There isn't a huge difference, but Shallow grave is slightly better. The only time it's risky is when you want to use faithless looting, and you want to pitch a simian spirit guide.
Pitching Spirit Guide for mana causes it to become exiled. Reading the card would let you know that.
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Twitter - @MTGKoby | MODO - Koby 5x SCG Legacy Open T8
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Pitching Spirit Guide for mana causes it to become exiled. Reading the card would let you know that.
Pitching Simian Spirit Guide for mana exiles it. Ditching SSG to Faithless Looting because it's the worst mana source in hand (for example) puts it in the graveyard.
Pitching Simian Spirit Guide for mana exiles it. Ditching SSG to Faithless Looting because it's the worst mana source in hand (for example) puts it in the graveyard.
That makes more sense. Pitching usually refers to exiling cards for spell (like Force of Will, Fury of the Horde, etc).
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Twitter - @MTGKoby | MODO - Koby 5x SCG Legacy Open T8
16th place GP Indianapolis 2012
Pitching Spirit Guide for mana causes it to become exiled. Reading the card would let you know that.
Believe it or not, I'm not that stupid . I suppose I've always referred to "pitching cards" as a way to get rid of stuff you don't need or don't want, typically to the graveyard. Semantics...
There are other reasons as well. I played against stoneblade where my opponent managed to equip a sword of body and mind. That being said, I found the deck plays most consistently when you just play the full 4x of both shallow grave & goryo's vengeance, so it's a bit of a moot point.
Not going to lie, just last night I was thinking of an LED Unburial Rites deck and wondering how good it might possibly be...
Unburial Rites even as a singleton is an incredibly important card in here. I would say about 30% of your turn 1 reanimations come off unburial rites. I was actually surprised at how relevant it is.
Any starting hand with Lion's Eye Diamond and either Griselbrand or Unburial Rites makes it extremely easy to get a turn 1 reanimation of griselbrand off Rites. Even a hand with a single LED makes the rites reanimation plan pretty easy, it just requires having gamble, entomb, and the right mana. In the same light, with a griselbrand, rites, and gamble, you can gamble for LED, then pitch the two & subsequently reanimate off LED's mana. It's all really situational, and there it's not that straightforward, but there is almost always a way to reanimate turn 1 or turn 2 at the very latest.
Is anyone still working on this? I've been exploring burning reanimator, but I wanted something that could storm more reliably post-Griselbrand. This is almost certainly it. It plays like a better SI that, if stopped, can recover another turn from topdecking any 2-mana reanimation spell or tutor (for said reanimation spell), assuming no graveyard removal has been played. It also costs less life per card than SI, which allows us to draw more cards and smooth over inconsistent draws mid-combo. Burning reanimator can't reliably storm out since it needs more initial mana sources, while this almost certainly does.
Is the list on the front page still the most recent list?
Pitching Spirit Guide for mana causes it to become exiled. Reading the card would let you know that.
5x SCG Legacy Open T8
16th place GP Indianapolis 2012
Check out my Legacy stream
Pitching Simian Spirit Guide for mana exiles it. Ditching SSG to Faithless Looting because it's the worst mana source in hand (for example) puts it in the graveyard.
That makes more sense. Pitching usually refers to exiling cards for spell (like Force of Will, Fury of the Horde, etc).
5x SCG Legacy Open T8
16th place GP Indianapolis 2012
Check out my Legacy stream
Believe it or not, I'm not that stupid . I suppose I've always referred to "pitching cards" as a way to get rid of stuff you don't need or don't want, typically to the graveyard. Semantics...
There are other reasons as well. I played against stoneblade where my opponent managed to equip a sword of body and mind. That being said, I found the deck plays most consistently when you just play the full 4x of both shallow grave & goryo's vengeance, so it's a bit of a moot point.
Unburial Rites even as a singleton is an incredibly important card in here. I would say about 30% of your turn 1 reanimations come off unburial rites. I was actually surprised at how relevant it is.
Any starting hand with Lion's Eye Diamond and either Griselbrand or Unburial Rites makes it extremely easy to get a turn 1 reanimation of griselbrand off Rites. Even a hand with a single LED makes the rites reanimation plan pretty easy, it just requires having gamble, entomb, and the right mana. In the same light, with a griselbrand, rites, and gamble, you can gamble for LED, then pitch the two & subsequently reanimate off LED's mana. It's all really situational, and there it's not that straightforward, but there is almost always a way to reanimate turn 1 or turn 2 at the very latest.
Is the list on the front page still the most recent list?
This feels like a weaker version of tin fins, and just a bad version of burning reanimator.
I don't see the point in trying to make a moderately resilient deck into a worse glass cannon.
-----The Legacy Flowchart-----
Tiny Leaders Overlord