures too.
MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
Crackdown can be great, but I can see why you wouldn't like it. Some situation it's lackluster. A lot of the time, dropping it later is better, once they've attacked with a bunch of fatties, so it might be a card to have 1 of instead of two. Drawing two could be an issue. It's one of the best answers to TNN alongside Holy Light.
MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
http://www.starcitygames.com/events/coverage/3900_day_2_metagame_breakdown_.html
2) Use the right number of each card.
3) Know your probabilities.
4) Print your deck lists; make yourself and your judges happier.
On the featured build, I am not sure any SS build ever plays a stax game.
They all use
4 chalice
4 thalia
4 thalia II
They don't use main deck landkill let alone recursive cards, so Stax would not be the right term- this deck has more similarities with Eldrazi, really. I don't really see the featured list as being any different in that respect.
Most use suppression field, but that is the only difference in the disruption package between the featured list and other lists, and even then SF is not in everyone's list. Personally I would not drop SF, which has featured in recent lists too, primarily because it is great vs Miracles and I see a lot of that.
Yes I used this key word a while ago to describe the importance of Ballyrush to the deck. That list was also pointed out a while ago and I wouldn't personally drop suppression or 2 Captain of the Watch for a situational option in the Lieutenant that I tried and so often it was terrible at best.
This logic is flawed that cards should be non-considered or not played due to low % odds they don't fully function. Wave has still be stellar and maybe 1 in the 10 times Ive dropped it I had Suppression Field out. The card then just read : "Suspend" pay 2 to remove a blocker and win or phase out for triggers and that SF was hurting my opponent more than myself. I find it to be a SUPER Journey to Nowhere. I would also not cut 2 swords or path cause they are weak with Chalice.
Crackdown is nice when you get the soft lock otherwise I have no regrets for cutting it. I am oddly trying to put 1 holy light into the board again but honestly I have been using Selfless Squire where that was and its been ok. Its a lot like Xantid Swarm in Storm in how you want to use it and board it in. I don't want it vs any deck with consistent spot based removal like Delver but its funny vs Elves/Lands*tho they can kill it with a Punishing Fire before you get the counters*/Fish/Eldrazi etc.. I wish they put Entrapment Maneuvers text on this card and merged them cause this mofo would be lights out.
I think your question was answered but in the end you should be playing 2/3 games and that matchup is very much about post board and one of those matchups where the board can get clogged up but this is where cards like Captain of the Watch shine. Matchups with Goyf are kinds drawn out and while he is no TNN which is the true killer or Batterskull, Goyf and Reality Smasher are ANNOYING to see on the other side of the board.
EDITed: for grammar
C Serum Eldrazi
Legacy:
C Eldrazi
C Mud
W Soldier Stompy
R Bread (big red stompy)
WU Spirit Blade
WUG Meat Hooks
WUBGR Blue Dredge
2) Use the right number of each card.
3) Know your probabilities.
4) Print your deck lists; make yourself and your judges happier.
2) Use the right number of each card.
3) Know your probabilities.
4) Print your deck lists; make yourself and your judges happier.
Chalice on 1
Thalia I
Thalia II
Suppression Field
In 100 player events there will be a tendency towards blue, I would lead with Chalice on the play. Thalia I into Chalice or SF actually eats up a mana when you do cast Chalice or SF. Realistically I am happy to get any of those cards down t1.
The new lord is just really horribly bad in this deck. A better lord is Mirror Entity. It's great with Sol Lands and Soldier tokens. Though I tested it before and decided against it.
Has anyone actually tested Selfless Squire? I still have a feeling it's one of the better cards available.
MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
I've been having quite a bit of success playtesting this list online (on xmage I have one of the top-5 highest constructed ratings based on my play with this deck and with tron in modern):
4 Thalia, Heretic Cathar
4 Preeminent Captain
4 Fairgrounds Warden
3 Ballyrush Banneret
2 Recruiter of the Guard
2 Daru Warchief
3 Enlistment Officer
1 Palace Jailer
3 Captain of the Watch
4 Chalice of the Void
4 Winter Orb
4 Ancient Tomb
4 Cavern of Souls
2 City of Traitors
2 Horizon Canopy
2 Karakas
4 Snow-Covered Plains
1 Sanctum Prelate
1 Palace Jailer
2 Containment Priest
4 Rest in Peace
3 Leonin Relic-Warder
4 Damping Matrix
I think the way to make this deck really work is just to maximize the Thalia effect and mulligan nearly every hand until you have something that you can play on turn 1 = i.e. turn 1 chalice, turn 1 winter orb, turn 1 thalia (with a chrome mox), turn 1 preeminent captain...
The Fairgrounds Warden and Palace Jailers give you just enough removal that was missing before that you can out-tempo the fair decks through blockers. They are kind of blank against noncreature decks, of course, but Palace Jailer even can function as a pseudo-Enlistment Officer if they don't have creatures to attack back with.
If you can get one of the 12 main soldier threats in play early, you're usually pretty golden. Ballyrush Banneret is back in this deck over the flying soldiers because with 4 Fairgrounds Warden and 1 Palace Jailer MD, you have enough removal for Delver of Secrets that the flying guys aren't really needed as much. Ballyrush Banneret is very good at breaking Winter Orb symmetry too.