unless i miss my guess, one of two things will happen. either someone will top 8 with the deck this weekend, or there will some form of decktech or media coverage at the event in indiana
That seems to be the best luck anyone's had as far as fitting the combo into a shell. Entreat is a good plan B for the deck, being that it has so much in common with miracles. Jace works too, provided you're willing to bring in boardwipes. Supreme Verdict is really good in the deck.
Now granted it is probably just a 1 or 2 of in a slot where you would normally have counterspell or mana leak, but a 1U cantrip hard counter is probably pretty hard to beat, and you have 8 cards to make it happen with.
i'm getting real good at this predicting the future thing...
Well, while the deck has definitely seen some play at this past SCG, none of the versions of this deck made it to top 8 or top 16. I personally think the deck just needs more time to develop. I don't think either of the lists I've seen are good though. They seem like they're not focused enough on their combo pieces and where they fit in the tempo of the deck.
(The top 4 are Show and Tell, Esper Stoneblade, RUG Delver and High Tide)
The big problem with the deck, that I can see, is that artifacts are very vulnerable and a high cost one is even more vulnerable.
Looks very vulnerable to wasteland, and even without getting wasted it seems slow. Leans heavily on sticking energy field for aggro protection. Why would I play this instead of u/w miracle control? Scepter/chant version seems better if you want to try to force the energy field. Of course, i'm saying this with zero testing, but just on the surface i'm not digging it. Sterling grove is a dead card on its own, entreat feels bad in opening hand unless you find a brainstorm, and you have no way of playing helm earlier than t4. T5 if you want to activate it same turn, which is of course preferable. And that's assuming you make all your land drops off of 20 land and not get wastelanded. To put that into perspective, you're aiming at seeing 25% of your deck's land in your top 12 cards, maybe 14 if you get to brainstorm, and any fetches you break don't help that math any.
I'm not saying the orzhov list is better because it's my design, I just think the deck is better played as a combo deck, not a control version. Why worry about what your opponent sticks if he has no library left? Why try to set up a "you can't kill me cuz i have an untouchable energy field out" when you can more easily set up a "you can't kill me cuz you're dead" approach? Rest in peace seems to augment the existing leyline of obedience builds rather than replace them. The weak spot of the leyline of obedience decks was inconsistency, and rest in peace helps cover that, eliminating serum powder or greedy mulligans with additional combo pieces. Thoughtseize requires no blue card to pitch and tells you which combo to go with while providing proactive protection against your opponent's fow's when trying to stick helm, or taking out their path to exile or whatever if you have marit lage set up. They never get a chance to counter the leyline if it starts in play. Dredge just loses to you period. And tendrils of agony/tes decks just beat energy field anyway. Energy field doesn't protect against loss of life. Also, the orzhov list doesn't fold to surgical extraction.
Yeah, this guy pulled a smart move by dropping Helm, it's not useful and redundant. Just run the combo package and merge with miracle.
Eh, I'd definitely consider a 1-of Helm in that deck, especially with 4 E Tutors. It definitely gives you a lot of closing power against decks you need to clock to beat. I see this build having a ton of trouble against Omni-Tell in particular.
Private Mod Note
():
Rollback Post to RevisionRollBack
My Moderator Helpdesk
Currently Playing:
Legacy: Something U/W Controlish EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
This idea must be gaining traction. Energy Field has creeped up from $8 to $12 midrange price on TCGplayer, while Helm of Obedience has shot up from like $3 to $12.
Also, I've come to find a new respect for that previously-posted decklist. I forgot that E Tutor into Detention Sphere basically means that Omni-tell can't win without resolving TWO Show and Tells, which gives it a fair amount of traction in that matchup.
Vendilion Clique doesn't seem effective in this build. I'd drop it for a 1-of Helm. The Helm also allows you to hit Jace with Counterbalance (Enlightened Tutor into Helm, With an Enlightened Tutor and Helm you can Counterbalance anything from 0-4 if you have Counterbalance online).
Actually against an Omni Tell deck that successfully resolves, bouncing isn't going to matter since Omniscience will enable a hard-cast Emrakul. (and also potentially shuts down Jace, since a hard-cast Jace could destroy one on the field or run into the planeswalker rule)
What gives the deck a lot of traction is Counterbalance combined with Enlightened Tutor, since it effectively allows you to search for both a combo piece and a hard counter.
Weakness of Rest In Peace is that the triggers can be Stifled.
I'm quite opinionated on this tech and pretty amazed on the combo. but with all the removals in the meta right now. here is my opinion on building this deck.
since this deck runs a lot of enchantment spells, i would like to propose running 2-3 enchantress in it to refill your hand, plus with a counterwall this deck is unstopable.
A team should be as happy as a meal - TEAM HAPPYMEAL
EDH - UWGrand Arbiter Agustin IV UBW Oloro, Ageless Ascetic Modern - Mono U tron / Polymorph / NFTW (ninja for the win)GR tronGR
Buy All the planeswalkers!!!
Buy All the Dual Lands!!!
Buy All the fetches!
Create tons of EDH Decks!!!
Eat Nothing but Oats!! (LOL, not true)
Train MMA!!!
Marry My girlfriend!!!
Get her Pregnant only Once!
Teach my Son/Daughter Sports and magic cards!!!
Continue my legacy son!!!/Daughter!!
This list is really notable in the fact that it runs no Swords to Plowshares, Path to Exile, Terminus, or Supreme Verdict maindeck. And I'm actually thinking that that's the way to go - Rip-Field protects you in creature based matchups, and this way you have more slots available to silver bullets and countermagic. If I had to make a single change to the deck, I'd say -1 D-Sphere, +1 Ethersworn Canonist main. Canonist gives some much needed disruption and pressure against Storm and Omni-Tell decks, and is one of your greatest tools in any matchup against Blue, since you can use it to force through your Helms while negating their ability to support their own spells with counter backup. I might also suggest getting 1-2 manlands in there, despite their lack of synergy with B2B, just because otherwise the deck can only with via Helm Combo or scoops.
Private Mod Note
():
Rollback Post to RevisionRollBack
My Moderator Helpdesk
Currently Playing:
Legacy: Something U/W Controlish EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
so I start testing Fabian Knoche, here's my observation.
1. Takes 4ever to win
Most of time, you spend your first Enlightened Tutor to complete the damage lock (RIP + EF). After that, there's this period of time, like 10 turns, you dig and dig, trying to find your Helm or another ET. This is incredibly passive and fragile.
2. Jace
I don't understand why this deck does not run at least 2 Jace MS. I would further argue that any decks run Miracle cards should have at least 2 JMS, cause 4 brainstorms are not going to be enough for you to put that Terminus back to top of your library from hand. Also, re-iterate to point 1, JMS provides more brainstorm effect to find that ET/Helm.
1. Is certainly true. I put this list together, somewhat tinkered with, and I did have some trouble closing out the deal. And my list ran 2x Mishra's Factory, 1x Ethersworn Canonist, and 1x Vedalken Shackles as supplementary wincons.
On the other hand, most decks don't have an answer for RIP/Field game one. Assembling the combo against any deck without maindeck enchantment hate, Jace, or Emrakul (which includes RUG, Goblins, Belcher, Dredge, Burn, Merfolk, many Miracles/Stoneblade lists that don't run MD O-Ring or D-Sphere, etc), they basically scoop. And Pithing Needle solves Jace as well as some of the most commonly played maindeck enchantment hate (Qasali Pridemage and Mangara of Corondor)
2. I could see going either way on Jace. On the one hand, he does "fall outside of the field" as someone put earlier. If you've got field/rip out and drop Jace, it turns all their creatures back on again. Also, the list I'm running doesn't include any Miracles, so lack of Brainstorms doesn't really hurt.
On the other hand, he is an alternative win condition.
Still, with a large fetch density plus Brainstorms and Tops, it's easy to dig through your deck for E Tutors or even 1-ofs. The deck also has a lot of autowin matches, including Burn, Storm, and Dredge. This is definitely an FNM-stomper, as it handles all or almost all of the more budget decks with ease.
Private Mod Note
():
Rollback Post to RevisionRollBack
My Moderator Helpdesk
Currently Playing:
Legacy: Something U/W Controlish EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
I'm almost certain he's also a feature writer somewhere, did he write a report somewhere about his result?
Also, I'm not convinced that this deck has a decent match-up against Storm, at least not game 1. Can someone explain that to me? Like..., it's good because CB-T can disrupt the mana production? Maybe I'm missing something something obvious.
Counterbalance is practically an automatic win against storm. It allows you to pretty easily counter all of their rituals + tutors/draw, and it's not impossible to counter AN or Pif either.
Private Mod Note
():
Rollback Post to RevisionRollBack
My Moderator Helpdesk
Currently Playing:
Legacy: Something U/W Controlish EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
So here's a list I've been playing with and testing a little bit. I scrubbed out 1-2 in an FNM Legacy on Friday, but apart from that my testing has been very positive. Here are some matchups I've tested:
RUG - Tricky, but definitely winnable. RIP turns Goyf into a 0/1 and Goose into a 1/1. Delver is your biggest problem here. Things like Porphyry Nodes and Vedalken Shackles are great here. Maindeck they have no responses to RIP-Field, so they should almost always scoop if you can land it. Take your time, and play around Daze and Spell Pierce as best possible. Games 2&3 they can bring in Krosan Grip maybe and Pyroblast/Red Elemental Blast almost certainly. You can bring in more Nodes, Shackles, maybe Supreme Verdict. I'm not sure on Verdict though, as double white can be tough if they get a heavy Waste/Stifle hand.
Reanimator - I'm not sure it's actually possible to lose this one. Rest in Peace blanks them game one. Game two, Humility from the sideboard blanks Show and Tell as well. Karakas is also an "oops, you lose" draw, and with all of the shuffling/Tops/Brainstorms, it's pretty easy to run into it.
Combo Elves - Number 1 E Tutor target is Canonist. She alone makes this incredibly hard for them to win, as they've basically got to land enough Priests + untappers one card at a time to drop an Emrakul, and Counterbalance/Nodes/Shackles/D Sphere can all slow them down further, while Energy Field can take away aggro as an option. Game two it gets even easier, as additional Canonist effects, Humility, and maybe other sweepers come in.
Sea Stompy - This isn't a real deck, but I somehow played against it a bit in testing and then one round of the FNM. In testing, I handled it easily, but in the actual games, it was quite the reverse. Sometimes, they just get hands with t1 Chalice of the Void on 1, turn two Chalice on 2, and you just pray to naturally draw a one-of D-Sphere or lose. The rest of the time, they're a clunky tempo deck and you tromp nicely over their buttholes.
Burn - This matchup is at least 90% in your favor. Burn has trouble with Counterbalance-Top decks anyways, but when you add Energy Field into the mix, they just throw their hands up in frustration. Even without RIP, Field is effectively an auto-win, as it blanks literally every card in their maindeck. Sideboard, they can bring in some Red Elemental Blast/Pyroblasts, but it's still a very hard uphill battle for them.
Private Mod Note
():
Rollback Post to RevisionRollBack
My Moderator Helpdesk
Currently Playing:
Legacy: Something U/W Controlish EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
Hello Wildfire393, I like your list, I am building something similar with some Swords to Plowshares, Back To Basics instead Vedalken Shackles and with islands/plains/fetches manabase. Ethersworn Canonist seems nice, I will probably give it a try. Unfortunately I don't have time for testing so I will rely heavily on advices of great community of players from MTGS
One of the great problems we can face with this deck is [CARD]Abrupt Decay
[/CARD]. It destroys any non-land permanent except of Helm of Obedience, which could be devastating for the deck. I know there are basically two types of the deck - the straight field/rip/helm with countertop without any other cards or the version with miracles and jace. I am not a fan of half and half strategies - I would rather play 100% miracles or 100% rip combo, but I can understand the logic behind it. It gives you more win conditions but makes the deck "less focused"... it will probably require a heavy testing to see what strategy will give better results.
I am personally planning to add one Entreat the Angels into main deck and I will see how it will go.
Let me know what do you think, thanks !
Thanks for the input, specific responses:
Swords to Plowshares - I'm really not sure that this is needed. I'm probably running it sideboard, but a better approach to creatures I've found is just to ignore them - with RIP/Field set up, they can't kill you. Nodes, Sphere, and Shackles all provide niche powerful forms of removal, and they're all importantly tutorable with E Tutor. Swords in the Board, I can see.
Back to Basics - I had this in the original draft of the list, it got moved to SB because I never found myself itching to cast it, and it may lose its slot their because I haven't really found much opportunity to board it in. It's slow, and it punishes you for naturally drawing duals, Karakas, or factories.
Abrupt Decay is something of a problem, in theory. In practice, what decks run it? Nothing currently popular does. There's a few lists that could fit it in (Junk, Aggro Loam, Pernicious Jace, etc), but I'm overall not soiling myself over it. And in the board I'm packing Divert and Misdirection as potential answers to it.
I considered one Entreat as an additional win condition, but I'm currently leaning against it. I've found it's difficult at times to assemble WWW in this deck, especially against decks like Delver. Really, anything with Wastelands/other forms of land disruption. Personally, I'd rather run something like a 1-of Sacred Mesa or Mobilization. They're slower wincons, but they are less vulnerable to Daze/Spell Pierce, less contingent on having to Miracle, more resilient to sweepers, more tutorable with Enlightened Tutor, and more synergistic with the Humility I often board in.
Private Mod Note
():
Rollback Post to RevisionRollBack
My Moderator Helpdesk
Currently Playing:
Legacy: Something U/W Controlish EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
To post a comment, please login or register a new account.
http://www.starcitygames.com/events/coverage/deck_tech_helm_combo_with_rob_.html
i'm getting real good at this predicting the future thing...
Something like:
4 Energy Field
3 Sterling Grove
3 Helm of Obedience
4 Sensei's Divining Top
4 Counterbalance
4 Swords to Plowshares
4 Brainstorm
4 Enlightened Tutor
4 Flooded Strand
4 Tundra
4 Misty Rainforest
4 Polluted Delta
Grip of Amnesia
Now granted it is probably just a 1 or 2 of in a slot where you would normally have counterspell or mana leak, but a 1U cantrip hard counter is probably pretty hard to beat, and you have 8 cards to make it happen with.
Http://www.fantasticneighborhood.com/
Comedy gaming podcast. Listening to it makes you cool.
Yeah, that counterspell is still pretty terrible.
Well, while the deck has definitely seen some play at this past SCG, none of the versions of this deck made it to top 8 or top 16. I personally think the deck just needs more time to develop. I don't think either of the lists I've seen are good though. They seem like they're not focused enough on their combo pieces and where they fit in the tempo of the deck.
(The top 4 are Show and Tell, Esper Stoneblade, RUG Delver and High Tide)
The big problem with the deck, that I can see, is that artifacts are very vulnerable and a high cost one is even more vulnerable.
Drats, here is me misreading the card, thought for whatever reason it said 1 card.
Http://www.fantasticneighborhood.com/
Comedy gaming podcast. Listening to it makes you cool.
4 Rest in Peace
4 Energy Field
2 Helm of Obedience
4 Sensei's Divining Top
4 Counterbalance
4 Swords to Plowshares
4 Brainstorm
2 Detention Sphere
2 Counterspell
3 Ponder
3 Enlightened Tutor
4 Tundra
4 Misty Rainforest
4 Polluted Delta
2 Hallowed Fountain
1 Island
1 Plains
Biggest problem with this deck is that Surgical Extraction can utterly dominate it.
Looks very vulnerable to wasteland, and even without getting wasted it seems slow. Leans heavily on sticking energy field for aggro protection. Why would I play this instead of u/w miracle control? Scepter/chant version seems better if you want to try to force the energy field. Of course, i'm saying this with zero testing, but just on the surface i'm not digging it. Sterling grove is a dead card on its own, entreat feels bad in opening hand unless you find a brainstorm, and you have no way of playing helm earlier than t4. T5 if you want to activate it same turn, which is of course preferable. And that's assuming you make all your land drops off of 20 land and not get wastelanded. To put that into perspective, you're aiming at seeing 25% of your deck's land in your top 12 cards, maybe 14 if you get to brainstorm, and any fetches you break don't help that math any.
I'm not saying the orzhov list is better because it's my design, I just think the deck is better played as a combo deck, not a control version. Why worry about what your opponent sticks if he has no library left? Why try to set up a "you can't kill me cuz i have an untouchable energy field out" when you can more easily set up a "you can't kill me cuz you're dead" approach? Rest in peace seems to augment the existing leyline of obedience builds rather than replace them. The weak spot of the leyline of obedience decks was inconsistency, and rest in peace helps cover that, eliminating serum powder or greedy mulligans with additional combo pieces. Thoughtseize requires no blue card to pitch and tells you which combo to go with while providing proactive protection against your opponent's fow's when trying to stick helm, or taking out their path to exile or whatever if you have marit lage set up. They never get a chance to counter the leyline if it starts in play. Dredge just loses to you period. And tendrils of agony/tes decks just beat energy field anyway. Energy field doesn't protect against loss of life. Also, the orzhov list doesn't fold to surgical extraction.
EDH: Grand Arbiter $tax, Freyalise Stompy, Mimeoplasm Death From the Grave
http://s1082.photobucket.com/albums/j375/Vexitor/ (photo bucket)
No. You need lands out early that actually make mana and that tap for U. Rector is bad with RiP, too.
It's an updated version of Brawl into an epic, new game.
Eh, I'd definitely consider a 1-of Helm in that deck, especially with 4 E Tutors. It definitely gives you a lot of closing power against decks you need to clock to beat. I see this build having a ton of trouble against Omni-Tell in particular.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
Also, I've come to find a new respect for that previously-posted decklist. I forgot that E Tutor into Detention Sphere basically means that Omni-tell can't win without resolving TWO Show and Tells, which gives it a fair amount of traction in that matchup.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
Actually against an Omni Tell deck that successfully resolves, bouncing isn't going to matter since Omniscience will enable a hard-cast Emrakul. (and also potentially shuts down Jace, since a hard-cast Jace could destroy one on the field or run into the planeswalker rule)
What gives the deck a lot of traction is Counterbalance combined with Enlightened Tutor, since it effectively allows you to search for both a combo piece and a hard counter.
Weakness of Rest In Peace is that the triggers can be Stifled.
http://www.thecouncil.es/tcdecks/deck.php?id=9239&iddeck=67483
Conveniently, you are running a playset of Rest in Peace in the main. That card happens to negate Surgical Extraction.
Thanks for spiderboy4 of High~Light_Studios for the kick ass avatar.
Thanks for DarkNightCavalier of HotPS for the exceptional signature.
Unless they blow up your rest in peace then hit it. which is what I think he meant.
Legacy:
RGWBUDredgeUBWGR
:symrg:Belcher:symrg:
WD&TW
Affinity
WGriffinsW (pauper)
U/thopter comboU/ (peasant)
:symbg:Moosebite:symbg: (peasant)
RGobo tokensR (peasant)
R slide R (peasant)
:symur:pingers:symur:
btw this deck won the Dutch legacy championship last weekend, 1st of 118 players
4 force of will
4 brainstorm
3 spell pierce
4 counterbalance
4 sensei's divining top
4 enlightened tutor
4 rest in peace
3 terminus
3 energy field
2 helm of obedience
1 detention sphere
1 back to basics
1 engineered explosives
2 tundra
4 flooded strand
2 misty rainforest
7 island
2 plains
2 marsh flats
1 karakas
1 seat of the synod
1 pithing needle
1 oblivion ring
1 luminarch ascension
1 detention sphere
2 porphyry nodes
2 entreat the angels
2 supreme verdict
4 flusterstorm
1 ethersworn canonist
http://www.benelegacy.nl/viewtopic.php?f=4&t=4488&start=75#p108647
4 energy field
3 sterling grove
2 helm of obedience
2 verduran enchantress
4 counterbalance
3 sensei's divining top
1 sylvan library
4 brainstorm
3 force of will
1 misdirection
4 spell pierce
3 terminus
3 tropical island
1 savannah
3 flooded strand
4 misty rainforest
4 island
3 forest
1 plains
since this deck runs a lot of enchantment spells, i would like to propose running 2-3 enchantress in it to refill your hand, plus with a counterwall this deck is unstopable.
for the sideboard:
4 aven mindcensor
4 spellskite
3 ???
EDH - UWGrand Arbiter Agustin IV
UBW Oloro, Ageless Ascetic
Modern - Mono U tron / Polymorph / NFTW (ninja for the win)GR tron GR
Buy All the Dual Lands!!!
Buy All the fetches!
Create tons of EDH Decks!!!
Eat Nothing but Oats!! (LOL, not true)
Train MMA!!!
Marry My girlfriend!!!
Get her Pregnant only Once!
Teach my Son/Daughter Sports and magic cards!!!
Continue my legacy son!!!/Daughter!!
This list is really notable in the fact that it runs no Swords to Plowshares, Path to Exile, Terminus, or Supreme Verdict maindeck. And I'm actually thinking that that's the way to go - Rip-Field protects you in creature based matchups, and this way you have more slots available to silver bullets and countermagic. If I had to make a single change to the deck, I'd say -1 D-Sphere, +1 Ethersworn Canonist main. Canonist gives some much needed disruption and pressure against Storm and Omni-Tell decks, and is one of your greatest tools in any matchup against Blue, since you can use it to force through your Helms while negating their ability to support their own spells with counter backup. I might also suggest getting 1-2 manlands in there, despite their lack of synergy with B2B, just because otherwise the deck can only with via Helm Combo or scoops.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
1. Is certainly true. I put this list together, somewhat tinkered with, and I did have some trouble closing out the deal. And my list ran 2x Mishra's Factory, 1x Ethersworn Canonist, and 1x Vedalken Shackles as supplementary wincons.
On the other hand, most decks don't have an answer for RIP/Field game one. Assembling the combo against any deck without maindeck enchantment hate, Jace, or Emrakul (which includes RUG, Goblins, Belcher, Dredge, Burn, Merfolk, many Miracles/Stoneblade lists that don't run MD O-Ring or D-Sphere, etc), they basically scoop. And Pithing Needle solves Jace as well as some of the most commonly played maindeck enchantment hate (Qasali Pridemage and Mangara of Corondor)
2. I could see going either way on Jace. On the one hand, he does "fall outside of the field" as someone put earlier. If you've got field/rip out and drop Jace, it turns all their creatures back on again. Also, the list I'm running doesn't include any Miracles, so lack of Brainstorms doesn't really hurt.
On the other hand, he is an alternative win condition.
Still, with a large fetch density plus Brainstorms and Tops, it's easy to dig through your deck for E Tutors or even 1-ofs. The deck also has a lot of autowin matches, including Burn, Storm, and Dredge. This is definitely an FNM-stomper, as it handles all or almost all of the more budget decks with ease.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
RIP Miracles by Caleb Durwood
1 Helm of Obedience
4 Sensei's Divining Top
Enchantments
3 Counterbalance
2 Detention Sphere
2 Energy Field
3 Rest in Peace
Instants
4 Brainstorm
2 Counterspell
1 Enlightened Tutor
4 Force of Will
4 Swords to Plowshares
Planeswalkers
3 Jace, the Mind Sculptor
1 Entreat the Angels
4 Terminus
Basic Lands
5 Island
3 Plains
Lands
2 Arid Mesa
1 Dust Bowl
4 Flooded Strand
1 Glacial Fortress
1 Misty Rainforest
1 Scalding Tarn
3 Tundra
Legendary Lands
1 Karakas
1 Grafdigger's Cage
1 Helm of Obedience
1 Pithing Needle
1 Aura of Silence
1 Luminarch Ascension
1 Counterspell
1 Path to Exile
2 Spell Snare
3 Vendilion Clique
2 Jace Beleren
1 Supreme Verdict
Counterbalance is practically an automatic win against storm. It allows you to pretty easily counter all of their rituals + tutors/draw, and it's not impossible to counter AN or Pif either.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
4 Rest in Peace
4 Energy Field
1 Porphyry Nodes
1 Detention Sphere
4 Counterbalance
Artifacts 8
4 Sensei's Divining Top
1 Vedalken Shackles
1 Pithing Needle
2 Helm of Obedience
1 Ethersworn Canonist
Instants 15
4 Brainstorm
4 Force of Will
4 Enlightened Tutor
3 Spell Pierce
Lands 22
4 Flooded Strand
1 Polluted Delta
1 Scalding Tarn
2 Misty Rainforest
1 Karakas
2 Mishra's Factory
4 Tundra
2 Plain
5 Island
So here's a list I've been playing with and testing a little bit. I scrubbed out 1-2 in an FNM Legacy on Friday, but apart from that my testing has been very positive. Here are some matchups I've tested:
RUG - Tricky, but definitely winnable. RIP turns Goyf into a 0/1 and Goose into a 1/1. Delver is your biggest problem here. Things like Porphyry Nodes and Vedalken Shackles are great here. Maindeck they have no responses to RIP-Field, so they should almost always scoop if you can land it. Take your time, and play around Daze and Spell Pierce as best possible. Games 2&3 they can bring in Krosan Grip maybe and Pyroblast/Red Elemental Blast almost certainly. You can bring in more Nodes, Shackles, maybe Supreme Verdict. I'm not sure on Verdict though, as double white can be tough if they get a heavy Waste/Stifle hand.
Reanimator - I'm not sure it's actually possible to lose this one. Rest in Peace blanks them game one. Game two, Humility from the sideboard blanks Show and Tell as well. Karakas is also an "oops, you lose" draw, and with all of the shuffling/Tops/Brainstorms, it's pretty easy to run into it.
Combo Elves - Number 1 E Tutor target is Canonist. She alone makes this incredibly hard for them to win, as they've basically got to land enough Priests + untappers one card at a time to drop an Emrakul, and Counterbalance/Nodes/Shackles/D Sphere can all slow them down further, while Energy Field can take away aggro as an option. Game two it gets even easier, as additional Canonist effects, Humility, and maybe other sweepers come in.
Sea Stompy - This isn't a real deck, but I somehow played against it a bit in testing and then one round of the FNM. In testing, I handled it easily, but in the actual games, it was quite the reverse. Sometimes, they just get hands with t1 Chalice of the Void on 1, turn two Chalice on 2, and you just pray to naturally draw a one-of D-Sphere or lose. The rest of the time, they're a clunky tempo deck and you tromp nicely over their buttholes.
Burn - This matchup is at least 90% in your favor. Burn has trouble with Counterbalance-Top decks anyways, but when you add Energy Field into the mix, they just throw their hands up in frustration. Even without RIP, Field is effectively an auto-win, as it blanks literally every card in their maindeck. Sideboard, they can bring in some Red Elemental Blast/Pyroblasts, but it's still a very hard uphill battle for them.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
Thanks for the input, specific responses:
Swords to Plowshares - I'm really not sure that this is needed. I'm probably running it sideboard, but a better approach to creatures I've found is just to ignore them - with RIP/Field set up, they can't kill you. Nodes, Sphere, and Shackles all provide niche powerful forms of removal, and they're all importantly tutorable with E Tutor. Swords in the Board, I can see.
Back to Basics - I had this in the original draft of the list, it got moved to SB because I never found myself itching to cast it, and it may lose its slot their because I haven't really found much opportunity to board it in. It's slow, and it punishes you for naturally drawing duals, Karakas, or factories.
Abrupt Decay is something of a problem, in theory. In practice, what decks run it? Nothing currently popular does. There's a few lists that could fit it in (Junk, Aggro Loam, Pernicious Jace, etc), but I'm overall not soiling myself over it. And in the board I'm packing Divert and Misdirection as potential answers to it.
I considered one Entreat as an additional win condition, but I'm currently leaning against it. I've found it's difficult at times to assemble WWW in this deck, especially against decks like Delver. Really, anything with Wastelands/other forms of land disruption. Personally, I'd rather run something like a 1-of Sacred Mesa or Mobilization. They're slower wincons, but they are less vulnerable to Daze/Spell Pierce, less contingent on having to Miracle, more resilient to sweepers, more tutorable with Enlightened Tutor, and more synergistic with the Humility I often board in.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!